#include "Types.h"#include "Util.h"#include "Error.h"#include "Image.h"#include "RelationalNode.h"#include "Rendernode.h"#include "TextNode.h"#include "Plane.h"#include "Circle.h"#include "Camera.h"#include "Rendergroup.h"#include "PropertyProxy.h"#include "Renderpass.h"#include "StateSet.h"#include "Sampler.h"#include "PhysicsWorld.h"#include "Ellipsoid.h"#include "StopWatch.h"#include "Profiler.h"#include "ViewController.h"#include "ViewControllerEvent.h"#include "XMLNode.h"#include "Factory.h"#include "Property.h"#include "PropertyEvent.h"#include "PropertyContainer.h"#include "PropertyContainerEvent.h"#include "Vertexbuffer.h"#include "Curve.h"#include "Framebuffer.h"#include "Renderbuffer.h"#include "Program.h"#include "ShadowProxy.h"#include "Application.h"#include "RendergroupGLView.h"Go to the source code of this file.
Namespaces | |
| namespace | RenderTools |
| Program is used for the matrix stack. | |
Functions | |
| void | RenderTools::initialize (int argc, char **argv) |
| void | RenderTools::initialize (const StringList &arguments) |
| bool | RenderTools::isInitialized (void) |
| const StringList & | RenderTools::getArguments (void) |
| void | RenderTools::initializeGL (void) |
| bool | RenderTools::isGLInitialized (void) |
1.5.8