00001 #pragma once
00002 #ifndef UTIL_H
00003 #define UTIL_H
00004
00005 #include "Types.h"
00006
00007 using namespace std;
00008
00010
00011 namespace RenderTools {
00012
00013 #ifndef RT_AS3
00014 struct GLenumStruct {
00015 GLenumStruct( GLenum * e = 0 ):
00016 m_value( e ){
00017 }
00018
00019 bool operator == ( GLenumStruct & v2 ){
00020 return( m_value == v2.m_value );
00021 }
00022
00023 GLenum * m_value;
00024 };
00025
00026 struct GLbooleanStruct {
00027 GLbooleanStruct( GLboolean * e = 0 ):
00028 m_value( e ){
00029 }
00030
00031 bool operator == ( GLbooleanStruct & v2 ){
00032 return( m_value == v2.m_value );
00033 }
00034
00035 GLboolean * m_value;
00036 };
00037
00038 inline ostream & operator << ( ostream & s, const GLbooleanStruct & g ){
00039 switch( * g.m_value ){
00040 case GL_FALSE: s << string( "GL_FALSE" ); break;
00041 case GL_TRUE: s << string( "GL_TRUE" ); break;
00042 }
00043 return( s );
00044 }
00045
00046 inline istream & operator >> ( istream & s, GLbooleanStruct & v ){
00047 string value;
00048 s >> value;
00049 if( value == "GL_FALSE" ){ * v.m_value = GL_FALSE; return( s ); }
00050 if( value == "GL_TRUE" ){ * v.m_value = GL_TRUE; return( s ); }
00051 return( s );
00052 }
00053 #endif
00054
00055 struct BooleanStruct {
00056 BooleanStruct( bool * e = 0 ):
00057 m_value( e ){
00058 }
00059
00060 bool operator == ( BooleanStruct & v2 ){
00061 return( m_value == v2.m_value );
00062 }
00063
00064 bool * m_value;
00065 };
00066
00067 inline ostream & operator << ( ostream & s, const BooleanStruct & g ){
00068 switch( * g.m_value ){
00069 case false: s << string( "false" ); break;
00070 case true: s << string( "true" ); break;
00071 }
00072 return( s );
00073 }
00074
00075 inline istream & operator >> ( istream & s, BooleanStruct & v ){
00076 string value;
00077 s >> value;
00078 if( value == "false" ){ * v.m_value = false; return( s ); }
00079 if( value == "true" ){ * v.m_value = true; return( s ); }
00080 if( value == "FALSE" ){ * v.m_value = false; return( s ); }
00081 if( value == "TRUE" ){ * v.m_value = true; return( s ); }
00082 if( value == "GL_FALSE" ){ * v.m_value = false; return( s ); }
00083 if( value == "GL_TRUE" ){ * v.m_value = true; return( s ); }
00084 if( value == "0" ){ * v.m_value = false; return( s ); }
00085 if( value == "1" ){ * v.m_value = true; return( s ); }
00086 if( value == "NO" ){ * v.m_value = false; return( s ); }
00087 if( value == "YES" ){ * v.m_value = true; return( s ); }
00088 if( value == "No" ){ * v.m_value = false; return( s ); }
00089 if( value == "Yes" ){ * v.m_value = true; return( s ); }
00090 if( value == "no" ){ * v.m_value = false; return( s ); }
00091 if( value == "yes" ){ * v.m_value = true; return( s ); }
00092 return( s );
00093 }
00094
00095 #ifndef RT_AS3
00096
00097 inline ostream & operator << ( ostream & s, const GLenumStruct & g );
00098
00099 inline EnumList & operator << ( EnumList & v, const GLenum & e ){
00100 stringstream ss;
00101 ss << GLenumStruct( ( GLenum * )( & e ) );
00102 v.push_back( ss.str() );
00103 return( v );
00104 }
00105
00106 template< class T >
00107 inline const string getTypeName( const T & t, bool ofComponent = false ){
00108 string type;
00109 if( typeid( t ) == typeid( string ) ){
00110 type = string( "string" );
00111 if( ofComponent ){
00112 type = string( "char" );
00113 }
00114 }
00115 else if( typeid( t ) == typeid( Vec2 ) ){
00116 type = string( "Vec2" );
00117 if( ofComponent ){
00118 type = string( "float" );
00119 }
00120 }
00121 else if( typeid( t ) == typeid( Vec3 ) ){
00122 type = string( "Vec3" );
00123 if( ofComponent ){
00124 type = string( "float" );
00125 }
00126 }
00127 else if( typeid( t ) == typeid( Vec4 ) ){
00128 type = string( "Vec4" );
00129 if( ofComponent ){
00130 type = string( "float" );
00131 }
00132 }
00133 else if( typeid( t ) == typeid( Quat ) ){
00134 type = string( "Quat" );
00135 if( ofComponent ){
00136 type = string( "float" );
00137 }
00138 }
00139 else if( typeid( t ) == typeid( Mat3 ) ){
00140 type = string( "Mat3" );
00141 if( ofComponent ){
00142 type = string( "Vec3" );
00143 }
00144 }
00145 else if( typeid( t ) == typeid( Mat4 ) ){
00146 type = string( "Mat4" );
00147 if( ofComponent ){
00148 type = string( "Vec4" );
00149 }
00150 }
00151 else if( typeid( t ) == typeid( BooleanStruct ) ){
00152 type = string( "boolean" );
00153 }
00154 else if( typeid( t ) == typeid( GLbooleanStruct ) ){
00155 type = string( "GLboolean" );
00156 }
00157 else if( typeid( t ) == typeid( GLenumStruct ) ){
00158 type = string( "GLenum" );
00159 }
00160 else{
00161 type = string( typeid( t ).name() );
00162 while( type.find("class ") != string::npos ){
00163 type.erase( type.find("class "), 6 );
00164 }
00165 while( type.find("std::") != string::npos ){
00166 type.erase( type.find("std::"), 5 );
00167 }
00168 while( type.find("boost::") != string::npos ){
00169 type.erase( type.find("boost::"), 7 );
00170 }
00171 while( type.find("RenderTools::") != string::npos ){
00172 type.erase( type.find("RenderTools::"), 13 );
00173 }
00174 while( type.find("struct ") != string::npos ){
00175 type.erase( type.find("struct "), 7 );
00176 }
00177 }
00178 return( type );
00179 }
00180
00181 class Rectangle {
00182 public:
00183 Rectangle( float left = FLT_MAX, float right = -FLT_MAX, float bottom = FLT_MAX, float top = -FLT_MAX ){
00184 m_floats[0] = left;
00185 m_floats[1] = right;
00186 m_floats[2] = bottom;
00187 m_floats[3] = top;
00188 }
00189
00190 float & operator[]( unsigned int i ) const { return ( ( float & )m_floats[ i ] ); }
00191
00192 private:
00193 float m_floats[4];
00194 };
00195 typedef Rectangle * RectanglePtr;
00196
00197 class NAABB {
00198 public:
00199 NAABB( const Vec3 & lo = Vec3( FLT_MAX, FLT_MAX, FLT_MAX ), const Vec3 & hi = Vec3( -FLT_MAX, -FLT_MAX, -FLT_MAX ) ):
00200 m_hi(hi),
00201 m_lo(lo){
00202 }
00203 const Vec3 & getLow() const { return( m_lo ); }
00204 const Vec3 & getHigh() const { return( m_hi ); }
00205 Vec3 & getLow(){ return( m_lo ); }
00206 Vec3 & getHigh(){ return( m_hi ); }
00207 Vec3 getSize() const;
00208 float getWidth( void ) const { return( m_hi[ 0 ] - m_lo[ 0 ] ); }
00209 float getHeight( void ) const { return( m_hi[ 1 ] - m_lo[ 1 ] ); }
00210 float getDepth( void ) const { return( m_hi[ 2 ] - m_lo[ 2 ] ); }
00211 Vec3 getCenter() const;
00212 Vec3 getCorner( int i ) const;
00213
00214 NAABB & operator = ( const NAABB & other ){
00215 m_lo = other.m_lo;
00216 m_hi = other.m_hi;
00217 return * this;
00218 }
00219
00220 NAABB & operator *= ( const Mat4 & m ){
00221 Vec4 corner[8];
00222 for( int i = 0; i < 8; i++ ){
00223 Vec3 c = getCorner( i );
00224 corner[i] = Vec4( c, 0.0 );
00225 }
00226 reset();
00227 for( int i = 0; i < 8; i++ ){
00228 Vec3 v = ( m * corner[ i ] ).xyz();
00229 adjust( v );
00230 }
00231 return *this;
00232 }
00233
00234 NAABB & operator &= ( const NAABB & box ){
00235 adjust( box );
00236 return *this;
00237 }
00238
00239 NAABB & operator &= ( const Vec3 & vct ){
00240 adjust( vct );
00241 return *this;
00242 }
00243
00244 void reset(){
00245 m_lo = Vec3( FLT_MAX, FLT_MAX, FLT_MAX );
00246 m_hi = Vec3(-FLT_MAX,-FLT_MAX,-FLT_MAX );
00247 }
00248
00249 #ifndef RT_AS3
00250 void render( GLenum method = GL_LINE_LOOP ) const ;
00251 #endif
00252 void adjust( const Vec3 & vct );
00253 void adjust( const NAABB & box );
00254
00255 bool operator == ( const NAABB & v2 ) const {
00256 return( m_hi == v2.m_hi && m_lo == v2.m_lo );
00257 }
00258
00259 void setSize( const Vec3 & size ){
00260 Vec3 center = getCenter();
00261 m_lo = center - ( size / 2.0f );
00262 m_hi = center + ( size / 2.0f );
00263 }
00264
00265 private:
00266 Vec3 m_hi;
00267 Vec3 m_lo;
00268 };
00269 typedef NAABB * NAABBPtr;
00270
00271 class AABB {
00272 public:
00273 AABB( const Vec3 & size = Vec3( 0.0, 0.0, 0.0 ) ):
00274 m_size(size){
00275 }
00276 const Vec3 & getSize( void ) const { return( m_size ); }
00277 Vec3 & getSize( void ){ return( m_size ); }
00278 float getWidth( void ) const { return( m_size[ 0 ] ); }
00279 float getHeight( void ) const { return( m_size[ 1 ] ); }
00280 float getDepth( void ) const { return( m_size[ 2 ] ); }
00281
00282 void reset( void ){
00283 m_size = Vec3( 0.0, 0.0, 0.0 );
00284 }
00285
00286 Vec3 getCorner( int i ) const ;
00287 #ifndef RT_AS3
00288 void render( const Mat4 & mat, GLenum method = GL_LINE_LOOP ) const ;
00289 #endif
00290 void adjust( const Vec3 & vct );
00291 void set( const Vec3 & size ){ m_size = size; }
00292
00293 AABB & operator = ( const AABB & other ){
00294 m_size = other.m_size;
00295 return * this;
00296 }
00297
00298 bool operator == ( const AABB & v2 ) const {
00299 return( m_size == v2.m_size );
00300 }
00301
00302 private:
00303 Vec3 m_size;
00304 };
00305
00306 typedef AABB * AABBPtr;
00307
00308 void cmyk_rgb( const Vec4 & cmyk, Vec3 & rgb );
00309 void rgb_cmyk( const Vec3 & rgb, Vec4 & cmyk );
00310 void rgb_hsl( const Vec3 & rgb, Vec3 & hsl );
00311 void hsl_rgb( const Vec3 & hsl, Vec3 & rgb );
00312
00313 template < typename T >
00314 inline int findIndex( const vector< T > & v, string name ){
00315 for( unsigned int i = 0; i < v.size(); i++ ){
00316 if( v[ i ]->getName() == name ){
00317 return( i );
00318 }
00319 }
00320 return( NULL );
00321 }
00322
00323 template < typename T >
00324 inline T findPointer( const vector< T > & v, string name ){
00325 for( unsigned int i = 0; i < v.size(); i++ ){
00326 if( v[ i ]->getName() == name ){
00327 return( v[ i ] );
00328 }
00329 }
00330 return( T() );
00331 }
00332
00333 template< class T >
00334 inline bool isInteger( const T & t ){
00335 try{
00336 return( typeid( char ) == typeid( t ) || \
00337 typeid( short ) == typeid( t ) || \
00338 typeid( int ) == typeid( t ) || \
00339 typeid( long ) == typeid( t ) || \
00340 typeid( unsigned char ) == typeid( t ) || \
00341 typeid( unsigned short ) == typeid( t ) || \
00342 typeid( unsigned int ) == typeid( t ) || \
00343 typeid( unsigned long ) == typeid( t ) );
00344 }
00345 catch( bad_typeid ){
00346
00347 }
00348 return( false );
00349 }
00350
00351 template< class T >
00352 inline bool isUnsigned( const T & t ){
00353 try{
00354 return( typeid( unsigned char ) == typeid( t ) || \
00355 typeid( unsigned short ) == typeid( t ) || \
00356 typeid( unsigned int ) == typeid( t ) || \
00357 typeid( unsigned long ) == typeid( t ) );
00358 }
00359 catch( bad_typeid ){
00360
00361 }
00362 return( false );
00363 }
00364
00365 template< class T >
00366 inline bool isReal( const T & t ){
00367 try{
00368 return( typeid( Vec2 ) == typeid( t ) || \
00369 typeid( Vec3 ) == typeid( t ) || \
00370 typeid( Vec4 ) == typeid( t ) || \
00371 typeid( Quat ) == typeid( t ) || \
00372 typeid( Mat3 ) == typeid( t ) || \
00373 typeid( Mat4 ) == typeid( t ) || \
00374 typeid( float ) == typeid( t ) || \
00375 typeid( double ) == typeid( t ) );
00376 }
00377 catch( bad_typeid ){
00378
00379 }
00380 return( false );
00381 }
00382
00383 template< class T >
00384 inline bool isBoolean( const T & t ){
00385 try{
00386 if( typeid( bool ) == typeid( t ) )return( true );
00387 #if GLbooleanStruct
00388 if( typeid( GLbooleanStruct ) == typeid( t ) )return( true );
00389 #endif
00390 if( typeid( BooleanStruct ) == typeid( t ) )return( true );
00391 }
00392 catch( bad_typeid ){
00393
00394 }
00395 return( false );
00396 }
00397
00398 template< class T >
00399 inline bool isMatrix( const T & t ){
00400 try{
00401 return( typeid( Mat3 ) == typeid( t ) ||\
00402 typeid( Mat4 ) == typeid( t ) );
00403 }
00404 catch( bad_typeid ){
00405
00406 }
00407 return( false );
00408 }
00409
00410 template< class T >
00411 inline unsigned int getNumComponents( const T & t ){
00412 try{
00413 if( typeid( Vec2 ) == typeid( t ) )return( 2 );
00414 if( typeid( Vec3 ) == typeid( t ) )return( 3 );
00415 if( typeid( Vec4 ) == typeid( t ) )return( 4 );
00416 if( typeid( Quat ) == typeid( t ) )return( 4 );
00417 if( typeid( Mat3 ) == typeid( t ) )return( 9 );
00418 if( typeid( Mat4 ) == typeid( t ) )return( 16 );
00419 }
00420 catch( bad_typeid ){
00421
00422 }
00423 return( 1 );
00424 }
00425
00426 template< class T >
00427 inline unsigned int getMatrixSize( const T & t ){
00428 try{
00429 if( typeid( Mat3 ) == typeid( t ) )return( 3 );
00430 if( typeid( Mat4 ) == typeid( t ) )return( 4 );
00431 }
00432 catch( bad_typeid ){
00433
00434 }
00435 return( 0 );
00436 }
00437
00438 template< class T >
00439 inline bool isMultiComponent( const T & t ){
00440 try{
00441 return( typeid( Vec2 ) == typeid( t ) || \
00442 typeid( Vec3 ) == typeid( t ) || \
00443 typeid( Vec4 ) == typeid( t ) || \
00444 typeid( Quat ) == typeid( t ) || \
00445 typeid( Mat3 ) == typeid( t ) || \
00446 typeid( Mat4 ) == typeid( t ) );
00447 }
00448 catch( bad_typeid ){
00449
00450 }
00451 return( false );
00452 }
00453
00454 enum Intersection {
00455 UNDETERMINED = 0,
00456 DISJOINT = 1,
00457 PARALLEL = 2,
00458 INTERSECT = 4,
00459 COLLINEAR = 8,
00460 COINCIDENT = 16,
00461 OVERLAP = 32,
00462 TOUCH = 64,
00463 ADJOINT = 128,
00464 COPLANAR = 256,
00465 };
00466
00467 typedef unsigned int IntersectionMask;
00468
00469 struct IntersectionMaskStruct {
00470 IntersectionMaskStruct( IntersectionMask * e = 0 ):
00471 m_value( e ){
00472 }
00473
00474 bool operator == ( const IntersectionMaskStruct & v2 ) const{
00475 return( m_value == v2.m_value );
00476 }
00477
00478 IntersectionMask * m_value;
00479 };
00480
00481 inline EnumList getIntersectionMaskEnums( void ){
00482 EnumList r;
00483 r.push_back("UNDETERMINED");
00484 r.push_back("DISJOINT");
00485 r.push_back("PARALLEL");
00486 r.push_back("INTERSECT");
00487 r.push_back("COLLINEAR");
00488 r.push_back("COINCIDENT");
00489 r.push_back("OVERLAP");
00490 r.push_back("TOUCH");
00491 r.push_back("ADJOINT");
00492 r.push_back("COPLANAR");
00493 return( r );
00494 }
00495
00496 inline ostream & operator << ( ostream & s, const IntersectionMaskStruct & v ){
00497 if( ( * v.m_value ) == UNDETERMINED ){
00498 s << "UNDETERMINED ";
00499 }
00500 else{
00501 if( ( * v.m_value ) & DISJOINT ) s << "DISJOINT ";
00502 if( ( * v.m_value ) & PARALLEL ) s << "PARALLEL ";
00503 if( ( * v.m_value ) & INTERSECT ) s << "INTERSECT ";
00504 if( ( * v.m_value ) & COLLINEAR ) s << "COLLINEAR ";
00505 if( ( * v.m_value ) & COINCIDENT ) s << "COINCIDENT ";
00506 if( ( * v.m_value ) & OVERLAP ) s << "OVERLAP ";
00507 if( ( * v.m_value ) & TOUCH ) s << "TOUCH ";
00508 if( ( * v.m_value ) & ADJOINT ) s << "ADJOINT ";
00509 if( ( * v.m_value ) & COPLANAR ) s << "COPLANAR ";
00510 }
00511 return( s );
00512 }
00513
00514 inline istream & operator >> ( istream & s, IntersectionMaskStruct & v ){
00515 ( * v.m_value ) = UNDETERMINED;
00516 string value;
00517 while( ! s.fail() ){
00518 s >> value;
00519 if( value == "DISJOINT" ){
00520 ( * v.m_value ) |= DISJOINT;
00521 }
00522 else if( value == "PARALLEL" ){
00523 ( * v.m_value ) |= PARALLEL;
00524 }
00525 else if( value == "INTERSECT" ){
00526 ( * v.m_value ) |= INTERSECT;
00527 }
00528 else if( value == "COLLINEAR" ){
00529 ( * v.m_value ) |= COLLINEAR;
00530 }
00531 else if( value == "COINCIDENT" ){
00532 ( * v.m_value ) |= COINCIDENT;
00533 }
00534 else if( value == "OVERLAP" ){
00535 ( * v.m_value ) |= OVERLAP;
00536 }
00537 else if( value == "TOUCH" ){
00538 ( * v.m_value ) |= TOUCH;
00539 }
00540 else if( value == "ADJOINT" ){
00541 ( * v.m_value ) |= ADJOINT;
00542 }
00543 else if( value == "COPLANAR" ){
00544 ( * v.m_value ) |= COPLANAR;
00545 }
00546 }
00547 return( s );
00548 }
00549
00550 Vec3 closestPoint( int type, const Vec3 & size, const Mat4 & trans, const Vec3 & p );
00551 Vec2 spherePointToCubeUV( const Vec3 & sphere, const int * plane );
00552 bool pointOnPoint( const Vec2 & p1, const Vec2 & p2, float epsilon = 0.00001f );
00553 bool pointOnLine( const Vec2 & p1, const Vec2 & p2, const Vec2 & p, float epsilon = 0.00001f );
00554 bool pointOnLinesegment( const Vec2 & p1, const Vec2 & p2, const Vec2 & p, float epsilon = 0.00001f );
00555 float distanceToLine( const Vec2 & p1, const Vec2 & p2, const Vec2 & p );
00556 float distanceToLinesegment( const Vec2 & p1, const Vec2 & p2, const Vec2 & p );
00557 IntersectionMask intersect( const Vec2 & p1, const Vec2 & p2, const Vec2 & p3, const Vec2 & p4, Vec2 & result, float epsilon = 0.00001f );
00558
00559 #ifndef RT_AS3
00560 IntersectionMask intersect( const Plane & p, const Mat4 & planeWorld, const Rendernode & node, const Mat4 & nodeWorld, Vec3List & results, float epsilon = 0.00001f );
00561 IntersectionMask intersect( const Plane & p, const Mat4 & planeWorld, const Vec3 & worldP1, const Vec3 & worldP2, Vec3List & results, float epsilon = 0.00001f );
00562 #endif
00563
00564 bool convexHull( const Vec3List & points, const Vec3 & normal, Vec3List & results, vector<int> & indices );
00565 bool convexHull( const Vec2List & points, Vec2List & results );
00566 bool unique( const Vec3List & list, const Vec3 & point, float epsilon = 0.1 );
00567 bool unique( const Vec2List & list, const Vec2 & point, float epsilon = 0.1 );
00568 float getAngle( const Vec2List & list, unsigned int atIndex );
00569 float rnd( float minimum = 0.0f, float maximum = 1.0f );
00570
00571 vector<string> split( const string & str, char delim );
00572
00573 const char * basename( const char *fullPath );
00574 bool basename( string fullName, string & path, string & basename );
00575 string findFile( string name, bool verbose = false );
00576 void addSearchRoot( string dir );
00577 void addSearchDir( string dir );
00578 void erase( const string & subString, string & fromThis );
00579 void replace( string & context, const string & from, const string & to );
00580
00581 #ifdef RT_IOS
00582 bool getDefaultInt( const char * key, int * value );
00583 bool getDefaultUnsignedInt( const char * key, unsigned int * value );
00584 bool getDefaultFloat( const char * key, float * value );
00585 bool getDefaultString( const char * key, string & value );
00586 void setDefaultInt( const char * key, int value );
00587 void setDefaultUnsignedInt( const char * key, unsigned int value );
00588 void setDefaultFloat( const char * key, float value );
00589 void setDefaultString( const char * key, string & value );
00590 #endif
00591
00592 #ifndef RT_AS3
00593 GLint glGetTexParameteri( GLenum target, GLenum pname );
00594 GLint glGetInteger( GLenum which );
00595 GLvoid * glGetPointer( GLenum which );
00596 GLuint glGetEnum( GLenum which );
00597 GLfloat glGetFloat( GLenum which );
00598 GLboolean glGetBoolean( GLenum which );
00599 # if GLdouble
00600 GLdouble glGetDouble( GLenum which );
00601 # endif
00602
00603 void getGLVersion( int *major, int *minor );
00604 void getGLSLVersion( int *major, int *minor );
00605 #endif
00606
00607 template<class T>
00608 inline string toString( T t ){
00609 stringstream ss;
00610 ss << t;
00611 return( ss.str() );
00612 }
00613
00614 template<class T>
00615 inline string toString( const T * t ){
00616 stringstream ss;
00617 ss << * t;
00618 return( ss.str() );
00619 }
00620
00621 inline string toString( const string & t ){
00622 return( t );
00623 }
00624
00625 template<>
00626 inline string toString( char t ){
00627 char txt[256];
00628 sprintf( txt, "%d", t );
00629 return( string( txt ) );
00630 }
00631
00632 template<>
00633 inline string toString( unsigned char t ){
00634 char txt[256];
00635 sprintf( txt, "%d", t );
00636 return( string( txt ) );
00637 }
00638
00639 template<>
00640 inline string toString( short t ){
00641 char txt[256];
00642 sprintf( txt, "%d", t );
00643 return( string( txt ) );
00644 }
00645
00646 template<>
00647 inline string toString( unsigned short t ){
00648 char txt[256];
00649 sprintf( txt, "%d", t );
00650 return( string( txt ) );
00651 }
00652
00653 template<>
00654 inline string toString( int t ){
00655 char txt[256];
00656 sprintf( txt, "%d", t );
00657 return( string( txt ) );
00658 }
00659
00660 template<>
00661 inline string toString( unsigned int t ){
00662 char txt[256];
00663 sprintf( txt, "%u", t );
00664 return( string( txt ) );
00665 }
00666
00667 template<>
00668 inline string toString( float t ){
00669 char txt[256];
00670 sprintf( txt, "%f", t );
00671 return( string( txt ) );
00672 }
00673
00674 template<>
00675 inline string toString( double t ){
00676 char txt[256];
00677 sprintf( txt, "%f", t );
00678 return( string( txt ) );
00679 }
00680
00681 #ifndef RT_AS3
00682 istream & operator >> ( istream & s, PropertyContainerPtr v );
00683 #endif
00684 istream & operator >> ( istream & s, NAABB & v );
00685 istream & operator >> ( istream & s, AABB & v );
00686
00687 template<typename T>
00688 inline istream & operator >> ( istream & s, vector<T> & v ){
00689 while( s.good() ){
00690 T t;
00691 s >> t;
00692 v.push_back( t );
00693 }
00694 return s;
00695 }
00696
00697 template<typename T>
00698 inline istream & operator >> ( istream & s, vector<T *> & v ){
00699 while( s.good() ){
00700 T t;
00701 s >> t;
00702 v.push_back( t );
00703 }
00704 return s;
00705 }
00706
00707 #ifndef RT_AS3
00708 ostream & operator << ( ostream & s, const PropertyContainerPtr vc );
00709 #endif
00710 ostream & operator << ( ostream & s, const NAABB & vc );
00711 ostream & operator << ( ostream & s, const AABB & vc );
00712
00713 template<typename T>
00714 inline ostream & operator << ( ostream & s, const vector<T> & v ){
00715 for( unsigned int i = 0; i < v.size(); i++ ){
00716 s << v[ i ];
00717 }
00718 return s;
00719 }
00720
00721 template<typename T>
00722 inline ostream & operator << ( ostream & s, const vector<T *> & v ){
00723 for( unsigned int i = 0; i < v.size(); i++ ){
00724 s << *v[ i ];
00725 }
00726 return s;
00727 }
00728
00729 inline string trim( const string & src, string c = " \r\n\t" ){
00730 string::size_type p2 = src.find_last_not_of( c );
00731 if( p2 == string::npos ){
00732 return( string() );
00733 }
00734 string::size_type p1 = src.find_first_not_of( c );
00735 if( p1 == string::npos ){
00736 p1 = 0;
00737 }
00738 return src.substr( p1, ( p2 - p1 ) + 1 );
00739 }
00740
00741 inline const string cleanup( const string & src ){
00742 string result( trim( src ) );
00743 replace( result.begin(), result.end(), ' ', '_' );
00744 return( result );
00745 }
00746
00747 inline void split( const string fullname, string & className, string & subName ){
00748 size_t pos = fullname.find( "::" );
00749 if( pos == string::npos ){
00750 className = "";
00751 subName = fullname;
00752 }
00753 else{
00754 className = fullname.substr( 0, pos );
00755 subName = fullname.substr( pos + 2, fullname.size() );
00756 }
00757 }
00758
00759 template< class T >
00760 inline string getGLTypeName(){
00761 if( typeid( T ) == typeid( GLenum ) )return( string("GLenum") );
00762 if( typeid( T ) == typeid( GLint ) )return( string("GLint") );
00763 if( typeid( T ) == typeid( GLboolean ) )return( string("GLboolean") );
00764 if( typeid( T ) == typeid( GLubyte ) )return( string("GLubyte") );
00765 if( typeid( T ) == typeid( GLfloat ) )return( string("GLfloat") );
00766 # if GLdouble
00767 if( typeid( T ) == typeid( GLdouble ) )return( string("GLdouble") );
00768 # endif
00769 return(string());
00770 }
00771
00772 template< class T >
00773 inline string getGLValue( T t ){
00774 stringstream s;
00775 s << t;
00776 return( s.str() );
00777 }
00778 template<>
00779 inline string getGLValue( GLenum t ){
00780 stringstream s;
00781 s << GLenumStruct( & t );
00782 return( s.str() );
00783 }
00784 template<>
00785 inline string getGLValue( GLboolean t ){
00786 stringstream s;
00787 s << GLbooleanStruct( & t );
00788 return( s.str() );
00789 }
00790
00791 void drawAxes();
00792 void drawBox( GLfloat size, GLenum type );
00793 void solidCube( GLfloat size );
00794 void wireCube( GLfloat size );
00795
00797 void solidSphere( GLfloat radius, GLint slices, GLint stacks );
00798 void wireSphere( GLfloat radius, GLint slices, GLint stacks );
00799 void solidCone( GLfloat base, GLfloat height, GLint slices, GLint stacks );
00800 void wireCone( GLfloat base, GLfloat height, GLint slices, GLint stacks );
00801 void solidCylinder( GLfloat base, GLfloat top, GLfloat height, GLint slices, GLint stacks );
00802 void wireCylinder( GLfloat base, GLfloat top, GLfloat height, GLint slices, GLint stacks );
00803
00804 inline ostream & operator << ( ostream & s, const GLenumStruct & g ){
00805 switch( * g.m_value ){
00806 # ifdef GL_POINTS
00807 case GL_POINTS: s << string( "GL_POINTS" ); break;
00808 # endif
00809 # ifdef GL_LINES
00810 case GL_LINES: s << string( "GL_LINES" ); break;
00811 # endif
00812 # ifdef GL_LINE_LOOP
00813 case GL_LINE_LOOP: s << string( "GL_LINE_LOOP" ); break;
00814 # endif
00815 # ifdef GL_LINE_STRIP
00816 case GL_LINE_STRIP: s << string( "GL_LINE_STRIP" ); break;
00817 # endif
00818 # ifdef GL_TRIANGLES
00819 case GL_TRIANGLES: s << string( "GL_TRIANGLES" ); break;
00820 # endif
00821 # ifdef GL_TRIANGLE_STRIP
00822 case GL_TRIANGLE_STRIP: s << string( "GL_TRIANGLE_STRIP" ); break;
00823 # endif
00824 # ifdef GL_TRIANGLE_FAN
00825 case GL_TRIANGLE_FAN: s << string( "GL_TRIANGLE_FAN" ); break;
00826 # endif
00827 # ifdef GL_QUADS
00828 case GL_QUADS: s << string( "GL_QUADS" ); break;
00829 # endif
00830 # ifdef GL_QUAD_STRIP
00831 case GL_QUAD_STRIP: s << string( "GL_QUAD_STRIP" ); break;
00832 # endif
00833 # ifdef GL_POLYGON
00834 case GL_POLYGON: s << string( "GL_POLYGON" ); break;
00835 # endif
00836 # ifdef GL_ACCUM
00837 case GL_ACCUM: s << string( "GL_ACCUM" ); break;
00838 # endif
00839 # ifdef GL_LOAD
00840 case GL_LOAD: s << string( "GL_LOAD" ); break;
00841 # endif
00842 # ifdef GL_RETURN
00843 case GL_RETURN: s << string( "GL_RETURN" ); break;
00844 # endif
00845 # ifdef GL_MULT
00846 case GL_MULT: s << string( "GL_MULT" ); break;
00847 # endif
00848 # ifdef GL_ADD
00849 case GL_ADD: s << string( "GL_ADD" ); break;
00850 # endif
00851 # ifdef GL_NEVER
00852 case GL_NEVER: s << string( "GL_NEVER" ); break;
00853 # endif
00854 # ifdef GL_LESS
00855 case GL_LESS: s << string( "GL_LESS" ); break;
00856 # endif
00857 # ifdef GL_EQUAL
00858 case GL_EQUAL: s << string( "GL_EQUAL" ); break;
00859 # endif
00860 # ifdef GL_LEQUAL
00861 case GL_LEQUAL: s << string( "GL_LEQUAL" ); break;
00862 # endif
00863 # ifdef GL_GREATER
00864 case GL_GREATER: s << string( "GL_GREATER" ); break;
00865 # endif
00866 # ifdef GL_NOTEQUAL
00867 case GL_NOTEQUAL: s << string( "GL_NOTEQUAL" ); break;
00868 # endif
00869 # ifdef GL_GEQUAL
00870 case GL_GEQUAL: s << string( "GL_GEQUAL" ); break;
00871 # endif
00872 # ifdef GL_ALWAYS
00873 case GL_ALWAYS: s << string( "GL_ALWAYS" ); break;
00874 # endif
00875 # ifdef GL_LINE_BIT
00876
00877 # endif
00878 # ifdef GL_POLYGON_BIT
00879
00880 # endif
00881 # ifdef GL_POLYGON_STIPPLE_BIT
00882 case GL_POLYGON_STIPPLE_BIT: s << string( "GL_POLYGON_STIPPLE_BIT" ); break;
00883 # endif
00884 # ifdef GL_PIXEL_MODE_BIT
00885 case GL_PIXEL_MODE_BIT: s << string( "GL_PIXEL_MODE_BIT" ); break;
00886 # endif
00887 # ifdef GL_LIGHTING_BIT
00888 case GL_LIGHTING_BIT: s << string( "GL_LIGHTING_BIT" ); break;
00889 # endif
00890 # ifdef GL_FOG_BIT
00891 case GL_FOG_BIT: s << string( "GL_FOG_BIT" ); break;
00892 # endif
00893 # ifdef GL_STENCIL_BUFFER_BIT
00894 case GL_STENCIL_BUFFER_BIT: s << string( "GL_STENCIL_BUFFER_BIT" ); break;
00895 # endif
00896 # ifdef GL_VIEWPORT_BIT
00897 case GL_VIEWPORT_BIT: s << string( "GL_VIEWPORT_BIT" ); break;
00898 # endif
00899 # ifdef GL_TRANSFORM_BIT
00900 case GL_TRANSFORM_BIT: s << string( "GL_TRANSFORM_BIT" ); break;
00901 # endif
00902 # ifdef GL_ENABLE_BIT
00903 case GL_ENABLE_BIT: s << string( "GL_ENABLE_BIT" ); break;
00904 # endif
00905 # ifdef GL_COLOR_BUFFER_BIT
00906 case GL_COLOR_BUFFER_BIT: s << string( "GL_COLOR_BUFFER_BIT" ); break;
00907 # endif
00908 # ifdef GL_HINT_BIT
00909 case GL_HINT_BIT: s << string( "GL_HINT_BIT" ); break;
00910 # endif
00911 # ifdef GL_EVAL_BIT
00912 case GL_EVAL_BIT: s << string( "GL_EVAL_BIT" ); break;
00913 # endif
00914 # ifdef GL_LIST_BIT
00915 case GL_LIST_BIT: s << string( "GL_LIST_BIT" ); break;
00916 # endif
00917 # ifdef GL_TEXTURE_BIT
00918 case GL_TEXTURE_BIT: s << string( "GL_TEXTURE_BIT" ); break;
00919 # endif
00920 # ifdef GL_SCISSOR_BIT
00921 case GL_SCISSOR_BIT: s << string( "GL_SCISSOR_BIT" ); break;
00922 # endif
00923 # ifdef GL_ALL_ATTRIB_BITS
00924 case GL_ALL_ATTRIB_BITS: s << string( "GL_ALL_ATTRIB_BITS" ); break;
00925 # endif
00926 # ifdef GL_SRC_COLOR
00927 case GL_SRC_COLOR: s << string( "GL_SRC_COLOR" ); break;
00928 # endif
00929 # ifdef GL_ONE_MINUS_SRC_COLOR
00930 case GL_ONE_MINUS_SRC_COLOR: s << string( "GL_ONE_MINUS_SRC_COLOR" ); break;
00931 # endif
00932 # ifdef GL_SRC_ALPHA
00933 case GL_SRC_ALPHA: s << string( "GL_SRC_ALPHA" ); break;
00934 # endif
00935 # ifdef GL_ONE_MINUS_SRC_ALPHA
00936 case GL_ONE_MINUS_SRC_ALPHA: s << string( "GL_ONE_MINUS_SRC_ALPHA" ); break;
00937 # endif
00938 # ifdef GL_DST_ALPHA
00939 case GL_DST_ALPHA: s << string( "GL_DST_ALPHA" ); break;
00940 # endif
00941 # ifdef GL_ONE_MINUS_DST_ALPHA
00942 case GL_ONE_MINUS_DST_ALPHA: s << string( "GL_ONE_MINUS_DST_ALPHA" ); break;
00943 # endif
00944 # ifdef GL_DST_COLOR
00945 case GL_DST_COLOR: s << string( "GL_DST_COLOR" ); break;
00946 # endif
00947 # ifdef GL_ONE_MINUS_DST_COLOR
00948 case GL_ONE_MINUS_DST_COLOR: s << string( "GL_ONE_MINUS_DST_COLOR" ); break;
00949 # endif
00950 # ifdef GL_SRC_ALPHA_SATURATE
00951 case GL_SRC_ALPHA_SATURATE: s << string( "GL_SRC_ALPHA_SATURATE" ); break;
00952 # endif
00953 # ifdef GL_CLIP_PLANE0
00954 case GL_CLIP_PLANE0: s << string( "GL_CLIP_PLANE0" ); break;
00955 # endif
00956 # ifdef GL_CLIP_PLANE1
00957 case GL_CLIP_PLANE1: s << string( "GL_CLIP_PLANE1" ); break;
00958 # endif
00959 # ifdef GL_CLIP_PLANE2
00960 case GL_CLIP_PLANE2: s << string( "GL_CLIP_PLANE2" ); break;
00961 # endif
00962 # ifdef GL_CLIP_PLANE3
00963 case GL_CLIP_PLANE3: s << string( "GL_CLIP_PLANE3" ); break;
00964 # endif
00965 # ifdef GL_CLIP_PLANE4
00966 case GL_CLIP_PLANE4: s << string( "GL_CLIP_PLANE4" ); break;
00967 # endif
00968 # ifdef GL_CLIP_PLANE5
00969 case GL_CLIP_PLANE5: s << string( "GL_CLIP_PLANE5" ); break;
00970 # endif
00971 # ifdef GL_BYTE
00972 case GL_BYTE: s << string( "GL_BYTE" ); break;
00973 # endif
00974 # ifdef GL_UNSIGNED_BYTE
00975 case GL_UNSIGNED_BYTE: s << string( "GL_UNSIGNED_BYTE" ); break;
00976 # endif
00977 # ifdef GL_SHORT
00978 case GL_SHORT: s << string( "GL_SHORT" ); break;
00979 # endif
00980 # ifdef GL_UNSIGNED_SHORT
00981 case GL_UNSIGNED_SHORT: s << string( "GL_UNSIGNED_SHORT" ); break;
00982 # endif
00983 # ifdef GL_INT
00984 case GL_INT: s << string( "GL_INT" ); break;
00985 # endif
00986 # ifdef GL_UNSIGNED_INT
00987 case GL_UNSIGNED_INT: s << string( "GL_UNSIGNED_INT" ); break;
00988 # endif
00989 # ifdef GL_FLOAT
00990 case GL_FLOAT: s << string( "GL_FLOAT" ); break;
00991 # endif
00992 # ifdef GL_2_BYTES
00993 case GL_2_BYTES: s << string( "GL_2_BYTES" ); break;
00994 # endif
00995 # ifdef GL_3_BYTES
00996 case GL_3_BYTES: s << string( "GL_3_BYTES" ); break;
00997 # endif
00998 # ifdef GL_4_BYTES
00999 case GL_4_BYTES: s << string( "GL_4_BYTES" ); break;
01000 # endif
01001 # ifdef GL_DOUBLE
01002 case GL_DOUBLE: s << string( "GL_DOUBLE" ); break;
01003 # endif
01004 # ifdef GL_FRONT_RIGHT
01005 case GL_FRONT_RIGHT: s << string( "GL_FRONT_RIGHT" ); break;
01006 # endif
01007 # ifdef GL_BACK_LEFT
01008 case GL_BACK_LEFT: s << string( "GL_BACK_LEFT" ); break;
01009 # endif
01010 # ifdef GL_BACK_RIGHT
01011 case GL_BACK_RIGHT: s << string( "GL_BACK_RIGHT" ); break;
01012 # endif
01013 # ifdef GL_FRONT
01014 case GL_FRONT: s << string( "GL_FRONT" ); break;
01015 # endif
01016 # ifdef GL_BACK
01017 case GL_BACK: s << string( "GL_BACK" ); break;
01018 # endif
01019 # ifdef GL_LEFT
01020 case GL_LEFT: s << string( "GL_LEFT" ); break;
01021 # endif
01022 # ifdef GL_RIGHT
01023 case GL_RIGHT: s << string( "GL_RIGHT" ); break;
01024 # endif
01025 # ifdef GL_FRONT_AND_BACK
01026 case GL_FRONT_AND_BACK: s << string( "GL_FRONT_AND_BACK" ); break;
01027 # endif
01028 # ifdef GL_AUX0
01029 case GL_AUX0: s << string( "GL_AUX0" ); break;
01030 # endif
01031 # ifdef GL_AUX1
01032 case GL_AUX1: s << string( "GL_AUX1" ); break;
01033 # endif
01034 # ifdef GL_AUX2
01035 case GL_AUX2: s << string( "GL_AUX2" ); break;
01036 # endif
01037 # ifdef GL_AUX3
01038 case GL_AUX3: s << string( "GL_AUX3" ); break;
01039 # endif
01040 # ifdef GL_INVALID_ENUM
01041 case GL_INVALID_ENUM: s << string( "GL_INVALID_ENUM" ); break;
01042 # endif
01043 # ifdef GL_INVALID_VALUE
01044 case GL_INVALID_VALUE: s << string( "GL_INVALID_VALUE" ); break;
01045 # endif
01046 # ifdef GL_INVALID_OPERATION
01047 case GL_INVALID_OPERATION: s << string( "GL_INVALID_OPERATION" ); break;
01048 # endif
01049 # ifdef GL_STACK_OVERFLOW
01050 case GL_STACK_OVERFLOW: s << string( "GL_STACK_OVERFLOW" ); break;
01051 # endif
01052 # ifdef GL_STACK_UNDERFLOW
01053 case GL_STACK_UNDERFLOW: s << string( "GL_STACK_UNDERFLOW" ); break;
01054 # endif
01055 # ifdef GL_OUT_OF_MEMORY
01056 case GL_OUT_OF_MEMORY: s << string( "GL_OUT_OF_MEMORY" ); break;
01057 # endif
01058 # ifdef GL_2D
01059 case GL_2D: s << string( "GL_2D" ); break;
01060 # endif
01061 # ifdef GL_3D
01062 case GL_3D: s << string( "GL_3D" ); break;
01063 # endif
01064 # ifdef GL_3D_COLOR
01065 case GL_3D_COLOR: s << string( "GL_3D_COLOR" ); break;
01066 # endif
01067 # ifdef GL_3D_COLOR_TEXTURE
01068 case GL_3D_COLOR_TEXTURE: s << string( "GL_3D_COLOR_TEXTURE" ); break;
01069 # endif
01070 # ifdef GL_4D_COLOR_TEXTURE
01071 case GL_4D_COLOR_TEXTURE: s << string( "GL_4D_COLOR_TEXTURE" ); break;
01072 # endif
01073 # ifdef GL_PASS_THROUGH_TOKEN
01074 case GL_PASS_THROUGH_TOKEN: s << string( "GL_PASS_THROUGH_TOKEN" ); break;
01075 # endif
01076 # ifdef GL_POINT_TOKEN
01077 case GL_POINT_TOKEN: s << string( "GL_POINT_TOKEN" ); break;
01078 # endif
01079 # ifdef GL_LINE_TOKEN
01080 case GL_LINE_TOKEN: s << string( "GL_LINE_TOKEN" ); break;
01081 # endif
01082 # ifdef GL_POLYGON_TOKEN
01083 case GL_POLYGON_TOKEN: s << string( "GL_POLYGON_TOKEN" ); break;
01084 # endif
01085 # ifdef GL_BITMAP_TOKEN
01086 case GL_BITMAP_TOKEN: s << string( "GL_BITMAP_TOKEN" ); break;
01087 # endif
01088 # ifdef GL_DRAW_PIXEL_TOKEN
01089 case GL_DRAW_PIXEL_TOKEN: s << string( "GL_DRAW_PIXEL_TOKEN" ); break;
01090 # endif
01091 # ifdef GL_COPY_PIXEL_TOKEN
01092 case GL_COPY_PIXEL_TOKEN: s << string( "GL_COPY_PIXEL_TOKEN" ); break;
01093 # endif
01094 # ifdef GL_LINE_RESET_TOKEN
01095 case GL_LINE_RESET_TOKEN: s << string( "GL_LINE_RESET_TOKEN" ); break;
01096 # endif
01097 # ifdef GL_EXP2
01098 case GL_EXP2: s << string( "GL_EXP2" ); break;
01099 # endif
01100 # ifdef GL_CW
01101 case GL_CW: s << string( "GL_CW" ); break;
01102 # endif
01103 # ifdef GL_CCW
01104 case GL_CCW: s << string( "GL_CCW" ); break;
01105 # endif
01106 # ifdef GL_COEFF
01107 case GL_COEFF: s << string( "GL_COEFF" ); break;
01108 # endif
01109 # ifdef GL_ORDER
01110 case GL_ORDER: s << string( "GL_ORDER" ); break;
01111 # endif
01112 # ifdef GL_DOMAIN
01113 case GL_DOMAIN: s << string( "GL_DOMAIN" ); break;
01114 # endif
01115 # ifdef GL_CURRENT_COLOR
01116 case GL_CURRENT_COLOR: s << string( "GL_CURRENT_COLOR" ); break;
01117 # endif
01118 # ifdef GL_CURRENT_INDEX
01119 case GL_CURRENT_INDEX: s << string( "GL_CURRENT_INDEX" ); break;
01120 # endif
01121 # ifdef GL_CURRENT_NORMAL
01122 case GL_CURRENT_NORMAL: s << string( "GL_CURRENT_NORMAL" ); break;
01123 # endif
01124 # ifdef GL_CURRENT_TEXTURE_COORDS
01125 case GL_CURRENT_TEXTURE_COORDS: s << string( "GL_CURRENT_TEXTURE_COORDS" ); break;
01126 # endif
01127 # ifdef GL_CURRENT_RASTER_COLOR
01128 case GL_CURRENT_RASTER_COLOR: s << string( "GL_CURRENT_RASTER_COLOR" ); break;
01129 # endif
01130 # ifdef GL_CURRENT_RASTER_INDEX
01131 case GL_CURRENT_RASTER_INDEX: s << string( "GL_CURRENT_RASTER_INDEX" ); break;
01132 # endif
01133 # ifdef GL_CURRENT_RASTER_TEXTURE_COORDS
01134 case GL_CURRENT_RASTER_TEXTURE_COORDS: s << string( "GL_CURRENT_RASTER_TEXTURE_COORDS" ); break;
01135 # endif
01136 # ifdef GL_CURRENT_RASTER_POSITION
01137 case GL_CURRENT_RASTER_POSITION: s << string( "GL_CURRENT_RASTER_POSITION" ); break;
01138 # endif
01139 # ifdef GL_CURRENT_RASTER_POSITION_VALID
01140 case GL_CURRENT_RASTER_POSITION_VALID: s << string( "GL_CURRENT_RASTER_POSITION_VALID" ); break;
01141 # endif
01142 # ifdef GL_CURRENT_RASTER_DISTANCE
01143 case GL_CURRENT_RASTER_DISTANCE: s << string( "GL_CURRENT_RASTER_DISTANCE" ); break;
01144 # endif
01145 # ifdef GL_POINT_SMOOTH
01146 case GL_POINT_SMOOTH: s << string( "GL_POINT_SMOOTH" ); break;
01147 # endif
01148 # ifdef GL_POINT_SIZE
01149 case GL_POINT_SIZE: s << string( "GL_POINT_SIZE" ); break;
01150 # endif
01151 # ifdef GL_POINT_SIZE_RANGE
01152 case GL_POINT_SIZE_RANGE: s << string( "GL_POINT_SIZE_RANGE" ); break;
01153 # endif
01154 # ifdef GL_POINT_SIZE_GRANULARITY
01155 case GL_POINT_SIZE_GRANULARITY: s << string( "GL_POINT_SIZE_GRANULARITY" ); break;
01156 # endif
01157 # ifdef GL_LINE_SMOOTH
01158 case GL_LINE_SMOOTH: s << string( "GL_LINE_SMOOTH" ); break;
01159 # endif
01160 # ifdef GL_LINE_WIDTH
01161 case GL_LINE_WIDTH: s << string( "GL_LINE_WIDTH" ); break;
01162 # endif
01163 # ifdef GL_LINE_WIDTH_RANGE
01164 case GL_LINE_WIDTH_RANGE: s << string( "GL_LINE_WIDTH_RANGE" ); break;
01165 # endif
01166 # ifdef GL_LINE_WIDTH_GRANULARITY
01167 case GL_LINE_WIDTH_GRANULARITY: s << string( "GL_LINE_WIDTH_GRANULARITY" ); break;
01168 # endif
01169 # ifdef GL_LINE_STIPPLE
01170 case GL_LINE_STIPPLE: s << string( "GL_LINE_STIPPLE" ); break;
01171 # endif
01172 # ifdef GL_LINE_STIPPLE_PATTERN
01173 case GL_LINE_STIPPLE_PATTERN: s << string( "GL_LINE_STIPPLE_PATTERN" ); break;
01174 # endif
01175 # ifdef GL_LINE_STIPPLE_REPEAT
01176 case GL_LINE_STIPPLE_REPEAT: s << string( "GL_LINE_STIPPLE_REPEAT" ); break;
01177 # endif
01178 # ifdef GL_LIST_MODE
01179 case GL_LIST_MODE: s << string( "GL_LIST_MODE" ); break;
01180 # endif
01181 # ifdef GL_MAX_LIST_NESTING
01182 case GL_MAX_LIST_NESTING: s << string( "GL_MAX_LIST_NESTING" ); break;
01183 # endif
01184 # ifdef GL_LIST_BASE
01185 case GL_LIST_BASE: s << string( "GL_LIST_BASE" ); break;
01186 # endif
01187 # ifdef GL_LIST_INDEX
01188 case GL_LIST_INDEX: s << string( "GL_LIST_INDEX" ); break;
01189 # endif
01190 # ifdef GL_POLYGON_MODE
01191 case GL_POLYGON_MODE: s << string( "GL_POLYGON_MODE" ); break;
01192 # endif
01193 # ifdef GL_POLYGON_SMOOTH
01194 case GL_POLYGON_SMOOTH: s << string( "GL_POLYGON_SMOOTH" ); break;
01195 # endif
01196 # ifdef GL_POLYGON_STIPPLE
01197 case GL_POLYGON_STIPPLE: s << string( "GL_POLYGON_STIPPLE" ); break;
01198 # endif
01199 # ifdef GL_EDGE_FLAG
01200 case GL_EDGE_FLAG: s << string( "GL_EDGE_FLAG" ); break;
01201 # endif
01202 # ifdef GL_CULL_FACE
01203 case GL_CULL_FACE: s << string( "GL_CULL_FACE" ); break;
01204 # endif
01205 # ifdef GL_CULL_FACE_MODE
01206 case GL_CULL_FACE_MODE: s << string( "GL_CULL_FACE_MODE" ); break;
01207 # endif
01208 # ifdef GL_FRONT_FACE
01209 case GL_FRONT_FACE: s << string( "GL_FRONT_FACE" ); break;
01210 # endif
01211 # ifdef GL_LIGHTING
01212 case GL_LIGHTING: s << string( "GL_LIGHTING" ); break;
01213 # endif
01214 # ifdef GL_LIGHT_MODEL_LOCAL_VIEWER
01215 case GL_LIGHT_MODEL_LOCAL_VIEWER: s << string( "GL_LIGHT_MODEL_LOCAL_VIEWER" ); break;
01216 # endif
01217 # ifdef GL_LIGHT_MODEL_TWO_SIDE
01218 case GL_LIGHT_MODEL_TWO_SIDE: s << string( "GL_LIGHT_MODEL_TWO_SIDE" ); break;
01219 # endif
01220 # ifdef GL_LIGHT_MODEL_AMBIENT
01221 case GL_LIGHT_MODEL_AMBIENT: s << string( "GL_LIGHT_MODEL_AMBIENT" ); break;
01222 # endif
01223 # ifdef GL_SHADE_MODEL
01224 case GL_SHADE_MODEL: s << string( "GL_SHADE_MODEL" ); break;
01225 # endif
01226 # ifdef GL_COLOR_MATERIAL_FACE
01227 case GL_COLOR_MATERIAL_FACE: s << string( "GL_COLOR_MATERIAL_FACE" ); break;
01228 # endif
01229 # ifdef GL_COLOR_MATERIAL_PARAMETER
01230 case GL_COLOR_MATERIAL_PARAMETER: s << string( "GL_COLOR_MATERIAL_PARAMETER" ); break;
01231 # endif
01232 # ifdef GL_COLOR_MATERIAL
01233 case GL_COLOR_MATERIAL: s << string( "GL_COLOR_MATERIAL" ); break;
01234 # endif
01235 # ifdef GL_FOG
01236 case GL_FOG: s << string( "GL_FOG" ); break;
01237 # endif
01238 # ifdef GL_FOG_INDEX
01239 case GL_FOG_INDEX: s << string( "GL_FOG_INDEX" ); break;
01240 # endif
01241 # ifdef GL_FOG_DENSITY
01242 case GL_FOG_DENSITY: s << string( "GL_FOG_DENSITY" ); break;
01243 # endif
01244 # ifdef GL_FOG_START
01245 case GL_FOG_START: s << string( "GL_FOG_START" ); break;
01246 # endif
01247 # ifdef GL_FOG_END
01248 case GL_FOG_END: s << string( "GL_FOG_END" ); break;
01249 # endif
01250 # ifdef GL_FOG_MODE
01251 case GL_FOG_MODE: s << string( "GL_FOG_MODE" ); break;
01252 # endif
01253 # ifdef GL_FOG_COLOR
01254 case GL_FOG_COLOR: s << string( "GL_FOG_COLOR" ); break;
01255 # endif
01256 # ifdef GL_DEPTH_RANGE
01257 case GL_DEPTH_RANGE: s << string( "GL_DEPTH_RANGE" ); break;
01258 # endif
01259 # ifdef GL_DEPTH_TEST
01260 case GL_DEPTH_TEST: s << string( "GL_DEPTH_TEST" ); break;
01261 # endif
01262 # ifdef GL_DEPTH_WRITEMASK
01263 case GL_DEPTH_WRITEMASK: s << string( "GL_DEPTH_WRITEMASK" ); break;
01264 # endif
01265 # ifdef GL_DEPTH_CLEAR_VALUE
01266 case GL_DEPTH_CLEAR_VALUE: s << string( "GL_DEPTH_CLEAR_VALUE" ); break;
01267 # endif
01268 # ifdef GL_DEPTH_FUNC
01269 case GL_DEPTH_FUNC: s << string( "GL_DEPTH_FUNC" ); break;
01270 # endif
01271 # ifdef GL_ACCUM_CLEAR_VALUE
01272 case GL_ACCUM_CLEAR_VALUE: s << string( "GL_ACCUM_CLEAR_VALUE" ); break;
01273 # endif
01274 # ifdef GL_STENCIL_TEST
01275 case GL_STENCIL_TEST: s << string( "GL_STENCIL_TEST" ); break;
01276 # endif
01277 # ifdef GL_STENCIL_CLEAR_VALUE
01278 case GL_STENCIL_CLEAR_VALUE: s << string( "GL_STENCIL_CLEAR_VALUE" ); break;
01279 # endif
01280 # ifdef GL_STENCIL_FUNC
01281 case GL_STENCIL_FUNC: s << string( "GL_STENCIL_FUNC" ); break;
01282 # endif
01283 # ifdef GL_STENCIL_VALUE_MASK
01284 case GL_STENCIL_VALUE_MASK: s << string( "GL_STENCIL_VALUE_MASK" ); break;
01285 # endif
01286 # ifdef GL_STENCIL_FAIL
01287 case GL_STENCIL_FAIL: s << string( "GL_STENCIL_FAIL" ); break;
01288 # endif
01289 # ifdef GL_STENCIL_PASS_DEPTH_FAIL
01290 case GL_STENCIL_PASS_DEPTH_FAIL: s << string( "GL_STENCIL_PASS_DEPTH_FAIL" ); break;
01291 # endif
01292 # ifdef GL_STENCIL_PASS_DEPTH_PASS
01293 case GL_STENCIL_PASS_DEPTH_PASS: s << string( "GL_STENCIL_PASS_DEPTH_PASS" ); break;
01294 # endif
01295 # ifdef GL_STENCIL_REF
01296 case GL_STENCIL_REF: s << string( "GL_STENCIL_REF" ); break;
01297 # endif
01298 # ifdef GL_STENCIL_WRITEMASK
01299 case GL_STENCIL_WRITEMASK: s << string( "GL_STENCIL_WRITEMASK" ); break;
01300 # endif
01301 # ifdef GL_MATRIX_MODE
01302 case GL_MATRIX_MODE: s << string( "GL_MATRIX_MODE" ); break;
01303 # endif
01304 # ifdef GL_NORMALIZE
01305 case GL_NORMALIZE: s << string( "GL_NORMALIZE" ); break;
01306 # endif
01307 # ifdef GL_VIEWPORT
01308 case GL_VIEWPORT: s << string( "GL_VIEWPORT" ); break;
01309 # endif
01310 # ifdef GL_MODELVIEW_STACK_DEPTH
01311 case GL_MODELVIEW_STACK_DEPTH: s << string( "GL_MODELVIEW_STACK_DEPTH" ); break;
01312 # endif
01313 # ifdef GL_PROJECTION_STACK_DEPTH
01314 case GL_PROJECTION_STACK_DEPTH: s << string( "GL_PROJECTION_STACK_DEPTH" ); break;
01315 # endif
01316 # ifdef GL_TEXTURE_STACK_DEPTH
01317 case GL_TEXTURE_STACK_DEPTH: s << string( "GL_TEXTURE_STACK_DEPTH" ); break;
01318 # endif
01319 # ifdef GL_MODELVIEW_MATRIX
01320 case GL_MODELVIEW_MATRIX: s << string( "GL_MODELVIEW_MATRIX" ); break;
01321 # endif
01322 # ifdef GL_PROJECTION_MATRIX
01323 case GL_PROJECTION_MATRIX: s << string( "GL_PROJECTION_MATRIX" ); break;
01324 # endif
01325 # ifdef GL_TEXTURE_MATRIX
01326 case GL_TEXTURE_MATRIX: s << string( "GL_TEXTURE_MATRIX" ); break;
01327 # endif
01328 # ifdef GL_ATTRIB_STACK_DEPTH
01329 case GL_ATTRIB_STACK_DEPTH: s << string( "GL_ATTRIB_STACK_DEPTH" ); break;
01330 # endif
01331 # ifdef GL_CLIENT_ATTRIB_STACK_DEPTH
01332 case GL_CLIENT_ATTRIB_STACK_DEPTH: s << string( "GL_CLIENT_ATTRIB_STACK_DEPTH" ); break;
01333 # endif
01334 # ifdef GL_ALPHA_TEST
01335 case GL_ALPHA_TEST: s << string( "GL_ALPHA_TEST" ); break;
01336 # endif
01337 # ifdef GL_ALPHA_TEST_FUNC
01338 case GL_ALPHA_TEST_FUNC: s << string( "GL_ALPHA_TEST_FUNC" ); break;
01339 # endif
01340 # ifdef GL_ALPHA_TEST_REF
01341 case GL_ALPHA_TEST_REF: s << string( "GL_ALPHA_TEST_REF" ); break;
01342 # endif
01343 # ifdef GL_DITHER
01344 case GL_DITHER: s << string( "GL_DITHER" ); break;
01345 # endif
01346 # ifdef GL_BLEND_DST
01347 case GL_BLEND_DST: s << string( "GL_BLEND_DST" ); break;
01348 # endif
01349 # ifdef GL_BLEND_SRC
01350 case GL_BLEND_SRC: s << string( "GL_BLEND_SRC" ); break;
01351 # endif
01352 # ifdef GL_BLEND
01353 case GL_BLEND: s << string( "GL_BLEND" ); break;
01354 # endif
01355 # ifdef GL_LOGIC_OP_MODE
01356 case GL_LOGIC_OP_MODE: s << string( "GL_LOGIC_OP_MODE" ); break;
01357 # endif
01358 # ifdef GL_INDEX_LOGIC_OP
01359 case GL_INDEX_LOGIC_OP: s << string( "GL_INDEX_LOGIC_OP" ); break;
01360 # endif
01361 # ifdef GL_COLOR_LOGIC_OP
01362 case GL_COLOR_LOGIC_OP: s << string( "GL_COLOR_LOGIC_OP" ); break;
01363 # endif
01364 # ifdef GL_AUX_BUFFERS
01365 case GL_AUX_BUFFERS: s << string( "GL_AUX_BUFFERS" ); break;
01366 # endif
01367 # ifdef GL_DRAW_BUFFER
01368 case GL_DRAW_BUFFER: s << string( "GL_DRAW_BUFFER" ); break;
01369 # endif
01370 # ifdef GL_READ_BUFFER
01371 case GL_READ_BUFFER: s << string( "GL_READ_BUFFER" ); break;
01372 # endif
01373 # ifdef GL_SCISSOR_BOX
01374 case GL_SCISSOR_BOX: s << string( "GL_SCISSOR_BOX" ); break;
01375 # endif
01376 # ifdef GL_SCISSOR_TEST
01377 case GL_SCISSOR_TEST: s << string( "GL_SCISSOR_TEST" ); break;
01378 # endif
01379 # ifdef GL_INDEX_CLEAR_VALUE
01380 case GL_INDEX_CLEAR_VALUE: s << string( "GL_INDEX_CLEAR_VALUE" ); break;
01381 # endif
01382 # ifdef GL_INDEX_WRITEMASK
01383 case GL_INDEX_WRITEMASK: s << string( "GL_INDEX_WRITEMASK" ); break;
01384 # endif
01385 # ifdef GL_COLOR_CLEAR_VALUE
01386 case GL_COLOR_CLEAR_VALUE: s << string( "GL_COLOR_CLEAR_VALUE" ); break;
01387 # endif
01388 # ifdef GL_COLOR_WRITEMASK
01389 case GL_COLOR_WRITEMASK: s << string( "GL_COLOR_WRITEMASK" ); break;
01390 # endif
01391 # ifdef GL_INDEX_MODE
01392 case GL_INDEX_MODE: s << string( "GL_INDEX_MODE" ); break;
01393 # endif
01394 # ifdef GL_RGBA_MODE
01395 case GL_RGBA_MODE: s << string( "GL_RGBA_MODE" ); break;
01396 # endif
01397 # ifdef GL_DOUBLEBUFFER
01398 case GL_DOUBLEBUFFER: s << string( "GL_DOUBLEBUFFER" ); break;
01399 # endif
01400 # ifdef GL_STEREO
01401 case GL_STEREO: s << string( "GL_STEREO" ); break;
01402 # endif
01403 # ifdef GL_RENDER_MODE
01404 case GL_RENDER_MODE: s << string( "GL_RENDER_MODE" ); break;
01405 # endif
01406 # ifdef GL_PERSPECTIVE_CORRECTION_HINT
01407 case GL_PERSPECTIVE_CORRECTION_HINT: s << string( "GL_PERSPECTIVE_CORRECTION_HINT" ); break;
01408 # endif
01409 # ifdef GL_POINT_SMOOTH_HINT
01410 case GL_POINT_SMOOTH_HINT: s << string( "GL_POINT_SMOOTH_HINT" ); break;
01411 # endif
01412 # ifdef GL_LINE_SMOOTH_HINT
01413 case GL_LINE_SMOOTH_HINT: s << string( "GL_LINE_SMOOTH_HINT" ); break;
01414 # endif
01415 # ifdef GL_POLYGON_SMOOTH_HINT
01416 case GL_POLYGON_SMOOTH_HINT: s << string( "GL_POLYGON_SMOOTH_HINT" ); break;
01417 # endif
01418 # ifdef GL_FOG_HINT
01419 case GL_FOG_HINT: s << string( "GL_FOG_HINT" ); break;
01420 # endif
01421 # ifdef GL_TEXTURE_GEN_S
01422 case GL_TEXTURE_GEN_S: s << string( "GL_TEXTURE_GEN_S" ); break;
01423 # endif
01424 # ifdef GL_TEXTURE_GEN_T
01425 case GL_TEXTURE_GEN_T: s << string( "GL_TEXTURE_GEN_T" ); break;
01426 # endif
01427 # ifdef GL_TEXTURE_GEN_R
01428 case GL_TEXTURE_GEN_R: s << string( "GL_TEXTURE_GEN_R" ); break;
01429 # endif
01430 # ifdef GL_TEXTURE_GEN_Q
01431 case GL_TEXTURE_GEN_Q: s << string( "GL_TEXTURE_GEN_Q" ); break;
01432 # endif
01433 # ifdef GL_PIXEL_MAP_I_TO_I
01434 case GL_PIXEL_MAP_I_TO_I: s << string( "GL_PIXEL_MAP_I_TO_I" ); break;
01435 # endif
01436 # ifdef GL_PIXEL_MAP_S_TO_S
01437 case GL_PIXEL_MAP_S_TO_S: s << string( "GL_PIXEL_MAP_S_TO_S" ); break;
01438 # endif
01439 # ifdef GL_PIXEL_MAP_I_TO_R
01440 case GL_PIXEL_MAP_I_TO_R: s << string( "GL_PIXEL_MAP_I_TO_R" ); break;
01441 # endif
01442 # ifdef GL_PIXEL_MAP_I_TO_G
01443 case GL_PIXEL_MAP_I_TO_G: s << string( "GL_PIXEL_MAP_I_TO_G" ); break;
01444 # endif
01445 # ifdef GL_PIXEL_MAP_I_TO_B
01446 case GL_PIXEL_MAP_I_TO_B: s << string( "GL_PIXEL_MAP_I_TO_B" ); break;
01447 # endif
01448 # ifdef GL_PIXEL_MAP_I_TO_A
01449 case GL_PIXEL_MAP_I_TO_A: s << string( "GL_PIXEL_MAP_I_TO_A" ); break;
01450 # endif
01451 # ifdef GL_PIXEL_MAP_R_TO_R
01452 case GL_PIXEL_MAP_R_TO_R: s << string( "GL_PIXEL_MAP_R_TO_R" ); break;
01453 # endif
01454 # ifdef GL_PIXEL_MAP_G_TO_G
01455 case GL_PIXEL_MAP_G_TO_G: s << string( "GL_PIXEL_MAP_G_TO_G" ); break;
01456 # endif
01457 # ifdef GL_PIXEL_MAP_B_TO_B
01458 case GL_PIXEL_MAP_B_TO_B: s << string( "GL_PIXEL_MAP_B_TO_B" ); break;
01459 # endif
01460 # ifdef GL_PIXEL_MAP_A_TO_A
01461 case GL_PIXEL_MAP_A_TO_A: s << string( "GL_PIXEL_MAP_A_TO_A" ); break;
01462 # endif
01463 # ifdef GL_PIXEL_MAP_I_TO_I_SIZE
01464 case GL_PIXEL_MAP_I_TO_I_SIZE: s << string( "GL_PIXEL_MAP_I_TO_I_SIZE" ); break;
01465 # endif
01466 # ifdef GL_PIXEL_MAP_S_TO_S_SIZE
01467 case GL_PIXEL_MAP_S_TO_S_SIZE: s << string( "GL_PIXEL_MAP_S_TO_S_SIZE" ); break;
01468 # endif
01469 # ifdef GL_PIXEL_MAP_I_TO_R_SIZE
01470 case GL_PIXEL_MAP_I_TO_R_SIZE: s << string( "GL_PIXEL_MAP_I_TO_R_SIZE" ); break;
01471 # endif
01472 # ifdef GL_PIXEL_MAP_I_TO_G_SIZE
01473 case GL_PIXEL_MAP_I_TO_G_SIZE: s << string( "GL_PIXEL_MAP_I_TO_G_SIZE" ); break;
01474 # endif
01475 # ifdef GL_PIXEL_MAP_I_TO_B_SIZE
01476 case GL_PIXEL_MAP_I_TO_B_SIZE: s << string( "GL_PIXEL_MAP_I_TO_B_SIZE" ); break;
01477 # endif
01478 # ifdef GL_PIXEL_MAP_I_TO_A_SIZE
01479 case GL_PIXEL_MAP_I_TO_A_SIZE: s << string( "GL_PIXEL_MAP_I_TO_A_SIZE" ); break;
01480 # endif
01481 # ifdef GL_PIXEL_MAP_R_TO_R_SIZE
01482 case GL_PIXEL_MAP_R_TO_R_SIZE: s << string( "GL_PIXEL_MAP_R_TO_R_SIZE" ); break;
01483 # endif
01484 # ifdef GL_PIXEL_MAP_G_TO_G_SIZE
01485 case GL_PIXEL_MAP_G_TO_G_SIZE: s << string( "GL_PIXEL_MAP_G_TO_G_SIZE" ); break;
01486 # endif
01487 # ifdef GL_PIXEL_MAP_B_TO_B_SIZE
01488 case GL_PIXEL_MAP_B_TO_B_SIZE: s << string( "GL_PIXEL_MAP_B_TO_B_SIZE" ); break;
01489 # endif
01490 # ifdef GL_PIXEL_MAP_A_TO_A_SIZE
01491 case GL_PIXEL_MAP_A_TO_A_SIZE: s << string( "GL_PIXEL_MAP_A_TO_A_SIZE" ); break;
01492 # endif
01493 # ifdef GL_UNPACK_SWAP_BYTES
01494 case GL_UNPACK_SWAP_BYTES: s << string( "GL_UNPACK_SWAP_BYTES" ); break;
01495 # endif
01496 # ifdef GL_UNPACK_LSB_FIRST
01497 case GL_UNPACK_LSB_FIRST: s << string( "GL_UNPACK_LSB_FIRST" ); break;
01498 # endif
01499 # ifdef GL_UNPACK_ROW_LENGTH
01500 case GL_UNPACK_ROW_LENGTH: s << string( "GL_UNPACK_ROW_LENGTH" ); break;
01501 # endif
01502 # ifdef GL_UNPACK_SKIP_ROWS
01503 case GL_UNPACK_SKIP_ROWS: s << string( "GL_UNPACK_SKIP_ROWS" ); break;
01504 # endif
01505 # ifdef GL_UNPACK_SKIP_PIXELS
01506 case GL_UNPACK_SKIP_PIXELS: s << string( "GL_UNPACK_SKIP_PIXELS" ); break;
01507 # endif
01508 # ifdef GL_UNPACK_ALIGNMENT
01509 case GL_UNPACK_ALIGNMENT: s << string( "GL_UNPACK_ALIGNMENT" ); break;
01510 # endif
01511 # ifdef GL_PACK_SWAP_BYTES
01512 case GL_PACK_SWAP_BYTES: s << string( "GL_PACK_SWAP_BYTES" ); break;
01513 # endif
01514 # ifdef GL_PACK_LSB_FIRST
01515 case GL_PACK_LSB_FIRST: s << string( "GL_PACK_LSB_FIRST" ); break;
01516 # endif
01517 # ifdef GL_PACK_ROW_LENGTH
01518 case GL_PACK_ROW_LENGTH: s << string( "GL_PACK_ROW_LENGTH" ); break;
01519 # endif
01520 # ifdef GL_PACK_SKIP_ROWS
01521 case GL_PACK_SKIP_ROWS: s << string( "GL_PACK_SKIP_ROWS" ); break;
01522 # endif
01523 # ifdef GL_PACK_SKIP_PIXELS
01524 case GL_PACK_SKIP_PIXELS: s << string( "GL_PACK_SKIP_PIXELS" ); break;
01525 # endif
01526 # ifdef GL_PACK_ALIGNMENT
01527 case GL_PACK_ALIGNMENT: s << string( "GL_PACK_ALIGNMENT" ); break;
01528 # endif
01529 # ifdef GL_MAP_COLOR
01530 case GL_MAP_COLOR: s << string( "GL_MAP_COLOR" ); break;
01531 # endif
01532 # ifdef GL_MAP_STENCIL
01533 case GL_MAP_STENCIL: s << string( "GL_MAP_STENCIL" ); break;
01534 # endif
01535 # ifdef GL_INDEX_SHIFT
01536 case GL_INDEX_SHIFT: s << string( "GL_INDEX_SHIFT" ); break;
01537 # endif
01538 # ifdef GL_INDEX_OFFSET
01539 case GL_INDEX_OFFSET: s << string( "GL_INDEX_OFFSET" ); break;
01540 # endif
01541 # ifdef GL_RED_SCALE
01542 case GL_RED_SCALE: s << string( "GL_RED_SCALE" ); break;
01543 # endif
01544 # ifdef GL_RED_BIAS
01545 case GL_RED_BIAS: s << string( "GL_RED_BIAS" ); break;
01546 # endif
01547 # ifdef GL_ZOOM_X
01548 case GL_ZOOM_X: s << string( "GL_ZOOM_X" ); break;
01549 # endif
01550 # ifdef GL_ZOOM_Y
01551 case GL_ZOOM_Y: s << string( "GL_ZOOM_Y" ); break;
01552 # endif
01553 # ifdef GL_GREEN_SCALE
01554 case GL_GREEN_SCALE: s << string( "GL_GREEN_SCALE" ); break;
01555 # endif
01556 # ifdef GL_GREEN_BIAS
01557 case GL_GREEN_BIAS: s << string( "GL_GREEN_BIAS" ); break;
01558 # endif
01559 # ifdef GL_BLUE_SCALE
01560 case GL_BLUE_SCALE: s << string( "GL_BLUE_SCALE" ); break;
01561 # endif
01562 # ifdef GL_BLUE_BIAS
01563 case GL_BLUE_BIAS: s << string( "GL_BLUE_BIAS" ); break;
01564 # endif
01565 # ifdef GL_ALPHA_SCALE
01566 case GL_ALPHA_SCALE: s << string( "GL_ALPHA_SCALE" ); break;
01567 # endif
01568 # ifdef GL_ALPHA_BIAS
01569 case GL_ALPHA_BIAS: s << string( "GL_ALPHA_BIAS" ); break;
01570 # endif
01571 # ifdef GL_DEPTH_SCALE
01572 case GL_DEPTH_SCALE: s << string( "GL_DEPTH_SCALE" ); break;
01573 # endif
01574 # ifdef GL_DEPTH_BIAS
01575 case GL_DEPTH_BIAS: s << string( "GL_DEPTH_BIAS" ); break;
01576 # endif
01577 # ifdef GL_MAX_EVAL_ORDER
01578 case GL_MAX_EVAL_ORDER: s << string( "GL_MAX_EVAL_ORDER" ); break;
01579 # endif
01580 # ifdef GL_MAX_LIGHTS
01581 case GL_MAX_LIGHTS: s << string( "GL_MAX_LIGHTS" ); break;
01582 # endif
01583 # ifdef GL_MAX_CLIP_PLANES
01584 case GL_MAX_CLIP_PLANES: s << string( "GL_MAX_CLIP_PLANES" ); break;
01585 # endif
01586 # ifdef GL_MAX_TEXTURE_SIZE
01587 case GL_MAX_TEXTURE_SIZE: s << string( "GL_MAX_TEXTURE_SIZE" ); break;
01588 # endif
01589 # ifdef GL_MAX_PIXEL_MAP_TABLE
01590 case GL_MAX_PIXEL_MAP_TABLE: s << string( "GL_MAX_PIXEL_MAP_TABLE" ); break;
01591 # endif
01592 # ifdef GL_MAX_ATTRIB_STACK_DEPTH
01593 case GL_MAX_ATTRIB_STACK_DEPTH: s << string( "GL_MAX_ATTRIB_STACK_DEPTH" ); break;
01594 # endif
01595 # ifdef GL_MAX_MODELVIEW_STACK_DEPTH
01596 case GL_MAX_MODELVIEW_STACK_DEPTH: s << string( "GL_MAX_MODELVIEW_STACK_DEPTH" ); break;
01597 # endif
01598 # ifdef GL_MAX_NAME_STACK_DEPTH
01599 case GL_MAX_NAME_STACK_DEPTH: s << string( "GL_MAX_NAME_STACK_DEPTH" ); break;
01600 # endif
01601 # ifdef GL_MAX_PROJECTION_STACK_DEPTH
01602 case GL_MAX_PROJECTION_STACK_DEPTH: s << string( "GL_MAX_PROJECTION_STACK_DEPTH" ); break;
01603 # endif
01604 # ifdef GL_MAX_TEXTURE_STACK_DEPTH
01605 case GL_MAX_TEXTURE_STACK_DEPTH: s << string( "GL_MAX_TEXTURE_STACK_DEPTH" ); break;
01606 # endif
01607 # ifdef GL_MAX_VIEWPORT_DIMS
01608 case GL_MAX_VIEWPORT_DIMS: s << string( "GL_MAX_VIEWPORT_DIMS" ); break;
01609 # endif
01610 # ifdef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
01611 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: s << string( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" ); break;
01612 # endif
01613 # ifdef GL_SUBPIXEL_BITS
01614 case GL_SUBPIXEL_BITS: s << string( "GL_SUBPIXEL_BITS" ); break;
01615 # endif
01616 # ifdef GL_INDEX_BITS
01617 case GL_INDEX_BITS: s << string( "GL_INDEX_BITS" ); break;
01618 # endif
01619 # ifdef GL_RED_BITS
01620 case GL_RED_BITS: s << string( "GL_RED_BITS" ); break;
01621 # endif
01622 # ifdef GL_GREEN_BITS
01623 case GL_GREEN_BITS: s << string( "GL_GREEN_BITS" ); break;
01624 # endif
01625 # ifdef GL_BLUE_BITS
01626 case GL_BLUE_BITS: s << string( "GL_BLUE_BITS" ); break;
01627 # endif
01628 # ifdef GL_ALPHA_BITS
01629 case GL_ALPHA_BITS: s << string( "GL_ALPHA_BITS" ); break;
01630 # endif
01631 # ifdef GL_DEPTH_BITS
01632 case GL_DEPTH_BITS: s << string( "GL_DEPTH_BITS" ); break;
01633 # endif
01634 # ifdef GL_STENCIL_BITS
01635 case GL_STENCIL_BITS: s << string( "GL_STENCIL_BITS" ); break;
01636 # endif
01637 # ifdef GL_ACCUM_RED_BITS
01638 case GL_ACCUM_RED_BITS: s << string( "GL_ACCUM_RED_BITS" ); break;
01639 # endif
01640 # ifdef GL_ACCUM_GREEN_BITS
01641 case GL_ACCUM_GREEN_BITS: s << string( "GL_ACCUM_GREEN_BITS" ); break;
01642 # endif
01643 # ifdef GL_ACCUM_BLUE_BITS
01644 case GL_ACCUM_BLUE_BITS: s << string( "GL_ACCUM_BLUE_BITS" ); break;
01645 # endif
01646 # ifdef GL_ACCUM_ALPHA_BITS
01647 case GL_ACCUM_ALPHA_BITS: s << string( "GL_ACCUM_ALPHA_BITS" ); break;
01648 # endif
01649 # ifdef GL_NAME_STACK_DEPTH
01650 case GL_NAME_STACK_DEPTH: s << string( "GL_NAME_STACK_DEPTH" ); break;
01651 # endif
01652 # ifdef GL_AUTO_NORMAL
01653 case GL_AUTO_NORMAL: s << string( "GL_AUTO_NORMAL" ); break;
01654 # endif
01655 # ifdef GL_MAP1_COLOR_4
01656 case GL_MAP1_COLOR_4: s << string( "GL_MAP1_COLOR_4" ); break;
01657 # endif
01658 # ifdef GL_MAP1_INDEX
01659 case GL_MAP1_INDEX: s << string( "GL_MAP1_INDEX" ); break;
01660 # endif
01661 # ifdef GL_MAP1_NORMAL
01662 case GL_MAP1_NORMAL: s << string( "GL_MAP1_NORMAL" ); break;
01663 # endif
01664 # ifdef GL_MAP1_TEXTURE_COORD_1
01665 case GL_MAP1_TEXTURE_COORD_1: s << string( "GL_MAP1_TEXTURE_COORD_1" ); break;
01666 # endif
01667 # ifdef GL_MAP1_TEXTURE_COORD_2
01668 case GL_MAP1_TEXTURE_COORD_2: s << string( "GL_MAP1_TEXTURE_COORD_2" ); break;
01669 # endif
01670 # ifdef GL_MAP1_TEXTURE_COORD_3
01671 case GL_MAP1_TEXTURE_COORD_3: s << string( "GL_MAP1_TEXTURE_COORD_3" ); break;
01672 # endif
01673 # ifdef GL_MAP1_TEXTURE_COORD_4
01674 case GL_MAP1_TEXTURE_COORD_4: s << string( "GL_MAP1_TEXTURE_COORD_4" ); break;
01675 # endif
01676 # ifdef GL_MAP1_VERTEX_3
01677 case GL_MAP1_VERTEX_3: s << string( "GL_MAP1_VERTEX_3" ); break;
01678 # endif
01679 # ifdef GL_MAP1_VERTEX_4
01680 case GL_MAP1_VERTEX_4: s << string( "GL_MAP1_VERTEX_4" ); break;
01681 # endif
01682 # ifdef GL_MAP2_COLOR_4
01683 case GL_MAP2_COLOR_4: s << string( "GL_MAP2_COLOR_4" ); break;
01684 # endif
01685 # ifdef GL_MAP2_INDEX
01686 case GL_MAP2_INDEX: s << string( "GL_MAP2_INDEX" ); break;
01687 # endif
01688 # ifdef GL_MAP2_NORMAL
01689 case GL_MAP2_NORMAL: s << string( "GL_MAP2_NORMAL" ); break;
01690 # endif
01691 # ifdef GL_MAP2_TEXTURE_COORD_1
01692 case GL_MAP2_TEXTURE_COORD_1: s << string( "GL_MAP2_TEXTURE_COORD_1" ); break;
01693 # endif
01694 # ifdef GL_MAP2_TEXTURE_COORD_2
01695 case GL_MAP2_TEXTURE_COORD_2: s << string( "GL_MAP2_TEXTURE_COORD_2" ); break;
01696 # endif
01697 # ifdef GL_MAP2_TEXTURE_COORD_3
01698 case GL_MAP2_TEXTURE_COORD_3: s << string( "GL_MAP2_TEXTURE_COORD_3" ); break;
01699 # endif
01700 # ifdef GL_MAP2_TEXTURE_COORD_4
01701 case GL_MAP2_TEXTURE_COORD_4: s << string( "GL_MAP2_TEXTURE_COORD_4" ); break;
01702 # endif
01703 # ifdef GL_MAP2_VERTEX_3
01704 case GL_MAP2_VERTEX_3: s << string( "GL_MAP2_VERTEX_3" ); break;
01705 # endif
01706 # ifdef GL_MAP2_VERTEX_4
01707 case GL_MAP2_VERTEX_4: s << string( "GL_MAP2_VERTEX_4" ); break;
01708 # endif
01709 # ifdef GL_MAP1_GRID_DOMAIN
01710 case GL_MAP1_GRID_DOMAIN: s << string( "GL_MAP1_GRID_DOMAIN" ); break;
01711 # endif
01712 # ifdef GL_MAP1_GRID_SEGMENTS
01713 case GL_MAP1_GRID_SEGMENTS: s << string( "GL_MAP1_GRID_SEGMENTS" ); break;
01714 # endif
01715 # ifdef GL_MAP2_GRID_DOMAIN
01716 case GL_MAP2_GRID_DOMAIN: s << string( "GL_MAP2_GRID_DOMAIN" ); break;
01717 # endif
01718 # ifdef GL_MAP2_GRID_SEGMENTS
01719 case GL_MAP2_GRID_SEGMENTS: s << string( "GL_MAP2_GRID_SEGMENTS" ); break;
01720 # endif
01721 # ifdef GL_TEXTURE_1D
01722 case GL_TEXTURE_1D: s << string( "GL_TEXTURE_1D" ); break;
01723 # endif
01724 # ifdef GL_TEXTURE_2D
01725 case GL_TEXTURE_2D: s << string( "GL_TEXTURE_2D" ); break;
01726 # endif
01727 # ifdef GL_FEEDBACK_BUFFER_POINTER
01728 case GL_FEEDBACK_BUFFER_POINTER: s << string( "GL_FEEDBACK_BUFFER_POINTER" ); break;
01729 # endif
01730 # ifdef GL_FEEDBACK_BUFFER_SIZE
01731 case GL_FEEDBACK_BUFFER_SIZE: s << string( "GL_FEEDBACK_BUFFER_SIZE" ); break;
01732 # endif
01733 # ifdef GL_FEEDBACK_BUFFER_TYPE
01734 case GL_FEEDBACK_BUFFER_TYPE: s << string( "GL_FEEDBACK_BUFFER_TYPE" ); break;
01735 # endif
01736 # ifdef GL_SELECTION_BUFFER_POINTER
01737 case GL_SELECTION_BUFFER_POINTER: s << string( "GL_SELECTION_BUFFER_POINTER" ); break;
01738 # endif
01739 # ifdef GL_SELECTION_BUFFER_SIZE
01740 case GL_SELECTION_BUFFER_SIZE: s << string( "GL_SELECTION_BUFFER_SIZE" ); break;
01741 # endif
01742 # ifdef GL_TEXTURE_HEIGHT
01743 case GL_TEXTURE_HEIGHT: s << string( "GL_TEXTURE_HEIGHT" ); break;
01744 # endif
01745 # ifdef GL_TEXTURE_INTERNAL_FORMAT
01746 case GL_TEXTURE_INTERNAL_FORMAT: s << string( "GL_TEXTURE_INTERNAL_FORMAT" ); break;
01747 # endif
01748 # ifdef GL_TEXTURE_BORDER_COLOR
01749 case GL_TEXTURE_BORDER_COLOR: s << string( "GL_TEXTURE_BORDER_COLOR" ); break;
01750 # endif
01751 # ifdef GL_TEXTURE_BORDER
01752 case GL_TEXTURE_BORDER: s << string( "GL_TEXTURE_BORDER" ); break;
01753 # endif
01754 # ifdef GL_DONT_CARE
01755 case GL_DONT_CARE: s << string( "GL_DONT_CARE" ); break;
01756 # endif
01757 # ifdef GL_FASTEST
01758 case GL_FASTEST: s << string( "GL_FASTEST" ); break;
01759 # endif
01760 # ifdef GL_NICEST
01761 case GL_NICEST: s << string( "GL_NICEST" ); break;
01762 # endif
01763 # ifdef GL_LIGHT1
01764 case GL_LIGHT1: s << string( "GL_LIGHT1" ); break;
01765 # endif
01766 # ifdef GL_LIGHT2
01767 case GL_LIGHT2: s << string( "GL_LIGHT2" ); break;
01768 # endif
01769 # ifdef GL_LIGHT3
01770 case GL_LIGHT3: s << string( "GL_LIGHT3" ); break;
01771 # endif
01772 # ifdef GL_LIGHT4
01773 case GL_LIGHT4: s << string( "GL_LIGHT4" ); break;
01774 # endif
01775 # ifdef GL_LIGHT5
01776 case GL_LIGHT5: s << string( "GL_LIGHT5" ); break;
01777 # endif
01778 # ifdef GL_LIGHT6
01779 case GL_LIGHT6: s << string( "GL_LIGHT6" ); break;
01780 # endif
01781 # ifdef GL_LIGHT7
01782 case GL_LIGHT7: s << string( "GL_LIGHT7" ); break;
01783 # endif
01784 # ifdef GL_AMBIENT
01785 case GL_AMBIENT: s << string( "GL_AMBIENT" ); break;
01786 # endif
01787 # ifdef GL_DIFFUSE
01788 case GL_DIFFUSE: s << string( "GL_DIFFUSE" ); break;
01789 # endif
01790 # ifdef GL_SPECULAR
01791 case GL_SPECULAR: s << string( "GL_SPECULAR" ); break;
01792 # endif
01793 # ifdef GL_POSITION
01794 case GL_POSITION: s << string( "GL_POSITION" ); break;
01795 # endif
01796 # ifdef GL_SPOT_DIRECTION
01797 case GL_SPOT_DIRECTION: s << string( "GL_SPOT_DIRECTION" ); break;
01798 # endif
01799 # ifdef GL_SPOT_EXPONENT
01800 case GL_SPOT_EXPONENT: s << string( "GL_SPOT_EXPONENT" ); break;
01801 # endif
01802 # ifdef GL_SPOT_CUTOFF
01803 case GL_SPOT_CUTOFF: s << string( "GL_SPOT_CUTOFF" ); break;
01804 # endif
01805 # ifdef GL_CONSTANT_ATTENUATION
01806 case GL_CONSTANT_ATTENUATION: s << string( "GL_CONSTANT_ATTENUATION" ); break;
01807 # endif
01808 # ifdef GL_LINEAR_ATTENUATION
01809 case GL_LINEAR_ATTENUATION: s << string( "GL_LINEAR_ATTENUATION" ); break;
01810 # endif
01811 # ifdef GL_QUADRATIC_ATTENUATION
01812 case GL_QUADRATIC_ATTENUATION: s << string( "GL_QUADRATIC_ATTENUATION" ); break;
01813 # endif
01814 # ifdef GL_COMPILE
01815 case GL_COMPILE: s << string( "GL_COMPILE" ); break;
01816 # endif
01817 # ifdef GL_COMPILE_AND_EXECUTE
01818 case GL_COMPILE_AND_EXECUTE: s << string( "GL_COMPILE_AND_EXECUTE" ); break;
01819 # endif
01820 # ifdef GL_CLEAR
01821 case GL_CLEAR: s << string( "GL_CLEAR" ); break;
01822 # endif
01823 # ifdef GL_AND
01824 case GL_AND: s << string( "GL_AND" ); break;
01825 # endif
01826 # ifdef GL_AND_REVERSE
01827 case GL_AND_REVERSE: s << string( "GL_AND_REVERSE" ); break;
01828 # endif
01829 # ifdef GL_COPY
01830 case GL_COPY: s << string( "GL_COPY" ); break;
01831 # endif
01832 # ifdef GL_AND_INVERTED
01833 case GL_AND_INVERTED: s << string( "GL_AND_INVERTED" ); break;
01834 # endif
01835 # ifdef GL_NOOP
01836 case GL_NOOP: s << string( "GL_NOOP" ); break;
01837 # endif
01838 # ifdef GL_XOR
01839 case GL_XOR: s << string( "GL_XOR" ); break;
01840 # endif
01841 # ifdef GL_OR
01842 case GL_OR: s << string( "GL_OR" ); break;
01843 # endif
01844 # ifdef GL_NOR
01845 case GL_NOR: s << string( "GL_NOR" ); break;
01846 # endif
01847 # ifdef GL_EQUIV
01848 case GL_EQUIV: s << string( "GL_EQUIV" ); break;
01849 # endif
01850 # ifdef GL_INVERT
01851 case GL_INVERT: s << string( "GL_INVERT" ); break;
01852 # endif
01853 # ifdef GL_OR_REVERSE
01854 case GL_OR_REVERSE: s << string( "GL_OR_REVERSE" ); break;
01855 # endif
01856 # ifdef GL_COPY_INVERTED
01857 case GL_COPY_INVERTED: s << string( "GL_COPY_INVERTED" ); break;
01858 # endif
01859 # ifdef GL_OR_INVERTED
01860 case GL_OR_INVERTED: s << string( "GL_OR_INVERTED" ); break;
01861 # endif
01862 # ifdef GL_NAND
01863 case GL_NAND: s << string( "GL_NAND" ); break;
01864 # endif
01865 # ifdef GL_SET
01866 case GL_SET: s << string( "GL_SET" ); break;
01867 # endif
01868 # ifdef GL_EMISSION
01869 case GL_EMISSION: s << string( "GL_EMISSION" ); break;
01870 # endif
01871 # ifdef GL_SHININESS
01872 case GL_SHININESS: s << string( "GL_SHININESS" ); break;
01873 # endif
01874 # ifdef GL_AMBIENT_AND_DIFFUSE
01875 case GL_AMBIENT_AND_DIFFUSE: s << string( "GL_AMBIENT_AND_DIFFUSE" ); break;
01876 # endif
01877 # ifdef GL_COLOR_INDEXES
01878 case GL_COLOR_INDEXES: s << string( "GL_COLOR_INDEXES" ); break;
01879 # endif
01880 # ifdef GL_MODELVIEW
01881 case GL_MODELVIEW: s << string( "GL_MODELVIEW" ); break;
01882 # endif
01883 # ifdef GL_PROJECTION
01884 case GL_PROJECTION: s << string( "GL_PROJECTION" ); break;
01885 # endif
01886 # ifdef GL_TEXTURE
01887 case GL_TEXTURE: s << string( "GL_TEXTURE" ); break;
01888 # endif
01889 # ifdef GL_COLOR
01890 case GL_COLOR: s << string( "GL_COLOR" ); break;
01891 # endif
01892 # ifdef GL_DEPTH
01893 case GL_DEPTH: s << string( "GL_DEPTH" ); break;
01894 # endif
01895 # ifdef GL_STENCIL
01896 case GL_STENCIL: s << string( "GL_STENCIL" ); break;
01897 # endif
01898 # ifdef GL_COLOR_INDEX
01899 case GL_COLOR_INDEX: s << string( "GL_COLOR_INDEX" ); break;
01900 # endif
01901 # ifdef GL_STENCIL_INDEX
01902 case GL_STENCIL_INDEX: s << string( "GL_STENCIL_INDEX" ); break;
01903 # endif
01904 # ifdef GL_DEPTH_COMPONENT
01905 case GL_DEPTH_COMPONENT: s << string( "GL_DEPTH_COMPONENT" ); break;
01906 # endif
01907 # ifdef GL_RED
01908 case GL_RED: s << string( "GL_RED" ); break;
01909 # endif
01910 # ifdef GL_GREEN
01911 case GL_GREEN: s << string( "GL_GREEN" ); break;
01912 # endif
01913 # ifdef GL_BLUE
01914 case GL_BLUE: s << string( "GL_BLUE" ); break;
01915 # endif
01916 # ifdef GL_ALPHA
01917 case GL_ALPHA: s << string( "GL_ALPHA" ); break;
01918 # endif
01919 # ifdef GL_RGB
01920 case GL_RGB: s << string( "GL_RGB" ); break;
01921 # endif
01922 # ifdef GL_RGBA
01923 case GL_RGBA: s << string( "GL_RGBA" ); break;
01924 # endif
01925 # ifdef GL_LUMINANCE
01926 case GL_LUMINANCE: s << string( "GL_LUMINANCE" ); break;
01927 # endif
01928 # ifdef GL_LUMINANCE_ALPHA
01929 case GL_LUMINANCE_ALPHA: s << string( "GL_LUMINANCE_ALPHA" ); break;
01930 # endif
01931 # ifdef GL_BITMAP
01932 case GL_BITMAP: s << string( "GL_BITMAP" ); break;
01933 # endif
01934 # ifdef GL_POINT
01935 case GL_POINT: s << string( "GL_POINT" ); break;
01936 # endif
01937 # ifdef GL_LINE
01938 case GL_LINE: s << string( "GL_LINE" ); break;
01939 # endif
01940 # ifdef GL_FILL
01941 case GL_FILL: s << string( "GL_FILL" ); break;
01942 # endif
01943 # ifdef GL_RENDER
01944 case GL_RENDER: s << string( "GL_RENDER" ); break;
01945 # endif
01946 # ifdef GL_FEEDBACK
01947 case GL_FEEDBACK: s << string( "GL_FEEDBACK" ); break;
01948 # endif
01949 # ifdef GL_SELECT
01950 case GL_SELECT: s << string( "GL_SELECT" ); break;
01951 # endif
01952 # ifdef GL_FLAT
01953 case GL_FLAT: s << string( "GL_FLAT" ); break;
01954 # endif
01955 # ifdef GL_SMOOTH
01956 case GL_SMOOTH: s << string( "GL_SMOOTH" ); break;
01957 # endif
01958 # ifdef GL_KEEP
01959 case GL_KEEP: s << string( "GL_KEEP" ); break;
01960 # endif
01961 # ifdef GL_REPLACE
01962 case GL_REPLACE: s << string( "GL_REPLACE" ); break;
01963 # endif
01964 # ifdef GL_INCR
01965 case GL_INCR: s << string( "GL_INCR" ); break;
01966 # endif
01967 # ifdef GL_DECR
01968 case GL_DECR: s << string( "GL_DECR" ); break;
01969 # endif
01970 # ifdef GL_VENDOR
01971 case GL_VENDOR: s << string( "GL_VENDOR" ); break;
01972 # endif
01973 # ifdef GL_RENDERER
01974 case GL_RENDERER: s << string( "GL_RENDERER" ); break;
01975 # endif
01976 # ifdef GL_VERSION
01977 case GL_VERSION: s << string( "GL_VERSION" ); break;
01978 # endif
01979 # ifdef GL_EXTENSIONS
01980 case GL_EXTENSIONS: s << string( "GL_EXTENSIONS" ); break;
01981 # endif
01982 # ifdef GL_T
01983 case GL_T: s << string( "GL_T" ); break;
01984 # endif
01985 # ifdef GL_R
01986 case GL_R: s << string( "GL_R" ); break;
01987 # endif
01988 # ifdef GL_Q
01989 case GL_Q: s << string( "GL_Q" ); break;
01990 # endif
01991 # ifdef GL_MODULATE
01992 case GL_MODULATE: s << string( "GL_MODULATE" ); break;
01993 # endif
01994 # ifdef GL_DECAL
01995 case GL_DECAL: s << string( "GL_DECAL" ); break;
01996 # endif
01997 # ifdef GL_TEXTURE_ENV_MODE
01998 case GL_TEXTURE_ENV_MODE: s << string( "GL_TEXTURE_ENV_MODE" ); break;
01999 # endif
02000 # ifdef GL_TEXTURE_ENV_COLOR
02001 case GL_TEXTURE_ENV_COLOR: s << string( "GL_TEXTURE_ENV_COLOR" ); break;
02002 # endif
02003 # ifdef GL_TEXTURE_ENV
02004 case GL_TEXTURE_ENV: s << string( "GL_TEXTURE_ENV" ); break;
02005 # endif
02006 # ifdef GL_EYE_LINEAR
02007 case GL_EYE_LINEAR: s << string( "GL_EYE_LINEAR" ); break;
02008 # endif
02009 # ifdef GL_OBJECT_LINEAR
02010 case GL_OBJECT_LINEAR: s << string( "GL_OBJECT_LINEAR" ); break;
02011 # endif
02012 # ifdef GL_SPHERE_MAP
02013 case GL_SPHERE_MAP: s << string( "GL_SPHERE_MAP" ); break;
02014 # endif
02015 # ifdef GL_TEXTURE_GEN_MODE
02016 case GL_TEXTURE_GEN_MODE: s << string( "GL_TEXTURE_GEN_MODE" ); break;
02017 # endif
02018 # ifdef GL_OBJECT_PLANE
02019 case GL_OBJECT_PLANE: s << string( "GL_OBJECT_PLANE" ); break;
02020 # endif
02021 # ifdef GL_EYE_PLANE
02022 case GL_EYE_PLANE: s << string( "GL_EYE_PLANE" ); break;
02023 # endif
02024 # ifdef GL_NEAREST
02025 case GL_NEAREST: s << string( "GL_NEAREST" ); break;
02026 # endif
02027 # ifdef GL_LINEAR
02028 case GL_LINEAR: s << string( "GL_LINEAR" ); break;
02029 # endif
02030 # ifdef GL_NEAREST_MIPMAP_NEAREST
02031 case GL_NEAREST_MIPMAP_NEAREST: s << string( "GL_NEAREST_MIPMAP_NEAREST" ); break;
02032 # endif
02033 # ifdef GL_LINEAR_MIPMAP_NEAREST
02034 case GL_LINEAR_MIPMAP_NEAREST: s << string( "GL_LINEAR_MIPMAP_NEAREST" ); break;
02035 # endif
02036 # ifdef GL_NEAREST_MIPMAP_LINEAR
02037 case GL_NEAREST_MIPMAP_LINEAR: s << string( "GL_NEAREST_MIPMAP_LINEAR" ); break;
02038 # endif
02039 # ifdef GL_LINEAR_MIPMAP_LINEAR
02040 case GL_LINEAR_MIPMAP_LINEAR: s << string( "GL_LINEAR_MIPMAP_LINEAR" ); break;
02041 # endif
02042 # ifdef GL_TEXTURE_MAG_FILTER
02043 case GL_TEXTURE_MAG_FILTER: s << string( "GL_TEXTURE_MAG_FILTER" ); break;
02044 # endif
02045 # ifdef GL_TEXTURE_MIN_FILTER
02046 case GL_TEXTURE_MIN_FILTER: s << string( "GL_TEXTURE_MIN_FILTER" ); break;
02047 # endif
02048 # ifdef GL_TEXTURE_WRAP_S
02049 case GL_TEXTURE_WRAP_S: s << string( "GL_TEXTURE_WRAP_S" ); break;
02050 # endif
02051 # ifdef GL_TEXTURE_WRAP_T
02052 case GL_TEXTURE_WRAP_T: s << string( "GL_TEXTURE_WRAP_T" ); break;
02053 # endif
02054 # ifdef GL_CLAMP
02055 case GL_CLAMP: s << string( "GL_CLAMP" ); break;
02056 # endif
02057 # ifdef GL_REPEAT
02058 case GL_REPEAT: s << string( "GL_REPEAT" ); break;
02059 # endif
02060 # ifdef GL_CLIENT_ALL_ATTRIB_BITS
02061 case GL_CLIENT_ALL_ATTRIB_BITS: s << string( "GL_CLIENT_ALL_ATTRIB_BITS" ); break;
02062 # endif
02063 # ifdef GL_POLYGON_OFFSET_FACTOR
02064 case GL_POLYGON_OFFSET_FACTOR: s << string( "GL_POLYGON_OFFSET_FACTOR" ); break;
02065 # endif
02066 # ifdef GL_POLYGON_OFFSET_UNITS
02067 case GL_POLYGON_OFFSET_UNITS: s << string( "GL_POLYGON_OFFSET_UNITS" ); break;
02068 # endif
02069 # ifdef GL_POLYGON_OFFSET_POINT
02070 case GL_POLYGON_OFFSET_POINT: s << string( "GL_POLYGON_OFFSET_POINT" ); break;
02071 # endif
02072 # ifdef GL_POLYGON_OFFSET_LINE
02073 case GL_POLYGON_OFFSET_LINE: s << string( "GL_POLYGON_OFFSET_LINE" ); break;
02074 # endif
02075 # ifdef GL_POLYGON_OFFSET_FILL
02076 case GL_POLYGON_OFFSET_FILL: s << string( "GL_POLYGON_OFFSET_FILL" ); break;
02077 # endif
02078 # ifdef GL_ALPHA4
02079 case GL_ALPHA4: s << string( "GL_ALPHA4" ); break;
02080 # endif
02081 # ifdef GL_ALPHA8
02082 case GL_ALPHA8: s << string( "GL_ALPHA8" ); break;
02083 # endif
02084 # ifdef GL_ALPHA12
02085 case GL_ALPHA12: s << string( "GL_ALPHA12" ); break;
02086 # endif
02087 # ifdef GL_ALPHA16
02088 case GL_ALPHA16: s << string( "GL_ALPHA16" ); break;
02089 # endif
02090 # ifdef GL_LUMINANCE4
02091 case GL_LUMINANCE4: s << string( "GL_LUMINANCE4" ); break;
02092 # endif
02093 # ifdef GL_LUMINANCE8
02094 case GL_LUMINANCE8: s << string( "GL_LUMINANCE8" ); break;
02095 # endif
02096 # ifdef GL_LUMINANCE12
02097 case GL_LUMINANCE12: s << string( "GL_LUMINANCE12" ); break;
02098 # endif
02099 # ifdef GL_LUMINANCE16
02100 case GL_LUMINANCE16: s << string( "GL_LUMINANCE16" ); break;
02101 # endif
02102 # ifdef GL_LUMINANCE4_ALPHA4
02103 case GL_LUMINANCE4_ALPHA4: s << string( "GL_LUMINANCE4_ALPHA4" ); break;
02104 # endif
02105 # ifdef GL_LUMINANCE6_ALPHA2
02106 case GL_LUMINANCE6_ALPHA2: s << string( "GL_LUMINANCE6_ALPHA2" ); break;
02107 # endif
02108 # ifdef GL_LUMINANCE8_ALPHA8
02109 case GL_LUMINANCE8_ALPHA8: s << string( "GL_LUMINANCE8_ALPHA8" ); break;
02110 # endif
02111 # ifdef GL_LUMINANCE12_ALPHA4
02112 case GL_LUMINANCE12_ALPHA4: s << string( "GL_LUMINANCE12_ALPHA4" ); break;
02113 # endif
02114 # ifdef GL_LUMINANCE12_ALPHA12
02115 case GL_LUMINANCE12_ALPHA12: s << string( "GL_LUMINANCE12_ALPHA12" ); break;
02116 # endif
02117 # ifdef GL_LUMINANCE16_ALPHA16
02118 case GL_LUMINANCE16_ALPHA16: s << string( "GL_LUMINANCE16_ALPHA16" ); break;
02119 # endif
02120 # ifdef GL_INTENSITY
02121 case GL_INTENSITY: s << string( "GL_INTENSITY" ); break;
02122 # endif
02123 # ifdef GL_INTENSITY4
02124 case GL_INTENSITY4: s << string( "GL_INTENSITY4" ); break;
02125 # endif
02126 # ifdef GL_INTENSITY8
02127 case GL_INTENSITY8: s << string( "GL_INTENSITY8" ); break;
02128 # endif
02129 # ifdef GL_INTENSITY12
02130 case GL_INTENSITY12: s << string( "GL_INTENSITY12" ); break;
02131 # endif
02132 # ifdef GL_INTENSITY16
02133 case GL_INTENSITY16: s << string( "GL_INTENSITY16" ); break;
02134 # endif
02135 # ifdef GL_R3_G3_B2
02136 case GL_R3_G3_B2: s << string( "GL_R3_G3_B2" ); break;
02137 # endif
02138 # ifdef GL_RGB4
02139 case GL_RGB4: s << string( "GL_RGB4" ); break;
02140 # endif
02141 # ifdef GL_RGB5
02142 case GL_RGB5: s << string( "GL_RGB5" ); break;
02143 # endif
02144 # ifdef GL_RGB8
02145 case GL_RGB8: s << string( "GL_RGB8" ); break;
02146 # endif
02147 # ifdef GL_RGB10
02148 case GL_RGB10: s << string( "GL_RGB10" ); break;
02149 # endif
02150 # ifdef GL_RGB12
02151 case GL_RGB12: s << string( "GL_RGB12" ); break;
02152 # endif
02153 # ifdef GL_RGB16
02154 case GL_RGB16: s << string( "GL_RGB16" ); break;
02155 # endif
02156 # ifdef GL_RGBA2
02157 case GL_RGBA2: s << string( "GL_RGBA2" ); break;
02158 # endif
02159 # ifdef GL_RGBA4
02160 case GL_RGBA4: s << string( "GL_RGBA4" ); break;
02161 # endif
02162 # ifdef GL_RGB5_A1
02163 case GL_RGB5_A1: s << string( "GL_RGB5_A1" ); break;
02164 # endif
02165 # ifdef GL_RGBA8
02166 case GL_RGBA8: s << string( "GL_RGBA8" ); break;
02167 # endif
02168 # ifdef GL_RGB10_A2
02169 case GL_RGB10_A2: s << string( "GL_RGB10_A2" ); break;
02170 # endif
02171 # ifdef GL_RGBA12
02172 case GL_RGBA12: s << string( "GL_RGBA12" ); break;
02173 # endif
02174 # ifdef GL_RGBA16
02175 case GL_RGBA16: s << string( "GL_RGBA16" ); break;
02176 # endif
02177 # ifdef GL_TEXTURE_RED_SIZE
02178 case GL_TEXTURE_RED_SIZE: s << string( "GL_TEXTURE_RED_SIZE" ); break;
02179 # endif
02180 # ifdef GL_TEXTURE_GREEN_SIZE
02181 case GL_TEXTURE_GREEN_SIZE: s << string( "GL_TEXTURE_GREEN_SIZE" ); break;
02182 # endif
02183 # ifdef GL_TEXTURE_BLUE_SIZE
02184 case GL_TEXTURE_BLUE_SIZE: s << string( "GL_TEXTURE_BLUE_SIZE" ); break;
02185 # endif
02186 # ifdef GL_TEXTURE_ALPHA_SIZE
02187 case GL_TEXTURE_ALPHA_SIZE: s << string( "GL_TEXTURE_ALPHA_SIZE" ); break;
02188 # endif
02189 # ifdef GL_TEXTURE_LUMINANCE_SIZE
02190 case GL_TEXTURE_LUMINANCE_SIZE: s << string( "GL_TEXTURE_LUMINANCE_SIZE" ); break;
02191 # endif
02192 # ifdef GL_TEXTURE_INTENSITY_SIZE
02193 case GL_TEXTURE_INTENSITY_SIZE: s << string( "GL_TEXTURE_INTENSITY_SIZE" ); break;
02194 # endif
02195 # ifdef GL_PROXY_TEXTURE_1D
02196 case GL_PROXY_TEXTURE_1D: s << string( "GL_PROXY_TEXTURE_1D" ); break;
02197 # endif
02198 # ifdef GL_PROXY_TEXTURE_2D
02199 case GL_PROXY_TEXTURE_2D: s << string( "GL_PROXY_TEXTURE_2D" ); break;
02200 # endif
02201 # ifdef GL_TEXTURE_PRIORITY
02202 case GL_TEXTURE_PRIORITY: s << string( "GL_TEXTURE_PRIORITY" ); break;
02203 # endif
02204 # ifdef GL_TEXTURE_RESIDENT
02205 case GL_TEXTURE_RESIDENT: s << string( "GL_TEXTURE_RESIDENT" ); break;
02206 # endif
02207 # ifdef GL_TEXTURE_BINDING_1D
02208 case GL_TEXTURE_BINDING_1D: s << string( "GL_TEXTURE_BINDING_1D" ); break;
02209 # endif
02210 # ifdef GL_TEXTURE_BINDING_2D
02211 case GL_TEXTURE_BINDING_2D: s << string( "GL_TEXTURE_BINDING_2D" ); break;
02212 # endif
02213 # ifdef GL_VERTEX_ARRAY
02214 case GL_VERTEX_ARRAY: s << string( "GL_VERTEX_ARRAY" ); break;
02215 # endif
02216 # ifdef GL_NORMAL_ARRAY
02217 case GL_NORMAL_ARRAY: s << string( "GL_NORMAL_ARRAY" ); break;
02218 # endif
02219 # ifdef GL_COLOR_ARRAY
02220 case GL_COLOR_ARRAY: s << string( "GL_COLOR_ARRAY" ); break;
02221 # endif
02222 # ifdef GL_INDEX_ARRAY
02223 case GL_INDEX_ARRAY: s << string( "GL_INDEX_ARRAY" ); break;
02224 # endif
02225 # ifdef GL_TEXTURE_COORD_ARRAY
02226 case GL_TEXTURE_COORD_ARRAY: s << string( "GL_TEXTURE_COORD_ARRAY" ); break;
02227 # endif
02228 # ifdef GL_EDGE_FLAG_ARRAY
02229 case GL_EDGE_FLAG_ARRAY: s << string( "GL_EDGE_FLAG_ARRAY" ); break;
02230 # endif
02231 # ifdef GL_VERTEX_ARRAY_SIZE
02232 case GL_VERTEX_ARRAY_SIZE: s << string( "GL_VERTEX_ARRAY_SIZE" ); break;
02233 # endif
02234 # ifdef GL_VERTEX_ARRAY_TYPE
02235 case GL_VERTEX_ARRAY_TYPE: s << string( "GL_VERTEX_ARRAY_TYPE" ); break;
02236 # endif
02237 # ifdef GL_VERTEX_ARRAY_STRIDE
02238 case GL_VERTEX_ARRAY_STRIDE: s << string( "GL_VERTEX_ARRAY_STRIDE" ); break;
02239 # endif
02240 # ifdef GL_NORMAL_ARRAY_TYPE
02241 case GL_NORMAL_ARRAY_TYPE: s << string( "GL_NORMAL_ARRAY_TYPE" ); break;
02242 # endif
02243 # ifdef GL_NORMAL_ARRAY_STRIDE
02244 case GL_NORMAL_ARRAY_STRIDE: s << string( "GL_NORMAL_ARRAY_STRIDE" ); break;
02245 # endif
02246 # ifdef GL_COLOR_ARRAY_SIZE
02247 case GL_COLOR_ARRAY_SIZE: s << string( "GL_COLOR_ARRAY_SIZE" ); break;
02248 # endif
02249 # ifdef GL_COLOR_ARRAY_TYPE
02250 case GL_COLOR_ARRAY_TYPE: s << string( "GL_COLOR_ARRAY_TYPE" ); break;
02251 # endif
02252 # ifdef GL_COLOR_ARRAY_STRIDE
02253 case GL_COLOR_ARRAY_STRIDE: s << string( "GL_COLOR_ARRAY_STRIDE" ); break;
02254 # endif
02255 # ifdef GL_INDEX_ARRAY_TYPE
02256 case GL_INDEX_ARRAY_TYPE: s << string( "GL_INDEX_ARRAY_TYPE" ); break;
02257 # endif
02258 # ifdef GL_INDEX_ARRAY_STRIDE
02259 case GL_INDEX_ARRAY_STRIDE: s << string( "GL_INDEX_ARRAY_STRIDE" ); break;
02260 # endif
02261 # ifdef GL_TEXTURE_COORD_ARRAY_SIZE
02262 case GL_TEXTURE_COORD_ARRAY_SIZE: s << string( "GL_TEXTURE_COORD_ARRAY_SIZE" ); break;
02263 # endif
02264 # ifdef GL_TEXTURE_COORD_ARRAY_TYPE
02265 case GL_TEXTURE_COORD_ARRAY_TYPE: s << string( "GL_TEXTURE_COORD_ARRAY_TYPE" ); break;
02266 # endif
02267 # ifdef GL_TEXTURE_COORD_ARRAY_STRIDE
02268 case GL_TEXTURE_COORD_ARRAY_STRIDE: s << string( "GL_TEXTURE_COORD_ARRAY_STRIDE" ); break;
02269 # endif
02270 # ifdef GL_EDGE_FLAG_ARRAY_STRIDE
02271 case GL_EDGE_FLAG_ARRAY_STRIDE: s << string( "GL_EDGE_FLAG_ARRAY_STRIDE" ); break;
02272 # endif
02273 # ifdef GL_VERTEX_ARRAY_POINTER
02274 case GL_VERTEX_ARRAY_POINTER: s << string( "GL_VERTEX_ARRAY_POINTER" ); break;
02275 # endif
02276 # ifdef GL_NORMAL_ARRAY_POINTER
02277 case GL_NORMAL_ARRAY_POINTER: s << string( "GL_NORMAL_ARRAY_POINTER" ); break;
02278 # endif
02279 # ifdef GL_COLOR_ARRAY_POINTER
02280 case GL_COLOR_ARRAY_POINTER: s << string( "GL_COLOR_ARRAY_POINTER" ); break;
02281 # endif
02282 # ifdef GL_INDEX_ARRAY_POINTER
02283 case GL_INDEX_ARRAY_POINTER: s << string( "GL_INDEX_ARRAY_POINTER" ); break;
02284 # endif
02285 # ifdef GL_TEXTURE_COORD_ARRAY_POINTER
02286 case GL_TEXTURE_COORD_ARRAY_POINTER: s << string( "GL_TEXTURE_COORD_ARRAY_POINTER" ); break;
02287 # endif
02288 # ifdef GL_EDGE_FLAG_ARRAY_POINTER
02289 case GL_EDGE_FLAG_ARRAY_POINTER: s << string( "GL_EDGE_FLAG_ARRAY_POINTER" ); break;
02290 # endif
02291 # ifdef GL_V2F
02292 case GL_V2F: s << string( "GL_V2F" ); break;
02293 # endif
02294 # ifdef GL_V3F
02295 case GL_V3F: s << string( "GL_V3F" ); break;
02296 # endif
02297 # ifdef GL_C4UB_V2F
02298 case GL_C4UB_V2F: s << string( "GL_C4UB_V2F" ); break;
02299 # endif
02300 # ifdef GL_C4UB_V3F
02301 case GL_C4UB_V3F: s << string( "GL_C4UB_V3F" ); break;
02302 # endif
02303 # ifdef GL_C3F_V3F
02304 case GL_C3F_V3F: s << string( "GL_C3F_V3F" ); break;
02305 # endif
02306 # ifdef GL_N3F_V3F
02307 case GL_N3F_V3F: s << string( "GL_N3F_V3F" ); break;
02308 # endif
02309 # ifdef GL_C4F_N3F_V3F
02310 case GL_C4F_N3F_V3F: s << string( "GL_C4F_N3F_V3F" ); break;
02311 # endif
02312 # ifdef GL_T2F_V3F
02313 case GL_T2F_V3F: s << string( "GL_T2F_V3F" ); break;
02314 # endif
02315 # ifdef GL_T4F_V4F
02316 case GL_T4F_V4F: s << string( "GL_T4F_V4F" ); break;
02317 # endif
02318 # ifdef GL_T2F_C4UB_V3F
02319 case GL_T2F_C4UB_V3F: s << string( "GL_T2F_C4UB_V3F" ); break;
02320 # endif
02321 # ifdef GL_T2F_C3F_V3F
02322 case GL_T2F_C3F_V3F: s << string( "GL_T2F_C3F_V3F" ); break;
02323 # endif
02324 # ifdef GL_T2F_N3F_V3F
02325 case GL_T2F_N3F_V3F: s << string( "GL_T2F_N3F_V3F" ); break;
02326 # endif
02327 # ifdef GL_T2F_C4F_N3F_V3F
02328 case GL_T2F_C4F_N3F_V3F: s << string( "GL_T2F_C4F_N3F_V3F" ); break;
02329 # endif
02330 # ifdef GL_T4F_C4F_N3F_V4F
02331 case GL_T4F_C4F_N3F_V4F: s << string( "GL_T4F_C4F_N3F_V4F" ); break;
02332 # endif
02333 # ifdef GL_COLOR_INDEX1_EXT
02334 case GL_COLOR_INDEX1_EXT: s << string( "GL_COLOR_INDEX1_EXT" ); break;
02335 # endif
02336 # ifdef GL_COLOR_INDEX2_EXT
02337 case GL_COLOR_INDEX2_EXT: s << string( "GL_COLOR_INDEX2_EXT" ); break;
02338 # endif
02339 # ifdef GL_COLOR_INDEX4_EXT
02340 case GL_COLOR_INDEX4_EXT: s << string( "GL_COLOR_INDEX4_EXT" ); break;
02341 # endif
02342 # ifdef GL_COLOR_INDEX8_EXT
02343 case GL_COLOR_INDEX8_EXT: s << string( "GL_COLOR_INDEX8_EXT" ); break;
02344 # endif
02345 # ifdef GL_COLOR_INDEX12_EXT
02346 case GL_COLOR_INDEX12_EXT: s << string( "GL_COLOR_INDEX12_EXT" ); break;
02347 # endif
02348 # ifdef GL_COLOR_INDEX16_EXT
02349 case GL_COLOR_INDEX16_EXT: s << string( "GL_COLOR_INDEX16_EXT" ); break;
02350 # endif
02351 # ifdef GL_UNSIGNED_BYTE_3_3_2
02352 case GL_UNSIGNED_BYTE_3_3_2: s << string( "GL_UNSIGNED_BYTE_3_3_2" ); break;
02353 # endif
02354 # ifdef GL_UNSIGNED_SHORT_4_4_4_4
02355 case GL_UNSIGNED_SHORT_4_4_4_4: s << string( "GL_UNSIGNED_SHORT_4_4_4_4" ); break;
02356 # endif
02357 # ifdef GL_UNSIGNED_SHORT_5_5_5_1
02358 case GL_UNSIGNED_SHORT_5_5_5_1: s << string( "GL_UNSIGNED_SHORT_5_5_5_1" ); break;
02359 # endif
02360 # ifdef GL_UNSIGNED_INT_8_8_8_8
02361 case GL_UNSIGNED_INT_8_8_8_8: s << string( "GL_UNSIGNED_INT_8_8_8_8" ); break;
02362 # endif
02363 # ifdef GL_UNSIGNED_INT_10_10_10_2
02364 case GL_UNSIGNED_INT_10_10_10_2: s << string( "GL_UNSIGNED_INT_10_10_10_2" ); break;
02365 # endif
02366 # ifdef GL_RESCALE_NORMAL
02367 case GL_RESCALE_NORMAL: s << string( "GL_RESCALE_NORMAL" ); break;
02368 # endif
02369 # ifdef GL_TEXTURE_BINDING_3D
02370 case GL_TEXTURE_BINDING_3D: s << string( "GL_TEXTURE_BINDING_3D" ); break;
02371 # endif
02372 # ifdef GL_PACK_SKIP_IMAGES
02373 case GL_PACK_SKIP_IMAGES: s << string( "GL_PACK_SKIP_IMAGES" ); break;
02374 # endif
02375 # ifdef GL_PACK_IMAGE_HEIGHT
02376 case GL_PACK_IMAGE_HEIGHT: s << string( "GL_PACK_IMAGE_HEIGHT" ); break;
02377 # endif
02378 # ifdef GL_UNPACK_SKIP_IMAGES
02379 case GL_UNPACK_SKIP_IMAGES: s << string( "GL_UNPACK_SKIP_IMAGES" ); break;
02380 # endif
02381 # ifdef GL_UNPACK_IMAGE_HEIGHT
02382 case GL_UNPACK_IMAGE_HEIGHT: s << string( "GL_UNPACK_IMAGE_HEIGHT" ); break;
02383 # endif
02384 # ifdef GL_TEXTURE_3D
02385 case GL_TEXTURE_3D: s << string( "GL_TEXTURE_3D" ); break;
02386 # endif
02387 # ifdef GL_PROXY_TEXTURE_3D
02388 case GL_PROXY_TEXTURE_3D: s << string( "GL_PROXY_TEXTURE_3D" ); break;
02389 # endif
02390 # ifdef GL_TEXTURE_DEPTH
02391 case GL_TEXTURE_DEPTH: s << string( "GL_TEXTURE_DEPTH" ); break;
02392 # endif
02393 # ifdef GL_TEXTURE_WRAP_R
02394 case GL_TEXTURE_WRAP_R: s << string( "GL_TEXTURE_WRAP_R" ); break;
02395 # endif
02396 # ifdef GL_MAX_3D_TEXTURE_SIZE
02397 case GL_MAX_3D_TEXTURE_SIZE: s << string( "GL_MAX_3D_TEXTURE_SIZE" ); break;
02398 # endif
02399 # ifdef GL_BGR
02400 case GL_BGR: s << string( "GL_BGR" ); break;
02401 # endif
02402 # ifdef GL_BGRA
02403 case GL_BGRA: s << string( "GL_BGRA" ); break;
02404 # endif
02405 # ifdef GL_MAX_ELEMENTS_VERTICES
02406 case GL_MAX_ELEMENTS_VERTICES: s << string( "GL_MAX_ELEMENTS_VERTICES" ); break;
02407 # endif
02408 # ifdef GL_MAX_ELEMENTS_INDICES
02409 case GL_MAX_ELEMENTS_INDICES: s << string( "GL_MAX_ELEMENTS_INDICES" ); break;
02410 # endif
02411 # ifdef GL_CLAMP_TO_EDGE
02412 case GL_CLAMP_TO_EDGE: s << string( "GL_CLAMP_TO_EDGE" ); break;
02413 # endif
02414 # ifdef GL_TEXTURE_MIN_LOD
02415 case GL_TEXTURE_MIN_LOD: s << string( "GL_TEXTURE_MIN_LOD" ); break;
02416 # endif
02417 # ifdef GL_TEXTURE_MAX_LOD
02418 case GL_TEXTURE_MAX_LOD: s << string( "GL_TEXTURE_MAX_LOD" ); break;
02419 # endif
02420 # ifdef GL_TEXTURE_BASE_LEVEL
02421 case GL_TEXTURE_BASE_LEVEL: s << string( "GL_TEXTURE_BASE_LEVEL" ); break;
02422 # endif
02423 # ifdef GL_TEXTURE_MAX_LEVEL
02424 case GL_TEXTURE_MAX_LEVEL: s << string( "GL_TEXTURE_MAX_LEVEL" ); break;
02425 # endif
02426 # ifdef GL_LIGHT_MODEL_COLOR_CONTROL
02427 case GL_LIGHT_MODEL_COLOR_CONTROL: s << string( "GL_LIGHT_MODEL_COLOR_CONTROL" ); break;
02428 # endif
02429 # ifdef GL_SINGLE_COLOR
02430 case GL_SINGLE_COLOR: s << string( "GL_SINGLE_COLOR" ); break;
02431 # endif
02432 # ifdef GL_SEPARATE_SPECULAR_COLOR
02433 case GL_SEPARATE_SPECULAR_COLOR: s << string( "GL_SEPARATE_SPECULAR_COLOR" ); break;
02434 # endif
02435 # ifdef GL_UNSIGNED_BYTE_2_3_3_REV
02436 case GL_UNSIGNED_BYTE_2_3_3_REV: s << string( "GL_UNSIGNED_BYTE_2_3_3_REV" ); break;
02437 # endif
02438 # ifdef GL_UNSIGNED_SHORT_5_6_5
02439 case GL_UNSIGNED_SHORT_5_6_5: s << string( "GL_UNSIGNED_SHORT_5_6_5" ); break;
02440 # endif
02441 # ifdef GL_UNSIGNED_SHORT_5_6_5_REV
02442 case GL_UNSIGNED_SHORT_5_6_5_REV: s << string( "GL_UNSIGNED_SHORT_5_6_5_REV" ); break;
02443 # endif
02444 # ifdef GL_UNSIGNED_SHORT_4_4_4_4_REV
02445 case GL_UNSIGNED_SHORT_4_4_4_4_REV: s << string( "GL_UNSIGNED_SHORT_4_4_4_4_REV" ); break;
02446 # endif
02447 # ifdef GL_UNSIGNED_SHORT_1_5_5_5_REV
02448 case GL_UNSIGNED_SHORT_1_5_5_5_REV: s << string( "GL_UNSIGNED_SHORT_1_5_5_5_REV" ); break;
02449 # endif
02450 # ifdef GL_UNSIGNED_INT_8_8_8_8_REV
02451 case GL_UNSIGNED_INT_8_8_8_8_REV: s << string( "GL_UNSIGNED_INT_8_8_8_8_REV" ); break;
02452 # endif
02453 # ifdef GL_UNSIGNED_INT_2_10_10_10_REV
02454 case GL_UNSIGNED_INT_2_10_10_10_REV: s << string( "GL_UNSIGNED_INT_2_10_10_10_REV" ); break;
02455 # endif
02456 # ifdef GL_ALIASED_POINT_SIZE_RANGE
02457 case GL_ALIASED_POINT_SIZE_RANGE: s << string( "GL_ALIASED_POINT_SIZE_RANGE" ); break;
02458 # endif
02459 # ifdef GL_ALIASED_LINE_WIDTH_RANGE
02460 case GL_ALIASED_LINE_WIDTH_RANGE: s << string( "GL_ALIASED_LINE_WIDTH_RANGE" ); break;
02461 # endif
02462 # ifdef GL_MULTISAMPLE
02463 case GL_MULTISAMPLE: s << string( "GL_MULTISAMPLE" ); break;
02464 # endif
02465 # ifdef GL_SAMPLE_ALPHA_TO_COVERAGE
02466 case GL_SAMPLE_ALPHA_TO_COVERAGE: s << string( "GL_SAMPLE_ALPHA_TO_COVERAGE" ); break;
02467 # endif
02468 # ifdef GL_SAMPLE_ALPHA_TO_ONE
02469 case GL_SAMPLE_ALPHA_TO_ONE: s << string( "GL_SAMPLE_ALPHA_TO_ONE" ); break;
02470 # endif
02471 # ifdef GL_SAMPLE_COVERAGE
02472 case GL_SAMPLE_COVERAGE: s << string( "GL_SAMPLE_COVERAGE" ); break;
02473 # endif
02474 # ifdef GL_SAMPLE_BUFFERS
02475 case GL_SAMPLE_BUFFERS: s << string( "GL_SAMPLE_BUFFERS" ); break;
02476 # endif
02477 # ifdef GL_SAMPLES
02478 case GL_SAMPLES: s << string( "GL_SAMPLES" ); break;
02479 # endif
02480 # ifdef GL_SAMPLE_COVERAGE_VALUE
02481 case GL_SAMPLE_COVERAGE_VALUE: s << string( "GL_SAMPLE_COVERAGE_VALUE" ); break;
02482 # endif
02483 # ifdef GL_SAMPLE_COVERAGE_INVERT
02484 case GL_SAMPLE_COVERAGE_INVERT: s << string( "GL_SAMPLE_COVERAGE_INVERT" ); break;
02485 # endif
02486 # ifdef GL_CLAMP_TO_BORDER
02487 case GL_CLAMP_TO_BORDER: s << string( "GL_CLAMP_TO_BORDER" ); break;
02488 # endif
02489 # ifdef GL_TEXTURE0
02490 case GL_TEXTURE0: s << string( "GL_TEXTURE0" ); break;
02491 # endif
02492 # ifdef GL_TEXTURE1
02493 case GL_TEXTURE1: s << string( "GL_TEXTURE1" ); break;
02494 # endif
02495 # ifdef GL_TEXTURE2
02496 case GL_TEXTURE2: s << string( "GL_TEXTURE2" ); break;
02497 # endif
02498 # ifdef GL_TEXTURE3
02499 case GL_TEXTURE3: s << string( "GL_TEXTURE3" ); break;
02500 # endif
02501 # ifdef GL_TEXTURE4
02502 case GL_TEXTURE4: s << string( "GL_TEXTURE4" ); break;
02503 # endif
02504 # ifdef GL_TEXTURE5
02505 case GL_TEXTURE5: s << string( "GL_TEXTURE5" ); break;
02506 # endif
02507 # ifdef GL_TEXTURE6
02508 case GL_TEXTURE6: s << string( "GL_TEXTURE6" ); break;
02509 # endif
02510 # ifdef GL_TEXTURE7
02511 case GL_TEXTURE7: s << string( "GL_TEXTURE7" ); break;
02512 # endif
02513 # ifdef GL_TEXTURE8
02514 case GL_TEXTURE8: s << string( "GL_TEXTURE8" ); break;
02515 # endif
02516 # ifdef GL_TEXTURE9
02517 case GL_TEXTURE9: s << string( "GL_TEXTURE9" ); break;
02518 # endif
02519 # ifdef GL_TEXTURE10
02520 case GL_TEXTURE10: s << string( "GL_TEXTURE10" ); break;
02521 # endif
02522 # ifdef GL_TEXTURE11
02523 case GL_TEXTURE11: s << string( "GL_TEXTURE11" ); break;
02524 # endif
02525 # ifdef GL_TEXTURE12
02526 case GL_TEXTURE12: s << string( "GL_TEXTURE12" ); break;
02527 # endif
02528 # ifdef GL_TEXTURE13
02529 case GL_TEXTURE13: s << string( "GL_TEXTURE13" ); break;
02530 # endif
02531 # ifdef GL_TEXTURE14
02532 case GL_TEXTURE14: s << string( "GL_TEXTURE14" ); break;
02533 # endif
02534 # ifdef GL_TEXTURE15
02535 case GL_TEXTURE15: s << string( "GL_TEXTURE15" ); break;
02536 # endif
02537 # ifdef GL_TEXTURE16
02538 case GL_TEXTURE16: s << string( "GL_TEXTURE16" ); break;
02539 # endif
02540 # ifdef GL_TEXTURE17
02541 case GL_TEXTURE17: s << string( "GL_TEXTURE17" ); break;
02542 # endif
02543 # ifdef GL_TEXTURE18
02544 case GL_TEXTURE18: s << string( "GL_TEXTURE18" ); break;
02545 # endif
02546 # ifdef GL_TEXTURE19
02547 case GL_TEXTURE19: s << string( "GL_TEXTURE19" ); break;
02548 # endif
02549 # ifdef GL_TEXTURE20
02550 case GL_TEXTURE20: s << string( "GL_TEXTURE20" ); break;
02551 # endif
02552 # ifdef GL_TEXTURE21
02553 case GL_TEXTURE21: s << string( "GL_TEXTURE21" ); break;
02554 # endif
02555 # ifdef GL_TEXTURE22
02556 case GL_TEXTURE22: s << string( "GL_TEXTURE22" ); break;
02557 # endif
02558 # ifdef GL_TEXTURE23
02559 case GL_TEXTURE23: s << string( "GL_TEXTURE23" ); break;
02560 # endif
02561 # ifdef GL_TEXTURE24
02562 case GL_TEXTURE24: s << string( "GL_TEXTURE24" ); break;
02563 # endif
02564 # ifdef GL_TEXTURE25
02565 case GL_TEXTURE25: s << string( "GL_TEXTURE25" ); break;
02566 # endif
02567 # ifdef GL_TEXTURE26
02568 case GL_TEXTURE26: s << string( "GL_TEXTURE26" ); break;
02569 # endif
02570 # ifdef GL_TEXTURE27
02571 case GL_TEXTURE27: s << string( "GL_TEXTURE27" ); break;
02572 # endif
02573 # ifdef GL_TEXTURE28
02574 case GL_TEXTURE28: s << string( "GL_TEXTURE28" ); break;
02575 # endif
02576 # ifdef GL_TEXTURE29
02577 case GL_TEXTURE29: s << string( "GL_TEXTURE29" ); break;
02578 # endif
02579 # ifdef GL_TEXTURE30
02580 case GL_TEXTURE30: s << string( "GL_TEXTURE30" ); break;
02581 # endif
02582 # ifdef GL_TEXTURE31
02583 case GL_TEXTURE31: s << string( "GL_TEXTURE31" ); break;
02584 # endif
02585 # ifdef GL_ACTIVE_TEXTURE
02586 case GL_ACTIVE_TEXTURE: s << string( "GL_ACTIVE_TEXTURE" ); break;
02587 # endif
02588 # ifdef GL_CLIENT_ACTIVE_TEXTURE
02589 case GL_CLIENT_ACTIVE_TEXTURE: s << string( "GL_CLIENT_ACTIVE_TEXTURE" ); break;
02590 # endif
02591 # ifdef GL_MAX_TEXTURE_UNITS
02592 case GL_MAX_TEXTURE_UNITS: s << string( "GL_MAX_TEXTURE_UNITS" ); break;
02593 # endif
02594 # ifdef GL_TRANSPOSE_MODELVIEW_MATRIX
02595 case GL_TRANSPOSE_MODELVIEW_MATRIX: s << string( "GL_TRANSPOSE_MODELVIEW_MATRIX" ); break;
02596 # endif
02597 # ifdef GL_TRANSPOSE_PROJECTION_MATRIX
02598 case GL_TRANSPOSE_PROJECTION_MATRIX: s << string( "GL_TRANSPOSE_PROJECTION_MATRIX" ); break;
02599 # endif
02600 # ifdef GL_TRANSPOSE_TEXTURE_MATRIX
02601 case GL_TRANSPOSE_TEXTURE_MATRIX: s << string( "GL_TRANSPOSE_TEXTURE_MATRIX" ); break;
02602 # endif
02603 # ifdef GL_TRANSPOSE_COLOR_MATRIX
02604 case GL_TRANSPOSE_COLOR_MATRIX: s << string( "GL_TRANSPOSE_COLOR_MATRIX" ); break;
02605 # endif
02606 # ifdef GL_SUBTRACT
02607 case GL_SUBTRACT: s << string( "GL_SUBTRACT" ); break;
02608 # endif
02609 # ifdef GL_COMPRESSED_ALPHA
02610 case GL_COMPRESSED_ALPHA: s << string( "GL_COMPRESSED_ALPHA" ); break;
02611 # endif
02612 # ifdef GL_COMPRESSED_LUMINANCE
02613 case GL_COMPRESSED_LUMINANCE: s << string( "GL_COMPRESSED_LUMINANCE" ); break;
02614 # endif
02615 # ifdef GL_COMPRESSED_LUMINANCE_ALPHA
02616 case GL_COMPRESSED_LUMINANCE_ALPHA: s << string( "GL_COMPRESSED_LUMINANCE_ALPHA" ); break;
02617 # endif
02618 # ifdef GL_COMPRESSED_INTENSITY
02619 case GL_COMPRESSED_INTENSITY: s << string( "GL_COMPRESSED_INTENSITY" ); break;
02620 # endif
02621 # ifdef GL_COMPRESSED_RGB
02622 case GL_COMPRESSED_RGB: s << string( "GL_COMPRESSED_RGB" ); break;
02623 # endif
02624 # ifdef GL_COMPRESSED_RGBA
02625 case GL_COMPRESSED_RGBA: s << string( "GL_COMPRESSED_RGBA" ); break;
02626 # endif
02627 # ifdef GL_TEXTURE_COMPRESSION_HINT
02628 case GL_TEXTURE_COMPRESSION_HINT: s << string( "GL_TEXTURE_COMPRESSION_HINT" ); break;
02629 # endif
02630 # ifdef GL_NORMAL_MAP
02631 case GL_NORMAL_MAP: s << string( "GL_NORMAL_MAP" ); break;
02632 # endif
02633 # ifdef GL_REFLECTION_MAP
02634 case GL_REFLECTION_MAP: s << string( "GL_REFLECTION_MAP" ); break;
02635 # endif
02636 # ifdef GL_TEXTURE_CUBE_MAP
02637 case GL_TEXTURE_CUBE_MAP: s << string( "GL_TEXTURE_CUBE_MAP" ); break;
02638 # endif
02639 # ifdef GL_TEXTURE_BINDING_CUBE_MAP
02640 case GL_TEXTURE_BINDING_CUBE_MAP: s << string( "GL_TEXTURE_BINDING_CUBE_MAP" ); break;
02641 # endif
02642 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X
02643 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: s << string( "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ); break;
02644 # endif
02645 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
02646 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: s << string( "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ); break;
02647 # endif
02648 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
02649 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: s << string( "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ); break;
02650 # endif
02651 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
02652 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: s << string( "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ); break;
02653 # endif
02654 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
02655 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: s << string( "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ); break;
02656 # endif
02657 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
02658 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: s << string( "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ); break;
02659 # endif
02660 # ifdef GL_PROXY_TEXTURE_CUBE_MAP
02661 case GL_PROXY_TEXTURE_CUBE_MAP: s << string( "GL_PROXY_TEXTURE_CUBE_MAP" ); break;
02662 # endif
02663 # ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
02664 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: s << string( "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ); break;
02665 # endif
02666 # ifdef GL_COMBINE
02667 case GL_COMBINE: s << string( "GL_COMBINE" ); break;
02668 # endif
02669 # ifdef GL_COMBINE_RGB
02670 case GL_COMBINE_RGB: s << string( "GL_COMBINE_RGB" ); break;
02671 # endif
02672 # ifdef GL_COMBINE_ALPHA
02673 case GL_COMBINE_ALPHA: s << string( "GL_COMBINE_ALPHA" ); break;
02674 # endif
02675 # ifdef GL_RGB_SCALE
02676 case GL_RGB_SCALE: s << string( "GL_RGB_SCALE" ); break;
02677 # endif
02678 # ifdef GL_ADD_SIGNED
02679 case GL_ADD_SIGNED: s << string( "GL_ADD_SIGNED" ); break;
02680 # endif
02681 # ifdef GL_INTERPOLATE
02682 case GL_INTERPOLATE: s << string( "GL_INTERPOLATE" ); break;
02683 # endif
02684 # ifdef GL_CONSTANT
02685 case GL_CONSTANT: s << string( "GL_CONSTANT" ); break;
02686 # endif
02687 # ifdef GL_PRIMARY_COLOR
02688 case GL_PRIMARY_COLOR: s << string( "GL_PRIMARY_COLOR" ); break;
02689 # endif
02690 # ifdef GL_PREVIOUS
02691 case GL_PREVIOUS: s << string( "GL_PREVIOUS" ); break;
02692 # endif
02693 # ifdef GL_SOURCE0_RGB
02694 case GL_SOURCE0_RGB: s << string( "GL_SOURCE0_RGB" ); break;
02695 # endif
02696 # ifdef GL_SOURCE1_RGB
02697 case GL_SOURCE1_RGB: s << string( "GL_SOURCE1_RGB" ); break;
02698 # endif
02699 # ifdef GL_SOURCE2_RGB
02700 case GL_SOURCE2_RGB: s << string( "GL_SOURCE2_RGB" ); break;
02701 # endif
02702 # ifdef GL_SOURCE0_ALPHA
02703 case GL_SOURCE0_ALPHA: s << string( "GL_SOURCE0_ALPHA" ); break;
02704 # endif
02705 # ifdef GL_SOURCE1_ALPHA
02706 case GL_SOURCE1_ALPHA: s << string( "GL_SOURCE1_ALPHA" ); break;
02707 # endif
02708 # ifdef GL_SOURCE2_ALPHA
02709 case GL_SOURCE2_ALPHA: s << string( "GL_SOURCE2_ALPHA" ); break;
02710 # endif
02711 # ifdef GL_OPERAND0_RGB
02712 case GL_OPERAND0_RGB: s << string( "GL_OPERAND0_RGB" ); break;
02713 # endif
02714 # ifdef GL_OPERAND1_RGB
02715 case GL_OPERAND1_RGB: s << string( "GL_OPERAND1_RGB" ); break;
02716 # endif
02717 # ifdef GL_OPERAND2_RGB
02718 case GL_OPERAND2_RGB: s << string( "GL_OPERAND2_RGB" ); break;
02719 # endif
02720 # ifdef GL_OPERAND0_ALPHA
02721 case GL_OPERAND0_ALPHA: s << string( "GL_OPERAND0_ALPHA" ); break;
02722 # endif
02723 # ifdef GL_OPERAND1_ALPHA
02724 case GL_OPERAND1_ALPHA: s << string( "GL_OPERAND1_ALPHA" ); break;
02725 # endif
02726 # ifdef GL_OPERAND2_ALPHA
02727 case GL_OPERAND2_ALPHA: s << string( "GL_OPERAND2_ALPHA" ); break;
02728 # endif
02729 # ifdef GL_TEXTURE_COMPRESSED_IMAGE_SIZE
02730 case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: s << string( "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" ); break;
02731 # endif
02732 # ifdef GL_TEXTURE_COMPRESSED
02733 case GL_TEXTURE_COMPRESSED: s << string( "GL_TEXTURE_COMPRESSED" ); break;
02734 # endif
02735 # ifdef GL_NUM_COMPRESSED_TEXTURE_FORMATS
02736 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: s << string( "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ); break;
02737 # endif
02738 # ifdef GL_COMPRESSED_TEXTURE_FORMATS
02739 case GL_COMPRESSED_TEXTURE_FORMATS: s << string( "GL_COMPRESSED_TEXTURE_FORMATS" ); break;
02740 # endif
02741 # ifdef GL_DOT3_RGB
02742 case GL_DOT3_RGB: s << string( "GL_DOT3_RGB" ); break;
02743 # endif
02744 # ifdef GL_DOT3_RGBA
02745 case GL_DOT3_RGBA: s << string( "GL_DOT3_RGBA" ); break;
02746 # endif
02747 # ifdef GL_MULTISAMPLE_BIT
02748 case GL_MULTISAMPLE_BIT: s << string( "GL_MULTISAMPLE_BIT" ); break;
02749 # endif
02750 # ifdef GL_BLEND_DST_RGB
02751 case GL_BLEND_DST_RGB: s << string( "GL_BLEND_DST_RGB" ); break;
02752 # endif
02753 # ifdef GL_BLEND_SRC_RGB
02754 case GL_BLEND_SRC_RGB: s << string( "GL_BLEND_SRC_RGB" ); break;
02755 # endif
02756 # ifdef GL_BLEND_DST_ALPHA
02757 case GL_BLEND_DST_ALPHA: s << string( "GL_BLEND_DST_ALPHA" ); break;
02758 # endif
02759 # ifdef GL_BLEND_SRC_ALPHA
02760 case GL_BLEND_SRC_ALPHA: s << string( "GL_BLEND_SRC_ALPHA" ); break;
02761 # endif
02762 # ifdef GL_POINT_SIZE_MIN
02763 case GL_POINT_SIZE_MIN: s << string( "GL_POINT_SIZE_MIN" ); break;
02764 # endif
02765 # ifdef GL_POINT_SIZE_MAX
02766 case GL_POINT_SIZE_MAX: s << string( "GL_POINT_SIZE_MAX" ); break;
02767 # endif
02768 # ifdef GL_POINT_FADE_THRESHOLD_SIZE
02769 case GL_POINT_FADE_THRESHOLD_SIZE: s << string( "GL_POINT_FADE_THRESHOLD_SIZE" ); break;
02770 # endif
02771 # ifdef GL_POINT_DISTANCE_ATTENUATION
02772 case GL_POINT_DISTANCE_ATTENUATION: s << string( "GL_POINT_DISTANCE_ATTENUATION" ); break;
02773 # endif
02774 # ifdef GL_GENERATE_MIPMAP
02775 case GL_GENERATE_MIPMAP: s << string( "GL_GENERATE_MIPMAP" ); break;
02776 # endif
02777 # ifdef GL_GENERATE_MIPMAP_HINT
02778 case GL_GENERATE_MIPMAP_HINT: s << string( "GL_GENERATE_MIPMAP_HINT" ); break;
02779 # endif
02780 # ifdef GL_DEPTH_COMPONENT16
02781 case GL_DEPTH_COMPONENT16: s << string( "GL_DEPTH_COMPONENT16" ); break;
02782 # endif
02783 # ifdef GL_DEPTH_COMPONENT24
02784 case GL_DEPTH_COMPONENT24: s << string( "GL_DEPTH_COMPONENT24" ); break;
02785 # endif
02786 # ifdef GL_DEPTH_COMPONENT32
02787 case GL_DEPTH_COMPONENT32: s << string( "GL_DEPTH_COMPONENT32" ); break;
02788 # endif
02789 # ifdef GL_MIRRORED_REPEAT
02790 case GL_MIRRORED_REPEAT: s << string( "GL_MIRRORED_REPEAT" ); break;
02791 # endif
02792 # ifdef GL_FOG_COORDINATE_SOURCE
02793 case GL_FOG_COORDINATE_SOURCE: s << string( "GL_FOG_COORDINATE_SOURCE" ); break;
02794 # endif
02795 # ifdef GL_FOG_COORDINATE
02796 case GL_FOG_COORDINATE: s << string( "GL_FOG_COORDINATE" ); break;
02797 # endif
02798 # ifdef GL_FRAGMENT_DEPTH
02799 case GL_FRAGMENT_DEPTH: s << string( "GL_FRAGMENT_DEPTH" ); break;
02800 # endif
02801 # ifdef GL_CURRENT_FOG_COORDINATE
02802 case GL_CURRENT_FOG_COORDINATE: s << string( "GL_CURRENT_FOG_COORDINATE" ); break;
02803 # endif
02804 # ifdef GL_FOG_COORDINATE_ARRAY_TYPE
02805 case GL_FOG_COORDINATE_ARRAY_TYPE: s << string( "GL_FOG_COORDINATE_ARRAY_TYPE" ); break;
02806 # endif
02807 # ifdef GL_FOG_COORDINATE_ARRAY_STRIDE
02808 case GL_FOG_COORDINATE_ARRAY_STRIDE: s << string( "GL_FOG_COORDINATE_ARRAY_STRIDE" ); break;
02809 # endif
02810 # ifdef GL_FOG_COORDINATE_ARRAY_POINTER
02811 case GL_FOG_COORDINATE_ARRAY_POINTER: s << string( "GL_FOG_COORDINATE_ARRAY_POINTER" ); break;
02812 # endif
02813 # ifdef GL_FOG_COORDINATE_ARRAY
02814 case GL_FOG_COORDINATE_ARRAY: s << string( "GL_FOG_COORDINATE_ARRAY" ); break;
02815 # endif
02816 # ifdef GL_COLOR_SUM
02817 case GL_COLOR_SUM: s << string( "GL_COLOR_SUM" ); break;
02818 # endif
02819 # ifdef GL_CURRENT_SECONDARY_COLOR
02820 case GL_CURRENT_SECONDARY_COLOR: s << string( "GL_CURRENT_SECONDARY_COLOR" ); break;
02821 # endif
02822 # ifdef GL_SECONDARY_COLOR_ARRAY_SIZE
02823 case GL_SECONDARY_COLOR_ARRAY_SIZE: s << string( "GL_SECONDARY_COLOR_ARRAY_SIZE" ); break;
02824 # endif
02825 # ifdef GL_SECONDARY_COLOR_ARRAY_TYPE
02826 case GL_SECONDARY_COLOR_ARRAY_TYPE: s << string( "GL_SECONDARY_COLOR_ARRAY_TYPE" ); break;
02827 # endif
02828 # ifdef GL_SECONDARY_COLOR_ARRAY_STRIDE
02829 case GL_SECONDARY_COLOR_ARRAY_STRIDE: s << string( "GL_SECONDARY_COLOR_ARRAY_STRIDE" ); break;
02830 # endif
02831 # ifdef GL_SECONDARY_COLOR_ARRAY_POINTER
02832 case GL_SECONDARY_COLOR_ARRAY_POINTER: s << string( "GL_SECONDARY_COLOR_ARRAY_POINTER" ); break;
02833 # endif
02834 # ifdef GL_SECONDARY_COLOR_ARRAY
02835 case GL_SECONDARY_COLOR_ARRAY: s << string( "GL_SECONDARY_COLOR_ARRAY" ); break;
02836 # endif
02837 # ifdef GL_MAX_TEXTURE_LOD_BIAS
02838 case GL_MAX_TEXTURE_LOD_BIAS: s << string( "GL_MAX_TEXTURE_LOD_BIAS" ); break;
02839 # endif
02840 # ifdef GL_TEXTURE_FILTER_CONTROL
02841 case GL_TEXTURE_FILTER_CONTROL: s << string( "GL_TEXTURE_FILTER_CONTROL" ); break;
02842 # endif
02843 # ifdef GL_TEXTURE_LOD_BIAS
02844 case GL_TEXTURE_LOD_BIAS: s << string( "GL_TEXTURE_LOD_BIAS" ); break;
02845 # endif
02846 # ifdef GL_INCR_WRAP
02847 case GL_INCR_WRAP: s << string( "GL_INCR_WRAP" ); break;
02848 # endif
02849 # ifdef GL_DECR_WRAP
02850 case GL_DECR_WRAP: s << string( "GL_DECR_WRAP" ); break;
02851 # endif
02852 # ifdef GL_TEXTURE_DEPTH_SIZE
02853 case GL_TEXTURE_DEPTH_SIZE: s << string( "GL_TEXTURE_DEPTH_SIZE" ); break;
02854 # endif
02855 # ifdef GL_DEPTH_TEXTURE_MODE
02856 case GL_DEPTH_TEXTURE_MODE: s << string( "GL_DEPTH_TEXTURE_MODE" ); break;
02857 # endif
02858 # ifdef GL_TEXTURE_COMPARE_MODE
02859 case GL_TEXTURE_COMPARE_MODE: s << string( "GL_TEXTURE_COMPARE_MODE" ); break;
02860 # endif
02861 # ifdef GL_TEXTURE_COMPARE_FUNC
02862 case GL_TEXTURE_COMPARE_FUNC: s << string( "GL_TEXTURE_COMPARE_FUNC" ); break;
02863 # endif
02864 # ifdef GL_COMPARE_R_TO_TEXTURE
02865 case GL_COMPARE_R_TO_TEXTURE: s << string( "GL_COMPARE_R_TO_TEXTURE" ); break;
02866 # endif
02867 # ifdef GL_BUFFER_SIZE
02868 case GL_BUFFER_SIZE: s << string( "GL_BUFFER_SIZE" ); break;
02869 # endif
02870 # ifdef GL_BUFFER_USAGE
02871 case GL_BUFFER_USAGE: s << string( "GL_BUFFER_USAGE" ); break;
02872 # endif
02873 # ifdef GL_QUERY_COUNTER_BITS
02874 case GL_QUERY_COUNTER_BITS: s << string( "GL_QUERY_COUNTER_BITS" ); break;
02875 # endif
02876 # ifdef GL_CURRENT_QUERY
02877 case GL_CURRENT_QUERY: s << string( "GL_CURRENT_QUERY" ); break;
02878 # endif
02879 # ifdef GL_QUERY_RESULT
02880 case GL_QUERY_RESULT: s << string( "GL_QUERY_RESULT" ); break;
02881 # endif
02882 # ifdef GL_QUERY_RESULT_AVAILABLE
02883 case GL_QUERY_RESULT_AVAILABLE: s << string( "GL_QUERY_RESULT_AVAILABLE" ); break;
02884 # endif
02885 # ifdef GL_ARRAY_BUFFER
02886 case GL_ARRAY_BUFFER: s << string( "GL_ARRAY_BUFFER" ); break;
02887 # endif
02888 # ifdef GL_ELEMENT_ARRAY_BUFFER
02889 case GL_ELEMENT_ARRAY_BUFFER: s << string( "GL_ELEMENT_ARRAY_BUFFER" ); break;
02890 # endif
02891 # ifdef GL_ARRAY_BUFFER_BINDING
02892 case GL_ARRAY_BUFFER_BINDING: s << string( "GL_ARRAY_BUFFER_BINDING" ); break;
02893 # endif
02894 # ifdef GL_ELEMENT_ARRAY_BUFFER_BINDING
02895 case GL_ELEMENT_ARRAY_BUFFER_BINDING: s << string( "GL_ELEMENT_ARRAY_BUFFER_BINDING" ); break;
02896 # endif
02897 # ifdef GL_VERTEX_ARRAY_BUFFER_BINDING
02898 case GL_VERTEX_ARRAY_BUFFER_BINDING: s << string( "GL_VERTEX_ARRAY_BUFFER_BINDING" ); break;
02899 # endif
02900 # ifdef GL_NORMAL_ARRAY_BUFFER_BINDING
02901 case GL_NORMAL_ARRAY_BUFFER_BINDING: s << string( "GL_NORMAL_ARRAY_BUFFER_BINDING" ); break;
02902 # endif
02903 # ifdef GL_COLOR_ARRAY_BUFFER_BINDING
02904 case GL_COLOR_ARRAY_BUFFER_BINDING: s << string( "GL_COLOR_ARRAY_BUFFER_BINDING" ); break;
02905 # endif
02906 # ifdef GL_INDEX_ARRAY_BUFFER_BINDING
02907 case GL_INDEX_ARRAY_BUFFER_BINDING: s << string( "GL_INDEX_ARRAY_BUFFER_BINDING" ); break;
02908 # endif
02909 # ifdef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
02910 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: s << string( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" ); break;
02911 # endif
02912 # ifdef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
02913 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING: s << string( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" ); break;
02914 # endif
02915 # ifdef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
02916 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: s << string( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" ); break;
02917 # endif
02918 # ifdef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
02919 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING: s << string( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" ); break;
02920 # endif
02921 # ifdef GL_WEIGHT_ARRAY_BUFFER_BINDING
02922 case GL_WEIGHT_ARRAY_BUFFER_BINDING: s << string( "GL_WEIGHT_ARRAY_BUFFER_BINDING" ); break;
02923 # endif
02924 # ifdef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
02925 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: s << string( "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ); break;
02926 # endif
02927 # ifdef GL_READ_ONLY
02928 case GL_READ_ONLY: s << string( "GL_READ_ONLY" ); break;
02929 # endif
02930 # ifdef GL_WRITE_ONLY
02931 case GL_WRITE_ONLY: s << string( "GL_WRITE_ONLY" ); break;
02932 # endif
02933 # ifdef GL_READ_WRITE
02934 case GL_READ_WRITE: s << string( "GL_READ_WRITE" ); break;
02935 # endif
02936 # ifdef GL_BUFFER_ACCESS
02937 case GL_BUFFER_ACCESS: s << string( "GL_BUFFER_ACCESS" ); break;
02938 # endif
02939 # ifdef GL_BUFFER_MAPPED
02940 case GL_BUFFER_MAPPED: s << string( "GL_BUFFER_MAPPED" ); break;
02941 # endif
02942 # ifdef GL_BUFFER_MAP_POINTER
02943 case GL_BUFFER_MAP_POINTER: s << string( "GL_BUFFER_MAP_POINTER" ); break;
02944 # endif
02945 # ifdef GL_STREAM_DRAW
02946 case GL_STREAM_DRAW: s << string( "GL_STREAM_DRAW" ); break;
02947 # endif
02948 # ifdef GL_STREAM_READ
02949 case GL_STREAM_READ: s << string( "GL_STREAM_READ" ); break;
02950 # endif
02951 # ifdef GL_STREAM_COPY
02952 case GL_STREAM_COPY: s << string( "GL_STREAM_COPY" ); break;
02953 # endif
02954 # ifdef GL_STATIC_DRAW
02955 case GL_STATIC_DRAW: s << string( "GL_STATIC_DRAW" ); break;
02956 # endif
02957 # ifdef GL_STATIC_READ
02958 case GL_STATIC_READ: s << string( "GL_STATIC_READ" ); break;
02959 # endif
02960 # ifdef GL_STATIC_COPY
02961 case GL_STATIC_COPY: s << string( "GL_STATIC_COPY" ); break;
02962 # endif
02963 # ifdef GL_DYNAMIC_DRAW
02964 case GL_DYNAMIC_DRAW: s << string( "GL_DYNAMIC_DRAW" ); break;
02965 # endif
02966 # ifdef GL_DYNAMIC_READ
02967 case GL_DYNAMIC_READ: s << string( "GL_DYNAMIC_READ" ); break;
02968 # endif
02969 # ifdef GL_DYNAMIC_COPY
02970 case GL_DYNAMIC_COPY: s << string( "GL_DYNAMIC_COPY" ); break;
02971 # endif
02972 # ifdef GL_SAMPLES_PASSED
02973 case GL_SAMPLES_PASSED: s << string( "GL_SAMPLES_PASSED" ); break;
02974 # endif
02975 # ifdef GL_VERTEX_ATTRIB_ARRAY_ENABLED
02976 case GL_VERTEX_ATTRIB_ARRAY_ENABLED: s << string( "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ); break;
02977 # endif
02978 # ifdef GL_VERTEX_ATTRIB_ARRAY_SIZE
02979 case GL_VERTEX_ATTRIB_ARRAY_SIZE: s << string( "GL_VERTEX_ATTRIB_ARRAY_SIZE" ); break;
02980 # endif
02981 # ifdef GL_VERTEX_ATTRIB_ARRAY_STRIDE
02982 case GL_VERTEX_ATTRIB_ARRAY_STRIDE: s << string( "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ); break;
02983 # endif
02984 # ifdef GL_VERTEX_ATTRIB_ARRAY_TYPE
02985 case GL_VERTEX_ATTRIB_ARRAY_TYPE: s << string( "GL_VERTEX_ATTRIB_ARRAY_TYPE" ); break;
02986 # endif
02987 # ifdef GL_CURRENT_VERTEX_ATTRIB
02988 case GL_CURRENT_VERTEX_ATTRIB: s << string( "GL_CURRENT_VERTEX_ATTRIB" ); break;
02989 # endif
02990 # ifdef GL_VERTEX_PROGRAM_POINT_SIZE
02991 case GL_VERTEX_PROGRAM_POINT_SIZE: s << string( "GL_VERTEX_PROGRAM_POINT_SIZE" ); break;
02992 # endif
02993 # ifdef GL_VERTEX_PROGRAM_TWO_SIDE
02994 case GL_VERTEX_PROGRAM_TWO_SIDE: s << string( "GL_VERTEX_PROGRAM_TWO_SIDE" ); break;
02995 # endif
02996 # ifdef GL_VERTEX_ATTRIB_ARRAY_POINTER
02997 case GL_VERTEX_ATTRIB_ARRAY_POINTER: s << string( "GL_VERTEX_ATTRIB_ARRAY_POINTER" ); break;
02998 # endif
02999 # ifdef GL_STENCIL_BACK_FUNC
03000 case GL_STENCIL_BACK_FUNC: s << string( "GL_STENCIL_BACK_FUNC" ); break;
03001 # endif
03002 # ifdef GL_STENCIL_BACK_FAIL
03003 case GL_STENCIL_BACK_FAIL: s << string( "GL_STENCIL_BACK_FAIL" ); break;
03004 # endif
03005 # ifdef GL_STENCIL_BACK_PASS_DEPTH_FAIL
03006 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: s << string( "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ); break;
03007 # endif
03008 # ifdef GL_STENCIL_BACK_PASS_DEPTH_PASS
03009 case GL_STENCIL_BACK_PASS_DEPTH_PASS: s << string( "GL_STENCIL_BACK_PASS_DEPTH_PASS" ); break;
03010 # endif
03011 # ifdef GL_MAX_DRAW_BUFFERS
03012 case GL_MAX_DRAW_BUFFERS: s << string( "GL_MAX_DRAW_BUFFERS" ); break;
03013 # endif
03014 # ifdef GL_DRAW_BUFFER0
03015 case GL_DRAW_BUFFER0: s << string( "GL_DRAW_BUFFER0" ); break;
03016 # endif
03017 # ifdef GL_DRAW_BUFFER1
03018 case GL_DRAW_BUFFER1: s << string( "GL_DRAW_BUFFER1" ); break;
03019 # endif
03020 # ifdef GL_DRAW_BUFFER2
03021 case GL_DRAW_BUFFER2: s << string( "GL_DRAW_BUFFER2" ); break;
03022 # endif
03023 # ifdef GL_DRAW_BUFFER3
03024 case GL_DRAW_BUFFER3: s << string( "GL_DRAW_BUFFER3" ); break;
03025 # endif
03026 # ifdef GL_DRAW_BUFFER4
03027 case GL_DRAW_BUFFER4: s << string( "GL_DRAW_BUFFER4" ); break;
03028 # endif
03029 # ifdef GL_DRAW_BUFFER5
03030 case GL_DRAW_BUFFER5: s << string( "GL_DRAW_BUFFER5" ); break;
03031 # endif
03032 # ifdef GL_DRAW_BUFFER6
03033 case GL_DRAW_BUFFER6: s << string( "GL_DRAW_BUFFER6" ); break;
03034 # endif
03035 # ifdef GL_DRAW_BUFFER7
03036 case GL_DRAW_BUFFER7: s << string( "GL_DRAW_BUFFER7" ); break;
03037 # endif
03038 # ifdef GL_DRAW_BUFFER8
03039 case GL_DRAW_BUFFER8: s << string( "GL_DRAW_BUFFER8" ); break;
03040 # endif
03041 # ifdef GL_DRAW_BUFFER9
03042 case GL_DRAW_BUFFER9: s << string( "GL_DRAW_BUFFER9" ); break;
03043 # endif
03044 # ifdef GL_DRAW_BUFFER10
03045 case GL_DRAW_BUFFER10: s << string( "GL_DRAW_BUFFER10" ); break;
03046 # endif
03047 # ifdef GL_DRAW_BUFFER11
03048 case GL_DRAW_BUFFER11: s << string( "GL_DRAW_BUFFER11" ); break;
03049 # endif
03050 # ifdef GL_DRAW_BUFFER12
03051 case GL_DRAW_BUFFER12: s << string( "GL_DRAW_BUFFER12" ); break;
03052 # endif
03053 # ifdef GL_DRAW_BUFFER13
03054 case GL_DRAW_BUFFER13: s << string( "GL_DRAW_BUFFER13" ); break;
03055 # endif
03056 # ifdef GL_DRAW_BUFFER14
03057 case GL_DRAW_BUFFER14: s << string( "GL_DRAW_BUFFER14" ); break;
03058 # endif
03059 # ifdef GL_DRAW_BUFFER15
03060 case GL_DRAW_BUFFER15: s << string( "GL_DRAW_BUFFER15" ); break;
03061 # endif
03062 # ifdef GL_BLEND_EQUATION_ALPHA
03063 case GL_BLEND_EQUATION_ALPHA: s << string( "GL_BLEND_EQUATION_ALPHA" ); break;
03064 # endif
03065 # ifdef GL_POINT_SPRITE
03066 case GL_POINT_SPRITE: s << string( "GL_POINT_SPRITE" ); break;
03067 # endif
03068 # ifdef GL_COORD_REPLACE
03069 case GL_COORD_REPLACE: s << string( "GL_COORD_REPLACE" ); break;
03070 # endif
03071 # ifdef GL_MAX_VERTEX_ATTRIBS
03072 case GL_MAX_VERTEX_ATTRIBS: s << string( "GL_MAX_VERTEX_ATTRIBS" ); break;
03073 # endif
03074 # ifdef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
03075 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: s << string( "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ); break;
03076 # endif
03077 # ifdef GL_MAX_TEXTURE_COORDS
03078 case GL_MAX_TEXTURE_COORDS: s << string( "GL_MAX_TEXTURE_COORDS" ); break;
03079 # endif
03080 # ifdef GL_MAX_TEXTURE_IMAGE_UNITS
03081 case GL_MAX_TEXTURE_IMAGE_UNITS: s << string( "GL_MAX_TEXTURE_IMAGE_UNITS" ); break;
03082 # endif
03083 # ifdef GL_FRAGMENT_SHADER
03084 case GL_FRAGMENT_SHADER: s << string( "GL_FRAGMENT_SHADER" ); break;
03085 # endif
03086 # ifdef GL_VERTEX_SHADER
03087 case GL_VERTEX_SHADER: s << string( "GL_VERTEX_SHADER" ); break;
03088 # endif
03089 # ifdef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
03090 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: s << string( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ); break;
03091 # endif
03092 # ifdef GL_MAX_VERTEX_UNIFORM_COMPONENTS
03093 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: s << string( "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ); break;
03094 # endif
03095 # ifdef GL_MAX_VARYING_FLOATS
03096 case GL_MAX_VARYING_FLOATS: s << string( "GL_MAX_VARYING_FLOATS" ); break;
03097 # endif
03098 # ifdef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
03099 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: s << string( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ); break;
03100 # endif
03101 # ifdef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
03102 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: s << string( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ); break;
03103 # endif
03104 # ifdef GL_SHADER_TYPE
03105 case GL_SHADER_TYPE: s << string( "GL_SHADER_TYPE" ); break;
03106 # endif
03107 # ifdef GL_FLOAT_VEC2
03108 case GL_FLOAT_VEC2: s << string( "GL_FLOAT_VEC2" ); break;
03109 # endif
03110 # ifdef GL_FLOAT_VEC3
03111 case GL_FLOAT_VEC3: s << string( "GL_FLOAT_VEC3" ); break;
03112 # endif
03113 # ifdef GL_FLOAT_VEC4
03114 case GL_FLOAT_VEC4: s << string( "GL_FLOAT_VEC4" ); break;
03115 # endif
03116 # ifdef GL_INT_VEC2
03117 case GL_INT_VEC2: s << string( "GL_INT_VEC2" ); break;
03118 # endif
03119 # ifdef GL_INT_VEC3
03120 case GL_INT_VEC3: s << string( "GL_INT_VEC3" ); break;
03121 # endif
03122 # ifdef GL_INT_VEC4
03123 case GL_INT_VEC4: s << string( "GL_INT_VEC4" ); break;
03124 # endif
03125 # ifdef GL_BOOL
03126 case GL_BOOL: s << string( "GL_BOOL" ); break;
03127 # endif
03128 # ifdef GL_BOOL_VEC2
03129 case GL_BOOL_VEC2: s << string( "GL_BOOL_VEC2" ); break;
03130 # endif
03131 # ifdef GL_BOOL_VEC3
03132 case GL_BOOL_VEC3: s << string( "GL_BOOL_VEC3" ); break;
03133 # endif
03134 # ifdef GL_BOOL_VEC4
03135 case GL_BOOL_VEC4: s << string( "GL_BOOL_VEC4" ); break;
03136 # endif
03137 # ifdef GL_FLOAT_MAT2
03138 case GL_FLOAT_MAT2: s << string( "GL_FLOAT_MAT2" ); break;
03139 # endif
03140 # ifdef GL_FLOAT_MAT3
03141 case GL_FLOAT_MAT3: s << string( "GL_FLOAT_MAT3" ); break;
03142 # endif
03143 # ifdef GL_FLOAT_MAT4
03144 case GL_FLOAT_MAT4: s << string( "GL_FLOAT_MAT4" ); break;
03145 # endif
03146 # ifdef GL_SAMPLER_1D
03147 case GL_SAMPLER_1D: s << string( "GL_SAMPLER_1D" ); break;
03148 # endif
03149 # ifdef GL_SAMPLER_2D
03150 case GL_SAMPLER_2D: s << string( "GL_SAMPLER_2D" ); break;
03151 # endif
03152 # ifdef GL_SAMPLER_3D
03153 case GL_SAMPLER_3D: s << string( "GL_SAMPLER_3D" ); break;
03154 # endif
03155 # ifdef GL_SAMPLER_CUBE
03156 case GL_SAMPLER_CUBE: s << string( "GL_SAMPLER_CUBE" ); break;
03157 # endif
03158 # ifdef GL_SAMPLER_1D_SHADOW
03159 case GL_SAMPLER_1D_SHADOW: s << string( "GL_SAMPLER_1D_SHADOW" ); break;
03160 # endif
03161 # ifdef GL_SAMPLER_2D_SHADOW
03162 case GL_SAMPLER_2D_SHADOW: s << string( "GL_SAMPLER_2D_SHADOW" ); break;
03163 # endif
03164 # ifdef GL_DELETE_STATUS
03165 case GL_DELETE_STATUS: s << string( "GL_DELETE_STATUS" ); break;
03166 # endif
03167 # ifdef GL_COMPILE_STATUS
03168 case GL_COMPILE_STATUS: s << string( "GL_COMPILE_STATUS" ); break;
03169 # endif
03170 # ifdef GL_LINK_STATUS
03171 case GL_LINK_STATUS: s << string( "GL_LINK_STATUS" ); break;
03172 # endif
03173 # ifdef GL_VALIDATE_STATUS
03174 case GL_VALIDATE_STATUS: s << string( "GL_VALIDATE_STATUS" ); break;
03175 # endif
03176 # ifdef GL_INFO_LOG_LENGTH
03177 case GL_INFO_LOG_LENGTH: s << string( "GL_INFO_LOG_LENGTH" ); break;
03178 # endif
03179 # ifdef GL_ATTACHED_SHADERS
03180 case GL_ATTACHED_SHADERS: s << string( "GL_ATTACHED_SHADERS" ); break;
03181 # endif
03182 # ifdef GL_ACTIVE_UNIFORMS
03183 case GL_ACTIVE_UNIFORMS: s << string( "GL_ACTIVE_UNIFORMS" ); break;
03184 # endif
03185 # ifdef GL_ACTIVE_UNIFORM_MAX_LENGTH
03186 case GL_ACTIVE_UNIFORM_MAX_LENGTH: s << string( "GL_ACTIVE_UNIFORM_MAX_LENGTH" ); break;
03187 # endif
03188 # ifdef GL_SHADER_SOURCE_LENGTH
03189 case GL_SHADER_SOURCE_LENGTH: s << string( "GL_SHADER_SOURCE_LENGTH" ); break;
03190 # endif
03191 # ifdef GL_ACTIVE_ATTRIBUTES
03192 case GL_ACTIVE_ATTRIBUTES: s << string( "GL_ACTIVE_ATTRIBUTES" ); break;
03193 # endif
03194 # ifdef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
03195 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: s << string( "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ); break;
03196 # endif
03197 # ifdef GL_FRAGMENT_SHADER_DERIVATIVE_HINT
03198 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: s << string( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ); break;
03199 # endif
03200 # ifdef GL_SHADING_LANGUAGE_VERSION
03201 case GL_SHADING_LANGUAGE_VERSION: s << string( "GL_SHADING_LANGUAGE_VERSION" ); break;
03202 # endif
03203 # ifdef GL_CURRENT_PROGRAM
03204 case GL_CURRENT_PROGRAM: s << string( "GL_CURRENT_PROGRAM" ); break;
03205 # endif
03206 # ifdef GL_POINT_SPRITE_COORD_ORIGIN
03207 case GL_POINT_SPRITE_COORD_ORIGIN: s << string( "GL_POINT_SPRITE_COORD_ORIGIN" ); break;
03208 # endif
03209 # ifdef GL_LOWER_LEFT
03210 case GL_LOWER_LEFT: s << string( "GL_LOWER_LEFT" ); break;
03211 # endif
03212 # ifdef GL_UPPER_LEFT
03213 case GL_UPPER_LEFT: s << string( "GL_UPPER_LEFT" ); break;
03214 # endif
03215 # ifdef GL_STENCIL_BACK_REF
03216 case GL_STENCIL_BACK_REF: s << string( "GL_STENCIL_BACK_REF" ); break;
03217 # endif
03218 # ifdef GL_STENCIL_BACK_VALUE_MASK
03219 case GL_STENCIL_BACK_VALUE_MASK: s << string( "GL_STENCIL_BACK_VALUE_MASK" ); break;
03220 # endif
03221 # ifdef GL_STENCIL_BACK_WRITEMASK
03222 case GL_STENCIL_BACK_WRITEMASK: s << string( "GL_STENCIL_BACK_WRITEMASK" ); break;
03223 # endif
03224 # ifdef GL_CURRENT_RASTER_SECONDARY_COLOR
03225 case GL_CURRENT_RASTER_SECONDARY_COLOR: s << string( "GL_CURRENT_RASTER_SECONDARY_COLOR" ); break;
03226 # endif
03227 # ifdef GL_PIXEL_PACK_BUFFER
03228 case GL_PIXEL_PACK_BUFFER: s << string( "GL_PIXEL_PACK_BUFFER" ); break;
03229 # endif
03230 # ifdef GL_PIXEL_UNPACK_BUFFER
03231 case GL_PIXEL_UNPACK_BUFFER: s << string( "GL_PIXEL_UNPACK_BUFFER" ); break;
03232 # endif
03233 # ifdef GL_PIXEL_PACK_BUFFER_BINDING
03234 case GL_PIXEL_PACK_BUFFER_BINDING: s << string( "GL_PIXEL_PACK_BUFFER_BINDING" ); break;
03235 # endif
03236 # ifdef GL_PIXEL_UNPACK_BUFFER_BINDING
03237 case GL_PIXEL_UNPACK_BUFFER_BINDING: s << string( "GL_PIXEL_UNPACK_BUFFER_BINDING" ); break;
03238 # endif
03239 # ifdef GL_FLOAT_MAT2x3
03240 case GL_FLOAT_MAT2x3: s << string( "GL_FLOAT_MAT2x3" ); break;
03241 # endif
03242 # ifdef GL_FLOAT_MAT2x4
03243 case GL_FLOAT_MAT2x4: s << string( "GL_FLOAT_MAT2x4" ); break;
03244 # endif
03245 # ifdef GL_FLOAT_MAT3x2
03246 case GL_FLOAT_MAT3x2: s << string( "GL_FLOAT_MAT3x2" ); break;
03247 # endif
03248 # ifdef GL_FLOAT_MAT3x4
03249 case GL_FLOAT_MAT3x4: s << string( "GL_FLOAT_MAT3x4" ); break;
03250 # endif
03251 # ifdef GL_FLOAT_MAT4x2
03252 case GL_FLOAT_MAT4x2: s << string( "GL_FLOAT_MAT4x2" ); break;
03253 # endif
03254 # ifdef GL_FLOAT_MAT4x3
03255 case GL_FLOAT_MAT4x3: s << string( "GL_FLOAT_MAT4x3" ); break;
03256 # endif
03257 # ifdef GL_SRGB
03258 case GL_SRGB: s << string( "GL_SRGB" ); break;
03259 # endif
03260 # ifdef GL_SRGB8
03261 case GL_SRGB8: s << string( "GL_SRGB8" ); break;
03262 # endif
03263 # ifdef GL_SRGB_ALPHA
03264 case GL_SRGB_ALPHA: s << string( "GL_SRGB_ALPHA" ); break;
03265 # endif
03266 # ifdef GL_SRGB8_ALPHA8
03267 case GL_SRGB8_ALPHA8: s << string( "GL_SRGB8_ALPHA8" ); break;
03268 # endif
03269 # ifdef GL_SLUMINANCE_ALPHA
03270 case GL_SLUMINANCE_ALPHA: s << string( "GL_SLUMINANCE_ALPHA" ); break;
03271 # endif
03272 # ifdef GL_SLUMINANCE8_ALPHA8
03273 case GL_SLUMINANCE8_ALPHA8: s << string( "GL_SLUMINANCE8_ALPHA8" ); break;
03274 # endif
03275 # ifdef GL_SLUMINANCE
03276 case GL_SLUMINANCE: s << string( "GL_SLUMINANCE" ); break;
03277 # endif
03278 # ifdef GL_SLUMINANCE8
03279 case GL_SLUMINANCE8: s << string( "GL_SLUMINANCE8" ); break;
03280 # endif
03281 # ifdef GL_COMPRESSED_SRGB
03282 case GL_COMPRESSED_SRGB: s << string( "GL_COMPRESSED_SRGB" ); break;
03283 # endif
03284 # ifdef GL_COMPRESSED_SRGB_ALPHA
03285 case GL_COMPRESSED_SRGB_ALPHA: s << string( "GL_COMPRESSED_SRGB_ALPHA" ); break;
03286 # endif
03287 # ifdef GL_COMPRESSED_SLUMINANCE
03288 case GL_COMPRESSED_SLUMINANCE: s << string( "GL_COMPRESSED_SLUMINANCE" ); break;
03289 # endif
03290 # ifdef GL_COMPRESSED_SLUMINANCE_ALPHA
03291 case GL_COMPRESSED_SLUMINANCE_ALPHA: s << string( "GL_COMPRESSED_SLUMINANCE_ALPHA" ); break;
03292 # endif
03293 # ifdef GL_MAJOR_VERSION
03294 case GL_MAJOR_VERSION: s << string( "GL_MAJOR_VERSION" ); break;
03295 # endif
03296 # ifdef GL_MINOR_VERSION
03297 case GL_MINOR_VERSION: s << string( "GL_MINOR_VERSION" ); break;
03298 # endif
03299 # ifdef GL_NUM_EXTENSIONS
03300 case GL_NUM_EXTENSIONS: s << string( "GL_NUM_EXTENSIONS" ); break;
03301 # endif
03302 # ifdef GL_CONTEXT_FLAGS
03303 case GL_CONTEXT_FLAGS: s << string( "GL_CONTEXT_FLAGS" ); break;
03304 # endif
03305 # ifdef GL_DEPTH_BUFFER
03306 case GL_DEPTH_BUFFER: s << string( "GL_DEPTH_BUFFER" ); break;
03307 # endif
03308 # ifdef GL_STENCIL_BUFFER
03309 case GL_STENCIL_BUFFER: s << string( "GL_STENCIL_BUFFER" ); break;
03310 # endif
03311 # ifdef GL_COMPRESSED_RED
03312 case GL_COMPRESSED_RED: s << string( "GL_COMPRESSED_RED" ); break;
03313 # endif
03314 # ifdef GL_COMPRESSED_RG
03315 case GL_COMPRESSED_RG: s << string( "GL_COMPRESSED_RG" ); break;
03316 # endif
03317 # ifdef GL_RGBA32F
03318 case GL_RGBA32F: s << string( "GL_RGBA32F" ); break;
03319 # endif
03320 # ifdef GL_RGB32F
03321 case GL_RGB32F: s << string( "GL_RGB32F" ); break;
03322 # endif
03323 # ifdef GL_RGBA16F
03324 case GL_RGBA16F: s << string( "GL_RGBA16F" ); break;
03325 # endif
03326 # ifdef GL_RGB16F
03327 case GL_RGB16F: s << string( "GL_RGB16F" ); break;
03328 # endif
03329 # ifdef GL_VERTEX_ATTRIB_ARRAY_INTEGER
03330 case GL_VERTEX_ATTRIB_ARRAY_INTEGER: s << string( "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ); break;
03331 # endif
03332 # ifdef GL_MAX_ARRAY_TEXTURE_LAYERS
03333 case GL_MAX_ARRAY_TEXTURE_LAYERS: s << string( "GL_MAX_ARRAY_TEXTURE_LAYERS" ); break;
03334 # endif
03335 # ifdef GL_MIN_PROGRAM_TEXEL_OFFSET
03336 case GL_MIN_PROGRAM_TEXEL_OFFSET: s << string( "GL_MIN_PROGRAM_TEXEL_OFFSET" ); break;
03337 # endif
03338 # ifdef GL_MAX_PROGRAM_TEXEL_OFFSET
03339 case GL_MAX_PROGRAM_TEXEL_OFFSET: s << string( "GL_MAX_PROGRAM_TEXEL_OFFSET" ); break;
03340 # endif
03341 # ifdef GL_CLAMP_VERTEX_COLOR
03342 case GL_CLAMP_VERTEX_COLOR: s << string( "GL_CLAMP_VERTEX_COLOR" ); break;
03343 # endif
03344 # ifdef GL_CLAMP_FRAGMENT_COLOR
03345 case GL_CLAMP_FRAGMENT_COLOR: s << string( "GL_CLAMP_FRAGMENT_COLOR" ); break;
03346 # endif
03347 # ifdef GL_CLAMP_READ_COLOR
03348 case GL_CLAMP_READ_COLOR: s << string( "GL_CLAMP_READ_COLOR" ); break;
03349 # endif
03350 # ifdef GL_FIXED_ONLY
03351 case GL_FIXED_ONLY: s << string( "GL_FIXED_ONLY" ); break;
03352 # endif
03353 # ifdef GL_TEXTURE_RED_TYPE
03354 case GL_TEXTURE_RED_TYPE: s << string( "GL_TEXTURE_RED_TYPE" ); break;
03355 # endif
03356 # ifdef GL_TEXTURE_GREEN_TYPE
03357 case GL_TEXTURE_GREEN_TYPE: s << string( "GL_TEXTURE_GREEN_TYPE" ); break;
03358 # endif
03359 # ifdef GL_TEXTURE_BLUE_TYPE
03360 case GL_TEXTURE_BLUE_TYPE: s << string( "GL_TEXTURE_BLUE_TYPE" ); break;
03361 # endif
03362 # ifdef GL_TEXTURE_ALPHA_TYPE
03363 case GL_TEXTURE_ALPHA_TYPE: s << string( "GL_TEXTURE_ALPHA_TYPE" ); break;
03364 # endif
03365 # ifdef GL_TEXTURE_LUMINANCE_TYPE
03366 case GL_TEXTURE_LUMINANCE_TYPE: s << string( "GL_TEXTURE_LUMINANCE_TYPE" ); break;
03367 # endif
03368 # ifdef GL_TEXTURE_INTENSITY_TYPE
03369 case GL_TEXTURE_INTENSITY_TYPE: s << string( "GL_TEXTURE_INTENSITY_TYPE" ); break;
03370 # endif
03371 # ifdef GL_TEXTURE_DEPTH_TYPE
03372 case GL_TEXTURE_DEPTH_TYPE: s << string( "GL_TEXTURE_DEPTH_TYPE" ); break;
03373 # endif
03374 # ifdef GL_UNSIGNED_NORMALIZED
03375 case GL_UNSIGNED_NORMALIZED: s << string( "GL_UNSIGNED_NORMALIZED" ); break;
03376 # endif
03377 # ifdef GL_TEXTURE_1D_ARRAY
03378 case GL_TEXTURE_1D_ARRAY: s << string( "GL_TEXTURE_1D_ARRAY" ); break;
03379 # endif
03380 # ifdef GL_PROXY_TEXTURE_1D_ARRAY
03381 case GL_PROXY_TEXTURE_1D_ARRAY: s << string( "GL_PROXY_TEXTURE_1D_ARRAY" ); break;
03382 # endif
03383 # ifdef GL_TEXTURE_2D_ARRAY
03384 case GL_TEXTURE_2D_ARRAY: s << string( "GL_TEXTURE_2D_ARRAY" ); break;
03385 # endif
03386 # ifdef GL_PROXY_TEXTURE_2D_ARRAY
03387 case GL_PROXY_TEXTURE_2D_ARRAY: s << string( "GL_PROXY_TEXTURE_2D_ARRAY" ); break;
03388 # endif
03389 # ifdef GL_TEXTURE_BINDING_1D_ARRAY
03390 case GL_TEXTURE_BINDING_1D_ARRAY: s << string( "GL_TEXTURE_BINDING_1D_ARRAY" ); break;
03391 # endif
03392 # ifdef GL_TEXTURE_BINDING_2D_ARRAY
03393 case GL_TEXTURE_BINDING_2D_ARRAY: s << string( "GL_TEXTURE_BINDING_2D_ARRAY" ); break;
03394 # endif
03395 # ifdef GL_R11F_G11F_B10F
03396 case GL_R11F_G11F_B10F: s << string( "GL_R11F_G11F_B10F" ); break;
03397 # endif
03398 # ifdef GL_UNSIGNED_INT_10F_11F_11F_REV
03399 case GL_UNSIGNED_INT_10F_11F_11F_REV: s << string( "GL_UNSIGNED_INT_10F_11F_11F_REV" ); break;
03400 # endif
03401 # ifdef GL_RGB9_E5
03402 case GL_RGB9_E5: s << string( "GL_RGB9_E5" ); break;
03403 # endif
03404 # ifdef GL_UNSIGNED_INT_5_9_9_9_REV
03405 case GL_UNSIGNED_INT_5_9_9_9_REV: s << string( "GL_UNSIGNED_INT_5_9_9_9_REV" ); break;
03406 # endif
03407 # ifdef GL_TEXTURE_SHARED_SIZE
03408 case GL_TEXTURE_SHARED_SIZE: s << string( "GL_TEXTURE_SHARED_SIZE" ); break;
03409 # endif
03410 # ifdef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
03411 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: s << string( "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ); break;
03412 # endif
03413 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_MODE
03414 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: s << string( "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ); break;
03415 # endif
03416 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
03417 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: s << string( "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" ); break;
03418 # endif
03419 # ifdef GL_TRANSFORM_FEEDBACK_VARYINGS
03420 case GL_TRANSFORM_FEEDBACK_VARYINGS: s << string( "GL_TRANSFORM_FEEDBACK_VARYINGS" ); break;
03421 # endif
03422 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_START
03423 case GL_TRANSFORM_FEEDBACK_BUFFER_START: s << string( "GL_TRANSFORM_FEEDBACK_BUFFER_START" ); break;
03424 # endif
03425 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
03426 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: s << string( "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ); break;
03427 # endif
03428 # ifdef GL_PRIMITIVES_GENERATED
03429 case GL_PRIMITIVES_GENERATED: s << string( "GL_PRIMITIVES_GENERATED" ); break;
03430 # endif
03431 # ifdef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
03432 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: s << string( "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ); break;
03433 # endif
03434 # ifdef GL_RASTERIZER_DISCARD
03435 case GL_RASTERIZER_DISCARD: s << string( "GL_RASTERIZER_DISCARD" ); break;
03436 # endif
03437 # ifdef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
03438 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: s << string( "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" ); break;
03439 # endif
03440 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
03441 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: s << string( "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" ); break;
03442 # endif
03443 # ifdef GL_INTERLEAVED_ATTRIBS
03444 case GL_INTERLEAVED_ATTRIBS: s << string( "GL_INTERLEAVED_ATTRIBS" ); break;
03445 # endif
03446 # ifdef GL_SEPARATE_ATTRIBS
03447 case GL_SEPARATE_ATTRIBS: s << string( "GL_SEPARATE_ATTRIBS" ); break;
03448 # endif
03449 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER
03450 case GL_TRANSFORM_FEEDBACK_BUFFER: s << string( "GL_TRANSFORM_FEEDBACK_BUFFER" ); break;
03451 # endif
03452 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
03453 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: s << string( "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ); break;
03454 # endif
03455 # ifdef GL_RGBA32UI
03456 case GL_RGBA32UI: s << string( "GL_RGBA32UI" ); break;
03457 # endif
03458 # ifdef GL_RGB32UI
03459 case GL_RGB32UI: s << string( "GL_RGB32UI" ); break;
03460 # endif
03461 # ifdef GL_RGBA16UI
03462 case GL_RGBA16UI: s << string( "GL_RGBA16UI" ); break;
03463 # endif
03464 # ifdef GL_RGB16UI
03465 case GL_RGB16UI: s << string( "GL_RGB16UI" ); break;
03466 # endif
03467 # ifdef GL_RGBA8UI
03468 case GL_RGBA8UI: s << string( "GL_RGBA8UI" ); break;
03469 # endif
03470 # ifdef GL_RGB8UI
03471 case GL_RGB8UI: s << string( "GL_RGB8UI" ); break;
03472 # endif
03473 # ifdef GL_RGBA32I
03474 case GL_RGBA32I: s << string( "GL_RGBA32I" ); break;
03475 # endif
03476 # ifdef GL_RGB32I
03477 case GL_RGB32I: s << string( "GL_RGB32I" ); break;
03478 # endif
03479 # ifdef GL_RGBA16I
03480 case GL_RGBA16I: s << string( "GL_RGBA16I" ); break;
03481 # endif
03482 # ifdef GL_RGB16I
03483 case GL_RGB16I: s << string( "GL_RGB16I" ); break;
03484 # endif
03485 # ifdef GL_RGBA8I
03486 case GL_RGBA8I: s << string( "GL_RGBA8I" ); break;
03487 # endif
03488 # ifdef GL_RGB8I
03489 case GL_RGB8I: s << string( "GL_RGB8I" ); break;
03490 # endif
03491 # ifdef GL_RED_INTEGER
03492 case GL_RED_INTEGER: s << string( "GL_RED_INTEGER" ); break;
03493 # endif
03494 # ifdef GL_GREEN_INTEGER
03495 case GL_GREEN_INTEGER: s << string( "GL_GREEN_INTEGER" ); break;
03496 # endif
03497 # ifdef GL_BLUE_INTEGER
03498 case GL_BLUE_INTEGER: s << string( "GL_BLUE_INTEGER" ); break;
03499 # endif
03500 # ifdef GL_ALPHA_INTEGER
03501 case GL_ALPHA_INTEGER: s << string( "GL_ALPHA_INTEGER" ); break;
03502 # endif
03503 # ifdef GL_RGB_INTEGER
03504 case GL_RGB_INTEGER: s << string( "GL_RGB_INTEGER" ); break;
03505 # endif
03506 # ifdef GL_RGBA_INTEGER
03507 case GL_RGBA_INTEGER: s << string( "GL_RGBA_INTEGER" ); break;
03508 # endif
03509 # ifdef GL_BGR_INTEGER
03510 case GL_BGR_INTEGER: s << string( "GL_BGR_INTEGER" ); break;
03511 # endif
03512 # ifdef GL_BGRA_INTEGER
03513 case GL_BGRA_INTEGER: s << string( "GL_BGRA_INTEGER" ); break;
03514 # endif
03515 # ifdef GL_SAMPLER_1D_ARRAY
03516 case GL_SAMPLER_1D_ARRAY: s << string( "GL_SAMPLER_1D_ARRAY" ); break;
03517 # endif
03518 # ifdef GL_SAMPLER_2D_ARRAY
03519 case GL_SAMPLER_2D_ARRAY: s << string( "GL_SAMPLER_2D_ARRAY" ); break;
03520 # endif
03521 # ifdef GL_SAMPLER_1D_ARRAY_SHADOW
03522 case GL_SAMPLER_1D_ARRAY_SHADOW: s << string( "GL_SAMPLER_1D_ARRAY_SHADOW" ); break;
03523 # endif
03524 # ifdef GL_SAMPLER_2D_ARRAY_SHADOW
03525 case GL_SAMPLER_2D_ARRAY_SHADOW: s << string( "GL_SAMPLER_2D_ARRAY_SHADOW" ); break;
03526 # endif
03527 # ifdef GL_SAMPLER_CUBE_SHADOW
03528 case GL_SAMPLER_CUBE_SHADOW: s << string( "GL_SAMPLER_CUBE_SHADOW" ); break;
03529 # endif
03530 # ifdef GL_UNSIGNED_INT_VEC2
03531 case GL_UNSIGNED_INT_VEC2: s << string( "GL_UNSIGNED_INT_VEC2" ); break;
03532 # endif
03533 # ifdef GL_UNSIGNED_INT_VEC3
03534 case GL_UNSIGNED_INT_VEC3: s << string( "GL_UNSIGNED_INT_VEC3" ); break;
03535 # endif
03536 # ifdef GL_UNSIGNED_INT_VEC4
03537 case GL_UNSIGNED_INT_VEC4: s << string( "GL_UNSIGNED_INT_VEC4" ); break;
03538 # endif
03539 # ifdef GL_INT_SAMPLER_1D
03540 case GL_INT_SAMPLER_1D: s << string( "GL_INT_SAMPLER_1D" ); break;
03541 # endif
03542 # ifdef GL_INT_SAMPLER_2D
03543 case GL_INT_SAMPLER_2D: s << string( "GL_INT_SAMPLER_2D" ); break;
03544 # endif
03545 # ifdef GL_INT_SAMPLER_3D
03546 case GL_INT_SAMPLER_3D: s << string( "GL_INT_SAMPLER_3D" ); break;
03547 # endif
03548 # ifdef GL_INT_SAMPLER_CUBE
03549 case GL_INT_SAMPLER_CUBE: s << string( "GL_INT_SAMPLER_CUBE" ); break;
03550 # endif
03551 # ifdef GL_INT_SAMPLER_1D_ARRAY
03552 case GL_INT_SAMPLER_1D_ARRAY: s << string( "GL_INT_SAMPLER_1D_ARRAY" ); break;
03553 # endif
03554 # ifdef GL_INT_SAMPLER_2D_ARRAY
03555 case GL_INT_SAMPLER_2D_ARRAY: s << string( "GL_INT_SAMPLER_2D_ARRAY" ); break;
03556 # endif
03557 # ifdef GL_UNSIGNED_INT_SAMPLER_1D
03558 case GL_UNSIGNED_INT_SAMPLER_1D: s << string( "GL_UNSIGNED_INT_SAMPLER_1D" ); break;
03559 # endif
03560 # ifdef GL_UNSIGNED_INT_SAMPLER_2D
03561 case GL_UNSIGNED_INT_SAMPLER_2D: s << string( "GL_UNSIGNED_INT_SAMPLER_2D" ); break;
03562 # endif
03563 # ifdef GL_UNSIGNED_INT_SAMPLER_3D
03564 case GL_UNSIGNED_INT_SAMPLER_3D: s << string( "GL_UNSIGNED_INT_SAMPLER_3D" ); break;
03565 # endif
03566 # ifdef GL_UNSIGNED_INT_SAMPLER_CUBE
03567 case GL_UNSIGNED_INT_SAMPLER_CUBE: s << string( "GL_UNSIGNED_INT_SAMPLER_CUBE" ); break;
03568 # endif
03569 # ifdef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
03570 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: s << string( "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ); break;
03571 # endif
03572 # ifdef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
03573 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: s << string( "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ); break;
03574 # endif
03575 # ifdef GL_QUERY_WAIT
03576 case GL_QUERY_WAIT: s << string( "GL_QUERY_WAIT" ); break;
03577 # endif
03578 # ifdef GL_QUERY_NO_WAIT
03579 case GL_QUERY_NO_WAIT: s << string( "GL_QUERY_NO_WAIT" ); break;
03580 # endif
03581 # ifdef GL_QUERY_BY_REGION_WAIT
03582 case GL_QUERY_BY_REGION_WAIT: s << string( "GL_QUERY_BY_REGION_WAIT" ); break;
03583 # endif
03584 # ifdef GL_QUERY_BY_REGION_NO_WAIT
03585 case GL_QUERY_BY_REGION_NO_WAIT: s << string( "GL_QUERY_BY_REGION_NO_WAIT" ); break;
03586 # endif
03587 # ifdef GL_MULTISAMPLE_3DFX
03588 case GL_MULTISAMPLE_3DFX: s << string( "GL_MULTISAMPLE_3DFX" ); break;
03589 # endif
03590 # ifdef GL_SAMPLE_BUFFERS_3DFX
03591 case GL_SAMPLE_BUFFERS_3DFX: s << string( "GL_SAMPLE_BUFFERS_3DFX" ); break;
03592 # endif
03593 # ifdef GL_SAMPLES_3DFX
03594 case GL_SAMPLES_3DFX: s << string( "GL_SAMPLES_3DFX" ); break;
03595 # endif
03596 # ifdef GL_COMPRESSED_RGB_FXT1_3DFX
03597 case GL_COMPRESSED_RGB_FXT1_3DFX: s << string( "GL_COMPRESSED_RGB_FXT1_3DFX" ); break;
03598 # endif
03599 # ifdef GL_COMPRESSED_RGBA_FXT1_3DFX
03600 case GL_COMPRESSED_RGBA_FXT1_3DFX: s << string( "GL_COMPRESSED_RGBA_FXT1_3DFX" ); break;
03601 # endif
03602 # ifdef GL_UNPACK_CLIENT_STORAGE_APPLE
03603 case GL_UNPACK_CLIENT_STORAGE_APPLE: s << string( "GL_UNPACK_CLIENT_STORAGE_APPLE" ); break;
03604 # endif
03605 # ifdef GL_ELEMENT_ARRAY_APPLE
03606 case GL_ELEMENT_ARRAY_APPLE: s << string( "GL_ELEMENT_ARRAY_APPLE" ); break;
03607 # endif
03608 # ifdef GL_ELEMENT_ARRAY_TYPE_APPLE
03609 case GL_ELEMENT_ARRAY_TYPE_APPLE: s << string( "GL_ELEMENT_ARRAY_TYPE_APPLE" ); break;
03610 # endif
03611 # ifdef GL_ELEMENT_ARRAY_POINTER_APPLE
03612 case GL_ELEMENT_ARRAY_POINTER_APPLE: s << string( "GL_ELEMENT_ARRAY_POINTER_APPLE" ); break;
03613 # endif
03614 # ifdef GL_DRAW_PIXELS_APPLE
03615 case GL_DRAW_PIXELS_APPLE: s << string( "GL_DRAW_PIXELS_APPLE" ); break;
03616 # endif
03617 # ifdef GL_FENCE_APPLE
03618 case GL_FENCE_APPLE: s << string( "GL_FENCE_APPLE" ); break;
03619 # endif
03620 # ifdef GL_HALF_APPLE
03621 case GL_HALF_APPLE: s << string( "GL_HALF_APPLE" ); break;
03622 # endif
03623 # ifdef GL_ALPHA_FLOAT32_APPLE
03624 case GL_ALPHA_FLOAT32_APPLE: s << string( "GL_ALPHA_FLOAT32_APPLE" ); break;
03625 # endif
03626 # ifdef GL_INTENSITY_FLOAT32_APPLE
03627 case GL_INTENSITY_FLOAT32_APPLE: s << string( "GL_INTENSITY_FLOAT32_APPLE" ); break;
03628 # endif
03629 # ifdef GL_LUMINANCE_FLOAT32_APPLE
03630 case GL_LUMINANCE_FLOAT32_APPLE: s << string( "GL_LUMINANCE_FLOAT32_APPLE" ); break;
03631 # endif
03632 # ifdef GL_LUMINANCE_ALPHA_FLOAT32_APPLE
03633 case GL_LUMINANCE_ALPHA_FLOAT32_APPLE: s << string( "GL_LUMINANCE_ALPHA_FLOAT32_APPLE" ); break;
03634 # endif
03635 # ifdef GL_ALPHA_FLOAT16_APPLE
03636 case GL_ALPHA_FLOAT16_APPLE: s << string( "GL_ALPHA_FLOAT16_APPLE" ); break;
03637 # endif
03638 # ifdef GL_INTENSITY_FLOAT16_APPLE
03639 case GL_INTENSITY_FLOAT16_APPLE: s << string( "GL_INTENSITY_FLOAT16_APPLE" ); break;
03640 # endif
03641 # ifdef GL_LUMINANCE_FLOAT16_APPLE
03642 case GL_LUMINANCE_FLOAT16_APPLE: s << string( "GL_LUMINANCE_FLOAT16_APPLE" ); break;
03643 # endif
03644 # ifdef GL_LUMINANCE_ALPHA_FLOAT16_APPLE
03645 case GL_LUMINANCE_ALPHA_FLOAT16_APPLE: s << string( "GL_LUMINANCE_ALPHA_FLOAT16_APPLE" ); break;
03646 # endif
03647 # ifdef GL_COLOR_FLOAT_APPLE
03648 case GL_COLOR_FLOAT_APPLE: s << string( "GL_COLOR_FLOAT_APPLE" ); break;
03649 # endif
03650 # ifdef GL_BUFFER_SERIALIZED_MODIFY_APPLE
03651 case GL_BUFFER_SERIALIZED_MODIFY_APPLE: s << string( "GL_BUFFER_SERIALIZED_MODIFY_APPLE" ); break;
03652 # endif
03653 # ifdef GL_BUFFER_FLUSHING_UNMAP_APPLE
03654 case GL_BUFFER_FLUSHING_UNMAP_APPLE: s << string( "GL_BUFFER_FLUSHING_UNMAP_APPLE" ); break;
03655 # endif
03656 # ifdef GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
03657 case GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE: s << string( "GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE" ); break;
03658 # endif
03659 # ifdef GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
03660 case GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE: s << string( "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" ); break;
03661 # endif
03662 # ifdef GL_TEXTURE_RANGE_LENGTH_APPLE
03663 case GL_TEXTURE_RANGE_LENGTH_APPLE: s << string( "GL_TEXTURE_RANGE_LENGTH_APPLE" ); break;
03664 # endif
03665 # ifdef GL_TEXTURE_RANGE_POINTER_APPLE
03666 case GL_TEXTURE_RANGE_POINTER_APPLE: s << string( "GL_TEXTURE_RANGE_POINTER_APPLE" ); break;
03667 # endif
03668 # ifdef GL_TEXTURE_STORAGE_HINT_APPLE
03669 case GL_TEXTURE_STORAGE_HINT_APPLE: s << string( "GL_TEXTURE_STORAGE_HINT_APPLE" ); break;
03670 # endif
03671 # ifdef GL_STORAGE_PRIVATE_APPLE
03672 case GL_STORAGE_PRIVATE_APPLE: s << string( "GL_STORAGE_PRIVATE_APPLE" ); break;
03673 # endif
03674 # ifdef GL_STORAGE_CACHED_APPLE
03675 case GL_STORAGE_CACHED_APPLE: s << string( "GL_STORAGE_CACHED_APPLE" ); break;
03676 # endif
03677 # ifdef GL_STORAGE_SHARED_APPLE
03678 case GL_STORAGE_SHARED_APPLE: s << string( "GL_STORAGE_SHARED_APPLE" ); break;
03679 # endif
03680 # ifdef GL_TRANSFORM_HINT_APPLE
03681 case GL_TRANSFORM_HINT_APPLE: s << string( "GL_TRANSFORM_HINT_APPLE" ); break;
03682 # endif
03683 # ifdef GL_VERTEX_ARRAY_BINDING_APPLE
03684 case GL_VERTEX_ARRAY_BINDING_APPLE: s << string( "GL_VERTEX_ARRAY_BINDING_APPLE" ); break;
03685 # endif
03686 # ifdef GL_VERTEX_ARRAY_RANGE_APPLE
03687 case GL_VERTEX_ARRAY_RANGE_APPLE: s << string( "GL_VERTEX_ARRAY_RANGE_APPLE" ); break;
03688 # endif
03689 # ifdef GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
03690 case GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE: s << string( "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" ); break;
03691 # endif
03692 # ifdef GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
03693 case GL_VERTEX_ARRAY_STORAGE_HINT_APPLE: s << string( "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" ); break;
03694 # endif
03695 # ifdef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
03696 case GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE: s << string( "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE" ); break;
03697 # endif
03698 # ifdef GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
03699 case GL_VERTEX_ARRAY_RANGE_POINTER_APPLE: s << string( "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" ); break;
03700 # endif
03701 # ifdef GL_YCBCR_422_APPLE
03702 case GL_YCBCR_422_APPLE: s << string( "GL_YCBCR_422_APPLE" ); break;
03703 # endif
03704 # ifdef GL_UNSIGNED_SHORT_8_8_APPLE
03705 case GL_UNSIGNED_SHORT_8_8_APPLE: s << string( "GL_UNSIGNED_SHORT_8_8_APPLE" ); break;
03706 # endif
03707 # ifdef GL_UNSIGNED_SHORT_8_8_REV_APPLE
03708 case GL_UNSIGNED_SHORT_8_8_REV_APPLE: s << string( "GL_UNSIGNED_SHORT_8_8_REV_APPLE" ); break;
03709 # endif
03710 # ifdef GL_RGBA_FLOAT_MODE_ARB
03711 case GL_RGBA_FLOAT_MODE_ARB: s << string( "GL_RGBA_FLOAT_MODE_ARB" ); break;
03712 # endif
03713 # ifdef GL_DEPTH_COMPONENT32F
03714 case GL_DEPTH_COMPONENT32F: s << string( "GL_DEPTH_COMPONENT32F" ); break;
03715 # endif
03716 # ifdef GL_DEPTH32F_STENCIL8
03717 case GL_DEPTH32F_STENCIL8: s << string( "GL_DEPTH32F_STENCIL8" ); break;
03718 # endif
03719 # ifdef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
03720 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: s << string( "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ); break;
03721 # endif
03722 # ifdef GL_FRAGMENT_PROGRAM_ARB
03723 case GL_FRAGMENT_PROGRAM_ARB: s << string( "GL_FRAGMENT_PROGRAM_ARB" ); break;
03724 # endif
03725 # ifdef GL_PROGRAM_ALU_INSTRUCTIONS_ARB
03726 case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: s << string( "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" ); break;
03727 # endif
03728 # ifdef GL_PROGRAM_TEX_INSTRUCTIONS_ARB
03729 case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: s << string( "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" ); break;
03730 # endif
03731 # ifdef GL_PROGRAM_TEX_INDIRECTIONS_ARB
03732 case GL_PROGRAM_TEX_INDIRECTIONS_ARB: s << string( "GL_PROGRAM_TEX_INDIRECTIONS_ARB" ); break;
03733 # endif
03734 # ifdef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
03735 case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: s << string( "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" ); break;
03736 # endif
03737 # ifdef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
03738 case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: s << string( "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" ); break;
03739 # endif
03740 # ifdef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
03741 case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: s << string( "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" ); break;
03742 # endif
03743 # ifdef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
03744 case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: s << string( "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" ); break;
03745 # endif
03746 # ifdef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
03747 case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: s << string( "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" ); break;
03748 # endif
03749 # ifdef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
03750 case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: s << string( "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" ); break;
03751 # endif
03752 # ifdef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
03753 case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" ); break;
03754 # endif
03755 # ifdef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
03756 case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" ); break;
03757 # endif
03758 # ifdef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
03759 case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" ); break;
03760 # endif
03761 # ifdef GL_INVALID_FRAMEBUFFER_OPERATION
03762 case GL_INVALID_FRAMEBUFFER_OPERATION: s << string( "GL_INVALID_FRAMEBUFFER_OPERATION" ); break;
03763 # endif
03764 # ifdef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
03765 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: s << string( "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ); break;
03766 # endif
03767 # ifdef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
03768 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ); break;
03769 # endif
03770 # ifdef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
03771 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ); break;
03772 # endif
03773 # ifdef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
03774 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ); break;
03775 # endif
03776 # ifdef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
03777 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ); break;
03778 # endif
03779 # ifdef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
03780 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ); break;
03781 # endif
03782 # ifdef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
03783 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ); break;
03784 # endif
03785 # ifdef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
03786 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ); break;
03787 # endif
03788 # ifdef GL_FRAMEBUFFER_DEFAULT
03789 case GL_FRAMEBUFFER_DEFAULT: s << string( "GL_FRAMEBUFFER_DEFAULT" ); break;
03790 # endif
03791 # ifdef GL_FRAMEBUFFER_UNDEFINED
03792 case GL_FRAMEBUFFER_UNDEFINED: s << string( "GL_FRAMEBUFFER_UNDEFINED" ); break;
03793 # endif
03794 # ifdef GL_DEPTH_STENCIL_ATTACHMENT
03795 case GL_DEPTH_STENCIL_ATTACHMENT: s << string( "GL_DEPTH_STENCIL_ATTACHMENT" ); break;
03796 # endif
03797 # ifdef GL_INDEX
03798 case GL_INDEX: s << string( "GL_INDEX" ); break;
03799 # endif
03800 # ifdef GL_MAX_RENDERBUFFER_SIZE
03801 case GL_MAX_RENDERBUFFER_SIZE: s << string( "GL_MAX_RENDERBUFFER_SIZE" ); break;
03802 # endif
03803 # ifdef GL_DEPTH_STENCIL
03804 case GL_DEPTH_STENCIL: s << string( "GL_DEPTH_STENCIL" ); break;
03805 # endif
03806 # ifdef GL_UNSIGNED_INT_24_8
03807 case GL_UNSIGNED_INT_24_8: s << string( "GL_UNSIGNED_INT_24_8" ); break;
03808 # endif
03809 # ifdef GL_DEPTH24_STENCIL8
03810 case GL_DEPTH24_STENCIL8: s << string( "GL_DEPTH24_STENCIL8" ); break;
03811 # endif
03812 # ifdef GL_TEXTURE_STENCIL_SIZE
03813 case GL_TEXTURE_STENCIL_SIZE: s << string( "GL_TEXTURE_STENCIL_SIZE" ); break;
03814 # endif
03815 # ifdef GL_DRAW_FRAMEBUFFER_BINDING
03816 case GL_DRAW_FRAMEBUFFER_BINDING: s << string( "GL_DRAW_FRAMEBUFFER_BINDING" ); break;
03817 # endif
03818 # ifdef GL_RENDERBUFFER_BINDING
03819 case GL_RENDERBUFFER_BINDING: s << string( "GL_RENDERBUFFER_BINDING" ); break;
03820 # endif
03821 # ifdef GL_READ_FRAMEBUFFER
03822 case GL_READ_FRAMEBUFFER: s << string( "GL_READ_FRAMEBUFFER" ); break;
03823 # endif
03824 # ifdef GL_DRAW_FRAMEBUFFER
03825 case GL_DRAW_FRAMEBUFFER: s << string( "GL_DRAW_FRAMEBUFFER" ); break;
03826 # endif
03827 # ifdef GL_READ_FRAMEBUFFER_BINDING
03828 case GL_READ_FRAMEBUFFER_BINDING: s << string( "GL_READ_FRAMEBUFFER_BINDING" ); break;
03829 # endif
03830 # ifdef GL_RENDERBUFFER_SAMPLES
03831 case GL_RENDERBUFFER_SAMPLES: s << string( "GL_RENDERBUFFER_SAMPLES" ); break;
03832 # endif
03833 # ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
03834 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ); break;
03835 # endif
03836 # ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
03837 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: s << string( "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ); break;
03838 # endif
03839 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
03840 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: s << string( "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ); break;
03841 # endif
03842 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
03843 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: s << string( "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ); break;
03844 # endif
03845 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
03846 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: s << string( "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ); break;
03847 # endif
03848 # ifdef GL_FRAMEBUFFER_COMPLETE
03849 case GL_FRAMEBUFFER_COMPLETE: s << string( "GL_FRAMEBUFFER_COMPLETE" ); break;
03850 # endif
03851 # ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
03852 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: s << string( "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ); break;
03853 # endif
03854 # ifdef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
03855 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: s << string( "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ); break;
03856 # endif
03857 # ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
03858 case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: s << string( "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" ); break;
03859 # endif
03860 # ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
03861 case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: s << string( "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" ); break;
03862 # endif
03863 # ifdef GL_FRAMEBUFFER_UNSUPPORTED
03864 case GL_FRAMEBUFFER_UNSUPPORTED: s << string( "GL_FRAMEBUFFER_UNSUPPORTED" ); break;
03865 # endif
03866 # ifdef GL_MAX_COLOR_ATTACHMENTS
03867 case GL_MAX_COLOR_ATTACHMENTS: s << string( "GL_MAX_COLOR_ATTACHMENTS" ); break;
03868 # endif
03869 # ifdef GL_COLOR_ATTACHMENT0
03870 case GL_COLOR_ATTACHMENT0: s << string( "GL_COLOR_ATTACHMENT0" ); break;
03871 # endif
03872 # ifdef GL_COLOR_ATTACHMENT1
03873 case GL_COLOR_ATTACHMENT1: s << string( "GL_COLOR_ATTACHMENT1" ); break;
03874 # endif
03875 # ifdef GL_COLOR_ATTACHMENT2
03876 case GL_COLOR_ATTACHMENT2: s << string( "GL_COLOR_ATTACHMENT2" ); break;
03877 # endif
03878 # ifdef GL_COLOR_ATTACHMENT3
03879 case GL_COLOR_ATTACHMENT3: s << string( "GL_COLOR_ATTACHMENT3" ); break;
03880 # endif
03881 # ifdef GL_COLOR_ATTACHMENT4
03882 case GL_COLOR_ATTACHMENT4: s << string( "GL_COLOR_ATTACHMENT4" ); break;
03883 # endif
03884 # ifdef GL_COLOR_ATTACHMENT5
03885 case GL_COLOR_ATTACHMENT5: s << string( "GL_COLOR_ATTACHMENT5" ); break;
03886 # endif
03887 # ifdef GL_COLOR_ATTACHMENT6
03888 case GL_COLOR_ATTACHMENT6: s << string( "GL_COLOR_ATTACHMENT6" ); break;
03889 # endif
03890 # ifdef GL_COLOR_ATTACHMENT7
03891 case GL_COLOR_ATTACHMENT7: s << string( "GL_COLOR_ATTACHMENT7" ); break;
03892 # endif
03893 # ifdef GL_COLOR_ATTACHMENT8
03894 case GL_COLOR_ATTACHMENT8: s << string( "GL_COLOR_ATTACHMENT8" ); break;
03895 # endif
03896 # ifdef GL_COLOR_ATTACHMENT9
03897 case GL_COLOR_ATTACHMENT9: s << string( "GL_COLOR_ATTACHMENT9" ); break;
03898 # endif
03899 # ifdef GL_COLOR_ATTACHMENT10
03900 case GL_COLOR_ATTACHMENT10: s << string( "GL_COLOR_ATTACHMENT10" ); break;
03901 # endif
03902 # ifdef GL_COLOR_ATTACHMENT11
03903 case GL_COLOR_ATTACHMENT11: s << string( "GL_COLOR_ATTACHMENT11" ); break;
03904 # endif
03905 # ifdef GL_COLOR_ATTACHMENT12
03906 case GL_COLOR_ATTACHMENT12: s << string( "GL_COLOR_ATTACHMENT12" ); break;
03907 # endif
03908 # ifdef GL_COLOR_ATTACHMENT13
03909 case GL_COLOR_ATTACHMENT13: s << string( "GL_COLOR_ATTACHMENT13" ); break;
03910 # endif
03911 # ifdef GL_COLOR_ATTACHMENT14
03912 case GL_COLOR_ATTACHMENT14: s << string( "GL_COLOR_ATTACHMENT14" ); break;
03913 # endif
03914 # ifdef GL_COLOR_ATTACHMENT15
03915 case GL_COLOR_ATTACHMENT15: s << string( "GL_COLOR_ATTACHMENT15" ); break;
03916 # endif
03917 # ifdef GL_DEPTH_ATTACHMENT
03918 case GL_DEPTH_ATTACHMENT: s << string( "GL_DEPTH_ATTACHMENT" ); break;
03919 # endif
03920 # ifdef GL_STENCIL_ATTACHMENT
03921 case GL_STENCIL_ATTACHMENT: s << string( "GL_STENCIL_ATTACHMENT" ); break;
03922 # endif
03923 # ifdef GL_FRAMEBUFFER
03924 case GL_FRAMEBUFFER: s << string( "GL_FRAMEBUFFER" ); break;
03925 # endif
03926 # ifdef GL_RENDERBUFFER
03927 case GL_RENDERBUFFER: s << string( "GL_RENDERBUFFER" ); break;
03928 # endif
03929 # ifdef GL_RENDERBUFFER_WIDTH
03930 case GL_RENDERBUFFER_WIDTH: s << string( "GL_RENDERBUFFER_WIDTH" ); break;
03931 # endif
03932 # ifdef GL_RENDERBUFFER_HEIGHT
03933 case GL_RENDERBUFFER_HEIGHT: s << string( "GL_RENDERBUFFER_HEIGHT" ); break;
03934 # endif
03935 # ifdef GL_RENDERBUFFER_INTERNAL_FORMAT
03936 case GL_RENDERBUFFER_INTERNAL_FORMAT: s << string( "GL_RENDERBUFFER_INTERNAL_FORMAT" ); break;
03937 # endif
03938 # ifdef GL_STENCIL_INDEX1
03939 case GL_STENCIL_INDEX1: s << string( "GL_STENCIL_INDEX1" ); break;
03940 # endif
03941 # ifdef GL_STENCIL_INDEX4
03942 case GL_STENCIL_INDEX4: s << string( "GL_STENCIL_INDEX4" ); break;
03943 # endif
03944 # ifdef GL_STENCIL_INDEX8
03945 case GL_STENCIL_INDEX8: s << string( "GL_STENCIL_INDEX8" ); break;
03946 # endif
03947 # ifdef GL_STENCIL_INDEX16
03948 case GL_STENCIL_INDEX16: s << string( "GL_STENCIL_INDEX16" ); break;
03949 # endif
03950 # ifdef GL_RENDERBUFFER_RED_SIZE
03951 case GL_RENDERBUFFER_RED_SIZE: s << string( "GL_RENDERBUFFER_RED_SIZE" ); break;
03952 # endif
03953 # ifdef GL_RENDERBUFFER_GREEN_SIZE
03954 case GL_RENDERBUFFER_GREEN_SIZE: s << string( "GL_RENDERBUFFER_GREEN_SIZE" ); break;
03955 # endif
03956 # ifdef GL_RENDERBUFFER_BLUE_SIZE
03957 case GL_RENDERBUFFER_BLUE_SIZE: s << string( "GL_RENDERBUFFER_BLUE_SIZE" ); break;
03958 # endif
03959 # ifdef GL_RENDERBUFFER_ALPHA_SIZE
03960 case GL_RENDERBUFFER_ALPHA_SIZE: s << string( "GL_RENDERBUFFER_ALPHA_SIZE" ); break;
03961 # endif
03962 # ifdef GL_RENDERBUFFER_DEPTH_SIZE
03963 case GL_RENDERBUFFER_DEPTH_SIZE: s << string( "GL_RENDERBUFFER_DEPTH_SIZE" ); break;
03964 # endif
03965 # ifdef GL_RENDERBUFFER_STENCIL_SIZE
03966 case GL_RENDERBUFFER_STENCIL_SIZE: s << string( "GL_RENDERBUFFER_STENCIL_SIZE" ); break;
03967 # endif
03968 # ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
03969 case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: s << string( "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ); break;
03970 # endif
03971 # ifdef GL_MAX_SAMPLES
03972 case GL_MAX_SAMPLES: s << string( "GL_MAX_SAMPLES" ); break;
03973 # endif
03974 # ifdef GL_FRAMEBUFFER_SRGB
03975 case GL_FRAMEBUFFER_SRGB: s << string( "GL_FRAMEBUFFER_SRGB" ); break;
03976 # endif
03977 # ifdef GL_LINES_ADJACENCY_ARB
03978 case GL_LINES_ADJACENCY_ARB: s << string( "GL_LINES_ADJACENCY_ARB" ); break;
03979 # endif
03980 # ifdef GL_LINE_STRIP_ADJACENCY_ARB
03981 case GL_LINE_STRIP_ADJACENCY_ARB: s << string( "GL_LINE_STRIP_ADJACENCY_ARB" ); break;
03982 # endif
03983 # ifdef GL_TRIANGLES_ADJACENCY_ARB
03984 case GL_TRIANGLES_ADJACENCY_ARB: s << string( "GL_TRIANGLES_ADJACENCY_ARB" ); break;
03985 # endif
03986 # ifdef GL_TRIANGLE_STRIP_ADJACENCY_ARB
03987 case GL_TRIANGLE_STRIP_ADJACENCY_ARB: s << string( "GL_TRIANGLE_STRIP_ADJACENCY_ARB" ); break;
03988 # endif
03989 # ifdef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
03990 case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: s << string( "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" ); break;
03991 # endif
03992 # ifdef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
03993 case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB: s << string( "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" ); break;
03994 # endif
03995 # ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
03996 case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB: s << string( "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" ); break;
03997 # endif
03998 # ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
03999 case GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB: s << string( "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" ); break;
04000 # endif
04001 # ifdef GL_GEOMETRY_SHADER_ARB
04002 case GL_GEOMETRY_SHADER_ARB: s << string( "GL_GEOMETRY_SHADER_ARB" ); break;
04003 # endif
04004 # ifdef GL_GEOMETRY_VERTICES_OUT_ARB
04005 case GL_GEOMETRY_VERTICES_OUT_ARB: s << string( "GL_GEOMETRY_VERTICES_OUT_ARB" ); break;
04006 # endif
04007 # ifdef GL_GEOMETRY_INPUT_TYPE_ARB
04008 case GL_GEOMETRY_INPUT_TYPE_ARB: s << string( "GL_GEOMETRY_INPUT_TYPE_ARB" ); break;
04009 # endif
04010 # ifdef GL_GEOMETRY_OUTPUT_TYPE_ARB
04011 case GL_GEOMETRY_OUTPUT_TYPE_ARB: s << string( "GL_GEOMETRY_OUTPUT_TYPE_ARB" ); break;
04012 # endif
04013 # ifdef GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
04014 case GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: s << string( "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" ); break;
04015 # endif
04016 # ifdef GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
04017 case GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: s << string( "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" ); break;
04018 # endif
04019 # ifdef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
04020 case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: s << string( "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" ); break;
04021 # endif
04022 # ifdef GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
04023 case GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: s << string( "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" ); break;
04024 # endif
04025 # ifdef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
04026 case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: s << string( "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" ); break;
04027 # endif
04028 # ifdef GL_CONSTANT_COLOR
04029 case GL_CONSTANT_COLOR: s << string( "GL_CONSTANT_COLOR" ); break;
04030 # endif
04031 # ifdef GL_ONE_MINUS_CONSTANT_COLOR
04032 case GL_ONE_MINUS_CONSTANT_COLOR: s << string( "GL_ONE_MINUS_CONSTANT_COLOR" ); break;
04033 # endif
04034 # ifdef GL_CONSTANT_ALPHA
04035 case GL_CONSTANT_ALPHA: s << string( "GL_CONSTANT_ALPHA" ); break;
04036 # endif
04037 # ifdef GL_ONE_MINUS_CONSTANT_ALPHA
04038 case GL_ONE_MINUS_CONSTANT_ALPHA: s << string( "GL_ONE_MINUS_CONSTANT_ALPHA" ); break;
04039 # endif
04040 # ifdef GL_BLEND_COLOR
04041 case GL_BLEND_COLOR: s << string( "GL_BLEND_COLOR" ); break;
04042 # endif
04043 # ifdef GL_FUNC_ADD
04044 case GL_FUNC_ADD: s << string( "GL_FUNC_ADD" ); break;
04045 # endif
04046 # ifdef GL_MIN
04047 case GL_MIN: s << string( "GL_MIN" ); break;
04048 # endif
04049 # ifdef GL_MAX
04050 case GL_MAX: s << string( "GL_MAX" ); break;
04051 # endif
04052 # ifdef GL_BLEND_EQUATION
04053 case GL_BLEND_EQUATION: s << string( "GL_BLEND_EQUATION" ); break;
04054 # endif
04055 # ifdef GL_FUNC_SUBTRACT
04056 case GL_FUNC_SUBTRACT: s << string( "GL_FUNC_SUBTRACT" ); break;
04057 # endif
04058 # ifdef GL_FUNC_REVERSE_SUBTRACT
04059 case GL_FUNC_REVERSE_SUBTRACT: s << string( "GL_FUNC_REVERSE_SUBTRACT" ); break;
04060 # endif
04061 # ifdef GL_CONVOLUTION_1D
04062 case GL_CONVOLUTION_1D: s << string( "GL_CONVOLUTION_1D" ); break;
04063 # endif
04064 # ifdef GL_CONVOLUTION_2D
04065 case GL_CONVOLUTION_2D: s << string( "GL_CONVOLUTION_2D" ); break;
04066 # endif
04067 # ifdef GL_SEPARABLE_2D
04068 case GL_SEPARABLE_2D: s << string( "GL_SEPARABLE_2D" ); break;
04069 # endif
04070 # ifdef GL_CONVOLUTION_BORDER_MODE
04071 case GL_CONVOLUTION_BORDER_MODE: s << string( "GL_CONVOLUTION_BORDER_MODE" ); break;
04072 # endif
04073 # ifdef GL_CONVOLUTION_FILTER_SCALE
04074 case GL_CONVOLUTION_FILTER_SCALE: s << string( "GL_CONVOLUTION_FILTER_SCALE" ); break;
04075 # endif
04076 # ifdef GL_CONVOLUTION_FILTER_BIAS
04077 case GL_CONVOLUTION_FILTER_BIAS: s << string( "GL_CONVOLUTION_FILTER_BIAS" ); break;
04078 # endif
04079 # ifdef GL_REDUCE
04080 case GL_REDUCE: s << string( "GL_REDUCE" ); break;
04081 # endif
04082 # ifdef GL_CONVOLUTION_FORMAT
04083 case GL_CONVOLUTION_FORMAT: s << string( "GL_CONVOLUTION_FORMAT" ); break;
04084 # endif
04085 # ifdef GL_CONVOLUTION_WIDTH
04086 case GL_CONVOLUTION_WIDTH: s << string( "GL_CONVOLUTION_WIDTH" ); break;
04087 # endif
04088 # ifdef GL_CONVOLUTION_HEIGHT
04089 case GL_CONVOLUTION_HEIGHT: s << string( "GL_CONVOLUTION_HEIGHT" ); break;
04090 # endif
04091 # ifdef GL_MAX_CONVOLUTION_WIDTH
04092 case GL_MAX_CONVOLUTION_WIDTH: s << string( "GL_MAX_CONVOLUTION_WIDTH" ); break;
04093 # endif
04094 # ifdef GL_MAX_CONVOLUTION_HEIGHT
04095 case GL_MAX_CONVOLUTION_HEIGHT: s << string( "GL_MAX_CONVOLUTION_HEIGHT" ); break;
04096 # endif
04097 # ifdef GL_POST_CONVOLUTION_RED_SCALE
04098 case GL_POST_CONVOLUTION_RED_SCALE: s << string( "GL_POST_CONVOLUTION_RED_SCALE" ); break;
04099 # endif
04100 # ifdef GL_POST_CONVOLUTION_GREEN_SCALE
04101 case GL_POST_CONVOLUTION_GREEN_SCALE: s << string( "GL_POST_CONVOLUTION_GREEN_SCALE" ); break;
04102 # endif
04103 # ifdef GL_POST_CONVOLUTION_BLUE_SCALE
04104 case GL_POST_CONVOLUTION_BLUE_SCALE: s << string( "GL_POST_CONVOLUTION_BLUE_SCALE" ); break;
04105 # endif
04106 # ifdef GL_POST_CONVOLUTION_ALPHA_SCALE
04107 case GL_POST_CONVOLUTION_ALPHA_SCALE: s << string( "GL_POST_CONVOLUTION_ALPHA_SCALE" ); break;
04108 # endif
04109 # ifdef GL_POST_CONVOLUTION_RED_BIAS
04110 case GL_POST_CONVOLUTION_RED_BIAS: s << string( "GL_POST_CONVOLUTION_RED_BIAS" ); break;
04111 # endif
04112 # ifdef GL_POST_CONVOLUTION_GREEN_BIAS
04113 case GL_POST_CONVOLUTION_GREEN_BIAS: s << string( "GL_POST_CONVOLUTION_GREEN_BIAS" ); break;
04114 # endif
04115 # ifdef GL_POST_CONVOLUTION_BLUE_BIAS
04116 case GL_POST_CONVOLUTION_BLUE_BIAS: s << string( "GL_POST_CONVOLUTION_BLUE_BIAS" ); break;
04117 # endif
04118 # ifdef GL_POST_CONVOLUTION_ALPHA_BIAS
04119 case GL_POST_CONVOLUTION_ALPHA_BIAS: s << string( "GL_POST_CONVOLUTION_ALPHA_BIAS" ); break;
04120 # endif
04121 # ifdef GL_HISTOGRAM
04122 case GL_HISTOGRAM: s << string( "GL_HISTOGRAM" ); break;
04123 # endif
04124 # ifdef GL_PROXY_HISTOGRAM
04125 case GL_PROXY_HISTOGRAM: s << string( "GL_PROXY_HISTOGRAM" ); break;
04126 # endif
04127 # ifdef GL_HISTOGRAM_WIDTH
04128 case GL_HISTOGRAM_WIDTH: s << string( "GL_HISTOGRAM_WIDTH" ); break;
04129 # endif
04130 # ifdef GL_HISTOGRAM_FORMAT
04131 case GL_HISTOGRAM_FORMAT: s << string( "GL_HISTOGRAM_FORMAT" ); break;
04132 # endif
04133 # ifdef GL_HISTOGRAM_RED_SIZE
04134 case GL_HISTOGRAM_RED_SIZE: s << string( "GL_HISTOGRAM_RED_SIZE" ); break;
04135 # endif
04136 # ifdef GL_HISTOGRAM_GREEN_SIZE
04137 case GL_HISTOGRAM_GREEN_SIZE: s << string( "GL_HISTOGRAM_GREEN_SIZE" ); break;
04138 # endif
04139 # ifdef GL_HISTOGRAM_BLUE_SIZE
04140 case GL_HISTOGRAM_BLUE_SIZE: s << string( "GL_HISTOGRAM_BLUE_SIZE" ); break;
04141 # endif
04142 # ifdef GL_HISTOGRAM_ALPHA_SIZE
04143 case GL_HISTOGRAM_ALPHA_SIZE: s << string( "GL_HISTOGRAM_ALPHA_SIZE" ); break;
04144 # endif
04145 # ifdef GL_HISTOGRAM_LUMINANCE_SIZE
04146 case GL_HISTOGRAM_LUMINANCE_SIZE: s << string( "GL_HISTOGRAM_LUMINANCE_SIZE" ); break;
04147 # endif
04148 # ifdef GL_HISTOGRAM_SINK
04149 case GL_HISTOGRAM_SINK: s << string( "GL_HISTOGRAM_SINK" ); break;
04150 # endif
04151 # ifdef GL_MINMAX
04152 case GL_MINMAX: s << string( "GL_MINMAX" ); break;
04153 # endif
04154 # ifdef GL_MINMAX_FORMAT
04155 case GL_MINMAX_FORMAT: s << string( "GL_MINMAX_FORMAT" ); break;
04156 # endif
04157 # ifdef GL_MINMAX_SINK
04158 case GL_MINMAX_SINK: s << string( "GL_MINMAX_SINK" ); break;
04159 # endif
04160 # ifdef GL_TABLE_TOO_LARGE
04161 case GL_TABLE_TOO_LARGE: s << string( "GL_TABLE_TOO_LARGE" ); break;
04162 # endif
04163 # ifdef GL_COLOR_MATRIX
04164 case GL_COLOR_MATRIX: s << string( "GL_COLOR_MATRIX" ); break;
04165 # endif
04166 # ifdef GL_COLOR_MATRIX_STACK_DEPTH
04167 case GL_COLOR_MATRIX_STACK_DEPTH: s << string( "GL_COLOR_MATRIX_STACK_DEPTH" ); break;
04168 # endif
04169 # ifdef GL_MAX_COLOR_MATRIX_STACK_DEPTH
04170 case GL_MAX_COLOR_MATRIX_STACK_DEPTH: s << string( "GL_MAX_COLOR_MATRIX_STACK_DEPTH" ); break;
04171 # endif
04172 # ifdef GL_POST_COLOR_MATRIX_RED_SCALE
04173 case GL_POST_COLOR_MATRIX_RED_SCALE: s << string( "GL_POST_COLOR_MATRIX_RED_SCALE" ); break;
04174 # endif
04175 # ifdef GL_POST_COLOR_MATRIX_GREEN_SCALE
04176 case GL_POST_COLOR_MATRIX_GREEN_SCALE: s << string( "GL_POST_COLOR_MATRIX_GREEN_SCALE" ); break;
04177 # endif
04178 # ifdef GL_POST_COLOR_MATRIX_BLUE_SCALE
04179 case GL_POST_COLOR_MATRIX_BLUE_SCALE: s << string( "GL_POST_COLOR_MATRIX_BLUE_SCALE" ); break;
04180 # endif
04181 # ifdef GL_POST_COLOR_MATRIX_ALPHA_SCALE
04182 case GL_POST_COLOR_MATRIX_ALPHA_SCALE: s << string( "GL_POST_COLOR_MATRIX_ALPHA_SCALE" ); break;
04183 # endif
04184 # ifdef GL_POST_COLOR_MATRIX_RED_BIAS
04185 case GL_POST_COLOR_MATRIX_RED_BIAS: s << string( "GL_POST_COLOR_MATRIX_RED_BIAS" ); break;
04186 # endif
04187 # ifdef GL_POST_COLOR_MATRIX_GREEN_BIAS
04188 case GL_POST_COLOR_MATRIX_GREEN_BIAS: s << string( "GL_POST_COLOR_MATRIX_GREEN_BIAS" ); break;
04189 # endif
04190 # ifdef GL_POST_COLOR_MATRIX_BLUE_BIAS
04191 case GL_POST_COLOR_MATRIX_BLUE_BIAS: s << string( "GL_POST_COLOR_MATRIX_BLUE_BIAS" ); break;
04192 # endif
04193 # ifdef GL_POST_COLOR_MATRIX_ALPHA_BIAS
04194 case GL_POST_COLOR_MATRIX_ALPHA_BIAS: s << string( "GL_POST_COLOR_MATRIX_ALPHA_BIAS" ); break;
04195 # endif
04196 # ifdef GL_COLOR_TABLE
04197 case GL_COLOR_TABLE: s << string( "GL_COLOR_TABLE" ); break;
04198 # endif
04199 # ifdef GL_POST_CONVOLUTION_COLOR_TABLE
04200 case GL_POST_CONVOLUTION_COLOR_TABLE: s << string( "GL_POST_CONVOLUTION_COLOR_TABLE" ); break;
04201 # endif
04202 # ifdef GL_POST_COLOR_MATRIX_COLOR_TABLE
04203 case GL_POST_COLOR_MATRIX_COLOR_TABLE: s << string( "GL_POST_COLOR_MATRIX_COLOR_TABLE" ); break;
04204 # endif
04205 # ifdef GL_PROXY_COLOR_TABLE
04206 case GL_PROXY_COLOR_TABLE: s << string( "GL_PROXY_COLOR_TABLE" ); break;
04207 # endif
04208 # ifdef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
04209 case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: s << string( "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ); break;
04210 # endif
04211 # ifdef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
04212 case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: s << string( "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ); break;
04213 # endif
04214 # ifdef GL_COLOR_TABLE_SCALE
04215 case GL_COLOR_TABLE_SCALE: s << string( "GL_COLOR_TABLE_SCALE" ); break;
04216 # endif
04217 # ifdef GL_COLOR_TABLE_BIAS
04218 case GL_COLOR_TABLE_BIAS: s << string( "GL_COLOR_TABLE_BIAS" ); break;
04219 # endif
04220 # ifdef GL_COLOR_TABLE_FORMAT
04221 case GL_COLOR_TABLE_FORMAT: s << string( "GL_COLOR_TABLE_FORMAT" ); break;
04222 # endif
04223 # ifdef GL_COLOR_TABLE_WIDTH
04224 case GL_COLOR_TABLE_WIDTH: s << string( "GL_COLOR_TABLE_WIDTH" ); break;
04225 # endif
04226 # ifdef GL_COLOR_TABLE_RED_SIZE
04227 case GL_COLOR_TABLE_RED_SIZE: s << string( "GL_COLOR_TABLE_RED_SIZE" ); break;
04228 # endif
04229 # ifdef GL_COLOR_TABLE_GREEN_SIZE
04230 case GL_COLOR_TABLE_GREEN_SIZE: s << string( "GL_COLOR_TABLE_GREEN_SIZE" ); break;
04231 # endif
04232 # ifdef GL_COLOR_TABLE_BLUE_SIZE
04233 case GL_COLOR_TABLE_BLUE_SIZE: s << string( "GL_COLOR_TABLE_BLUE_SIZE" ); break;
04234 # endif
04235 # ifdef GL_COLOR_TABLE_ALPHA_SIZE
04236 case GL_COLOR_TABLE_ALPHA_SIZE: s << string( "GL_COLOR_TABLE_ALPHA_SIZE" ); break;
04237 # endif
04238 # ifdef GL_COLOR_TABLE_LUMINANCE_SIZE
04239 case GL_COLOR_TABLE_LUMINANCE_SIZE: s << string( "GL_COLOR_TABLE_LUMINANCE_SIZE" ); break;
04240 # endif
04241 # ifdef GL_COLOR_TABLE_INTENSITY_SIZE
04242 case GL_COLOR_TABLE_INTENSITY_SIZE: s << string( "GL_COLOR_TABLE_INTENSITY_SIZE" ); break;
04243 # endif
04244 # ifdef GL_IGNORE_BORDER
04245 case GL_IGNORE_BORDER: s << string( "GL_IGNORE_BORDER" ); break;
04246 # endif
04247 # ifdef GL_CONSTANT_BORDER
04248 case GL_CONSTANT_BORDER: s << string( "GL_CONSTANT_BORDER" ); break;
04249 # endif
04250 # ifdef GL_WRAP_BORDER
04251 case GL_WRAP_BORDER: s << string( "GL_WRAP_BORDER" ); break;
04252 # endif
04253 # ifdef GL_REPLICATE_BORDER
04254 case GL_REPLICATE_BORDER: s << string( "GL_REPLICATE_BORDER" ); break;
04255 # endif
04256 # ifdef GL_CONVOLUTION_BORDER_COLOR
04257 case GL_CONVOLUTION_BORDER_COLOR: s << string( "GL_CONVOLUTION_BORDER_COLOR" ); break;
04258 # endif
04259 # ifdef GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
04260 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: s << string( "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" ); break;
04261 # endif
04262 # ifdef GL_MATRIX_PALETTE_ARB
04263 case GL_MATRIX_PALETTE_ARB: s << string( "GL_MATRIX_PALETTE_ARB" ); break;
04264 # endif
04265 # ifdef GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
04266 case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: s << string( "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" ); break;
04267 # endif
04268 # ifdef GL_MAX_PALETTE_MATRICES_ARB
04269 case GL_MAX_PALETTE_MATRICES_ARB: s << string( "GL_MAX_PALETTE_MATRICES_ARB" ); break;
04270 # endif
04271 # ifdef GL_CURRENT_PALETTE_MATRIX_ARB
04272 case GL_CURRENT_PALETTE_MATRIX_ARB: s << string( "GL_CURRENT_PALETTE_MATRIX_ARB" ); break;
04273 # endif
04274 # ifdef GL_MATRIX_INDEX_ARRAY_ARB
04275 case GL_MATRIX_INDEX_ARRAY_ARB: s << string( "GL_MATRIX_INDEX_ARRAY_ARB" ); break;
04276 # endif
04277 # ifdef GL_CURRENT_MATRIX_INDEX_ARB
04278 case GL_CURRENT_MATRIX_INDEX_ARB: s << string( "GL_CURRENT_MATRIX_INDEX_ARB" ); break;
04279 # endif
04280 # ifdef GL_MATRIX_INDEX_ARRAY_SIZE_ARB
04281 case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: s << string( "GL_MATRIX_INDEX_ARRAY_SIZE_ARB" ); break;
04282 # endif
04283 # ifdef GL_MATRIX_INDEX_ARRAY_TYPE_ARB
04284 case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: s << string( "GL_MATRIX_INDEX_ARRAY_TYPE_ARB" ); break;
04285 # endif
04286 # ifdef GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
04287 case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: s << string( "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" ); break;
04288 # endif
04289 # ifdef GL_MATRIX_INDEX_ARRAY_POINTER_ARB
04290 case GL_MATRIX_INDEX_ARRAY_POINTER_ARB: s << string( "GL_MATRIX_INDEX_ARRAY_POINTER_ARB" ); break;
04291 # endif
04292 # ifdef GL_PROGRAM_OBJECT_ARB
04293 case GL_PROGRAM_OBJECT_ARB: s << string( "GL_PROGRAM_OBJECT_ARB" ); break;
04294 # endif
04295 # ifdef GL_SHADER_OBJECT_ARB
04296 case GL_SHADER_OBJECT_ARB: s << string( "GL_SHADER_OBJECT_ARB" ); break;
04297 # endif
04298 # ifdef GL_OBJECT_TYPE_ARB
04299 case GL_OBJECT_TYPE_ARB: s << string( "GL_OBJECT_TYPE_ARB" ); break;
04300 # endif
04301 # ifdef GL_SAMPLER_2D_RECT_ARB
04302 case GL_SAMPLER_2D_RECT_ARB: s << string( "GL_SAMPLER_2D_RECT_ARB" ); break;
04303 # endif
04304 # ifdef GL_SAMPLER_2D_RECT_SHADOW_ARB
04305 case GL_SAMPLER_2D_RECT_SHADOW_ARB: s << string( "GL_SAMPLER_2D_RECT_SHADOW_ARB" ); break;
04306 # endif
04307 # ifdef GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
04308 case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: s << string( "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" ); break;
04309 # endif
04310 # ifdef GL_TEXTURE_BUFFER_ARB
04311 case GL_TEXTURE_BUFFER_ARB: s << string( "GL_TEXTURE_BUFFER_ARB" ); break;
04312 # endif
04313 # ifdef GL_MAX_TEXTURE_BUFFER_SIZE_ARB
04314 case GL_MAX_TEXTURE_BUFFER_SIZE_ARB: s << string( "GL_MAX_TEXTURE_BUFFER_SIZE_ARB" ); break;
04315 # endif
04316 # ifdef GL_TEXTURE_BINDING_BUFFER_ARB
04317 case GL_TEXTURE_BINDING_BUFFER_ARB: s << string( "GL_TEXTURE_BINDING_BUFFER_ARB" ); break;
04318 # endif
04319 # ifdef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
04320 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: s << string( "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" ); break;
04321 # endif
04322 # ifdef GL_TEXTURE_BUFFER_FORMAT_ARB
04323 case GL_TEXTURE_BUFFER_FORMAT_ARB: s << string( "GL_TEXTURE_BUFFER_FORMAT_ARB" ); break;
04324 # endif
04325 # ifdef GL_COMPRESSED_RED_RGTC1
04326 case GL_COMPRESSED_RED_RGTC1: s << string( "GL_COMPRESSED_RED_RGTC1" ); break;
04327 # endif
04328 # ifdef GL_COMPRESSED_SIGNED_RED_RGTC1
04329 case GL_COMPRESSED_SIGNED_RED_RGTC1: s << string( "GL_COMPRESSED_SIGNED_RED_RGTC1" ); break;
04330 # endif
04331 # ifdef GL_COMPRESSED_RG_RGTC2
04332 case GL_COMPRESSED_RG_RGTC2: s << string( "GL_COMPRESSED_RG_RGTC2" ); break;
04333 # endif
04334 # ifdef GL_COMPRESSED_SIGNED_RG_RGTC2
04335 case GL_COMPRESSED_SIGNED_RG_RGTC2: s << string( "GL_COMPRESSED_SIGNED_RG_RGTC2" ); break;
04336 # endif
04337 # ifdef GL_TEXTURE_RECTANGLE_ARB
04338 case GL_TEXTURE_RECTANGLE_ARB: s << string( "GL_TEXTURE_RECTANGLE_ARB" ); break;
04339 # endif
04340 # ifdef GL_TEXTURE_BINDING_RECTANGLE_ARB
04341 case GL_TEXTURE_BINDING_RECTANGLE_ARB: s << string( "GL_TEXTURE_BINDING_RECTANGLE_ARB" ); break;
04342 # endif
04343 # ifdef GL_PROXY_TEXTURE_RECTANGLE_ARB
04344 case GL_PROXY_TEXTURE_RECTANGLE_ARB: s << string( "GL_PROXY_TEXTURE_RECTANGLE_ARB" ); break;
04345 # endif
04346 # ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
04347 case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: s << string( "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" ); break;
04348 # endif
04349 # ifdef GL_RG
04350 case GL_RG: s << string( "GL_RG" ); break;
04351 # endif
04352 # ifdef GL_RG_INTEGER
04353 case GL_RG_INTEGER: s << string( "GL_RG_INTEGER" ); break;
04354 # endif
04355 # ifdef GL_R8
04356 case GL_R8: s << string( "GL_R8" ); break;
04357 # endif
04358 # ifdef GL_R16
04359 case GL_R16: s << string( "GL_R16" ); break;
04360 # endif
04361 # ifdef GL_RG8
04362 case GL_RG8: s << string( "GL_RG8" ); break;
04363 # endif
04364 # ifdef GL_RG16
04365 case GL_RG16: s << string( "GL_RG16" ); break;
04366 # endif
04367 # ifdef GL_R16F
04368 case GL_R16F: s << string( "GL_R16F" ); break;
04369 # endif
04370 # ifdef GL_R32F
04371 case GL_R32F: s << string( "GL_R32F" ); break;
04372 # endif
04373 # ifdef GL_RG16F
04374 case GL_RG16F: s << string( "GL_RG16F" ); break;
04375 # endif
04376 # ifdef GL_RG32F
04377 case GL_RG32F: s << string( "GL_RG32F" ); break;
04378 # endif
04379 # ifdef GL_R8I
04380 case GL_R8I: s << string( "GL_R8I" ); break;
04381 # endif
04382 # ifdef GL_R8UI
04383 case GL_R8UI: s << string( "GL_R8UI" ); break;
04384 # endif
04385 # ifdef GL_R16I
04386 case GL_R16I: s << string( "GL_R16I" ); break;
04387 # endif
04388 # ifdef GL_R16UI
04389 case GL_R16UI: s << string( "GL_R16UI" ); break;
04390 # endif
04391 # ifdef GL_R32I
04392 case GL_R32I: s << string( "GL_R32I" ); break;
04393 # endif
04394 # ifdef GL_R32UI
04395 case GL_R32UI: s << string( "GL_R32UI" ); break;
04396 # endif
04397 # ifdef GL_RG8I
04398 case GL_RG8I: s << string( "GL_RG8I" ); break;
04399 # endif
04400 # ifdef GL_RG8UI
04401 case GL_RG8UI: s << string( "GL_RG8UI" ); break;
04402 # endif
04403 # ifdef GL_RG16I
04404 case GL_RG16I: s << string( "GL_RG16I" ); break;
04405 # endif
04406 # ifdef GL_RG16UI
04407 case GL_RG16UI: s << string( "GL_RG16UI" ); break;
04408 # endif
04409 # ifdef GL_RG32I
04410 case GL_RG32I: s << string( "GL_RG32I" ); break;
04411 # endif
04412 # ifdef GL_RG32UI
04413 case GL_RG32UI: s << string( "GL_RG32UI" ); break;
04414 # endif
04415 # ifdef GL_MODELVIEW1_ARB
04416 case GL_MODELVIEW1_ARB: s << string( "GL_MODELVIEW1_ARB" ); break;
04417 # endif
04418 # ifdef GL_MAX_VERTEX_UNITS_ARB
04419 case GL_MAX_VERTEX_UNITS_ARB: s << string( "GL_MAX_VERTEX_UNITS_ARB" ); break;
04420 # endif
04421 # ifdef GL_ACTIVE_VERTEX_UNITS_ARB
04422 case GL_ACTIVE_VERTEX_UNITS_ARB: s << string( "GL_ACTIVE_VERTEX_UNITS_ARB" ); break;
04423 # endif
04424 # ifdef GL_WEIGHT_SUM_UNITY_ARB
04425 case GL_WEIGHT_SUM_UNITY_ARB: s << string( "GL_WEIGHT_SUM_UNITY_ARB" ); break;
04426 # endif
04427 # ifdef GL_VERTEX_BLEND_ARB
04428 case GL_VERTEX_BLEND_ARB: s << string( "GL_VERTEX_BLEND_ARB" ); break;
04429 # endif
04430 # ifdef GL_CURRENT_WEIGHT_ARB
04431 case GL_CURRENT_WEIGHT_ARB: s << string( "GL_CURRENT_WEIGHT_ARB" ); break;
04432 # endif
04433 # ifdef GL_WEIGHT_ARRAY_TYPE_ARB
04434 case GL_WEIGHT_ARRAY_TYPE_ARB: s << string( "GL_WEIGHT_ARRAY_TYPE_ARB" ); break;
04435 # endif
04436 # ifdef GL_WEIGHT_ARRAY_STRIDE_ARB
04437 case GL_WEIGHT_ARRAY_STRIDE_ARB: s << string( "GL_WEIGHT_ARRAY_STRIDE_ARB" ); break;
04438 # endif
04439 # ifdef GL_WEIGHT_ARRAY_SIZE_ARB
04440 case GL_WEIGHT_ARRAY_SIZE_ARB: s << string( "GL_WEIGHT_ARRAY_SIZE_ARB" ); break;
04441 # endif
04442 # ifdef GL_WEIGHT_ARRAY_POINTER_ARB
04443 case GL_WEIGHT_ARRAY_POINTER_ARB: s << string( "GL_WEIGHT_ARRAY_POINTER_ARB" ); break;
04444 # endif
04445 # ifdef GL_WEIGHT_ARRAY_ARB
04446 case GL_WEIGHT_ARRAY_ARB: s << string( "GL_WEIGHT_ARRAY_ARB" ); break;
04447 # endif
04448 # ifdef GL_MODELVIEW2_ARB
04449 case GL_MODELVIEW2_ARB: s << string( "GL_MODELVIEW2_ARB" ); break;
04450 # endif
04451 # ifdef GL_MODELVIEW3_ARB
04452 case GL_MODELVIEW3_ARB: s << string( "GL_MODELVIEW3_ARB" ); break;
04453 # endif
04454 # ifdef GL_MODELVIEW4_ARB
04455 case GL_MODELVIEW4_ARB: s << string( "GL_MODELVIEW4_ARB" ); break;
04456 # endif
04457 # ifdef GL_MODELVIEW5_ARB
04458 case GL_MODELVIEW5_ARB: s << string( "GL_MODELVIEW5_ARB" ); break;
04459 # endif
04460 # ifdef GL_MODELVIEW6_ARB
04461 case GL_MODELVIEW6_ARB: s << string( "GL_MODELVIEW6_ARB" ); break;
04462 # endif
04463 # ifdef GL_MODELVIEW7_ARB
04464 case GL_MODELVIEW7_ARB: s << string( "GL_MODELVIEW7_ARB" ); break;
04465 # endif
04466 # ifdef GL_MODELVIEW8_ARB
04467 case GL_MODELVIEW8_ARB: s << string( "GL_MODELVIEW8_ARB" ); break;
04468 # endif
04469 # ifdef GL_MODELVIEW9_ARB
04470 case GL_MODELVIEW9_ARB: s << string( "GL_MODELVIEW9_ARB" ); break;
04471 # endif
04472 # ifdef GL_MODELVIEW10_ARB
04473 case GL_MODELVIEW10_ARB: s << string( "GL_MODELVIEW10_ARB" ); break;
04474 # endif
04475 # ifdef GL_MODELVIEW11_ARB
04476 case GL_MODELVIEW11_ARB: s << string( "GL_MODELVIEW11_ARB" ); break;
04477 # endif
04478 # ifdef GL_MODELVIEW12_ARB
04479 case GL_MODELVIEW12_ARB: s << string( "GL_MODELVIEW12_ARB" ); break;
04480 # endif
04481 # ifdef GL_MODELVIEW13_ARB
04482 case GL_MODELVIEW13_ARB: s << string( "GL_MODELVIEW13_ARB" ); break;
04483 # endif
04484 # ifdef GL_MODELVIEW14_ARB
04485 case GL_MODELVIEW14_ARB: s << string( "GL_MODELVIEW14_ARB" ); break;
04486 # endif
04487 # ifdef GL_MODELVIEW15_ARB
04488 case GL_MODELVIEW15_ARB: s << string( "GL_MODELVIEW15_ARB" ); break;
04489 # endif
04490 # ifdef GL_MODELVIEW16_ARB
04491 case GL_MODELVIEW16_ARB: s << string( "GL_MODELVIEW16_ARB" ); break;
04492 # endif
04493 # ifdef GL_MODELVIEW17_ARB
04494 case GL_MODELVIEW17_ARB: s << string( "GL_MODELVIEW17_ARB" ); break;
04495 # endif
04496 # ifdef GL_MODELVIEW18_ARB
04497 case GL_MODELVIEW18_ARB: s << string( "GL_MODELVIEW18_ARB" ); break;
04498 # endif
04499 # ifdef GL_MODELVIEW19_ARB
04500 case GL_MODELVIEW19_ARB: s << string( "GL_MODELVIEW19_ARB" ); break;
04501 # endif
04502 # ifdef GL_MODELVIEW20_ARB
04503 case GL_MODELVIEW20_ARB: s << string( "GL_MODELVIEW20_ARB" ); break;
04504 # endif
04505 # ifdef GL_MODELVIEW21_ARB
04506 case GL_MODELVIEW21_ARB: s << string( "GL_MODELVIEW21_ARB" ); break;
04507 # endif
04508 # ifdef GL_MODELVIEW22_ARB
04509 case GL_MODELVIEW22_ARB: s << string( "GL_MODELVIEW22_ARB" ); break;
04510 # endif
04511 # ifdef GL_MODELVIEW23_ARB
04512 case GL_MODELVIEW23_ARB: s << string( "GL_MODELVIEW23_ARB" ); break;
04513 # endif
04514 # ifdef GL_MODELVIEW24_ARB
04515 case GL_MODELVIEW24_ARB: s << string( "GL_MODELVIEW24_ARB" ); break;
04516 # endif
04517 # ifdef GL_MODELVIEW25_ARB
04518 case GL_MODELVIEW25_ARB: s << string( "GL_MODELVIEW25_ARB" ); break;
04519 # endif
04520 # ifdef GL_MODELVIEW26_ARB
04521 case GL_MODELVIEW26_ARB: s << string( "GL_MODELVIEW26_ARB" ); break;
04522 # endif
04523 # ifdef GL_MODELVIEW27_ARB
04524 case GL_MODELVIEW27_ARB: s << string( "GL_MODELVIEW27_ARB" ); break;
04525 # endif
04526 # ifdef GL_MODELVIEW28_ARB
04527 case GL_MODELVIEW28_ARB: s << string( "GL_MODELVIEW28_ARB" ); break;
04528 # endif
04529 # ifdef GL_MODELVIEW29_ARB
04530 case GL_MODELVIEW29_ARB: s << string( "GL_MODELVIEW29_ARB" ); break;
04531 # endif
04532 # ifdef GL_MODELVIEW30_ARB
04533 case GL_MODELVIEW30_ARB: s << string( "GL_MODELVIEW30_ARB" ); break;
04534 # endif
04535 # ifdef GL_MODELVIEW31_ARB
04536 case GL_MODELVIEW31_ARB: s << string( "GL_MODELVIEW31_ARB" ); break;
04537 # endif
04538 # ifdef GL_VERTEX_PROGRAM_ARB
04539 case GL_VERTEX_PROGRAM_ARB: s << string( "GL_VERTEX_PROGRAM_ARB" ); break;
04540 # endif
04541 # ifdef GL_PROGRAM_LENGTH_ARB
04542 case GL_PROGRAM_LENGTH_ARB: s << string( "GL_PROGRAM_LENGTH_ARB" ); break;
04543 # endif
04544 # ifdef GL_PROGRAM_STRING_ARB
04545 case GL_PROGRAM_STRING_ARB: s << string( "GL_PROGRAM_STRING_ARB" ); break;
04546 # endif
04547 # ifdef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
04548 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: s << string( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" ); break;
04549 # endif
04550 # ifdef GL_MAX_PROGRAM_MATRICES_ARB
04551 case GL_MAX_PROGRAM_MATRICES_ARB: s << string( "GL_MAX_PROGRAM_MATRICES_ARB" ); break;
04552 # endif
04553 # ifdef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
04554 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: s << string( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" ); break;
04555 # endif
04556 # ifdef GL_CURRENT_MATRIX_ARB
04557 case GL_CURRENT_MATRIX_ARB: s << string( "GL_CURRENT_MATRIX_ARB" ); break;
04558 # endif
04559 # ifdef GL_PROGRAM_ERROR_POSITION_ARB
04560 case GL_PROGRAM_ERROR_POSITION_ARB: s << string( "GL_PROGRAM_ERROR_POSITION_ARB" ); break;
04561 # endif
04562 # ifdef GL_PROGRAM_BINDING_ARB
04563 case GL_PROGRAM_BINDING_ARB: s << string( "GL_PROGRAM_BINDING_ARB" ); break;
04564 # endif
04565 # ifdef GL_PROGRAM_ERROR_STRING_ARB
04566 case GL_PROGRAM_ERROR_STRING_ARB: s << string( "GL_PROGRAM_ERROR_STRING_ARB" ); break;
04567 # endif
04568 # ifdef GL_PROGRAM_FORMAT_ASCII_ARB
04569 case GL_PROGRAM_FORMAT_ASCII_ARB: s << string( "GL_PROGRAM_FORMAT_ASCII_ARB" ); break;
04570 # endif
04571 # ifdef GL_PROGRAM_FORMAT_ARB
04572 case GL_PROGRAM_FORMAT_ARB: s << string( "GL_PROGRAM_FORMAT_ARB" ); break;
04573 # endif
04574 # ifdef GL_PROGRAM_INSTRUCTIONS_ARB
04575 case GL_PROGRAM_INSTRUCTIONS_ARB: s << string( "GL_PROGRAM_INSTRUCTIONS_ARB" ); break;
04576 # endif
04577 # ifdef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
04578 case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: s << string( "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" ); break;
04579 # endif
04580 # ifdef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
04581 case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: s << string( "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" ); break;
04582 # endif
04583 # ifdef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
04584 case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" ); break;
04585 # endif
04586 # ifdef GL_PROGRAM_TEMPORARIES_ARB
04587 case GL_PROGRAM_TEMPORARIES_ARB: s << string( "GL_PROGRAM_TEMPORARIES_ARB" ); break;
04588 # endif
04589 # ifdef GL_MAX_PROGRAM_TEMPORARIES_ARB
04590 case GL_MAX_PROGRAM_TEMPORARIES_ARB: s << string( "GL_MAX_PROGRAM_TEMPORARIES_ARB" ); break;
04591 # endif
04592 # ifdef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
04593 case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: s << string( "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" ); break;
04594 # endif
04595 # ifdef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
04596 case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" ); break;
04597 # endif
04598 # ifdef GL_PROGRAM_PARAMETERS_ARB
04599 case GL_PROGRAM_PARAMETERS_ARB: s << string( "GL_PROGRAM_PARAMETERS_ARB" ); break;
04600 # endif
04601 # ifdef GL_MAX_PROGRAM_PARAMETERS_ARB
04602 case GL_MAX_PROGRAM_PARAMETERS_ARB: s << string( "GL_MAX_PROGRAM_PARAMETERS_ARB" ); break;
04603 # endif
04604 # ifdef GL_PROGRAM_NATIVE_PARAMETERS_ARB
04605 case GL_PROGRAM_NATIVE_PARAMETERS_ARB: s << string( "GL_PROGRAM_NATIVE_PARAMETERS_ARB" ); break;
04606 # endif
04607 # ifdef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
04608 case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" ); break;
04609 # endif
04610 # ifdef GL_PROGRAM_ATTRIBS_ARB
04611 case GL_PROGRAM_ATTRIBS_ARB: s << string( "GL_PROGRAM_ATTRIBS_ARB" ); break;
04612 # endif
04613 # ifdef GL_MAX_PROGRAM_ATTRIBS_ARB
04614 case GL_MAX_PROGRAM_ATTRIBS_ARB: s << string( "GL_MAX_PROGRAM_ATTRIBS_ARB" ); break;
04615 # endif
04616 # ifdef GL_PROGRAM_NATIVE_ATTRIBS_ARB
04617 case GL_PROGRAM_NATIVE_ATTRIBS_ARB: s << string( "GL_PROGRAM_NATIVE_ATTRIBS_ARB" ); break;
04618 # endif
04619 # ifdef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
04620 case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" ); break;
04621 # endif
04622 # ifdef GL_PROGRAM_ADDRESS_REGISTERS_ARB
04623 case GL_PROGRAM_ADDRESS_REGISTERS_ARB: s << string( "GL_PROGRAM_ADDRESS_REGISTERS_ARB" ); break;
04624 # endif
04625 # ifdef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
04626 case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: s << string( "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" ); break;
04627 # endif
04628 # ifdef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
04629 case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: s << string( "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" ); break;
04630 # endif
04631 # ifdef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
04632 case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: s << string( "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" ); break;
04633 # endif
04634 # ifdef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
04635 case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: s << string( "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" ); break;
04636 # endif
04637 # ifdef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
04638 case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: s << string( "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" ); break;
04639 # endif
04640 # ifdef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
04641 case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: s << string( "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" ); break;
04642 # endif
04643 # ifdef GL_TRANSPOSE_CURRENT_MATRIX_ARB
04644 case GL_TRANSPOSE_CURRENT_MATRIX_ARB: s << string( "GL_TRANSPOSE_CURRENT_MATRIX_ARB" ); break;
04645 # endif
04646 # ifdef GL_MATRIX0_ARB
04647 case GL_MATRIX0_ARB: s << string( "GL_MATRIX0_ARB" ); break;
04648 # endif
04649 # ifdef GL_MATRIX1_ARB
04650 case GL_MATRIX1_ARB: s << string( "GL_MATRIX1_ARB" ); break;
04651 # endif
04652 # ifdef GL_MATRIX2_ARB
04653 case GL_MATRIX2_ARB: s << string( "GL_MATRIX2_ARB" ); break;
04654 # endif
04655 # ifdef GL_MATRIX3_ARB
04656 case GL_MATRIX3_ARB: s << string( "GL_MATRIX3_ARB" ); break;
04657 # endif
04658 # ifdef GL_MATRIX4_ARB
04659 case GL_MATRIX4_ARB: s << string( "GL_MATRIX4_ARB" ); break;
04660 # endif
04661 # ifdef GL_MATRIX5_ARB
04662 case GL_MATRIX5_ARB: s << string( "GL_MATRIX5_ARB" ); break;
04663 # endif
04664 # ifdef GL_MATRIX6_ARB
04665 case GL_MATRIX6_ARB: s << string( "GL_MATRIX6_ARB" ); break;
04666 # endif
04667 # ifdef GL_MATRIX7_ARB
04668 case GL_MATRIX7_ARB: s << string( "GL_MATRIX7_ARB" ); break;
04669 # endif
04670 # ifdef GL_MATRIX8_ARB
04671 case GL_MATRIX8_ARB: s << string( "GL_MATRIX8_ARB" ); break;
04672 # endif
04673 # ifdef GL_MATRIX9_ARB
04674 case GL_MATRIX9_ARB: s << string( "GL_MATRIX9_ARB" ); break;
04675 # endif
04676 # ifdef GL_MATRIX10_ARB
04677 case GL_MATRIX10_ARB: s << string( "GL_MATRIX10_ARB" ); break;
04678 # endif
04679 # ifdef GL_MATRIX11_ARB
04680 case GL_MATRIX11_ARB: s << string( "GL_MATRIX11_ARB" ); break;
04681 # endif
04682 # ifdef GL_MATRIX12_ARB
04683 case GL_MATRIX12_ARB: s << string( "GL_MATRIX12_ARB" ); break;
04684 # endif
04685 # ifdef GL_MATRIX13_ARB
04686 case GL_MATRIX13_ARB: s << string( "GL_MATRIX13_ARB" ); break;
04687 # endif
04688 # ifdef GL_MATRIX14_ARB
04689 case GL_MATRIX14_ARB: s << string( "GL_MATRIX14_ARB" ); break;
04690 # endif
04691 # ifdef GL_MATRIX15_ARB
04692 case GL_MATRIX15_ARB: s << string( "GL_MATRIX15_ARB" ); break;
04693 # endif
04694 # ifdef GL_MATRIX16_ARB
04695 case GL_MATRIX16_ARB: s << string( "GL_MATRIX16_ARB" ); break;
04696 # endif
04697 # ifdef GL_MATRIX17_ARB
04698 case GL_MATRIX17_ARB: s << string( "GL_MATRIX17_ARB" ); break;
04699 # endif
04700 # ifdef GL_MATRIX18_ARB
04701 case GL_MATRIX18_ARB: s << string( "GL_MATRIX18_ARB" ); break;
04702 # endif
04703 # ifdef GL_MATRIX19_ARB
04704 case GL_MATRIX19_ARB: s << string( "GL_MATRIX19_ARB" ); break;
04705 # endif
04706 # ifdef GL_MATRIX20_ARB
04707 case GL_MATRIX20_ARB: s << string( "GL_MATRIX20_ARB" ); break;
04708 # endif
04709 # ifdef GL_MATRIX21_ARB
04710 case GL_MATRIX21_ARB: s << string( "GL_MATRIX21_ARB" ); break;
04711 # endif
04712 # ifdef GL_MATRIX22_ARB
04713 case GL_MATRIX22_ARB: s << string( "GL_MATRIX22_ARB" ); break;
04714 # endif
04715 # ifdef GL_MATRIX23_ARB
04716 case GL_MATRIX23_ARB: s << string( "GL_MATRIX23_ARB" ); break;
04717 # endif
04718 # ifdef GL_MATRIX24_ARB
04719 case GL_MATRIX24_ARB: s << string( "GL_MATRIX24_ARB" ); break;
04720 # endif
04721 # ifdef GL_MATRIX25_ARB
04722 case GL_MATRIX25_ARB: s << string( "GL_MATRIX25_ARB" ); break;
04723 # endif
04724 # ifdef GL_MATRIX26_ARB
04725 case GL_MATRIX26_ARB: s << string( "GL_MATRIX26_ARB" ); break;
04726 # endif
04727 # ifdef GL_MATRIX27_ARB
04728 case GL_MATRIX27_ARB: s << string( "GL_MATRIX27_ARB" ); break;
04729 # endif
04730 # ifdef GL_MATRIX28_ARB
04731 case GL_MATRIX28_ARB: s << string( "GL_MATRIX28_ARB" ); break;
04732 # endif
04733 # ifdef GL_MATRIX29_ARB
04734 case GL_MATRIX29_ARB: s << string( "GL_MATRIX29_ARB" ); break;
04735 # endif
04736 # ifdef GL_MATRIX30_ARB
04737 case GL_MATRIX30_ARB: s << string( "GL_MATRIX30_ARB" ); break;
04738 # endif
04739 # ifdef GL_MATRIX31_ARB
04740 case GL_MATRIX31_ARB: s << string( "GL_MATRIX31_ARB" ); break;
04741 # endif
04742 # ifdef GL_TEXTURE_POINT_MODE_ATIX
04743 case GL_TEXTURE_POINT_MODE_ATIX: s << string( "GL_TEXTURE_POINT_MODE_ATIX" ); break;
04744 # endif
04745 # ifdef GL_TEXTURE_POINT_ONE_COORD_ATIX
04746 case GL_TEXTURE_POINT_ONE_COORD_ATIX: s << string( "GL_TEXTURE_POINT_ONE_COORD_ATIX" ); break;
04747 # endif
04748 # ifdef GL_TEXTURE_POINT_SPRITE_ATIX
04749 case GL_TEXTURE_POINT_SPRITE_ATIX: s << string( "GL_TEXTURE_POINT_SPRITE_ATIX" ); break;
04750 # endif
04751 # ifdef GL_POINT_SPRITE_CULL_MODE_ATIX
04752 case GL_POINT_SPRITE_CULL_MODE_ATIX: s << string( "GL_POINT_SPRITE_CULL_MODE_ATIX" ); break;
04753 # endif
04754 # ifdef GL_POINT_SPRITE_CULL_CENTER_ATIX
04755 case GL_POINT_SPRITE_CULL_CENTER_ATIX: s << string( "GL_POINT_SPRITE_CULL_CENTER_ATIX" ); break;
04756 # endif
04757 # ifdef GL_POINT_SPRITE_CULL_CLIP_ATIX
04758 case GL_POINT_SPRITE_CULL_CLIP_ATIX: s << string( "GL_POINT_SPRITE_CULL_CLIP_ATIX" ); break;
04759 # endif
04760 # ifdef GL_MODULATE_ADD_ATIX
04761 case GL_MODULATE_ADD_ATIX: s << string( "GL_MODULATE_ADD_ATIX" ); break;
04762 # endif
04763 # ifdef GL_MODULATE_SIGNED_ADD_ATIX
04764 case GL_MODULATE_SIGNED_ADD_ATIX: s << string( "GL_MODULATE_SIGNED_ADD_ATIX" ); break;
04765 # endif
04766 # ifdef GL_MODULATE_SUBTRACT_ATIX
04767 case GL_MODULATE_SUBTRACT_ATIX: s << string( "GL_MODULATE_SUBTRACT_ATIX" ); break;
04768 # endif
04769 # ifdef GL_SECONDARY_COLOR_ATIX
04770 case GL_SECONDARY_COLOR_ATIX: s << string( "GL_SECONDARY_COLOR_ATIX" ); break;
04771 # endif
04772 # ifdef GL_TEXTURE_OUTPUT_RGB_ATIX
04773 case GL_TEXTURE_OUTPUT_RGB_ATIX: s << string( "GL_TEXTURE_OUTPUT_RGB_ATIX" ); break;
04774 # endif
04775 # ifdef GL_TEXTURE_OUTPUT_ALPHA_ATIX
04776 case GL_TEXTURE_OUTPUT_ALPHA_ATIX: s << string( "GL_TEXTURE_OUTPUT_ALPHA_ATIX" ); break;
04777 # endif
04778 # ifdef GL_OUTPUT_POINT_SIZE_ATIX
04779 case GL_OUTPUT_POINT_SIZE_ATIX: s << string( "GL_OUTPUT_POINT_SIZE_ATIX" ); break;
04780 # endif
04781 # ifdef GL_BUMP_ROT_MATRIX_ATI
04782 case GL_BUMP_ROT_MATRIX_ATI: s << string( "GL_BUMP_ROT_MATRIX_ATI" ); break;
04783 # endif
04784 # ifdef GL_BUMP_ROT_MATRIX_SIZE_ATI
04785 case GL_BUMP_ROT_MATRIX_SIZE_ATI: s << string( "GL_BUMP_ROT_MATRIX_SIZE_ATI" ); break;
04786 # endif
04787 # ifdef GL_BUMP_NUM_TEX_UNITS_ATI
04788 case GL_BUMP_NUM_TEX_UNITS_ATI: s << string( "GL_BUMP_NUM_TEX_UNITS_ATI" ); break;
04789 # endif
04790 # ifdef GL_BUMP_TEX_UNITS_ATI
04791 case GL_BUMP_TEX_UNITS_ATI: s << string( "GL_BUMP_TEX_UNITS_ATI" ); break;
04792 # endif
04793 # ifdef GL_DUDV_ATI
04794 case GL_DUDV_ATI: s << string( "GL_DUDV_ATI" ); break;
04795 # endif
04796 # ifdef GL_DU8DV8_ATI
04797 case GL_DU8DV8_ATI: s << string( "GL_DU8DV8_ATI" ); break;
04798 # endif
04799 # ifdef GL_BUMP_ENVMAP_ATI
04800 case GL_BUMP_ENVMAP_ATI: s << string( "GL_BUMP_ENVMAP_ATI" ); break;
04801 # endif
04802 # ifdef GL_BUMP_TARGET_ATI
04803 case GL_BUMP_TARGET_ATI: s << string( "GL_BUMP_TARGET_ATI" ); break;
04804 # endif
04805 # ifdef GL_FRAGMENT_SHADER_ATI
04806 case GL_FRAGMENT_SHADER_ATI: s << string( "GL_FRAGMENT_SHADER_ATI" ); break;
04807 # endif
04808 # ifdef GL_REG_0_ATI
04809 case GL_REG_0_ATI: s << string( "GL_REG_0_ATI" ); break;
04810 # endif
04811 # ifdef GL_REG_1_ATI
04812 case GL_REG_1_ATI: s << string( "GL_REG_1_ATI" ); break;
04813 # endif
04814 # ifdef GL_REG_2_ATI
04815 case GL_REG_2_ATI: s << string( "GL_REG_2_ATI" ); break;
04816 # endif
04817 # ifdef GL_REG_3_ATI
04818 case GL_REG_3_ATI: s << string( "GL_REG_3_ATI" ); break;
04819 # endif
04820 # ifdef GL_REG_4_ATI
04821 case GL_REG_4_ATI: s << string( "GL_REG_4_ATI" ); break;
04822 # endif
04823 # ifdef GL_REG_5_ATI
04824 case GL_REG_5_ATI: s << string( "GL_REG_5_ATI" ); break;
04825 # endif
04826 # ifdef GL_CON_0_ATI
04827 case GL_CON_0_ATI: s << string( "GL_CON_0_ATI" ); break;
04828 # endif
04829 # ifdef GL_CON_1_ATI
04830 case GL_CON_1_ATI: s << string( "GL_CON_1_ATI" ); break;
04831 # endif
04832 # ifdef GL_CON_2_ATI
04833 case GL_CON_2_ATI: s << string( "GL_CON_2_ATI" ); break;
04834 # endif
04835 # ifdef GL_CON_3_ATI
04836 case GL_CON_3_ATI: s << string( "GL_CON_3_ATI" ); break;
04837 # endif
04838 # ifdef GL_CON_4_ATI
04839 case GL_CON_4_ATI: s << string( "GL_CON_4_ATI" ); break;
04840 # endif
04841 # ifdef GL_CON_5_ATI
04842 case GL_CON_5_ATI: s << string( "GL_CON_5_ATI" ); break;
04843 # endif
04844 # ifdef GL_CON_6_ATI
04845 case GL_CON_6_ATI: s << string( "GL_CON_6_ATI" ); break;
04846 # endif
04847 # ifdef GL_CON_7_ATI
04848 case GL_CON_7_ATI: s << string( "GL_CON_7_ATI" ); break;
04849 # endif
04850 # ifdef GL_MOV_ATI
04851 case GL_MOV_ATI: s << string( "GL_MOV_ATI" ); break;
04852 # endif
04853 # ifdef GL_ADD_ATI
04854 case GL_ADD_ATI: s << string( "GL_ADD_ATI" ); break;
04855 # endif
04856 # ifdef GL_MUL_ATI
04857 case GL_MUL_ATI: s << string( "GL_MUL_ATI" ); break;
04858 # endif
04859 # ifdef GL_SUB_ATI
04860 case GL_SUB_ATI: s << string( "GL_SUB_ATI" ); break;
04861 # endif
04862 # ifdef GL_DOT3_ATI
04863 case GL_DOT3_ATI: s << string( "GL_DOT3_ATI" ); break;
04864 # endif
04865 # ifdef GL_DOT4_ATI
04866 case GL_DOT4_ATI: s << string( "GL_DOT4_ATI" ); break;
04867 # endif
04868 # ifdef GL_MAD_ATI
04869 case GL_MAD_ATI: s << string( "GL_MAD_ATI" ); break;
04870 # endif
04871 # ifdef GL_LERP_ATI
04872 case GL_LERP_ATI: s << string( "GL_LERP_ATI" ); break;
04873 # endif
04874 # ifdef GL_CND_ATI
04875 case GL_CND_ATI: s << string( "GL_CND_ATI" ); break;
04876 # endif
04877 # ifdef GL_CND0_ATI
04878 case GL_CND0_ATI: s << string( "GL_CND0_ATI" ); break;
04879 # endif
04880 # ifdef GL_DOT2_ADD_ATI
04881 case GL_DOT2_ADD_ATI: s << string( "GL_DOT2_ADD_ATI" ); break;
04882 # endif
04883 # ifdef GL_SECONDARY_INTERPOLATOR_ATI
04884 case GL_SECONDARY_INTERPOLATOR_ATI: s << string( "GL_SECONDARY_INTERPOLATOR_ATI" ); break;
04885 # endif
04886 # ifdef GL_NUM_FRAGMENT_REGISTERS_ATI
04887 case GL_NUM_FRAGMENT_REGISTERS_ATI: s << string( "GL_NUM_FRAGMENT_REGISTERS_ATI" ); break;
04888 # endif
04889 # ifdef GL_NUM_FRAGMENT_CONSTANTS_ATI
04890 case GL_NUM_FRAGMENT_CONSTANTS_ATI: s << string( "GL_NUM_FRAGMENT_CONSTANTS_ATI" ); break;
04891 # endif
04892 # ifdef GL_NUM_PASSES_ATI
04893 case GL_NUM_PASSES_ATI: s << string( "GL_NUM_PASSES_ATI" ); break;
04894 # endif
04895 # ifdef GL_NUM_INSTRUCTIONS_PER_PASS_ATI
04896 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: s << string( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI" ); break;
04897 # endif
04898 # ifdef GL_NUM_INSTRUCTIONS_TOTAL_ATI
04899 case GL_NUM_INSTRUCTIONS_TOTAL_ATI: s << string( "GL_NUM_INSTRUCTIONS_TOTAL_ATI" ); break;
04900 # endif
04901 # ifdef GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
04902 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: s << string( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" ); break;
04903 # endif
04904 # ifdef GL_NUM_LOOPBACK_COMPONENTS_ATI
04905 case GL_NUM_LOOPBACK_COMPONENTS_ATI: s << string( "GL_NUM_LOOPBACK_COMPONENTS_ATI" ); break;
04906 # endif
04907 # ifdef GL_COLOR_ALPHA_PAIRING_ATI
04908 case GL_COLOR_ALPHA_PAIRING_ATI: s << string( "GL_COLOR_ALPHA_PAIRING_ATI" ); break;
04909 # endif
04910 # ifdef GL_SWIZZLE_STR_ATI
04911 case GL_SWIZZLE_STR_ATI: s << string( "GL_SWIZZLE_STR_ATI" ); break;
04912 # endif
04913 # ifdef GL_SWIZZLE_STQ_ATI
04914 case GL_SWIZZLE_STQ_ATI: s << string( "GL_SWIZZLE_STQ_ATI" ); break;
04915 # endif
04916 # ifdef GL_SWIZZLE_STR_DR_ATI
04917 case GL_SWIZZLE_STR_DR_ATI: s << string( "GL_SWIZZLE_STR_DR_ATI" ); break;
04918 # endif
04919 # ifdef GL_SWIZZLE_STQ_DQ_ATI
04920 case GL_SWIZZLE_STQ_DQ_ATI: s << string( "GL_SWIZZLE_STQ_DQ_ATI" ); break;
04921 # endif
04922 # ifdef GL_SWIZZLE_STRQ_ATI
04923 case GL_SWIZZLE_STRQ_ATI: s << string( "GL_SWIZZLE_STRQ_ATI" ); break;
04924 # endif
04925 # ifdef GL_SWIZZLE_STRQ_DQ_ATI
04926 case GL_SWIZZLE_STRQ_DQ_ATI: s << string( "GL_SWIZZLE_STRQ_DQ_ATI" ); break;
04927 # endif
04928 # ifdef GL_PN_TRIANGLES_ATI
04929 case GL_PN_TRIANGLES_ATI: s << string( "GL_PN_TRIANGLES_ATI" ); break;
04930 # endif
04931 # ifdef GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
04932 case GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI: s << string( "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" ); break;
04933 # endif
04934 # ifdef GL_PN_TRIANGLES_POINT_MODE_ATI
04935 case GL_PN_TRIANGLES_POINT_MODE_ATI: s << string( "GL_PN_TRIANGLES_POINT_MODE_ATI" ); break;
04936 # endif
04937 # ifdef GL_PN_TRIANGLES_NORMAL_MODE_ATI
04938 case GL_PN_TRIANGLES_NORMAL_MODE_ATI: s << string( "GL_PN_TRIANGLES_NORMAL_MODE_ATI" ); break;
04939 # endif
04940 # ifdef GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
04941 case GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI: s << string( "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" ); break;
04942 # endif
04943 # ifdef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
04944 case GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI: s << string( "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" ); break;
04945 # endif
04946 # ifdef GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
04947 case GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI: s << string( "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" ); break;
04948 # endif
04949 # ifdef GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
04950 case GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI: s << string( "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" ); break;
04951 # endif
04952 # ifdef GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
04953 case GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI: s << string( "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" ); break;
04954 # endif
04955 # ifdef GL_TEXT_FRAGMENT_SHADER_ATI
04956 case GL_TEXT_FRAGMENT_SHADER_ATI: s << string( "GL_TEXT_FRAGMENT_SHADER_ATI" ); break;
04957 # endif
04958 # ifdef GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
04959 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: s << string( "GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" ); break;
04960 # endif
04961 # ifdef GL_MIRROR_CLAMP_ATI
04962 case GL_MIRROR_CLAMP_ATI: s << string( "GL_MIRROR_CLAMP_ATI" ); break;
04963 # endif
04964 # ifdef GL_MIRROR_CLAMP_TO_EDGE_ATI
04965 case GL_MIRROR_CLAMP_TO_EDGE_ATI: s << string( "GL_MIRROR_CLAMP_TO_EDGE_ATI" ); break;
04966 # endif
04967 # ifdef GL_STATIC_ATI
04968 case GL_STATIC_ATI: s << string( "GL_STATIC_ATI" ); break;
04969 # endif
04970 # ifdef GL_DYNAMIC_ATI
04971 case GL_DYNAMIC_ATI: s << string( "GL_DYNAMIC_ATI" ); break;
04972 # endif
04973 # ifdef GL_PRESERVE_ATI
04974 case GL_PRESERVE_ATI: s << string( "GL_PRESERVE_ATI" ); break;
04975 # endif
04976 # ifdef GL_DISCARD_ATI
04977 case GL_DISCARD_ATI: s << string( "GL_DISCARD_ATI" ); break;
04978 # endif
04979 # ifdef GL_ARRAY_OBJECT_BUFFER_ATI
04980 case GL_ARRAY_OBJECT_BUFFER_ATI: s << string( "GL_ARRAY_OBJECT_BUFFER_ATI" ); break;
04981 # endif
04982 # ifdef GL_ARRAY_OBJECT_OFFSET_ATI
04983 case GL_ARRAY_OBJECT_OFFSET_ATI: s << string( "GL_ARRAY_OBJECT_OFFSET_ATI" ); break;
04984 # endif
04985 # ifdef GL_MAX_VERTEX_STREAMS_ATI
04986 case GL_MAX_VERTEX_STREAMS_ATI: s << string( "GL_MAX_VERTEX_STREAMS_ATI" ); break;
04987 # endif
04988 # ifdef GL_VERTEX_SOURCE_ATI
04989 case GL_VERTEX_SOURCE_ATI: s << string( "GL_VERTEX_SOURCE_ATI" ); break;
04990 # endif
04991 # ifdef GL_VERTEX_STREAM0_ATI
04992 case GL_VERTEX_STREAM0_ATI: s << string( "GL_VERTEX_STREAM0_ATI" ); break;
04993 # endif
04994 # ifdef GL_VERTEX_STREAM1_ATI
04995 case GL_VERTEX_STREAM1_ATI: s << string( "GL_VERTEX_STREAM1_ATI" ); break;
04996 # endif
04997 # ifdef GL_VERTEX_STREAM2_ATI
04998 case GL_VERTEX_STREAM2_ATI: s << string( "GL_VERTEX_STREAM2_ATI" ); break;
04999 # endif
05000 # ifdef GL_VERTEX_STREAM3_ATI
05001 case GL_VERTEX_STREAM3_ATI: s << string( "GL_VERTEX_STREAM3_ATI" ); break;
05002 # endif
05003 # ifdef GL_VERTEX_STREAM4_ATI
05004 case GL_VERTEX_STREAM4_ATI: s << string( "GL_VERTEX_STREAM4_ATI" ); break;
05005 # endif
05006 # ifdef GL_VERTEX_STREAM5_ATI
05007 case GL_VERTEX_STREAM5_ATI: s << string( "GL_VERTEX_STREAM5_ATI" ); break;
05008 # endif
05009 # ifdef GL_VERTEX_STREAM6_ATI
05010 case GL_VERTEX_STREAM6_ATI: s << string( "GL_VERTEX_STREAM6_ATI" ); break;
05011 # endif
05012 # ifdef GL_VERTEX_STREAM7_ATI
05013 case GL_VERTEX_STREAM7_ATI: s << string( "GL_VERTEX_STREAM7_ATI" ); break;
05014 # endif
05015 # ifdef GL_422_EXT
05016 case GL_422_EXT: s << string( "GL_422_EXT" ); break;
05017 # endif
05018 # ifdef GL_422_REV_EXT
05019 case GL_422_REV_EXT: s << string( "GL_422_REV_EXT" ); break;
05020 # endif
05021 # ifdef GL_422_AVERAGE_EXT
05022 case GL_422_AVERAGE_EXT: s << string( "GL_422_AVERAGE_EXT" ); break;
05023 # endif
05024 # ifdef GL_422_REV_AVERAGE_EXT
05025 case GL_422_REV_AVERAGE_EXT: s << string( "GL_422_REV_AVERAGE_EXT" ); break;
05026 # endif
05027 # ifdef GL_CG_VERTEX_SHADER_EXT
05028 case GL_CG_VERTEX_SHADER_EXT: s << string( "GL_CG_VERTEX_SHADER_EXT" ); break;
05029 # endif
05030 # ifdef GL_CG_FRAGMENT_SHADER_EXT
05031 case GL_CG_FRAGMENT_SHADER_EXT: s << string( "GL_CG_FRAGMENT_SHADER_EXT" ); break;
05032 # endif
05033 # ifdef GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
05034 case GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: s << string( "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" ); break;
05035 # endif
05036 # ifdef GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
05037 case GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: s << string( "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" ); break;
05038 # endif
05039 # ifdef GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
05040 case GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: s << string( "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" ); break;
05041 # endif
05042 # ifdef GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
05043 case GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: s << string( "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" ); break;
05044 # endif
05045 # ifdef GL_UNIFORM_BUFFER_EXT
05046 case GL_UNIFORM_BUFFER_EXT: s << string( "GL_UNIFORM_BUFFER_EXT" ); break;
05047 # endif
05048 # ifdef GL_UNIFORM_BUFFER_BINDING_EXT
05049 case GL_UNIFORM_BUFFER_BINDING_EXT: s << string( "GL_UNIFORM_BUFFER_BINDING_EXT" ); break;
05050 # endif
05051 # ifdef GL_CLIP_VOLUME_CLIPPING_HINT_EXT
05052 case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: s << string( "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" ); break;
05053 # endif
05054 # ifdef GL_CMYK_EXT
05055 case GL_CMYK_EXT: s << string( "GL_CMYK_EXT" ); break;
05056 # endif
05057 # ifdef GL_CMYKA_EXT
05058 case GL_CMYKA_EXT: s << string( "GL_CMYKA_EXT" ); break;
05059 # endif
05060 # ifdef GL_PACK_CMYK_HINT_EXT
05061 case GL_PACK_CMYK_HINT_EXT: s << string( "GL_PACK_CMYK_HINT_EXT" ); break;
05062 # endif
05063 # ifdef GL_UNPACK_CMYK_HINT_EXT
05064 case GL_UNPACK_CMYK_HINT_EXT: s << string( "GL_UNPACK_CMYK_HINT_EXT" ); break;
05065 # endif
05066 # ifdef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
05067 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: s << string( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" ); break;
05068 # endif
05069 # ifdef GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
05070 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: s << string( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" ); break;
05071 # endif
05072 # ifdef GL_TANGENT_ARRAY_EXT
05073 case GL_TANGENT_ARRAY_EXT: s << string( "GL_TANGENT_ARRAY_EXT" ); break;
05074 # endif
05075 # ifdef GL_BINORMAL_ARRAY_EXT
05076 case GL_BINORMAL_ARRAY_EXT: s << string( "GL_BINORMAL_ARRAY_EXT" ); break;
05077 # endif
05078 # ifdef GL_CURRENT_TANGENT_EXT
05079 case GL_CURRENT_TANGENT_EXT: s << string( "GL_CURRENT_TANGENT_EXT" ); break;
05080 # endif
05081 # ifdef GL_CURRENT_BINORMAL_EXT
05082 case GL_CURRENT_BINORMAL_EXT: s << string( "GL_CURRENT_BINORMAL_EXT" ); break;
05083 # endif
05084 # ifdef GL_TANGENT_ARRAY_TYPE_EXT
05085 case GL_TANGENT_ARRAY_TYPE_EXT: s << string( "GL_TANGENT_ARRAY_TYPE_EXT" ); break;
05086 # endif
05087 # ifdef GL_TANGENT_ARRAY_STRIDE_EXT
05088 case GL_TANGENT_ARRAY_STRIDE_EXT: s << string( "GL_TANGENT_ARRAY_STRIDE_EXT" ); break;
05089 # endif
05090 # ifdef GL_BINORMAL_ARRAY_TYPE_EXT
05091 case GL_BINORMAL_ARRAY_TYPE_EXT: s << string( "GL_BINORMAL_ARRAY_TYPE_EXT" ); break;
05092 # endif
05093 # ifdef GL_BINORMAL_ARRAY_STRIDE_EXT
05094 case GL_BINORMAL_ARRAY_STRIDE_EXT: s << string( "GL_BINORMAL_ARRAY_STRIDE_EXT" ); break;
05095 # endif
05096 # ifdef GL_TANGENT_ARRAY_POINTER_EXT
05097 case GL_TANGENT_ARRAY_POINTER_EXT: s << string( "GL_TANGENT_ARRAY_POINTER_EXT" ); break;
05098 # endif
05099 # ifdef GL_BINORMAL_ARRAY_POINTER_EXT
05100 case GL_BINORMAL_ARRAY_POINTER_EXT: s << string( "GL_BINORMAL_ARRAY_POINTER_EXT" ); break;
05101 # endif
05102 # ifdef GL_MAP1_TANGENT_EXT
05103 case GL_MAP1_TANGENT_EXT: s << string( "GL_MAP1_TANGENT_EXT" ); break;
05104 # endif
05105 # ifdef GL_MAP2_TANGENT_EXT
05106 case GL_MAP2_TANGENT_EXT: s << string( "GL_MAP2_TANGENT_EXT" ); break;
05107 # endif
05108 # ifdef GL_MAP1_BINORMAL_EXT
05109 case GL_MAP1_BINORMAL_EXT: s << string( "GL_MAP1_BINORMAL_EXT" ); break;
05110 # endif
05111 # ifdef GL_MAP2_BINORMAL_EXT
05112 case GL_MAP2_BINORMAL_EXT: s << string( "GL_MAP2_BINORMAL_EXT" ); break;
05113 # endif
05114 # ifdef GL_DEPTH_BOUNDS_TEST_EXT
05115 case GL_DEPTH_BOUNDS_TEST_EXT: s << string( "GL_DEPTH_BOUNDS_TEST_EXT" ); break;
05116 # endif
05117 # ifdef GL_DEPTH_BOUNDS_EXT
05118 case GL_DEPTH_BOUNDS_EXT: s << string( "GL_DEPTH_BOUNDS_EXT" ); break;
05119 # endif
05120 # ifdef GL_PROGRAM_MATRIX_EXT
05121 case GL_PROGRAM_MATRIX_EXT: s << string( "GL_PROGRAM_MATRIX_EXT" ); break;
05122 # endif
05123 # ifdef GL_TRANSPOSE_PROGRAM_MATRIX_EXT
05124 case GL_TRANSPOSE_PROGRAM_MATRIX_EXT: s << string( "GL_TRANSPOSE_PROGRAM_MATRIX_EXT" ); break;
05125 # endif
05126 # ifdef GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
05127 case GL_PROGRAM_MATRIX_STACK_DEPTH_EXT: s << string( "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" ); break;
05128 # endif
05129 # ifdef GL_FRAGMENT_LIGHTING_EXT
05130 case GL_FRAGMENT_LIGHTING_EXT: s << string( "GL_FRAGMENT_LIGHTING_EXT" ); break;
05131 # endif
05132 # ifdef GL_FRAGMENT_COLOR_MATERIAL_EXT
05133 case GL_FRAGMENT_COLOR_MATERIAL_EXT: s << string( "GL_FRAGMENT_COLOR_MATERIAL_EXT" ); break;
05134 # endif
05135 # ifdef GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT
05136 case GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT: s << string( "GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT" ); break;
05137 # endif
05138 # ifdef GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT
05139 case GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT: s << string( "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT" ); break;
05140 # endif
05141 # ifdef GL_MAX_FRAGMENT_LIGHTS_EXT
05142 case GL_MAX_FRAGMENT_LIGHTS_EXT: s << string( "GL_MAX_FRAGMENT_LIGHTS_EXT" ); break;
05143 # endif
05144 # ifdef GL_MAX_ACTIVE_LIGHTS_EXT
05145 case GL_MAX_ACTIVE_LIGHTS_EXT: s << string( "GL_MAX_ACTIVE_LIGHTS_EXT" ); break;
05146 # endif
05147 # ifdef GL_CURRENT_RASTER_NORMAL_EXT
05148 case GL_CURRENT_RASTER_NORMAL_EXT: s << string( "GL_CURRENT_RASTER_NORMAL_EXT" ); break;
05149 # endif
05150 # ifdef GL_LIGHT_ENV_MODE_EXT
05151 case GL_LIGHT_ENV_MODE_EXT: s << string( "GL_LIGHT_ENV_MODE_EXT" ); break;
05152 # endif
05153 # ifdef GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT
05154 case GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT: s << string( "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT" ); break;
05155 # endif
05156 # ifdef GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT
05157 case GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT: s << string( "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT" ); break;
05158 # endif
05159 # ifdef GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT
05160 case GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT: s << string( "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT" ); break;
05161 # endif
05162 # ifdef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT
05163 case GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT: s << string( "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT" ); break;
05164 # endif
05165 # ifdef GL_FRAGMENT_LIGHT0_EXT
05166 case GL_FRAGMENT_LIGHT0_EXT: s << string( "GL_FRAGMENT_LIGHT0_EXT" ); break;
05167 # endif
05168 # ifdef GL_FRAGMENT_LIGHT7_EXT
05169 case GL_FRAGMENT_LIGHT7_EXT: s << string( "GL_FRAGMENT_LIGHT7_EXT" ); break;
05170 # endif
05171 # ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
05172 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: s << string( "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" ); break;
05173 # endif
05174 # ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
05175 case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: s << string( "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" ); break;
05176 # endif
05177 # ifdef GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
05178 case GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: s << string( "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" ); break;
05179 # endif
05180 # ifdef GL_SAMPLER_BUFFER_EXT
05181 case GL_SAMPLER_BUFFER_EXT: s << string( "GL_SAMPLER_BUFFER_EXT" ); break;
05182 # endif
05183 # ifdef GL_INT_SAMPLER_2D_RECT_EXT
05184 case GL_INT_SAMPLER_2D_RECT_EXT: s << string( "GL_INT_SAMPLER_2D_RECT_EXT" ); break;
05185 # endif
05186 # ifdef GL_INT_SAMPLER_BUFFER_EXT
05187 case GL_INT_SAMPLER_BUFFER_EXT: s << string( "GL_INT_SAMPLER_BUFFER_EXT" ); break;
05188 # endif
05189 # ifdef GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
05190 case GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT: s << string( "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" ); break;
05191 # endif
05192 # ifdef GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
05193 case GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT: s << string( "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" ); break;
05194 # endif
05195 # ifdef GL_FRAGMENT_MATERIAL_EXT
05196 case GL_FRAGMENT_MATERIAL_EXT: s << string( "GL_FRAGMENT_MATERIAL_EXT" ); break;
05197 # endif
05198 # ifdef GL_FRAGMENT_NORMAL_EXT
05199 case GL_FRAGMENT_NORMAL_EXT: s << string( "GL_FRAGMENT_NORMAL_EXT" ); break;
05200 # endif
05201 # ifdef GL_FRAGMENT_COLOR_EXT
05202 case GL_FRAGMENT_COLOR_EXT: s << string( "GL_FRAGMENT_COLOR_EXT" ); break;
05203 # endif
05204 # ifdef GL_ATTENUATION_EXT
05205 case GL_ATTENUATION_EXT: s << string( "GL_ATTENUATION_EXT" ); break;
05206 # endif
05207 # ifdef GL_SHADOW_ATTENUATION_EXT
05208 case GL_SHADOW_ATTENUATION_EXT: s << string( "GL_SHADOW_ATTENUATION_EXT" ); break;
05209 # endif
05210 # ifdef GL_TEXTURE_APPLICATION_MODE_EXT
05211 case GL_TEXTURE_APPLICATION_MODE_EXT: s << string( "GL_TEXTURE_APPLICATION_MODE_EXT" ); break;
05212 # endif
05213 # ifdef GL_TEXTURE_LIGHT_EXT
05214 case GL_TEXTURE_LIGHT_EXT: s << string( "GL_TEXTURE_LIGHT_EXT" ); break;
05215 # endif
05216 # ifdef GL_TEXTURE_MATERIAL_FACE_EXT
05217 case GL_TEXTURE_MATERIAL_FACE_EXT: s << string( "GL_TEXTURE_MATERIAL_FACE_EXT" ); break;
05218 # endif
05219 # ifdef GL_TEXTURE_MATERIAL_PARAMETER_EXT
05220 case GL_TEXTURE_MATERIAL_PARAMETER_EXT: s << string( "GL_TEXTURE_MATERIAL_PARAMETER_EXT" ); break;
05221 # endif
05222 # ifdef GL_1PASS_EXT
05223 case GL_1PASS_EXT: s << string( "GL_1PASS_EXT" ); break;
05224 # endif
05225 # ifdef GL_2PASS_0_EXT
05226 case GL_2PASS_0_EXT: s << string( "GL_2PASS_0_EXT" ); break;
05227 # endif
05228 # ifdef GL_2PASS_1_EXT
05229 case GL_2PASS_1_EXT: s << string( "GL_2PASS_1_EXT" ); break;
05230 # endif
05231 # ifdef GL_4PASS_0_EXT
05232 case GL_4PASS_0_EXT: s << string( "GL_4PASS_0_EXT" ); break;
05233 # endif
05234 # ifdef GL_4PASS_1_EXT
05235 case GL_4PASS_1_EXT: s << string( "GL_4PASS_1_EXT" ); break;
05236 # endif
05237 # ifdef GL_4PASS_2_EXT
05238 case GL_4PASS_2_EXT: s << string( "GL_4PASS_2_EXT" ); break;
05239 # endif
05240 # ifdef GL_4PASS_3_EXT
05241 case GL_4PASS_3_EXT: s << string( "GL_4PASS_3_EXT" ); break;
05242 # endif
05243 # ifdef GL_SAMPLE_PATTERN_EXT
05244 case GL_SAMPLE_PATTERN_EXT: s << string( "GL_SAMPLE_PATTERN_EXT" ); break;
05245 # endif
05246 # ifdef GL_RGBA_SIGNED_COMPONENTS_EXT
05247 case GL_RGBA_SIGNED_COMPONENTS_EXT: s << string( "GL_RGBA_SIGNED_COMPONENTS_EXT" ); break;
05248 # endif
05249 # ifdef GL_TEXTURE_INDEX_SIZE_EXT
05250 case GL_TEXTURE_INDEX_SIZE_EXT: s << string( "GL_TEXTURE_INDEX_SIZE_EXT" ); break;
05251 # endif
05252 # ifdef GL_PIXEL_TRANSFORM_2D_EXT
05253 case GL_PIXEL_TRANSFORM_2D_EXT: s << string( "GL_PIXEL_TRANSFORM_2D_EXT" ); break;
05254 # endif
05255 # ifdef GL_PIXEL_MAG_FILTER_EXT
05256 case GL_PIXEL_MAG_FILTER_EXT: s << string( "GL_PIXEL_MAG_FILTER_EXT" ); break;
05257 # endif
05258 # ifdef GL_PIXEL_MIN_FILTER_EXT
05259 case GL_PIXEL_MIN_FILTER_EXT: s << string( "GL_PIXEL_MIN_FILTER_EXT" ); break;
05260 # endif
05261 # ifdef GL_PIXEL_CUBIC_WEIGHT_EXT
05262 case GL_PIXEL_CUBIC_WEIGHT_EXT: s << string( "GL_PIXEL_CUBIC_WEIGHT_EXT" ); break;
05263 # endif
05264 # ifdef GL_CUBIC_EXT
05265 case GL_CUBIC_EXT: s << string( "GL_CUBIC_EXT" ); break;
05266 # endif
05267 # ifdef GL_AVERAGE_EXT
05268 case GL_AVERAGE_EXT: s << string( "GL_AVERAGE_EXT" ); break;
05269 # endif
05270 # ifdef GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
05271 case GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: s << string( "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" ); break;
05272 # endif
05273 # ifdef GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
05274 case GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: s << string( "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" ); break;
05275 # endif
05276 # ifdef GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
05277 case GL_PIXEL_TRANSFORM_2D_MATRIX_EXT: s << string( "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" ); break;
05278 # endif
05279 # ifdef GL_POLYGON_OFFSET_BIAS_EXT
05280 case GL_POLYGON_OFFSET_BIAS_EXT: s << string( "GL_POLYGON_OFFSET_BIAS_EXT" ); break;
05281 # endif
05282 # ifdef GL_SHARED_TEXTURE_PALETTE_EXT
05283 case GL_SHARED_TEXTURE_PALETTE_EXT: s << string( "GL_SHARED_TEXTURE_PALETTE_EXT" ); break;
05284 # endif
05285 # ifdef GL_STENCIL_TAG_BITS_EXT
05286 case GL_STENCIL_TAG_BITS_EXT: s << string( "GL_STENCIL_TAG_BITS_EXT" ); break;
05287 # endif
05288 # ifdef GL_STENCIL_CLEAR_TAG_VALUE_EXT
05289 case GL_STENCIL_CLEAR_TAG_VALUE_EXT: s << string( "GL_STENCIL_CLEAR_TAG_VALUE_EXT" ); break;
05290 # endif
05291 # ifdef GL_STENCIL_TEST_TWO_SIDE_EXT
05292 case GL_STENCIL_TEST_TWO_SIDE_EXT: s << string( "GL_STENCIL_TEST_TWO_SIDE_EXT" ); break;
05293 # endif
05294 # ifdef GL_ACTIVE_STENCIL_FACE_EXT
05295 case GL_ACTIVE_STENCIL_FACE_EXT: s << string( "GL_ACTIVE_STENCIL_FACE_EXT" ); break;
05296 # endif
05297 # ifdef GL_RGB2_EXT
05298 case GL_RGB2_EXT: s << string( "GL_RGB2_EXT" ); break;
05299 # endif
05300 # ifdef GL_REPLACE_EXT
05301 case GL_REPLACE_EXT: s << string( "GL_REPLACE_EXT" ); break;
05302 # endif
05303 # ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
05304 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: s << string( "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ); break;
05305 # endif
05306 # ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
05307 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: s << string( "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ); break;
05308 # endif
05309 # ifdef GL_COMPRESSED_LUMINANCE_LATC1_EXT
05310 case GL_COMPRESSED_LUMINANCE_LATC1_EXT: s << string( "GL_COMPRESSED_LUMINANCE_LATC1_EXT" ); break;
05311 # endif
05312 # ifdef GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
05313 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: s << string( "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" ); break;
05314 # endif
05315 # ifdef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
05316 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: s << string( "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" ); break;
05317 # endif
05318 # ifdef GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
05319 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: s << string( "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" ); break;
05320 # endif
05321 # ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
05322 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: s << string( "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ); break;
05323 # endif
05324 # ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
05325 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: s << string( "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ); break;
05326 # endif
05327 # ifdef GL_DOT3_RGB_EXT
05328 case GL_DOT3_RGB_EXT: s << string( "GL_DOT3_RGB_EXT" ); break;
05329 # endif
05330 # ifdef GL_DOT3_RGBA_EXT
05331 case GL_DOT3_RGBA_EXT: s << string( "GL_DOT3_RGBA_EXT" ); break;
05332 # endif
05333 # ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
05334 case GL_TEXTURE_MAX_ANISOTROPY_EXT: s << string( "GL_TEXTURE_MAX_ANISOTROPY_EXT" ); break;
05335 # endif
05336 # ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
05337 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: s << string( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" ); break;
05338 # endif
05339 # ifdef GL_ALPHA32UI_EXT
05340 case GL_ALPHA32UI_EXT: s << string( "GL_ALPHA32UI_EXT" ); break;
05341 # endif
05342 # ifdef GL_INTENSITY32UI_EXT
05343 case GL_INTENSITY32UI_EXT: s << string( "GL_INTENSITY32UI_EXT" ); break;
05344 # endif
05345 # ifdef GL_LUMINANCE32UI_EXT
05346 case GL_LUMINANCE32UI_EXT: s << string( "GL_LUMINANCE32UI_EXT" ); break;
05347 # endif
05348 # ifdef GL_LUMINANCE_ALPHA32UI_EXT
05349 case GL_LUMINANCE_ALPHA32UI_EXT: s << string( "GL_LUMINANCE_ALPHA32UI_EXT" ); break;
05350 # endif
05351 # ifdef GL_ALPHA16UI_EXT
05352 case GL_ALPHA16UI_EXT: s << string( "GL_ALPHA16UI_EXT" ); break;
05353 # endif
05354 # ifdef GL_INTENSITY16UI_EXT
05355 case GL_INTENSITY16UI_EXT: s << string( "GL_INTENSITY16UI_EXT" ); break;
05356 # endif
05357 # ifdef GL_LUMINANCE16UI_EXT
05358 case GL_LUMINANCE16UI_EXT: s << string( "GL_LUMINANCE16UI_EXT" ); break;
05359 # endif
05360 # ifdef GL_LUMINANCE_ALPHA16UI_EXT
05361 case GL_LUMINANCE_ALPHA16UI_EXT: s << string( "GL_LUMINANCE_ALPHA16UI_EXT" ); break;
05362 # endif
05363 # ifdef GL_ALPHA8UI_EXT
05364 case GL_ALPHA8UI_EXT: s << string( "GL_ALPHA8UI_EXT" ); break;
05365 # endif
05366 # ifdef GL_INTENSITY8UI_EXT
05367 case GL_INTENSITY8UI_EXT: s << string( "GL_INTENSITY8UI_EXT" ); break;
05368 # endif
05369 # ifdef GL_LUMINANCE8UI_EXT
05370 case GL_LUMINANCE8UI_EXT: s << string( "GL_LUMINANCE8UI_EXT" ); break;
05371 # endif
05372 # ifdef GL_LUMINANCE_ALPHA8UI_EXT
05373 case GL_LUMINANCE_ALPHA8UI_EXT: s << string( "GL_LUMINANCE_ALPHA8UI_EXT" ); break;
05374 # endif
05375 # ifdef GL_ALPHA32I_EXT
05376 case GL_ALPHA32I_EXT: s << string( "GL_ALPHA32I_EXT" ); break;
05377 # endif
05378 # ifdef GL_INTENSITY32I_EXT
05379 case GL_INTENSITY32I_EXT: s << string( "GL_INTENSITY32I_EXT" ); break;
05380 # endif
05381 # ifdef GL_LUMINANCE32I_EXT
05382 case GL_LUMINANCE32I_EXT: s << string( "GL_LUMINANCE32I_EXT" ); break;
05383 # endif
05384 # ifdef GL_LUMINANCE_ALPHA32I_EXT
05385 case GL_LUMINANCE_ALPHA32I_EXT: s << string( "GL_LUMINANCE_ALPHA32I_EXT" ); break;
05386 # endif
05387 # ifdef GL_ALPHA16I_EXT
05388 case GL_ALPHA16I_EXT: s << string( "GL_ALPHA16I_EXT" ); break;
05389 # endif
05390 # ifdef GL_INTENSITY16I_EXT
05391 case GL_INTENSITY16I_EXT: s << string( "GL_INTENSITY16I_EXT" ); break;
05392 # endif
05393 # ifdef GL_LUMINANCE16I_EXT
05394 case GL_LUMINANCE16I_EXT: s << string( "GL_LUMINANCE16I_EXT" ); break;
05395 # endif
05396 # ifdef GL_LUMINANCE_ALPHA16I_EXT
05397 case GL_LUMINANCE_ALPHA16I_EXT: s << string( "GL_LUMINANCE_ALPHA16I_EXT" ); break;
05398 # endif
05399 # ifdef GL_ALPHA8I_EXT
05400 case GL_ALPHA8I_EXT: s << string( "GL_ALPHA8I_EXT" ); break;
05401 # endif
05402 # ifdef GL_INTENSITY8I_EXT
05403 case GL_INTENSITY8I_EXT: s << string( "GL_INTENSITY8I_EXT" ); break;
05404 # endif
05405 # ifdef GL_LUMINANCE8I_EXT
05406 case GL_LUMINANCE8I_EXT: s << string( "GL_LUMINANCE8I_EXT" ); break;
05407 # endif
05408 # ifdef GL_LUMINANCE_ALPHA8I_EXT
05409 case GL_LUMINANCE_ALPHA8I_EXT: s << string( "GL_LUMINANCE_ALPHA8I_EXT" ); break;
05410 # endif
05411 # ifdef GL_LUMINANCE_INTEGER_EXT
05412 case GL_LUMINANCE_INTEGER_EXT: s << string( "GL_LUMINANCE_INTEGER_EXT" ); break;
05413 # endif
05414 # ifdef GL_LUMINANCE_ALPHA_INTEGER_EXT
05415 case GL_LUMINANCE_ALPHA_INTEGER_EXT: s << string( "GL_LUMINANCE_ALPHA_INTEGER_EXT" ); break;
05416 # endif
05417 # ifdef GL_RGBA_INTEGER_MODE_EXT
05418 case GL_RGBA_INTEGER_MODE_EXT: s << string( "GL_RGBA_INTEGER_MODE_EXT" ); break;
05419 # endif
05420 # ifdef GL_MIRROR_CLAMP_TO_BORDER_EXT
05421 case GL_MIRROR_CLAMP_TO_BORDER_EXT: s << string( "GL_MIRROR_CLAMP_TO_BORDER_EXT" ); break;
05422 # endif
05423 # ifdef GL_PERTURB_EXT
05424 case GL_PERTURB_EXT: s << string( "GL_PERTURB_EXT" ); break;
05425 # endif
05426 # ifdef GL_TEXTURE_NORMAL_EXT
05427 case GL_TEXTURE_NORMAL_EXT: s << string( "GL_TEXTURE_NORMAL_EXT" ); break;
05428 # endif
05429 # ifdef GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
05430 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: s << string( "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ); break;
05431 # endif
05432 # ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
05433 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: s << string( "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ); break;
05434 # endif
05435 # ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
05436 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: s << string( "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ); break;
05437 # endif
05438 # ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
05439 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: s << string( "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ); break;
05440 # endif
05441 # ifdef GL_TEXTURE_SWIZZLE_R_EXT
05442 case GL_TEXTURE_SWIZZLE_R_EXT: s << string( "GL_TEXTURE_SWIZZLE_R_EXT" ); break;
05443 # endif
05444 # ifdef GL_TEXTURE_SWIZZLE_G_EXT
05445 case GL_TEXTURE_SWIZZLE_G_EXT: s << string( "GL_TEXTURE_SWIZZLE_G_EXT" ); break;
05446 # endif
05447 # ifdef GL_TEXTURE_SWIZZLE_B_EXT
05448 case GL_TEXTURE_SWIZZLE_B_EXT: s << string( "GL_TEXTURE_SWIZZLE_B_EXT" ); break;
05449 # endif
05450 # ifdef GL_TEXTURE_SWIZZLE_A_EXT
05451 case GL_TEXTURE_SWIZZLE_A_EXT: s << string( "GL_TEXTURE_SWIZZLE_A_EXT" ); break;
05452 # endif
05453 # ifdef GL_TEXTURE_SWIZZLE_RGBA_EXT
05454 case GL_TEXTURE_SWIZZLE_RGBA_EXT: s << string( "GL_TEXTURE_SWIZZLE_RGBA_EXT" ); break;
05455 # endif
05456 # ifdef GL_TIME_ELAPSED_EXT
05457 case GL_TIME_ELAPSED_EXT: s << string( "GL_TIME_ELAPSED_EXT" ); break;
05458 # endif
05459 # ifdef GL_VERTEX_ARRAY_COUNT_EXT
05460 case GL_VERTEX_ARRAY_COUNT_EXT: s << string( "GL_VERTEX_ARRAY_COUNT_EXT" ); break;
05461 # endif
05462 # ifdef GL_NORMAL_ARRAY_COUNT_EXT
05463 case GL_NORMAL_ARRAY_COUNT_EXT: s << string( "GL_NORMAL_ARRAY_COUNT_EXT" ); break;
05464 # endif
05465 # ifdef GL_COLOR_ARRAY_COUNT_EXT
05466 case GL_COLOR_ARRAY_COUNT_EXT: s << string( "GL_COLOR_ARRAY_COUNT_EXT" ); break;
05467 # endif
05468 # ifdef GL_INDEX_ARRAY_COUNT_EXT
05469 case GL_INDEX_ARRAY_COUNT_EXT: s << string( "GL_INDEX_ARRAY_COUNT_EXT" ); break;
05470 # endif
05471 # ifdef GL_TEXTURE_COORD_ARRAY_COUNT_EXT
05472 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: s << string( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT" ); break;
05473 # endif
05474 # ifdef GL_EDGE_FLAG_ARRAY_COUNT_EXT
05475 case GL_EDGE_FLAG_ARRAY_COUNT_EXT: s << string( "GL_EDGE_FLAG_ARRAY_COUNT_EXT" ); break;
05476 # endif
05477 # ifdef GL_VERTEX_SHADER_EXT
05478 case GL_VERTEX_SHADER_EXT: s << string( "GL_VERTEX_SHADER_EXT" ); break;
05479 # endif
05480 # ifdef GL_VERTEX_SHADER_BINDING_EXT
05481 case GL_VERTEX_SHADER_BINDING_EXT: s << string( "GL_VERTEX_SHADER_BINDING_EXT" ); break;
05482 # endif
05483 # ifdef GL_OP_INDEX_EXT
05484 case GL_OP_INDEX_EXT: s << string( "GL_OP_INDEX_EXT" ); break;
05485 # endif
05486 # ifdef GL_OP_NEGATE_EXT
05487 case GL_OP_NEGATE_EXT: s << string( "GL_OP_NEGATE_EXT" ); break;
05488 # endif
05489 # ifdef GL_OP_DOT3_EXT
05490 case GL_OP_DOT3_EXT: s << string( "GL_OP_DOT3_EXT" ); break;
05491 # endif
05492 # ifdef GL_OP_DOT4_EXT
05493 case GL_OP_DOT4_EXT: s << string( "GL_OP_DOT4_EXT" ); break;
05494 # endif
05495 # ifdef GL_OP_MUL_EXT
05496 case GL_OP_MUL_EXT: s << string( "GL_OP_MUL_EXT" ); break;
05497 # endif
05498 # ifdef GL_OP_ADD_EXT
05499 case GL_OP_ADD_EXT: s << string( "GL_OP_ADD_EXT" ); break;
05500 # endif
05501 # ifdef GL_OP_MADD_EXT
05502 case GL_OP_MADD_EXT: s << string( "GL_OP_MADD_EXT" ); break;
05503 # endif
05504 # ifdef GL_OP_FRAC_EXT
05505 case GL_OP_FRAC_EXT: s << string( "GL_OP_FRAC_EXT" ); break;
05506 # endif
05507 # ifdef GL_OP_MAX_EXT
05508 case GL_OP_MAX_EXT: s << string( "GL_OP_MAX_EXT" ); break;
05509 # endif
05510 # ifdef GL_OP_MIN_EXT
05511 case GL_OP_MIN_EXT: s << string( "GL_OP_MIN_EXT" ); break;
05512 # endif
05513 # ifdef GL_OP_SET_GE_EXT
05514 case GL_OP_SET_GE_EXT: s << string( "GL_OP_SET_GE_EXT" ); break;
05515 # endif
05516 # ifdef GL_OP_SET_LT_EXT
05517 case GL_OP_SET_LT_EXT: s << string( "GL_OP_SET_LT_EXT" ); break;
05518 # endif
05519 # ifdef GL_OP_CLAMP_EXT
05520 case GL_OP_CLAMP_EXT: s << string( "GL_OP_CLAMP_EXT" ); break;
05521 # endif
05522 # ifdef GL_OP_FLOOR_EXT
05523 case GL_OP_FLOOR_EXT: s << string( "GL_OP_FLOOR_EXT" ); break;
05524 # endif
05525 # ifdef GL_OP_ROUND_EXT
05526 case GL_OP_ROUND_EXT: s << string( "GL_OP_ROUND_EXT" ); break;
05527 # endif
05528 # ifdef GL_OP_EXP_BASE_2_EXT
05529 case GL_OP_EXP_BASE_2_EXT: s << string( "GL_OP_EXP_BASE_2_EXT" ); break;
05530 # endif
05531 # ifdef GL_OP_LOG_BASE_2_EXT
05532 case GL_OP_LOG_BASE_2_EXT: s << string( "GL_OP_LOG_BASE_2_EXT" ); break;
05533 # endif
05534 # ifdef GL_OP_POWER_EXT
05535 case GL_OP_POWER_EXT: s << string( "GL_OP_POWER_EXT" ); break;
05536 # endif
05537 # ifdef GL_OP_RECIP_EXT
05538 case GL_OP_RECIP_EXT: s << string( "GL_OP_RECIP_EXT" ); break;
05539 # endif
05540 # ifdef GL_OP_RECIP_SQRT_EXT
05541 case GL_OP_RECIP_SQRT_EXT: s << string( "GL_OP_RECIP_SQRT_EXT" ); break;
05542 # endif
05543 # ifdef GL_OP_SUB_EXT
05544 case GL_OP_SUB_EXT: s << string( "GL_OP_SUB_EXT" ); break;
05545 # endif
05546 # ifdef GL_OP_CROSS_PRODUCT_EXT
05547 case GL_OP_CROSS_PRODUCT_EXT: s << string( "GL_OP_CROSS_PRODUCT_EXT" ); break;
05548 # endif
05549 # ifdef GL_OP_MULTIPLY_MATRIX_EXT
05550 case GL_OP_MULTIPLY_MATRIX_EXT: s << string( "GL_OP_MULTIPLY_MATRIX_EXT" ); break;
05551 # endif
05552 # ifdef GL_OP_MOV_EXT
05553 case GL_OP_MOV_EXT: s << string( "GL_OP_MOV_EXT" ); break;
05554 # endif
05555 # ifdef GL_OUTPUT_VERTEX_EXT
05556 case GL_OUTPUT_VERTEX_EXT: s << string( "GL_OUTPUT_VERTEX_EXT" ); break;
05557 # endif
05558 # ifdef GL_OUTPUT_COLOR0_EXT
05559 case GL_OUTPUT_COLOR0_EXT: s << string( "GL_OUTPUT_COLOR0_EXT" ); break;
05560 # endif
05561 # ifdef GL_OUTPUT_COLOR1_EXT
05562 case GL_OUTPUT_COLOR1_EXT: s << string( "GL_OUTPUT_COLOR1_EXT" ); break;
05563 # endif
05564 # ifdef GL_OUTPUT_TEXTURE_COORD0_EXT
05565 case GL_OUTPUT_TEXTURE_COORD0_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD0_EXT" ); break;
05566 # endif
05567 # ifdef GL_OUTPUT_TEXTURE_COORD1_EXT
05568 case GL_OUTPUT_TEXTURE_COORD1_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD1_EXT" ); break;
05569 # endif
05570 # ifdef GL_OUTPUT_TEXTURE_COORD2_EXT
05571 case GL_OUTPUT_TEXTURE_COORD2_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD2_EXT" ); break;
05572 # endif
05573 # ifdef GL_OUTPUT_TEXTURE_COORD3_EXT
05574 case GL_OUTPUT_TEXTURE_COORD3_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD3_EXT" ); break;
05575 # endif
05576 # ifdef GL_OUTPUT_TEXTURE_COORD4_EXT
05577 case GL_OUTPUT_TEXTURE_COORD4_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD4_EXT" ); break;
05578 # endif
05579 # ifdef GL_OUTPUT_TEXTURE_COORD5_EXT
05580 case GL_OUTPUT_TEXTURE_COORD5_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD5_EXT" ); break;
05581 # endif
05582 # ifdef GL_OUTPUT_TEXTURE_COORD6_EXT
05583 case GL_OUTPUT_TEXTURE_COORD6_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD6_EXT" ); break;
05584 # endif
05585 # ifdef GL_OUTPUT_TEXTURE_COORD7_EXT
05586 case GL_OUTPUT_TEXTURE_COORD7_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD7_EXT" ); break;
05587 # endif
05588 # ifdef GL_OUTPUT_TEXTURE_COORD8_EXT
05589 case GL_OUTPUT_TEXTURE_COORD8_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD8_EXT" ); break;
05590 # endif
05591 # ifdef GL_OUTPUT_TEXTURE_COORD9_EXT
05592 case GL_OUTPUT_TEXTURE_COORD9_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD9_EXT" ); break;
05593 # endif
05594 # ifdef GL_OUTPUT_TEXTURE_COORD10_EXT
05595 case GL_OUTPUT_TEXTURE_COORD10_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD10_EXT" ); break;
05596 # endif
05597 # ifdef GL_OUTPUT_TEXTURE_COORD11_EXT
05598 case GL_OUTPUT_TEXTURE_COORD11_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD11_EXT" ); break;
05599 # endif
05600 # ifdef GL_OUTPUT_TEXTURE_COORD12_EXT
05601 case GL_OUTPUT_TEXTURE_COORD12_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD12_EXT" ); break;
05602 # endif
05603 # ifdef GL_OUTPUT_TEXTURE_COORD13_EXT
05604 case GL_OUTPUT_TEXTURE_COORD13_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD13_EXT" ); break;
05605 # endif
05606 # ifdef GL_OUTPUT_TEXTURE_COORD14_EXT
05607 case GL_OUTPUT_TEXTURE_COORD14_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD14_EXT" ); break;
05608 # endif
05609 # ifdef GL_OUTPUT_TEXTURE_COORD15_EXT
05610 case GL_OUTPUT_TEXTURE_COORD15_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD15_EXT" ); break;
05611 # endif
05612 # ifdef GL_OUTPUT_TEXTURE_COORD16_EXT
05613 case GL_OUTPUT_TEXTURE_COORD16_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD16_EXT" ); break;
05614 # endif
05615 # ifdef GL_OUTPUT_TEXTURE_COORD17_EXT
05616 case GL_OUTPUT_TEXTURE_COORD17_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD17_EXT" ); break;
05617 # endif
05618 # ifdef GL_OUTPUT_TEXTURE_COORD18_EXT
05619 case GL_OUTPUT_TEXTURE_COORD18_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD18_EXT" ); break;
05620 # endif
05621 # ifdef GL_OUTPUT_TEXTURE_COORD19_EXT
05622 case GL_OUTPUT_TEXTURE_COORD19_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD19_EXT" ); break;
05623 # endif
05624 # ifdef GL_OUTPUT_TEXTURE_COORD20_EXT
05625 case GL_OUTPUT_TEXTURE_COORD20_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD20_EXT" ); break;
05626 # endif
05627 # ifdef GL_OUTPUT_TEXTURE_COORD21_EXT
05628 case GL_OUTPUT_TEXTURE_COORD21_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD21_EXT" ); break;
05629 # endif
05630 # ifdef GL_OUTPUT_TEXTURE_COORD22_EXT
05631 case GL_OUTPUT_TEXTURE_COORD22_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD22_EXT" ); break;
05632 # endif
05633 # ifdef GL_OUTPUT_TEXTURE_COORD23_EXT
05634 case GL_OUTPUT_TEXTURE_COORD23_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD23_EXT" ); break;
05635 # endif
05636 # ifdef GL_OUTPUT_TEXTURE_COORD24_EXT
05637 case GL_OUTPUT_TEXTURE_COORD24_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD24_EXT" ); break;
05638 # endif
05639 # ifdef GL_OUTPUT_TEXTURE_COORD25_EXT
05640 case GL_OUTPUT_TEXTURE_COORD25_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD25_EXT" ); break;
05641 # endif
05642 # ifdef GL_OUTPUT_TEXTURE_COORD26_EXT
05643 case GL_OUTPUT_TEXTURE_COORD26_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD26_EXT" ); break;
05644 # endif
05645 # ifdef GL_OUTPUT_TEXTURE_COORD27_EXT
05646 case GL_OUTPUT_TEXTURE_COORD27_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD27_EXT" ); break;
05647 # endif
05648 # ifdef GL_OUTPUT_TEXTURE_COORD28_EXT
05649 case GL_OUTPUT_TEXTURE_COORD28_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD28_EXT" ); break;
05650 # endif
05651 # ifdef GL_OUTPUT_TEXTURE_COORD29_EXT
05652 case GL_OUTPUT_TEXTURE_COORD29_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD29_EXT" ); break;
05653 # endif
05654 # ifdef GL_OUTPUT_TEXTURE_COORD30_EXT
05655 case GL_OUTPUT_TEXTURE_COORD30_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD30_EXT" ); break;
05656 # endif
05657 # ifdef GL_OUTPUT_TEXTURE_COORD31_EXT
05658 case GL_OUTPUT_TEXTURE_COORD31_EXT: s << string( "GL_OUTPUT_TEXTURE_COORD31_EXT" ); break;
05659 # endif
05660 # ifdef GL_OUTPUT_FOG_EXT
05661 case GL_OUTPUT_FOG_EXT: s << string( "GL_OUTPUT_FOG_EXT" ); break;
05662 # endif
05663 # ifdef GL_SCALAR_EXT
05664 case GL_SCALAR_EXT: s << string( "GL_SCALAR_EXT" ); break;
05665 # endif
05666 # ifdef GL_VECTOR_EXT
05667 case GL_VECTOR_EXT: s << string( "GL_VECTOR_EXT" ); break;
05668 # endif
05669 # ifdef GL_MATRIX_EXT
05670 case GL_MATRIX_EXT: s << string( "GL_MATRIX_EXT" ); break;
05671 # endif
05672 # ifdef GL_VARIANT_EXT
05673 case GL_VARIANT_EXT: s << string( "GL_VARIANT_EXT" ); break;
05674 # endif
05675 # ifdef GL_INVARIANT_EXT
05676 case GL_INVARIANT_EXT: s << string( "GL_INVARIANT_EXT" ); break;
05677 # endif
05678 # ifdef GL_LOCAL_CONSTANT_EXT
05679 case GL_LOCAL_CONSTANT_EXT: s << string( "GL_LOCAL_CONSTANT_EXT" ); break;
05680 # endif
05681 # ifdef GL_LOCAL_EXT
05682 case GL_LOCAL_EXT: s << string( "GL_LOCAL_EXT" ); break;
05683 # endif
05684 # ifdef GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
05685 case GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT: s << string( "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" ); break;
05686 # endif
05687 # ifdef GL_MAX_VERTEX_SHADER_VARIANTS_EXT
05688 case GL_MAX_VERTEX_SHADER_VARIANTS_EXT: s << string( "GL_MAX_VERTEX_SHADER_VARIANTS_EXT" ); break;
05689 # endif
05690 # ifdef GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
05691 case GL_MAX_VERTEX_SHADER_INVARIANTS_EXT: s << string( "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" ); break;
05692 # endif
05693 # ifdef GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
05694 case GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: s << string( "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" ); break;
05695 # endif
05696 # ifdef GL_MAX_VERTEX_SHADER_LOCALS_EXT
05697 case GL_MAX_VERTEX_SHADER_LOCALS_EXT: s << string( "GL_MAX_VERTEX_SHADER_LOCALS_EXT" ); break;
05698 # endif
05699 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
05700 case GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT: s << string( "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" ); break;
05701 # endif
05702 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
05703 case GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT: s << string( "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" ); break;
05704 # endif
05705 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
05706 case GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT: s << string( "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" ); break;
05707 # endif
05708 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
05709 case GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: s << string( "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" ); break;
05710 # endif
05711 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
05712 case GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT: s << string( "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" ); break;
05713 # endif
05714 # ifdef GL_VERTEX_SHADER_INSTRUCTIONS_EXT
05715 case GL_VERTEX_SHADER_INSTRUCTIONS_EXT: s << string( "GL_VERTEX_SHADER_INSTRUCTIONS_EXT" ); break;
05716 # endif
05717 # ifdef GL_VERTEX_SHADER_VARIANTS_EXT
05718 case GL_VERTEX_SHADER_VARIANTS_EXT: s << string( "GL_VERTEX_SHADER_VARIANTS_EXT" ); break;
05719 # endif
05720 # ifdef GL_VERTEX_SHADER_INVARIANTS_EXT
05721 case GL_VERTEX_SHADER_INVARIANTS_EXT: s << string( "GL_VERTEX_SHADER_INVARIANTS_EXT" ); break;
05722 # endif
05723 # ifdef GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
05724 case GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: s << string( "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" ); break;
05725 # endif
05726 # ifdef GL_VERTEX_SHADER_LOCALS_EXT
05727 case GL_VERTEX_SHADER_LOCALS_EXT: s << string( "GL_VERTEX_SHADER_LOCALS_EXT" ); break;
05728 # endif
05729 # ifdef GL_VERTEX_SHADER_OPTIMIZED_EXT
05730 case GL_VERTEX_SHADER_OPTIMIZED_EXT: s << string( "GL_VERTEX_SHADER_OPTIMIZED_EXT" ); break;
05731 # endif
05732 # ifdef GL_X_EXT
05733 case GL_X_EXT: s << string( "GL_X_EXT" ); break;
05734 # endif
05735 # ifdef GL_Y_EXT
05736 case GL_Y_EXT: s << string( "GL_Y_EXT" ); break;
05737 # endif
05738 # ifdef GL_Z_EXT
05739 case GL_Z_EXT: s << string( "GL_Z_EXT" ); break;
05740 # endif
05741 # ifdef GL_W_EXT
05742 case GL_W_EXT: s << string( "GL_W_EXT" ); break;
05743 # endif
05744 # ifdef GL_NEGATIVE_X_EXT
05745 case GL_NEGATIVE_X_EXT: s << string( "GL_NEGATIVE_X_EXT" ); break;
05746 # endif
05747 # ifdef GL_NEGATIVE_Y_EXT
05748 case GL_NEGATIVE_Y_EXT: s << string( "GL_NEGATIVE_Y_EXT" ); break;
05749 # endif
05750 # ifdef GL_NEGATIVE_Z_EXT
05751 case GL_NEGATIVE_Z_EXT: s << string( "GL_NEGATIVE_Z_EXT" ); break;
05752 # endif
05753 # ifdef GL_NEGATIVE_W_EXT
05754 case GL_NEGATIVE_W_EXT: s << string( "GL_NEGATIVE_W_EXT" ); break;
05755 # endif
05756 # ifdef GL_ZERO_EXT
05757 case GL_ZERO_EXT: s << string( "GL_ZERO_EXT" ); break;
05758 # endif
05759 # ifdef GL_ONE_EXT
05760 case GL_ONE_EXT: s << string( "GL_ONE_EXT" ); break;
05761 # endif
05762 # ifdef GL_NEGATIVE_ONE_EXT
05763 case GL_NEGATIVE_ONE_EXT: s << string( "GL_NEGATIVE_ONE_EXT" ); break;
05764 # endif
05765 # ifdef GL_NORMALIZED_RANGE_EXT
05766 case GL_NORMALIZED_RANGE_EXT: s << string( "GL_NORMALIZED_RANGE_EXT" ); break;
05767 # endif
05768 # ifdef GL_FULL_RANGE_EXT
05769 case GL_FULL_RANGE_EXT: s << string( "GL_FULL_RANGE_EXT" ); break;
05770 # endif
05771 # ifdef GL_CURRENT_VERTEX_EXT
05772 case GL_CURRENT_VERTEX_EXT: s << string( "GL_CURRENT_VERTEX_EXT" ); break;
05773 # endif
05774 # ifdef GL_MVP_MATRIX_EXT
05775 case GL_MVP_MATRIX_EXT: s << string( "GL_MVP_MATRIX_EXT" ); break;
05776 # endif
05777 # ifdef GL_VARIANT_VALUE_EXT
05778 case GL_VARIANT_VALUE_EXT: s << string( "GL_VARIANT_VALUE_EXT" ); break;
05779 # endif
05780 # ifdef GL_VARIANT_DATATYPE_EXT
05781 case GL_VARIANT_DATATYPE_EXT: s << string( "GL_VARIANT_DATATYPE_EXT" ); break;
05782 # endif
05783 # ifdef GL_VARIANT_ARRAY_STRIDE_EXT
05784 case GL_VARIANT_ARRAY_STRIDE_EXT: s << string( "GL_VARIANT_ARRAY_STRIDE_EXT" ); break;
05785 # endif
05786 # ifdef GL_VARIANT_ARRAY_TYPE_EXT
05787 case GL_VARIANT_ARRAY_TYPE_EXT: s << string( "GL_VARIANT_ARRAY_TYPE_EXT" ); break;
05788 # endif
05789 # ifdef GL_VARIANT_ARRAY_EXT
05790 case GL_VARIANT_ARRAY_EXT: s << string( "GL_VARIANT_ARRAY_EXT" ); break;
05791 # endif
05792 # ifdef GL_VARIANT_ARRAY_POINTER_EXT
05793 case GL_VARIANT_ARRAY_POINTER_EXT: s << string( "GL_VARIANT_ARRAY_POINTER_EXT" ); break;
05794 # endif
05795 # ifdef GL_INVARIANT_VALUE_EXT
05796 case GL_INVARIANT_VALUE_EXT: s << string( "GL_INVARIANT_VALUE_EXT" ); break;
05797 # endif
05798 # ifdef GL_INVARIANT_DATATYPE_EXT
05799 case GL_INVARIANT_DATATYPE_EXT: s << string( "GL_INVARIANT_DATATYPE_EXT" ); break;
05800 # endif
05801 # ifdef GL_LOCAL_CONSTANT_VALUE_EXT
05802 case GL_LOCAL_CONSTANT_VALUE_EXT: s << string( "GL_LOCAL_CONSTANT_VALUE_EXT" ); break;
05803 # endif
05804 # ifdef GL_LOCAL_CONSTANT_DATATYPE_EXT
05805 case GL_LOCAL_CONSTANT_DATATYPE_EXT: s << string( "GL_LOCAL_CONSTANT_DATATYPE_EXT" ); break;
05806 # endif
05807 # ifdef GL_MODELVIEW1_STACK_DEPTH_EXT
05808 case GL_MODELVIEW1_STACK_DEPTH_EXT: s << string( "GL_MODELVIEW1_STACK_DEPTH_EXT" ); break;
05809 # endif
05810 # ifdef GL_MODELVIEW1_MATRIX_EXT
05811 case GL_MODELVIEW1_MATRIX_EXT: s << string( "GL_MODELVIEW1_MATRIX_EXT" ); break;
05812 # endif
05813 # ifdef GL_VERTEX_WEIGHTING_EXT
05814 case GL_VERTEX_WEIGHTING_EXT: s << string( "GL_VERTEX_WEIGHTING_EXT" ); break;
05815 # endif
05816 # ifdef GL_CURRENT_VERTEX_WEIGHT_EXT
05817 case GL_CURRENT_VERTEX_WEIGHT_EXT: s << string( "GL_CURRENT_VERTEX_WEIGHT_EXT" ); break;
05818 # endif
05819 # ifdef GL_VERTEX_WEIGHT_ARRAY_EXT
05820 case GL_VERTEX_WEIGHT_ARRAY_EXT: s << string( "GL_VERTEX_WEIGHT_ARRAY_EXT" ); break;
05821 # endif
05822 # ifdef GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
05823 case GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: s << string( "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" ); break;
05824 # endif
05825 # ifdef GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
05826 case GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: s << string( "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" ); break;
05827 # endif
05828 # ifdef GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
05829 case GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: s << string( "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" ); break;
05830 # endif
05831 # ifdef GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
05832 case GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT: s << string( "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" ); break;
05833 # endif
05834 # ifdef GL_OCCLUSION_TEST_HP
05835 case GL_OCCLUSION_TEST_HP: s << string( "GL_OCCLUSION_TEST_HP" ); break;
05836 # endif
05837 # ifdef GL_OCCLUSION_TEST_RESULT_HP
05838 case GL_OCCLUSION_TEST_RESULT_HP: s << string( "GL_OCCLUSION_TEST_RESULT_HP" ); break;
05839 # endif
05840 # ifdef GL_CULL_VERTEX_IBM
05841 case GL_CULL_VERTEX_IBM: s << string( "GL_CULL_VERTEX_IBM" ); break;
05842 # endif
05843 # ifdef GL_RASTER_POSITION_UNCLIPPED_IBM
05844 case GL_RASTER_POSITION_UNCLIPPED_IBM: s << string( "GL_RASTER_POSITION_UNCLIPPED_IBM" ); break;
05845 # endif
05846 # ifdef GL_ALL_STATIC_DATA_IBM
05847 case GL_ALL_STATIC_DATA_IBM: s << string( "GL_ALL_STATIC_DATA_IBM" ); break;
05848 # endif
05849 # ifdef GL_STATIC_VERTEX_ARRAY_IBM
05850 case GL_STATIC_VERTEX_ARRAY_IBM: s << string( "GL_STATIC_VERTEX_ARRAY_IBM" ); break;
05851 # endif
05852 # ifdef GL_VERTEX_ARRAY_LIST_IBM
05853 case GL_VERTEX_ARRAY_LIST_IBM: s << string( "GL_VERTEX_ARRAY_LIST_IBM" ); break;
05854 # endif
05855 # ifdef GL_NORMAL_ARRAY_LIST_IBM
05856 case GL_NORMAL_ARRAY_LIST_IBM: s << string( "GL_NORMAL_ARRAY_LIST_IBM" ); break;
05857 # endif
05858 # ifdef GL_COLOR_ARRAY_LIST_IBM
05859 case GL_COLOR_ARRAY_LIST_IBM: s << string( "GL_COLOR_ARRAY_LIST_IBM" ); break;
05860 # endif
05861 # ifdef GL_INDEX_ARRAY_LIST_IBM
05862 case GL_INDEX_ARRAY_LIST_IBM: s << string( "GL_INDEX_ARRAY_LIST_IBM" ); break;
05863 # endif
05864 # ifdef GL_TEXTURE_COORD_ARRAY_LIST_IBM
05865 case GL_TEXTURE_COORD_ARRAY_LIST_IBM: s << string( "GL_TEXTURE_COORD_ARRAY_LIST_IBM" ); break;
05866 # endif
05867 # ifdef GL_EDGE_FLAG_ARRAY_LIST_IBM
05868 case GL_EDGE_FLAG_ARRAY_LIST_IBM: s << string( "GL_EDGE_FLAG_ARRAY_LIST_IBM" ); break;
05869 # endif
05870 # ifdef GL_FOG_COORDINATE_ARRAY_LIST_IBM
05871 case GL_FOG_COORDINATE_ARRAY_LIST_IBM: s << string( "GL_FOG_COORDINATE_ARRAY_LIST_IBM" ); break;
05872 # endif
05873 # ifdef GL_SECONDARY_COLOR_ARRAY_LIST_IBM
05874 case GL_SECONDARY_COLOR_ARRAY_LIST_IBM: s << string( "GL_SECONDARY_COLOR_ARRAY_LIST_IBM" ); break;
05875 # endif
05876 # ifdef GL_VERTEX_ARRAY_LIST_STRIDE_IBM
05877 case GL_VERTEX_ARRAY_LIST_STRIDE_IBM: s << string( "GL_VERTEX_ARRAY_LIST_STRIDE_IBM" ); break;
05878 # endif
05879 # ifdef GL_NORMAL_ARRAY_LIST_STRIDE_IBM
05880 case GL_NORMAL_ARRAY_LIST_STRIDE_IBM: s << string( "GL_NORMAL_ARRAY_LIST_STRIDE_IBM" ); break;
05881 # endif
05882 # ifdef GL_COLOR_ARRAY_LIST_STRIDE_IBM
05883 case GL_COLOR_ARRAY_LIST_STRIDE_IBM: s << string( "GL_COLOR_ARRAY_LIST_STRIDE_IBM" ); break;
05884 # endif
05885 # ifdef GL_INDEX_ARRAY_LIST_STRIDE_IBM
05886 case GL_INDEX_ARRAY_LIST_STRIDE_IBM: s << string( "GL_INDEX_ARRAY_LIST_STRIDE_IBM" ); break;
05887 # endif
05888 # ifdef GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
05889 case GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM: s << string( "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM" ); break;
05890 # endif
05891 # ifdef GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
05892 case GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM: s << string( "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM" ); break;
05893 # endif
05894 # ifdef GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
05895 case GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM: s << string( "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM" ); break;
05896 # endif
05897 # ifdef GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
05898 case GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM: s << string( "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM" ); break;
05899 # endif
05900 # ifdef GL_RED_MIN_CLAMP_INGR
05901 case GL_RED_MIN_CLAMP_INGR: s << string( "GL_RED_MIN_CLAMP_INGR" ); break;
05902 # endif
05903 # ifdef GL_GREEN_MIN_CLAMP_INGR
05904 case GL_GREEN_MIN_CLAMP_INGR: s << string( "GL_GREEN_MIN_CLAMP_INGR" ); break;
05905 # endif
05906 # ifdef GL_BLUE_MIN_CLAMP_INGR
05907 case GL_BLUE_MIN_CLAMP_INGR: s << string( "GL_BLUE_MIN_CLAMP_INGR" ); break;
05908 # endif
05909 # ifdef GL_ALPHA_MIN_CLAMP_INGR
05910 case GL_ALPHA_MIN_CLAMP_INGR: s << string( "GL_ALPHA_MIN_CLAMP_INGR" ); break;
05911 # endif
05912 # ifdef GL_RED_MAX_CLAMP_INGR
05913 case GL_RED_MAX_CLAMP_INGR: s << string( "GL_RED_MAX_CLAMP_INGR" ); break;
05914 # endif
05915 # ifdef GL_GREEN_MAX_CLAMP_INGR
05916 case GL_GREEN_MAX_CLAMP_INGR: s << string( "GL_GREEN_MAX_CLAMP_INGR" ); break;
05917 # endif
05918 # ifdef GL_BLUE_MAX_CLAMP_INGR
05919 case GL_BLUE_MAX_CLAMP_INGR: s << string( "GL_BLUE_MAX_CLAMP_INGR" ); break;
05920 # endif
05921 # ifdef GL_ALPHA_MAX_CLAMP_INGR
05922 case GL_ALPHA_MAX_CLAMP_INGR: s << string( "GL_ALPHA_MAX_CLAMP_INGR" ); break;
05923 # endif
05924 # ifdef GL_INTERLACE_READ_INGR
05925 case GL_INTERLACE_READ_INGR: s << string( "GL_INTERLACE_READ_INGR" ); break;
05926 # endif
05927 # ifdef GL_PARALLEL_ARRAYS_INTEL
05928 case GL_PARALLEL_ARRAYS_INTEL: s << string( "GL_PARALLEL_ARRAYS_INTEL" ); break;
05929 # endif
05930 # ifdef GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
05931 case GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL: s << string( "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" ); break;
05932 # endif
05933 # ifdef GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
05934 case GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL: s << string( "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" ); break;
05935 # endif
05936 # ifdef GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
05937 case GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL: s << string( "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" ); break;
05938 # endif
05939 # ifdef GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
05940 case GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL: s << string( "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" ); break;
05941 # endif
05942 # ifdef GL_TEXTURE_1D_STACK_MESAX
05943 case GL_TEXTURE_1D_STACK_MESAX: s << string( "GL_TEXTURE_1D_STACK_MESAX" ); break;
05944 # endif
05945 # ifdef GL_TEXTURE_2D_STACK_MESAX
05946 case GL_TEXTURE_2D_STACK_MESAX: s << string( "GL_TEXTURE_2D_STACK_MESAX" ); break;
05947 # endif
05948 # ifdef GL_PROXY_TEXTURE_1D_STACK_MESAX
05949 case GL_PROXY_TEXTURE_1D_STACK_MESAX: s << string( "GL_PROXY_TEXTURE_1D_STACK_MESAX" ); break;
05950 # endif
05951 # ifdef GL_PROXY_TEXTURE_2D_STACK_MESAX
05952 case GL_PROXY_TEXTURE_2D_STACK_MESAX: s << string( "GL_PROXY_TEXTURE_2D_STACK_MESAX" ); break;
05953 # endif
05954 # ifdef GL_TEXTURE_1D_STACK_BINDING_MESAX
05955 case GL_TEXTURE_1D_STACK_BINDING_MESAX: s << string( "GL_TEXTURE_1D_STACK_BINDING_MESAX" ); break;
05956 # endif
05957 # ifdef GL_TEXTURE_2D_STACK_BINDING_MESAX
05958 case GL_TEXTURE_2D_STACK_BINDING_MESAX: s << string( "GL_TEXTURE_2D_STACK_BINDING_MESAX" ); break;
05959 # endif
05960 # ifdef GL_PACK_INVERT_MESA
05961 case GL_PACK_INVERT_MESA: s << string( "GL_PACK_INVERT_MESA" ); break;
05962 # endif
05963 # ifdef GL_YCBCR_MESA
05964 case GL_YCBCR_MESA: s << string( "GL_YCBCR_MESA" ); break;
05965 # endif
05966 # ifdef GL_DEPTH_STENCIL_TO_RGBA_NV
05967 case GL_DEPTH_STENCIL_TO_RGBA_NV: s << string( "GL_DEPTH_STENCIL_TO_RGBA_NV" ); break;
05968 # endif
05969 # ifdef GL_DEPTH_STENCIL_TO_BGRA_NV
05970 case GL_DEPTH_STENCIL_TO_BGRA_NV: s << string( "GL_DEPTH_STENCIL_TO_BGRA_NV" ); break;
05971 # endif
05972 # ifdef GL_DEPTH_COMPONENT32F_NV
05973 case GL_DEPTH_COMPONENT32F_NV: s << string( "GL_DEPTH_COMPONENT32F_NV" ); break;
05974 # endif
05975 # ifdef GL_DEPTH32F_STENCIL8_NV
05976 case GL_DEPTH32F_STENCIL8_NV: s << string( "GL_DEPTH32F_STENCIL8_NV" ); break;
05977 # endif
05978 # ifdef GL_DEPTH_BUFFER_FLOAT_MODE_NV
05979 case GL_DEPTH_BUFFER_FLOAT_MODE_NV: s << string( "GL_DEPTH_BUFFER_FLOAT_MODE_NV" ); break;
05980 # endif
05981 # ifdef GL_DEPTH_CLAMP_NV
05982 case GL_DEPTH_CLAMP_NV: s << string( "GL_DEPTH_CLAMP_NV" ); break;
05983 # endif
05984 # ifdef GL_EVAL_2D_NV
05985 case GL_EVAL_2D_NV: s << string( "GL_EVAL_2D_NV" ); break;
05986 # endif
05987 # ifdef GL_EVAL_TRIANGULAR_2D_NV
05988 case GL_EVAL_TRIANGULAR_2D_NV: s << string( "GL_EVAL_TRIANGULAR_2D_NV" ); break;
05989 # endif
05990 # ifdef GL_MAP_TESSELLATION_NV
05991 case GL_MAP_TESSELLATION_NV: s << string( "GL_MAP_TESSELLATION_NV" ); break;
05992 # endif
05993 # ifdef GL_MAP_ATTRIB_U_ORDER_NV
05994 case GL_MAP_ATTRIB_U_ORDER_NV: s << string( "GL_MAP_ATTRIB_U_ORDER_NV" ); break;
05995 # endif
05996 # ifdef GL_MAP_ATTRIB_V_ORDER_NV
05997 case GL_MAP_ATTRIB_V_ORDER_NV: s << string( "GL_MAP_ATTRIB_V_ORDER_NV" ); break;
05998 # endif
05999 # ifdef GL_EVAL_FRACTIONAL_TESSELLATION_NV
06000 case GL_EVAL_FRACTIONAL_TESSELLATION_NV: s << string( "GL_EVAL_FRACTIONAL_TESSELLATION_NV" ); break;
06001 # endif
06002 # ifdef GL_EVAL_VERTEX_ATTRIB0_NV
06003 case GL_EVAL_VERTEX_ATTRIB0_NV: s << string( "GL_EVAL_VERTEX_ATTRIB0_NV" ); break;
06004 # endif
06005 # ifdef GL_EVAL_VERTEX_ATTRIB1_NV
06006 case GL_EVAL_VERTEX_ATTRIB1_NV: s << string( "GL_EVAL_VERTEX_ATTRIB1_NV" ); break;
06007 # endif
06008 # ifdef GL_EVAL_VERTEX_ATTRIB2_NV
06009 case GL_EVAL_VERTEX_ATTRIB2_NV: s << string( "GL_EVAL_VERTEX_ATTRIB2_NV" ); break;
06010 # endif
06011 # ifdef GL_EVAL_VERTEX_ATTRIB3_NV
06012 case GL_EVAL_VERTEX_ATTRIB3_NV: s << string( "GL_EVAL_VERTEX_ATTRIB3_NV" ); break;
06013 # endif
06014 # ifdef GL_EVAL_VERTEX_ATTRIB4_NV
06015 case GL_EVAL_VERTEX_ATTRIB4_NV: s << string( "GL_EVAL_VERTEX_ATTRIB4_NV" ); break;
06016 # endif
06017 # ifdef GL_EVAL_VERTEX_ATTRIB5_NV
06018 case GL_EVAL_VERTEX_ATTRIB5_NV: s << string( "GL_EVAL_VERTEX_ATTRIB5_NV" ); break;
06019 # endif
06020 # ifdef GL_EVAL_VERTEX_ATTRIB6_NV
06021 case GL_EVAL_VERTEX_ATTRIB6_NV: s << string( "GL_EVAL_VERTEX_ATTRIB6_NV" ); break;
06022 # endif
06023 # ifdef GL_EVAL_VERTEX_ATTRIB7_NV
06024 case GL_EVAL_VERTEX_ATTRIB7_NV: s << string( "GL_EVAL_VERTEX_ATTRIB7_NV" ); break;
06025 # endif
06026 # ifdef GL_EVAL_VERTEX_ATTRIB8_NV
06027 case GL_EVAL_VERTEX_ATTRIB8_NV: s << string( "GL_EVAL_VERTEX_ATTRIB8_NV" ); break;
06028 # endif
06029 # ifdef GL_EVAL_VERTEX_ATTRIB9_NV
06030 case GL_EVAL_VERTEX_ATTRIB9_NV: s << string( "GL_EVAL_VERTEX_ATTRIB9_NV" ); break;
06031 # endif
06032 # ifdef GL_EVAL_VERTEX_ATTRIB10_NV
06033 case GL_EVAL_VERTEX_ATTRIB10_NV: s << string( "GL_EVAL_VERTEX_ATTRIB10_NV" ); break;
06034 # endif
06035 # ifdef GL_EVAL_VERTEX_ATTRIB11_NV
06036 case GL_EVAL_VERTEX_ATTRIB11_NV: s << string( "GL_EVAL_VERTEX_ATTRIB11_NV" ); break;
06037 # endif
06038 # ifdef GL_EVAL_VERTEX_ATTRIB12_NV
06039 case GL_EVAL_VERTEX_ATTRIB12_NV: s << string( "GL_EVAL_VERTEX_ATTRIB12_NV" ); break;
06040 # endif
06041 # ifdef GL_EVAL_VERTEX_ATTRIB13_NV
06042 case GL_EVAL_VERTEX_ATTRIB13_NV: s << string( "GL_EVAL_VERTEX_ATTRIB13_NV" ); break;
06043 # endif
06044 # ifdef GL_EVAL_VERTEX_ATTRIB14_NV
06045 case GL_EVAL_VERTEX_ATTRIB14_NV: s << string( "GL_EVAL_VERTEX_ATTRIB14_NV" ); break;
06046 # endif
06047 # ifdef GL_EVAL_VERTEX_ATTRIB15_NV
06048 case GL_EVAL_VERTEX_ATTRIB15_NV: s << string( "GL_EVAL_VERTEX_ATTRIB15_NV" ); break;
06049 # endif
06050 # ifdef GL_MAX_MAP_TESSELLATION_NV
06051 case GL_MAX_MAP_TESSELLATION_NV: s << string( "GL_MAX_MAP_TESSELLATION_NV" ); break;
06052 # endif
06053 # ifdef GL_MAX_RATIONAL_EVAL_ORDER_NV
06054 case GL_MAX_RATIONAL_EVAL_ORDER_NV: s << string( "GL_MAX_RATIONAL_EVAL_ORDER_NV" ); break;
06055 # endif
06056 # ifdef GL_SAMPLE_POSITION_NV
06057 case GL_SAMPLE_POSITION_NV: s << string( "GL_SAMPLE_POSITION_NV" ); break;
06058 # endif
06059 # ifdef GL_SAMPLE_MASK_NV
06060 case GL_SAMPLE_MASK_NV: s << string( "GL_SAMPLE_MASK_NV" ); break;
06061 # endif
06062 # ifdef GL_SAMPLE_MASK_VALUE_NV
06063 case GL_SAMPLE_MASK_VALUE_NV: s << string( "GL_SAMPLE_MASK_VALUE_NV" ); break;
06064 # endif
06065 # ifdef GL_TEXTURE_BINDING_RENDERBUFFER_NV
06066 case GL_TEXTURE_BINDING_RENDERBUFFER_NV: s << string( "GL_TEXTURE_BINDING_RENDERBUFFER_NV" ); break;
06067 # endif
06068 # ifdef GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
06069 case GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV: s << string( "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" ); break;
06070 # endif
06071 # ifdef GL_TEXTURE_RENDERBUFFER_NV
06072 case GL_TEXTURE_RENDERBUFFER_NV: s << string( "GL_TEXTURE_RENDERBUFFER_NV" ); break;
06073 # endif
06074 # ifdef GL_SAMPLER_RENDERBUFFER_NV
06075 case GL_SAMPLER_RENDERBUFFER_NV: s << string( "GL_SAMPLER_RENDERBUFFER_NV" ); break;
06076 # endif
06077 # ifdef GL_INT_SAMPLER_RENDERBUFFER_NV
06078 case GL_INT_SAMPLER_RENDERBUFFER_NV: s << string( "GL_INT_SAMPLER_RENDERBUFFER_NV" ); break;
06079 # endif
06080 # ifdef GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
06081 case GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV: s << string( "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" ); break;
06082 # endif
06083 # ifdef GL_MAX_SAMPLE_MASK_WORDS_NV
06084 case GL_MAX_SAMPLE_MASK_WORDS_NV: s << string( "GL_MAX_SAMPLE_MASK_WORDS_NV" ); break;
06085 # endif
06086 # ifdef GL_ALL_COMPLETED_NV
06087 case GL_ALL_COMPLETED_NV: s << string( "GL_ALL_COMPLETED_NV" ); break;
06088 # endif
06089 # ifdef GL_FENCE_STATUS_NV
06090 case GL_FENCE_STATUS_NV: s << string( "GL_FENCE_STATUS_NV" ); break;
06091 # endif
06092 # ifdef GL_FENCE_CONDITION_NV
06093 case GL_FENCE_CONDITION_NV: s << string( "GL_FENCE_CONDITION_NV" ); break;
06094 # endif
06095 # ifdef GL_FLOAT_R_NV
06096 case GL_FLOAT_R_NV: s << string( "GL_FLOAT_R_NV" ); break;
06097 # endif
06098 # ifdef GL_FLOAT_RG_NV
06099 case GL_FLOAT_RG_NV: s << string( "GL_FLOAT_RG_NV" ); break;
06100 # endif
06101 # ifdef GL_FLOAT_RGB_NV
06102 case GL_FLOAT_RGB_NV: s << string( "GL_FLOAT_RGB_NV" ); break;
06103 # endif
06104 # ifdef GL_FLOAT_RGBA_NV
06105 case GL_FLOAT_RGBA_NV: s << string( "GL_FLOAT_RGBA_NV" ); break;
06106 # endif
06107 # ifdef GL_FLOAT_R16_NV
06108 case GL_FLOAT_R16_NV: s << string( "GL_FLOAT_R16_NV" ); break;
06109 # endif
06110 # ifdef GL_FLOAT_R32_NV
06111 case GL_FLOAT_R32_NV: s << string( "GL_FLOAT_R32_NV" ); break;
06112 # endif
06113 # ifdef GL_FLOAT_RG16_NV
06114 case GL_FLOAT_RG16_NV: s << string( "GL_FLOAT_RG16_NV" ); break;
06115 # endif
06116 # ifdef GL_FLOAT_RG32_NV
06117 case GL_FLOAT_RG32_NV: s << string( "GL_FLOAT_RG32_NV" ); break;
06118 # endif
06119 # ifdef GL_FLOAT_RGB16_NV
06120 case GL_FLOAT_RGB16_NV: s << string( "GL_FLOAT_RGB16_NV" ); break;
06121 # endif
06122 # ifdef GL_FLOAT_RGB32_NV
06123 case GL_FLOAT_RGB32_NV: s << string( "GL_FLOAT_RGB32_NV" ); break;
06124 # endif
06125 # ifdef GL_FLOAT_RGBA16_NV
06126 case GL_FLOAT_RGBA16_NV: s << string( "GL_FLOAT_RGBA16_NV" ); break;
06127 # endif
06128 # ifdef GL_FLOAT_RGBA32_NV
06129 case GL_FLOAT_RGBA32_NV: s << string( "GL_FLOAT_RGBA32_NV" ); break;
06130 # endif
06131 # ifdef GL_TEXTURE_FLOAT_COMPONENTS_NV
06132 case GL_TEXTURE_FLOAT_COMPONENTS_NV: s << string( "GL_TEXTURE_FLOAT_COMPONENTS_NV" ); break;
06133 # endif
06134 # ifdef GL_FLOAT_CLEAR_COLOR_VALUE_NV
06135 case GL_FLOAT_CLEAR_COLOR_VALUE_NV: s << string( "GL_FLOAT_CLEAR_COLOR_VALUE_NV" ); break;
06136 # endif
06137 # ifdef GL_FLOAT_RGBA_MODE_NV
06138 case GL_FLOAT_RGBA_MODE_NV: s << string( "GL_FLOAT_RGBA_MODE_NV" ); break;
06139 # endif
06140 # ifdef GL_FOG_DISTANCE_MODE_NV
06141 case GL_FOG_DISTANCE_MODE_NV: s << string( "GL_FOG_DISTANCE_MODE_NV" ); break;
06142 # endif
06143 # ifdef GL_EYE_RADIAL_NV
06144 case GL_EYE_RADIAL_NV: s << string( "GL_EYE_RADIAL_NV" ); break;
06145 # endif
06146 # ifdef GL_EYE_PLANE_ABSOLUTE_NV
06147 case GL_EYE_PLANE_ABSOLUTE_NV: s << string( "GL_EYE_PLANE_ABSOLUTE_NV" ); break;
06148 # endif
06149 # ifdef GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
06150 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: s << string( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" ); break;
06151 # endif
06152 # ifdef GL_FRAGMENT_PROGRAM_NV
06153 case GL_FRAGMENT_PROGRAM_NV: s << string( "GL_FRAGMENT_PROGRAM_NV" ); break;
06154 # endif
06155 # ifdef GL_FRAGMENT_PROGRAM_BINDING_NV
06156 case GL_FRAGMENT_PROGRAM_BINDING_NV: s << string( "GL_FRAGMENT_PROGRAM_BINDING_NV" ); break;
06157 # endif
06158 # ifdef GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
06159 case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: s << string( "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" ); break;
06160 # endif
06161 # ifdef GL_MAX_PROGRAM_CALL_DEPTH_NV
06162 case GL_MAX_PROGRAM_CALL_DEPTH_NV: s << string( "GL_MAX_PROGRAM_CALL_DEPTH_NV" ); break;
06163 # endif
06164 # ifdef GL_MAX_PROGRAM_IF_DEPTH_NV
06165 case GL_MAX_PROGRAM_IF_DEPTH_NV: s << string( "GL_MAX_PROGRAM_IF_DEPTH_NV" ); break;
06166 # endif
06167 # ifdef GL_MAX_PROGRAM_LOOP_DEPTH_NV
06168 case GL_MAX_PROGRAM_LOOP_DEPTH_NV: s << string( "GL_MAX_PROGRAM_LOOP_DEPTH_NV" ); break;
06169 # endif
06170 # ifdef GL_MAX_PROGRAM_LOOP_COUNT_NV
06171 case GL_MAX_PROGRAM_LOOP_COUNT_NV: s << string( "GL_MAX_PROGRAM_LOOP_COUNT_NV" ); break;
06172 # endif
06173 # ifdef GL_RENDERBUFFER_COLOR_SAMPLES_NV
06174 case GL_RENDERBUFFER_COLOR_SAMPLES_NV: s << string( "GL_RENDERBUFFER_COLOR_SAMPLES_NV" ); break;
06175 # endif
06176 # ifdef GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
06177 case GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: s << string( "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" ); break;
06178 # endif
06179 # ifdef GL_MULTISAMPLE_COVERAGE_MODES_NV
06180 case GL_MULTISAMPLE_COVERAGE_MODES_NV: s << string( "GL_MULTISAMPLE_COVERAGE_MODES_NV" ); break;
06181 # endif
06182 # ifdef GL_GEOMETRY_PROGRAM_NV
06183 case GL_GEOMETRY_PROGRAM_NV: s << string( "GL_GEOMETRY_PROGRAM_NV" ); break;
06184 # endif
06185 # ifdef GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
06186 case GL_MAX_PROGRAM_OUTPUT_VERTICES_NV: s << string( "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" ); break;
06187 # endif
06188 # ifdef GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
06189 case GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV: s << string( "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" ); break;
06190 # endif
06191 # ifdef GL_PROGRAM_ATTRIB_COMPONENTS_NV
06192 case GL_PROGRAM_ATTRIB_COMPONENTS_NV: s << string( "GL_PROGRAM_ATTRIB_COMPONENTS_NV" ); break;
06193 # endif
06194 # ifdef GL_PROGRAM_RESULT_COMPONENTS_NV
06195 case GL_PROGRAM_RESULT_COMPONENTS_NV: s << string( "GL_PROGRAM_RESULT_COMPONENTS_NV" ); break;
06196 # endif
06197 # ifdef GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
06198 case GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: s << string( "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" ); break;
06199 # endif
06200 # ifdef GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
06201 case GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: s << string( "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" ); break;
06202 # endif
06203 # ifdef GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
06204 case GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: s << string( "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" ); break;
06205 # endif
06206 # ifdef GL_MAX_PROGRAM_GENERIC_RESULTS_NV
06207 case GL_MAX_PROGRAM_GENERIC_RESULTS_NV: s << string( "GL_MAX_PROGRAM_GENERIC_RESULTS_NV" ); break;
06208 # endif
06209 # ifdef GL_MAX_SHININESS_NV
06210 case GL_MAX_SHININESS_NV: s << string( "GL_MAX_SHININESS_NV" ); break;
06211 # endif
06212 # ifdef GL_MAX_SPOT_EXPONENT_NV
06213 case GL_MAX_SPOT_EXPONENT_NV: s << string( "GL_MAX_SPOT_EXPONENT_NV" ); break;
06214 # endif
06215 # ifdef GL_MULTISAMPLE_FILTER_HINT_NV
06216 case GL_MULTISAMPLE_FILTER_HINT_NV: s << string( "GL_MULTISAMPLE_FILTER_HINT_NV" ); break;
06217 # endif
06218 # ifdef GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
06219 case GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: s << string( "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" ); break;
06220 # endif
06221 # ifdef GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
06222 case GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: s << string( "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" ); break;
06223 # endif
06224 # ifdef GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
06225 case GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV: s << string( "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" ); break;
06226 # endif
06227 # ifdef GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
06228 case GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV: s << string( "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" ); break;
06229 # endif
06230 # ifdef GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
06231 case GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV: s << string( "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" ); break;
06232 # endif
06233 # ifdef GL_WRITE_PIXEL_DATA_RANGE_NV
06234 case GL_WRITE_PIXEL_DATA_RANGE_NV: s << string( "GL_WRITE_PIXEL_DATA_RANGE_NV" ); break;
06235 # endif
06236 # ifdef GL_READ_PIXEL_DATA_RANGE_NV
06237 case GL_READ_PIXEL_DATA_RANGE_NV: s << string( "GL_READ_PIXEL_DATA_RANGE_NV" ); break;
06238 # endif
06239 # ifdef GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
06240 case GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV: s << string( "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" ); break;
06241 # endif
06242 # ifdef GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
06243 case GL_READ_PIXEL_DATA_RANGE_LENGTH_NV: s << string( "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" ); break;
06244 # endif
06245 # ifdef GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
06246 case GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV: s << string( "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" ); break;
06247 # endif
06248 # ifdef GL_READ_PIXEL_DATA_RANGE_POINTER_NV
06249 case GL_READ_PIXEL_DATA_RANGE_POINTER_NV: s << string( "GL_READ_PIXEL_DATA_RANGE_POINTER_NV" ); break;
06250 # endif
06251 # ifdef GL_POINT_SPRITE_R_MODE_NV
06252 case GL_POINT_SPRITE_R_MODE_NV: s << string( "GL_POINT_SPRITE_R_MODE_NV" ); break;
06253 # endif
06254 # ifdef GL_FRAME_NV
06255 case GL_FRAME_NV: s << string( "GL_FRAME_NV" ); break;
06256 # endif
06257 # ifdef GL_FIELDS_NV
06258 case GL_FIELDS_NV: s << string( "GL_FIELDS_NV" ); break;
06259 # endif
06260 # ifdef GL_CURRENT_TIME_NV
06261 case GL_CURRENT_TIME_NV: s << string( "GL_CURRENT_TIME_NV" ); break;
06262 # endif
06263 # ifdef GL_NUM_FILL_STREAMS_NV
06264 case GL_NUM_FILL_STREAMS_NV: s << string( "GL_NUM_FILL_STREAMS_NV" ); break;
06265 # endif
06266 # ifdef GL_PRESENT_TIME_NV
06267 case GL_PRESENT_TIME_NV: s << string( "GL_PRESENT_TIME_NV" ); break;
06268 # endif
06269 # ifdef GL_PRESENT_DURATION_NV
06270 case GL_PRESENT_DURATION_NV: s << string( "GL_PRESENT_DURATION_NV" ); break;
06271 # endif
06272 # ifdef GL_PRIMITIVE_RESTART_NV
06273 case GL_PRIMITIVE_RESTART_NV: s << string( "GL_PRIMITIVE_RESTART_NV" ); break;
06274 # endif
06275 # ifdef GL_PRIMITIVE_RESTART_INDEX_NV
06276 case GL_PRIMITIVE_RESTART_INDEX_NV: s << string( "GL_PRIMITIVE_RESTART_INDEX_NV" ); break;
06277 # endif
06278 # ifdef GL_REGISTER_COMBINERS_NV
06279 case GL_REGISTER_COMBINERS_NV: s << string( "GL_REGISTER_COMBINERS_NV" ); break;
06280 # endif
06281 # ifdef GL_VARIABLE_A_NV
06282 case GL_VARIABLE_A_NV: s << string( "GL_VARIABLE_A_NV" ); break;
06283 # endif
06284 # ifdef GL_VARIABLE_B_NV
06285 case GL_VARIABLE_B_NV: s << string( "GL_VARIABLE_B_NV" ); break;
06286 # endif
06287 # ifdef GL_VARIABLE_C_NV
06288 case GL_VARIABLE_C_NV: s << string( "GL_VARIABLE_C_NV" ); break;
06289 # endif
06290 # ifdef GL_VARIABLE_D_NV
06291 case GL_VARIABLE_D_NV: s << string( "GL_VARIABLE_D_NV" ); break;
06292 # endif
06293 # ifdef GL_VARIABLE_E_NV
06294 case GL_VARIABLE_E_NV: s << string( "GL_VARIABLE_E_NV" ); break;
06295 # endif
06296 # ifdef GL_VARIABLE_F_NV
06297 case GL_VARIABLE_F_NV: s << string( "GL_VARIABLE_F_NV" ); break;
06298 # endif
06299 # ifdef GL_VARIABLE_G_NV
06300 case GL_VARIABLE_G_NV: s << string( "GL_VARIABLE_G_NV" ); break;
06301 # endif
06302 # ifdef GL_CONSTANT_COLOR0_NV
06303 case GL_CONSTANT_COLOR0_NV: s << string( "GL_CONSTANT_COLOR0_NV" ); break;
06304 # endif
06305 # ifdef GL_CONSTANT_COLOR1_NV
06306 case GL_CONSTANT_COLOR1_NV: s << string( "GL_CONSTANT_COLOR1_NV" ); break;
06307 # endif
06308 # ifdef GL_PRIMARY_COLOR_NV
06309 case GL_PRIMARY_COLOR_NV: s << string( "GL_PRIMARY_COLOR_NV" ); break;
06310 # endif
06311 # ifdef GL_SECONDARY_COLOR_NV
06312 case GL_SECONDARY_COLOR_NV: s << string( "GL_SECONDARY_COLOR_NV" ); break;
06313 # endif
06314 # ifdef GL_SPARE0_NV
06315 case GL_SPARE0_NV: s << string( "GL_SPARE0_NV" ); break;
06316 # endif
06317 # ifdef GL_SPARE1_NV
06318 case GL_SPARE1_NV: s << string( "GL_SPARE1_NV" ); break;
06319 # endif
06320 # ifdef GL_DISCARD_NV
06321 case GL_DISCARD_NV: s << string( "GL_DISCARD_NV" ); break;
06322 # endif
06323 # ifdef GL_E_TIMES_F_NV
06324 case GL_E_TIMES_F_NV: s << string( "GL_E_TIMES_F_NV" ); break;
06325 # endif
06326 # ifdef GL_SPARE0_PLUS_SECONDARY_COLOR_NV
06327 case GL_SPARE0_PLUS_SECONDARY_COLOR_NV: s << string( "GL_SPARE0_PLUS_SECONDARY_COLOR_NV" ); break;
06328 # endif
06329 # ifdef GL_UNSIGNED_IDENTITY_NV
06330 case GL_UNSIGNED_IDENTITY_NV: s << string( "GL_UNSIGNED_IDENTITY_NV" ); break;
06331 # endif
06332 # ifdef GL_UNSIGNED_INVERT_NV
06333 case GL_UNSIGNED_INVERT_NV: s << string( "GL_UNSIGNED_INVERT_NV" ); break;
06334 # endif
06335 # ifdef GL_EXPAND_NORMAL_NV
06336 case GL_EXPAND_NORMAL_NV: s << string( "GL_EXPAND_NORMAL_NV" ); break;
06337 # endif
06338 # ifdef GL_EXPAND_NEGATE_NV
06339 case GL_EXPAND_NEGATE_NV: s << string( "GL_EXPAND_NEGATE_NV" ); break;
06340 # endif
06341 # ifdef GL_HALF_BIAS_NORMAL_NV
06342 case GL_HALF_BIAS_NORMAL_NV: s << string( "GL_HALF_BIAS_NORMAL_NV" ); break;
06343 # endif
06344 # ifdef GL_HALF_BIAS_NEGATE_NV
06345 case GL_HALF_BIAS_NEGATE_NV: s << string( "GL_HALF_BIAS_NEGATE_NV" ); break;
06346 # endif
06347 # ifdef GL_SIGNED_IDENTITY_NV
06348 case GL_SIGNED_IDENTITY_NV: s << string( "GL_SIGNED_IDENTITY_NV" ); break;
06349 # endif
06350 # ifdef GL_SIGNED_NEGATE_NV
06351 case GL_SIGNED_NEGATE_NV: s << string( "GL_SIGNED_NEGATE_NV" ); break;
06352 # endif
06353 # ifdef GL_SCALE_BY_TWO_NV
06354 case GL_SCALE_BY_TWO_NV: s << string( "GL_SCALE_BY_TWO_NV" ); break;
06355 # endif
06356 # ifdef GL_SCALE_BY_FOUR_NV
06357 case GL_SCALE_BY_FOUR_NV: s << string( "GL_SCALE_BY_FOUR_NV" ); break;
06358 # endif
06359 # ifdef GL_SCALE_BY_ONE_HALF_NV
06360 case GL_SCALE_BY_ONE_HALF_NV: s << string( "GL_SCALE_BY_ONE_HALF_NV" ); break;
06361 # endif
06362 # ifdef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
06363 case GL_BIAS_BY_NEGATIVE_ONE_HALF_NV: s << string( "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" ); break;
06364 # endif
06365 # ifdef GL_COMBINER_INPUT_NV
06366 case GL_COMBINER_INPUT_NV: s << string( "GL_COMBINER_INPUT_NV" ); break;
06367 # endif
06368 # ifdef GL_COMBINER_MAPPING_NV
06369 case GL_COMBINER_MAPPING_NV: s << string( "GL_COMBINER_MAPPING_NV" ); break;
06370 # endif
06371 # ifdef GL_COMBINER_COMPONENT_USAGE_NV
06372 case GL_COMBINER_COMPONENT_USAGE_NV: s << string( "GL_COMBINER_COMPONENT_USAGE_NV" ); break;
06373 # endif
06374 # ifdef GL_COMBINER_AB_DOT_PRODUCT_NV
06375 case GL_COMBINER_AB_DOT_PRODUCT_NV: s << string( "GL_COMBINER_AB_DOT_PRODUCT_NV" ); break;
06376 # endif
06377 # ifdef GL_COMBINER_CD_DOT_PRODUCT_NV
06378 case GL_COMBINER_CD_DOT_PRODUCT_NV: s << string( "GL_COMBINER_CD_DOT_PRODUCT_NV" ); break;
06379 # endif
06380 # ifdef GL_COMBINER_MUX_SUM_NV
06381 case GL_COMBINER_MUX_SUM_NV: s << string( "GL_COMBINER_MUX_SUM_NV" ); break;
06382 # endif
06383 # ifdef GL_COMBINER_SCALE_NV
06384 case GL_COMBINER_SCALE_NV: s << string( "GL_COMBINER_SCALE_NV" ); break;
06385 # endif
06386 # ifdef GL_COMBINER_BIAS_NV
06387 case GL_COMBINER_BIAS_NV: s << string( "GL_COMBINER_BIAS_NV" ); break;
06388 # endif
06389 # ifdef GL_COMBINER_AB_OUTPUT_NV
06390 case GL_COMBINER_AB_OUTPUT_NV: s << string( "GL_COMBINER_AB_OUTPUT_NV" ); break;
06391 # endif
06392 # ifdef GL_COMBINER_CD_OUTPUT_NV
06393 case GL_COMBINER_CD_OUTPUT_NV: s << string( "GL_COMBINER_CD_OUTPUT_NV" ); break;
06394 # endif
06395 # ifdef GL_COMBINER_SUM_OUTPUT_NV
06396 case GL_COMBINER_SUM_OUTPUT_NV: s << string( "GL_COMBINER_SUM_OUTPUT_NV" ); break;
06397 # endif
06398 # ifdef GL_MAX_GENERAL_COMBINERS_NV
06399 case GL_MAX_GENERAL_COMBINERS_NV: s << string( "GL_MAX_GENERAL_COMBINERS_NV" ); break;
06400 # endif
06401 # ifdef GL_NUM_GENERAL_COMBINERS_NV
06402 case GL_NUM_GENERAL_COMBINERS_NV: s << string( "GL_NUM_GENERAL_COMBINERS_NV" ); break;
06403 # endif
06404 # ifdef GL_COLOR_SUM_CLAMP_NV
06405 case GL_COLOR_SUM_CLAMP_NV: s << string( "GL_COLOR_SUM_CLAMP_NV" ); break;
06406 # endif
06407 # ifdef GL_COMBINER0_NV
06408 case GL_COMBINER0_NV: s << string( "GL_COMBINER0_NV" ); break;
06409 # endif
06410 # ifdef GL_COMBINER1_NV
06411 case GL_COMBINER1_NV: s << string( "GL_COMBINER1_NV" ); break;
06412 # endif
06413 # ifdef GL_COMBINER2_NV
06414 case GL_COMBINER2_NV: s << string( "GL_COMBINER2_NV" ); break;
06415 # endif
06416 # ifdef GL_COMBINER3_NV
06417 case GL_COMBINER3_NV: s << string( "GL_COMBINER3_NV" ); break;
06418 # endif
06419 # ifdef GL_COMBINER4_NV
06420 case GL_COMBINER4_NV: s << string( "GL_COMBINER4_NV" ); break;
06421 # endif
06422 # ifdef GL_COMBINER5_NV
06423 case GL_COMBINER5_NV: s << string( "GL_COMBINER5_NV" ); break;
06424 # endif
06425 # ifdef GL_COMBINER6_NV
06426 case GL_COMBINER6_NV: s << string( "GL_COMBINER6_NV" ); break;
06427 # endif
06428 # ifdef GL_COMBINER7_NV
06429 case GL_COMBINER7_NV: s << string( "GL_COMBINER7_NV" ); break;
06430 # endif
06431 # ifdef GL_PER_STAGE_CONSTANTS_NV
06432 case GL_PER_STAGE_CONSTANTS_NV: s << string( "GL_PER_STAGE_CONSTANTS_NV" ); break;
06433 # endif
06434 # ifdef GL_EMBOSS_LIGHT_NV
06435 case GL_EMBOSS_LIGHT_NV: s << string( "GL_EMBOSS_LIGHT_NV" ); break;
06436 # endif
06437 # ifdef GL_EMBOSS_CONSTANT_NV
06438 case GL_EMBOSS_CONSTANT_NV: s << string( "GL_EMBOSS_CONSTANT_NV" ); break;
06439 # endif
06440 # ifdef GL_EMBOSS_MAP_NV
06441 case GL_EMBOSS_MAP_NV: s << string( "GL_EMBOSS_MAP_NV" ); break;
06442 # endif
06443 # ifdef GL_COMBINE4_NV
06444 case GL_COMBINE4_NV: s << string( "GL_COMBINE4_NV" ); break;
06445 # endif
06446 # ifdef GL_SOURCE3_RGB_NV
06447 case GL_SOURCE3_RGB_NV: s << string( "GL_SOURCE3_RGB_NV" ); break;
06448 # endif
06449 # ifdef GL_SOURCE3_ALPHA_NV
06450 case GL_SOURCE3_ALPHA_NV: s << string( "GL_SOURCE3_ALPHA_NV" ); break;
06451 # endif
06452 # ifdef GL_OPERAND3_RGB_NV
06453 case GL_OPERAND3_RGB_NV: s << string( "GL_OPERAND3_RGB_NV" ); break;
06454 # endif
06455 # ifdef GL_OPERAND3_ALPHA_NV
06456 case GL_OPERAND3_ALPHA_NV: s << string( "GL_OPERAND3_ALPHA_NV" ); break;
06457 # endif
06458 # ifdef GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
06459 case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: s << string( "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" ); break;
06460 # endif
06461 # ifdef GL_OFFSET_TEXTURE_RECTANGLE_NV
06462 case GL_OFFSET_TEXTURE_RECTANGLE_NV: s << string( "GL_OFFSET_TEXTURE_RECTANGLE_NV" ); break;
06463 # endif
06464 # ifdef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
06465 case GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV: s << string( "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" ); break;
06466 # endif
06467 # ifdef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
06468 case GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV: s << string( "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" ); break;
06469 # endif
06470 # ifdef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
06471 case GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV: s << string( "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" ); break;
06472 # endif
06473 # ifdef GL_UNSIGNED_INT_S8_S8_8_8_NV
06474 case GL_UNSIGNED_INT_S8_S8_8_8_NV: s << string( "GL_UNSIGNED_INT_S8_S8_8_8_NV" ); break;
06475 # endif
06476 # ifdef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
06477 case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV: s << string( "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" ); break;
06478 # endif
06479 # ifdef GL_DSDT_MAG_INTENSITY_NV
06480 case GL_DSDT_MAG_INTENSITY_NV: s << string( "GL_DSDT_MAG_INTENSITY_NV" ); break;
06481 # endif
06482 # ifdef GL_SHADER_CONSISTENT_NV
06483 case GL_SHADER_CONSISTENT_NV: s << string( "GL_SHADER_CONSISTENT_NV" ); break;
06484 # endif
06485 # ifdef GL_TEXTURE_SHADER_NV
06486 case GL_TEXTURE_SHADER_NV: s << string( "GL_TEXTURE_SHADER_NV" ); break;
06487 # endif
06488 # ifdef GL_SHADER_OPERATION_NV
06489 case GL_SHADER_OPERATION_NV: s << string( "GL_SHADER_OPERATION_NV" ); break;
06490 # endif
06491 # ifdef GL_CULL_MODES_NV
06492 case GL_CULL_MODES_NV: s << string( "GL_CULL_MODES_NV" ); break;
06493 # endif
06494 # ifdef GL_OFFSET_TEXTURE_2D_MATRIX_NV
06495 case GL_OFFSET_TEXTURE_2D_MATRIX_NV: s << string( "GL_OFFSET_TEXTURE_2D_MATRIX_NV" ); break;
06496 # endif
06497 # ifdef GL_OFFSET_TEXTURE_2D_SCALE_NV
06498 case GL_OFFSET_TEXTURE_2D_SCALE_NV: s << string( "GL_OFFSET_TEXTURE_2D_SCALE_NV" ); break;
06499 # endif
06500 # ifdef GL_OFFSET_TEXTURE_BIAS_NV
06501 case GL_OFFSET_TEXTURE_BIAS_NV: s << string( "GL_OFFSET_TEXTURE_BIAS_NV" ); break;
06502 # endif
06503 # ifdef GL_PREVIOUS_TEXTURE_INPUT_NV
06504 case GL_PREVIOUS_TEXTURE_INPUT_NV: s << string( "GL_PREVIOUS_TEXTURE_INPUT_NV" ); break;
06505 # endif
06506 # ifdef GL_CONST_EYE_NV
06507 case GL_CONST_EYE_NV: s << string( "GL_CONST_EYE_NV" ); break;
06508 # endif
06509 # ifdef GL_PASS_THROUGH_NV
06510 case GL_PASS_THROUGH_NV: s << string( "GL_PASS_THROUGH_NV" ); break;
06511 # endif
06512 # ifdef GL_CULL_FRAGMENT_NV
06513 case GL_CULL_FRAGMENT_NV: s << string( "GL_CULL_FRAGMENT_NV" ); break;
06514 # endif
06515 # ifdef GL_OFFSET_TEXTURE_2D_NV
06516 case GL_OFFSET_TEXTURE_2D_NV: s << string( "GL_OFFSET_TEXTURE_2D_NV" ); break;
06517 # endif
06518 # ifdef GL_DEPENDENT_AR_TEXTURE_2D_NV
06519 case GL_DEPENDENT_AR_TEXTURE_2D_NV: s << string( "GL_DEPENDENT_AR_TEXTURE_2D_NV" ); break;
06520 # endif
06521 # ifdef GL_DEPENDENT_GB_TEXTURE_2D_NV
06522 case GL_DEPENDENT_GB_TEXTURE_2D_NV: s << string( "GL_DEPENDENT_GB_TEXTURE_2D_NV" ); break;
06523 # endif
06524 # ifdef GL_DOT_PRODUCT_NV
06525 case GL_DOT_PRODUCT_NV: s << string( "GL_DOT_PRODUCT_NV" ); break;
06526 # endif
06527 # ifdef GL_DOT_PRODUCT_DEPTH_REPLACE_NV
06528 case GL_DOT_PRODUCT_DEPTH_REPLACE_NV: s << string( "GL_DOT_PRODUCT_DEPTH_REPLACE_NV" ); break;
06529 # endif
06530 # ifdef GL_DOT_PRODUCT_TEXTURE_2D_NV
06531 case GL_DOT_PRODUCT_TEXTURE_2D_NV: s << string( "GL_DOT_PRODUCT_TEXTURE_2D_NV" ); break;
06532 # endif
06533 # ifdef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
06534 case GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV: s << string( "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" ); break;
06535 # endif
06536 # ifdef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
06537 case GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV: s << string( "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" ); break;
06538 # endif
06539 # ifdef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
06540 case GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV: s << string( "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" ); break;
06541 # endif
06542 # ifdef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
06543 case GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV: s << string( "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" ); break;
06544 # endif
06545 # ifdef GL_HILO_NV
06546 case GL_HILO_NV: s << string( "GL_HILO_NV" ); break;
06547 # endif
06548 # ifdef GL_DSDT_NV
06549 case GL_DSDT_NV: s << string( "GL_DSDT_NV" ); break;
06550 # endif
06551 # ifdef GL_DSDT_MAG_NV
06552 case GL_DSDT_MAG_NV: s << string( "GL_DSDT_MAG_NV" ); break;
06553 # endif
06554 # ifdef GL_DSDT_MAG_VIB_NV
06555 case GL_DSDT_MAG_VIB_NV: s << string( "GL_DSDT_MAG_VIB_NV" ); break;
06556 # endif
06557 # ifdef GL_HILO16_NV
06558 case GL_HILO16_NV: s << string( "GL_HILO16_NV" ); break;
06559 # endif
06560 # ifdef GL_SIGNED_HILO_NV
06561 case GL_SIGNED_HILO_NV: s << string( "GL_SIGNED_HILO_NV" ); break;
06562 # endif
06563 # ifdef GL_SIGNED_HILO16_NV
06564 case GL_SIGNED_HILO16_NV: s << string( "GL_SIGNED_HILO16_NV" ); break;
06565 # endif
06566 # ifdef GL_SIGNED_RGBA_NV
06567 case GL_SIGNED_RGBA_NV: s << string( "GL_SIGNED_RGBA_NV" ); break;
06568 # endif
06569 # ifdef GL_SIGNED_RGBA8_NV
06570 case GL_SIGNED_RGBA8_NV: s << string( "GL_SIGNED_RGBA8_NV" ); break;
06571 # endif
06572 # ifdef GL_SIGNED_RGB_NV
06573 case GL_SIGNED_RGB_NV: s << string( "GL_SIGNED_RGB_NV" ); break;
06574 # endif
06575 # ifdef GL_SIGNED_RGB8_NV
06576 case GL_SIGNED_RGB8_NV: s << string( "GL_SIGNED_RGB8_NV" ); break;
06577 # endif
06578 # ifdef GL_SIGNED_LUMINANCE_NV
06579 case GL_SIGNED_LUMINANCE_NV: s << string( "GL_SIGNED_LUMINANCE_NV" ); break;
06580 # endif
06581 # ifdef GL_SIGNED_LUMINANCE8_NV
06582 case GL_SIGNED_LUMINANCE8_NV: s << string( "GL_SIGNED_LUMINANCE8_NV" ); break;
06583 # endif
06584 # ifdef GL_SIGNED_LUMINANCE_ALPHA_NV
06585 case GL_SIGNED_LUMINANCE_ALPHA_NV: s << string( "GL_SIGNED_LUMINANCE_ALPHA_NV" ); break;
06586 # endif
06587 # ifdef GL_SIGNED_LUMINANCE8_ALPHA8_NV
06588 case GL_SIGNED_LUMINANCE8_ALPHA8_NV: s << string( "GL_SIGNED_LUMINANCE8_ALPHA8_NV" ); break;
06589 # endif
06590 # ifdef GL_SIGNED_ALPHA_NV
06591 case GL_SIGNED_ALPHA_NV: s << string( "GL_SIGNED_ALPHA_NV" ); break;
06592 # endif
06593 # ifdef GL_SIGNED_ALPHA8_NV
06594 case GL_SIGNED_ALPHA8_NV: s << string( "GL_SIGNED_ALPHA8_NV" ); break;
06595 # endif
06596 # ifdef GL_SIGNED_INTENSITY_NV
06597 case GL_SIGNED_INTENSITY_NV: s << string( "GL_SIGNED_INTENSITY_NV" ); break;
06598 # endif
06599 # ifdef GL_SIGNED_INTENSITY8_NV
06600 case GL_SIGNED_INTENSITY8_NV: s << string( "GL_SIGNED_INTENSITY8_NV" ); break;
06601 # endif
06602 # ifdef GL_DSDT8_NV
06603 case GL_DSDT8_NV: s << string( "GL_DSDT8_NV" ); break;
06604 # endif
06605 # ifdef GL_DSDT8_MAG8_NV
06606 case GL_DSDT8_MAG8_NV: s << string( "GL_DSDT8_MAG8_NV" ); break;
06607 # endif
06608 # ifdef GL_DSDT8_MAG8_INTENSITY8_NV
06609 case GL_DSDT8_MAG8_INTENSITY8_NV: s << string( "GL_DSDT8_MAG8_INTENSITY8_NV" ); break;
06610 # endif
06611 # ifdef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
06612 case GL_SIGNED_RGB_UNSIGNED_ALPHA_NV: s << string( "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" ); break;
06613 # endif
06614 # ifdef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
06615 case GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV: s << string( "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" ); break;
06616 # endif
06617 # ifdef GL_HI_SCALE_NV
06618 case GL_HI_SCALE_NV: s << string( "GL_HI_SCALE_NV" ); break;
06619 # endif
06620 # ifdef GL_LO_SCALE_NV
06621 case GL_LO_SCALE_NV: s << string( "GL_LO_SCALE_NV" ); break;
06622 # endif
06623 # ifdef GL_DS_SCALE_NV
06624 case GL_DS_SCALE_NV: s << string( "GL_DS_SCALE_NV" ); break;
06625 # endif
06626 # ifdef GL_DT_SCALE_NV
06627 case GL_DT_SCALE_NV: s << string( "GL_DT_SCALE_NV" ); break;
06628 # endif
06629 # ifdef GL_MAGNITUDE_SCALE_NV
06630 case GL_MAGNITUDE_SCALE_NV: s << string( "GL_MAGNITUDE_SCALE_NV" ); break;
06631 # endif
06632 # ifdef GL_VIBRANCE_SCALE_NV
06633 case GL_VIBRANCE_SCALE_NV: s << string( "GL_VIBRANCE_SCALE_NV" ); break;
06634 # endif
06635 # ifdef GL_HI_BIAS_NV
06636 case GL_HI_BIAS_NV: s << string( "GL_HI_BIAS_NV" ); break;
06637 # endif
06638 # ifdef GL_LO_BIAS_NV
06639 case GL_LO_BIAS_NV: s << string( "GL_LO_BIAS_NV" ); break;
06640 # endif
06641 # ifdef GL_DS_BIAS_NV
06642 case GL_DS_BIAS_NV: s << string( "GL_DS_BIAS_NV" ); break;
06643 # endif
06644 # ifdef GL_DT_BIAS_NV
06645 case GL_DT_BIAS_NV: s << string( "GL_DT_BIAS_NV" ); break;
06646 # endif
06647 # ifdef GL_MAGNITUDE_BIAS_NV
06648 case GL_MAGNITUDE_BIAS_NV: s << string( "GL_MAGNITUDE_BIAS_NV" ); break;
06649 # endif
06650 # ifdef GL_VIBRANCE_BIAS_NV
06651 case GL_VIBRANCE_BIAS_NV: s << string( "GL_VIBRANCE_BIAS_NV" ); break;
06652 # endif
06653 # ifdef GL_TEXTURE_BORDER_VALUES_NV
06654 case GL_TEXTURE_BORDER_VALUES_NV: s << string( "GL_TEXTURE_BORDER_VALUES_NV" ); break;
06655 # endif
06656 # ifdef GL_TEXTURE_HI_SIZE_NV
06657 case GL_TEXTURE_HI_SIZE_NV: s << string( "GL_TEXTURE_HI_SIZE_NV" ); break;
06658 # endif
06659 # ifdef GL_TEXTURE_LO_SIZE_NV
06660 case GL_TEXTURE_LO_SIZE_NV: s << string( "GL_TEXTURE_LO_SIZE_NV" ); break;
06661 # endif
06662 # ifdef GL_TEXTURE_DS_SIZE_NV
06663 case GL_TEXTURE_DS_SIZE_NV: s << string( "GL_TEXTURE_DS_SIZE_NV" ); break;
06664 # endif
06665 # ifdef GL_TEXTURE_DT_SIZE_NV
06666 case GL_TEXTURE_DT_SIZE_NV: s << string( "GL_TEXTURE_DT_SIZE_NV" ); break;
06667 # endif
06668 # ifdef GL_TEXTURE_MAG_SIZE_NV
06669 case GL_TEXTURE_MAG_SIZE_NV: s << string( "GL_TEXTURE_MAG_SIZE_NV" ); break;
06670 # endif
06671 # ifdef GL_DOT_PRODUCT_TEXTURE_3D_NV
06672 case GL_DOT_PRODUCT_TEXTURE_3D_NV: s << string( "GL_DOT_PRODUCT_TEXTURE_3D_NV" ); break;
06673 # endif
06674 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
06675 case GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV: s << string( "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" ); break;
06676 # endif
06677 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
06678 case GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV: s << string( "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" ); break;
06679 # endif
06680 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
06681 case GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV: s << string( "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" ); break;
06682 # endif
06683 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
06684 case GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV: s << string( "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" ); break;
06685 # endif
06686 # ifdef GL_OFFSET_HILO_TEXTURE_2D_NV
06687 case GL_OFFSET_HILO_TEXTURE_2D_NV: s << string( "GL_OFFSET_HILO_TEXTURE_2D_NV" ); break;
06688 # endif
06689 # ifdef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
06690 case GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV: s << string( "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" ); break;
06691 # endif
06692 # ifdef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
06693 case GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV: s << string( "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" ); break;
06694 # endif
06695 # ifdef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
06696 case GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV: s << string( "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" ); break;
06697 # endif
06698 # ifdef GL_DEPENDENT_HILO_TEXTURE_2D_NV
06699 case GL_DEPENDENT_HILO_TEXTURE_2D_NV: s << string( "GL_DEPENDENT_HILO_TEXTURE_2D_NV" ); break;
06700 # endif
06701 # ifdef GL_DEPENDENT_RGB_TEXTURE_3D_NV
06702 case GL_DEPENDENT_RGB_TEXTURE_3D_NV: s << string( "GL_DEPENDENT_RGB_TEXTURE_3D_NV" ); break;
06703 # endif
06704 # ifdef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
06705 case GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV: s << string( "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" ); break;
06706 # endif
06707 # ifdef GL_DOT_PRODUCT_PASS_THROUGH_NV
06708 case GL_DOT_PRODUCT_PASS_THROUGH_NV: s << string( "GL_DOT_PRODUCT_PASS_THROUGH_NV" ); break;
06709 # endif
06710 # ifdef GL_DOT_PRODUCT_TEXTURE_1D_NV
06711 case GL_DOT_PRODUCT_TEXTURE_1D_NV: s << string( "GL_DOT_PRODUCT_TEXTURE_1D_NV" ); break;
06712 # endif
06713 # ifdef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
06714 case GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV: s << string( "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" ); break;
06715 # endif
06716 # ifdef GL_HILO8_NV
06717 case GL_HILO8_NV: s << string( "GL_HILO8_NV" ); break;
06718 # endif
06719 # ifdef GL_SIGNED_HILO8_NV
06720 case GL_SIGNED_HILO8_NV: s << string( "GL_SIGNED_HILO8_NV" ); break;
06721 # endif
06722 # ifdef GL_FORCE_BLUE_TO_ONE_NV
06723 case GL_FORCE_BLUE_TO_ONE_NV: s << string( "GL_FORCE_BLUE_TO_ONE_NV" ); break;
06724 # endif
06725 # ifdef GL_BACK_PRIMARY_COLOR_NV
06726 case GL_BACK_PRIMARY_COLOR_NV: s << string( "GL_BACK_PRIMARY_COLOR_NV" ); break;
06727 # endif
06728 # ifdef GL_BACK_SECONDARY_COLOR_NV
06729 case GL_BACK_SECONDARY_COLOR_NV: s << string( "GL_BACK_SECONDARY_COLOR_NV" ); break;
06730 # endif
06731 # ifdef GL_TEXTURE_COORD_NV
06732 case GL_TEXTURE_COORD_NV: s << string( "GL_TEXTURE_COORD_NV" ); break;
06733 # endif
06734 # ifdef GL_CLIP_DISTANCE_NV
06735 case GL_CLIP_DISTANCE_NV: s << string( "GL_CLIP_DISTANCE_NV" ); break;
06736 # endif
06737 # ifdef GL_VERTEX_ID_NV
06738 case GL_VERTEX_ID_NV: s << string( "GL_VERTEX_ID_NV" ); break;
06739 # endif
06740 # ifdef GL_PRIMITIVE_ID_NV
06741 case GL_PRIMITIVE_ID_NV: s << string( "GL_PRIMITIVE_ID_NV" ); break;
06742 # endif
06743 # ifdef GL_GENERIC_ATTRIB_NV
06744 case GL_GENERIC_ATTRIB_NV: s << string( "GL_GENERIC_ATTRIB_NV" ); break;
06745 # endif
06746 # ifdef GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
06747 case GL_TRANSFORM_FEEDBACK_ATTRIBS_NV: s << string( "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" ); break;
06748 # endif
06749 # ifdef GL_ACTIVE_VARYINGS_NV
06750 case GL_ACTIVE_VARYINGS_NV: s << string( "GL_ACTIVE_VARYINGS_NV" ); break;
06751 # endif
06752 # ifdef GL_ACTIVE_VARYING_MAX_LENGTH_NV
06753 case GL_ACTIVE_VARYING_MAX_LENGTH_NV: s << string( "GL_ACTIVE_VARYING_MAX_LENGTH_NV" ); break;
06754 # endif
06755 # ifdef GL_TRANSFORM_FEEDBACK_RECORD_NV
06756 case GL_TRANSFORM_FEEDBACK_RECORD_NV: s << string( "GL_TRANSFORM_FEEDBACK_RECORD_NV" ); break;
06757 # endif
06758 # ifdef GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
06759 case GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV: s << string( "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" ); break;
06760 # endif
06761 # ifdef GL_VERTEX_STATE_PROGRAM_NV
06762 case GL_VERTEX_STATE_PROGRAM_NV: s << string( "GL_VERTEX_STATE_PROGRAM_NV" ); break;
06763 # endif
06764 # ifdef GL_MODELVIEW_PROJECTION_NV
06765 case GL_MODELVIEW_PROJECTION_NV: s << string( "GL_MODELVIEW_PROJECTION_NV" ); break;
06766 # endif
06767 # ifdef GL_IDENTITY_NV
06768 case GL_IDENTITY_NV: s << string( "GL_IDENTITY_NV" ); break;
06769 # endif
06770 # ifdef GL_INVERSE_NV
06771 case GL_INVERSE_NV: s << string( "GL_INVERSE_NV" ); break;
06772 # endif
06773 # ifdef GL_TRANSPOSE_NV
06774 case GL_TRANSPOSE_NV: s << string( "GL_TRANSPOSE_NV" ); break;
06775 # endif
06776 # ifdef GL_INVERSE_TRANSPOSE_NV
06777 case GL_INVERSE_TRANSPOSE_NV: s << string( "GL_INVERSE_TRANSPOSE_NV" ); break;
06778 # endif
06779 # ifdef GL_MATRIX0_NV
06780 case GL_MATRIX0_NV: s << string( "GL_MATRIX0_NV" ); break;
06781 # endif
06782 # ifdef GL_MATRIX1_NV
06783 case GL_MATRIX1_NV: s << string( "GL_MATRIX1_NV" ); break;
06784 # endif
06785 # ifdef GL_MATRIX2_NV
06786 case GL_MATRIX2_NV: s << string( "GL_MATRIX2_NV" ); break;
06787 # endif
06788 # ifdef GL_MATRIX3_NV
06789 case GL_MATRIX3_NV: s << string( "GL_MATRIX3_NV" ); break;
06790 # endif
06791 # ifdef GL_MATRIX4_NV
06792 case GL_MATRIX4_NV: s << string( "GL_MATRIX4_NV" ); break;
06793 # endif
06794 # ifdef GL_MATRIX5_NV
06795 case GL_MATRIX5_NV: s << string( "GL_MATRIX5_NV" ); break;
06796 # endif
06797 # ifdef GL_MATRIX6_NV
06798 case GL_MATRIX6_NV: s << string( "GL_MATRIX6_NV" ); break;
06799 # endif
06800 # ifdef GL_MATRIX7_NV
06801 case GL_MATRIX7_NV: s << string( "GL_MATRIX7_NV" ); break;
06802 # endif
06803 # ifdef GL_PROGRAM_PARAMETER_NV
06804 case GL_PROGRAM_PARAMETER_NV: s << string( "GL_PROGRAM_PARAMETER_NV" ); break;
06805 # endif
06806 # ifdef GL_PROGRAM_TARGET_NV
06807 case GL_PROGRAM_TARGET_NV: s << string( "GL_PROGRAM_TARGET_NV" ); break;
06808 # endif
06809 # ifdef GL_PROGRAM_RESIDENT_NV
06810 case GL_PROGRAM_RESIDENT_NV: s << string( "GL_PROGRAM_RESIDENT_NV" ); break;
06811 # endif
06812 # ifdef GL_TRACK_MATRIX_NV
06813 case GL_TRACK_MATRIX_NV: s << string( "GL_TRACK_MATRIX_NV" ); break;
06814 # endif
06815 # ifdef GL_TRACK_MATRIX_TRANSFORM_NV
06816 case GL_TRACK_MATRIX_TRANSFORM_NV: s << string( "GL_TRACK_MATRIX_TRANSFORM_NV" ); break;
06817 # endif
06818 # ifdef GL_VERTEX_PROGRAM_BINDING_NV
06819 case GL_VERTEX_PROGRAM_BINDING_NV: s << string( "GL_VERTEX_PROGRAM_BINDING_NV" ); break;
06820 # endif
06821 # ifdef GL_VERTEX_ATTRIB_ARRAY0_NV
06822 case GL_VERTEX_ATTRIB_ARRAY0_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY0_NV" ); break;
06823 # endif
06824 # ifdef GL_VERTEX_ATTRIB_ARRAY1_NV
06825 case GL_VERTEX_ATTRIB_ARRAY1_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY1_NV" ); break;
06826 # endif
06827 # ifdef GL_VERTEX_ATTRIB_ARRAY2_NV
06828 case GL_VERTEX_ATTRIB_ARRAY2_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY2_NV" ); break;
06829 # endif
06830 # ifdef GL_VERTEX_ATTRIB_ARRAY3_NV
06831 case GL_VERTEX_ATTRIB_ARRAY3_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY3_NV" ); break;
06832 # endif
06833 # ifdef GL_VERTEX_ATTRIB_ARRAY4_NV
06834 case GL_VERTEX_ATTRIB_ARRAY4_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY4_NV" ); break;
06835 # endif
06836 # ifdef GL_VERTEX_ATTRIB_ARRAY5_NV
06837 case GL_VERTEX_ATTRIB_ARRAY5_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY5_NV" ); break;
06838 # endif
06839 # ifdef GL_VERTEX_ATTRIB_ARRAY6_NV
06840 case GL_VERTEX_ATTRIB_ARRAY6_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY6_NV" ); break;
06841 # endif
06842 # ifdef GL_VERTEX_ATTRIB_ARRAY7_NV
06843 case GL_VERTEX_ATTRIB_ARRAY7_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY7_NV" ); break;
06844 # endif
06845 # ifdef GL_VERTEX_ATTRIB_ARRAY8_NV
06846 case GL_VERTEX_ATTRIB_ARRAY8_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY8_NV" ); break;
06847 # endif
06848 # ifdef GL_VERTEX_ATTRIB_ARRAY9_NV
06849 case GL_VERTEX_ATTRIB_ARRAY9_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY9_NV" ); break;
06850 # endif
06851 # ifdef GL_VERTEX_ATTRIB_ARRAY10_NV
06852 case GL_VERTEX_ATTRIB_ARRAY10_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY10_NV" ); break;
06853 # endif
06854 # ifdef GL_VERTEX_ATTRIB_ARRAY11_NV
06855 case GL_VERTEX_ATTRIB_ARRAY11_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY11_NV" ); break;
06856 # endif
06857 # ifdef GL_VERTEX_ATTRIB_ARRAY12_NV
06858 case GL_VERTEX_ATTRIB_ARRAY12_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY12_NV" ); break;
06859 # endif
06860 # ifdef GL_VERTEX_ATTRIB_ARRAY13_NV
06861 case GL_VERTEX_ATTRIB_ARRAY13_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY13_NV" ); break;
06862 # endif
06863 # ifdef GL_VERTEX_ATTRIB_ARRAY14_NV
06864 case GL_VERTEX_ATTRIB_ARRAY14_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY14_NV" ); break;
06865 # endif
06866 # ifdef GL_VERTEX_ATTRIB_ARRAY15_NV
06867 case GL_VERTEX_ATTRIB_ARRAY15_NV: s << string( "GL_VERTEX_ATTRIB_ARRAY15_NV" ); break;
06868 # endif
06869 # ifdef GL_MAP1_VERTEX_ATTRIB0_4_NV
06870 case GL_MAP1_VERTEX_ATTRIB0_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB0_4_NV" ); break;
06871 # endif
06872 # ifdef GL_MAP1_VERTEX_ATTRIB1_4_NV
06873 case GL_MAP1_VERTEX_ATTRIB1_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB1_4_NV" ); break;
06874 # endif
06875 # ifdef GL_MAP1_VERTEX_ATTRIB2_4_NV
06876 case GL_MAP1_VERTEX_ATTRIB2_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB2_4_NV" ); break;
06877 # endif
06878 # ifdef GL_MAP1_VERTEX_ATTRIB3_4_NV
06879 case GL_MAP1_VERTEX_ATTRIB3_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB3_4_NV" ); break;
06880 # endif
06881 # ifdef GL_MAP1_VERTEX_ATTRIB4_4_NV
06882 case GL_MAP1_VERTEX_ATTRIB4_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB4_4_NV" ); break;
06883 # endif
06884 # ifdef GL_MAP1_VERTEX_ATTRIB5_4_NV
06885 case GL_MAP1_VERTEX_ATTRIB5_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB5_4_NV" ); break;
06886 # endif
06887 # ifdef GL_MAP1_VERTEX_ATTRIB6_4_NV
06888 case GL_MAP1_VERTEX_ATTRIB6_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB6_4_NV" ); break;
06889 # endif
06890 # ifdef GL_MAP1_VERTEX_ATTRIB7_4_NV
06891 case GL_MAP1_VERTEX_ATTRIB7_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB7_4_NV" ); break;
06892 # endif
06893 # ifdef GL_MAP1_VERTEX_ATTRIB8_4_NV
06894 case GL_MAP1_VERTEX_ATTRIB8_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB8_4_NV" ); break;
06895 # endif
06896 # ifdef GL_MAP1_VERTEX_ATTRIB9_4_NV
06897 case GL_MAP1_VERTEX_ATTRIB9_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB9_4_NV" ); break;
06898 # endif
06899 # ifdef GL_MAP1_VERTEX_ATTRIB10_4_NV
06900 case GL_MAP1_VERTEX_ATTRIB10_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB10_4_NV" ); break;
06901 # endif
06902 # ifdef GL_MAP1_VERTEX_ATTRIB11_4_NV
06903 case GL_MAP1_VERTEX_ATTRIB11_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB11_4_NV" ); break;
06904 # endif
06905 # ifdef GL_MAP1_VERTEX_ATTRIB12_4_NV
06906 case GL_MAP1_VERTEX_ATTRIB12_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB12_4_NV" ); break;
06907 # endif
06908 # ifdef GL_MAP1_VERTEX_ATTRIB13_4_NV
06909 case GL_MAP1_VERTEX_ATTRIB13_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB13_4_NV" ); break;
06910 # endif
06911 # ifdef GL_MAP1_VERTEX_ATTRIB14_4_NV
06912 case GL_MAP1_VERTEX_ATTRIB14_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB14_4_NV" ); break;
06913 # endif
06914 # ifdef GL_MAP1_VERTEX_ATTRIB15_4_NV
06915 case GL_MAP1_VERTEX_ATTRIB15_4_NV: s << string( "GL_MAP1_VERTEX_ATTRIB15_4_NV" ); break;
06916 # endif
06917 # ifdef GL_MAP2_VERTEX_ATTRIB0_4_NV
06918 case GL_MAP2_VERTEX_ATTRIB0_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB0_4_NV" ); break;
06919 # endif
06920 # ifdef GL_MAP2_VERTEX_ATTRIB1_4_NV
06921 case GL_MAP2_VERTEX_ATTRIB1_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB1_4_NV" ); break;
06922 # endif
06923 # ifdef GL_MAP2_VERTEX_ATTRIB2_4_NV
06924 case GL_MAP2_VERTEX_ATTRIB2_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB2_4_NV" ); break;
06925 # endif
06926 # ifdef GL_MAP2_VERTEX_ATTRIB3_4_NV
06927 case GL_MAP2_VERTEX_ATTRIB3_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB3_4_NV" ); break;
06928 # endif
06929 # ifdef GL_MAP2_VERTEX_ATTRIB4_4_NV
06930 case GL_MAP2_VERTEX_ATTRIB4_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB4_4_NV" ); break;
06931 # endif
06932 # ifdef GL_MAP2_VERTEX_ATTRIB5_4_NV
06933 case GL_MAP2_VERTEX_ATTRIB5_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB5_4_NV" ); break;
06934 # endif
06935 # ifdef GL_MAP2_VERTEX_ATTRIB6_4_NV
06936 case GL_MAP2_VERTEX_ATTRIB6_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB6_4_NV" ); break;
06937 # endif
06938 # ifdef GL_MAP2_VERTEX_ATTRIB8_4_NV
06939 case GL_MAP2_VERTEX_ATTRIB8_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB8_4_NV" ); break;
06940 # endif
06941 # ifdef GL_MAP2_VERTEX_ATTRIB9_4_NV
06942 case GL_MAP2_VERTEX_ATTRIB9_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB9_4_NV" ); break;
06943 # endif
06944 # ifdef GL_MAP2_VERTEX_ATTRIB10_4_NV
06945 case GL_MAP2_VERTEX_ATTRIB10_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB10_4_NV" ); break;
06946 # endif
06947 # ifdef GL_MAP2_VERTEX_ATTRIB11_4_NV
06948 case GL_MAP2_VERTEX_ATTRIB11_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB11_4_NV" ); break;
06949 # endif
06950 # ifdef GL_MAP2_VERTEX_ATTRIB12_4_NV
06951 case GL_MAP2_VERTEX_ATTRIB12_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB12_4_NV" ); break;
06952 # endif
06953 # ifdef GL_MAP2_VERTEX_ATTRIB13_4_NV
06954 case GL_MAP2_VERTEX_ATTRIB13_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB13_4_NV" ); break;
06955 # endif
06956 # ifdef GL_MAP2_VERTEX_ATTRIB14_4_NV
06957 case GL_MAP2_VERTEX_ATTRIB14_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB14_4_NV" ); break;
06958 # endif
06959 # ifdef GL_MAP2_VERTEX_ATTRIB15_4_NV
06960 case GL_MAP2_VERTEX_ATTRIB15_4_NV: s << string( "GL_MAP2_VERTEX_ATTRIB15_4_NV" ); break;
06961 # endif
06962 # ifdef GL_PALETTE4_RGB8_OES
06963 case GL_PALETTE4_RGB8_OES: s << string( "GL_PALETTE4_RGB8_OES" ); break;
06964 # endif
06965 # ifdef GL_PALETTE4_RGBA8_OES
06966 case GL_PALETTE4_RGBA8_OES: s << string( "GL_PALETTE4_RGBA8_OES" ); break;
06967 # endif
06968 # ifdef GL_PALETTE4_R5_G6_B5_OES
06969 case GL_PALETTE4_R5_G6_B5_OES: s << string( "GL_PALETTE4_R5_G6_B5_OES" ); break;
06970 # endif
06971 # ifdef GL_PALETTE4_RGBA4_OES
06972 case GL_PALETTE4_RGBA4_OES: s << string( "GL_PALETTE4_RGBA4_OES" ); break;
06973 # endif
06974 # ifdef GL_PALETTE4_RGB5_A1_OES
06975 case GL_PALETTE4_RGB5_A1_OES: s << string( "GL_PALETTE4_RGB5_A1_OES" ); break;
06976 # endif
06977 # ifdef GL_PALETTE8_RGB8_OES
06978 case GL_PALETTE8_RGB8_OES: s << string( "GL_PALETTE8_RGB8_OES" ); break;
06979 # endif
06980 # ifdef GL_PALETTE8_RGBA8_OES
06981 case GL_PALETTE8_RGBA8_OES: s << string( "GL_PALETTE8_RGBA8_OES" ); break;
06982 # endif
06983 # ifdef GL_PALETTE8_R5_G6_B5_OES
06984 case GL_PALETTE8_R5_G6_B5_OES: s << string( "GL_PALETTE8_R5_G6_B5_OES" ); break;
06985 # endif
06986 # ifdef GL_PALETTE8_RGBA4_OES
06987 case GL_PALETTE8_RGBA4_OES: s << string( "GL_PALETTE8_RGBA4_OES" ); break;
06988 # endif
06989 # ifdef GL_PALETTE8_RGB5_A1_OES
06990 case GL_PALETTE8_RGB5_A1_OES: s << string( "GL_PALETTE8_RGB5_A1_OES" ); break;
06991 # endif
06992 # ifdef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
06993 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: s << string( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" ); break;
06994 # endif
06995 # ifdef GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
06996 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: s << string( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" ); break;
06997 # endif
06998 # ifdef GL_INTERLACE_OML
06999 case GL_INTERLACE_OML: s << string( "GL_INTERLACE_OML" ); break;
07000 # endif
07001 # ifdef GL_INTERLACE_READ_OML
07002 case GL_INTERLACE_READ_OML: s << string( "GL_INTERLACE_READ_OML" ); break;
07003 # endif
07004 # ifdef GL_PACK_RESAMPLE_OML
07005 case GL_PACK_RESAMPLE_OML: s << string( "GL_PACK_RESAMPLE_OML" ); break;
07006 # endif
07007 # ifdef GL_UNPACK_RESAMPLE_OML
07008 case GL_UNPACK_RESAMPLE_OML: s << string( "GL_UNPACK_RESAMPLE_OML" ); break;
07009 # endif
07010 # ifdef GL_RESAMPLE_REPLICATE_OML
07011 case GL_RESAMPLE_REPLICATE_OML: s << string( "GL_RESAMPLE_REPLICATE_OML" ); break;
07012 # endif
07013 # ifdef GL_RESAMPLE_ZERO_FILL_OML
07014 case GL_RESAMPLE_ZERO_FILL_OML: s << string( "GL_RESAMPLE_ZERO_FILL_OML" ); break;
07015 # endif
07016 # ifdef GL_RESAMPLE_AVERAGE_OML
07017 case GL_RESAMPLE_AVERAGE_OML: s << string( "GL_RESAMPLE_AVERAGE_OML" ); break;
07018 # endif
07019 # ifdef GL_RESAMPLE_DECIMATE_OML
07020 case GL_RESAMPLE_DECIMATE_OML: s << string( "GL_RESAMPLE_DECIMATE_OML" ); break;
07021 # endif
07022 # ifdef GL_FORMAT_SUBSAMPLE_24_24_OML
07023 case GL_FORMAT_SUBSAMPLE_24_24_OML: s << string( "GL_FORMAT_SUBSAMPLE_24_24_OML" ); break;
07024 # endif
07025 # ifdef GL_FORMAT_SUBSAMPLE_244_244_OML
07026 case GL_FORMAT_SUBSAMPLE_244_244_OML: s << string( "GL_FORMAT_SUBSAMPLE_244_244_OML" ); break;
07027 # endif
07028 # ifdef GL_PREFER_DOUBLEBUFFER_HINT_PGI
07029 case GL_PREFER_DOUBLEBUFFER_HINT_PGI: s << string( "GL_PREFER_DOUBLEBUFFER_HINT_PGI" ); break;
07030 # endif
07031 # ifdef GL_CONSERVE_MEMORY_HINT_PGI
07032 case GL_CONSERVE_MEMORY_HINT_PGI: s << string( "GL_CONSERVE_MEMORY_HINT_PGI" ); break;
07033 # endif
07034 # ifdef GL_RECLAIM_MEMORY_HINT_PGI
07035 case GL_RECLAIM_MEMORY_HINT_PGI: s << string( "GL_RECLAIM_MEMORY_HINT_PGI" ); break;
07036 # endif
07037 # ifdef GL_NATIVE_GRAPHICS_HANDLE_PGI
07038 case GL_NATIVE_GRAPHICS_HANDLE_PGI: s << string( "GL_NATIVE_GRAPHICS_HANDLE_PGI" ); break;
07039 # endif
07040 # ifdef GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
07041 case GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI: s << string( "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI" ); break;
07042 # endif
07043 # ifdef GL_NATIVE_GRAPHICS_END_HINT_PGI
07044 case GL_NATIVE_GRAPHICS_END_HINT_PGI: s << string( "GL_NATIVE_GRAPHICS_END_HINT_PGI" ); break;
07045 # endif
07046 # ifdef GL_ALWAYS_FAST_HINT_PGI
07047 case GL_ALWAYS_FAST_HINT_PGI: s << string( "GL_ALWAYS_FAST_HINT_PGI" ); break;
07048 # endif
07049 # ifdef GL_ALWAYS_SOFT_HINT_PGI
07050 case GL_ALWAYS_SOFT_HINT_PGI: s << string( "GL_ALWAYS_SOFT_HINT_PGI" ); break;
07051 # endif
07052 # ifdef GL_ALLOW_DRAW_OBJ_HINT_PGI
07053 case GL_ALLOW_DRAW_OBJ_HINT_PGI: s << string( "GL_ALLOW_DRAW_OBJ_HINT_PGI" ); break;
07054 # endif
07055 # ifdef GL_ALLOW_DRAW_WIN_HINT_PGI
07056 case GL_ALLOW_DRAW_WIN_HINT_PGI: s << string( "GL_ALLOW_DRAW_WIN_HINT_PGI" ); break;
07057 # endif
07058 # ifdef GL_ALLOW_DRAW_FRG_HINT_PGI
07059 case GL_ALLOW_DRAW_FRG_HINT_PGI: s << string( "GL_ALLOW_DRAW_FRG_HINT_PGI" ); break;
07060 # endif
07061 # ifdef GL_ALLOW_DRAW_MEM_HINT_PGI
07062 case GL_ALLOW_DRAW_MEM_HINT_PGI: s << string( "GL_ALLOW_DRAW_MEM_HINT_PGI" ); break;
07063 # endif
07064 # ifdef GL_STRICT_DEPTHFUNC_HINT_PGI
07065 case GL_STRICT_DEPTHFUNC_HINT_PGI: s << string( "GL_STRICT_DEPTHFUNC_HINT_PGI" ); break;
07066 # endif
07067 # ifdef GL_STRICT_LIGHTING_HINT_PGI
07068 case GL_STRICT_LIGHTING_HINT_PGI: s << string( "GL_STRICT_LIGHTING_HINT_PGI" ); break;
07069 # endif
07070 # ifdef GL_STRICT_SCISSOR_HINT_PGI
07071 case GL_STRICT_SCISSOR_HINT_PGI: s << string( "GL_STRICT_SCISSOR_HINT_PGI" ); break;
07072 # endif
07073 # ifdef GL_FULL_STIPPLE_HINT_PGI
07074 case GL_FULL_STIPPLE_HINT_PGI: s << string( "GL_FULL_STIPPLE_HINT_PGI" ); break;
07075 # endif
07076 # ifdef GL_CLIP_NEAR_HINT_PGI
07077 case GL_CLIP_NEAR_HINT_PGI: s << string( "GL_CLIP_NEAR_HINT_PGI" ); break;
07078 # endif
07079 # ifdef GL_CLIP_FAR_HINT_PGI
07080 case GL_CLIP_FAR_HINT_PGI: s << string( "GL_CLIP_FAR_HINT_PGI" ); break;
07081 # endif
07082 # ifdef GL_WIDE_LINE_HINT_PGI
07083 case GL_WIDE_LINE_HINT_PGI: s << string( "GL_WIDE_LINE_HINT_PGI" ); break;
07084 # endif
07085 # ifdef GL_BACK_NORMALS_HINT_PGI
07086 case GL_BACK_NORMALS_HINT_PGI: s << string( "GL_BACK_NORMALS_HINT_PGI" ); break;
07087 # endif
07088 # ifdef GL_MAT_AMBIENT_BIT_PGI
07089 case GL_MAT_AMBIENT_BIT_PGI: s << string( "GL_MAT_AMBIENT_BIT_PGI" ); break;
07090 # endif
07091 # ifdef GL_VERTEX_DATA_HINT_PGI
07092 case GL_VERTEX_DATA_HINT_PGI: s << string( "GL_VERTEX_DATA_HINT_PGI" ); break;
07093 # endif
07094 # ifdef GL_VERTEX_CONSISTENT_HINT_PGI
07095 case GL_VERTEX_CONSISTENT_HINT_PGI: s << string( "GL_VERTEX_CONSISTENT_HINT_PGI" ); break;
07096 # endif
07097 # ifdef GL_MATERIAL_SIDE_HINT_PGI
07098 case GL_MATERIAL_SIDE_HINT_PGI: s << string( "GL_MATERIAL_SIDE_HINT_PGI" ); break;
07099 # endif
07100 # ifdef GL_MAX_VERTEX_HINT_PGI
07101 case GL_MAX_VERTEX_HINT_PGI: s << string( "GL_MAX_VERTEX_HINT_PGI" ); break;
07102 # endif
07103 # ifdef GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
07104 case GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI: s << string( "GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI" ); break;
07105 # endif
07106 # ifdef GL_MAT_DIFFUSE_BIT_PGI
07107 case GL_MAT_DIFFUSE_BIT_PGI: s << string( "GL_MAT_DIFFUSE_BIT_PGI" ); break;
07108 # endif
07109 # ifdef GL_MAT_EMISSION_BIT_PGI
07110 case GL_MAT_EMISSION_BIT_PGI: s << string( "GL_MAT_EMISSION_BIT_PGI" ); break;
07111 # endif
07112 # ifdef GL_MAT_COLOR_INDEXES_BIT_PGI
07113 case GL_MAT_COLOR_INDEXES_BIT_PGI: s << string( "GL_MAT_COLOR_INDEXES_BIT_PGI" ); break;
07114 # endif
07115 # ifdef GL_MAT_SHININESS_BIT_PGI
07116 case GL_MAT_SHININESS_BIT_PGI: s << string( "GL_MAT_SHININESS_BIT_PGI" ); break;
07117 # endif
07118 # ifdef GL_MAT_SPECULAR_BIT_PGI
07119 case GL_MAT_SPECULAR_BIT_PGI: s << string( "GL_MAT_SPECULAR_BIT_PGI" ); break;
07120 # endif
07121 # ifdef GL_NORMAL_BIT_PGI
07122 case GL_NORMAL_BIT_PGI: s << string( "GL_NORMAL_BIT_PGI" ); break;
07123 # endif
07124 # ifdef GL_TEXCOORD1_BIT_PGI
07125 case GL_TEXCOORD1_BIT_PGI: s << string( "GL_TEXCOORD1_BIT_PGI" ); break;
07126 # endif
07127 # ifdef GL_TEXCOORD3_BIT_PGI
07128 case GL_TEXCOORD3_BIT_PGI: s << string( "GL_TEXCOORD3_BIT_PGI" ); break;
07129 # endif
07130 # ifdef GL_TEXCOORD4_BIT_PGI
07131 case GL_TEXCOORD4_BIT_PGI: s << string( "GL_TEXCOORD4_BIT_PGI" ); break;
07132 # endif
07133 # ifdef GL_SCREEN_COORDINATES_REND
07134 case GL_SCREEN_COORDINATES_REND: s << string( "GL_SCREEN_COORDINATES_REND" ); break;
07135 # endif
07136 # ifdef GL_INVERTED_SCREEN_W_REND
07137 case GL_INVERTED_SCREEN_W_REND: s << string( "GL_INVERTED_SCREEN_W_REND" ); break;
07138 # endif
07139 # ifdef GL_RGB_S3TC
07140 case GL_RGB_S3TC: s << string( "GL_RGB_S3TC" ); break;
07141 # endif
07142 # ifdef GL_RGB4_S3TC
07143 case GL_RGB4_S3TC: s << string( "GL_RGB4_S3TC" ); break;
07144 # endif
07145 # ifdef GL_RGBA_S3TC
07146 case GL_RGBA_S3TC: s << string( "GL_RGBA_S3TC" ); break;
07147 # endif
07148 # ifdef GL_RGBA4_S3TC
07149 case GL_RGBA4_S3TC: s << string( "GL_RGBA4_S3TC" ); break;
07150 # endif
07151 # ifdef GL_RGBA_DXT5_S3TC
07152 case GL_RGBA_DXT5_S3TC: s << string( "GL_RGBA_DXT5_S3TC" ); break;
07153 # endif
07154 # ifdef GL_RGBA4_DXT5_S3TC
07155 case GL_RGBA4_DXT5_S3TC: s << string( "GL_RGBA4_DXT5_S3TC" ); break;
07156 # endif
07157 # ifdef GL_EXTENDED_RANGE_SGIS
07158 case GL_EXTENDED_RANGE_SGIS: s << string( "GL_EXTENDED_RANGE_SGIS" ); break;
07159 # endif
07160 # ifdef GL_MIN_RED_SGIS
07161 case GL_MIN_RED_SGIS: s << string( "GL_MIN_RED_SGIS" ); break;
07162 # endif
07163 # ifdef GL_MAX_RED_SGIS
07164 case GL_MAX_RED_SGIS: s << string( "GL_MAX_RED_SGIS" ); break;
07165 # endif
07166 # ifdef GL_MIN_GREEN_SGIS
07167 case GL_MIN_GREEN_SGIS: s << string( "GL_MIN_GREEN_SGIS" ); break;
07168 # endif
07169 # ifdef GL_MAX_GREEN_SGIS
07170 case GL_MAX_GREEN_SGIS: s << string( "GL_MAX_GREEN_SGIS" ); break;
07171 # endif
07172 # ifdef GL_MIN_BLUE_SGIS
07173 case GL_MIN_BLUE_SGIS: s << string( "GL_MIN_BLUE_SGIS" ); break;
07174 # endif
07175 # ifdef GL_MAX_BLUE_SGIS
07176 case GL_MAX_BLUE_SGIS: s << string( "GL_MAX_BLUE_SGIS" ); break;
07177 # endif
07178 # ifdef GL_MIN_ALPHA_SGIS
07179 case GL_MIN_ALPHA_SGIS: s << string( "GL_MIN_ALPHA_SGIS" ); break;
07180 # endif
07181 # ifdef GL_MAX_ALPHA_SGIS
07182 case GL_MAX_ALPHA_SGIS: s << string( "GL_MAX_ALPHA_SGIS" ); break;
07183 # endif
07184 # ifdef GL_EYE_DISTANCE_TO_POINT_SGIS
07185 case GL_EYE_DISTANCE_TO_POINT_SGIS: s << string( "GL_EYE_DISTANCE_TO_POINT_SGIS" ); break;
07186 # endif
07187 # ifdef GL_OBJECT_DISTANCE_TO_POINT_SGIS
07188 case GL_OBJECT_DISTANCE_TO_POINT_SGIS: s << string( "GL_OBJECT_DISTANCE_TO_POINT_SGIS" ); break;
07189 # endif
07190 # ifdef GL_EYE_DISTANCE_TO_LINE_SGIS
07191 case GL_EYE_DISTANCE_TO_LINE_SGIS: s << string( "GL_EYE_DISTANCE_TO_LINE_SGIS" ); break;
07192 # endif
07193 # ifdef GL_OBJECT_DISTANCE_TO_LINE_SGIS
07194 case GL_OBJECT_DISTANCE_TO_LINE_SGIS: s << string( "GL_OBJECT_DISTANCE_TO_LINE_SGIS" ); break;
07195 # endif
07196 # ifdef GL_EYE_POINT_SGIS
07197 case GL_EYE_POINT_SGIS: s << string( "GL_EYE_POINT_SGIS" ); break;
07198 # endif
07199 # ifdef GL_OBJECT_POINT_SGIS
07200 case GL_OBJECT_POINT_SGIS: s << string( "GL_OBJECT_POINT_SGIS" ); break;
07201 # endif
07202 # ifdef GL_EYE_LINE_SGIS
07203 case GL_EYE_LINE_SGIS: s << string( "GL_EYE_LINE_SGIS" ); break;
07204 # endif
07205 # ifdef GL_OBJECT_LINE_SGIS
07206 case GL_OBJECT_LINE_SGIS: s << string( "GL_OBJECT_LINE_SGIS" ); break;
07207 # endif
07208 # ifdef GL_ASYNC_MARKER_SGIX
07209 case GL_ASYNC_MARKER_SGIX: s << string( "GL_ASYNC_MARKER_SGIX" ); break;
07210 # endif
07211 # ifdef GL_ASYNC_HISTOGRAM_SGIX
07212 case GL_ASYNC_HISTOGRAM_SGIX: s << string( "GL_ASYNC_HISTOGRAM_SGIX" ); break;
07213 # endif
07214 # ifdef GL_MAX_ASYNC_HISTOGRAM_SGIX
07215 case GL_MAX_ASYNC_HISTOGRAM_SGIX: s << string( "GL_MAX_ASYNC_HISTOGRAM_SGIX" ); break;
07216 # endif
07217 # ifdef GL_ASYNC_TEX_IMAGE_SGIX
07218 case GL_ASYNC_TEX_IMAGE_SGIX: s << string( "GL_ASYNC_TEX_IMAGE_SGIX" ); break;
07219 # endif
07220 # ifdef GL_ASYNC_DRAW_PIXELS_SGIX
07221 case GL_ASYNC_DRAW_PIXELS_SGIX: s << string( "GL_ASYNC_DRAW_PIXELS_SGIX" ); break;
07222 # endif
07223 # ifdef GL_ASYNC_READ_PIXELS_SGIX
07224 case GL_ASYNC_READ_PIXELS_SGIX: s << string( "GL_ASYNC_READ_PIXELS_SGIX" ); break;
07225 # endif
07226 # ifdef GL_MAX_ASYNC_TEX_IMAGE_SGIX
07227 case GL_MAX_ASYNC_TEX_IMAGE_SGIX: s << string( "GL_MAX_ASYNC_TEX_IMAGE_SGIX" ); break;
07228 # endif
07229 # ifdef GL_MAX_ASYNC_DRAW_PIXELS_SGIX
07230 case GL_MAX_ASYNC_DRAW_PIXELS_SGIX: s << string( "GL_MAX_ASYNC_DRAW_PIXELS_SGIX" ); break;
07231 # endif
07232 # ifdef GL_MAX_ASYNC_READ_PIXELS_SGIX
07233 case GL_MAX_ASYNC_READ_PIXELS_SGIX: s << string( "GL_MAX_ASYNC_READ_PIXELS_SGIX" ); break;
07234 # endif
07235 # ifdef GL_ALPHA_MIN_SGIX
07236 case GL_ALPHA_MIN_SGIX: s << string( "GL_ALPHA_MIN_SGIX" ); break;
07237 # endif
07238 # ifdef GL_ALPHA_MAX_SGIX
07239 case GL_ALPHA_MAX_SGIX: s << string( "GL_ALPHA_MAX_SGIX" ); break;
07240 # endif
07241 # ifdef GL_CONVOLUTION_HINT_SGIX
07242 case GL_CONVOLUTION_HINT_SGIX: s << string( "GL_CONVOLUTION_HINT_SGIX" ); break;
07243 # endif
07244 # ifdef GL_FOG_OFFSET_SGIX
07245 case GL_FOG_OFFSET_SGIX: s << string( "GL_FOG_OFFSET_SGIX" ); break;
07246 # endif
07247 # ifdef GL_FOG_OFFSET_VALUE_SGIX
07248 case GL_FOG_OFFSET_VALUE_SGIX: s << string( "GL_FOG_OFFSET_VALUE_SGIX" ); break;
07249 # endif
07250 # ifdef GL_INTERLACE_SGIX
07251 case GL_INTERLACE_SGIX: s << string( "GL_INTERLACE_SGIX" ); break;
07252 # endif
07253 # ifdef GL_PACK_RESAMPLE_SGIX
07254 case GL_PACK_RESAMPLE_SGIX: s << string( "GL_PACK_RESAMPLE_SGIX" ); break;
07255 # endif
07256 # ifdef GL_UNPACK_RESAMPLE_SGIX
07257 case GL_UNPACK_RESAMPLE_SGIX: s << string( "GL_UNPACK_RESAMPLE_SGIX" ); break;
07258 # endif
07259 # ifdef GL_RESAMPLE_DECIMATE_SGIX
07260 case GL_RESAMPLE_DECIMATE_SGIX: s << string( "GL_RESAMPLE_DECIMATE_SGIX" ); break;
07261 # endif
07262 # ifdef GL_RESAMPLE_REPLICATE_SGIX
07263 case GL_RESAMPLE_REPLICATE_SGIX: s << string( "GL_RESAMPLE_REPLICATE_SGIX" ); break;
07264 # endif
07265 # ifdef GL_RESAMPLE_ZERO_FILL_SGIX
07266 case GL_RESAMPLE_ZERO_FILL_SGIX: s << string( "GL_RESAMPLE_ZERO_FILL_SGIX" ); break;
07267 # endif
07268 # ifdef GL_TEXTURE_COMPARE_SGIX
07269 case GL_TEXTURE_COMPARE_SGIX: s << string( "GL_TEXTURE_COMPARE_SGIX" ); break;
07270 # endif
07271 # ifdef GL_TEXTURE_COMPARE_OPERATOR_SGIX
07272 case GL_TEXTURE_COMPARE_OPERATOR_SGIX: s << string( "GL_TEXTURE_COMPARE_OPERATOR_SGIX" ); break;
07273 # endif
07274 # ifdef GL_TEXTURE_LEQUAL_R_SGIX
07275 case GL_TEXTURE_LEQUAL_R_SGIX: s << string( "GL_TEXTURE_LEQUAL_R_SGIX" ); break;
07276 # endif
07277 # ifdef GL_TEXTURE_GEQUAL_R_SGIX
07278 case GL_TEXTURE_GEQUAL_R_SGIX: s << string( "GL_TEXTURE_GEQUAL_R_SGIX" ); break;
07279 # endif
07280 # ifdef GL_TEXTURE_MAX_CLAMP_S_SGIX
07281 case GL_TEXTURE_MAX_CLAMP_S_SGIX: s << string( "GL_TEXTURE_MAX_CLAMP_S_SGIX" ); break;
07282 # endif
07283 # ifdef GL_TEXTURE_MAX_CLAMP_T_SGIX
07284 case GL_TEXTURE_MAX_CLAMP_T_SGIX: s << string( "GL_TEXTURE_MAX_CLAMP_T_SGIX" ); break;
07285 # endif
07286 # ifdef GL_TEXTURE_MAX_CLAMP_R_SGIX
07287 case GL_TEXTURE_MAX_CLAMP_R_SGIX: s << string( "GL_TEXTURE_MAX_CLAMP_R_SGIX" ); break;
07288 # endif
07289 # ifdef GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
07290 case GL_TEXTURE_MULTI_BUFFER_HINT_SGIX: s << string( "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" ); break;
07291 # endif
07292 # ifdef GL_RGB_SIGNED_SGIX
07293 case GL_RGB_SIGNED_SGIX: s << string( "GL_RGB_SIGNED_SGIX" ); break;
07294 # endif
07295 # ifdef GL_RGBA_SIGNED_SGIX
07296 case GL_RGBA_SIGNED_SGIX: s << string( "GL_RGBA_SIGNED_SGIX" ); break;
07297 # endif
07298 # ifdef GL_ALPHA_SIGNED_SGIX
07299 case GL_ALPHA_SIGNED_SGIX: s << string( "GL_ALPHA_SIGNED_SGIX" ); break;
07300 # endif
07301 # ifdef GL_LUMINANCE_SIGNED_SGIX
07302 case GL_LUMINANCE_SIGNED_SGIX: s << string( "GL_LUMINANCE_SIGNED_SGIX" ); break;
07303 # endif
07304 # ifdef GL_INTENSITY_SIGNED_SGIX
07305 case GL_INTENSITY_SIGNED_SGIX: s << string( "GL_INTENSITY_SIGNED_SGIX" ); break;
07306 # endif
07307 # ifdef GL_LUMINANCE_ALPHA_SIGNED_SGIX
07308 case GL_LUMINANCE_ALPHA_SIGNED_SGIX: s << string( "GL_LUMINANCE_ALPHA_SIGNED_SGIX" ); break;
07309 # endif
07310 # ifdef GL_RGB16_SIGNED_SGIX
07311 case GL_RGB16_SIGNED_SGIX: s << string( "GL_RGB16_SIGNED_SGIX" ); break;
07312 # endif
07313 # ifdef GL_RGBA16_SIGNED_SGIX
07314 case GL_RGBA16_SIGNED_SGIX: s << string( "GL_RGBA16_SIGNED_SGIX" ); break;
07315 # endif
07316 # ifdef GL_ALPHA16_SIGNED_SGIX
07317 case GL_ALPHA16_SIGNED_SGIX: s << string( "GL_ALPHA16_SIGNED_SGIX" ); break;
07318 # endif
07319 # ifdef GL_LUMINANCE16_SIGNED_SGIX
07320 case GL_LUMINANCE16_SIGNED_SGIX: s << string( "GL_LUMINANCE16_SIGNED_SGIX" ); break;
07321 # endif
07322 # ifdef GL_INTENSITY16_SIGNED_SGIX
07323 case GL_INTENSITY16_SIGNED_SGIX: s << string( "GL_INTENSITY16_SIGNED_SGIX" ); break;
07324 # endif
07325 # ifdef GL_LUMINANCE16_ALPHA16_SIGNED_SGIX
07326 case GL_LUMINANCE16_ALPHA16_SIGNED_SGIX: s << string( "GL_LUMINANCE16_ALPHA16_SIGNED_SGIX" ); break;
07327 # endif
07328 # ifdef GL_RGB_EXTENDED_RANGE_SGIX
07329 case GL_RGB_EXTENDED_RANGE_SGIX: s << string( "GL_RGB_EXTENDED_RANGE_SGIX" ); break;
07330 # endif
07331 # ifdef GL_RGBA_EXTENDED_RANGE_SGIX
07332 case GL_RGBA_EXTENDED_RANGE_SGIX: s << string( "GL_RGBA_EXTENDED_RANGE_SGIX" ); break;
07333 # endif
07334 # ifdef GL_ALPHA_EXTENDED_RANGE_SGIX
07335 case GL_ALPHA_EXTENDED_RANGE_SGIX: s << string( "GL_ALPHA_EXTENDED_RANGE_SGIX" ); break;
07336 # endif
07337 # ifdef GL_LUMINANCE_EXTENDED_RANGE_SGIX
07338 case GL_LUMINANCE_EXTENDED_RANGE_SGIX: s << string( "GL_LUMINANCE_EXTENDED_RANGE_SGIX" ); break;
07339 # endif
07340 # ifdef GL_INTENSITY_EXTENDED_RANGE_SGIX
07341 case GL_INTENSITY_EXTENDED_RANGE_SGIX: s << string( "GL_INTENSITY_EXTENDED_RANGE_SGIX" ); break;
07342 # endif
07343 # ifdef GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX
07344 case GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX: s << string( "GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX" ); break;
07345 # endif
07346 # ifdef GL_RGB16_EXTENDED_RANGE_SGIX
07347 case GL_RGB16_EXTENDED_RANGE_SGIX: s << string( "GL_RGB16_EXTENDED_RANGE_SGIX" ); break;
07348 # endif
07349 # ifdef GL_RGBA16_EXTENDED_RANGE_SGIX
07350 case GL_RGBA16_EXTENDED_RANGE_SGIX: s << string( "GL_RGBA16_EXTENDED_RANGE_SGIX" ); break;
07351 # endif
07352 # ifdef GL_ALPHA16_EXTENDED_RANGE_SGIX
07353 case GL_ALPHA16_EXTENDED_RANGE_SGIX: s << string( "GL_ALPHA16_EXTENDED_RANGE_SGIX" ); break;
07354 # endif
07355 # ifdef GL_LUMINANCE16_EXTENDED_RANGE_SGIX
07356 case GL_LUMINANCE16_EXTENDED_RANGE_SGIX: s << string( "GL_LUMINANCE16_EXTENDED_RANGE_SGIX" ); break;
07357 # endif
07358 # ifdef GL_INTENSITY16_EXTENDED_RANGE_SGIX
07359 case GL_INTENSITY16_EXTENDED_RANGE_SGIX: s << string( "GL_INTENSITY16_EXTENDED_RANGE_SGIX" ); break;
07360 # endif
07361 # ifdef GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX
07362 case GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX: s << string( "GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX" ); break;
07363 # endif
07364 # ifdef GL_MIN_LUMINANCE_SGIS
07365 case GL_MIN_LUMINANCE_SGIS: s << string( "GL_MIN_LUMINANCE_SGIS" ); break;
07366 # endif
07367 # ifdef GL_MAX_LUMINANCE_SGIS
07368 case GL_MAX_LUMINANCE_SGIS: s << string( "GL_MAX_LUMINANCE_SGIS" ); break;
07369 # endif
07370 # ifdef GL_MIN_INTENSITY_SGIS
07371 case GL_MIN_INTENSITY_SGIS: s << string( "GL_MIN_INTENSITY_SGIS" ); break;
07372 # endif
07373 # ifdef GL_MAX_INTENSITY_SGIS
07374 case GL_MAX_INTENSITY_SGIS: s << string( "GL_MAX_INTENSITY_SGIS" ); break;
07375 # endif
07376 # ifdef GL_POST_TEXTURE_FILTER_BIAS_SGIX
07377 case GL_POST_TEXTURE_FILTER_BIAS_SGIX: s << string( "GL_POST_TEXTURE_FILTER_BIAS_SGIX" ); break;
07378 # endif
07379 # ifdef GL_POST_TEXTURE_FILTER_SCALE_SGIX
07380 case GL_POST_TEXTURE_FILTER_SCALE_SGIX: s << string( "GL_POST_TEXTURE_FILTER_SCALE_SGIX" ); break;
07381 # endif
07382 # ifdef GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
07383 case GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX: s << string( "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" ); break;
07384 # endif
07385 # ifdef GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
07386 case GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX: s << string( "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" ); break;
07387 # endif
07388 # ifdef GL_VERTEX_PRECLIP_SGIX
07389 case GL_VERTEX_PRECLIP_SGIX: s << string( "GL_VERTEX_PRECLIP_SGIX" ); break;
07390 # endif
07391 # ifdef GL_VERTEX_PRECLIP_HINT_SGIX
07392 case GL_VERTEX_PRECLIP_HINT_SGIX: s << string( "GL_VERTEX_PRECLIP_HINT_SGIX" ); break;
07393 # endif
07394 # ifdef GL_TEXTURE_COLOR_TABLE_SGI
07395 case GL_TEXTURE_COLOR_TABLE_SGI: s << string( "GL_TEXTURE_COLOR_TABLE_SGI" ); break;
07396 # endif
07397 # ifdef GL_PROXY_TEXTURE_COLOR_TABLE_SGI
07398 case GL_PROXY_TEXTURE_COLOR_TABLE_SGI: s << string( "GL_PROXY_TEXTURE_COLOR_TABLE_SGI" ); break;
07399 # endif
07400 # ifdef GL_UNPACK_CONSTANT_DATA_SUNX
07401 case GL_UNPACK_CONSTANT_DATA_SUNX: s << string( "GL_UNPACK_CONSTANT_DATA_SUNX" ); break;
07402 # endif
07403 # ifdef GL_TEXTURE_CONSTANT_DATA_SUNX
07404 case GL_TEXTURE_CONSTANT_DATA_SUNX: s << string( "GL_TEXTURE_CONSTANT_DATA_SUNX" ); break;
07405 # endif
07406 # ifdef GL_WRAP_BORDER_SUN
07407 case GL_WRAP_BORDER_SUN: s << string( "GL_WRAP_BORDER_SUN" ); break;
07408 # endif
07409 # ifdef GL_GLOBAL_ALPHA_SUN
07410 case GL_GLOBAL_ALPHA_SUN: s << string( "GL_GLOBAL_ALPHA_SUN" ); break;
07411 # endif
07412 # ifdef GL_GLOBAL_ALPHA_FACTOR_SUN
07413 case GL_GLOBAL_ALPHA_FACTOR_SUN: s << string( "GL_GLOBAL_ALPHA_FACTOR_SUN" ); break;
07414 # endif
07415 # ifdef GL_QUAD_MESH_SUN
07416 case GL_QUAD_MESH_SUN: s << string( "GL_QUAD_MESH_SUN" ); break;
07417 # endif
07418 # ifdef GL_TRIANGLE_MESH_SUN
07419 case GL_TRIANGLE_MESH_SUN: s << string( "GL_TRIANGLE_MESH_SUN" ); break;
07420 # endif
07421 # ifdef GL_SLICE_ACCUM_SUN
07422 case GL_SLICE_ACCUM_SUN: s << string( "GL_SLICE_ACCUM_SUN" ); break;
07423 # endif
07424 # ifdef GL_TRIANGLE_LIST_SUN
07425 case GL_TRIANGLE_LIST_SUN: s << string( "GL_TRIANGLE_LIST_SUN" ); break;
07426 # endif
07427 # ifdef GL_REPLACEMENT_CODE_SUN
07428 case GL_REPLACEMENT_CODE_SUN: s << string( "GL_REPLACEMENT_CODE_SUN" ); break;
07429 # endif
07430 # ifdef GL_REPLACEMENT_CODE_ARRAY_SUN
07431 case GL_REPLACEMENT_CODE_ARRAY_SUN: s << string( "GL_REPLACEMENT_CODE_ARRAY_SUN" ); break;
07432 # endif
07433 # ifdef GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
07434 case GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN: s << string( "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" ); break;
07435 # endif
07436 # ifdef GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
07437 case GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN: s << string( "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" ); break;
07438 # endif
07439 # ifdef GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
07440 case GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN: s << string( "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" ); break;
07441 # endif
07442 # ifdef GL_R1UI_V3F_SUN
07443 case GL_R1UI_V3F_SUN: s << string( "GL_R1UI_V3F_SUN" ); break;
07444 # endif
07445 # ifdef GL_R1UI_C4UB_V3F_SUN
07446 case GL_R1UI_C4UB_V3F_SUN: s << string( "GL_R1UI_C4UB_V3F_SUN" ); break;
07447 # endif
07448 # ifdef GL_R1UI_C3F_V3F_SUN
07449 case GL_R1UI_C3F_V3F_SUN: s << string( "GL_R1UI_C3F_V3F_SUN" ); break;
07450 # endif
07451 # ifdef GL_R1UI_N3F_V3F_SUN
07452 case GL_R1UI_N3F_V3F_SUN: s << string( "GL_R1UI_N3F_V3F_SUN" ); break;
07453 # endif
07454 # ifdef GL_R1UI_C4F_N3F_V3F_SUN
07455 case GL_R1UI_C4F_N3F_V3F_SUN: s << string( "GL_R1UI_C4F_N3F_V3F_SUN" ); break;
07456 # endif
07457 # ifdef GL_R1UI_T2F_V3F_SUN
07458 case GL_R1UI_T2F_V3F_SUN: s << string( "GL_R1UI_T2F_V3F_SUN" ); break;
07459 # endif
07460 # ifdef GL_R1UI_T2F_N3F_V3F_SUN
07461 case GL_R1UI_T2F_N3F_V3F_SUN: s << string( "GL_R1UI_T2F_N3F_V3F_SUN" ); break;
07462 # endif
07463 # ifdef GL_R1UI_T2F_C4F_N3F_V3F_SUN
07464 case GL_R1UI_T2F_C4F_N3F_V3F_SUN: s << string( "GL_R1UI_T2F_C4F_N3F_V3F_SUN" ); break;
07465 # endif
07466 # ifdef GL_PHONG_WIN
07467 case GL_PHONG_WIN: s << string( "GL_PHONG_WIN" ); break;
07468 # endif
07469 # ifdef GL_PHONG_HINT_WIN
07470 case GL_PHONG_HINT_WIN: s << string( "GL_PHONG_HINT_WIN" ); break;
07471 # endif
07472 # ifdef GL_FOG_SPECULAR_TEXTURE_WIN
07473 case GL_FOG_SPECULAR_TEXTURE_WIN: s << string( "GL_FOG_SPECULAR_TEXTURE_WIN" ); break;
07474 # endif
07475 }
07476 return( s );
07477 }
07478
07479 inline istream & operator >> ( istream & s, GLenumStruct & v ){
07480
07481 string value;
07482 s >> value;
07483 # ifdef GL_POINTS
07484 if( value == "GL_POINTS" ){ * v.m_value = GL_POINTS; return( s ); }
07485 # endif
07486 # ifdef GL_LINES
07487 if( value == "GL_LINES" ){ * v.m_value = GL_LINES; return( s ); }
07488 # endif
07489 # ifdef GL_LINE_LOOP
07490 if( value == "GL_LINE_LOOP" ){ * v.m_value = GL_LINE_LOOP; return( s ); }
07491 # endif
07492 # ifdef GL_LINE_STRIP
07493 if( value == "GL_LINE_STRIP" ){ * v.m_value = GL_LINE_STRIP; return( s ); }
07494 # endif
07495 # ifdef GL_TRIANGLES
07496 if( value == "GL_TRIANGLES" ){ * v.m_value = GL_TRIANGLES; return( s ); }
07497 # endif
07498 # ifdef GL_TRIANGLE_STRIP
07499 if( value == "GL_TRIANGLE_STRIP" ){ * v.m_value = GL_TRIANGLE_STRIP; return( s ); }
07500 # endif
07501 # ifdef GL_TRIANGLE_FAN
07502 if( value == "GL_TRIANGLE_FAN" ){ * v.m_value = GL_TRIANGLE_FAN; return( s ); }
07503 # endif
07504 # ifdef GL_QUADS
07505 if( value == "GL_QUADS" ){ * v.m_value = GL_QUADS; return( s ); }
07506 # endif
07507 # ifdef GL_QUAD_STRIP
07508 if( value == "GL_QUAD_STRIP" ){ * v.m_value = GL_QUAD_STRIP; return( s ); }
07509 # endif
07510 # ifdef GL_POLYGON
07511 if( value == "GL_POLYGON" ){ * v.m_value = GL_POLYGON; return( s ); }
07512 # endif
07513 # ifdef GL_ACCUM
07514 if( value == "GL_ACCUM" ){ * v.m_value = GL_ACCUM; return( s ); }
07515 # endif
07516 # ifdef GL_LOAD
07517 if( value == "GL_LOAD" ){ * v.m_value = GL_LOAD; return( s ); }
07518 # endif
07519 # ifdef GL_RETURN
07520 if( value == "GL_RETURN" ){ * v.m_value = GL_RETURN; return( s ); }
07521 # endif
07522 # ifdef GL_MULT
07523 if( value == "GL_MULT" ){ * v.m_value = GL_MULT; return( s ); }
07524 # endif
07525 # ifdef GL_ADD
07526 if( value == "GL_ADD" ){ * v.m_value = GL_ADD; return( s ); }
07527 # endif
07528 # ifdef GL_NEVER
07529 if( value == "GL_NEVER" ){ * v.m_value = GL_NEVER; return( s ); }
07530 # endif
07531 # ifdef GL_LESS
07532 if( value == "GL_LESS" ){ * v.m_value = GL_LESS; return( s ); }
07533 # endif
07534 # ifdef GL_EQUAL
07535 if( value == "GL_EQUAL" ){ * v.m_value = GL_EQUAL; return( s ); }
07536 # endif
07537 # ifdef GL_LEQUAL
07538 if( value == "GL_LEQUAL" ){ * v.m_value = GL_LEQUAL; return( s ); }
07539 # endif
07540 # ifdef GL_GREATER
07541 if( value == "GL_GREATER" ){ * v.m_value = GL_GREATER; return( s ); }
07542 # endif
07543 # ifdef GL_NOTEQUAL
07544 if( value == "GL_NOTEQUAL" ){ * v.m_value = GL_NOTEQUAL; return( s ); }
07545 # endif
07546 # ifdef GL_GEQUAL
07547 if( value == "GL_GEQUAL" ){ * v.m_value = GL_GEQUAL; return( s ); }
07548 # endif
07549 # ifdef GL_ALWAYS
07550 if( value == "GL_ALWAYS" ){ * v.m_value = GL_ALWAYS; return( s ); }
07551 # endif
07552 # ifdef GL_LINE_BIT
07553 if( value == "GL_LINE_BIT" ){ * v.m_value = GL_LINE_BIT; return( s ); }
07554 # endif
07555 # ifdef GL_POLYGON_BIT
07556 if( value == "GL_POLYGON_BIT" ){ * v.m_value = GL_POLYGON_BIT; return( s ); }
07557 # endif
07558 # ifdef GL_POLYGON_STIPPLE_BIT
07559 if( value == "GL_POLYGON_STIPPLE_BIT" ){ * v.m_value = GL_POLYGON_STIPPLE_BIT; return( s ); }
07560 # endif
07561 # ifdef GL_PIXEL_MODE_BIT
07562 if( value == "GL_PIXEL_MODE_BIT" ){ * v.m_value = GL_PIXEL_MODE_BIT; return( s ); }
07563 # endif
07564 # ifdef GL_LIGHTING_BIT
07565 if( value == "GL_LIGHTING_BIT" ){ * v.m_value = GL_LIGHTING_BIT; return( s ); }
07566 # endif
07567 # ifdef GL_FOG_BIT
07568 if( value == "GL_FOG_BIT" ){ * v.m_value = GL_FOG_BIT; return( s ); }
07569 # endif
07570 # ifdef GL_DEPTH_BUFFER_BIT
07571 if( value == "GL_DEPTH_BUFFER_BIT" ){ * v.m_value = GL_DEPTH_BUFFER_BIT; return( s ); }
07572 # endif
07573 # ifdef GL_ACCUM_BUFFER_BIT
07574 if( value == "GL_ACCUM_BUFFER_BIT" ){ * v.m_value = GL_ACCUM_BUFFER_BIT; return( s ); }
07575 # endif
07576 # ifdef GL_STENCIL_BUFFER_BIT
07577 if( value == "GL_STENCIL_BUFFER_BIT" ){ * v.m_value = GL_STENCIL_BUFFER_BIT; return( s ); }
07578 # endif
07579 # ifdef GL_VIEWPORT_BIT
07580 if( value == "GL_VIEWPORT_BIT" ){ * v.m_value = GL_VIEWPORT_BIT; return( s ); }
07581 # endif
07582 # ifdef GL_TRANSFORM_BIT
07583 if( value == "GL_TRANSFORM_BIT" ){ * v.m_value = GL_TRANSFORM_BIT; return( s ); }
07584 # endif
07585 # ifdef GL_ENABLE_BIT
07586 if( value == "GL_ENABLE_BIT" ){ * v.m_value = GL_ENABLE_BIT; return( s ); }
07587 # endif
07588 # ifdef GL_COLOR_BUFFER_BIT
07589 if( value == "GL_COLOR_BUFFER_BIT" ){ * v.m_value = GL_COLOR_BUFFER_BIT; return( s ); }
07590 # endif
07591 # ifdef GL_HINT_BIT
07592 if( value == "GL_HINT_BIT" ){ * v.m_value = GL_HINT_BIT; return( s ); }
07593 # endif
07594 # ifdef GL_EVAL_BIT
07595 if( value == "GL_EVAL_BIT" ){ * v.m_value = GL_EVAL_BIT; return( s ); }
07596 # endif
07597 # ifdef GL_LIST_BIT
07598 if( value == "GL_LIST_BIT" ){ * v.m_value = GL_LIST_BIT; return( s ); }
07599 # endif
07600 # ifdef GL_TEXTURE_BIT
07601 if( value == "GL_TEXTURE_BIT" ){ * v.m_value = GL_TEXTURE_BIT; return( s ); }
07602 # endif
07603 # ifdef GL_SCISSOR_BIT
07604 if( value == "GL_SCISSOR_BIT" ){ * v.m_value = GL_SCISSOR_BIT; return( s ); }
07605 # endif
07606 # ifdef GL_ALL_ATTRIB_BITS
07607 if( value == "GL_ALL_ATTRIB_BITS" ){ * v.m_value = GL_ALL_ATTRIB_BITS; return( s ); }
07608 # endif
07609 # ifdef GL_LINE_STRIP
07610 if( value == "GL_LINE_STRIP" ){ * v.m_value = GL_LINE_STRIP; return( s ); }
07611 # endif
07612 # ifdef GL_TRIANGLES
07613 if( value == "GL_TRIANGLES" ){ * v.m_value = GL_TRIANGLES; return( s ); }
07614 # endif
07615 # ifdef GL_TRIANGLE_STRIP
07616 if( value == "GL_TRIANGLE_STRIP" ){ * v.m_value = GL_TRIANGLE_STRIP; return( s ); }
07617 # endif
07618 # ifdef GL_TRIANGLE_FAN
07619 if( value == "GL_TRIANGLE_FAN" ){ * v.m_value = GL_TRIANGLE_FAN; return( s ); }
07620 # endif
07621 # ifdef GL_QUADS
07622 if( value == "GL_QUADS" ){ * v.m_value = GL_QUADS; return( s ); }
07623 # endif
07624 # ifdef GL_QUAD_STRIP
07625 if( value == "GL_QUAD_STRIP" ){ * v.m_value = GL_QUAD_STRIP; return( s ); }
07626 # endif
07627 # ifdef GL_POLYGON
07628 if( value == "GL_POLYGON" ){ * v.m_value = GL_POLYGON; return( s ); }
07629 # endif
07630 # ifdef GL_SRC_COLOR
07631 if( value == "GL_SRC_COLOR" ){ * v.m_value = GL_SRC_COLOR; return( s ); }
07632 # endif
07633 # ifdef GL_ONE_MINUS_SRC_COLOR
07634 if( value == "GL_ONE_MINUS_SRC_COLOR" ){ * v.m_value = GL_ONE_MINUS_SRC_COLOR; return( s ); }
07635 # endif
07636 # ifdef GL_SRC_ALPHA
07637 if( value == "GL_SRC_ALPHA" ){ * v.m_value = GL_SRC_ALPHA; return( s ); }
07638 # endif
07639 # ifdef GL_ONE_MINUS_SRC_ALPHA
07640 if( value == "GL_ONE_MINUS_SRC_ALPHA" ){ * v.m_value = GL_ONE_MINUS_SRC_ALPHA; return( s ); }
07641 # endif
07642 # ifdef GL_DST_ALPHA
07643 if( value == "GL_DST_ALPHA" ){ * v.m_value = GL_DST_ALPHA; return( s ); }
07644 # endif
07645 # ifdef GL_ONE_MINUS_DST_ALPHA
07646 if( value == "GL_ONE_MINUS_DST_ALPHA" ){ * v.m_value = GL_ONE_MINUS_DST_ALPHA; return( s ); }
07647 # endif
07648 # ifdef GL_DST_COLOR
07649 if( value == "GL_DST_COLOR" ){ * v.m_value = GL_DST_COLOR; return( s ); }
07650 # endif
07651 # ifdef GL_ONE_MINUS_DST_COLOR
07652 if( value == "GL_ONE_MINUS_DST_COLOR" ){ * v.m_value = GL_ONE_MINUS_DST_COLOR; return( s ); }
07653 # endif
07654 # ifdef GL_SRC_ALPHA_SATURATE
07655 if( value == "GL_SRC_ALPHA_SATURATE" ){ * v.m_value = GL_SRC_ALPHA_SATURATE; return( s ); }
07656 # endif
07657 # ifdef GL_CLIP_PLANE0
07658 if( value == "GL_CLIP_PLANE0" ){ * v.m_value = GL_CLIP_PLANE0; return( s ); }
07659 # endif
07660 # ifdef GL_CLIP_PLANE1
07661 if( value == "GL_CLIP_PLANE1" ){ * v.m_value = GL_CLIP_PLANE1; return( s ); }
07662 # endif
07663 # ifdef GL_CLIP_PLANE2
07664 if( value == "GL_CLIP_PLANE2" ){ * v.m_value = GL_CLIP_PLANE2; return( s ); }
07665 # endif
07666 # ifdef GL_CLIP_PLANE3
07667 if( value == "GL_CLIP_PLANE3" ){ * v.m_value = GL_CLIP_PLANE3; return( s ); }
07668 # endif
07669 # ifdef GL_CLIP_PLANE4
07670 if( value == "GL_CLIP_PLANE4" ){ * v.m_value = GL_CLIP_PLANE4; return( s ); }
07671 # endif
07672 # ifdef GL_CLIP_PLANE5
07673 if( value == "GL_CLIP_PLANE5" ){ * v.m_value = GL_CLIP_PLANE5; return( s ); }
07674 # endif
07675 # ifdef GL_BYTE
07676 if( value == "GL_BYTE" ){ * v.m_value = GL_BYTE; return( s ); }
07677 # endif
07678 # ifdef GL_UNSIGNED_BYTE
07679 if( value == "GL_UNSIGNED_BYTE" ){ * v.m_value = GL_UNSIGNED_BYTE; return( s ); }
07680 # endif
07681 # ifdef GL_SHORT
07682 if( value == "GL_SHORT" ){ * v.m_value = GL_SHORT; return( s ); }
07683 # endif
07684 # ifdef GL_UNSIGNED_SHORT
07685 if( value == "GL_UNSIGNED_SHORT" ){ * v.m_value = GL_UNSIGNED_SHORT; return( s ); }
07686 # endif
07687 # ifdef GL_INT
07688 if( value == "GL_INT" ){ * v.m_value = GL_INT; return( s ); }
07689 # endif
07690 # ifdef GL_UNSIGNED_INT
07691 if( value == "GL_UNSIGNED_INT" ){ * v.m_value = GL_UNSIGNED_INT; return( s ); }
07692 # endif
07693 # ifdef GL_FLOAT
07694 if( value == "GL_FLOAT" ){ * v.m_value = GL_FLOAT; return( s ); }
07695 # endif
07696 # ifdef GL_2_BYTES
07697 if( value == "GL_2_BYTES" ){ * v.m_value = GL_2_BYTES; return( s ); }
07698 # endif
07699 # ifdef GL_3_BYTES
07700 if( value == "GL_3_BYTES" ){ * v.m_value = GL_3_BYTES; return( s ); }
07701 # endif
07702 # ifdef GL_4_BYTES
07703 if( value == "GL_4_BYTES" ){ * v.m_value = GL_4_BYTES; return( s ); }
07704 # endif
07705 # ifdef GL_DOUBLE
07706 if( value == "GL_DOUBLE" ){ * v.m_value = GL_DOUBLE; return( s ); }
07707 # endif
07708 # ifdef GL_FRONT_LEFT
07709 if( value == "GL_FRONT_LEFT" ){ * v.m_value = GL_FRONT_LEFT; return( s ); }
07710 # endif
07711 # ifdef GL_FRONT_RIGHT
07712 if( value == "GL_FRONT_RIGHT" ){ * v.m_value = GL_FRONT_RIGHT; return( s ); }
07713 # endif
07714 # ifdef GL_BACK_LEFT
07715 if( value == "GL_BACK_LEFT" ){ * v.m_value = GL_BACK_LEFT; return( s ); }
07716 # endif
07717 # ifdef GL_BACK_RIGHT
07718 if( value == "GL_BACK_RIGHT" ){ * v.m_value = GL_BACK_RIGHT; return( s ); }
07719 # endif
07720 # ifdef GL_FRONT
07721 if( value == "GL_FRONT" ){ * v.m_value = GL_FRONT; return( s ); }
07722 # endif
07723 # ifdef GL_BACK
07724 if( value == "GL_BACK" ){ * v.m_value = GL_BACK; return( s ); }
07725 # endif
07726 # ifdef GL_LEFT
07727 if( value == "GL_LEFT" ){ * v.m_value = GL_LEFT; return( s ); }
07728 # endif
07729 # ifdef GL_RIGHT
07730 if( value == "GL_RIGHT" ){ * v.m_value = GL_RIGHT; return( s ); }
07731 # endif
07732 # ifdef GL_FRONT_AND_BACK
07733 if( value == "GL_FRONT_AND_BACK" ){ * v.m_value = GL_FRONT_AND_BACK; return( s ); }
07734 # endif
07735 # ifdef GL_AUX0
07736 if( value == "GL_AUX0" ){ * v.m_value = GL_AUX0; return( s ); }
07737 # endif
07738 # ifdef GL_AUX1
07739 if( value == "GL_AUX1" ){ * v.m_value = GL_AUX1; return( s ); }
07740 # endif
07741 # ifdef GL_AUX2
07742 if( value == "GL_AUX2" ){ * v.m_value = GL_AUX2; return( s ); }
07743 # endif
07744 # ifdef GL_AUX3
07745 if( value == "GL_AUX3" ){ * v.m_value = GL_AUX3; return( s ); }
07746 # endif
07747 # ifdef GL_INVALID_ENUM
07748 if( value == "GL_INVALID_ENUM" ){ * v.m_value = GL_INVALID_ENUM; return( s ); }
07749 # endif
07750 # ifdef GL_INVALID_VALUE
07751 if( value == "GL_INVALID_VALUE" ){ * v.m_value = GL_INVALID_VALUE; return( s ); }
07752 # endif
07753 # ifdef GL_INVALID_OPERATION
07754 if( value == "GL_INVALID_OPERATION" ){ * v.m_value = GL_INVALID_OPERATION; return( s ); }
07755 # endif
07756 # ifdef GL_STACK_OVERFLOW
07757 if( value == "GL_STACK_OVERFLOW" ){ * v.m_value = GL_STACK_OVERFLOW; return( s ); }
07758 # endif
07759 # ifdef GL_STACK_UNDERFLOW
07760 if( value == "GL_STACK_UNDERFLOW" ){ * v.m_value = GL_STACK_UNDERFLOW; return( s ); }
07761 # endif
07762 # ifdef GL_OUT_OF_MEMORY
07763 if( value == "GL_OUT_OF_MEMORY" ){ * v.m_value = GL_OUT_OF_MEMORY; return( s ); }
07764 # endif
07765 # ifdef GL_2D
07766 if( value == "GL_2D" ){ * v.m_value = GL_2D; return( s ); }
07767 # endif
07768 # ifdef GL_3D
07769 if( value == "GL_3D" ){ * v.m_value = GL_3D; return( s ); }
07770 # endif
07771 # ifdef GL_3D_COLOR
07772 if( value == "GL_3D_COLOR" ){ * v.m_value = GL_3D_COLOR; return( s ); }
07773 # endif
07774 # ifdef GL_3D_COLOR_TEXTURE
07775 if( value == "GL_3D_COLOR_TEXTURE" ){ * v.m_value = GL_3D_COLOR_TEXTURE; return( s ); }
07776 # endif
07777 # ifdef GL_4D_COLOR_TEXTURE
07778 if( value == "GL_4D_COLOR_TEXTURE" ){ * v.m_value = GL_4D_COLOR_TEXTURE; return( s ); }
07779 # endif
07780 # ifdef GL_PASS_THROUGH_TOKEN
07781 if( value == "GL_PASS_THROUGH_TOKEN" ){ * v.m_value = GL_PASS_THROUGH_TOKEN; return( s ); }
07782 # endif
07783 # ifdef GL_POINT_TOKEN
07784 if( value == "GL_POINT_TOKEN" ){ * v.m_value = GL_POINT_TOKEN; return( s ); }
07785 # endif
07786 # ifdef GL_LINE_TOKEN
07787 if( value == "GL_LINE_TOKEN" ){ * v.m_value = GL_LINE_TOKEN; return( s ); }
07788 # endif
07789 # ifdef GL_POLYGON_TOKEN
07790 if( value == "GL_POLYGON_TOKEN" ){ * v.m_value = GL_POLYGON_TOKEN; return( s ); }
07791 # endif
07792 # ifdef GL_BITMAP_TOKEN
07793 if( value == "GL_BITMAP_TOKEN" ){ * v.m_value = GL_BITMAP_TOKEN; return( s ); }
07794 # endif
07795 # ifdef GL_DRAW_PIXEL_TOKEN
07796 if( value == "GL_DRAW_PIXEL_TOKEN" ){ * v.m_value = GL_DRAW_PIXEL_TOKEN; return( s ); }
07797 # endif
07798 # ifdef GL_COPY_PIXEL_TOKEN
07799 if( value == "GL_COPY_PIXEL_TOKEN" ){ * v.m_value = GL_COPY_PIXEL_TOKEN; return( s ); }
07800 # endif
07801 # ifdef GL_LINE_RESET_TOKEN
07802 if( value == "GL_LINE_RESET_TOKEN" ){ * v.m_value = GL_LINE_RESET_TOKEN; return( s ); }
07803 # endif
07804 # ifdef GL_EXP
07805 if( value == "GL_EXP" ){ * v.m_value = GL_EXP; return( s ); }
07806 # endif
07807 # ifdef GL_EXP2
07808 if( value == "GL_EXP2" ){ * v.m_value = GL_EXP2; return( s ); }
07809 # endif
07810 # ifdef GL_CW
07811 if( value == "GL_CW" ){ * v.m_value = GL_CW; return( s ); }
07812 # endif
07813 # ifdef GL_CCW
07814 if( value == "GL_CCW" ){ * v.m_value = GL_CCW; return( s ); }
07815 # endif
07816 # ifdef GL_COEFF
07817 if( value == "GL_COEFF" ){ * v.m_value = GL_COEFF; return( s ); }
07818 # endif
07819 # ifdef GL_ORDER
07820 if( value == "GL_ORDER" ){ * v.m_value = GL_ORDER; return( s ); }
07821 # endif
07822 # ifdef GL_DOMAIN
07823 if( value == "GL_DOMAIN" ){ * v.m_value = GL_DOMAIN; return( s ); }
07824 # endif
07825 # ifdef GL_CURRENT_COLOR
07826 if( value == "GL_CURRENT_COLOR" ){ * v.m_value = GL_CURRENT_COLOR; return( s ); }
07827 # endif
07828 # ifdef GL_CURRENT_INDEX
07829 if( value == "GL_CURRENT_INDEX" ){ * v.m_value = GL_CURRENT_INDEX; return( s ); }
07830 # endif
07831 # ifdef GL_CURRENT_NORMAL
07832 if( value == "GL_CURRENT_NORMAL" ){ * v.m_value = GL_CURRENT_NORMAL; return( s ); }
07833 # endif
07834 # ifdef GL_CURRENT_TEXTURE_COORDS
07835 if( value == "GL_CURRENT_TEXTURE_COORDS" ){ * v.m_value = GL_CURRENT_TEXTURE_COORDS; return( s ); }
07836 # endif
07837 # ifdef GL_CURRENT_RASTER_COLOR
07838 if( value == "GL_CURRENT_RASTER_COLOR" ){ * v.m_value = GL_CURRENT_RASTER_COLOR; return( s ); }
07839 # endif
07840 # ifdef GL_CURRENT_RASTER_INDEX
07841 if( value == "GL_CURRENT_RASTER_INDEX" ){ * v.m_value = GL_CURRENT_RASTER_INDEX; return( s ); }
07842 # endif
07843 # ifdef GL_CURRENT_RASTER_TEXTURE_COORDS
07844 if( value == "GL_CURRENT_RASTER_TEXTURE_COORDS" ){ * v.m_value = GL_CURRENT_RASTER_TEXTURE_COORDS; return( s ); }
07845 # endif
07846 # ifdef GL_CURRENT_RASTER_POSITION
07847 if( value == "GL_CURRENT_RASTER_POSITION" ){ * v.m_value = GL_CURRENT_RASTER_POSITION; return( s ); }
07848 # endif
07849 # ifdef GL_CURRENT_RASTER_POSITION_VALID
07850 if( value == "GL_CURRENT_RASTER_POSITION_VALID" ){ * v.m_value = GL_CURRENT_RASTER_POSITION_VALID; return( s ); }
07851 # endif
07852 # ifdef GL_CURRENT_RASTER_DISTANCE
07853 if( value == "GL_CURRENT_RASTER_DISTANCE" ){ * v.m_value = GL_CURRENT_RASTER_DISTANCE; return( s ); }
07854 # endif
07855 # ifdef GL_POINT_SMOOTH
07856 if( value == "GL_POINT_SMOOTH" ){ * v.m_value = GL_POINT_SMOOTH; return( s ); }
07857 # endif
07858 # ifdef GL_POINT_SIZE
07859 if( value == "GL_POINT_SIZE" ){ * v.m_value = GL_POINT_SIZE; return( s ); }
07860 # endif
07861 # ifdef GL_POINT_SIZE_RANGE
07862 if( value == "GL_POINT_SIZE_RANGE" ){ * v.m_value = GL_POINT_SIZE_RANGE; return( s ); }
07863 # endif
07864 # ifdef GL_POINT_SIZE_GRANULARITY
07865 if( value == "GL_POINT_SIZE_GRANULARITY" ){ * v.m_value = GL_POINT_SIZE_GRANULARITY; return( s ); }
07866 # endif
07867 # ifdef GL_LINE_SMOOTH
07868 if( value == "GL_LINE_SMOOTH" ){ * v.m_value = GL_LINE_SMOOTH; return( s ); }
07869 # endif
07870 # ifdef GL_LINE_WIDTH
07871 if( value == "GL_LINE_WIDTH" ){ * v.m_value = GL_LINE_WIDTH; return( s ); }
07872 # endif
07873 # ifdef GL_LINE_WIDTH_RANGE
07874 if( value == "GL_LINE_WIDTH_RANGE" ){ * v.m_value = GL_LINE_WIDTH_RANGE; return( s ); }
07875 # endif
07876 # ifdef GL_LINE_WIDTH_GRANULARITY
07877 if( value == "GL_LINE_WIDTH_GRANULARITY" ){ * v.m_value = GL_LINE_WIDTH_GRANULARITY; return( s ); }
07878 # endif
07879 # ifdef GL_LINE_STIPPLE
07880 if( value == "GL_LINE_STIPPLE" ){ * v.m_value = GL_LINE_STIPPLE; return( s ); }
07881 # endif
07882 # ifdef GL_LINE_STIPPLE_PATTERN
07883 if( value == "GL_LINE_STIPPLE_PATTERN" ){ * v.m_value = GL_LINE_STIPPLE_PATTERN; return( s ); }
07884 # endif
07885 # ifdef GL_LINE_STIPPLE_REPEAT
07886 if( value == "GL_LINE_STIPPLE_REPEAT" ){ * v.m_value = GL_LINE_STIPPLE_REPEAT; return( s ); }
07887 # endif
07888 # ifdef GL_LIST_MODE
07889 if( value == "GL_LIST_MODE" ){ * v.m_value = GL_LIST_MODE; return( s ); }
07890 # endif
07891 # ifdef GL_MAX_LIST_NESTING
07892 if( value == "GL_MAX_LIST_NESTING" ){ * v.m_value = GL_MAX_LIST_NESTING; return( s ); }
07893 # endif
07894 # ifdef GL_LIST_BASE
07895 if( value == "GL_LIST_BASE" ){ * v.m_value = GL_LIST_BASE; return( s ); }
07896 # endif
07897 # ifdef GL_LIST_INDEX
07898 if( value == "GL_LIST_INDEX" ){ * v.m_value = GL_LIST_INDEX; return( s ); }
07899 # endif
07900 # ifdef GL_POLYGON_MODE
07901 if( value == "GL_POLYGON_MODE" ){ * v.m_value = GL_POLYGON_MODE; return( s ); }
07902 # endif
07903 # ifdef GL_POLYGON_SMOOTH
07904 if( value == "GL_POLYGON_SMOOTH" ){ * v.m_value = GL_POLYGON_SMOOTH; return( s ); }
07905 # endif
07906 # ifdef GL_POLYGON_STIPPLE
07907 if( value == "GL_POLYGON_STIPPLE" ){ * v.m_value = GL_POLYGON_STIPPLE; return( s ); }
07908 # endif
07909 # ifdef GL_EDGE_FLAG
07910 if( value == "GL_EDGE_FLAG" ){ * v.m_value = GL_EDGE_FLAG; return( s ); }
07911 # endif
07912 # ifdef GL_CULL_FACE
07913 if( value == "GL_CULL_FACE" ){ * v.m_value = GL_CULL_FACE; return( s ); }
07914 # endif
07915 # ifdef GL_CULL_FACE_MODE
07916 if( value == "GL_CULL_FACE_MODE" ){ * v.m_value = GL_CULL_FACE_MODE; return( s ); }
07917 # endif
07918 # ifdef GL_FRONT_FACE
07919 if( value == "GL_FRONT_FACE" ){ * v.m_value = GL_FRONT_FACE; return( s ); }
07920 # endif
07921 # ifdef GL_LIGHTING
07922 if( value == "GL_LIGHTING" ){ * v.m_value = GL_LIGHTING; return( s ); }
07923 # endif
07924 # ifdef GL_LIGHT_MODEL_LOCAL_VIEWER
07925 if( value == "GL_LIGHT_MODEL_LOCAL_VIEWER" ){ * v.m_value = GL_LIGHT_MODEL_LOCAL_VIEWER; return( s ); }
07926 # endif
07927 # ifdef GL_LIGHT_MODEL_TWO_SIDE
07928 if( value == "GL_LIGHT_MODEL_TWO_SIDE" ){ * v.m_value = GL_LIGHT_MODEL_TWO_SIDE; return( s ); }
07929 # endif
07930 # ifdef GL_LIGHT_MODEL_AMBIENT
07931 if( value == "GL_LIGHT_MODEL_AMBIENT" ){ * v.m_value = GL_LIGHT_MODEL_AMBIENT; return( s ); }
07932 # endif
07933 # ifdef GL_SHADE_MODEL
07934 if( value == "GL_SHADE_MODEL" ){ * v.m_value = GL_SHADE_MODEL; return( s ); }
07935 # endif
07936 # ifdef GL_COLOR_MATERIAL_FACE
07937 if( value == "GL_COLOR_MATERIAL_FACE" ){ * v.m_value = GL_COLOR_MATERIAL_FACE; return( s ); }
07938 # endif
07939 # ifdef GL_COLOR_MATERIAL_PARAMETER
07940 if( value == "GL_COLOR_MATERIAL_PARAMETER" ){ * v.m_value = GL_COLOR_MATERIAL_PARAMETER; return( s ); }
07941 # endif
07942 # ifdef GL_COLOR_MATERIAL
07943 if( value == "GL_COLOR_MATERIAL" ){ * v.m_value = GL_COLOR_MATERIAL; return( s ); }
07944 # endif
07945 # ifdef GL_FOG
07946 if( value == "GL_FOG" ){ * v.m_value = GL_FOG; return( s ); }
07947 # endif
07948 # ifdef GL_FOG_INDEX
07949 if( value == "GL_FOG_INDEX" ){ * v.m_value = GL_FOG_INDEX; return( s ); }
07950 # endif
07951 # ifdef GL_FOG_DENSITY
07952 if( value == "GL_FOG_DENSITY" ){ * v.m_value = GL_FOG_DENSITY; return( s ); }
07953 # endif
07954 # ifdef GL_FOG_START
07955 if( value == "GL_FOG_START" ){ * v.m_value = GL_FOG_START; return( s ); }
07956 # endif
07957 # ifdef GL_FOG_END
07958 if( value == "GL_FOG_END" ){ * v.m_value = GL_FOG_END; return( s ); }
07959 # endif
07960 # ifdef GL_FOG_MODE
07961 if( value == "GL_FOG_MODE" ){ * v.m_value = GL_FOG_MODE; return( s ); }
07962 # endif
07963 # ifdef GL_FOG_COLOR
07964 if( value == "GL_FOG_COLOR" ){ * v.m_value = GL_FOG_COLOR; return( s ); }
07965 # endif
07966 # ifdef GL_DEPTH_RANGE
07967 if( value == "GL_DEPTH_RANGE" ){ * v.m_value = GL_DEPTH_RANGE; return( s ); }
07968 # endif
07969 # ifdef GL_DEPTH_TEST
07970 if( value == "GL_DEPTH_TEST" ){ * v.m_value = GL_DEPTH_TEST; return( s ); }
07971 # endif
07972 # ifdef GL_DEPTH_WRITEMASK
07973 if( value == "GL_DEPTH_WRITEMASK" ){ * v.m_value = GL_DEPTH_WRITEMASK; return( s ); }
07974 # endif
07975 # ifdef GL_DEPTH_CLEAR_VALUE
07976 if( value == "GL_DEPTH_CLEAR_VALUE" ){ * v.m_value = GL_DEPTH_CLEAR_VALUE; return( s ); }
07977 # endif
07978 # ifdef GL_DEPTH_FUNC
07979 if( value == "GL_DEPTH_FUNC" ){ * v.m_value = GL_DEPTH_FUNC; return( s ); }
07980 # endif
07981 # ifdef GL_ACCUM_CLEAR_VALUE
07982 if( value == "GL_ACCUM_CLEAR_VALUE" ){ * v.m_value = GL_ACCUM_CLEAR_VALUE; return( s ); }
07983 # endif
07984 # ifdef GL_STENCIL_TEST
07985 if( value == "GL_STENCIL_TEST" ){ * v.m_value = GL_STENCIL_TEST; return( s ); }
07986 # endif
07987 # ifdef GL_STENCIL_CLEAR_VALUE
07988 if( value == "GL_STENCIL_CLEAR_VALUE" ){ * v.m_value = GL_STENCIL_CLEAR_VALUE; return( s ); }
07989 # endif
07990 # ifdef GL_STENCIL_FUNC
07991 if( value == "GL_STENCIL_FUNC" ){ * v.m_value = GL_STENCIL_FUNC; return( s ); }
07992 # endif
07993 # ifdef GL_STENCIL_VALUE_MASK
07994 if( value == "GL_STENCIL_VALUE_MASK" ){ * v.m_value = GL_STENCIL_VALUE_MASK; return( s ); }
07995 # endif
07996 # ifdef GL_STENCIL_FAIL
07997 if( value == "GL_STENCIL_FAIL" ){ * v.m_value = GL_STENCIL_FAIL; return( s ); }
07998 # endif
07999 # ifdef GL_STENCIL_PASS_DEPTH_FAIL
08000 if( value == "GL_STENCIL_PASS_DEPTH_FAIL" ){ * v.m_value = GL_STENCIL_PASS_DEPTH_FAIL; return( s ); }
08001 # endif
08002 # ifdef GL_STENCIL_PASS_DEPTH_PASS
08003 if( value == "GL_STENCIL_PASS_DEPTH_PASS" ){ * v.m_value = GL_STENCIL_PASS_DEPTH_PASS; return( s ); }
08004 # endif
08005 # ifdef GL_STENCIL_REF
08006 if( value == "GL_STENCIL_REF" ){ * v.m_value = GL_STENCIL_REF; return( s ); }
08007 # endif
08008 # ifdef GL_STENCIL_WRITEMASK
08009 if( value == "GL_STENCIL_WRITEMASK" ){ * v.m_value = GL_STENCIL_WRITEMASK; return( s ); }
08010 # endif
08011 # ifdef GL_MATRIX_MODE
08012 if( value == "GL_MATRIX_MODE" ){ * v.m_value = GL_MATRIX_MODE; return( s ); }
08013 # endif
08014 # ifdef GL_NORMALIZE
08015 if( value == "GL_NORMALIZE" ){ * v.m_value = GL_NORMALIZE; return( s ); }
08016 # endif
08017 # ifdef GL_VIEWPORT
08018 if( value == "GL_VIEWPORT" ){ * v.m_value = GL_VIEWPORT; return( s ); }
08019 # endif
08020 # ifdef GL_MODELVIEW_STACK_DEPTH
08021 if( value == "GL_MODELVIEW_STACK_DEPTH" ){ * v.m_value = GL_MODELVIEW_STACK_DEPTH; return( s ); }
08022 # endif
08023 # ifdef GL_PROJECTION_STACK_DEPTH
08024 if( value == "GL_PROJECTION_STACK_DEPTH" ){ * v.m_value = GL_PROJECTION_STACK_DEPTH; return( s ); }
08025 # endif
08026 # ifdef GL_TEXTURE_STACK_DEPTH
08027 if( value == "GL_TEXTURE_STACK_DEPTH" ){ * v.m_value = GL_TEXTURE_STACK_DEPTH; return( s ); }
08028 # endif
08029 # ifdef GL_MODELVIEW_MATRIX
08030 if( value == "GL_MODELVIEW_MATRIX" ){ * v.m_value = GL_MODELVIEW_MATRIX; return( s ); }
08031 # endif
08032 # ifdef GL_PROJECTION_MATRIX
08033 if( value == "GL_PROJECTION_MATRIX" ){ * v.m_value = GL_PROJECTION_MATRIX; return( s ); }
08034 # endif
08035 # ifdef GL_TEXTURE_MATRIX
08036 if( value == "GL_TEXTURE_MATRIX" ){ * v.m_value = GL_TEXTURE_MATRIX; return( s ); }
08037 # endif
08038 # ifdef GL_ATTRIB_STACK_DEPTH
08039 if( value == "GL_ATTRIB_STACK_DEPTH" ){ * v.m_value = GL_ATTRIB_STACK_DEPTH; return( s ); }
08040 # endif
08041 # ifdef GL_CLIENT_ATTRIB_STACK_DEPTH
08042 if( value == "GL_CLIENT_ATTRIB_STACK_DEPTH" ){ * v.m_value = GL_CLIENT_ATTRIB_STACK_DEPTH; return( s ); }
08043 # endif
08044 # ifdef GL_ALPHA_TEST
08045 if( value == "GL_ALPHA_TEST" ){ * v.m_value = GL_ALPHA_TEST; return( s ); }
08046 # endif
08047 # ifdef GL_ALPHA_TEST_FUNC
08048 if( value == "GL_ALPHA_TEST_FUNC" ){ * v.m_value = GL_ALPHA_TEST_FUNC; return( s ); }
08049 # endif
08050 # ifdef GL_ALPHA_TEST_REF
08051 if( value == "GL_ALPHA_TEST_REF" ){ * v.m_value = GL_ALPHA_TEST_REF; return( s ); }
08052 # endif
08053 # ifdef GL_DITHER
08054 if( value == "GL_DITHER" ){ * v.m_value = GL_DITHER; return( s ); }
08055 # endif
08056 # ifdef GL_BLEND_DST
08057 if( value == "GL_BLEND_DST" ){ * v.m_value = GL_BLEND_DST; return( s ); }
08058 # endif
08059 # ifdef GL_BLEND_SRC
08060 if( value == "GL_BLEND_SRC" ){ * v.m_value = GL_BLEND_SRC; return( s ); }
08061 # endif
08062 # ifdef GL_BLEND
08063 if( value == "GL_BLEND" ){ * v.m_value = GL_BLEND; return( s ); }
08064 # endif
08065 # ifdef GL_LOGIC_OP_MODE
08066 if( value == "GL_LOGIC_OP_MODE" ){ * v.m_value = GL_LOGIC_OP_MODE; return( s ); }
08067 # endif
08068 # ifdef GL_INDEX_LOGIC_OP
08069 if( value == "GL_INDEX_LOGIC_OP" ){ * v.m_value = GL_INDEX_LOGIC_OP; return( s ); }
08070 # endif
08071 # ifdef GL_COLOR_LOGIC_OP
08072 if( value == "GL_COLOR_LOGIC_OP" ){ * v.m_value = GL_COLOR_LOGIC_OP; return( s ); }
08073 # endif
08074 # ifdef GL_AUX_BUFFERS
08075 if( value == "GL_AUX_BUFFERS" ){ * v.m_value = GL_AUX_BUFFERS; return( s ); }
08076 # endif
08077 # ifdef GL_DRAW_BUFFER
08078 if( value == "GL_DRAW_BUFFER" ){ * v.m_value = GL_DRAW_BUFFER; return( s ); }
08079 # endif
08080 # ifdef GL_READ_BUFFER
08081 if( value == "GL_READ_BUFFER" ){ * v.m_value = GL_READ_BUFFER; return( s ); }
08082 # endif
08083 # ifdef GL_SCISSOR_BOX
08084 if( value == "GL_SCISSOR_BOX" ){ * v.m_value = GL_SCISSOR_BOX; return( s ); }
08085 # endif
08086 # ifdef GL_SCISSOR_TEST
08087 if( value == "GL_SCISSOR_TEST" ){ * v.m_value = GL_SCISSOR_TEST; return( s ); }
08088 # endif
08089 # ifdef GL_INDEX_CLEAR_VALUE
08090 if( value == "GL_INDEX_CLEAR_VALUE" ){ * v.m_value = GL_INDEX_CLEAR_VALUE; return( s ); }
08091 # endif
08092 # ifdef GL_INDEX_WRITEMASK
08093 if( value == "GL_INDEX_WRITEMASK" ){ * v.m_value = GL_INDEX_WRITEMASK; return( s ); }
08094 # endif
08095 # ifdef GL_COLOR_CLEAR_VALUE
08096 if( value == "GL_COLOR_CLEAR_VALUE" ){ * v.m_value = GL_COLOR_CLEAR_VALUE; return( s ); }
08097 # endif
08098 # ifdef GL_COLOR_WRITEMASK
08099 if( value == "GL_COLOR_WRITEMASK" ){ * v.m_value = GL_COLOR_WRITEMASK; return( s ); }
08100 # endif
08101 # ifdef GL_INDEX_MODE
08102 if( value == "GL_INDEX_MODE" ){ * v.m_value = GL_INDEX_MODE; return( s ); }
08103 # endif
08104 # ifdef GL_RGBA_MODE
08105 if( value == "GL_RGBA_MODE" ){ * v.m_value = GL_RGBA_MODE; return( s ); }
08106 # endif
08107 # ifdef GL_DOUBLEBUFFER
08108 if( value == "GL_DOUBLEBUFFER" ){ * v.m_value = GL_DOUBLEBUFFER; return( s ); }
08109 # endif
08110 # ifdef GL_STEREO
08111 if( value == "GL_STEREO" ){ * v.m_value = GL_STEREO; return( s ); }
08112 # endif
08113 # ifdef GL_RENDER_MODE
08114 if( value == "GL_RENDER_MODE" ){ * v.m_value = GL_RENDER_MODE; return( s ); }
08115 # endif
08116 # ifdef GL_PERSPECTIVE_CORRECTION_HINT
08117 if( value == "GL_PERSPECTIVE_CORRECTION_HINT" ){ * v.m_value = GL_PERSPECTIVE_CORRECTION_HINT; return( s ); }
08118 # endif
08119 # ifdef GL_POINT_SMOOTH_HINT
08120 if( value == "GL_POINT_SMOOTH_HINT" ){ * v.m_value = GL_POINT_SMOOTH_HINT; return( s ); }
08121 # endif
08122 # ifdef GL_LINE_SMOOTH_HINT
08123 if( value == "GL_LINE_SMOOTH_HINT" ){ * v.m_value = GL_LINE_SMOOTH_HINT; return( s ); }
08124 # endif
08125 # ifdef GL_POLYGON_SMOOTH_HINT
08126 if( value == "GL_POLYGON_SMOOTH_HINT" ){ * v.m_value = GL_POLYGON_SMOOTH_HINT; return( s ); }
08127 # endif
08128 # ifdef GL_FOG_HINT
08129 if( value == "GL_FOG_HINT" ){ * v.m_value = GL_FOG_HINT; return( s ); }
08130 # endif
08131 # ifdef GL_TEXTURE_GEN_S
08132 if( value == "GL_TEXTURE_GEN_S" ){ * v.m_value = GL_TEXTURE_GEN_S; return( s ); }
08133 # endif
08134 # ifdef GL_TEXTURE_GEN_T
08135 if( value == "GL_TEXTURE_GEN_T" ){ * v.m_value = GL_TEXTURE_GEN_T; return( s ); }
08136 # endif
08137 # ifdef GL_TEXTURE_GEN_R
08138 if( value == "GL_TEXTURE_GEN_R" ){ * v.m_value = GL_TEXTURE_GEN_R; return( s ); }
08139 # endif
08140 # ifdef GL_TEXTURE_GEN_Q
08141 if( value == "GL_TEXTURE_GEN_Q" ){ * v.m_value = GL_TEXTURE_GEN_Q; return( s ); }
08142 # endif
08143 # ifdef GL_PIXEL_MAP_I_TO_I
08144 if( value == "GL_PIXEL_MAP_I_TO_I" ){ * v.m_value = GL_PIXEL_MAP_I_TO_I; return( s ); }
08145 # endif
08146 # ifdef GL_PIXEL_MAP_S_TO_S
08147 if( value == "GL_PIXEL_MAP_S_TO_S" ){ * v.m_value = GL_PIXEL_MAP_S_TO_S; return( s ); }
08148 # endif
08149 # ifdef GL_PIXEL_MAP_I_TO_R
08150 if( value == "GL_PIXEL_MAP_I_TO_R" ){ * v.m_value = GL_PIXEL_MAP_I_TO_R; return( s ); }
08151 # endif
08152 # ifdef GL_PIXEL_MAP_I_TO_G
08153 if( value == "GL_PIXEL_MAP_I_TO_G" ){ * v.m_value = GL_PIXEL_MAP_I_TO_G; return( s ); }
08154 # endif
08155 # ifdef GL_PIXEL_MAP_I_TO_B
08156 if( value == "GL_PIXEL_MAP_I_TO_B" ){ * v.m_value = GL_PIXEL_MAP_I_TO_B; return( s ); }
08157 # endif
08158 # ifdef GL_PIXEL_MAP_I_TO_A
08159 if( value == "GL_PIXEL_MAP_I_TO_A" ){ * v.m_value = GL_PIXEL_MAP_I_TO_A; return( s ); }
08160 # endif
08161 # ifdef GL_PIXEL_MAP_R_TO_R
08162 if( value == "GL_PIXEL_MAP_R_TO_R" ){ * v.m_value = GL_PIXEL_MAP_R_TO_R; return( s ); }
08163 # endif
08164 # ifdef GL_PIXEL_MAP_G_TO_G
08165 if( value == "GL_PIXEL_MAP_G_TO_G" ){ * v.m_value = GL_PIXEL_MAP_G_TO_G; return( s ); }
08166 # endif
08167 # ifdef GL_PIXEL_MAP_B_TO_B
08168 if( value == "GL_PIXEL_MAP_B_TO_B" ){ * v.m_value = GL_PIXEL_MAP_B_TO_B; return( s ); }
08169 # endif
08170 # ifdef GL_PIXEL_MAP_A_TO_A
08171 if( value == "GL_PIXEL_MAP_A_TO_A" ){ * v.m_value = GL_PIXEL_MAP_A_TO_A; return( s ); }
08172 # endif
08173 # ifdef GL_PIXEL_MAP_I_TO_I_SIZE
08174 if( value == "GL_PIXEL_MAP_I_TO_I_SIZE" ){ * v.m_value = GL_PIXEL_MAP_I_TO_I_SIZE; return( s ); }
08175 # endif
08176 # ifdef GL_PIXEL_MAP_S_TO_S_SIZE
08177 if( value == "GL_PIXEL_MAP_S_TO_S_SIZE" ){ * v.m_value = GL_PIXEL_MAP_S_TO_S_SIZE; return( s ); }
08178 # endif
08179 # ifdef GL_PIXEL_MAP_I_TO_R_SIZE
08180 if( value == "GL_PIXEL_MAP_I_TO_R_SIZE" ){ * v.m_value = GL_PIXEL_MAP_I_TO_R_SIZE; return( s ); }
08181 # endif
08182 # ifdef GL_PIXEL_MAP_I_TO_G_SIZE
08183 if( value == "GL_PIXEL_MAP_I_TO_G_SIZE" ){ * v.m_value = GL_PIXEL_MAP_I_TO_G_SIZE; return( s ); }
08184 # endif
08185 # ifdef GL_PIXEL_MAP_I_TO_B_SIZE
08186 if( value == "GL_PIXEL_MAP_I_TO_B_SIZE" ){ * v.m_value = GL_PIXEL_MAP_I_TO_B_SIZE; return( s ); }
08187 # endif
08188 # ifdef GL_PIXEL_MAP_I_TO_A_SIZE
08189 if( value == "GL_PIXEL_MAP_I_TO_A_SIZE" ){ * v.m_value = GL_PIXEL_MAP_I_TO_A_SIZE; return( s ); }
08190 # endif
08191 # ifdef GL_PIXEL_MAP_R_TO_R_SIZE
08192 if( value == "GL_PIXEL_MAP_R_TO_R_SIZE" ){ * v.m_value = GL_PIXEL_MAP_R_TO_R_SIZE; return( s ); }
08193 # endif
08194 # ifdef GL_PIXEL_MAP_G_TO_G_SIZE
08195 if( value == "GL_PIXEL_MAP_G_TO_G_SIZE" ){ * v.m_value = GL_PIXEL_MAP_G_TO_G_SIZE; return( s ); }
08196 # endif
08197 # ifdef GL_PIXEL_MAP_B_TO_B_SIZE
08198 if( value == "GL_PIXEL_MAP_B_TO_B_SIZE" ){ * v.m_value = GL_PIXEL_MAP_B_TO_B_SIZE; return( s ); }
08199 # endif
08200 # ifdef GL_PIXEL_MAP_A_TO_A_SIZE
08201 if( value == "GL_PIXEL_MAP_A_TO_A_SIZE" ){ * v.m_value = GL_PIXEL_MAP_A_TO_A_SIZE; return( s ); }
08202 # endif
08203 # ifdef GL_UNPACK_SWAP_BYTES
08204 if( value == "GL_UNPACK_SWAP_BYTES" ){ * v.m_value = GL_UNPACK_SWAP_BYTES; return( s ); }
08205 # endif
08206 # ifdef GL_UNPACK_LSB_FIRST
08207 if( value == "GL_UNPACK_LSB_FIRST" ){ * v.m_value = GL_UNPACK_LSB_FIRST; return( s ); }
08208 # endif
08209 # ifdef GL_UNPACK_ROW_LENGTH
08210 if( value == "GL_UNPACK_ROW_LENGTH" ){ * v.m_value = GL_UNPACK_ROW_LENGTH; return( s ); }
08211 # endif
08212 # ifdef GL_UNPACK_SKIP_ROWS
08213 if( value == "GL_UNPACK_SKIP_ROWS" ){ * v.m_value = GL_UNPACK_SKIP_ROWS; return( s ); }
08214 # endif
08215 # ifdef GL_UNPACK_SKIP_PIXELS
08216 if( value == "GL_UNPACK_SKIP_PIXELS" ){ * v.m_value = GL_UNPACK_SKIP_PIXELS; return( s ); }
08217 # endif
08218 # ifdef GL_UNPACK_ALIGNMENT
08219 if( value == "GL_UNPACK_ALIGNMENT" ){ * v.m_value = GL_UNPACK_ALIGNMENT; return( s ); }
08220 # endif
08221 # ifdef GL_PACK_SWAP_BYTES
08222 if( value == "GL_PACK_SWAP_BYTES" ){ * v.m_value = GL_PACK_SWAP_BYTES; return( s ); }
08223 # endif
08224 # ifdef GL_PACK_LSB_FIRST
08225 if( value == "GL_PACK_LSB_FIRST" ){ * v.m_value = GL_PACK_LSB_FIRST; return( s ); }
08226 # endif
08227 # ifdef GL_PACK_ROW_LENGTH
08228 if( value == "GL_PACK_ROW_LENGTH" ){ * v.m_value = GL_PACK_ROW_LENGTH; return( s ); }
08229 # endif
08230 # ifdef GL_PACK_SKIP_ROWS
08231 if( value == "GL_PACK_SKIP_ROWS" ){ * v.m_value = GL_PACK_SKIP_ROWS; return( s ); }
08232 # endif
08233 # ifdef GL_PACK_SKIP_PIXELS
08234 if( value == "GL_PACK_SKIP_PIXELS" ){ * v.m_value = GL_PACK_SKIP_PIXELS; return( s ); }
08235 # endif
08236 # ifdef GL_PACK_ALIGNMENT
08237 if( value == "GL_PACK_ALIGNMENT" ){ * v.m_value = GL_PACK_ALIGNMENT; return( s ); }
08238 # endif
08239 # ifdef GL_MAP_COLOR
08240 if( value == "GL_MAP_COLOR" ){ * v.m_value = GL_MAP_COLOR; return( s ); }
08241 # endif
08242 # ifdef GL_MAP_STENCIL
08243 if( value == "GL_MAP_STENCIL" ){ * v.m_value = GL_MAP_STENCIL; return( s ); }
08244 # endif
08245 # ifdef GL_INDEX_SHIFT
08246 if( value == "GL_INDEX_SHIFT" ){ * v.m_value = GL_INDEX_SHIFT; return( s ); }
08247 # endif
08248 # ifdef GL_INDEX_OFFSET
08249 if( value == "GL_INDEX_OFFSET" ){ * v.m_value = GL_INDEX_OFFSET; return( s ); }
08250 # endif
08251 # ifdef GL_RED_SCALE
08252 if( value == "GL_RED_SCALE" ){ * v.m_value = GL_RED_SCALE; return( s ); }
08253 # endif
08254 # ifdef GL_RED_BIAS
08255 if( value == "GL_RED_BIAS" ){ * v.m_value = GL_RED_BIAS; return( s ); }
08256 # endif
08257 # ifdef GL_ZOOM_X
08258 if( value == "GL_ZOOM_X" ){ * v.m_value = GL_ZOOM_X; return( s ); }
08259 # endif
08260 # ifdef GL_ZOOM_Y
08261 if( value == "GL_ZOOM_Y" ){ * v.m_value = GL_ZOOM_Y; return( s ); }
08262 # endif
08263 # ifdef GL_GREEN_SCALE
08264 if( value == "GL_GREEN_SCALE" ){ * v.m_value = GL_GREEN_SCALE; return( s ); }
08265 # endif
08266 # ifdef GL_GREEN_BIAS
08267 if( value == "GL_GREEN_BIAS" ){ * v.m_value = GL_GREEN_BIAS; return( s ); }
08268 # endif
08269 # ifdef GL_BLUE_SCALE
08270 if( value == "GL_BLUE_SCALE" ){ * v.m_value = GL_BLUE_SCALE; return( s ); }
08271 # endif
08272 # ifdef GL_BLUE_BIAS
08273 if( value == "GL_BLUE_BIAS" ){ * v.m_value = GL_BLUE_BIAS; return( s ); }
08274 # endif
08275 # ifdef GL_ALPHA_SCALE
08276 if( value == "GL_ALPHA_SCALE" ){ * v.m_value = GL_ALPHA_SCALE; return( s ); }
08277 # endif
08278 # ifdef GL_ALPHA_BIAS
08279 if( value == "GL_ALPHA_BIAS" ){ * v.m_value = GL_ALPHA_BIAS; return( s ); }
08280 # endif
08281 # ifdef GL_DEPTH_SCALE
08282 if( value == "GL_DEPTH_SCALE" ){ * v.m_value = GL_DEPTH_SCALE; return( s ); }
08283 # endif
08284 # ifdef GL_DEPTH_BIAS
08285 if( value == "GL_DEPTH_BIAS" ){ * v.m_value = GL_DEPTH_BIAS; return( s ); }
08286 # endif
08287 # ifdef GL_MAX_EVAL_ORDER
08288 if( value == "GL_MAX_EVAL_ORDER" ){ * v.m_value = GL_MAX_EVAL_ORDER; return( s ); }
08289 # endif
08290 # ifdef GL_MAX_LIGHTS
08291 if( value == "GL_MAX_LIGHTS" ){ * v.m_value = GL_MAX_LIGHTS; return( s ); }
08292 # endif
08293 # ifdef GL_MAX_CLIP_PLANES
08294 if( value == "GL_MAX_CLIP_PLANES" ){ * v.m_value = GL_MAX_CLIP_PLANES; return( s ); }
08295 # endif
08296 # ifdef GL_MAX_TEXTURE_SIZE
08297 if( value == "GL_MAX_TEXTURE_SIZE" ){ * v.m_value = GL_MAX_TEXTURE_SIZE; return( s ); }
08298 # endif
08299 # ifdef GL_MAX_PIXEL_MAP_TABLE
08300 if( value == "GL_MAX_PIXEL_MAP_TABLE" ){ * v.m_value = GL_MAX_PIXEL_MAP_TABLE; return( s ); }
08301 # endif
08302 # ifdef GL_MAX_ATTRIB_STACK_DEPTH
08303 if( value == "GL_MAX_ATTRIB_STACK_DEPTH" ){ * v.m_value = GL_MAX_ATTRIB_STACK_DEPTH; return( s ); }
08304 # endif
08305 # ifdef GL_MAX_MODELVIEW_STACK_DEPTH
08306 if( value == "GL_MAX_MODELVIEW_STACK_DEPTH" ){ * v.m_value = GL_MAX_MODELVIEW_STACK_DEPTH; return( s ); }
08307 # endif
08308 # ifdef GL_MAX_NAME_STACK_DEPTH
08309 if( value == "GL_MAX_NAME_STACK_DEPTH" ){ * v.m_value = GL_MAX_NAME_STACK_DEPTH; return( s ); }
08310 # endif
08311 # ifdef GL_MAX_PROJECTION_STACK_DEPTH
08312 if( value == "GL_MAX_PROJECTION_STACK_DEPTH" ){ * v.m_value = GL_MAX_PROJECTION_STACK_DEPTH; return( s ); }
08313 # endif
08314 # ifdef GL_MAX_TEXTURE_STACK_DEPTH
08315 if( value == "GL_MAX_TEXTURE_STACK_DEPTH" ){ * v.m_value = GL_MAX_TEXTURE_STACK_DEPTH; return( s ); }
08316 # endif
08317 # ifdef GL_MAX_VIEWPORT_DIMS
08318 if( value == "GL_MAX_VIEWPORT_DIMS" ){ * v.m_value = GL_MAX_VIEWPORT_DIMS; return( s ); }
08319 # endif
08320 # ifdef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
08321 if( value == "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" ){ * v.m_value = GL_MAX_CLIENT_ATTRIB_STACK_DEPTH; return( s ); }
08322 # endif
08323 # ifdef GL_SUBPIXEL_BITS
08324 if( value == "GL_SUBPIXEL_BITS" ){ * v.m_value = GL_SUBPIXEL_BITS; return( s ); }
08325 # endif
08326 # ifdef GL_INDEX_BITS
08327 if( value == "GL_INDEX_BITS" ){ * v.m_value = GL_INDEX_BITS; return( s ); }
08328 # endif
08329 # ifdef GL_RED_BITS
08330 if( value == "GL_RED_BITS" ){ * v.m_value = GL_RED_BITS; return( s ); }
08331 # endif
08332 # ifdef GL_GREEN_BITS
08333 if( value == "GL_GREEN_BITS" ){ * v.m_value = GL_GREEN_BITS; return( s ); }
08334 # endif
08335 # ifdef GL_BLUE_BITS
08336 if( value == "GL_BLUE_BITS" ){ * v.m_value = GL_BLUE_BITS; return( s ); }
08337 # endif
08338 # ifdef GL_ALPHA_BITS
08339 if( value == "GL_ALPHA_BITS" ){ * v.m_value = GL_ALPHA_BITS; return( s ); }
08340 # endif
08341 # ifdef GL_DEPTH_BITS
08342 if( value == "GL_DEPTH_BITS" ){ * v.m_value = GL_DEPTH_BITS; return( s ); }
08343 # endif
08344 # ifdef GL_STENCIL_BITS
08345 if( value == "GL_STENCIL_BITS" ){ * v.m_value = GL_STENCIL_BITS; return( s ); }
08346 # endif
08347 # ifdef GL_ACCUM_RED_BITS
08348 if( value == "GL_ACCUM_RED_BITS" ){ * v.m_value = GL_ACCUM_RED_BITS; return( s ); }
08349 # endif
08350 # ifdef GL_ACCUM_GREEN_BITS
08351 if( value == "GL_ACCUM_GREEN_BITS" ){ * v.m_value = GL_ACCUM_GREEN_BITS; return( s ); }
08352 # endif
08353 # ifdef GL_ACCUM_BLUE_BITS
08354 if( value == "GL_ACCUM_BLUE_BITS" ){ * v.m_value = GL_ACCUM_BLUE_BITS; return( s ); }
08355 # endif
08356 # ifdef GL_ACCUM_ALPHA_BITS
08357 if( value == "GL_ACCUM_ALPHA_BITS" ){ * v.m_value = GL_ACCUM_ALPHA_BITS; return( s ); }
08358 # endif
08359 # ifdef GL_NAME_STACK_DEPTH
08360 if( value == "GL_NAME_STACK_DEPTH" ){ * v.m_value = GL_NAME_STACK_DEPTH; return( s ); }
08361 # endif
08362 # ifdef GL_AUTO_NORMAL
08363 if( value == "GL_AUTO_NORMAL" ){ * v.m_value = GL_AUTO_NORMAL; return( s ); }
08364 # endif
08365 # ifdef GL_MAP1_COLOR_4
08366 if( value == "GL_MAP1_COLOR_4" ){ * v.m_value = GL_MAP1_COLOR_4; return( s ); }
08367 # endif
08368 # ifdef GL_MAP1_INDEX
08369 if( value == "GL_MAP1_INDEX" ){ * v.m_value = GL_MAP1_INDEX; return( s ); }
08370 # endif
08371 # ifdef GL_MAP1_NORMAL
08372 if( value == "GL_MAP1_NORMAL" ){ * v.m_value = GL_MAP1_NORMAL; return( s ); }
08373 # endif
08374 # ifdef GL_MAP1_TEXTURE_COORD_1
08375 if( value == "GL_MAP1_TEXTURE_COORD_1" ){ * v.m_value = GL_MAP1_TEXTURE_COORD_1; return( s ); }
08376 # endif
08377 # ifdef GL_MAP1_TEXTURE_COORD_2
08378 if( value == "GL_MAP1_TEXTURE_COORD_2" ){ * v.m_value = GL_MAP1_TEXTURE_COORD_2; return( s ); }
08379 # endif
08380 # ifdef GL_MAP1_TEXTURE_COORD_3
08381 if( value == "GL_MAP1_TEXTURE_COORD_3" ){ * v.m_value = GL_MAP1_TEXTURE_COORD_3; return( s ); }
08382 # endif
08383 # ifdef GL_MAP1_TEXTURE_COORD_4
08384 if( value == "GL_MAP1_TEXTURE_COORD_4" ){ * v.m_value = GL_MAP1_TEXTURE_COORD_4; return( s ); }
08385 # endif
08386 # ifdef GL_MAP1_VERTEX_3
08387 if( value == "GL_MAP1_VERTEX_3" ){ * v.m_value = GL_MAP1_VERTEX_3; return( s ); }
08388 # endif
08389 # ifdef GL_MAP1_VERTEX_4
08390 if( value == "GL_MAP1_VERTEX_4" ){ * v.m_value = GL_MAP1_VERTEX_4; return( s ); }
08391 # endif
08392 # ifdef GL_MAP2_COLOR_4
08393 if( value == "GL_MAP2_COLOR_4" ){ * v.m_value = GL_MAP2_COLOR_4; return( s ); }
08394 # endif
08395 # ifdef GL_MAP2_INDEX
08396 if( value == "GL_MAP2_INDEX" ){ * v.m_value = GL_MAP2_INDEX; return( s ); }
08397 # endif
08398 # ifdef GL_MAP2_NORMAL
08399 if( value == "GL_MAP2_NORMAL" ){ * v.m_value = GL_MAP2_NORMAL; return( s ); }
08400 # endif
08401 # ifdef GL_MAP2_TEXTURE_COORD_1
08402 if( value == "GL_MAP2_TEXTURE_COORD_1" ){ * v.m_value = GL_MAP2_TEXTURE_COORD_1; return( s ); }
08403 # endif
08404 # ifdef GL_MAP2_TEXTURE_COORD_2
08405 if( value == "GL_MAP2_TEXTURE_COORD_2" ){ * v.m_value = GL_MAP2_TEXTURE_COORD_2; return( s ); }
08406 # endif
08407 # ifdef GL_MAP2_TEXTURE_COORD_3
08408 if( value == "GL_MAP2_TEXTURE_COORD_3" ){ * v.m_value = GL_MAP2_TEXTURE_COORD_3; return( s ); }
08409 # endif
08410 # ifdef GL_MAP2_TEXTURE_COORD_4
08411 if( value == "GL_MAP2_TEXTURE_COORD_4" ){ * v.m_value = GL_MAP2_TEXTURE_COORD_4; return( s ); }
08412 # endif
08413 # ifdef GL_MAP2_VERTEX_3
08414 if( value == "GL_MAP2_VERTEX_3" ){ * v.m_value = GL_MAP2_VERTEX_3; return( s ); }
08415 # endif
08416 # ifdef GL_MAP2_VERTEX_4
08417 if( value == "GL_MAP2_VERTEX_4" ){ * v.m_value = GL_MAP2_VERTEX_4; return( s ); }
08418 # endif
08419 # ifdef GL_MAP1_GRID_DOMAIN
08420 if( value == "GL_MAP1_GRID_DOMAIN" ){ * v.m_value = GL_MAP1_GRID_DOMAIN; return( s ); }
08421 # endif
08422 # ifdef GL_MAP1_GRID_SEGMENTS
08423 if( value == "GL_MAP1_GRID_SEGMENTS" ){ * v.m_value = GL_MAP1_GRID_SEGMENTS; return( s ); }
08424 # endif
08425 # ifdef GL_MAP2_GRID_DOMAIN
08426 if( value == "GL_MAP2_GRID_DOMAIN" ){ * v.m_value = GL_MAP2_GRID_DOMAIN; return( s ); }
08427 # endif
08428 # ifdef GL_MAP2_GRID_SEGMENTS
08429 if( value == "GL_MAP2_GRID_SEGMENTS" ){ * v.m_value = GL_MAP2_GRID_SEGMENTS; return( s ); }
08430 # endif
08431 # ifdef GL_TEXTURE_1D
08432 if( value == "GL_TEXTURE_1D" ){ * v.m_value = GL_TEXTURE_1D; return( s ); }
08433 # endif
08434 # ifdef GL_TEXTURE_2D
08435 if( value == "GL_TEXTURE_2D" ){ * v.m_value = GL_TEXTURE_2D; return( s ); }
08436 # endif
08437 # ifdef GL_FEEDBACK_BUFFER_POINTER
08438 if( value == "GL_FEEDBACK_BUFFER_POINTER" ){ * v.m_value = GL_FEEDBACK_BUFFER_POINTER; return( s ); }
08439 # endif
08440 # ifdef GL_FEEDBACK_BUFFER_SIZE
08441 if( value == "GL_FEEDBACK_BUFFER_SIZE" ){ * v.m_value = GL_FEEDBACK_BUFFER_SIZE; return( s ); }
08442 # endif
08443 # ifdef GL_FEEDBACK_BUFFER_TYPE
08444 if( value == "GL_FEEDBACK_BUFFER_TYPE" ){ * v.m_value = GL_FEEDBACK_BUFFER_TYPE; return( s ); }
08445 # endif
08446 # ifdef GL_SELECTION_BUFFER_POINTER
08447 if( value == "GL_SELECTION_BUFFER_POINTER" ){ * v.m_value = GL_SELECTION_BUFFER_POINTER; return( s ); }
08448 # endif
08449 # ifdef GL_SELECTION_BUFFER_SIZE
08450 if( value == "GL_SELECTION_BUFFER_SIZE" ){ * v.m_value = GL_SELECTION_BUFFER_SIZE; return( s ); }
08451 # endif
08452 # ifdef GL_TEXTURE_WIDTH
08453 if( value == "GL_TEXTURE_WIDTH" ){ * v.m_value = GL_TEXTURE_WIDTH; return( s ); }
08454 # endif
08455 # ifdef GL_TEXTURE_HEIGHT
08456 if( value == "GL_TEXTURE_HEIGHT" ){ * v.m_value = GL_TEXTURE_HEIGHT; return( s ); }
08457 # endif
08458 # ifdef GL_TEXTURE_INTERNAL_FORMAT
08459 if( value == "GL_TEXTURE_INTERNAL_FORMAT" ){ * v.m_value = GL_TEXTURE_INTERNAL_FORMAT; return( s ); }
08460 # endif
08461 # ifdef GL_TEXTURE_BORDER_COLOR
08462 if( value == "GL_TEXTURE_BORDER_COLOR" ){ * v.m_value = GL_TEXTURE_BORDER_COLOR; return( s ); }
08463 # endif
08464 # ifdef GL_TEXTURE_BORDER
08465 if( value == "GL_TEXTURE_BORDER" ){ * v.m_value = GL_TEXTURE_BORDER; return( s ); }
08466 # endif
08467 # ifdef GL_DONT_CARE
08468 if( value == "GL_DONT_CARE" ){ * v.m_value = GL_DONT_CARE; return( s ); }
08469 # endif
08470 # ifdef GL_FASTEST
08471 if( value == "GL_FASTEST" ){ * v.m_value = GL_FASTEST; return( s ); }
08472 # endif
08473 # ifdef GL_NICEST
08474 if( value == "GL_NICEST" ){ * v.m_value = GL_NICEST; return( s ); }
08475 # endif
08476 # ifdef GL_LIGHT0
08477 if( value == "GL_LIGHT0" ){ * v.m_value = GL_LIGHT0; return( s ); }
08478 # endif
08479 # ifdef GL_LIGHT1
08480 if( value == "GL_LIGHT1" ){ * v.m_value = GL_LIGHT1; return( s ); }
08481 # endif
08482 # ifdef GL_LIGHT2
08483 if( value == "GL_LIGHT2" ){ * v.m_value = GL_LIGHT2; return( s ); }
08484 # endif
08485 # ifdef GL_LIGHT3
08486 if( value == "GL_LIGHT3" ){ * v.m_value = GL_LIGHT3; return( s ); }
08487 # endif
08488 # ifdef GL_LIGHT4
08489 if( value == "GL_LIGHT4" ){ * v.m_value = GL_LIGHT4; return( s ); }
08490 # endif
08491 # ifdef GL_LIGHT5
08492 if( value == "GL_LIGHT5" ){ * v.m_value = GL_LIGHT5; return( s ); }
08493 # endif
08494 # ifdef GL_LIGHT6
08495 if( value == "GL_LIGHT6" ){ * v.m_value = GL_LIGHT6; return( s ); }
08496 # endif
08497 # ifdef GL_LIGHT7
08498 if( value == "GL_LIGHT7" ){ * v.m_value = GL_LIGHT7; return( s ); }
08499 # endif
08500 # ifdef GL_AMBIENT
08501 if( value == "GL_AMBIENT" ){ * v.m_value = GL_AMBIENT; return( s ); }
08502 # endif
08503 # ifdef GL_DIFFUSE
08504 if( value == "GL_DIFFUSE" ){ * v.m_value = GL_DIFFUSE; return( s ); }
08505 # endif
08506 # ifdef GL_SPECULAR
08507 if( value == "GL_SPECULAR" ){ * v.m_value = GL_SPECULAR; return( s ); }
08508 # endif
08509 # ifdef GL_POSITION
08510 if( value == "GL_POSITION" ){ * v.m_value = GL_POSITION; return( s ); }
08511 # endif
08512 # ifdef GL_SPOT_DIRECTION
08513 if( value == "GL_SPOT_DIRECTION" ){ * v.m_value = GL_SPOT_DIRECTION; return( s ); }
08514 # endif
08515 # ifdef GL_SPOT_EXPONENT
08516 if( value == "GL_SPOT_EXPONENT" ){ * v.m_value = GL_SPOT_EXPONENT; return( s ); }
08517 # endif
08518 # ifdef GL_SPOT_CUTOFF
08519 if( value == "GL_SPOT_CUTOFF" ){ * v.m_value = GL_SPOT_CUTOFF; return( s ); }
08520 # endif
08521 # ifdef GL_CONSTANT_ATTENUATION
08522 if( value == "GL_CONSTANT_ATTENUATION" ){ * v.m_value = GL_CONSTANT_ATTENUATION; return( s ); }
08523 # endif
08524 # ifdef GL_LINEAR_ATTENUATION
08525 if( value == "GL_LINEAR_ATTENUATION" ){ * v.m_value = GL_LINEAR_ATTENUATION; return( s ); }
08526 # endif
08527 # ifdef GL_QUADRATIC_ATTENUATION
08528 if( value == "GL_QUADRATIC_ATTENUATION" ){ * v.m_value = GL_QUADRATIC_ATTENUATION; return( s ); }
08529 # endif
08530 # ifdef GL_COMPILE
08531 if( value == "GL_COMPILE" ){ * v.m_value = GL_COMPILE; return( s ); }
08532 # endif
08533 # ifdef GL_COMPILE_AND_EXECUTE
08534 if( value == "GL_COMPILE_AND_EXECUTE" ){ * v.m_value = GL_COMPILE_AND_EXECUTE; return( s ); }
08535 # endif
08536 # ifdef GL_CLEAR
08537 if( value == "GL_CLEAR" ){ * v.m_value = GL_CLEAR; return( s ); }
08538 # endif
08539 # ifdef GL_AND
08540 if( value == "GL_AND" ){ * v.m_value = GL_AND; return( s ); }
08541 # endif
08542 # ifdef GL_AND_REVERSE
08543 if( value == "GL_AND_REVERSE" ){ * v.m_value = GL_AND_REVERSE; return( s ); }
08544 # endif
08545 # ifdef GL_COPY
08546 if( value == "GL_COPY" ){ * v.m_value = GL_COPY; return( s ); }
08547 # endif
08548 # ifdef GL_AND_INVERTED
08549 if( value == "GL_AND_INVERTED" ){ * v.m_value = GL_AND_INVERTED; return( s ); }
08550 # endif
08551 # ifdef GL_NOOP
08552 if( value == "GL_NOOP" ){ * v.m_value = GL_NOOP; return( s ); }
08553 # endif
08554 # ifdef GL_XOR
08555 if( value == "GL_XOR" ){ * v.m_value = GL_XOR; return( s ); }
08556 # endif
08557 # ifdef GL_OR
08558 if( value == "GL_OR" ){ * v.m_value = GL_OR; return( s ); }
08559 # endif
08560 # ifdef GL_NOR
08561 if( value == "GL_NOR" ){ * v.m_value = GL_NOR; return( s ); }
08562 # endif
08563 # ifdef GL_EQUIV
08564 if( value == "GL_EQUIV" ){ * v.m_value = GL_EQUIV; return( s ); }
08565 # endif
08566 # ifdef GL_INVERT
08567 if( value == "GL_INVERT" ){ * v.m_value = GL_INVERT; return( s ); }
08568 # endif
08569 # ifdef GL_OR_REVERSE
08570 if( value == "GL_OR_REVERSE" ){ * v.m_value = GL_OR_REVERSE; return( s ); }
08571 # endif
08572 # ifdef GL_COPY_INVERTED
08573 if( value == "GL_COPY_INVERTED" ){ * v.m_value = GL_COPY_INVERTED; return( s ); }
08574 # endif
08575 # ifdef GL_OR_INVERTED
08576 if( value == "GL_OR_INVERTED" ){ * v.m_value = GL_OR_INVERTED; return( s ); }
08577 # endif
08578 # ifdef GL_NAND
08579 if( value == "GL_NAND" ){ * v.m_value = GL_NAND; return( s ); }
08580 # endif
08581 # ifdef GL_SET
08582 if( value == "GL_SET" ){ * v.m_value = GL_SET; return( s ); }
08583 # endif
08584 # ifdef GL_EMISSION
08585 if( value == "GL_EMISSION" ){ * v.m_value = GL_EMISSION; return( s ); }
08586 # endif
08587 # ifdef GL_SHININESS
08588 if( value == "GL_SHININESS" ){ * v.m_value = GL_SHININESS; return( s ); }
08589 # endif
08590 # ifdef GL_AMBIENT_AND_DIFFUSE
08591 if( value == "GL_AMBIENT_AND_DIFFUSE" ){ * v.m_value = GL_AMBIENT_AND_DIFFUSE; return( s ); }
08592 # endif
08593 # ifdef GL_COLOR_INDEXES
08594 if( value == "GL_COLOR_INDEXES" ){ * v.m_value = GL_COLOR_INDEXES; return( s ); }
08595 # endif
08596 # ifdef GL_MODELVIEW
08597 if( value == "GL_MODELVIEW" ){ * v.m_value = GL_MODELVIEW; return( s ); }
08598 # endif
08599 # ifdef GL_PROJECTION
08600 if( value == "GL_PROJECTION" ){ * v.m_value = GL_PROJECTION; return( s ); }
08601 # endif
08602 # ifdef GL_TEXTURE
08603 if( value == "GL_TEXTURE" ){ * v.m_value = GL_TEXTURE; return( s ); }
08604 # endif
08605 # ifdef GL_COLOR
08606 if( value == "GL_COLOR" ){ * v.m_value = GL_COLOR; return( s ); }
08607 # endif
08608 # ifdef GL_DEPTH
08609 if( value == "GL_DEPTH" ){ * v.m_value = GL_DEPTH; return( s ); }
08610 # endif
08611 # ifdef GL_STENCIL
08612 if( value == "GL_STENCIL" ){ * v.m_value = GL_STENCIL; return( s ); }
08613 # endif
08614 # ifdef GL_COLOR_INDEX
08615 if( value == "GL_COLOR_INDEX" ){ * v.m_value = GL_COLOR_INDEX; return( s ); }
08616 # endif
08617 # ifdef GL_STENCIL_INDEX
08618 if( value == "GL_STENCIL_INDEX" ){ * v.m_value = GL_STENCIL_INDEX; return( s ); }
08619 # endif
08620 # ifdef GL_DEPTH_COMPONENT
08621 if( value == "GL_DEPTH_COMPONENT" ){ * v.m_value = GL_DEPTH_COMPONENT; return( s ); }
08622 # endif
08623 # ifdef GL_RED
08624 if( value == "GL_RED" ){ * v.m_value = GL_RED; return( s ); }
08625 # endif
08626 # ifdef GL_GREEN
08627 if( value == "GL_GREEN" ){ * v.m_value = GL_GREEN; return( s ); }
08628 # endif
08629 # ifdef GL_BLUE
08630 if( value == "GL_BLUE" ){ * v.m_value = GL_BLUE; return( s ); }
08631 # endif
08632 # ifdef GL_ALPHA
08633 if( value == "GL_ALPHA" ){ * v.m_value = GL_ALPHA; return( s ); }
08634 # endif
08635 # ifdef GL_RGB
08636 if( value == "GL_RGB" ){ * v.m_value = GL_RGB; return( s ); }
08637 # endif
08638 # ifdef GL_RGBA
08639 if( value == "GL_RGBA" ){ * v.m_value = GL_RGBA; return( s ); }
08640 # endif
08641 # ifdef GL_LUMINANCE
08642 if( value == "GL_LUMINANCE" ){ * v.m_value = GL_LUMINANCE; return( s ); }
08643 # endif
08644 # ifdef GL_LUMINANCE_ALPHA
08645 if( value == "GL_LUMINANCE_ALPHA" ){ * v.m_value = GL_LUMINANCE_ALPHA; return( s ); }
08646 # endif
08647 # ifdef GL_BITMAP
08648 if( value == "GL_BITMAP" ){ * v.m_value = GL_BITMAP; return( s ); }
08649 # endif
08650 # ifdef GL_POINT
08651 if( value == "GL_POINT" ){ * v.m_value = GL_POINT; return( s ); }
08652 # endif
08653 # ifdef GL_LINE
08654 if( value == "GL_LINE" ){ * v.m_value = GL_LINE; return( s ); }
08655 # endif
08656 # ifdef GL_FILL
08657 if( value == "GL_FILL" ){ * v.m_value = GL_FILL; return( s ); }
08658 # endif
08659 # ifdef GL_RENDER
08660 if( value == "GL_RENDER" ){ * v.m_value = GL_RENDER; return( s ); }
08661 # endif
08662 # ifdef GL_FEEDBACK
08663 if( value == "GL_FEEDBACK" ){ * v.m_value = GL_FEEDBACK; return( s ); }
08664 # endif
08665 # ifdef GL_SELECT
08666 if( value == "GL_SELECT" ){ * v.m_value = GL_SELECT; return( s ); }
08667 # endif
08668 # ifdef GL_FLAT
08669 if( value == "GL_FLAT" ){ * v.m_value = GL_FLAT; return( s ); }
08670 # endif
08671 # ifdef GL_SMOOTH
08672 if( value == "GL_SMOOTH" ){ * v.m_value = GL_SMOOTH; return( s ); }
08673 # endif
08674 # ifdef GL_KEEP
08675 if( value == "GL_KEEP" ){ * v.m_value = GL_KEEP; return( s ); }
08676 # endif
08677 # ifdef GL_REPLACE
08678 if( value == "GL_REPLACE" ){ * v.m_value = GL_REPLACE; return( s ); }
08679 # endif
08680 # ifdef GL_INCR
08681 if( value == "GL_INCR" ){ * v.m_value = GL_INCR; return( s ); }
08682 # endif
08683 # ifdef GL_DECR
08684 if( value == "GL_DECR" ){ * v.m_value = GL_DECR; return( s ); }
08685 # endif
08686 # ifdef GL_VENDOR
08687 if( value == "GL_VENDOR" ){ * v.m_value = GL_VENDOR; return( s ); }
08688 # endif
08689 # ifdef GL_RENDERER
08690 if( value == "GL_RENDERER" ){ * v.m_value = GL_RENDERER; return( s ); }
08691 # endif
08692 # ifdef GL_VERSION
08693 if( value == "GL_VERSION" ){ * v.m_value = GL_VERSION; return( s ); }
08694 # endif
08695 # ifdef GL_EXTENSIONS
08696 if( value == "GL_EXTENSIONS" ){ * v.m_value = GL_EXTENSIONS; return( s ); }
08697 # endif
08698 # ifdef GL_S
08699 if( value == "GL_S" ){ * v.m_value = GL_S; return( s ); }
08700 # endif
08701 # ifdef GL_T
08702 if( value == "GL_T" ){ * v.m_value = GL_T; return( s ); }
08703 # endif
08704 # ifdef GL_R
08705 if( value == "GL_R" ){ * v.m_value = GL_R; return( s ); }
08706 # endif
08707 # ifdef GL_Q
08708 if( value == "GL_Q" ){ * v.m_value = GL_Q; return( s ); }
08709 # endif
08710 # ifdef GL_MODULATE
08711 if( value == "GL_MODULATE" ){ * v.m_value = GL_MODULATE; return( s ); }
08712 # endif
08713 # ifdef GL_DECAL
08714 if( value == "GL_DECAL" ){ * v.m_value = GL_DECAL; return( s ); }
08715 # endif
08716 # ifdef GL_TEXTURE_ENV_MODE
08717 if( value == "GL_TEXTURE_ENV_MODE" ){ * v.m_value = GL_TEXTURE_ENV_MODE; return( s ); }
08718 # endif
08719 # ifdef GL_TEXTURE_ENV_COLOR
08720 if( value == "GL_TEXTURE_ENV_COLOR" ){ * v.m_value = GL_TEXTURE_ENV_COLOR; return( s ); }
08721 # endif
08722 # ifdef GL_TEXTURE_ENV
08723 if( value == "GL_TEXTURE_ENV" ){ * v.m_value = GL_TEXTURE_ENV; return( s ); }
08724 # endif
08725 # ifdef GL_EYE_LINEAR
08726 if( value == "GL_EYE_LINEAR" ){ * v.m_value = GL_EYE_LINEAR; return( s ); }
08727 # endif
08728 # ifdef GL_OBJECT_LINEAR
08729 if( value == "GL_OBJECT_LINEAR" ){ * v.m_value = GL_OBJECT_LINEAR; return( s ); }
08730 # endif
08731 # ifdef GL_SPHERE_MAP
08732 if( value == "GL_SPHERE_MAP" ){ * v.m_value = GL_SPHERE_MAP; return( s ); }
08733 # endif
08734 # ifdef GL_TEXTURE_GEN_MODE
08735 if( value == "GL_TEXTURE_GEN_MODE" ){ * v.m_value = GL_TEXTURE_GEN_MODE; return( s ); }
08736 # endif
08737 # ifdef GL_OBJECT_PLANE
08738 if( value == "GL_OBJECT_PLANE" ){ * v.m_value = GL_OBJECT_PLANE; return( s ); }
08739 # endif
08740 # ifdef GL_EYE_PLANE
08741 if( value == "GL_EYE_PLANE" ){ * v.m_value = GL_EYE_PLANE; return( s ); }
08742 # endif
08743 # ifdef GL_NEAREST
08744 if( value == "GL_NEAREST" ){ * v.m_value = GL_NEAREST; return( s ); }
08745 # endif
08746 # ifdef GL_LINEAR
08747 if( value == "GL_LINEAR" ){ * v.m_value = GL_LINEAR; return( s ); }
08748 # endif
08749 # ifdef GL_NEAREST_MIPMAP_NEAREST
08750 if( value == "GL_NEAREST_MIPMAP_NEAREST" ){ * v.m_value = GL_NEAREST_MIPMAP_NEAREST; return( s ); }
08751 # endif
08752 # ifdef GL_LINEAR_MIPMAP_NEAREST
08753 if( value == "GL_LINEAR_MIPMAP_NEAREST" ){ * v.m_value = GL_LINEAR_MIPMAP_NEAREST; return( s ); }
08754 # endif
08755 # ifdef GL_NEAREST_MIPMAP_LINEAR
08756 if( value == "GL_NEAREST_MIPMAP_LINEAR" ){ * v.m_value = GL_NEAREST_MIPMAP_LINEAR; return( s ); }
08757 # endif
08758 # ifdef GL_LINEAR_MIPMAP_LINEAR
08759 if( value == "GL_LINEAR_MIPMAP_LINEAR" ){ * v.m_value = GL_LINEAR_MIPMAP_LINEAR; return( s ); }
08760 # endif
08761 # ifdef GL_TEXTURE_MAG_FILTER
08762 if( value == "GL_TEXTURE_MAG_FILTER" ){ * v.m_value = GL_TEXTURE_MAG_FILTER; return( s ); }
08763 # endif
08764 # ifdef GL_TEXTURE_MIN_FILTER
08765 if( value == "GL_TEXTURE_MIN_FILTER" ){ * v.m_value = GL_TEXTURE_MIN_FILTER; return( s ); }
08766 # endif
08767 # ifdef GL_TEXTURE_WRAP_S
08768 if( value == "GL_TEXTURE_WRAP_S" ){ * v.m_value = GL_TEXTURE_WRAP_S; return( s ); }
08769 # endif
08770 # ifdef GL_TEXTURE_WRAP_T
08771 if( value == "GL_TEXTURE_WRAP_T" ){ * v.m_value = GL_TEXTURE_WRAP_T; return( s ); }
08772 # endif
08773 # ifdef GL_CLAMP
08774 if( value == "GL_CLAMP" ){ * v.m_value = GL_CLAMP; return( s ); }
08775 # endif
08776 # ifdef GL_REPEAT
08777 if( value == "GL_REPEAT" ){ * v.m_value = GL_REPEAT; return( s ); }
08778 # endif
08779 # ifdef GL_CLIENT_ALL_ATTRIB_BITS
08780 if( value == "GL_CLIENT_ALL_ATTRIB_BITS" ){ * v.m_value = GL_CLIENT_ALL_ATTRIB_BITS; return( s ); }
08781 # endif
08782 # ifdef GL_POLYGON_OFFSET_FACTOR
08783 if( value == "GL_POLYGON_OFFSET_FACTOR" ){ * v.m_value = GL_POLYGON_OFFSET_FACTOR; return( s ); }
08784 # endif
08785 # ifdef GL_POLYGON_OFFSET_UNITS
08786 if( value == "GL_POLYGON_OFFSET_UNITS" ){ * v.m_value = GL_POLYGON_OFFSET_UNITS; return( s ); }
08787 # endif
08788 # ifdef GL_POLYGON_OFFSET_POINT
08789 if( value == "GL_POLYGON_OFFSET_POINT" ){ * v.m_value = GL_POLYGON_OFFSET_POINT; return( s ); }
08790 # endif
08791 # ifdef GL_POLYGON_OFFSET_LINE
08792 if( value == "GL_POLYGON_OFFSET_LINE" ){ * v.m_value = GL_POLYGON_OFFSET_LINE; return( s ); }
08793 # endif
08794 # ifdef GL_POLYGON_OFFSET_FILL
08795 if( value == "GL_POLYGON_OFFSET_FILL" ){ * v.m_value = GL_POLYGON_OFFSET_FILL; return( s ); }
08796 # endif
08797 # ifdef GL_ALPHA4
08798 if( value == "GL_ALPHA4" ){ * v.m_value = GL_ALPHA4; return( s ); }
08799 # endif
08800 # ifdef GL_ALPHA8
08801 if( value == "GL_ALPHA8" ){ * v.m_value = GL_ALPHA8; return( s ); }
08802 # endif
08803 # ifdef GL_ALPHA12
08804 if( value == "GL_ALPHA12" ){ * v.m_value = GL_ALPHA12; return( s ); }
08805 # endif
08806 # ifdef GL_ALPHA16
08807 if( value == "GL_ALPHA16" ){ * v.m_value = GL_ALPHA16; return( s ); }
08808 # endif
08809 # ifdef GL_LUMINANCE4
08810 if( value == "GL_LUMINANCE4" ){ * v.m_value = GL_LUMINANCE4; return( s ); }
08811 # endif
08812 # ifdef GL_LUMINANCE8
08813 if( value == "GL_LUMINANCE8" ){ * v.m_value = GL_LUMINANCE8; return( s ); }
08814 # endif
08815 # ifdef GL_LUMINANCE12
08816 if( value == "GL_LUMINANCE12" ){ * v.m_value = GL_LUMINANCE12; return( s ); }
08817 # endif
08818 # ifdef GL_LUMINANCE16
08819 if( value == "GL_LUMINANCE16" ){ * v.m_value = GL_LUMINANCE16; return( s ); }
08820 # endif
08821 # ifdef GL_LUMINANCE4_ALPHA4
08822 if( value == "GL_LUMINANCE4_ALPHA4" ){ * v.m_value = GL_LUMINANCE4_ALPHA4; return( s ); }
08823 # endif
08824 # ifdef GL_LUMINANCE6_ALPHA2
08825 if( value == "GL_LUMINANCE6_ALPHA2" ){ * v.m_value = GL_LUMINANCE6_ALPHA2; return( s ); }
08826 # endif
08827 # ifdef GL_LUMINANCE8_ALPHA8
08828 if( value == "GL_LUMINANCE8_ALPHA8" ){ * v.m_value = GL_LUMINANCE8_ALPHA8; return( s ); }
08829 # endif
08830 # ifdef GL_LUMINANCE12_ALPHA4
08831 if( value == "GL_LUMINANCE12_ALPHA4" ){ * v.m_value = GL_LUMINANCE12_ALPHA4; return( s ); }
08832 # endif
08833 # ifdef GL_LUMINANCE12_ALPHA12
08834 if( value == "GL_LUMINANCE12_ALPHA12" ){ * v.m_value = GL_LUMINANCE12_ALPHA12; return( s ); }
08835 # endif
08836 # ifdef GL_LUMINANCE16_ALPHA16
08837 if( value == "GL_LUMINANCE16_ALPHA16" ){ * v.m_value = GL_LUMINANCE16_ALPHA16; return( s ); }
08838 # endif
08839 # ifdef GL_INTENSITY
08840 if( value == "GL_INTENSITY" ){ * v.m_value = GL_INTENSITY; return( s ); }
08841 # endif
08842 # ifdef GL_INTENSITY4
08843 if( value == "GL_INTENSITY4" ){ * v.m_value = GL_INTENSITY4; return( s ); }
08844 # endif
08845 # ifdef GL_INTENSITY8
08846 if( value == "GL_INTENSITY8" ){ * v.m_value = GL_INTENSITY8; return( s ); }
08847 # endif
08848 # ifdef GL_INTENSITY12
08849 if( value == "GL_INTENSITY12" ){ * v.m_value = GL_INTENSITY12; return( s ); }
08850 # endif
08851 # ifdef GL_INTENSITY16
08852 if( value == "GL_INTENSITY16" ){ * v.m_value = GL_INTENSITY16; return( s ); }
08853 # endif
08854 # ifdef GL_R3_G3_B2
08855 if( value == "GL_R3_G3_B2" ){ * v.m_value = GL_R3_G3_B2; return( s ); }
08856 # endif
08857 # ifdef GL_RGB4
08858 if( value == "GL_RGB4" ){ * v.m_value = GL_RGB4; return( s ); }
08859 # endif
08860 # ifdef GL_RGB5
08861 if( value == "GL_RGB5" ){ * v.m_value = GL_RGB5; return( s ); }
08862 # endif
08863 # ifdef GL_RGB8
08864 if( value == "GL_RGB8" ){ * v.m_value = GL_RGB8; return( s ); }
08865 # endif
08866 # ifdef GL_RGB10
08867 if( value == "GL_RGB10" ){ * v.m_value = GL_RGB10; return( s ); }
08868 # endif
08869 # ifdef GL_RGB12
08870 if( value == "GL_RGB12" ){ * v.m_value = GL_RGB12; return( s ); }
08871 # endif
08872 # ifdef GL_RGB16
08873 if( value == "GL_RGB16" ){ * v.m_value = GL_RGB16; return( s ); }
08874 # endif
08875 # ifdef GL_RGBA2
08876 if( value == "GL_RGBA2" ){ * v.m_value = GL_RGBA2; return( s ); }
08877 # endif
08878 # ifdef GL_RGBA4
08879 if( value == "GL_RGBA4" ){ * v.m_value = GL_RGBA4; return( s ); }
08880 # endif
08881 # ifdef GL_RGB5_A1
08882 if( value == "GL_RGB5_A1" ){ * v.m_value = GL_RGB5_A1; return( s ); }
08883 # endif
08884 # ifdef GL_RGBA8
08885 if( value == "GL_RGBA8" ){ * v.m_value = GL_RGBA8; return( s ); }
08886 # endif
08887 # ifdef GL_RGB10_A2
08888 if( value == "GL_RGB10_A2" ){ * v.m_value = GL_RGB10_A2; return( s ); }
08889 # endif
08890 # ifdef GL_RGBA12
08891 if( value == "GL_RGBA12" ){ * v.m_value = GL_RGBA12; return( s ); }
08892 # endif
08893 # ifdef GL_RGBA16
08894 if( value == "GL_RGBA16" ){ * v.m_value = GL_RGBA16; return( s ); }
08895 # endif
08896 # ifdef GL_TEXTURE_RED_SIZE
08897 if( value == "GL_TEXTURE_RED_SIZE" ){ * v.m_value = GL_TEXTURE_RED_SIZE; return( s ); }
08898 # endif
08899 # ifdef GL_TEXTURE_GREEN_SIZE
08900 if( value == "GL_TEXTURE_GREEN_SIZE" ){ * v.m_value = GL_TEXTURE_GREEN_SIZE; return( s ); }
08901 # endif
08902 # ifdef GL_TEXTURE_BLUE_SIZE
08903 if( value == "GL_TEXTURE_BLUE_SIZE" ){ * v.m_value = GL_TEXTURE_BLUE_SIZE; return( s ); }
08904 # endif
08905 # ifdef GL_TEXTURE_ALPHA_SIZE
08906 if( value == "GL_TEXTURE_ALPHA_SIZE" ){ * v.m_value = GL_TEXTURE_ALPHA_SIZE; return( s ); }
08907 # endif
08908 # ifdef GL_TEXTURE_LUMINANCE_SIZE
08909 if( value == "GL_TEXTURE_LUMINANCE_SIZE" ){ * v.m_value = GL_TEXTURE_LUMINANCE_SIZE; return( s ); }
08910 # endif
08911 # ifdef GL_TEXTURE_INTENSITY_SIZE
08912 if( value == "GL_TEXTURE_INTENSITY_SIZE" ){ * v.m_value = GL_TEXTURE_INTENSITY_SIZE; return( s ); }
08913 # endif
08914 # ifdef GL_PROXY_TEXTURE_1D
08915 if( value == "GL_PROXY_TEXTURE_1D" ){ * v.m_value = GL_PROXY_TEXTURE_1D; return( s ); }
08916 # endif
08917 # ifdef GL_PROXY_TEXTURE_2D
08918 if( value == "GL_PROXY_TEXTURE_2D" ){ * v.m_value = GL_PROXY_TEXTURE_2D; return( s ); }
08919 # endif
08920 # ifdef GL_TEXTURE_PRIORITY
08921 if( value == "GL_TEXTURE_PRIORITY" ){ * v.m_value = GL_TEXTURE_PRIORITY; return( s ); }
08922 # endif
08923 # ifdef GL_TEXTURE_RESIDENT
08924 if( value == "GL_TEXTURE_RESIDENT" ){ * v.m_value = GL_TEXTURE_RESIDENT; return( s ); }
08925 # endif
08926 # ifdef GL_TEXTURE_BINDING_1D
08927 if( value == "GL_TEXTURE_BINDING_1D" ){ * v.m_value = GL_TEXTURE_BINDING_1D; return( s ); }
08928 # endif
08929 # ifdef GL_TEXTURE_BINDING_2D
08930 if( value == "GL_TEXTURE_BINDING_2D" ){ * v.m_value = GL_TEXTURE_BINDING_2D; return( s ); }
08931 # endif
08932 # ifdef GL_VERTEX_ARRAY
08933 if( value == "GL_VERTEX_ARRAY" ){ * v.m_value = GL_VERTEX_ARRAY; return( s ); }
08934 # endif
08935 # ifdef GL_NORMAL_ARRAY
08936 if( value == "GL_NORMAL_ARRAY" ){ * v.m_value = GL_NORMAL_ARRAY; return( s ); }
08937 # endif
08938 # ifdef GL_COLOR_ARRAY
08939 if( value == "GL_COLOR_ARRAY" ){ * v.m_value = GL_COLOR_ARRAY; return( s ); }
08940 # endif
08941 # ifdef GL_INDEX_ARRAY
08942 if( value == "GL_INDEX_ARRAY" ){ * v.m_value = GL_INDEX_ARRAY; return( s ); }
08943 # endif
08944 # ifdef GL_TEXTURE_COORD_ARRAY
08945 if( value == "GL_TEXTURE_COORD_ARRAY" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY; return( s ); }
08946 # endif
08947 # ifdef GL_EDGE_FLAG_ARRAY
08948 if( value == "GL_EDGE_FLAG_ARRAY" ){ * v.m_value = GL_EDGE_FLAG_ARRAY; return( s ); }
08949 # endif
08950 # ifdef GL_VERTEX_ARRAY_SIZE
08951 if( value == "GL_VERTEX_ARRAY_SIZE" ){ * v.m_value = GL_VERTEX_ARRAY_SIZE; return( s ); }
08952 # endif
08953 # ifdef GL_VERTEX_ARRAY_TYPE
08954 if( value == "GL_VERTEX_ARRAY_TYPE" ){ * v.m_value = GL_VERTEX_ARRAY_TYPE; return( s ); }
08955 # endif
08956 # ifdef GL_VERTEX_ARRAY_STRIDE
08957 if( value == "GL_VERTEX_ARRAY_STRIDE" ){ * v.m_value = GL_VERTEX_ARRAY_STRIDE; return( s ); }
08958 # endif
08959 # ifdef GL_NORMAL_ARRAY_TYPE
08960 if( value == "GL_NORMAL_ARRAY_TYPE" ){ * v.m_value = GL_NORMAL_ARRAY_TYPE; return( s ); }
08961 # endif
08962 # ifdef GL_NORMAL_ARRAY_STRIDE
08963 if( value == "GL_NORMAL_ARRAY_STRIDE" ){ * v.m_value = GL_NORMAL_ARRAY_STRIDE; return( s ); }
08964 # endif
08965 # ifdef GL_COLOR_ARRAY_SIZE
08966 if( value == "GL_COLOR_ARRAY_SIZE" ){ * v.m_value = GL_COLOR_ARRAY_SIZE; return( s ); }
08967 # endif
08968 # ifdef GL_COLOR_ARRAY_TYPE
08969 if( value == "GL_COLOR_ARRAY_TYPE" ){ * v.m_value = GL_COLOR_ARRAY_TYPE; return( s ); }
08970 # endif
08971 # ifdef GL_COLOR_ARRAY_STRIDE
08972 if( value == "GL_COLOR_ARRAY_STRIDE" ){ * v.m_value = GL_COLOR_ARRAY_STRIDE; return( s ); }
08973 # endif
08974 # ifdef GL_INDEX_ARRAY_TYPE
08975 if( value == "GL_INDEX_ARRAY_TYPE" ){ * v.m_value = GL_INDEX_ARRAY_TYPE; return( s ); }
08976 # endif
08977 # ifdef GL_INDEX_ARRAY_STRIDE
08978 if( value == "GL_INDEX_ARRAY_STRIDE" ){ * v.m_value = GL_INDEX_ARRAY_STRIDE; return( s ); }
08979 # endif
08980 # ifdef GL_TEXTURE_COORD_ARRAY_SIZE
08981 if( value == "GL_TEXTURE_COORD_ARRAY_SIZE" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_SIZE; return( s ); }
08982 # endif
08983 # ifdef GL_TEXTURE_COORD_ARRAY_TYPE
08984 if( value == "GL_TEXTURE_COORD_ARRAY_TYPE" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_TYPE; return( s ); }
08985 # endif
08986 # ifdef GL_TEXTURE_COORD_ARRAY_STRIDE
08987 if( value == "GL_TEXTURE_COORD_ARRAY_STRIDE" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_STRIDE; return( s ); }
08988 # endif
08989 # ifdef GL_EDGE_FLAG_ARRAY_STRIDE
08990 if( value == "GL_EDGE_FLAG_ARRAY_STRIDE" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_STRIDE; return( s ); }
08991 # endif
08992 # ifdef GL_VERTEX_ARRAY_POINTER
08993 if( value == "GL_VERTEX_ARRAY_POINTER" ){ * v.m_value = GL_VERTEX_ARRAY_POINTER; return( s ); }
08994 # endif
08995 # ifdef GL_NORMAL_ARRAY_POINTER
08996 if( value == "GL_NORMAL_ARRAY_POINTER" ){ * v.m_value = GL_NORMAL_ARRAY_POINTER; return( s ); }
08997 # endif
08998 # ifdef GL_COLOR_ARRAY_POINTER
08999 if( value == "GL_COLOR_ARRAY_POINTER" ){ * v.m_value = GL_COLOR_ARRAY_POINTER; return( s ); }
09000 # endif
09001 # ifdef GL_INDEX_ARRAY_POINTER
09002 if( value == "GL_INDEX_ARRAY_POINTER" ){ * v.m_value = GL_INDEX_ARRAY_POINTER; return( s ); }
09003 # endif
09004 # ifdef GL_TEXTURE_COORD_ARRAY_POINTER
09005 if( value == "GL_TEXTURE_COORD_ARRAY_POINTER" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_POINTER; return( s ); }
09006 # endif
09007 # ifdef GL_EDGE_FLAG_ARRAY_POINTER
09008 if( value == "GL_EDGE_FLAG_ARRAY_POINTER" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_POINTER; return( s ); }
09009 # endif
09010 # ifdef GL_V2F
09011 if( value == "GL_V2F" ){ * v.m_value = GL_V2F; return( s ); }
09012 # endif
09013 # ifdef GL_V3F
09014 if( value == "GL_V3F" ){ * v.m_value = GL_V3F; return( s ); }
09015 # endif
09016 # ifdef GL_C4UB_V2F
09017 if( value == "GL_C4UB_V2F" ){ * v.m_value = GL_C4UB_V2F; return( s ); }
09018 # endif
09019 # ifdef GL_C4UB_V3F
09020 if( value == "GL_C4UB_V3F" ){ * v.m_value = GL_C4UB_V3F; return( s ); }
09021 # endif
09022 # ifdef GL_C3F_V3F
09023 if( value == "GL_C3F_V3F" ){ * v.m_value = GL_C3F_V3F; return( s ); }
09024 # endif
09025 # ifdef GL_N3F_V3F
09026 if( value == "GL_N3F_V3F" ){ * v.m_value = GL_N3F_V3F; return( s ); }
09027 # endif
09028 # ifdef GL_C4F_N3F_V3F
09029 if( value == "GL_C4F_N3F_V3F" ){ * v.m_value = GL_C4F_N3F_V3F; return( s ); }
09030 # endif
09031 # ifdef GL_T2F_V3F
09032 if( value == "GL_T2F_V3F" ){ * v.m_value = GL_T2F_V3F; return( s ); }
09033 # endif
09034 # ifdef GL_T4F_V4F
09035 if( value == "GL_T4F_V4F" ){ * v.m_value = GL_T4F_V4F; return( s ); }
09036 # endif
09037 # ifdef GL_T2F_C4UB_V3F
09038 if( value == "GL_T2F_C4UB_V3F" ){ * v.m_value = GL_T2F_C4UB_V3F; return( s ); }
09039 # endif
09040 # ifdef GL_T2F_C3F_V3F
09041 if( value == "GL_T2F_C3F_V3F" ){ * v.m_value = GL_T2F_C3F_V3F; return( s ); }
09042 # endif
09043 # ifdef GL_T2F_N3F_V3F
09044 if( value == "GL_T2F_N3F_V3F" ){ * v.m_value = GL_T2F_N3F_V3F; return( s ); }
09045 # endif
09046 # ifdef GL_T2F_C4F_N3F_V3F
09047 if( value == "GL_T2F_C4F_N3F_V3F" ){ * v.m_value = GL_T2F_C4F_N3F_V3F; return( s ); }
09048 # endif
09049 # ifdef GL_T4F_C4F_N3F_V4F
09050 if( value == "GL_T4F_C4F_N3F_V4F" ){ * v.m_value = GL_T4F_C4F_N3F_V4F; return( s ); }
09051 # endif
09052 # ifdef GL_COLOR_INDEX1_EXT
09053 if( value == "GL_COLOR_INDEX1_EXT" ){ * v.m_value = GL_COLOR_INDEX1_EXT; return( s ); }
09054 # endif
09055 # ifdef GL_COLOR_INDEX2_EXT
09056 if( value == "GL_COLOR_INDEX2_EXT" ){ * v.m_value = GL_COLOR_INDEX2_EXT; return( s ); }
09057 # endif
09058 # ifdef GL_COLOR_INDEX4_EXT
09059 if( value == "GL_COLOR_INDEX4_EXT" ){ * v.m_value = GL_COLOR_INDEX4_EXT; return( s ); }
09060 # endif
09061 # ifdef GL_COLOR_INDEX8_EXT
09062 if( value == "GL_COLOR_INDEX8_EXT" ){ * v.m_value = GL_COLOR_INDEX8_EXT; return( s ); }
09063 # endif
09064 # ifdef GL_COLOR_INDEX12_EXT
09065 if( value == "GL_COLOR_INDEX12_EXT" ){ * v.m_value = GL_COLOR_INDEX12_EXT; return( s ); }
09066 # endif
09067 # ifdef GL_COLOR_INDEX16_EXT
09068 if( value == "GL_COLOR_INDEX16_EXT" ){ * v.m_value = GL_COLOR_INDEX16_EXT; return( s ); }
09069 # endif
09070 # ifdef GL_SMOOTH_POINT_SIZE_RANGE
09071 if( value == "GL_SMOOTH_POINT_SIZE_RANGE" ){ * v.m_value = GL_SMOOTH_POINT_SIZE_RANGE; return( s ); }
09072 # endif
09073 # ifdef GL_SMOOTH_POINT_SIZE_GRANULARITY
09074 if( value == "GL_SMOOTH_POINT_SIZE_GRANULARITY" ){ * v.m_value = GL_SMOOTH_POINT_SIZE_GRANULARITY; return( s ); }
09075 # endif
09076 # ifdef GL_SMOOTH_LINE_WIDTH_RANGE
09077 if( value == "GL_SMOOTH_LINE_WIDTH_RANGE" ){ * v.m_value = GL_SMOOTH_LINE_WIDTH_RANGE; return( s ); }
09078 # endif
09079 # ifdef GL_SMOOTH_LINE_WIDTH_GRANULARITY
09080 if( value == "GL_SMOOTH_LINE_WIDTH_GRANULARITY" ){ * v.m_value = GL_SMOOTH_LINE_WIDTH_GRANULARITY; return( s ); }
09081 # endif
09082 # ifdef GL_UNSIGNED_BYTE_3_3_2
09083 if( value == "GL_UNSIGNED_BYTE_3_3_2" ){ * v.m_value = GL_UNSIGNED_BYTE_3_3_2; return( s ); }
09084 # endif
09085 # ifdef GL_UNSIGNED_SHORT_4_4_4_4
09086 if( value == "GL_UNSIGNED_SHORT_4_4_4_4" ){ * v.m_value = GL_UNSIGNED_SHORT_4_4_4_4; return( s ); }
09087 # endif
09088 # ifdef GL_UNSIGNED_SHORT_5_5_5_1
09089 if( value == "GL_UNSIGNED_SHORT_5_5_5_1" ){ * v.m_value = GL_UNSIGNED_SHORT_5_5_5_1; return( s ); }
09090 # endif
09091 # ifdef GL_UNSIGNED_INT_8_8_8_8
09092 if( value == "GL_UNSIGNED_INT_8_8_8_8" ){ * v.m_value = GL_UNSIGNED_INT_8_8_8_8; return( s ); }
09093 # endif
09094 # ifdef GL_UNSIGNED_INT_10_10_10_2
09095 if( value == "GL_UNSIGNED_INT_10_10_10_2" ){ * v.m_value = GL_UNSIGNED_INT_10_10_10_2; return( s ); }
09096 # endif
09097 # ifdef GL_RESCALE_NORMAL
09098 if( value == "GL_RESCALE_NORMAL" ){ * v.m_value = GL_RESCALE_NORMAL; return( s ); }
09099 # endif
09100 # ifdef GL_TEXTURE_BINDING_3D
09101 if( value == "GL_TEXTURE_BINDING_3D" ){ * v.m_value = GL_TEXTURE_BINDING_3D; return( s ); }
09102 # endif
09103 # ifdef GL_PACK_SKIP_IMAGES
09104 if( value == "GL_PACK_SKIP_IMAGES" ){ * v.m_value = GL_PACK_SKIP_IMAGES; return( s ); }
09105 # endif
09106 # ifdef GL_PACK_IMAGE_HEIGHT
09107 if( value == "GL_PACK_IMAGE_HEIGHT" ){ * v.m_value = GL_PACK_IMAGE_HEIGHT; return( s ); }
09108 # endif
09109 # ifdef GL_UNPACK_SKIP_IMAGES
09110 if( value == "GL_UNPACK_SKIP_IMAGES" ){ * v.m_value = GL_UNPACK_SKIP_IMAGES; return( s ); }
09111 # endif
09112 # ifdef GL_UNPACK_IMAGE_HEIGHT
09113 if( value == "GL_UNPACK_IMAGE_HEIGHT" ){ * v.m_value = GL_UNPACK_IMAGE_HEIGHT; return( s ); }
09114 # endif
09115 # ifdef GL_TEXTURE_3D
09116 if( value == "GL_TEXTURE_3D" ){ * v.m_value = GL_TEXTURE_3D; return( s ); }
09117 # endif
09118 # ifdef GL_PROXY_TEXTURE_3D
09119 if( value == "GL_PROXY_TEXTURE_3D" ){ * v.m_value = GL_PROXY_TEXTURE_3D; return( s ); }
09120 # endif
09121 # ifdef GL_TEXTURE_DEPTH
09122 if( value == "GL_TEXTURE_DEPTH" ){ * v.m_value = GL_TEXTURE_DEPTH; return( s ); }
09123 # endif
09124 # ifdef GL_TEXTURE_WRAP_R
09125 if( value == "GL_TEXTURE_WRAP_R" ){ * v.m_value = GL_TEXTURE_WRAP_R; return( s ); }
09126 # endif
09127 # ifdef GL_MAX_3D_TEXTURE_SIZE
09128 if( value == "GL_MAX_3D_TEXTURE_SIZE" ){ * v.m_value = GL_MAX_3D_TEXTURE_SIZE; return( s ); }
09129 # endif
09130 # ifdef GL_BGR
09131 if( value == "GL_BGR" ){ * v.m_value = GL_BGR; return( s ); }
09132 # endif
09133 # ifdef GL_BGRA
09134 if( value == "GL_BGRA" ){ * v.m_value = GL_BGRA; return( s ); }
09135 # endif
09136 # ifdef GL_MAX_ELEMENTS_VERTICES
09137 if( value == "GL_MAX_ELEMENTS_VERTICES" ){ * v.m_value = GL_MAX_ELEMENTS_VERTICES; return( s ); }
09138 # endif
09139 # ifdef GL_MAX_ELEMENTS_INDICES
09140 if( value == "GL_MAX_ELEMENTS_INDICES" ){ * v.m_value = GL_MAX_ELEMENTS_INDICES; return( s ); }
09141 # endif
09142 # ifdef GL_CLAMP_TO_EDGE
09143 if( value == "GL_CLAMP_TO_EDGE" ){ * v.m_value = GL_CLAMP_TO_EDGE; return( s ); }
09144 # endif
09145 # ifdef GL_TEXTURE_MIN_LOD
09146 if( value == "GL_TEXTURE_MIN_LOD" ){ * v.m_value = GL_TEXTURE_MIN_LOD; return( s ); }
09147 # endif
09148 # ifdef GL_TEXTURE_MAX_LOD
09149 if( value == "GL_TEXTURE_MAX_LOD" ){ * v.m_value = GL_TEXTURE_MAX_LOD; return( s ); }
09150 # endif
09151 # ifdef GL_TEXTURE_BASE_LEVEL
09152 if( value == "GL_TEXTURE_BASE_LEVEL" ){ * v.m_value = GL_TEXTURE_BASE_LEVEL; return( s ); }
09153 # endif
09154 # ifdef GL_TEXTURE_MAX_LEVEL
09155 if( value == "GL_TEXTURE_MAX_LEVEL" ){ * v.m_value = GL_TEXTURE_MAX_LEVEL; return( s ); }
09156 # endif
09157 # ifdef GL_LIGHT_MODEL_COLOR_CONTROL
09158 if( value == "GL_LIGHT_MODEL_COLOR_CONTROL" ){ * v.m_value = GL_LIGHT_MODEL_COLOR_CONTROL; return( s ); }
09159 # endif
09160 # ifdef GL_SINGLE_COLOR
09161 if( value == "GL_SINGLE_COLOR" ){ * v.m_value = GL_SINGLE_COLOR; return( s ); }
09162 # endif
09163 # ifdef GL_SEPARATE_SPECULAR_COLOR
09164 if( value == "GL_SEPARATE_SPECULAR_COLOR" ){ * v.m_value = GL_SEPARATE_SPECULAR_COLOR; return( s ); }
09165 # endif
09166 # ifdef GL_UNSIGNED_BYTE_2_3_3_REV
09167 if( value == "GL_UNSIGNED_BYTE_2_3_3_REV" ){ * v.m_value = GL_UNSIGNED_BYTE_2_3_3_REV; return( s ); }
09168 # endif
09169 # ifdef GL_UNSIGNED_SHORT_5_6_5
09170 if( value == "GL_UNSIGNED_SHORT_5_6_5" ){ * v.m_value = GL_UNSIGNED_SHORT_5_6_5; return( s ); }
09171 # endif
09172 # ifdef GL_UNSIGNED_SHORT_5_6_5_REV
09173 if( value == "GL_UNSIGNED_SHORT_5_6_5_REV" ){ * v.m_value = GL_UNSIGNED_SHORT_5_6_5_REV; return( s ); }
09174 # endif
09175 # ifdef GL_UNSIGNED_SHORT_4_4_4_4_REV
09176 if( value == "GL_UNSIGNED_SHORT_4_4_4_4_REV" ){ * v.m_value = GL_UNSIGNED_SHORT_4_4_4_4_REV; return( s ); }
09177 # endif
09178 # ifdef GL_UNSIGNED_SHORT_1_5_5_5_REV
09179 if( value == "GL_UNSIGNED_SHORT_1_5_5_5_REV" ){ * v.m_value = GL_UNSIGNED_SHORT_1_5_5_5_REV; return( s ); }
09180 # endif
09181 # ifdef GL_UNSIGNED_INT_8_8_8_8_REV
09182 if( value == "GL_UNSIGNED_INT_8_8_8_8_REV" ){ * v.m_value = GL_UNSIGNED_INT_8_8_8_8_REV; return( s ); }
09183 # endif
09184 # ifdef GL_UNSIGNED_INT_2_10_10_10_REV
09185 if( value == "GL_UNSIGNED_INT_2_10_10_10_REV" ){ * v.m_value = GL_UNSIGNED_INT_2_10_10_10_REV; return( s ); }
09186 # endif
09187 # ifdef GL_ALIASED_POINT_SIZE_RANGE
09188 if( value == "GL_ALIASED_POINT_SIZE_RANGE" ){ * v.m_value = GL_ALIASED_POINT_SIZE_RANGE; return( s ); }
09189 # endif
09190 # ifdef GL_ALIASED_LINE_WIDTH_RANGE
09191 if( value == "GL_ALIASED_LINE_WIDTH_RANGE" ){ * v.m_value = GL_ALIASED_LINE_WIDTH_RANGE; return( s ); }
09192 # endif
09193 # ifdef GL_MULTISAMPLE
09194 if( value == "GL_MULTISAMPLE" ){ * v.m_value = GL_MULTISAMPLE; return( s ); }
09195 # endif
09196 # ifdef GL_SAMPLE_ALPHA_TO_COVERAGE
09197 if( value == "GL_SAMPLE_ALPHA_TO_COVERAGE" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_COVERAGE; return( s ); }
09198 # endif
09199 # ifdef GL_SAMPLE_ALPHA_TO_ONE
09200 if( value == "GL_SAMPLE_ALPHA_TO_ONE" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_ONE; return( s ); }
09201 # endif
09202 # ifdef GL_SAMPLE_COVERAGE
09203 if( value == "GL_SAMPLE_COVERAGE" ){ * v.m_value = GL_SAMPLE_COVERAGE; return( s ); }
09204 # endif
09205 # ifdef GL_SAMPLE_BUFFERS
09206 if( value == "GL_SAMPLE_BUFFERS" ){ * v.m_value = GL_SAMPLE_BUFFERS; return( s ); }
09207 # endif
09208 # ifdef GL_SAMPLES
09209 if( value == "GL_SAMPLES" ){ * v.m_value = GL_SAMPLES; return( s ); }
09210 # endif
09211 # ifdef GL_SAMPLE_COVERAGE_VALUE
09212 if( value == "GL_SAMPLE_COVERAGE_VALUE" ){ * v.m_value = GL_SAMPLE_COVERAGE_VALUE; return( s ); }
09213 # endif
09214 # ifdef GL_SAMPLE_COVERAGE_INVERT
09215 if( value == "GL_SAMPLE_COVERAGE_INVERT" ){ * v.m_value = GL_SAMPLE_COVERAGE_INVERT; return( s ); }
09216 # endif
09217 # ifdef GL_CLAMP_TO_BORDER
09218 if( value == "GL_CLAMP_TO_BORDER" ){ * v.m_value = GL_CLAMP_TO_BORDER; return( s ); }
09219 # endif
09220 # ifdef GL_TEXTURE0
09221 if( value == "GL_TEXTURE0" ){ * v.m_value = GL_TEXTURE0; return( s ); }
09222 # endif
09223 # ifdef GL_TEXTURE1
09224 if( value == "GL_TEXTURE1" ){ * v.m_value = GL_TEXTURE1; return( s ); }
09225 # endif
09226 # ifdef GL_TEXTURE2
09227 if( value == "GL_TEXTURE2" ){ * v.m_value = GL_TEXTURE2; return( s ); }
09228 # endif
09229 # ifdef GL_TEXTURE3
09230 if( value == "GL_TEXTURE3" ){ * v.m_value = GL_TEXTURE3; return( s ); }
09231 # endif
09232 # ifdef GL_TEXTURE4
09233 if( value == "GL_TEXTURE4" ){ * v.m_value = GL_TEXTURE4; return( s ); }
09234 # endif
09235 # ifdef GL_TEXTURE5
09236 if( value == "GL_TEXTURE5" ){ * v.m_value = GL_TEXTURE5; return( s ); }
09237 # endif
09238 # ifdef GL_TEXTURE6
09239 if( value == "GL_TEXTURE6" ){ * v.m_value = GL_TEXTURE6; return( s ); }
09240 # endif
09241 # ifdef GL_TEXTURE7
09242 if( value == "GL_TEXTURE7" ){ * v.m_value = GL_TEXTURE7; return( s ); }
09243 # endif
09244 # ifdef GL_TEXTURE8
09245 if( value == "GL_TEXTURE8" ){ * v.m_value = GL_TEXTURE8; return( s ); }
09246 # endif
09247 # ifdef GL_TEXTURE9
09248 if( value == "GL_TEXTURE9" ){ * v.m_value = GL_TEXTURE9; return( s ); }
09249 # endif
09250 # ifdef GL_TEXTURE10
09251 if( value == "GL_TEXTURE10" ){ * v.m_value = GL_TEXTURE10; return( s ); }
09252 # endif
09253 # ifdef GL_TEXTURE11
09254 if( value == "GL_TEXTURE11" ){ * v.m_value = GL_TEXTURE11; return( s ); }
09255 # endif
09256 # ifdef GL_TEXTURE12
09257 if( value == "GL_TEXTURE12" ){ * v.m_value = GL_TEXTURE12; return( s ); }
09258 # endif
09259 # ifdef GL_TEXTURE13
09260 if( value == "GL_TEXTURE13" ){ * v.m_value = GL_TEXTURE13; return( s ); }
09261 # endif
09262 # ifdef GL_TEXTURE14
09263 if( value == "GL_TEXTURE14" ){ * v.m_value = GL_TEXTURE14; return( s ); }
09264 # endif
09265 # ifdef GL_TEXTURE15
09266 if( value == "GL_TEXTURE15" ){ * v.m_value = GL_TEXTURE15; return( s ); }
09267 # endif
09268 # ifdef GL_TEXTURE16
09269 if( value == "GL_TEXTURE16" ){ * v.m_value = GL_TEXTURE16; return( s ); }
09270 # endif
09271 # ifdef GL_TEXTURE17
09272 if( value == "GL_TEXTURE17" ){ * v.m_value = GL_TEXTURE17; return( s ); }
09273 # endif
09274 # ifdef GL_TEXTURE18
09275 if( value == "GL_TEXTURE18" ){ * v.m_value = GL_TEXTURE18; return( s ); }
09276 # endif
09277 # ifdef GL_TEXTURE19
09278 if( value == "GL_TEXTURE19" ){ * v.m_value = GL_TEXTURE19; return( s ); }
09279 # endif
09280 # ifdef GL_TEXTURE20
09281 if( value == "GL_TEXTURE20" ){ * v.m_value = GL_TEXTURE20; return( s ); }
09282 # endif
09283 # ifdef GL_TEXTURE21
09284 if( value == "GL_TEXTURE21" ){ * v.m_value = GL_TEXTURE21; return( s ); }
09285 # endif
09286 # ifdef GL_TEXTURE22
09287 if( value == "GL_TEXTURE22" ){ * v.m_value = GL_TEXTURE22; return( s ); }
09288 # endif
09289 # ifdef GL_TEXTURE23
09290 if( value == "GL_TEXTURE23" ){ * v.m_value = GL_TEXTURE23; return( s ); }
09291 # endif
09292 # ifdef GL_TEXTURE24
09293 if( value == "GL_TEXTURE24" ){ * v.m_value = GL_TEXTURE24; return( s ); }
09294 # endif
09295 # ifdef GL_TEXTURE25
09296 if( value == "GL_TEXTURE25" ){ * v.m_value = GL_TEXTURE25; return( s ); }
09297 # endif
09298 # ifdef GL_TEXTURE26
09299 if( value == "GL_TEXTURE26" ){ * v.m_value = GL_TEXTURE26; return( s ); }
09300 # endif
09301 # ifdef GL_TEXTURE27
09302 if( value == "GL_TEXTURE27" ){ * v.m_value = GL_TEXTURE27; return( s ); }
09303 # endif
09304 # ifdef GL_TEXTURE28
09305 if( value == "GL_TEXTURE28" ){ * v.m_value = GL_TEXTURE28; return( s ); }
09306 # endif
09307 # ifdef GL_TEXTURE29
09308 if( value == "GL_TEXTURE29" ){ * v.m_value = GL_TEXTURE29; return( s ); }
09309 # endif
09310 # ifdef GL_TEXTURE30
09311 if( value == "GL_TEXTURE30" ){ * v.m_value = GL_TEXTURE30; return( s ); }
09312 # endif
09313 # ifdef GL_TEXTURE31
09314 if( value == "GL_TEXTURE31" ){ * v.m_value = GL_TEXTURE31; return( s ); }
09315 # endif
09316 # ifdef GL_ACTIVE_TEXTURE
09317 if( value == "GL_ACTIVE_TEXTURE" ){ * v.m_value = GL_ACTIVE_TEXTURE; return( s ); }
09318 # endif
09319 # ifdef GL_CLIENT_ACTIVE_TEXTURE
09320 if( value == "GL_CLIENT_ACTIVE_TEXTURE" ){ * v.m_value = GL_CLIENT_ACTIVE_TEXTURE; return( s ); }
09321 # endif
09322 # ifdef GL_MAX_TEXTURE_UNITS
09323 if( value == "GL_MAX_TEXTURE_UNITS" ){ * v.m_value = GL_MAX_TEXTURE_UNITS; return( s ); }
09324 # endif
09325 # ifdef GL_TRANSPOSE_MODELVIEW_MATRIX
09326 if( value == "GL_TRANSPOSE_MODELVIEW_MATRIX" ){ * v.m_value = GL_TRANSPOSE_MODELVIEW_MATRIX; return( s ); }
09327 # endif
09328 # ifdef GL_TRANSPOSE_PROJECTION_MATRIX
09329 if( value == "GL_TRANSPOSE_PROJECTION_MATRIX" ){ * v.m_value = GL_TRANSPOSE_PROJECTION_MATRIX; return( s ); }
09330 # endif
09331 # ifdef GL_TRANSPOSE_TEXTURE_MATRIX
09332 if( value == "GL_TRANSPOSE_TEXTURE_MATRIX" ){ * v.m_value = GL_TRANSPOSE_TEXTURE_MATRIX; return( s ); }
09333 # endif
09334 # ifdef GL_TRANSPOSE_COLOR_MATRIX
09335 if( value == "GL_TRANSPOSE_COLOR_MATRIX" ){ * v.m_value = GL_TRANSPOSE_COLOR_MATRIX; return( s ); }
09336 # endif
09337 # ifdef GL_SUBTRACT
09338 if( value == "GL_SUBTRACT" ){ * v.m_value = GL_SUBTRACT; return( s ); }
09339 # endif
09340 # ifdef GL_COMPRESSED_ALPHA
09341 if( value == "GL_COMPRESSED_ALPHA" ){ * v.m_value = GL_COMPRESSED_ALPHA; return( s ); }
09342 # endif
09343 # ifdef GL_COMPRESSED_LUMINANCE
09344 if( value == "GL_COMPRESSED_LUMINANCE" ){ * v.m_value = GL_COMPRESSED_LUMINANCE; return( s ); }
09345 # endif
09346 # ifdef GL_COMPRESSED_LUMINANCE_ALPHA
09347 if( value == "GL_COMPRESSED_LUMINANCE_ALPHA" ){ * v.m_value = GL_COMPRESSED_LUMINANCE_ALPHA; return( s ); }
09348 # endif
09349 # ifdef GL_COMPRESSED_INTENSITY
09350 if( value == "GL_COMPRESSED_INTENSITY" ){ * v.m_value = GL_COMPRESSED_INTENSITY; return( s ); }
09351 # endif
09352 # ifdef GL_COMPRESSED_RGB
09353 if( value == "GL_COMPRESSED_RGB" ){ * v.m_value = GL_COMPRESSED_RGB; return( s ); }
09354 # endif
09355 # ifdef GL_COMPRESSED_RGBA
09356 if( value == "GL_COMPRESSED_RGBA" ){ * v.m_value = GL_COMPRESSED_RGBA; return( s ); }
09357 # endif
09358 # ifdef GL_TEXTURE_COMPRESSION_HINT
09359 if( value == "GL_TEXTURE_COMPRESSION_HINT" ){ * v.m_value = GL_TEXTURE_COMPRESSION_HINT; return( s ); }
09360 # endif
09361 # ifdef GL_NORMAL_MAP
09362 if( value == "GL_NORMAL_MAP" ){ * v.m_value = GL_NORMAL_MAP; return( s ); }
09363 # endif
09364 # ifdef GL_REFLECTION_MAP
09365 if( value == "GL_REFLECTION_MAP" ){ * v.m_value = GL_REFLECTION_MAP; return( s ); }
09366 # endif
09367 # ifdef GL_TEXTURE_CUBE_MAP
09368 if( value == "GL_TEXTURE_CUBE_MAP" ){ * v.m_value = GL_TEXTURE_CUBE_MAP; return( s ); }
09369 # endif
09370 # ifdef GL_TEXTURE_BINDING_CUBE_MAP
09371 if( value == "GL_TEXTURE_BINDING_CUBE_MAP" ){ * v.m_value = GL_TEXTURE_BINDING_CUBE_MAP; return( s ); }
09372 # endif
09373 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X
09374 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_X" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_X; return( s ); }
09375 # endif
09376 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
09377 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; return( s ); }
09378 # endif
09379 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
09380 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; return( s ); }
09381 # endif
09382 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
09383 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; return( s ); }
09384 # endif
09385 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
09386 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; return( s ); }
09387 # endif
09388 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
09389 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; return( s ); }
09390 # endif
09391 # ifdef GL_PROXY_TEXTURE_CUBE_MAP
09392 if( value == "GL_PROXY_TEXTURE_CUBE_MAP" ){ * v.m_value = GL_PROXY_TEXTURE_CUBE_MAP; return( s ); }
09393 # endif
09394 # ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
09395 if( value == "GL_MAX_CUBE_MAP_TEXTURE_SIZE" ){ * v.m_value = GL_MAX_CUBE_MAP_TEXTURE_SIZE; return( s ); }
09396 # endif
09397 # ifdef GL_COMBINE
09398 if( value == "GL_COMBINE" ){ * v.m_value = GL_COMBINE; return( s ); }
09399 # endif
09400 # ifdef GL_COMBINE_RGB
09401 if( value == "GL_COMBINE_RGB" ){ * v.m_value = GL_COMBINE_RGB; return( s ); }
09402 # endif
09403 # ifdef GL_COMBINE_ALPHA
09404 if( value == "GL_COMBINE_ALPHA" ){ * v.m_value = GL_COMBINE_ALPHA; return( s ); }
09405 # endif
09406 # ifdef GL_RGB_SCALE
09407 if( value == "GL_RGB_SCALE" ){ * v.m_value = GL_RGB_SCALE; return( s ); }
09408 # endif
09409 # ifdef GL_ADD_SIGNED
09410 if( value == "GL_ADD_SIGNED" ){ * v.m_value = GL_ADD_SIGNED; return( s ); }
09411 # endif
09412 # ifdef GL_INTERPOLATE
09413 if( value == "GL_INTERPOLATE" ){ * v.m_value = GL_INTERPOLATE; return( s ); }
09414 # endif
09415 # ifdef GL_CONSTANT
09416 if( value == "GL_CONSTANT" ){ * v.m_value = GL_CONSTANT; return( s ); }
09417 # endif
09418 # ifdef GL_PRIMARY_COLOR
09419 if( value == "GL_PRIMARY_COLOR" ){ * v.m_value = GL_PRIMARY_COLOR; return( s ); }
09420 # endif
09421 # ifdef GL_PREVIOUS
09422 if( value == "GL_PREVIOUS" ){ * v.m_value = GL_PREVIOUS; return( s ); }
09423 # endif
09424 # ifdef GL_SOURCE0_RGB
09425 if( value == "GL_SOURCE0_RGB" ){ * v.m_value = GL_SOURCE0_RGB; return( s ); }
09426 # endif
09427 # ifdef GL_SOURCE1_RGB
09428 if( value == "GL_SOURCE1_RGB" ){ * v.m_value = GL_SOURCE1_RGB; return( s ); }
09429 # endif
09430 # ifdef GL_SOURCE2_RGB
09431 if( value == "GL_SOURCE2_RGB" ){ * v.m_value = GL_SOURCE2_RGB; return( s ); }
09432 # endif
09433 # ifdef GL_SOURCE0_ALPHA
09434 if( value == "GL_SOURCE0_ALPHA" ){ * v.m_value = GL_SOURCE0_ALPHA; return( s ); }
09435 # endif
09436 # ifdef GL_SOURCE1_ALPHA
09437 if( value == "GL_SOURCE1_ALPHA" ){ * v.m_value = GL_SOURCE1_ALPHA; return( s ); }
09438 # endif
09439 # ifdef GL_SOURCE2_ALPHA
09440 if( value == "GL_SOURCE2_ALPHA" ){ * v.m_value = GL_SOURCE2_ALPHA; return( s ); }
09441 # endif
09442 # ifdef GL_OPERAND0_RGB
09443 if( value == "GL_OPERAND0_RGB" ){ * v.m_value = GL_OPERAND0_RGB; return( s ); }
09444 # endif
09445 # ifdef GL_OPERAND1_RGB
09446 if( value == "GL_OPERAND1_RGB" ){ * v.m_value = GL_OPERAND1_RGB; return( s ); }
09447 # endif
09448 # ifdef GL_OPERAND2_RGB
09449 if( value == "GL_OPERAND2_RGB" ){ * v.m_value = GL_OPERAND2_RGB; return( s ); }
09450 # endif
09451 # ifdef GL_OPERAND0_ALPHA
09452 if( value == "GL_OPERAND0_ALPHA" ){ * v.m_value = GL_OPERAND0_ALPHA; return( s ); }
09453 # endif
09454 # ifdef GL_OPERAND1_ALPHA
09455 if( value == "GL_OPERAND1_ALPHA" ){ * v.m_value = GL_OPERAND1_ALPHA; return( s ); }
09456 # endif
09457 # ifdef GL_OPERAND2_ALPHA
09458 if( value == "GL_OPERAND2_ALPHA" ){ * v.m_value = GL_OPERAND2_ALPHA; return( s ); }
09459 # endif
09460 # ifdef GL_TEXTURE_COMPRESSED_IMAGE_SIZE
09461 if( value == "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" ){ * v.m_value = GL_TEXTURE_COMPRESSED_IMAGE_SIZE; return( s ); }
09462 # endif
09463 # ifdef GL_TEXTURE_COMPRESSED
09464 if( value == "GL_TEXTURE_COMPRESSED" ){ * v.m_value = GL_TEXTURE_COMPRESSED; return( s ); }
09465 # endif
09466 # ifdef GL_NUM_COMPRESSED_TEXTURE_FORMATS
09467 if( value == "GL_NUM_COMPRESSED_TEXTURE_FORMATS" ){ * v.m_value = GL_NUM_COMPRESSED_TEXTURE_FORMATS; return( s ); }
09468 # endif
09469 # ifdef GL_COMPRESSED_TEXTURE_FORMATS
09470 if( value == "GL_COMPRESSED_TEXTURE_FORMATS" ){ * v.m_value = GL_COMPRESSED_TEXTURE_FORMATS; return( s ); }
09471 # endif
09472 # ifdef GL_DOT3_RGB
09473 if( value == "GL_DOT3_RGB" ){ * v.m_value = GL_DOT3_RGB; return( s ); }
09474 # endif
09475 # ifdef GL_DOT3_RGBA
09476 if( value == "GL_DOT3_RGBA" ){ * v.m_value = GL_DOT3_RGBA; return( s ); }
09477 # endif
09478 # ifdef GL_MULTISAMPLE_BIT
09479 if( value == "GL_MULTISAMPLE_BIT" ){ * v.m_value = GL_MULTISAMPLE_BIT; return( s ); }
09480 # endif
09481 # ifdef GL_BLEND_DST_RGB
09482 if( value == "GL_BLEND_DST_RGB" ){ * v.m_value = GL_BLEND_DST_RGB; return( s ); }
09483 # endif
09484 # ifdef GL_BLEND_SRC_RGB
09485 if( value == "GL_BLEND_SRC_RGB" ){ * v.m_value = GL_BLEND_SRC_RGB; return( s ); }
09486 # endif
09487 # ifdef GL_BLEND_DST_ALPHA
09488 if( value == "GL_BLEND_DST_ALPHA" ){ * v.m_value = GL_BLEND_DST_ALPHA; return( s ); }
09489 # endif
09490 # ifdef GL_BLEND_SRC_ALPHA
09491 if( value == "GL_BLEND_SRC_ALPHA" ){ * v.m_value = GL_BLEND_SRC_ALPHA; return( s ); }
09492 # endif
09493 # ifdef GL_POINT_SIZE_MIN
09494 if( value == "GL_POINT_SIZE_MIN" ){ * v.m_value = GL_POINT_SIZE_MIN; return( s ); }
09495 # endif
09496 # ifdef GL_POINT_SIZE_MAX
09497 if( value == "GL_POINT_SIZE_MAX" ){ * v.m_value = GL_POINT_SIZE_MAX; return( s ); }
09498 # endif
09499 # ifdef GL_POINT_FADE_THRESHOLD_SIZE
09500 if( value == "GL_POINT_FADE_THRESHOLD_SIZE" ){ * v.m_value = GL_POINT_FADE_THRESHOLD_SIZE; return( s ); }
09501 # endif
09502 # ifdef GL_POINT_DISTANCE_ATTENUATION
09503 if( value == "GL_POINT_DISTANCE_ATTENUATION" ){ * v.m_value = GL_POINT_DISTANCE_ATTENUATION; return( s ); }
09504 # endif
09505 # ifdef GL_GENERATE_MIPMAP
09506 if( value == "GL_GENERATE_MIPMAP" ){ * v.m_value = GL_GENERATE_MIPMAP; return( s ); }
09507 # endif
09508 # ifdef GL_GENERATE_MIPMAP_HINT
09509 if( value == "GL_GENERATE_MIPMAP_HINT" ){ * v.m_value = GL_GENERATE_MIPMAP_HINT; return( s ); }
09510 # endif
09511 # ifdef GL_DEPTH_COMPONENT16
09512 if( value == "GL_DEPTH_COMPONENT16" ){ * v.m_value = GL_DEPTH_COMPONENT16; return( s ); }
09513 # endif
09514 # ifdef GL_DEPTH_COMPONENT24
09515 if( value == "GL_DEPTH_COMPONENT24" ){ * v.m_value = GL_DEPTH_COMPONENT24; return( s ); }
09516 # endif
09517 # ifdef GL_DEPTH_COMPONENT32
09518 if( value == "GL_DEPTH_COMPONENT32" ){ * v.m_value = GL_DEPTH_COMPONENT32; return( s ); }
09519 # endif
09520 # ifdef GL_MIRRORED_REPEAT
09521 if( value == "GL_MIRRORED_REPEAT" ){ * v.m_value = GL_MIRRORED_REPEAT; return( s ); }
09522 # endif
09523 # ifdef GL_FOG_COORDINATE_SOURCE
09524 if( value == "GL_FOG_COORDINATE_SOURCE" ){ * v.m_value = GL_FOG_COORDINATE_SOURCE; return( s ); }
09525 # endif
09526 # ifdef GL_FOG_COORDINATE
09527 if( value == "GL_FOG_COORDINATE" ){ * v.m_value = GL_FOG_COORDINATE; return( s ); }
09528 # endif
09529 # ifdef GL_FRAGMENT_DEPTH
09530 if( value == "GL_FRAGMENT_DEPTH" ){ * v.m_value = GL_FRAGMENT_DEPTH; return( s ); }
09531 # endif
09532 # ifdef GL_CURRENT_FOG_COORDINATE
09533 if( value == "GL_CURRENT_FOG_COORDINATE" ){ * v.m_value = GL_CURRENT_FOG_COORDINATE; return( s ); }
09534 # endif
09535 # ifdef GL_FOG_COORDINATE_ARRAY_TYPE
09536 if( value == "GL_FOG_COORDINATE_ARRAY_TYPE" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_TYPE; return( s ); }
09537 # endif
09538 # ifdef GL_FOG_COORDINATE_ARRAY_STRIDE
09539 if( value == "GL_FOG_COORDINATE_ARRAY_STRIDE" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_STRIDE; return( s ); }
09540 # endif
09541 # ifdef GL_FOG_COORDINATE_ARRAY_POINTER
09542 if( value == "GL_FOG_COORDINATE_ARRAY_POINTER" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_POINTER; return( s ); }
09543 # endif
09544 # ifdef GL_FOG_COORDINATE_ARRAY
09545 if( value == "GL_FOG_COORDINATE_ARRAY" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY; return( s ); }
09546 # endif
09547 # ifdef GL_COLOR_SUM
09548 if( value == "GL_COLOR_SUM" ){ * v.m_value = GL_COLOR_SUM; return( s ); }
09549 # endif
09550 # ifdef GL_CURRENT_SECONDARY_COLOR
09551 if( value == "GL_CURRENT_SECONDARY_COLOR" ){ * v.m_value = GL_CURRENT_SECONDARY_COLOR; return( s ); }
09552 # endif
09553 # ifdef GL_SECONDARY_COLOR_ARRAY_SIZE
09554 if( value == "GL_SECONDARY_COLOR_ARRAY_SIZE" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_SIZE; return( s ); }
09555 # endif
09556 # ifdef GL_SECONDARY_COLOR_ARRAY_TYPE
09557 if( value == "GL_SECONDARY_COLOR_ARRAY_TYPE" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_TYPE; return( s ); }
09558 # endif
09559 # ifdef GL_SECONDARY_COLOR_ARRAY_STRIDE
09560 if( value == "GL_SECONDARY_COLOR_ARRAY_STRIDE" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_STRIDE; return( s ); }
09561 # endif
09562 # ifdef GL_SECONDARY_COLOR_ARRAY_POINTER
09563 if( value == "GL_SECONDARY_COLOR_ARRAY_POINTER" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_POINTER; return( s ); }
09564 # endif
09565 # ifdef GL_SECONDARY_COLOR_ARRAY
09566 if( value == "GL_SECONDARY_COLOR_ARRAY" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY; return( s ); }
09567 # endif
09568 # ifdef GL_MAX_TEXTURE_LOD_BIAS
09569 if( value == "GL_MAX_TEXTURE_LOD_BIAS" ){ * v.m_value = GL_MAX_TEXTURE_LOD_BIAS; return( s ); }
09570 # endif
09571 # ifdef GL_TEXTURE_FILTER_CONTROL
09572 if( value == "GL_TEXTURE_FILTER_CONTROL" ){ * v.m_value = GL_TEXTURE_FILTER_CONTROL; return( s ); }
09573 # endif
09574 # ifdef GL_TEXTURE_LOD_BIAS
09575 if( value == "GL_TEXTURE_LOD_BIAS" ){ * v.m_value = GL_TEXTURE_LOD_BIAS; return( s ); }
09576 # endif
09577 # ifdef GL_INCR_WRAP
09578 if( value == "GL_INCR_WRAP" ){ * v.m_value = GL_INCR_WRAP; return( s ); }
09579 # endif
09580 # ifdef GL_DECR_WRAP
09581 if( value == "GL_DECR_WRAP" ){ * v.m_value = GL_DECR_WRAP; return( s ); }
09582 # endif
09583 # ifdef GL_TEXTURE_DEPTH_SIZE
09584 if( value == "GL_TEXTURE_DEPTH_SIZE" ){ * v.m_value = GL_TEXTURE_DEPTH_SIZE; return( s ); }
09585 # endif
09586 # ifdef GL_DEPTH_TEXTURE_MODE
09587 if( value == "GL_DEPTH_TEXTURE_MODE" ){ * v.m_value = GL_DEPTH_TEXTURE_MODE; return( s ); }
09588 # endif
09589 # ifdef GL_TEXTURE_COMPARE_MODE
09590 if( value == "GL_TEXTURE_COMPARE_MODE" ){ * v.m_value = GL_TEXTURE_COMPARE_MODE; return( s ); }
09591 # endif
09592 # ifdef GL_TEXTURE_COMPARE_FUNC
09593 if( value == "GL_TEXTURE_COMPARE_FUNC" ){ * v.m_value = GL_TEXTURE_COMPARE_FUNC; return( s ); }
09594 # endif
09595 # ifdef GL_COMPARE_R_TO_TEXTURE
09596 if( value == "GL_COMPARE_R_TO_TEXTURE" ){ * v.m_value = GL_COMPARE_R_TO_TEXTURE; return( s ); }
09597 # endif
09598 # ifdef GL_BUFFER_SIZE
09599 if( value == "GL_BUFFER_SIZE" ){ * v.m_value = GL_BUFFER_SIZE; return( s ); }
09600 # endif
09601 # ifdef GL_BUFFER_USAGE
09602 if( value == "GL_BUFFER_USAGE" ){ * v.m_value = GL_BUFFER_USAGE; return( s ); }
09603 # endif
09604 # ifdef GL_QUERY_COUNTER_BITS
09605 if( value == "GL_QUERY_COUNTER_BITS" ){ * v.m_value = GL_QUERY_COUNTER_BITS; return( s ); }
09606 # endif
09607 # ifdef GL_CURRENT_QUERY
09608 if( value == "GL_CURRENT_QUERY" ){ * v.m_value = GL_CURRENT_QUERY; return( s ); }
09609 # endif
09610 # ifdef GL_QUERY_RESULT
09611 if( value == "GL_QUERY_RESULT" ){ * v.m_value = GL_QUERY_RESULT; return( s ); }
09612 # endif
09613 # ifdef GL_QUERY_RESULT_AVAILABLE
09614 if( value == "GL_QUERY_RESULT_AVAILABLE" ){ * v.m_value = GL_QUERY_RESULT_AVAILABLE; return( s ); }
09615 # endif
09616 # ifdef GL_ARRAY_BUFFER
09617 if( value == "GL_ARRAY_BUFFER" ){ * v.m_value = GL_ARRAY_BUFFER; return( s ); }
09618 # endif
09619 # ifdef GL_ELEMENT_ARRAY_BUFFER
09620 if( value == "GL_ELEMENT_ARRAY_BUFFER" ){ * v.m_value = GL_ELEMENT_ARRAY_BUFFER; return( s ); }
09621 # endif
09622 # ifdef GL_ARRAY_BUFFER_BINDING
09623 if( value == "GL_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_ARRAY_BUFFER_BINDING; return( s ); }
09624 # endif
09625 # ifdef GL_ELEMENT_ARRAY_BUFFER_BINDING
09626 if( value == "GL_ELEMENT_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_ELEMENT_ARRAY_BUFFER_BINDING; return( s ); }
09627 # endif
09628 # ifdef GL_VERTEX_ARRAY_BUFFER_BINDING
09629 if( value == "GL_VERTEX_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_VERTEX_ARRAY_BUFFER_BINDING; return( s ); }
09630 # endif
09631 # ifdef GL_NORMAL_ARRAY_BUFFER_BINDING
09632 if( value == "GL_NORMAL_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_NORMAL_ARRAY_BUFFER_BINDING; return( s ); }
09633 # endif
09634 # ifdef GL_COLOR_ARRAY_BUFFER_BINDING
09635 if( value == "GL_COLOR_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_COLOR_ARRAY_BUFFER_BINDING; return( s ); }
09636 # endif
09637 # ifdef GL_INDEX_ARRAY_BUFFER_BINDING
09638 if( value == "GL_INDEX_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_INDEX_ARRAY_BUFFER_BINDING; return( s ); }
09639 # endif
09640 # ifdef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
09641 if( value == "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING; return( s ); }
09642 # endif
09643 # ifdef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
09644 if( value == "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING; return( s ); }
09645 # endif
09646 # ifdef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
09647 if( value == "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING; return( s ); }
09648 # endif
09649 # ifdef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
09650 if( value == "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING; return( s ); }
09651 # endif
09652 # ifdef GL_WEIGHT_ARRAY_BUFFER_BINDING
09653 if( value == "GL_WEIGHT_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_WEIGHT_ARRAY_BUFFER_BINDING; return( s ); }
09654 # endif
09655 # ifdef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
09656 if( value == "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; return( s ); }
09657 # endif
09658 # ifdef GL_READ_ONLY
09659 if( value == "GL_READ_ONLY" ){ * v.m_value = GL_READ_ONLY; return( s ); }
09660 # endif
09661 # ifdef GL_WRITE_ONLY
09662 if( value == "GL_WRITE_ONLY" ){ * v.m_value = GL_WRITE_ONLY; return( s ); }
09663 # endif
09664 # ifdef GL_READ_WRITE
09665 if( value == "GL_READ_WRITE" ){ * v.m_value = GL_READ_WRITE; return( s ); }
09666 # endif
09667 # ifdef GL_BUFFER_ACCESS
09668 if( value == "GL_BUFFER_ACCESS" ){ * v.m_value = GL_BUFFER_ACCESS; return( s ); }
09669 # endif
09670 # ifdef GL_BUFFER_MAPPED
09671 if( value == "GL_BUFFER_MAPPED" ){ * v.m_value = GL_BUFFER_MAPPED; return( s ); }
09672 # endif
09673 # ifdef GL_BUFFER_MAP_POINTER
09674 if( value == "GL_BUFFER_MAP_POINTER" ){ * v.m_value = GL_BUFFER_MAP_POINTER; return( s ); }
09675 # endif
09676 # ifdef GL_STREAM_DRAW
09677 if( value == "GL_STREAM_DRAW" ){ * v.m_value = GL_STREAM_DRAW; return( s ); }
09678 # endif
09679 # ifdef GL_STREAM_READ
09680 if( value == "GL_STREAM_READ" ){ * v.m_value = GL_STREAM_READ; return( s ); }
09681 # endif
09682 # ifdef GL_STREAM_COPY
09683 if( value == "GL_STREAM_COPY" ){ * v.m_value = GL_STREAM_COPY; return( s ); }
09684 # endif
09685 # ifdef GL_STATIC_DRAW
09686 if( value == "GL_STATIC_DRAW" ){ * v.m_value = GL_STATIC_DRAW; return( s ); }
09687 # endif
09688 # ifdef GL_STATIC_READ
09689 if( value == "GL_STATIC_READ" ){ * v.m_value = GL_STATIC_READ; return( s ); }
09690 # endif
09691 # ifdef GL_STATIC_COPY
09692 if( value == "GL_STATIC_COPY" ){ * v.m_value = GL_STATIC_COPY; return( s ); }
09693 # endif
09694 # ifdef GL_DYNAMIC_DRAW
09695 if( value == "GL_DYNAMIC_DRAW" ){ * v.m_value = GL_DYNAMIC_DRAW; return( s ); }
09696 # endif
09697 # ifdef GL_DYNAMIC_READ
09698 if( value == "GL_DYNAMIC_READ" ){ * v.m_value = GL_DYNAMIC_READ; return( s ); }
09699 # endif
09700 # ifdef GL_DYNAMIC_COPY
09701 if( value == "GL_DYNAMIC_COPY" ){ * v.m_value = GL_DYNAMIC_COPY; return( s ); }
09702 # endif
09703 # ifdef GL_SAMPLES_PASSED
09704 if( value == "GL_SAMPLES_PASSED" ){ * v.m_value = GL_SAMPLES_PASSED; return( s ); }
09705 # endif
09706 # ifdef GL_VERTEX_ATTRIB_ARRAY_ENABLED
09707 if( value == "GL_VERTEX_ATTRIB_ARRAY_ENABLED" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_ENABLED; return( s ); }
09708 # endif
09709 # ifdef GL_VERTEX_ATTRIB_ARRAY_SIZE
09710 if( value == "GL_VERTEX_ATTRIB_ARRAY_SIZE" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_SIZE; return( s ); }
09711 # endif
09712 # ifdef GL_VERTEX_ATTRIB_ARRAY_STRIDE
09713 if( value == "GL_VERTEX_ATTRIB_ARRAY_STRIDE" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_STRIDE; return( s ); }
09714 # endif
09715 # ifdef GL_VERTEX_ATTRIB_ARRAY_TYPE
09716 if( value == "GL_VERTEX_ATTRIB_ARRAY_TYPE" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_TYPE; return( s ); }
09717 # endif
09718 # ifdef GL_CURRENT_VERTEX_ATTRIB
09719 if( value == "GL_CURRENT_VERTEX_ATTRIB" ){ * v.m_value = GL_CURRENT_VERTEX_ATTRIB; return( s ); }
09720 # endif
09721 # ifdef GL_VERTEX_PROGRAM_POINT_SIZE
09722 if( value == "GL_VERTEX_PROGRAM_POINT_SIZE" ){ * v.m_value = GL_VERTEX_PROGRAM_POINT_SIZE; return( s ); }
09723 # endif
09724 # ifdef GL_VERTEX_PROGRAM_TWO_SIDE
09725 if( value == "GL_VERTEX_PROGRAM_TWO_SIDE" ){ * v.m_value = GL_VERTEX_PROGRAM_TWO_SIDE; return( s ); }
09726 # endif
09727 # ifdef GL_VERTEX_ATTRIB_ARRAY_POINTER
09728 if( value == "GL_VERTEX_ATTRIB_ARRAY_POINTER" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_POINTER; return( s ); }
09729 # endif
09730 # ifdef GL_STENCIL_BACK_FUNC
09731 if( value == "GL_STENCIL_BACK_FUNC" ){ * v.m_value = GL_STENCIL_BACK_FUNC; return( s ); }
09732 # endif
09733 # ifdef GL_STENCIL_BACK_FAIL
09734 if( value == "GL_STENCIL_BACK_FAIL" ){ * v.m_value = GL_STENCIL_BACK_FAIL; return( s ); }
09735 # endif
09736 # ifdef GL_STENCIL_BACK_PASS_DEPTH_FAIL
09737 if( value == "GL_STENCIL_BACK_PASS_DEPTH_FAIL" ){ * v.m_value = GL_STENCIL_BACK_PASS_DEPTH_FAIL; return( s ); }
09738 # endif
09739 # ifdef GL_STENCIL_BACK_PASS_DEPTH_PASS
09740 if( value == "GL_STENCIL_BACK_PASS_DEPTH_PASS" ){ * v.m_value = GL_STENCIL_BACK_PASS_DEPTH_PASS; return( s ); }
09741 # endif
09742 # ifdef GL_MAX_DRAW_BUFFERS
09743 if( value == "GL_MAX_DRAW_BUFFERS" ){ * v.m_value = GL_MAX_DRAW_BUFFERS; return( s ); }
09744 # endif
09745 # ifdef GL_DRAW_BUFFER0
09746 if( value == "GL_DRAW_BUFFER0" ){ * v.m_value = GL_DRAW_BUFFER0; return( s ); }
09747 # endif
09748 # ifdef GL_DRAW_BUFFER1
09749 if( value == "GL_DRAW_BUFFER1" ){ * v.m_value = GL_DRAW_BUFFER1; return( s ); }
09750 # endif
09751 # ifdef GL_DRAW_BUFFER2
09752 if( value == "GL_DRAW_BUFFER2" ){ * v.m_value = GL_DRAW_BUFFER2; return( s ); }
09753 # endif
09754 # ifdef GL_DRAW_BUFFER3
09755 if( value == "GL_DRAW_BUFFER3" ){ * v.m_value = GL_DRAW_BUFFER3; return( s ); }
09756 # endif
09757 # ifdef GL_DRAW_BUFFER4
09758 if( value == "GL_DRAW_BUFFER4" ){ * v.m_value = GL_DRAW_BUFFER4; return( s ); }
09759 # endif
09760 # ifdef GL_DRAW_BUFFER5
09761 if( value == "GL_DRAW_BUFFER5" ){ * v.m_value = GL_DRAW_BUFFER5; return( s ); }
09762 # endif
09763 # ifdef GL_DRAW_BUFFER6
09764 if( value == "GL_DRAW_BUFFER6" ){ * v.m_value = GL_DRAW_BUFFER6; return( s ); }
09765 # endif
09766 # ifdef GL_DRAW_BUFFER7
09767 if( value == "GL_DRAW_BUFFER7" ){ * v.m_value = GL_DRAW_BUFFER7; return( s ); }
09768 # endif
09769 # ifdef GL_DRAW_BUFFER8
09770 if( value == "GL_DRAW_BUFFER8" ){ * v.m_value = GL_DRAW_BUFFER8; return( s ); }
09771 # endif
09772 # ifdef GL_DRAW_BUFFER9
09773 if( value == "GL_DRAW_BUFFER9" ){ * v.m_value = GL_DRAW_BUFFER9; return( s ); }
09774 # endif
09775 # ifdef GL_DRAW_BUFFER10
09776 if( value == "GL_DRAW_BUFFER10" ){ * v.m_value = GL_DRAW_BUFFER10; return( s ); }
09777 # endif
09778 # ifdef GL_DRAW_BUFFER11
09779 if( value == "GL_DRAW_BUFFER11" ){ * v.m_value = GL_DRAW_BUFFER11; return( s ); }
09780 # endif
09781 # ifdef GL_DRAW_BUFFER12
09782 if( value == "GL_DRAW_BUFFER12" ){ * v.m_value = GL_DRAW_BUFFER12; return( s ); }
09783 # endif
09784 # ifdef GL_DRAW_BUFFER13
09785 if( value == "GL_DRAW_BUFFER13" ){ * v.m_value = GL_DRAW_BUFFER13; return( s ); }
09786 # endif
09787 # ifdef GL_DRAW_BUFFER14
09788 if( value == "GL_DRAW_BUFFER14" ){ * v.m_value = GL_DRAW_BUFFER14; return( s ); }
09789 # endif
09790 # ifdef GL_DRAW_BUFFER15
09791 if( value == "GL_DRAW_BUFFER15" ){ * v.m_value = GL_DRAW_BUFFER15; return( s ); }
09792 # endif
09793 # ifdef GL_BLEND_EQUATION_ALPHA
09794 if( value == "GL_BLEND_EQUATION_ALPHA" ){ * v.m_value = GL_BLEND_EQUATION_ALPHA; return( s ); }
09795 # endif
09796 # ifdef GL_POINT_SPRITE
09797 if( value == "GL_POINT_SPRITE" ){ * v.m_value = GL_POINT_SPRITE; return( s ); }
09798 # endif
09799 # ifdef GL_COORD_REPLACE
09800 if( value == "GL_COORD_REPLACE" ){ * v.m_value = GL_COORD_REPLACE; return( s ); }
09801 # endif
09802 # ifdef GL_MAX_VERTEX_ATTRIBS
09803 if( value == "GL_MAX_VERTEX_ATTRIBS" ){ * v.m_value = GL_MAX_VERTEX_ATTRIBS; return( s ); }
09804 # endif
09805 # ifdef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
09806 if( value == "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; return( s ); }
09807 # endif
09808 # ifdef GL_MAX_TEXTURE_COORDS
09809 if( value == "GL_MAX_TEXTURE_COORDS" ){ * v.m_value = GL_MAX_TEXTURE_COORDS; return( s ); }
09810 # endif
09811 # ifdef GL_MAX_TEXTURE_IMAGE_UNITS
09812 if( value == "GL_MAX_TEXTURE_IMAGE_UNITS" ){ * v.m_value = GL_MAX_TEXTURE_IMAGE_UNITS; return( s ); }
09813 # endif
09814 # ifdef GL_FRAGMENT_SHADER
09815 if( value == "GL_FRAGMENT_SHADER" ){ * v.m_value = GL_FRAGMENT_SHADER; return( s ); }
09816 # endif
09817 # ifdef GL_VERTEX_SHADER
09818 if( value == "GL_VERTEX_SHADER" ){ * v.m_value = GL_VERTEX_SHADER; return( s ); }
09819 # endif
09820 # ifdef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
09821 if( value == "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" ){ * v.m_value = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS; return( s ); }
09822 # endif
09823 # ifdef GL_MAX_VERTEX_UNIFORM_COMPONENTS
09824 if( value == "GL_MAX_VERTEX_UNIFORM_COMPONENTS" ){ * v.m_value = GL_MAX_VERTEX_UNIFORM_COMPONENTS; return( s ); }
09825 # endif
09826 # ifdef GL_MAX_VARYING_FLOATS
09827 if( value == "GL_MAX_VARYING_FLOATS" ){ * v.m_value = GL_MAX_VARYING_FLOATS; return( s ); }
09828 # endif
09829 # ifdef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
09830 if( value == "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" ){ * v.m_value = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS; return( s ); }
09831 # endif
09832 # ifdef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
09833 if( value == "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" ){ * v.m_value = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS; return( s ); }
09834 # endif
09835 # ifdef GL_SHADER_TYPE
09836 if( value == "GL_SHADER_TYPE" ){ * v.m_value = GL_SHADER_TYPE; return( s ); }
09837 # endif
09838 # ifdef GL_FLOAT_VEC2
09839 if( value == "GL_FLOAT_VEC2" ){ * v.m_value = GL_FLOAT_VEC2; return( s ); }
09840 # endif
09841 # ifdef GL_FLOAT_VEC3
09842 if( value == "GL_FLOAT_VEC3" ){ * v.m_value = GL_FLOAT_VEC3; return( s ); }
09843 # endif
09844 # ifdef GL_FLOAT_VEC4
09845 if( value == "GL_FLOAT_VEC4" ){ * v.m_value = GL_FLOAT_VEC4; return( s ); }
09846 # endif
09847 # ifdef GL_INT_VEC2
09848 if( value == "GL_INT_VEC2" ){ * v.m_value = GL_INT_VEC2; return( s ); }
09849 # endif
09850 # ifdef GL_INT_VEC3
09851 if( value == "GL_INT_VEC3" ){ * v.m_value = GL_INT_VEC3; return( s ); }
09852 # endif
09853 # ifdef GL_INT_VEC4
09854 if( value == "GL_INT_VEC4" ){ * v.m_value = GL_INT_VEC4; return( s ); }
09855 # endif
09856 # ifdef GL_BOOL
09857 if( value == "GL_BOOL" ){ * v.m_value = GL_BOOL; return( s ); }
09858 # endif
09859 # ifdef GL_BOOL_VEC2
09860 if( value == "GL_BOOL_VEC2" ){ * v.m_value = GL_BOOL_VEC2; return( s ); }
09861 # endif
09862 # ifdef GL_BOOL_VEC3
09863 if( value == "GL_BOOL_VEC3" ){ * v.m_value = GL_BOOL_VEC3; return( s ); }
09864 # endif
09865 # ifdef GL_BOOL_VEC4
09866 if( value == "GL_BOOL_VEC4" ){ * v.m_value = GL_BOOL_VEC4; return( s ); }
09867 # endif
09868 # ifdef GL_FLOAT_MAT2
09869 if( value == "GL_FLOAT_MAT2" ){ * v.m_value = GL_FLOAT_MAT2; return( s ); }
09870 # endif
09871 # ifdef GL_FLOAT_MAT3
09872 if( value == "GL_FLOAT_MAT3" ){ * v.m_value = GL_FLOAT_MAT3; return( s ); }
09873 # endif
09874 # ifdef GL_FLOAT_MAT4
09875 if( value == "GL_FLOAT_MAT4" ){ * v.m_value = GL_FLOAT_MAT4; return( s ); }
09876 # endif
09877 # ifdef GL_SAMPLER_1D
09878 if( value == "GL_SAMPLER_1D" ){ * v.m_value = GL_SAMPLER_1D; return( s ); }
09879 # endif
09880 # ifdef GL_SAMPLER_2D
09881 if( value == "GL_SAMPLER_2D" ){ * v.m_value = GL_SAMPLER_2D; return( s ); }
09882 # endif
09883 # ifdef GL_SAMPLER_3D
09884 if( value == "GL_SAMPLER_3D" ){ * v.m_value = GL_SAMPLER_3D; return( s ); }
09885 # endif
09886 # ifdef GL_SAMPLER_CUBE
09887 if( value == "GL_SAMPLER_CUBE" ){ * v.m_value = GL_SAMPLER_CUBE; return( s ); }
09888 # endif
09889 # ifdef GL_SAMPLER_1D_SHADOW
09890 if( value == "GL_SAMPLER_1D_SHADOW" ){ * v.m_value = GL_SAMPLER_1D_SHADOW; return( s ); }
09891 # endif
09892 # ifdef GL_SAMPLER_2D_SHADOW
09893 if( value == "GL_SAMPLER_2D_SHADOW" ){ * v.m_value = GL_SAMPLER_2D_SHADOW; return( s ); }
09894 # endif
09895 # ifdef GL_DELETE_STATUS
09896 if( value == "GL_DELETE_STATUS" ){ * v.m_value = GL_DELETE_STATUS; return( s ); }
09897 # endif
09898 # ifdef GL_COMPILE_STATUS
09899 if( value == "GL_COMPILE_STATUS" ){ * v.m_value = GL_COMPILE_STATUS; return( s ); }
09900 # endif
09901 # ifdef GL_LINK_STATUS
09902 if( value == "GL_LINK_STATUS" ){ * v.m_value = GL_LINK_STATUS; return( s ); }
09903 # endif
09904 # ifdef GL_VALIDATE_STATUS
09905 if( value == "GL_VALIDATE_STATUS" ){ * v.m_value = GL_VALIDATE_STATUS; return( s ); }
09906 # endif
09907 # ifdef GL_INFO_LOG_LENGTH
09908 if( value == "GL_INFO_LOG_LENGTH" ){ * v.m_value = GL_INFO_LOG_LENGTH; return( s ); }
09909 # endif
09910 # ifdef GL_ATTACHED_SHADERS
09911 if( value == "GL_ATTACHED_SHADERS" ){ * v.m_value = GL_ATTACHED_SHADERS; return( s ); }
09912 # endif
09913 # ifdef GL_ACTIVE_UNIFORMS
09914 if( value == "GL_ACTIVE_UNIFORMS" ){ * v.m_value = GL_ACTIVE_UNIFORMS; return( s ); }
09915 # endif
09916 # ifdef GL_ACTIVE_UNIFORM_MAX_LENGTH
09917 if( value == "GL_ACTIVE_UNIFORM_MAX_LENGTH" ){ * v.m_value = GL_ACTIVE_UNIFORM_MAX_LENGTH; return( s ); }
09918 # endif
09919 # ifdef GL_SHADER_SOURCE_LENGTH
09920 if( value == "GL_SHADER_SOURCE_LENGTH" ){ * v.m_value = GL_SHADER_SOURCE_LENGTH; return( s ); }
09921 # endif
09922 # ifdef GL_ACTIVE_ATTRIBUTES
09923 if( value == "GL_ACTIVE_ATTRIBUTES" ){ * v.m_value = GL_ACTIVE_ATTRIBUTES; return( s ); }
09924 # endif
09925 # ifdef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
09926 if( value == "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" ){ * v.m_value = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH; return( s ); }
09927 # endif
09928 # ifdef GL_FRAGMENT_SHADER_DERIVATIVE_HINT
09929 if( value == "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" ){ * v.m_value = GL_FRAGMENT_SHADER_DERIVATIVE_HINT; return( s ); }
09930 # endif
09931 # ifdef GL_SHADING_LANGUAGE_VERSION
09932 if( value == "GL_SHADING_LANGUAGE_VERSION" ){ * v.m_value = GL_SHADING_LANGUAGE_VERSION; return( s ); }
09933 # endif
09934 # ifdef GL_CURRENT_PROGRAM
09935 if( value == "GL_CURRENT_PROGRAM" ){ * v.m_value = GL_CURRENT_PROGRAM; return( s ); }
09936 # endif
09937 # ifdef GL_POINT_SPRITE_COORD_ORIGIN
09938 if( value == "GL_POINT_SPRITE_COORD_ORIGIN" ){ * v.m_value = GL_POINT_SPRITE_COORD_ORIGIN; return( s ); }
09939 # endif
09940 # ifdef GL_LOWER_LEFT
09941 if( value == "GL_LOWER_LEFT" ){ * v.m_value = GL_LOWER_LEFT; return( s ); }
09942 # endif
09943 # ifdef GL_UPPER_LEFT
09944 if( value == "GL_UPPER_LEFT" ){ * v.m_value = GL_UPPER_LEFT; return( s ); }
09945 # endif
09946 # ifdef GL_STENCIL_BACK_REF
09947 if( value == "GL_STENCIL_BACK_REF" ){ * v.m_value = GL_STENCIL_BACK_REF; return( s ); }
09948 # endif
09949 # ifdef GL_STENCIL_BACK_VALUE_MASK
09950 if( value == "GL_STENCIL_BACK_VALUE_MASK" ){ * v.m_value = GL_STENCIL_BACK_VALUE_MASK; return( s ); }
09951 # endif
09952 # ifdef GL_STENCIL_BACK_WRITEMASK
09953 if( value == "GL_STENCIL_BACK_WRITEMASK" ){ * v.m_value = GL_STENCIL_BACK_WRITEMASK; return( s ); }
09954 # endif
09955 # ifdef GL_CURRENT_RASTER_SECONDARY_COLOR
09956 if( value == "GL_CURRENT_RASTER_SECONDARY_COLOR" ){ * v.m_value = GL_CURRENT_RASTER_SECONDARY_COLOR; return( s ); }
09957 # endif
09958 # ifdef GL_PIXEL_PACK_BUFFER
09959 if( value == "GL_PIXEL_PACK_BUFFER" ){ * v.m_value = GL_PIXEL_PACK_BUFFER; return( s ); }
09960 # endif
09961 # ifdef GL_PIXEL_UNPACK_BUFFER
09962 if( value == "GL_PIXEL_UNPACK_BUFFER" ){ * v.m_value = GL_PIXEL_UNPACK_BUFFER; return( s ); }
09963 # endif
09964 # ifdef GL_PIXEL_PACK_BUFFER_BINDING
09965 if( value == "GL_PIXEL_PACK_BUFFER_BINDING" ){ * v.m_value = GL_PIXEL_PACK_BUFFER_BINDING; return( s ); }
09966 # endif
09967 # ifdef GL_PIXEL_UNPACK_BUFFER_BINDING
09968 if( value == "GL_PIXEL_UNPACK_BUFFER_BINDING" ){ * v.m_value = GL_PIXEL_UNPACK_BUFFER_BINDING; return( s ); }
09969 # endif
09970 # ifdef GL_FLOAT_MAT2x3
09971 if( value == "GL_FLOAT_MAT2x3" ){ * v.m_value = GL_FLOAT_MAT2x3; return( s ); }
09972 # endif
09973 # ifdef GL_FLOAT_MAT2x4
09974 if( value == "GL_FLOAT_MAT2x4" ){ * v.m_value = GL_FLOAT_MAT2x4; return( s ); }
09975 # endif
09976 # ifdef GL_FLOAT_MAT3x2
09977 if( value == "GL_FLOAT_MAT3x2" ){ * v.m_value = GL_FLOAT_MAT3x2; return( s ); }
09978 # endif
09979 # ifdef GL_FLOAT_MAT3x4
09980 if( value == "GL_FLOAT_MAT3x4" ){ * v.m_value = GL_FLOAT_MAT3x4; return( s ); }
09981 # endif
09982 # ifdef GL_FLOAT_MAT4x2
09983 if( value == "GL_FLOAT_MAT4x2" ){ * v.m_value = GL_FLOAT_MAT4x2; return( s ); }
09984 # endif
09985 # ifdef GL_FLOAT_MAT4x3
09986 if( value == "GL_FLOAT_MAT4x3" ){ * v.m_value = GL_FLOAT_MAT4x3; return( s ); }
09987 # endif
09988 # ifdef GL_SRGB
09989 if( value == "GL_SRGB" ){ * v.m_value = GL_SRGB; return( s ); }
09990 # endif
09991 # ifdef GL_SRGB8
09992 if( value == "GL_SRGB8" ){ * v.m_value = GL_SRGB8; return( s ); }
09993 # endif
09994 # ifdef GL_SRGB_ALPHA
09995 if( value == "GL_SRGB_ALPHA" ){ * v.m_value = GL_SRGB_ALPHA; return( s ); }
09996 # endif
09997 # ifdef GL_SRGB8_ALPHA8
09998 if( value == "GL_SRGB8_ALPHA8" ){ * v.m_value = GL_SRGB8_ALPHA8; return( s ); }
09999 # endif
10000 # ifdef GL_SLUMINANCE_ALPHA
10001 if( value == "GL_SLUMINANCE_ALPHA" ){ * v.m_value = GL_SLUMINANCE_ALPHA; return( s ); }
10002 # endif
10003 # ifdef GL_SLUMINANCE8_ALPHA8
10004 if( value == "GL_SLUMINANCE8_ALPHA8" ){ * v.m_value = GL_SLUMINANCE8_ALPHA8; return( s ); }
10005 # endif
10006 # ifdef GL_SLUMINANCE
10007 if( value == "GL_SLUMINANCE" ){ * v.m_value = GL_SLUMINANCE; return( s ); }
10008 # endif
10009 # ifdef GL_SLUMINANCE8
10010 if( value == "GL_SLUMINANCE8" ){ * v.m_value = GL_SLUMINANCE8; return( s ); }
10011 # endif
10012 # ifdef GL_COMPRESSED_SRGB
10013 if( value == "GL_COMPRESSED_SRGB" ){ * v.m_value = GL_COMPRESSED_SRGB; return( s ); }
10014 # endif
10015 # ifdef GL_COMPRESSED_SRGB_ALPHA
10016 if( value == "GL_COMPRESSED_SRGB_ALPHA" ){ * v.m_value = GL_COMPRESSED_SRGB_ALPHA; return( s ); }
10017 # endif
10018 # ifdef GL_COMPRESSED_SLUMINANCE
10019 if( value == "GL_COMPRESSED_SLUMINANCE" ){ * v.m_value = GL_COMPRESSED_SLUMINANCE; return( s ); }
10020 # endif
10021 # ifdef GL_COMPRESSED_SLUMINANCE_ALPHA
10022 if( value == "GL_COMPRESSED_SLUMINANCE_ALPHA" ){ * v.m_value = GL_COMPRESSED_SLUMINANCE_ALPHA; return( s ); }
10023 # endif
10024 # ifdef GL_MAJOR_VERSION
10025 if( value == "GL_MAJOR_VERSION" ){ * v.m_value = GL_MAJOR_VERSION; return( s ); }
10026 # endif
10027 # ifdef GL_MINOR_VERSION
10028 if( value == "GL_MINOR_VERSION" ){ * v.m_value = GL_MINOR_VERSION; return( s ); }
10029 # endif
10030 # ifdef GL_NUM_EXTENSIONS
10031 if( value == "GL_NUM_EXTENSIONS" ){ * v.m_value = GL_NUM_EXTENSIONS; return( s ); }
10032 # endif
10033 # ifdef GL_CONTEXT_FLAGS
10034 if( value == "GL_CONTEXT_FLAGS" ){ * v.m_value = GL_CONTEXT_FLAGS; return( s ); }
10035 # endif
10036 # ifdef GL_DEPTH_BUFFER
10037 if( value == "GL_DEPTH_BUFFER" ){ * v.m_value = GL_DEPTH_BUFFER; return( s ); }
10038 # endif
10039 # ifdef GL_STENCIL_BUFFER
10040 if( value == "GL_STENCIL_BUFFER" ){ * v.m_value = GL_STENCIL_BUFFER; return( s ); }
10041 # endif
10042 # ifdef GL_COMPRESSED_RED
10043 if( value == "GL_COMPRESSED_RED" ){ * v.m_value = GL_COMPRESSED_RED; return( s ); }
10044 # endif
10045 # ifdef GL_COMPRESSED_RG
10046 if( value == "GL_COMPRESSED_RG" ){ * v.m_value = GL_COMPRESSED_RG; return( s ); }
10047 # endif
10048 # ifdef GL_RGBA32F
10049 if( value == "GL_RGBA32F" ){ * v.m_value = GL_RGBA32F; return( s ); }
10050 # endif
10051 # ifdef GL_RGB32F
10052 if( value == "GL_RGB32F" ){ * v.m_value = GL_RGB32F; return( s ); }
10053 # endif
10054 # ifdef GL_RGBA16F
10055 if( value == "GL_RGBA16F" ){ * v.m_value = GL_RGBA16F; return( s ); }
10056 # endif
10057 # ifdef GL_RGB16F
10058 if( value == "GL_RGB16F" ){ * v.m_value = GL_RGB16F; return( s ); }
10059 # endif
10060 # ifdef GL_VERTEX_ATTRIB_ARRAY_INTEGER
10061 if( value == "GL_VERTEX_ATTRIB_ARRAY_INTEGER" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_INTEGER; return( s ); }
10062 # endif
10063 # ifdef GL_MAX_ARRAY_TEXTURE_LAYERS
10064 if( value == "GL_MAX_ARRAY_TEXTURE_LAYERS" ){ * v.m_value = GL_MAX_ARRAY_TEXTURE_LAYERS; return( s ); }
10065 # endif
10066 # ifdef GL_MIN_PROGRAM_TEXEL_OFFSET
10067 if( value == "GL_MIN_PROGRAM_TEXEL_OFFSET" ){ * v.m_value = GL_MIN_PROGRAM_TEXEL_OFFSET; return( s ); }
10068 # endif
10069 # ifdef GL_MAX_PROGRAM_TEXEL_OFFSET
10070 if( value == "GL_MAX_PROGRAM_TEXEL_OFFSET" ){ * v.m_value = GL_MAX_PROGRAM_TEXEL_OFFSET; return( s ); }
10071 # endif
10072 # ifdef GL_CLAMP_VERTEX_COLOR
10073 if( value == "GL_CLAMP_VERTEX_COLOR" ){ * v.m_value = GL_CLAMP_VERTEX_COLOR; return( s ); }
10074 # endif
10075 # ifdef GL_CLAMP_FRAGMENT_COLOR
10076 if( value == "GL_CLAMP_FRAGMENT_COLOR" ){ * v.m_value = GL_CLAMP_FRAGMENT_COLOR; return( s ); }
10077 # endif
10078 # ifdef GL_CLAMP_READ_COLOR
10079 if( value == "GL_CLAMP_READ_COLOR" ){ * v.m_value = GL_CLAMP_READ_COLOR; return( s ); }
10080 # endif
10081 # ifdef GL_FIXED_ONLY
10082 if( value == "GL_FIXED_ONLY" ){ * v.m_value = GL_FIXED_ONLY; return( s ); }
10083 # endif
10084 # ifdef GL_TEXTURE_RED_TYPE
10085 if( value == "GL_TEXTURE_RED_TYPE" ){ * v.m_value = GL_TEXTURE_RED_TYPE; return( s ); }
10086 # endif
10087 # ifdef GL_TEXTURE_GREEN_TYPE
10088 if( value == "GL_TEXTURE_GREEN_TYPE" ){ * v.m_value = GL_TEXTURE_GREEN_TYPE; return( s ); }
10089 # endif
10090 # ifdef GL_TEXTURE_BLUE_TYPE
10091 if( value == "GL_TEXTURE_BLUE_TYPE" ){ * v.m_value = GL_TEXTURE_BLUE_TYPE; return( s ); }
10092 # endif
10093 # ifdef GL_TEXTURE_ALPHA_TYPE
10094 if( value == "GL_TEXTURE_ALPHA_TYPE" ){ * v.m_value = GL_TEXTURE_ALPHA_TYPE; return( s ); }
10095 # endif
10096 # ifdef GL_TEXTURE_LUMINANCE_TYPE
10097 if( value == "GL_TEXTURE_LUMINANCE_TYPE" ){ * v.m_value = GL_TEXTURE_LUMINANCE_TYPE; return( s ); }
10098 # endif
10099 # ifdef GL_TEXTURE_INTENSITY_TYPE
10100 if( value == "GL_TEXTURE_INTENSITY_TYPE" ){ * v.m_value = GL_TEXTURE_INTENSITY_TYPE; return( s ); }
10101 # endif
10102 # ifdef GL_TEXTURE_DEPTH_TYPE
10103 if( value == "GL_TEXTURE_DEPTH_TYPE" ){ * v.m_value = GL_TEXTURE_DEPTH_TYPE; return( s ); }
10104 # endif
10105 # ifdef GL_UNSIGNED_NORMALIZED
10106 if( value == "GL_UNSIGNED_NORMALIZED" ){ * v.m_value = GL_UNSIGNED_NORMALIZED; return( s ); }
10107 # endif
10108 # ifdef GL_TEXTURE_1D_ARRAY
10109 if( value == "GL_TEXTURE_1D_ARRAY" ){ * v.m_value = GL_TEXTURE_1D_ARRAY; return( s ); }
10110 # endif
10111 # ifdef GL_PROXY_TEXTURE_1D_ARRAY
10112 if( value == "GL_PROXY_TEXTURE_1D_ARRAY" ){ * v.m_value = GL_PROXY_TEXTURE_1D_ARRAY; return( s ); }
10113 # endif
10114 # ifdef GL_TEXTURE_2D_ARRAY
10115 if( value == "GL_TEXTURE_2D_ARRAY" ){ * v.m_value = GL_TEXTURE_2D_ARRAY; return( s ); }
10116 # endif
10117 # ifdef GL_PROXY_TEXTURE_2D_ARRAY
10118 if( value == "GL_PROXY_TEXTURE_2D_ARRAY" ){ * v.m_value = GL_PROXY_TEXTURE_2D_ARRAY; return( s ); }
10119 # endif
10120 # ifdef GL_TEXTURE_BINDING_1D_ARRAY
10121 if( value == "GL_TEXTURE_BINDING_1D_ARRAY" ){ * v.m_value = GL_TEXTURE_BINDING_1D_ARRAY; return( s ); }
10122 # endif
10123 # ifdef GL_TEXTURE_BINDING_2D_ARRAY
10124 if( value == "GL_TEXTURE_BINDING_2D_ARRAY" ){ * v.m_value = GL_TEXTURE_BINDING_2D_ARRAY; return( s ); }
10125 # endif
10126 # ifdef GL_R11F_G11F_B10F
10127 if( value == "GL_R11F_G11F_B10F" ){ * v.m_value = GL_R11F_G11F_B10F; return( s ); }
10128 # endif
10129 # ifdef GL_UNSIGNED_INT_10F_11F_11F_REV
10130 if( value == "GL_UNSIGNED_INT_10F_11F_11F_REV" ){ * v.m_value = GL_UNSIGNED_INT_10F_11F_11F_REV; return( s ); }
10131 # endif
10132 # ifdef GL_RGB9_E5
10133 if( value == "GL_RGB9_E5" ){ * v.m_value = GL_RGB9_E5; return( s ); }
10134 # endif
10135 # ifdef GL_UNSIGNED_INT_5_9_9_9_REV
10136 if( value == "GL_UNSIGNED_INT_5_9_9_9_REV" ){ * v.m_value = GL_UNSIGNED_INT_5_9_9_9_REV; return( s ); }
10137 # endif
10138 # ifdef GL_TEXTURE_SHARED_SIZE
10139 if( value == "GL_TEXTURE_SHARED_SIZE" ){ * v.m_value = GL_TEXTURE_SHARED_SIZE; return( s ); }
10140 # endif
10141 # ifdef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
10142 if( value == "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH; return( s ); }
10143 # endif
10144 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_MODE
10145 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_MODE" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_MODE; return( s ); }
10146 # endif
10147 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
10148 if( value == "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; return( s ); }
10149 # endif
10150 # ifdef GL_TRANSFORM_FEEDBACK_VARYINGS
10151 if( value == "GL_TRANSFORM_FEEDBACK_VARYINGS" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_VARYINGS; return( s ); }
10152 # endif
10153 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_START
10154 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_START" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_START; return( s ); }
10155 # endif
10156 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
10157 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE; return( s ); }
10158 # endif
10159 # ifdef GL_PRIMITIVES_GENERATED
10160 if( value == "GL_PRIMITIVES_GENERATED" ){ * v.m_value = GL_PRIMITIVES_GENERATED; return( s ); }
10161 # endif
10162 # ifdef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
10163 if( value == "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; return( s ); }
10164 # endif
10165 # ifdef GL_RASTERIZER_DISCARD
10166 if( value == "GL_RASTERIZER_DISCARD" ){ * v.m_value = GL_RASTERIZER_DISCARD; return( s ); }
10167 # endif
10168 # ifdef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
10169 if( value == "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; return( s ); }
10170 # endif
10171 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
10172 if( value == "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; return( s ); }
10173 # endif
10174 # ifdef GL_INTERLEAVED_ATTRIBS
10175 if( value == "GL_INTERLEAVED_ATTRIBS" ){ * v.m_value = GL_INTERLEAVED_ATTRIBS; return( s ); }
10176 # endif
10177 # ifdef GL_SEPARATE_ATTRIBS
10178 if( value == "GL_SEPARATE_ATTRIBS" ){ * v.m_value = GL_SEPARATE_ATTRIBS; return( s ); }
10179 # endif
10180 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER
10181 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER; return( s ); }
10182 # endif
10183 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
10184 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING; return( s ); }
10185 # endif
10186 # ifdef GL_RGBA32UI
10187 if( value == "GL_RGBA32UI" ){ * v.m_value = GL_RGBA32UI; return( s ); }
10188 # endif
10189 # ifdef GL_RGB32UI
10190 if( value == "GL_RGB32UI" ){ * v.m_value = GL_RGB32UI; return( s ); }
10191 # endif
10192 # ifdef GL_RGBA16UI
10193 if( value == "GL_RGBA16UI" ){ * v.m_value = GL_RGBA16UI; return( s ); }
10194 # endif
10195 # ifdef GL_RGB16UI
10196 if( value == "GL_RGB16UI" ){ * v.m_value = GL_RGB16UI; return( s ); }
10197 # endif
10198 # ifdef GL_RGBA8UI
10199 if( value == "GL_RGBA8UI" ){ * v.m_value = GL_RGBA8UI; return( s ); }
10200 # endif
10201 # ifdef GL_RGB8UI
10202 if( value == "GL_RGB8UI" ){ * v.m_value = GL_RGB8UI; return( s ); }
10203 # endif
10204 # ifdef GL_RGBA32I
10205 if( value == "GL_RGBA32I" ){ * v.m_value = GL_RGBA32I; return( s ); }
10206 # endif
10207 # ifdef GL_RGB32I
10208 if( value == "GL_RGB32I" ){ * v.m_value = GL_RGB32I; return( s ); }
10209 # endif
10210 # ifdef GL_RGBA16I
10211 if( value == "GL_RGBA16I" ){ * v.m_value = GL_RGBA16I; return( s ); }
10212 # endif
10213 # ifdef GL_RGB16I
10214 if( value == "GL_RGB16I" ){ * v.m_value = GL_RGB16I; return( s ); }
10215 # endif
10216 # ifdef GL_RGBA8I
10217 if( value == "GL_RGBA8I" ){ * v.m_value = GL_RGBA8I; return( s ); }
10218 # endif
10219 # ifdef GL_RGB8I
10220 if( value == "GL_RGB8I" ){ * v.m_value = GL_RGB8I; return( s ); }
10221 # endif
10222 # ifdef GL_RED_INTEGER
10223 if( value == "GL_RED_INTEGER" ){ * v.m_value = GL_RED_INTEGER; return( s ); }
10224 # endif
10225 # ifdef GL_GREEN_INTEGER
10226 if( value == "GL_GREEN_INTEGER" ){ * v.m_value = GL_GREEN_INTEGER; return( s ); }
10227 # endif
10228 # ifdef GL_BLUE_INTEGER
10229 if( value == "GL_BLUE_INTEGER" ){ * v.m_value = GL_BLUE_INTEGER; return( s ); }
10230 # endif
10231 # ifdef GL_ALPHA_INTEGER
10232 if( value == "GL_ALPHA_INTEGER" ){ * v.m_value = GL_ALPHA_INTEGER; return( s ); }
10233 # endif
10234 # ifdef GL_RGB_INTEGER
10235 if( value == "GL_RGB_INTEGER" ){ * v.m_value = GL_RGB_INTEGER; return( s ); }
10236 # endif
10237 # ifdef GL_RGBA_INTEGER
10238 if( value == "GL_RGBA_INTEGER" ){ * v.m_value = GL_RGBA_INTEGER; return( s ); }
10239 # endif
10240 # ifdef GL_BGR_INTEGER
10241 if( value == "GL_BGR_INTEGER" ){ * v.m_value = GL_BGR_INTEGER; return( s ); }
10242 # endif
10243 # ifdef GL_BGRA_INTEGER
10244 if( value == "GL_BGRA_INTEGER" ){ * v.m_value = GL_BGRA_INTEGER; return( s ); }
10245 # endif
10246 # ifdef GL_SAMPLER_1D_ARRAY
10247 if( value == "GL_SAMPLER_1D_ARRAY" ){ * v.m_value = GL_SAMPLER_1D_ARRAY; return( s ); }
10248 # endif
10249 # ifdef GL_SAMPLER_2D_ARRAY
10250 if( value == "GL_SAMPLER_2D_ARRAY" ){ * v.m_value = GL_SAMPLER_2D_ARRAY; return( s ); }
10251 # endif
10252 # ifdef GL_SAMPLER_1D_ARRAY_SHADOW
10253 if( value == "GL_SAMPLER_1D_ARRAY_SHADOW" ){ * v.m_value = GL_SAMPLER_1D_ARRAY_SHADOW; return( s ); }
10254 # endif
10255 # ifdef GL_SAMPLER_2D_ARRAY_SHADOW
10256 if( value == "GL_SAMPLER_2D_ARRAY_SHADOW" ){ * v.m_value = GL_SAMPLER_2D_ARRAY_SHADOW; return( s ); }
10257 # endif
10258 # ifdef GL_SAMPLER_CUBE_SHADOW
10259 if( value == "GL_SAMPLER_CUBE_SHADOW" ){ * v.m_value = GL_SAMPLER_CUBE_SHADOW; return( s ); }
10260 # endif
10261 # ifdef GL_UNSIGNED_INT_VEC2
10262 if( value == "GL_UNSIGNED_INT_VEC2" ){ * v.m_value = GL_UNSIGNED_INT_VEC2; return( s ); }
10263 # endif
10264 # ifdef GL_UNSIGNED_INT_VEC3
10265 if( value == "GL_UNSIGNED_INT_VEC3" ){ * v.m_value = GL_UNSIGNED_INT_VEC3; return( s ); }
10266 # endif
10267 # ifdef GL_UNSIGNED_INT_VEC4
10268 if( value == "GL_UNSIGNED_INT_VEC4" ){ * v.m_value = GL_UNSIGNED_INT_VEC4; return( s ); }
10269 # endif
10270 # ifdef GL_INT_SAMPLER_1D
10271 if( value == "GL_INT_SAMPLER_1D" ){ * v.m_value = GL_INT_SAMPLER_1D; return( s ); }
10272 # endif
10273 # ifdef GL_INT_SAMPLER_2D
10274 if( value == "GL_INT_SAMPLER_2D" ){ * v.m_value = GL_INT_SAMPLER_2D; return( s ); }
10275 # endif
10276 # ifdef GL_INT_SAMPLER_3D
10277 if( value == "GL_INT_SAMPLER_3D" ){ * v.m_value = GL_INT_SAMPLER_3D; return( s ); }
10278 # endif
10279 # ifdef GL_INT_SAMPLER_CUBE
10280 if( value == "GL_INT_SAMPLER_CUBE" ){ * v.m_value = GL_INT_SAMPLER_CUBE; return( s ); }
10281 # endif
10282 # ifdef GL_INT_SAMPLER_1D_ARRAY
10283 if( value == "GL_INT_SAMPLER_1D_ARRAY" ){ * v.m_value = GL_INT_SAMPLER_1D_ARRAY; return( s ); }
10284 # endif
10285 # ifdef GL_INT_SAMPLER_2D_ARRAY
10286 if( value == "GL_INT_SAMPLER_2D_ARRAY" ){ * v.m_value = GL_INT_SAMPLER_2D_ARRAY; return( s ); }
10287 # endif
10288 # ifdef GL_UNSIGNED_INT_SAMPLER_1D
10289 if( value == "GL_UNSIGNED_INT_SAMPLER_1D" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_1D; return( s ); }
10290 # endif
10291 # ifdef GL_UNSIGNED_INT_SAMPLER_2D
10292 if( value == "GL_UNSIGNED_INT_SAMPLER_2D" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_2D; return( s ); }
10293 # endif
10294 # ifdef GL_UNSIGNED_INT_SAMPLER_3D
10295 if( value == "GL_UNSIGNED_INT_SAMPLER_3D" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_3D; return( s ); }
10296 # endif
10297 # ifdef GL_UNSIGNED_INT_SAMPLER_CUBE
10298 if( value == "GL_UNSIGNED_INT_SAMPLER_CUBE" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_CUBE; return( s ); }
10299 # endif
10300 # ifdef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
10301 if( value == "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY; return( s ); }
10302 # endif
10303 # ifdef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
10304 if( value == "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY; return( s ); }
10305 # endif
10306 # ifdef GL_QUERY_WAIT
10307 if( value == "GL_QUERY_WAIT" ){ * v.m_value = GL_QUERY_WAIT; return( s ); }
10308 # endif
10309 # ifdef GL_QUERY_NO_WAIT
10310 if( value == "GL_QUERY_NO_WAIT" ){ * v.m_value = GL_QUERY_NO_WAIT; return( s ); }
10311 # endif
10312 # ifdef GL_QUERY_BY_REGION_WAIT
10313 if( value == "GL_QUERY_BY_REGION_WAIT" ){ * v.m_value = GL_QUERY_BY_REGION_WAIT; return( s ); }
10314 # endif
10315 # ifdef GL_QUERY_BY_REGION_NO_WAIT
10316 if( value == "GL_QUERY_BY_REGION_NO_WAIT" ){ * v.m_value = GL_QUERY_BY_REGION_NO_WAIT; return( s ); }
10317 # endif
10318 # ifdef GL_MULTISAMPLE_3DFX
10319 if( value == "GL_MULTISAMPLE_3DFX" ){ * v.m_value = GL_MULTISAMPLE_3DFX; return( s ); }
10320 # endif
10321 # ifdef GL_SAMPLE_BUFFERS_3DFX
10322 if( value == "GL_SAMPLE_BUFFERS_3DFX" ){ * v.m_value = GL_SAMPLE_BUFFERS_3DFX; return( s ); }
10323 # endif
10324 # ifdef GL_SAMPLES_3DFX
10325 if( value == "GL_SAMPLES_3DFX" ){ * v.m_value = GL_SAMPLES_3DFX; return( s ); }
10326 # endif
10327 # ifdef GL_MULTISAMPLE_BIT_3DFX
10328 if( value == "GL_MULTISAMPLE_BIT_3DFX" ){ * v.m_value = GL_MULTISAMPLE_BIT_3DFX; return( s ); }
10329 # endif
10330 # ifdef GL_COMPRESSED_RGB_FXT1_3DFX
10331 if( value == "GL_COMPRESSED_RGB_FXT1_3DFX" ){ * v.m_value = GL_COMPRESSED_RGB_FXT1_3DFX; return( s ); }
10332 # endif
10333 # ifdef GL_COMPRESSED_RGBA_FXT1_3DFX
10334 if( value == "GL_COMPRESSED_RGBA_FXT1_3DFX" ){ * v.m_value = GL_COMPRESSED_RGBA_FXT1_3DFX; return( s ); }
10335 # endif
10336 # ifdef GL_UNPACK_CLIENT_STORAGE_APPLE
10337 if( value == "GL_UNPACK_CLIENT_STORAGE_APPLE" ){ * v.m_value = GL_UNPACK_CLIENT_STORAGE_APPLE; return( s ); }
10338 # endif
10339 # ifdef GL_ELEMENT_ARRAY_APPLE
10340 if( value == "GL_ELEMENT_ARRAY_APPLE" ){ * v.m_value = GL_ELEMENT_ARRAY_APPLE; return( s ); }
10341 # endif
10342 # ifdef GL_ELEMENT_ARRAY_TYPE_APPLE
10343 if( value == "GL_ELEMENT_ARRAY_TYPE_APPLE" ){ * v.m_value = GL_ELEMENT_ARRAY_TYPE_APPLE; return( s ); }
10344 # endif
10345 # ifdef GL_ELEMENT_ARRAY_POINTER_APPLE
10346 if( value == "GL_ELEMENT_ARRAY_POINTER_APPLE" ){ * v.m_value = GL_ELEMENT_ARRAY_POINTER_APPLE; return( s ); }
10347 # endif
10348 # ifdef GL_DRAW_PIXELS_APPLE
10349 if( value == "GL_DRAW_PIXELS_APPLE" ){ * v.m_value = GL_DRAW_PIXELS_APPLE; return( s ); }
10350 # endif
10351 # ifdef GL_FENCE_APPLE
10352 if( value == "GL_FENCE_APPLE" ){ * v.m_value = GL_FENCE_APPLE; return( s ); }
10353 # endif
10354 # ifdef GL_HALF_APPLE
10355 if( value == "GL_HALF_APPLE" ){ * v.m_value = GL_HALF_APPLE; return( s ); }
10356 # endif
10357 # ifdef GL_RGBA_FLOAT32_APPLE
10358 if( value == "GL_RGBA_FLOAT32_APPLE" ){ * v.m_value = GL_RGBA_FLOAT32_APPLE; return( s ); }
10359 # endif
10360 # ifdef GL_RGB_FLOAT32_APPLE
10361 if( value == "GL_RGB_FLOAT32_APPLE" ){ * v.m_value = GL_RGB_FLOAT32_APPLE; return( s ); }
10362 # endif
10363 # ifdef GL_ALPHA_FLOAT32_APPLE
10364 if( value == "GL_ALPHA_FLOAT32_APPLE" ){ * v.m_value = GL_ALPHA_FLOAT32_APPLE; return( s ); }
10365 # endif
10366 # ifdef GL_INTENSITY_FLOAT32_APPLE
10367 if( value == "GL_INTENSITY_FLOAT32_APPLE" ){ * v.m_value = GL_INTENSITY_FLOAT32_APPLE; return( s ); }
10368 # endif
10369 # ifdef GL_LUMINANCE_FLOAT32_APPLE
10370 if( value == "GL_LUMINANCE_FLOAT32_APPLE" ){ * v.m_value = GL_LUMINANCE_FLOAT32_APPLE; return( s ); }
10371 # endif
10372 # ifdef GL_LUMINANCE_ALPHA_FLOAT32_APPLE
10373 if( value == "GL_LUMINANCE_ALPHA_FLOAT32_APPLE" ){ * v.m_value = GL_LUMINANCE_ALPHA_FLOAT32_APPLE; return( s ); }
10374 # endif
10375 # ifdef GL_RGBA_FLOAT16_APPLE
10376 if( value == "GL_RGBA_FLOAT16_APPLE" ){ * v.m_value = GL_RGBA_FLOAT16_APPLE; return( s ); }
10377 # endif
10378 # ifdef GL_RGB_FLOAT16_APPLE
10379 if( value == "GL_RGB_FLOAT16_APPLE" ){ * v.m_value = GL_RGB_FLOAT16_APPLE; return( s ); }
10380 # endif
10381 # ifdef GL_ALPHA_FLOAT16_APPLE
10382 if( value == "GL_ALPHA_FLOAT16_APPLE" ){ * v.m_value = GL_ALPHA_FLOAT16_APPLE; return( s ); }
10383 # endif
10384 # ifdef GL_INTENSITY_FLOAT16_APPLE
10385 if( value == "GL_INTENSITY_FLOAT16_APPLE" ){ * v.m_value = GL_INTENSITY_FLOAT16_APPLE; return( s ); }
10386 # endif
10387 # ifdef GL_LUMINANCE_FLOAT16_APPLE
10388 if( value == "GL_LUMINANCE_FLOAT16_APPLE" ){ * v.m_value = GL_LUMINANCE_FLOAT16_APPLE; return( s ); }
10389 # endif
10390 # ifdef GL_LUMINANCE_ALPHA_FLOAT16_APPLE
10391 if( value == "GL_LUMINANCE_ALPHA_FLOAT16_APPLE" ){ * v.m_value = GL_LUMINANCE_ALPHA_FLOAT16_APPLE; return( s ); }
10392 # endif
10393 # ifdef GL_COLOR_FLOAT_APPLE
10394 if( value == "GL_COLOR_FLOAT_APPLE" ){ * v.m_value = GL_COLOR_FLOAT_APPLE; return( s ); }
10395 # endif
10396 # ifdef GL_BUFFER_SERIALIZED_MODIFY_APPLE
10397 if( value == "GL_BUFFER_SERIALIZED_MODIFY_APPLE" ){ * v.m_value = GL_BUFFER_SERIALIZED_MODIFY_APPLE; return( s ); }
10398 # endif
10399 # ifdef GL_BUFFER_FLUSHING_UNMAP_APPLE
10400 if( value == "GL_BUFFER_FLUSHING_UNMAP_APPLE" ){ * v.m_value = GL_BUFFER_FLUSHING_UNMAP_APPLE; return( s ); }
10401 # endif
10402 # ifdef GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE
10403 if( value == "GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE" ){ * v.m_value = GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE; return( s ); }
10404 # endif
10405 # ifdef GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
10406 if( value == "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE" ){ * v.m_value = GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE; return( s ); }
10407 # endif
10408 # ifdef GL_TEXTURE_RANGE_LENGTH_APPLE
10409 if( value == "GL_TEXTURE_RANGE_LENGTH_APPLE" ){ * v.m_value = GL_TEXTURE_RANGE_LENGTH_APPLE; return( s ); }
10410 # endif
10411 # ifdef GL_TEXTURE_RANGE_POINTER_APPLE
10412 if( value == "GL_TEXTURE_RANGE_POINTER_APPLE" ){ * v.m_value = GL_TEXTURE_RANGE_POINTER_APPLE; return( s ); }
10413 # endif
10414 # ifdef GL_TEXTURE_STORAGE_HINT_APPLE
10415 if( value == "GL_TEXTURE_STORAGE_HINT_APPLE" ){ * v.m_value = GL_TEXTURE_STORAGE_HINT_APPLE; return( s ); }
10416 # endif
10417 # ifdef GL_STORAGE_PRIVATE_APPLE
10418 if( value == "GL_STORAGE_PRIVATE_APPLE" ){ * v.m_value = GL_STORAGE_PRIVATE_APPLE; return( s ); }
10419 # endif
10420 # ifdef GL_STORAGE_CACHED_APPLE
10421 if( value == "GL_STORAGE_CACHED_APPLE" ){ * v.m_value = GL_STORAGE_CACHED_APPLE; return( s ); }
10422 # endif
10423 # ifdef GL_STORAGE_SHARED_APPLE
10424 if( value == "GL_STORAGE_SHARED_APPLE" ){ * v.m_value = GL_STORAGE_SHARED_APPLE; return( s ); }
10425 # endif
10426 # ifdef GL_TRANSFORM_HINT_APPLE
10427 if( value == "GL_TRANSFORM_HINT_APPLE" ){ * v.m_value = GL_TRANSFORM_HINT_APPLE; return( s ); }
10428 # endif
10429 # ifdef GL_VERTEX_ARRAY_BINDING_APPLE
10430 if( value == "GL_VERTEX_ARRAY_BINDING_APPLE" ){ * v.m_value = GL_VERTEX_ARRAY_BINDING_APPLE; return( s ); }
10431 # endif
10432 # ifdef GL_VERTEX_ARRAY_RANGE_APPLE
10433 if( value == "GL_VERTEX_ARRAY_RANGE_APPLE" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_APPLE; return( s ); }
10434 # endif
10435 # ifdef GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
10436 if( value == "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE; return( s ); }
10437 # endif
10438 # ifdef GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
10439 if( value == "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" ){ * v.m_value = GL_VERTEX_ARRAY_STORAGE_HINT_APPLE; return( s ); }
10440 # endif
10441 # ifdef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE
10442 if( value == "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE" ){ * v.m_value = GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE; return( s ); }
10443 # endif
10444 # ifdef GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
10445 if( value == "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_POINTER_APPLE; return( s ); }
10446 # endif
10447 # ifdef GL_STORAGE_CACHED_APPLE
10448 if( value == "GL_STORAGE_CACHED_APPLE" ){ * v.m_value = GL_STORAGE_CACHED_APPLE; return( s ); }
10449 # endif
10450 # ifdef GL_STORAGE_SHARED_APPLE
10451 if( value == "GL_STORAGE_SHARED_APPLE" ){ * v.m_value = GL_STORAGE_SHARED_APPLE; return( s ); }
10452 # endif
10453 # ifdef GL_YCBCR_422_APPLE
10454 if( value == "GL_YCBCR_422_APPLE" ){ * v.m_value = GL_YCBCR_422_APPLE; return( s ); }
10455 # endif
10456 # ifdef GL_UNSIGNED_SHORT_8_8_APPLE
10457 if( value == "GL_UNSIGNED_SHORT_8_8_APPLE" ){ * v.m_value = GL_UNSIGNED_SHORT_8_8_APPLE; return( s ); }
10458 # endif
10459 # ifdef GL_UNSIGNED_SHORT_8_8_REV_APPLE
10460 if( value == "GL_UNSIGNED_SHORT_8_8_REV_APPLE" ){ * v.m_value = GL_UNSIGNED_SHORT_8_8_REV_APPLE; return( s ); }
10461 # endif
10462 # ifdef GL_RGBA_FLOAT_MODE_ARB
10463 if( value == "GL_RGBA_FLOAT_MODE_ARB" ){ * v.m_value = GL_RGBA_FLOAT_MODE_ARB; return( s ); }
10464 # endif
10465 # ifdef GL_CLAMP_VERTEX_COLOR_ARB
10466 if( value == "GL_CLAMP_VERTEX_COLOR_ARB" ){ * v.m_value = GL_CLAMP_VERTEX_COLOR_ARB; return( s ); }
10467 # endif
10468 # ifdef GL_CLAMP_FRAGMENT_COLOR_ARB
10469 if( value == "GL_CLAMP_FRAGMENT_COLOR_ARB" ){ * v.m_value = GL_CLAMP_FRAGMENT_COLOR_ARB; return( s ); }
10470 # endif
10471 # ifdef GL_CLAMP_READ_COLOR_ARB
10472 if( value == "GL_CLAMP_READ_COLOR_ARB" ){ * v.m_value = GL_CLAMP_READ_COLOR_ARB; return( s ); }
10473 # endif
10474 # ifdef GL_FIXED_ONLY_ARB
10475 if( value == "GL_FIXED_ONLY_ARB" ){ * v.m_value = GL_FIXED_ONLY_ARB; return( s ); }
10476 # endif
10477 # ifdef GL_DEPTH_COMPONENT32F
10478 if( value == "GL_DEPTH_COMPONENT32F" ){ * v.m_value = GL_DEPTH_COMPONENT32F; return( s ); }
10479 # endif
10480 # ifdef GL_DEPTH32F_STENCIL8
10481 if( value == "GL_DEPTH32F_STENCIL8" ){ * v.m_value = GL_DEPTH32F_STENCIL8; return( s ); }
10482 # endif
10483 # ifdef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
10484 if( value == "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ){ * v.m_value = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; return( s ); }
10485 # endif
10486 # ifdef GL_DEPTH_COMPONENT16_ARB
10487 if( value == "GL_DEPTH_COMPONENT16_ARB" ){ * v.m_value = GL_DEPTH_COMPONENT16_ARB; return( s ); }
10488 # endif
10489 # ifdef GL_DEPTH_COMPONENT24_ARB
10490 if( value == "GL_DEPTH_COMPONENT24_ARB" ){ * v.m_value = GL_DEPTH_COMPONENT24_ARB; return( s ); }
10491 # endif
10492 # ifdef GL_DEPTH_COMPONENT32_ARB
10493 if( value == "GL_DEPTH_COMPONENT32_ARB" ){ * v.m_value = GL_DEPTH_COMPONENT32_ARB; return( s ); }
10494 # endif
10495 # ifdef GL_TEXTURE_DEPTH_SIZE_ARB
10496 if( value == "GL_TEXTURE_DEPTH_SIZE_ARB" ){ * v.m_value = GL_TEXTURE_DEPTH_SIZE_ARB; return( s ); }
10497 # endif
10498 # ifdef GL_DEPTH_TEXTURE_MODE_ARB
10499 if( value == "GL_DEPTH_TEXTURE_MODE_ARB" ){ * v.m_value = GL_DEPTH_TEXTURE_MODE_ARB; return( s ); }
10500 # endif
10501 # ifdef GL_MAX_DRAW_BUFFERS_ARB
10502 if( value == "GL_MAX_DRAW_BUFFERS_ARB" ){ * v.m_value = GL_MAX_DRAW_BUFFERS_ARB; return( s ); }
10503 # endif
10504 # ifdef GL_DRAW_BUFFER0_ARB
10505 if( value == "GL_DRAW_BUFFER0_ARB" ){ * v.m_value = GL_DRAW_BUFFER0_ARB; return( s ); }
10506 # endif
10507 # ifdef GL_DRAW_BUFFER1_ARB
10508 if( value == "GL_DRAW_BUFFER1_ARB" ){ * v.m_value = GL_DRAW_BUFFER1_ARB; return( s ); }
10509 # endif
10510 # ifdef GL_DRAW_BUFFER2_ARB
10511 if( value == "GL_DRAW_BUFFER2_ARB" ){ * v.m_value = GL_DRAW_BUFFER2_ARB; return( s ); }
10512 # endif
10513 # ifdef GL_DRAW_BUFFER3_ARB
10514 if( value == "GL_DRAW_BUFFER3_ARB" ){ * v.m_value = GL_DRAW_BUFFER3_ARB; return( s ); }
10515 # endif
10516 # ifdef GL_DRAW_BUFFER4_ARB
10517 if( value == "GL_DRAW_BUFFER4_ARB" ){ * v.m_value = GL_DRAW_BUFFER4_ARB; return( s ); }
10518 # endif
10519 # ifdef GL_DRAW_BUFFER5_ARB
10520 if( value == "GL_DRAW_BUFFER5_ARB" ){ * v.m_value = GL_DRAW_BUFFER5_ARB; return( s ); }
10521 # endif
10522 # ifdef GL_DRAW_BUFFER6_ARB
10523 if( value == "GL_DRAW_BUFFER6_ARB" ){ * v.m_value = GL_DRAW_BUFFER6_ARB; return( s ); }
10524 # endif
10525 # ifdef GL_DRAW_BUFFER7_ARB
10526 if( value == "GL_DRAW_BUFFER7_ARB" ){ * v.m_value = GL_DRAW_BUFFER7_ARB; return( s ); }
10527 # endif
10528 # ifdef GL_DRAW_BUFFER8_ARB
10529 if( value == "GL_DRAW_BUFFER8_ARB" ){ * v.m_value = GL_DRAW_BUFFER8_ARB; return( s ); }
10530 # endif
10531 # ifdef GL_DRAW_BUFFER9_ARB
10532 if( value == "GL_DRAW_BUFFER9_ARB" ){ * v.m_value = GL_DRAW_BUFFER9_ARB; return( s ); }
10533 # endif
10534 # ifdef GL_DRAW_BUFFER10_ARB
10535 if( value == "GL_DRAW_BUFFER10_ARB" ){ * v.m_value = GL_DRAW_BUFFER10_ARB; return( s ); }
10536 # endif
10537 # ifdef GL_DRAW_BUFFER11_ARB
10538 if( value == "GL_DRAW_BUFFER11_ARB" ){ * v.m_value = GL_DRAW_BUFFER11_ARB; return( s ); }
10539 # endif
10540 # ifdef GL_DRAW_BUFFER12_ARB
10541 if( value == "GL_DRAW_BUFFER12_ARB" ){ * v.m_value = GL_DRAW_BUFFER12_ARB; return( s ); }
10542 # endif
10543 # ifdef GL_DRAW_BUFFER13_ARB
10544 if( value == "GL_DRAW_BUFFER13_ARB" ){ * v.m_value = GL_DRAW_BUFFER13_ARB; return( s ); }
10545 # endif
10546 # ifdef GL_DRAW_BUFFER14_ARB
10547 if( value == "GL_DRAW_BUFFER14_ARB" ){ * v.m_value = GL_DRAW_BUFFER14_ARB; return( s ); }
10548 # endif
10549 # ifdef GL_DRAW_BUFFER15_ARB
10550 if( value == "GL_DRAW_BUFFER15_ARB" ){ * v.m_value = GL_DRAW_BUFFER15_ARB; return( s ); }
10551 # endif
10552 # ifdef GL_FRAGMENT_PROGRAM_ARB
10553 if( value == "GL_FRAGMENT_PROGRAM_ARB" ){ * v.m_value = GL_FRAGMENT_PROGRAM_ARB; return( s ); }
10554 # endif
10555 # ifdef GL_PROGRAM_ALU_INSTRUCTIONS_ARB
10556 if( value == "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" ){ * v.m_value = GL_PROGRAM_ALU_INSTRUCTIONS_ARB; return( s ); }
10557 # endif
10558 # ifdef GL_PROGRAM_TEX_INSTRUCTIONS_ARB
10559 if( value == "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" ){ * v.m_value = GL_PROGRAM_TEX_INSTRUCTIONS_ARB; return( s ); }
10560 # endif
10561 # ifdef GL_PROGRAM_TEX_INDIRECTIONS_ARB
10562 if( value == "GL_PROGRAM_TEX_INDIRECTIONS_ARB" ){ * v.m_value = GL_PROGRAM_TEX_INDIRECTIONS_ARB; return( s ); }
10563 # endif
10564 # ifdef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
10565 if( value == "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB; return( s ); }
10566 # endif
10567 # ifdef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
10568 if( value == "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB; return( s ); }
10569 # endif
10570 # ifdef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
10571 if( value == "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB; return( s ); }
10572 # endif
10573 # ifdef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
10574 if( value == "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB; return( s ); }
10575 # endif
10576 # ifdef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
10577 if( value == "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB; return( s ); }
10578 # endif
10579 # ifdef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
10580 if( value == "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB; return( s ); }
10581 # endif
10582 # ifdef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
10583 if( value == "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB; return( s ); }
10584 # endif
10585 # ifdef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
10586 if( value == "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB; return( s ); }
10587 # endif
10588 # ifdef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
10589 if( value == "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB; return( s ); }
10590 # endif
10591 # ifdef GL_MAX_TEXTURE_COORDS_ARB
10592 if( value == "GL_MAX_TEXTURE_COORDS_ARB" ){ * v.m_value = GL_MAX_TEXTURE_COORDS_ARB; return( s ); }
10593 # endif
10594 # ifdef GL_MAX_TEXTURE_IMAGE_UNITS_ARB
10595 if( value == "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" ){ * v.m_value = GL_MAX_TEXTURE_IMAGE_UNITS_ARB; return( s ); }
10596 # endif
10597 # ifdef GL_FRAGMENT_SHADER_ARB
10598 if( value == "GL_FRAGMENT_SHADER_ARB" ){ * v.m_value = GL_FRAGMENT_SHADER_ARB; return( s ); }
10599 # endif
10600 # ifdef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
10601 if( value == "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" ){ * v.m_value = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB; return( s ); }
10602 # endif
10603 # ifdef GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
10604 if( value == "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" ){ * v.m_value = GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB; return( s ); }
10605 # endif
10606 # ifdef GL_INVALID_FRAMEBUFFER_OPERATION
10607 if( value == "GL_INVALID_FRAMEBUFFER_OPERATION" ){ * v.m_value = GL_INVALID_FRAMEBUFFER_OPERATION; return( s ); }
10608 # endif
10609 # ifdef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
10610 if( value == "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; return( s ); }
10611 # endif
10612 # ifdef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
10613 if( value == "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; return( s ); }
10614 # endif
10615 # ifdef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
10616 if( value == "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE; return( s ); }
10617 # endif
10618 # ifdef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
10619 if( value == "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; return( s ); }
10620 # endif
10621 # ifdef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
10622 if( value == "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; return( s ); }
10623 # endif
10624 # ifdef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
10625 if( value == "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; return( s ); }
10626 # endif
10627 # ifdef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
10628 if( value == "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; return( s ); }
10629 # endif
10630 # ifdef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
10631 if( value == "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; return( s ); }
10632 # endif
10633 # ifdef GL_FRAMEBUFFER_DEFAULT
10634 if( value == "GL_FRAMEBUFFER_DEFAULT" ){ * v.m_value = GL_FRAMEBUFFER_DEFAULT; return( s ); }
10635 # endif
10636 # ifdef GL_FRAMEBUFFER_UNDEFINED
10637 if( value == "GL_FRAMEBUFFER_UNDEFINED" ){ * v.m_value = GL_FRAMEBUFFER_UNDEFINED; return( s ); }
10638 # endif
10639 # ifdef GL_DEPTH_STENCIL_ATTACHMENT
10640 if( value == "GL_DEPTH_STENCIL_ATTACHMENT" ){ * v.m_value = GL_DEPTH_STENCIL_ATTACHMENT; return( s ); }
10641 # endif
10642 # ifdef GL_INDEX
10643 if( value == "GL_INDEX" ){ * v.m_value = GL_INDEX; return( s ); }
10644 # endif
10645 # ifdef GL_MAX_RENDERBUFFER_SIZE
10646 if( value == "GL_MAX_RENDERBUFFER_SIZE" ){ * v.m_value = GL_MAX_RENDERBUFFER_SIZE; return( s ); }
10647 # endif
10648 # ifdef GL_DEPTH_STENCIL
10649 if( value == "GL_DEPTH_STENCIL" ){ * v.m_value = GL_DEPTH_STENCIL; return( s ); }
10650 # endif
10651 # ifdef GL_UNSIGNED_INT_24_8
10652 if( value == "GL_UNSIGNED_INT_24_8" ){ * v.m_value = GL_UNSIGNED_INT_24_8; return( s ); }
10653 # endif
10654 # ifdef GL_DEPTH24_STENCIL8
10655 if( value == "GL_DEPTH24_STENCIL8" ){ * v.m_value = GL_DEPTH24_STENCIL8; return( s ); }
10656 # endif
10657 # ifdef GL_TEXTURE_STENCIL_SIZE
10658 if( value == "GL_TEXTURE_STENCIL_SIZE" ){ * v.m_value = GL_TEXTURE_STENCIL_SIZE; return( s ); }
10659 # endif
10660 # ifdef GL_UNSIGNED_NORMALIZED
10661 if( value == "GL_UNSIGNED_NORMALIZED" ){ * v.m_value = GL_UNSIGNED_NORMALIZED; return( s ); }
10662 # endif
10663 # ifdef GL_SRGB
10664 if( value == "GL_SRGB" ){ * v.m_value = GL_SRGB; return( s ); }
10665 # endif
10666 # ifdef GL_DRAW_FRAMEBUFFER_BINDING
10667 if( value == "GL_DRAW_FRAMEBUFFER_BINDING" ){ * v.m_value = GL_DRAW_FRAMEBUFFER_BINDING; return( s ); }
10668 # endif
10669 # ifdef GL_FRAMEBUFFER_BINDING
10670 if( value == "GL_FRAMEBUFFER_BINDING" ){ * v.m_value = GL_FRAMEBUFFER_BINDING; return( s ); }
10671 # endif
10672 # ifdef GL_RENDERBUFFER_BINDING
10673 if( value == "GL_RENDERBUFFER_BINDING" ){ * v.m_value = GL_RENDERBUFFER_BINDING; return( s ); }
10674 # endif
10675 # ifdef GL_READ_FRAMEBUFFER
10676 if( value == "GL_READ_FRAMEBUFFER" ){ * v.m_value = GL_READ_FRAMEBUFFER; return( s ); }
10677 # endif
10678 # ifdef GL_DRAW_FRAMEBUFFER
10679 if( value == "GL_DRAW_FRAMEBUFFER" ){ * v.m_value = GL_DRAW_FRAMEBUFFER; return( s ); }
10680 # endif
10681 # ifdef GL_READ_FRAMEBUFFER_BINDING
10682 if( value == "GL_READ_FRAMEBUFFER_BINDING" ){ * v.m_value = GL_READ_FRAMEBUFFER_BINDING; return( s ); }
10683 # endif
10684 # ifdef GL_RENDERBUFFER_SAMPLES
10685 if( value == "GL_RENDERBUFFER_SAMPLES" ){ * v.m_value = GL_RENDERBUFFER_SAMPLES; return( s ); }
10686 # endif
10687 # ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
10688 if( value == "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; return( s ); }
10689 # endif
10690 # ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
10691 if( value == "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; return( s ); }
10692 # endif
10693 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
10694 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; return( s ); }
10695 # endif
10696 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
10697 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; return( s ); }
10698 # endif
10699 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
10700 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; return( s ); }
10701 # endif
10702 # ifdef GL_FRAMEBUFFER_COMPLETE
10703 if( value == "GL_FRAMEBUFFER_COMPLETE" ){ * v.m_value = GL_FRAMEBUFFER_COMPLETE; return( s ); }
10704 # endif
10705 # ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
10706 if( value == "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; return( s ); }
10707 # endif
10708 # ifdef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
10709 if( value == "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; return( s ); }
10710 # endif
10711 # ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
10712 if( value == "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER; return( s ); }
10713 # endif
10714 # ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
10715 if( value == "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER; return( s ); }
10716 # endif
10717 # ifdef GL_FRAMEBUFFER_UNSUPPORTED
10718 if( value == "GL_FRAMEBUFFER_UNSUPPORTED" ){ * v.m_value = GL_FRAMEBUFFER_UNSUPPORTED; return( s ); }
10719 # endif
10720 # ifdef GL_MAX_COLOR_ATTACHMENTS
10721 if( value == "GL_MAX_COLOR_ATTACHMENTS" ){ * v.m_value = GL_MAX_COLOR_ATTACHMENTS; return( s ); }
10722 # endif
10723 # ifdef GL_COLOR_ATTACHMENT0
10724 if( value == "GL_COLOR_ATTACHMENT0" ){ * v.m_value = GL_COLOR_ATTACHMENT0; return( s ); }
10725 # endif
10726 # ifdef GL_COLOR_ATTACHMENT1
10727 if( value == "GL_COLOR_ATTACHMENT1" ){ * v.m_value = GL_COLOR_ATTACHMENT1; return( s ); }
10728 # endif
10729 # ifdef GL_COLOR_ATTACHMENT2
10730 if( value == "GL_COLOR_ATTACHMENT2" ){ * v.m_value = GL_COLOR_ATTACHMENT2; return( s ); }
10731 # endif
10732 # ifdef GL_COLOR_ATTACHMENT3
10733 if( value == "GL_COLOR_ATTACHMENT3" ){ * v.m_value = GL_COLOR_ATTACHMENT3; return( s ); }
10734 # endif
10735 # ifdef GL_COLOR_ATTACHMENT4
10736 if( value == "GL_COLOR_ATTACHMENT4" ){ * v.m_value = GL_COLOR_ATTACHMENT4; return( s ); }
10737 # endif
10738 # ifdef GL_COLOR_ATTACHMENT5
10739 if( value == "GL_COLOR_ATTACHMENT5" ){ * v.m_value = GL_COLOR_ATTACHMENT5; return( s ); }
10740 # endif
10741 # ifdef GL_COLOR_ATTACHMENT6
10742 if( value == "GL_COLOR_ATTACHMENT6" ){ * v.m_value = GL_COLOR_ATTACHMENT6; return( s ); }
10743 # endif
10744 # ifdef GL_COLOR_ATTACHMENT7
10745 if( value == "GL_COLOR_ATTACHMENT7" ){ * v.m_value = GL_COLOR_ATTACHMENT7; return( s ); }
10746 # endif
10747 # ifdef GL_COLOR_ATTACHMENT8
10748 if( value == "GL_COLOR_ATTACHMENT8" ){ * v.m_value = GL_COLOR_ATTACHMENT8; return( s ); }
10749 # endif
10750 # ifdef GL_COLOR_ATTACHMENT9
10751 if( value == "GL_COLOR_ATTACHMENT9" ){ * v.m_value = GL_COLOR_ATTACHMENT9; return( s ); }
10752 # endif
10753 # ifdef GL_COLOR_ATTACHMENT10
10754 if( value == "GL_COLOR_ATTACHMENT10" ){ * v.m_value = GL_COLOR_ATTACHMENT10; return( s ); }
10755 # endif
10756 # ifdef GL_COLOR_ATTACHMENT11
10757 if( value == "GL_COLOR_ATTACHMENT11" ){ * v.m_value = GL_COLOR_ATTACHMENT11; return( s ); }
10758 # endif
10759 # ifdef GL_COLOR_ATTACHMENT12
10760 if( value == "GL_COLOR_ATTACHMENT12" ){ * v.m_value = GL_COLOR_ATTACHMENT12; return( s ); }
10761 # endif
10762 # ifdef GL_COLOR_ATTACHMENT13
10763 if( value == "GL_COLOR_ATTACHMENT13" ){ * v.m_value = GL_COLOR_ATTACHMENT13; return( s ); }
10764 # endif
10765 # ifdef GL_COLOR_ATTACHMENT14
10766 if( value == "GL_COLOR_ATTACHMENT14" ){ * v.m_value = GL_COLOR_ATTACHMENT14; return( s ); }
10767 # endif
10768 # ifdef GL_COLOR_ATTACHMENT15
10769 if( value == "GL_COLOR_ATTACHMENT15" ){ * v.m_value = GL_COLOR_ATTACHMENT15; return( s ); }
10770 # endif
10771 # ifdef GL_DEPTH_ATTACHMENT
10772 if( value == "GL_DEPTH_ATTACHMENT" ){ * v.m_value = GL_DEPTH_ATTACHMENT; return( s ); }
10773 # endif
10774 # ifdef GL_STENCIL_ATTACHMENT
10775 if( value == "GL_STENCIL_ATTACHMENT" ){ * v.m_value = GL_STENCIL_ATTACHMENT; return( s ); }
10776 # endif
10777 # ifdef GL_FRAMEBUFFER
10778 if( value == "GL_FRAMEBUFFER" ){ * v.m_value = GL_FRAMEBUFFER; return( s ); }
10779 # endif
10780 # ifdef GL_RENDERBUFFER
10781 if( value == "GL_RENDERBUFFER" ){ * v.m_value = GL_RENDERBUFFER; return( s ); }
10782 # endif
10783 # ifdef GL_RENDERBUFFER_WIDTH
10784 if( value == "GL_RENDERBUFFER_WIDTH" ){ * v.m_value = GL_RENDERBUFFER_WIDTH; return( s ); }
10785 # endif
10786 # ifdef GL_RENDERBUFFER_HEIGHT
10787 if( value == "GL_RENDERBUFFER_HEIGHT" ){ * v.m_value = GL_RENDERBUFFER_HEIGHT; return( s ); }
10788 # endif
10789 # ifdef GL_RENDERBUFFER_INTERNAL_FORMAT
10790 if( value == "GL_RENDERBUFFER_INTERNAL_FORMAT" ){ * v.m_value = GL_RENDERBUFFER_INTERNAL_FORMAT; return( s ); }
10791 # endif
10792 # ifdef GL_STENCIL_INDEX1
10793 if( value == "GL_STENCIL_INDEX1" ){ * v.m_value = GL_STENCIL_INDEX1; return( s ); }
10794 # endif
10795 # ifdef GL_STENCIL_INDEX4
10796 if( value == "GL_STENCIL_INDEX4" ){ * v.m_value = GL_STENCIL_INDEX4; return( s ); }
10797 # endif
10798 # ifdef GL_STENCIL_INDEX8
10799 if( value == "GL_STENCIL_INDEX8" ){ * v.m_value = GL_STENCIL_INDEX8; return( s ); }
10800 # endif
10801 # ifdef GL_STENCIL_INDEX16
10802 if( value == "GL_STENCIL_INDEX16" ){ * v.m_value = GL_STENCIL_INDEX16; return( s ); }
10803 # endif
10804 # ifdef GL_RENDERBUFFER_RED_SIZE
10805 if( value == "GL_RENDERBUFFER_RED_SIZE" ){ * v.m_value = GL_RENDERBUFFER_RED_SIZE; return( s ); }
10806 # endif
10807 # ifdef GL_RENDERBUFFER_GREEN_SIZE
10808 if( value == "GL_RENDERBUFFER_GREEN_SIZE" ){ * v.m_value = GL_RENDERBUFFER_GREEN_SIZE; return( s ); }
10809 # endif
10810 # ifdef GL_RENDERBUFFER_BLUE_SIZE
10811 if( value == "GL_RENDERBUFFER_BLUE_SIZE" ){ * v.m_value = GL_RENDERBUFFER_BLUE_SIZE; return( s ); }
10812 # endif
10813 # ifdef GL_RENDERBUFFER_ALPHA_SIZE
10814 if( value == "GL_RENDERBUFFER_ALPHA_SIZE" ){ * v.m_value = GL_RENDERBUFFER_ALPHA_SIZE; return( s ); }
10815 # endif
10816 # ifdef GL_RENDERBUFFER_DEPTH_SIZE
10817 if( value == "GL_RENDERBUFFER_DEPTH_SIZE" ){ * v.m_value = GL_RENDERBUFFER_DEPTH_SIZE; return( s ); }
10818 # endif
10819 # ifdef GL_RENDERBUFFER_STENCIL_SIZE
10820 if( value == "GL_RENDERBUFFER_STENCIL_SIZE" ){ * v.m_value = GL_RENDERBUFFER_STENCIL_SIZE; return( s ); }
10821 # endif
10822 # ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
10823 if( value == "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; return( s ); }
10824 # endif
10825 # ifdef GL_MAX_SAMPLES
10826 if( value == "GL_MAX_SAMPLES" ){ * v.m_value = GL_MAX_SAMPLES; return( s ); }
10827 # endif
10828 # ifdef GL_FRAMEBUFFER_SRGB
10829 if( value == "GL_FRAMEBUFFER_SRGB" ){ * v.m_value = GL_FRAMEBUFFER_SRGB; return( s ); }
10830 # endif
10831 # ifdef GL_LINES_ADJACENCY_ARB
10832 if( value == "GL_LINES_ADJACENCY_ARB" ){ * v.m_value = GL_LINES_ADJACENCY_ARB; return( s ); }
10833 # endif
10834 # ifdef GL_LINE_STRIP_ADJACENCY_ARB
10835 if( value == "GL_LINE_STRIP_ADJACENCY_ARB" ){ * v.m_value = GL_LINE_STRIP_ADJACENCY_ARB; return( s ); }
10836 # endif
10837 # ifdef GL_TRIANGLES_ADJACENCY_ARB
10838 if( value == "GL_TRIANGLES_ADJACENCY_ARB" ){ * v.m_value = GL_TRIANGLES_ADJACENCY_ARB; return( s ); }
10839 # endif
10840 # ifdef GL_TRIANGLE_STRIP_ADJACENCY_ARB
10841 if( value == "GL_TRIANGLE_STRIP_ADJACENCY_ARB" ){ * v.m_value = GL_TRIANGLE_STRIP_ADJACENCY_ARB; return( s ); }
10842 # endif
10843 # ifdef GL_PROGRAM_POINT_SIZE_ARB
10844 if( value == "GL_PROGRAM_POINT_SIZE_ARB" ){ * v.m_value = GL_PROGRAM_POINT_SIZE_ARB; return( s ); }
10845 # endif
10846 # ifdef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
10847 if( value == "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB" ){ * v.m_value = GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB; return( s ); }
10848 # endif
10849 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
10850 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; return( s ); }
10851 # endif
10852 # ifdef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
10853 if( value == "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB; return( s ); }
10854 # endif
10855 # ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
10856 if( value == "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB; return( s ); }
10857 # endif
10858 # ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
10859 if( value == "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB; return( s ); }
10860 # endif
10861 # ifdef GL_GEOMETRY_SHADER_ARB
10862 if( value == "GL_GEOMETRY_SHADER_ARB" ){ * v.m_value = GL_GEOMETRY_SHADER_ARB; return( s ); }
10863 # endif
10864 # ifdef GL_GEOMETRY_VERTICES_OUT_ARB
10865 if( value == "GL_GEOMETRY_VERTICES_OUT_ARB" ){ * v.m_value = GL_GEOMETRY_VERTICES_OUT_ARB; return( s ); }
10866 # endif
10867 # ifdef GL_GEOMETRY_INPUT_TYPE_ARB
10868 if( value == "GL_GEOMETRY_INPUT_TYPE_ARB" ){ * v.m_value = GL_GEOMETRY_INPUT_TYPE_ARB; return( s ); }
10869 # endif
10870 # ifdef GL_GEOMETRY_OUTPUT_TYPE_ARB
10871 if( value == "GL_GEOMETRY_OUTPUT_TYPE_ARB" ){ * v.m_value = GL_GEOMETRY_OUTPUT_TYPE_ARB; return( s ); }
10872 # endif
10873 # ifdef GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
10874 if( value == "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" ){ * v.m_value = GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB; return( s ); }
10875 # endif
10876 # ifdef GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
10877 if( value == "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" ){ * v.m_value = GL_MAX_VERTEX_VARYING_COMPONENTS_ARB; return( s ); }
10878 # endif
10879 # ifdef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
10880 if( value == "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB" ){ * v.m_value = GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB; return( s ); }
10881 # endif
10882 # ifdef GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
10883 if( value == "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB" ){ * v.m_value = GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB; return( s ); }
10884 # endif
10885 # ifdef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
10886 if( value == "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB" ){ * v.m_value = GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB; return( s ); }
10887 # endif
10888 # ifdef GL_HALF_FLOAT_ARB
10889 if( value == "GL_HALF_FLOAT_ARB" ){ * v.m_value = GL_HALF_FLOAT_ARB; return( s ); }
10890 # endif
10891 # ifdef GL_HALF_FLOAT
10892 if( value == "GL_HALF_FLOAT" ){ * v.m_value = GL_HALF_FLOAT; return( s ); }
10893 # endif
10894 # ifdef GL_CONSTANT_COLOR
10895 if( value == "GL_CONSTANT_COLOR" ){ * v.m_value = GL_CONSTANT_COLOR; return( s ); }
10896 # endif
10897 # ifdef GL_ONE_MINUS_CONSTANT_COLOR
10898 if( value == "GL_ONE_MINUS_CONSTANT_COLOR" ){ * v.m_value = GL_ONE_MINUS_CONSTANT_COLOR; return( s ); }
10899 # endif
10900 # ifdef GL_CONSTANT_ALPHA
10901 if( value == "GL_CONSTANT_ALPHA" ){ * v.m_value = GL_CONSTANT_ALPHA; return( s ); }
10902 # endif
10903 # ifdef GL_ONE_MINUS_CONSTANT_ALPHA
10904 if( value == "GL_ONE_MINUS_CONSTANT_ALPHA" ){ * v.m_value = GL_ONE_MINUS_CONSTANT_ALPHA; return( s ); }
10905 # endif
10906 # ifdef GL_BLEND_COLOR
10907 if( value == "GL_BLEND_COLOR" ){ * v.m_value = GL_BLEND_COLOR; return( s ); }
10908 # endif
10909 # ifdef GL_FUNC_ADD
10910 if( value == "GL_FUNC_ADD" ){ * v.m_value = GL_FUNC_ADD; return( s ); }
10911 # endif
10912 # ifdef GL_MIN
10913 if( value == "GL_MIN" ){ * v.m_value = GL_MIN; return( s ); }
10914 # endif
10915 # ifdef GL_MAX
10916 if( value == "GL_MAX" ){ * v.m_value = GL_MAX; return( s ); }
10917 # endif
10918 # ifdef GL_BLEND_EQUATION
10919 if( value == "GL_BLEND_EQUATION" ){ * v.m_value = GL_BLEND_EQUATION; return( s ); }
10920 # endif
10921 # ifdef GL_FUNC_SUBTRACT
10922 if( value == "GL_FUNC_SUBTRACT" ){ * v.m_value = GL_FUNC_SUBTRACT; return( s ); }
10923 # endif
10924 # ifdef GL_FUNC_REVERSE_SUBTRACT
10925 if( value == "GL_FUNC_REVERSE_SUBTRACT" ){ * v.m_value = GL_FUNC_REVERSE_SUBTRACT; return( s ); }
10926 # endif
10927 # ifdef GL_CONVOLUTION_1D
10928 if( value == "GL_CONVOLUTION_1D" ){ * v.m_value = GL_CONVOLUTION_1D; return( s ); }
10929 # endif
10930 # ifdef GL_CONVOLUTION_2D
10931 if( value == "GL_CONVOLUTION_2D" ){ * v.m_value = GL_CONVOLUTION_2D; return( s ); }
10932 # endif
10933 # ifdef GL_SEPARABLE_2D
10934 if( value == "GL_SEPARABLE_2D" ){ * v.m_value = GL_SEPARABLE_2D; return( s ); }
10935 # endif
10936 # ifdef GL_CONVOLUTION_BORDER_MODE
10937 if( value == "GL_CONVOLUTION_BORDER_MODE" ){ * v.m_value = GL_CONVOLUTION_BORDER_MODE; return( s ); }
10938 # endif
10939 # ifdef GL_CONVOLUTION_FILTER_SCALE
10940 if( value == "GL_CONVOLUTION_FILTER_SCALE" ){ * v.m_value = GL_CONVOLUTION_FILTER_SCALE; return( s ); }
10941 # endif
10942 # ifdef GL_CONVOLUTION_FILTER_BIAS
10943 if( value == "GL_CONVOLUTION_FILTER_BIAS" ){ * v.m_value = GL_CONVOLUTION_FILTER_BIAS; return( s ); }
10944 # endif
10945 # ifdef GL_REDUCE
10946 if( value == "GL_REDUCE" ){ * v.m_value = GL_REDUCE; return( s ); }
10947 # endif
10948 # ifdef GL_CONVOLUTION_FORMAT
10949 if( value == "GL_CONVOLUTION_FORMAT" ){ * v.m_value = GL_CONVOLUTION_FORMAT; return( s ); }
10950 # endif
10951 # ifdef GL_CONVOLUTION_WIDTH
10952 if( value == "GL_CONVOLUTION_WIDTH" ){ * v.m_value = GL_CONVOLUTION_WIDTH; return( s ); }
10953 # endif
10954 # ifdef GL_CONVOLUTION_HEIGHT
10955 if( value == "GL_CONVOLUTION_HEIGHT" ){ * v.m_value = GL_CONVOLUTION_HEIGHT; return( s ); }
10956 # endif
10957 # ifdef GL_MAX_CONVOLUTION_WIDTH
10958 if( value == "GL_MAX_CONVOLUTION_WIDTH" ){ * v.m_value = GL_MAX_CONVOLUTION_WIDTH; return( s ); }
10959 # endif
10960 # ifdef GL_MAX_CONVOLUTION_HEIGHT
10961 if( value == "GL_MAX_CONVOLUTION_HEIGHT" ){ * v.m_value = GL_MAX_CONVOLUTION_HEIGHT; return( s ); }
10962 # endif
10963 # ifdef GL_POST_CONVOLUTION_RED_SCALE
10964 if( value == "GL_POST_CONVOLUTION_RED_SCALE" ){ * v.m_value = GL_POST_CONVOLUTION_RED_SCALE; return( s ); }
10965 # endif
10966 # ifdef GL_POST_CONVOLUTION_GREEN_SCALE
10967 if( value == "GL_POST_CONVOLUTION_GREEN_SCALE" ){ * v.m_value = GL_POST_CONVOLUTION_GREEN_SCALE; return( s ); }
10968 # endif
10969 # ifdef GL_POST_CONVOLUTION_BLUE_SCALE
10970 if( value == "GL_POST_CONVOLUTION_BLUE_SCALE" ){ * v.m_value = GL_POST_CONVOLUTION_BLUE_SCALE; return( s ); }
10971 # endif
10972 # ifdef GL_POST_CONVOLUTION_ALPHA_SCALE
10973 if( value == "GL_POST_CONVOLUTION_ALPHA_SCALE" ){ * v.m_value = GL_POST_CONVOLUTION_ALPHA_SCALE; return( s ); }
10974 # endif
10975 # ifdef GL_POST_CONVOLUTION_RED_BIAS
10976 if( value == "GL_POST_CONVOLUTION_RED_BIAS" ){ * v.m_value = GL_POST_CONVOLUTION_RED_BIAS; return( s ); }
10977 # endif
10978 # ifdef GL_POST_CONVOLUTION_GREEN_BIAS
10979 if( value == "GL_POST_CONVOLUTION_GREEN_BIAS" ){ * v.m_value = GL_POST_CONVOLUTION_GREEN_BIAS; return( s ); }
10980 # endif
10981 # ifdef GL_POST_CONVOLUTION_BLUE_BIAS
10982 if( value == "GL_POST_CONVOLUTION_BLUE_BIAS" ){ * v.m_value = GL_POST_CONVOLUTION_BLUE_BIAS; return( s ); }
10983 # endif
10984 # ifdef GL_POST_CONVOLUTION_ALPHA_BIAS
10985 if( value == "GL_POST_CONVOLUTION_ALPHA_BIAS" ){ * v.m_value = GL_POST_CONVOLUTION_ALPHA_BIAS; return( s ); }
10986 # endif
10987 # ifdef GL_HISTOGRAM
10988 if( value == "GL_HISTOGRAM" ){ * v.m_value = GL_HISTOGRAM; return( s ); }
10989 # endif
10990 # ifdef GL_PROXY_HISTOGRAM
10991 if( value == "GL_PROXY_HISTOGRAM" ){ * v.m_value = GL_PROXY_HISTOGRAM; return( s ); }
10992 # endif
10993 # ifdef GL_HISTOGRAM_WIDTH
10994 if( value == "GL_HISTOGRAM_WIDTH" ){ * v.m_value = GL_HISTOGRAM_WIDTH; return( s ); }
10995 # endif
10996 # ifdef GL_HISTOGRAM_FORMAT
10997 if( value == "GL_HISTOGRAM_FORMAT" ){ * v.m_value = GL_HISTOGRAM_FORMAT; return( s ); }
10998 # endif
10999 # ifdef GL_HISTOGRAM_RED_SIZE
11000 if( value == "GL_HISTOGRAM_RED_SIZE" ){ * v.m_value = GL_HISTOGRAM_RED_SIZE; return( s ); }
11001 # endif
11002 # ifdef GL_HISTOGRAM_GREEN_SIZE
11003 if( value == "GL_HISTOGRAM_GREEN_SIZE" ){ * v.m_value = GL_HISTOGRAM_GREEN_SIZE; return( s ); }
11004 # endif
11005 # ifdef GL_HISTOGRAM_BLUE_SIZE
11006 if( value == "GL_HISTOGRAM_BLUE_SIZE" ){ * v.m_value = GL_HISTOGRAM_BLUE_SIZE; return( s ); }
11007 # endif
11008 # ifdef GL_HISTOGRAM_ALPHA_SIZE
11009 if( value == "GL_HISTOGRAM_ALPHA_SIZE" ){ * v.m_value = GL_HISTOGRAM_ALPHA_SIZE; return( s ); }
11010 # endif
11011 # ifdef GL_HISTOGRAM_LUMINANCE_SIZE
11012 if( value == "GL_HISTOGRAM_LUMINANCE_SIZE" ){ * v.m_value = GL_HISTOGRAM_LUMINANCE_SIZE; return( s ); }
11013 # endif
11014 # ifdef GL_HISTOGRAM_SINK
11015 if( value == "GL_HISTOGRAM_SINK" ){ * v.m_value = GL_HISTOGRAM_SINK; return( s ); }
11016 # endif
11017 # ifdef GL_MINMAX
11018 if( value == "GL_MINMAX" ){ * v.m_value = GL_MINMAX; return( s ); }
11019 # endif
11020 # ifdef GL_MINMAX_FORMAT
11021 if( value == "GL_MINMAX_FORMAT" ){ * v.m_value = GL_MINMAX_FORMAT; return( s ); }
11022 # endif
11023 # ifdef GL_MINMAX_SINK
11024 if( value == "GL_MINMAX_SINK" ){ * v.m_value = GL_MINMAX_SINK; return( s ); }
11025 # endif
11026 # ifdef GL_TABLE_TOO_LARGE
11027 if( value == "GL_TABLE_TOO_LARGE" ){ * v.m_value = GL_TABLE_TOO_LARGE; return( s ); }
11028 # endif
11029 # ifdef GL_COLOR_MATRIX
11030 if( value == "GL_COLOR_MATRIX" ){ * v.m_value = GL_COLOR_MATRIX; return( s ); }
11031 # endif
11032 # ifdef GL_COLOR_MATRIX_STACK_DEPTH
11033 if( value == "GL_COLOR_MATRIX_STACK_DEPTH" ){ * v.m_value = GL_COLOR_MATRIX_STACK_DEPTH; return( s ); }
11034 # endif
11035 # ifdef GL_MAX_COLOR_MATRIX_STACK_DEPTH
11036 if( value == "GL_MAX_COLOR_MATRIX_STACK_DEPTH" ){ * v.m_value = GL_MAX_COLOR_MATRIX_STACK_DEPTH; return( s ); }
11037 # endif
11038 # ifdef GL_POST_COLOR_MATRIX_RED_SCALE
11039 if( value == "GL_POST_COLOR_MATRIX_RED_SCALE" ){ * v.m_value = GL_POST_COLOR_MATRIX_RED_SCALE; return( s ); }
11040 # endif
11041 # ifdef GL_POST_COLOR_MATRIX_GREEN_SCALE
11042 if( value == "GL_POST_COLOR_MATRIX_GREEN_SCALE" ){ * v.m_value = GL_POST_COLOR_MATRIX_GREEN_SCALE; return( s ); }
11043 # endif
11044 # ifdef GL_POST_COLOR_MATRIX_BLUE_SCALE
11045 if( value == "GL_POST_COLOR_MATRIX_BLUE_SCALE" ){ * v.m_value = GL_POST_COLOR_MATRIX_BLUE_SCALE; return( s ); }
11046 # endif
11047 # ifdef GL_POST_COLOR_MATRIX_ALPHA_SCALE
11048 if( value == "GL_POST_COLOR_MATRIX_ALPHA_SCALE" ){ * v.m_value = GL_POST_COLOR_MATRIX_ALPHA_SCALE; return( s ); }
11049 # endif
11050 # ifdef GL_POST_COLOR_MATRIX_RED_BIAS
11051 if( value == "GL_POST_COLOR_MATRIX_RED_BIAS" ){ * v.m_value = GL_POST_COLOR_MATRIX_RED_BIAS; return( s ); }
11052 # endif
11053 # ifdef GL_POST_COLOR_MATRIX_GREEN_BIAS
11054 if( value == "GL_POST_COLOR_MATRIX_GREEN_BIAS" ){ * v.m_value = GL_POST_COLOR_MATRIX_GREEN_BIAS; return( s ); }
11055 # endif
11056 # ifdef GL_POST_COLOR_MATRIX_BLUE_BIAS
11057 if( value == "GL_POST_COLOR_MATRIX_BLUE_BIAS" ){ * v.m_value = GL_POST_COLOR_MATRIX_BLUE_BIAS; return( s ); }
11058 # endif
11059 # ifdef GL_POST_COLOR_MATRIX_ALPHA_BIAS
11060 if( value == "GL_POST_COLOR_MATRIX_ALPHA_BIAS" ){ * v.m_value = GL_POST_COLOR_MATRIX_ALPHA_BIAS; return( s ); }
11061 # endif
11062 # ifdef GL_COLOR_TABLE
11063 if( value == "GL_COLOR_TABLE" ){ * v.m_value = GL_COLOR_TABLE; return( s ); }
11064 # endif
11065 # ifdef GL_POST_CONVOLUTION_COLOR_TABLE
11066 if( value == "GL_POST_CONVOLUTION_COLOR_TABLE" ){ * v.m_value = GL_POST_CONVOLUTION_COLOR_TABLE; return( s ); }
11067 # endif
11068 # ifdef GL_POST_COLOR_MATRIX_COLOR_TABLE
11069 if( value == "GL_POST_COLOR_MATRIX_COLOR_TABLE" ){ * v.m_value = GL_POST_COLOR_MATRIX_COLOR_TABLE; return( s ); }
11070 # endif
11071 # ifdef GL_PROXY_COLOR_TABLE
11072 if( value == "GL_PROXY_COLOR_TABLE" ){ * v.m_value = GL_PROXY_COLOR_TABLE; return( s ); }
11073 # endif
11074 # ifdef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
11075 if( value == "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" ){ * v.m_value = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE; return( s ); }
11076 # endif
11077 # ifdef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
11078 if( value == "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" ){ * v.m_value = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE; return( s ); }
11079 # endif
11080 # ifdef GL_COLOR_TABLE_SCALE
11081 if( value == "GL_COLOR_TABLE_SCALE" ){ * v.m_value = GL_COLOR_TABLE_SCALE; return( s ); }
11082 # endif
11083 # ifdef GL_COLOR_TABLE_BIAS
11084 if( value == "GL_COLOR_TABLE_BIAS" ){ * v.m_value = GL_COLOR_TABLE_BIAS; return( s ); }
11085 # endif
11086 # ifdef GL_COLOR_TABLE_FORMAT
11087 if( value == "GL_COLOR_TABLE_FORMAT" ){ * v.m_value = GL_COLOR_TABLE_FORMAT; return( s ); }
11088 # endif
11089 # ifdef GL_COLOR_TABLE_WIDTH
11090 if( value == "GL_COLOR_TABLE_WIDTH" ){ * v.m_value = GL_COLOR_TABLE_WIDTH; return( s ); }
11091 # endif
11092 # ifdef GL_COLOR_TABLE_RED_SIZE
11093 if( value == "GL_COLOR_TABLE_RED_SIZE" ){ * v.m_value = GL_COLOR_TABLE_RED_SIZE; return( s ); }
11094 # endif
11095 # ifdef GL_COLOR_TABLE_GREEN_SIZE
11096 if( value == "GL_COLOR_TABLE_GREEN_SIZE" ){ * v.m_value = GL_COLOR_TABLE_GREEN_SIZE; return( s ); }
11097 # endif
11098 # ifdef GL_COLOR_TABLE_BLUE_SIZE
11099 if( value == "GL_COLOR_TABLE_BLUE_SIZE" ){ * v.m_value = GL_COLOR_TABLE_BLUE_SIZE; return( s ); }
11100 # endif
11101 # ifdef GL_COLOR_TABLE_ALPHA_SIZE
11102 if( value == "GL_COLOR_TABLE_ALPHA_SIZE" ){ * v.m_value = GL_COLOR_TABLE_ALPHA_SIZE; return( s ); }
11103 # endif
11104 # ifdef GL_COLOR_TABLE_LUMINANCE_SIZE
11105 if( value == "GL_COLOR_TABLE_LUMINANCE_SIZE" ){ * v.m_value = GL_COLOR_TABLE_LUMINANCE_SIZE; return( s ); }
11106 # endif
11107 # ifdef GL_COLOR_TABLE_INTENSITY_SIZE
11108 if( value == "GL_COLOR_TABLE_INTENSITY_SIZE" ){ * v.m_value = GL_COLOR_TABLE_INTENSITY_SIZE; return( s ); }
11109 # endif
11110 # ifdef GL_IGNORE_BORDER
11111 if( value == "GL_IGNORE_BORDER" ){ * v.m_value = GL_IGNORE_BORDER; return( s ); }
11112 # endif
11113 # ifdef GL_CONSTANT_BORDER
11114 if( value == "GL_CONSTANT_BORDER" ){ * v.m_value = GL_CONSTANT_BORDER; return( s ); }
11115 # endif
11116 # ifdef GL_WRAP_BORDER
11117 if( value == "GL_WRAP_BORDER" ){ * v.m_value = GL_WRAP_BORDER; return( s ); }
11118 # endif
11119 # ifdef GL_REPLICATE_BORDER
11120 if( value == "GL_REPLICATE_BORDER" ){ * v.m_value = GL_REPLICATE_BORDER; return( s ); }
11121 # endif
11122 # ifdef GL_CONVOLUTION_BORDER_COLOR
11123 if( value == "GL_CONVOLUTION_BORDER_COLOR" ){ * v.m_value = GL_CONVOLUTION_BORDER_COLOR; return( s ); }
11124 # endif
11125 # ifdef GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
11126 if( value == "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB; return( s ); }
11127 # endif
11128 # ifdef GL_MAP_INVALIDATE_RANGE_BIT
11129 if( value == "GL_MAP_INVALIDATE_RANGE_BIT" ){ * v.m_value = GL_MAP_INVALIDATE_RANGE_BIT; return( s ); }
11130 # endif
11131 # ifdef GL_MAP_INVALIDATE_BUFFER_BIT
11132 if( value == "GL_MAP_INVALIDATE_BUFFER_BIT" ){ * v.m_value = GL_MAP_INVALIDATE_BUFFER_BIT; return( s ); }
11133 # endif
11134 # ifdef GL_MAP_FLUSH_EXPLICIT_BIT
11135 if( value == "GL_MAP_FLUSH_EXPLICIT_BIT" ){ * v.m_value = GL_MAP_FLUSH_EXPLICIT_BIT; return( s ); }
11136 # endif
11137 # ifdef GL_MAP_UNSYNCHRONIZED_BIT
11138 if( value == "GL_MAP_UNSYNCHRONIZED_BIT" ){ * v.m_value = GL_MAP_UNSYNCHRONIZED_BIT; return( s ); }
11139 # endif
11140 # ifdef GL_MATRIX_PALETTE_ARB
11141 if( value == "GL_MATRIX_PALETTE_ARB" ){ * v.m_value = GL_MATRIX_PALETTE_ARB; return( s ); }
11142 # endif
11143 # ifdef GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
11144 if( value == "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB" ){ * v.m_value = GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB; return( s ); }
11145 # endif
11146 # ifdef GL_MAX_PALETTE_MATRICES_ARB
11147 if( value == "GL_MAX_PALETTE_MATRICES_ARB" ){ * v.m_value = GL_MAX_PALETTE_MATRICES_ARB; return( s ); }
11148 # endif
11149 # ifdef GL_CURRENT_PALETTE_MATRIX_ARB
11150 if( value == "GL_CURRENT_PALETTE_MATRIX_ARB" ){ * v.m_value = GL_CURRENT_PALETTE_MATRIX_ARB; return( s ); }
11151 # endif
11152 # ifdef GL_MATRIX_INDEX_ARRAY_ARB
11153 if( value == "GL_MATRIX_INDEX_ARRAY_ARB" ){ * v.m_value = GL_MATRIX_INDEX_ARRAY_ARB; return( s ); }
11154 # endif
11155 # ifdef GL_CURRENT_MATRIX_INDEX_ARB
11156 if( value == "GL_CURRENT_MATRIX_INDEX_ARB" ){ * v.m_value = GL_CURRENT_MATRIX_INDEX_ARB; return( s ); }
11157 # endif
11158 # ifdef GL_MATRIX_INDEX_ARRAY_SIZE_ARB
11159 if( value == "GL_MATRIX_INDEX_ARRAY_SIZE_ARB" ){ * v.m_value = GL_MATRIX_INDEX_ARRAY_SIZE_ARB; return( s ); }
11160 # endif
11161 # ifdef GL_MATRIX_INDEX_ARRAY_TYPE_ARB
11162 if( value == "GL_MATRIX_INDEX_ARRAY_TYPE_ARB" ){ * v.m_value = GL_MATRIX_INDEX_ARRAY_TYPE_ARB; return( s ); }
11163 # endif
11164 # ifdef GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
11165 if( value == "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB" ){ * v.m_value = GL_MATRIX_INDEX_ARRAY_STRIDE_ARB; return( s ); }
11166 # endif
11167 # ifdef GL_MATRIX_INDEX_ARRAY_POINTER_ARB
11168 if( value == "GL_MATRIX_INDEX_ARRAY_POINTER_ARB" ){ * v.m_value = GL_MATRIX_INDEX_ARRAY_POINTER_ARB; return( s ); }
11169 # endif
11170 # ifdef GL_MULTISAMPLE_ARB
11171 if( value == "GL_MULTISAMPLE_ARB" ){ * v.m_value = GL_MULTISAMPLE_ARB; return( s ); }
11172 # endif
11173 # ifdef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
11174 if( value == "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_COVERAGE_ARB; return( s ); }
11175 # endif
11176 # ifdef GL_SAMPLE_ALPHA_TO_ONE_ARB
11177 if( value == "GL_SAMPLE_ALPHA_TO_ONE_ARB" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_ONE_ARB; return( s ); }
11178 # endif
11179 # ifdef GL_SAMPLE_COVERAGE_ARB
11180 if( value == "GL_SAMPLE_COVERAGE_ARB" ){ * v.m_value = GL_SAMPLE_COVERAGE_ARB; return( s ); }
11181 # endif
11182 # ifdef GL_SAMPLE_BUFFERS_ARB
11183 if( value == "GL_SAMPLE_BUFFERS_ARB" ){ * v.m_value = GL_SAMPLE_BUFFERS_ARB; return( s ); }
11184 # endif
11185 # ifdef GL_SAMPLES_ARB
11186 if( value == "GL_SAMPLES_ARB" ){ * v.m_value = GL_SAMPLES_ARB; return( s ); }
11187 # endif
11188 # ifdef GL_SAMPLE_COVERAGE_VALUE_ARB
11189 if( value == "GL_SAMPLE_COVERAGE_VALUE_ARB" ){ * v.m_value = GL_SAMPLE_COVERAGE_VALUE_ARB; return( s ); }
11190 # endif
11191 # ifdef GL_SAMPLE_COVERAGE_INVERT_ARB
11192 if( value == "GL_SAMPLE_COVERAGE_INVERT_ARB" ){ * v.m_value = GL_SAMPLE_COVERAGE_INVERT_ARB; return( s ); }
11193 # endif
11194 # ifdef GL_MULTISAMPLE_BIT_ARB
11195 if( value == "GL_MULTISAMPLE_BIT_ARB" ){ * v.m_value = GL_MULTISAMPLE_BIT_ARB; return( s ); }
11196 # endif
11197 # ifdef GL_TEXTURE0_ARB
11198 if( value == "GL_TEXTURE0_ARB" ){ * v.m_value = GL_TEXTURE0_ARB; return( s ); }
11199 # endif
11200 # ifdef GL_TEXTURE1_ARB
11201 if( value == "GL_TEXTURE1_ARB" ){ * v.m_value = GL_TEXTURE1_ARB; return( s ); }
11202 # endif
11203 # ifdef GL_TEXTURE2_ARB
11204 if( value == "GL_TEXTURE2_ARB" ){ * v.m_value = GL_TEXTURE2_ARB; return( s ); }
11205 # endif
11206 # ifdef GL_TEXTURE3_ARB
11207 if( value == "GL_TEXTURE3_ARB" ){ * v.m_value = GL_TEXTURE3_ARB; return( s ); }
11208 # endif
11209 # ifdef GL_TEXTURE4_ARB
11210 if( value == "GL_TEXTURE4_ARB" ){ * v.m_value = GL_TEXTURE4_ARB; return( s ); }
11211 # endif
11212 # ifdef GL_TEXTURE5_ARB
11213 if( value == "GL_TEXTURE5_ARB" ){ * v.m_value = GL_TEXTURE5_ARB; return( s ); }
11214 # endif
11215 # ifdef GL_TEXTURE6_ARB
11216 if( value == "GL_TEXTURE6_ARB" ){ * v.m_value = GL_TEXTURE6_ARB; return( s ); }
11217 # endif
11218 # ifdef GL_TEXTURE7_ARB
11219 if( value == "GL_TEXTURE7_ARB" ){ * v.m_value = GL_TEXTURE7_ARB; return( s ); }
11220 # endif
11221 # ifdef GL_TEXTURE8_ARB
11222 if( value == "GL_TEXTURE8_ARB" ){ * v.m_value = GL_TEXTURE8_ARB; return( s ); }
11223 # endif
11224 # ifdef GL_TEXTURE9_ARB
11225 if( value == "GL_TEXTURE9_ARB" ){ * v.m_value = GL_TEXTURE9_ARB; return( s ); }
11226 # endif
11227 # ifdef GL_TEXTURE10_ARB
11228 if( value == "GL_TEXTURE10_ARB" ){ * v.m_value = GL_TEXTURE10_ARB; return( s ); }
11229 # endif
11230 # ifdef GL_TEXTURE11_ARB
11231 if( value == "GL_TEXTURE11_ARB" ){ * v.m_value = GL_TEXTURE11_ARB; return( s ); }
11232 # endif
11233 # ifdef GL_TEXTURE12_ARB
11234 if( value == "GL_TEXTURE12_ARB" ){ * v.m_value = GL_TEXTURE12_ARB; return( s ); }
11235 # endif
11236 # ifdef GL_TEXTURE13_ARB
11237 if( value == "GL_TEXTURE13_ARB" ){ * v.m_value = GL_TEXTURE13_ARB; return( s ); }
11238 # endif
11239 # ifdef GL_TEXTURE14_ARB
11240 if( value == "GL_TEXTURE14_ARB" ){ * v.m_value = GL_TEXTURE14_ARB; return( s ); }
11241 # endif
11242 # ifdef GL_TEXTURE15_ARB
11243 if( value == "GL_TEXTURE15_ARB" ){ * v.m_value = GL_TEXTURE15_ARB; return( s ); }
11244 # endif
11245 # ifdef GL_TEXTURE16_ARB
11246 if( value == "GL_TEXTURE16_ARB" ){ * v.m_value = GL_TEXTURE16_ARB; return( s ); }
11247 # endif
11248 # ifdef GL_TEXTURE17_ARB
11249 if( value == "GL_TEXTURE17_ARB" ){ * v.m_value = GL_TEXTURE17_ARB; return( s ); }
11250 # endif
11251 # ifdef GL_TEXTURE18_ARB
11252 if( value == "GL_TEXTURE18_ARB" ){ * v.m_value = GL_TEXTURE18_ARB; return( s ); }
11253 # endif
11254 # ifdef GL_TEXTURE19_ARB
11255 if( value == "GL_TEXTURE19_ARB" ){ * v.m_value = GL_TEXTURE19_ARB; return( s ); }
11256 # endif
11257 # ifdef GL_TEXTURE20_ARB
11258 if( value == "GL_TEXTURE20_ARB" ){ * v.m_value = GL_TEXTURE20_ARB; return( s ); }
11259 # endif
11260 # ifdef GL_TEXTURE21_ARB
11261 if( value == "GL_TEXTURE21_ARB" ){ * v.m_value = GL_TEXTURE21_ARB; return( s ); }
11262 # endif
11263 # ifdef GL_TEXTURE22_ARB
11264 if( value == "GL_TEXTURE22_ARB" ){ * v.m_value = GL_TEXTURE22_ARB; return( s ); }
11265 # endif
11266 # ifdef GL_TEXTURE23_ARB
11267 if( value == "GL_TEXTURE23_ARB" ){ * v.m_value = GL_TEXTURE23_ARB; return( s ); }
11268 # endif
11269 # ifdef GL_TEXTURE24_ARB
11270 if( value == "GL_TEXTURE24_ARB" ){ * v.m_value = GL_TEXTURE24_ARB; return( s ); }
11271 # endif
11272 # ifdef GL_TEXTURE25_ARB
11273 if( value == "GL_TEXTURE25_ARB" ){ * v.m_value = GL_TEXTURE25_ARB; return( s ); }
11274 # endif
11275 # ifdef GL_TEXTURE26_ARB
11276 if( value == "GL_TEXTURE26_ARB" ){ * v.m_value = GL_TEXTURE26_ARB; return( s ); }
11277 # endif
11278 # ifdef GL_TEXTURE27_ARB
11279 if( value == "GL_TEXTURE27_ARB" ){ * v.m_value = GL_TEXTURE27_ARB; return( s ); }
11280 # endif
11281 # ifdef GL_TEXTURE28_ARB
11282 if( value == "GL_TEXTURE28_ARB" ){ * v.m_value = GL_TEXTURE28_ARB; return( s ); }
11283 # endif
11284 # ifdef GL_TEXTURE29_ARB
11285 if( value == "GL_TEXTURE29_ARB" ){ * v.m_value = GL_TEXTURE29_ARB; return( s ); }
11286 # endif
11287 # ifdef GL_TEXTURE30_ARB
11288 if( value == "GL_TEXTURE30_ARB" ){ * v.m_value = GL_TEXTURE30_ARB; return( s ); }
11289 # endif
11290 # ifdef GL_TEXTURE31_ARB
11291 if( value == "GL_TEXTURE31_ARB" ){ * v.m_value = GL_TEXTURE31_ARB; return( s ); }
11292 # endif
11293 # ifdef GL_ACTIVE_TEXTURE_ARB
11294 if( value == "GL_ACTIVE_TEXTURE_ARB" ){ * v.m_value = GL_ACTIVE_TEXTURE_ARB; return( s ); }
11295 # endif
11296 # ifdef GL_CLIENT_ACTIVE_TEXTURE_ARB
11297 if( value == "GL_CLIENT_ACTIVE_TEXTURE_ARB" ){ * v.m_value = GL_CLIENT_ACTIVE_TEXTURE_ARB; return( s ); }
11298 # endif
11299 # ifdef GL_MAX_TEXTURE_UNITS_ARB
11300 if( value == "GL_MAX_TEXTURE_UNITS_ARB" ){ * v.m_value = GL_MAX_TEXTURE_UNITS_ARB; return( s ); }
11301 # endif
11302 # ifdef GL_QUERY_COUNTER_BITS_ARB
11303 if( value == "GL_QUERY_COUNTER_BITS_ARB" ){ * v.m_value = GL_QUERY_COUNTER_BITS_ARB; return( s ); }
11304 # endif
11305 # ifdef GL_CURRENT_QUERY_ARB
11306 if( value == "GL_CURRENT_QUERY_ARB" ){ * v.m_value = GL_CURRENT_QUERY_ARB; return( s ); }
11307 # endif
11308 # ifdef GL_QUERY_RESULT_ARB
11309 if( value == "GL_QUERY_RESULT_ARB" ){ * v.m_value = GL_QUERY_RESULT_ARB; return( s ); }
11310 # endif
11311 # ifdef GL_QUERY_RESULT_AVAILABLE_ARB
11312 if( value == "GL_QUERY_RESULT_AVAILABLE_ARB" ){ * v.m_value = GL_QUERY_RESULT_AVAILABLE_ARB; return( s ); }
11313 # endif
11314 # ifdef GL_SAMPLES_PASSED_ARB
11315 if( value == "GL_SAMPLES_PASSED_ARB" ){ * v.m_value = GL_SAMPLES_PASSED_ARB; return( s ); }
11316 # endif
11317 # ifdef GL_PIXEL_PACK_BUFFER_ARB
11318 if( value == "GL_PIXEL_PACK_BUFFER_ARB" ){ * v.m_value = GL_PIXEL_PACK_BUFFER_ARB; return( s ); }
11319 # endif
11320 # ifdef GL_PIXEL_UNPACK_BUFFER_ARB
11321 if( value == "GL_PIXEL_UNPACK_BUFFER_ARB" ){ * v.m_value = GL_PIXEL_UNPACK_BUFFER_ARB; return( s ); }
11322 # endif
11323 # ifdef GL_PIXEL_PACK_BUFFER_BINDING_ARB
11324 if( value == "GL_PIXEL_PACK_BUFFER_BINDING_ARB" ){ * v.m_value = GL_PIXEL_PACK_BUFFER_BINDING_ARB; return( s ); }
11325 # endif
11326 # ifdef GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
11327 if( value == "GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" ){ * v.m_value = GL_PIXEL_UNPACK_BUFFER_BINDING_ARB; return( s ); }
11328 # endif
11329 # ifdef GL_POINT_SIZE_MIN_ARB
11330 if( value == "GL_POINT_SIZE_MIN_ARB" ){ * v.m_value = GL_POINT_SIZE_MIN_ARB; return( s ); }
11331 # endif
11332 # ifdef GL_POINT_SIZE_MAX_ARB
11333 if( value == "GL_POINT_SIZE_MAX_ARB" ){ * v.m_value = GL_POINT_SIZE_MAX_ARB; return( s ); }
11334 # endif
11335 # ifdef GL_POINT_FADE_THRESHOLD_SIZE_ARB
11336 if( value == "GL_POINT_FADE_THRESHOLD_SIZE_ARB" ){ * v.m_value = GL_POINT_FADE_THRESHOLD_SIZE_ARB; return( s ); }
11337 # endif
11338 # ifdef GL_POINT_DISTANCE_ATTENUATION_ARB
11339 if( value == "GL_POINT_DISTANCE_ATTENUATION_ARB" ){ * v.m_value = GL_POINT_DISTANCE_ATTENUATION_ARB; return( s ); }
11340 # endif
11341 # ifdef GL_POINT_SPRITE_ARB
11342 if( value == "GL_POINT_SPRITE_ARB" ){ * v.m_value = GL_POINT_SPRITE_ARB; return( s ); }
11343 # endif
11344 # ifdef GL_COORD_REPLACE_ARB
11345 if( value == "GL_COORD_REPLACE_ARB" ){ * v.m_value = GL_COORD_REPLACE_ARB; return( s ); }
11346 # endif
11347 # ifdef GL_PROGRAM_OBJECT_ARB
11348 if( value == "GL_PROGRAM_OBJECT_ARB" ){ * v.m_value = GL_PROGRAM_OBJECT_ARB; return( s ); }
11349 # endif
11350 # ifdef GL_SHADER_OBJECT_ARB
11351 if( value == "GL_SHADER_OBJECT_ARB" ){ * v.m_value = GL_SHADER_OBJECT_ARB; return( s ); }
11352 # endif
11353 # ifdef GL_OBJECT_TYPE_ARB
11354 if( value == "GL_OBJECT_TYPE_ARB" ){ * v.m_value = GL_OBJECT_TYPE_ARB; return( s ); }
11355 # endif
11356 # ifdef GL_OBJECT_SUBTYPE_ARB
11357 if( value == "GL_OBJECT_SUBTYPE_ARB" ){ * v.m_value = GL_OBJECT_SUBTYPE_ARB; return( s ); }
11358 # endif
11359 # ifdef GL_FLOAT_VEC2_ARB
11360 if( value == "GL_FLOAT_VEC2_ARB" ){ * v.m_value = GL_FLOAT_VEC2_ARB; return( s ); }
11361 # endif
11362 # ifdef GL_FLOAT_VEC3_ARB
11363 if( value == "GL_FLOAT_VEC3_ARB" ){ * v.m_value = GL_FLOAT_VEC3_ARB; return( s ); }
11364 # endif
11365 # ifdef GL_FLOAT_VEC4_ARB
11366 if( value == "GL_FLOAT_VEC4_ARB" ){ * v.m_value = GL_FLOAT_VEC4_ARB; return( s ); }
11367 # endif
11368 # ifdef GL_INT_VEC2_ARB
11369 if( value == "GL_INT_VEC2_ARB" ){ * v.m_value = GL_INT_VEC2_ARB; return( s ); }
11370 # endif
11371 # ifdef GL_INT_VEC3_ARB
11372 if( value == "GL_INT_VEC3_ARB" ){ * v.m_value = GL_INT_VEC3_ARB; return( s ); }
11373 # endif
11374 # ifdef GL_INT_VEC4_ARB
11375 if( value == "GL_INT_VEC4_ARB" ){ * v.m_value = GL_INT_VEC4_ARB; return( s ); }
11376 # endif
11377 # ifdef GL_BOOL_ARB
11378 if( value == "GL_BOOL_ARB" ){ * v.m_value = GL_BOOL_ARB; return( s ); }
11379 # endif
11380 # ifdef GL_BOOL_VEC2_ARB
11381 if( value == "GL_BOOL_VEC2_ARB" ){ * v.m_value = GL_BOOL_VEC2_ARB; return( s ); }
11382 # endif
11383 # ifdef GL_BOOL_VEC3_ARB
11384 if( value == "GL_BOOL_VEC3_ARB" ){ * v.m_value = GL_BOOL_VEC3_ARB; return( s ); }
11385 # endif
11386 # ifdef GL_BOOL_VEC4_ARB
11387 if( value == "GL_BOOL_VEC4_ARB" ){ * v.m_value = GL_BOOL_VEC4_ARB; return( s ); }
11388 # endif
11389 # ifdef GL_FLOAT_MAT2_ARB
11390 if( value == "GL_FLOAT_MAT2_ARB" ){ * v.m_value = GL_FLOAT_MAT2_ARB; return( s ); }
11391 # endif
11392 # ifdef GL_FLOAT_MAT3_ARB
11393 if( value == "GL_FLOAT_MAT3_ARB" ){ * v.m_value = GL_FLOAT_MAT3_ARB; return( s ); }
11394 # endif
11395 # ifdef GL_FLOAT_MAT4_ARB
11396 if( value == "GL_FLOAT_MAT4_ARB" ){ * v.m_value = GL_FLOAT_MAT4_ARB; return( s ); }
11397 # endif
11398 # ifdef GL_SAMPLER_1D_ARB
11399 if( value == "GL_SAMPLER_1D_ARB" ){ * v.m_value = GL_SAMPLER_1D_ARB; return( s ); }
11400 # endif
11401 # ifdef GL_SAMPLER_2D_ARB
11402 if( value == "GL_SAMPLER_2D_ARB" ){ * v.m_value = GL_SAMPLER_2D_ARB; return( s ); }
11403 # endif
11404 # ifdef GL_SAMPLER_3D_ARB
11405 if( value == "GL_SAMPLER_3D_ARB" ){ * v.m_value = GL_SAMPLER_3D_ARB; return( s ); }
11406 # endif
11407 # ifdef GL_SAMPLER_CUBE_ARB
11408 if( value == "GL_SAMPLER_CUBE_ARB" ){ * v.m_value = GL_SAMPLER_CUBE_ARB; return( s ); }
11409 # endif
11410 # ifdef GL_SAMPLER_1D_SHADOW_ARB
11411 if( value == "GL_SAMPLER_1D_SHADOW_ARB" ){ * v.m_value = GL_SAMPLER_1D_SHADOW_ARB; return( s ); }
11412 # endif
11413 # ifdef GL_SAMPLER_2D_SHADOW_ARB
11414 if( value == "GL_SAMPLER_2D_SHADOW_ARB" ){ * v.m_value = GL_SAMPLER_2D_SHADOW_ARB; return( s ); }
11415 # endif
11416 # ifdef GL_SAMPLER_2D_RECT_ARB
11417 if( value == "GL_SAMPLER_2D_RECT_ARB" ){ * v.m_value = GL_SAMPLER_2D_RECT_ARB; return( s ); }
11418 # endif
11419 # ifdef GL_SAMPLER_2D_RECT_SHADOW_ARB
11420 if( value == "GL_SAMPLER_2D_RECT_SHADOW_ARB" ){ * v.m_value = GL_SAMPLER_2D_RECT_SHADOW_ARB; return( s ); }
11421 # endif
11422 # ifdef GL_OBJECT_DELETE_STATUS_ARB
11423 if( value == "GL_OBJECT_DELETE_STATUS_ARB" ){ * v.m_value = GL_OBJECT_DELETE_STATUS_ARB; return( s ); }
11424 # endif
11425 # ifdef GL_OBJECT_COMPILE_STATUS_ARB
11426 if( value == "GL_OBJECT_COMPILE_STATUS_ARB" ){ * v.m_value = GL_OBJECT_COMPILE_STATUS_ARB; return( s ); }
11427 # endif
11428 # ifdef GL_OBJECT_LINK_STATUS_ARB
11429 if( value == "GL_OBJECT_LINK_STATUS_ARB" ){ * v.m_value = GL_OBJECT_LINK_STATUS_ARB; return( s ); }
11430 # endif
11431 # ifdef GL_OBJECT_VALIDATE_STATUS_ARB
11432 if( value == "GL_OBJECT_VALIDATE_STATUS_ARB" ){ * v.m_value = GL_OBJECT_VALIDATE_STATUS_ARB; return( s ); }
11433 # endif
11434 # ifdef GL_OBJECT_INFO_LOG_LENGTH_ARB
11435 if( value == "GL_OBJECT_INFO_LOG_LENGTH_ARB" ){ * v.m_value = GL_OBJECT_INFO_LOG_LENGTH_ARB; return( s ); }
11436 # endif
11437 # ifdef GL_OBJECT_ATTACHED_OBJECTS_ARB
11438 if( value == "GL_OBJECT_ATTACHED_OBJECTS_ARB" ){ * v.m_value = GL_OBJECT_ATTACHED_OBJECTS_ARB; return( s ); }
11439 # endif
11440 # ifdef GL_OBJECT_ACTIVE_UNIFORMS_ARB
11441 if( value == "GL_OBJECT_ACTIVE_UNIFORMS_ARB" ){ * v.m_value = GL_OBJECT_ACTIVE_UNIFORMS_ARB; return( s ); }
11442 # endif
11443 # ifdef GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
11444 if( value == "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" ){ * v.m_value = GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB; return( s ); }
11445 # endif
11446 # ifdef GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
11447 if( value == "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" ){ * v.m_value = GL_OBJECT_SHADER_SOURCE_LENGTH_ARB; return( s ); }
11448 # endif
11449 # ifdef GL_SHADING_LANGUAGE_VERSION_ARB
11450 if( value == "GL_SHADING_LANGUAGE_VERSION_ARB" ){ * v.m_value = GL_SHADING_LANGUAGE_VERSION_ARB; return( s ); }
11451 # endif
11452 # ifdef GL_TEXTURE_COMPARE_MODE_ARB
11453 if( value == "GL_TEXTURE_COMPARE_MODE_ARB" ){ * v.m_value = GL_TEXTURE_COMPARE_MODE_ARB; return( s ); }
11454 # endif
11455 # ifdef GL_TEXTURE_COMPARE_FUNC_ARB
11456 if( value == "GL_TEXTURE_COMPARE_FUNC_ARB" ){ * v.m_value = GL_TEXTURE_COMPARE_FUNC_ARB; return( s ); }
11457 # endif
11458 # ifdef GL_COMPARE_R_TO_TEXTURE_ARB
11459 if( value == "GL_COMPARE_R_TO_TEXTURE_ARB" ){ * v.m_value = GL_COMPARE_R_TO_TEXTURE_ARB; return( s ); }
11460 # endif
11461 # ifdef GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
11462 if( value == "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" ){ * v.m_value = GL_TEXTURE_COMPARE_FAIL_VALUE_ARB; return( s ); }
11463 # endif
11464 # ifdef GL_CLAMP_TO_BORDER_ARB
11465 if( value == "GL_CLAMP_TO_BORDER_ARB" ){ * v.m_value = GL_CLAMP_TO_BORDER_ARB; return( s ); }
11466 # endif
11467 # ifdef GL_TEXTURE_BUFFER_ARB
11468 if( value == "GL_TEXTURE_BUFFER_ARB" ){ * v.m_value = GL_TEXTURE_BUFFER_ARB; return( s ); }
11469 # endif
11470 # ifdef GL_MAX_TEXTURE_BUFFER_SIZE_ARB
11471 if( value == "GL_MAX_TEXTURE_BUFFER_SIZE_ARB" ){ * v.m_value = GL_MAX_TEXTURE_BUFFER_SIZE_ARB; return( s ); }
11472 # endif
11473 # ifdef GL_TEXTURE_BINDING_BUFFER_ARB
11474 if( value == "GL_TEXTURE_BINDING_BUFFER_ARB" ){ * v.m_value = GL_TEXTURE_BINDING_BUFFER_ARB; return( s ); }
11475 # endif
11476 # ifdef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
11477 if( value == "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB" ){ * v.m_value = GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB; return( s ); }
11478 # endif
11479 # ifdef GL_TEXTURE_BUFFER_FORMAT_ARB
11480 if( value == "GL_TEXTURE_BUFFER_FORMAT_ARB" ){ * v.m_value = GL_TEXTURE_BUFFER_FORMAT_ARB; return( s ); }
11481 # endif
11482 # ifdef GL_COMPRESSED_ALPHA_ARB
11483 if( value == "GL_COMPRESSED_ALPHA_ARB" ){ * v.m_value = GL_COMPRESSED_ALPHA_ARB; return( s ); }
11484 # endif
11485 # ifdef GL_COMPRESSED_LUMINANCE_ARB
11486 if( value == "GL_COMPRESSED_LUMINANCE_ARB" ){ * v.m_value = GL_COMPRESSED_LUMINANCE_ARB; return( s ); }
11487 # endif
11488 # ifdef GL_COMPRESSED_LUMINANCE_ALPHA_ARB
11489 if( value == "GL_COMPRESSED_LUMINANCE_ALPHA_ARB" ){ * v.m_value = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; return( s ); }
11490 # endif
11491 # ifdef GL_COMPRESSED_INTENSITY_ARB
11492 if( value == "GL_COMPRESSED_INTENSITY_ARB" ){ * v.m_value = GL_COMPRESSED_INTENSITY_ARB; return( s ); }
11493 # endif
11494 # ifdef GL_COMPRESSED_RGB_ARB
11495 if( value == "GL_COMPRESSED_RGB_ARB" ){ * v.m_value = GL_COMPRESSED_RGB_ARB; return( s ); }
11496 # endif
11497 # ifdef GL_COMPRESSED_RGBA_ARB
11498 if( value == "GL_COMPRESSED_RGBA_ARB" ){ * v.m_value = GL_COMPRESSED_RGBA_ARB; return( s ); }
11499 # endif
11500 # ifdef GL_TEXTURE_COMPRESSION_HINT_ARB
11501 if( value == "GL_TEXTURE_COMPRESSION_HINT_ARB" ){ * v.m_value = GL_TEXTURE_COMPRESSION_HINT_ARB; return( s ); }
11502 # endif
11503 # ifdef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
11504 if( value == "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" ){ * v.m_value = GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB; return( s ); }
11505 # endif
11506 # ifdef GL_TEXTURE_COMPRESSED_ARB
11507 if( value == "GL_TEXTURE_COMPRESSED_ARB" ){ * v.m_value = GL_TEXTURE_COMPRESSED_ARB; return( s ); }
11508 # endif
11509 # ifdef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
11510 if( value == "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" ){ * v.m_value = GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB; return( s ); }
11511 # endif
11512 # ifdef GL_COMPRESSED_TEXTURE_FORMATS_ARB
11513 if( value == "GL_COMPRESSED_TEXTURE_FORMATS_ARB" ){ * v.m_value = GL_COMPRESSED_TEXTURE_FORMATS_ARB; return( s ); }
11514 # endif
11515 # ifdef GL_COMPRESSED_RED_RGTC1
11516 if( value == "GL_COMPRESSED_RED_RGTC1" ){ * v.m_value = GL_COMPRESSED_RED_RGTC1; return( s ); }
11517 # endif
11518 # ifdef GL_COMPRESSED_SIGNED_RED_RGTC1
11519 if( value == "GL_COMPRESSED_SIGNED_RED_RGTC1" ){ * v.m_value = GL_COMPRESSED_SIGNED_RED_RGTC1; return( s ); }
11520 # endif
11521 # ifdef GL_COMPRESSED_RG_RGTC2
11522 if( value == "GL_COMPRESSED_RG_RGTC2" ){ * v.m_value = GL_COMPRESSED_RG_RGTC2; return( s ); }
11523 # endif
11524 # ifdef GL_COMPRESSED_SIGNED_RG_RGTC2
11525 if( value == "GL_COMPRESSED_SIGNED_RG_RGTC2" ){ * v.m_value = GL_COMPRESSED_SIGNED_RG_RGTC2; return( s ); }
11526 # endif
11527 # ifdef GL_NORMAL_MAP_ARB
11528 if( value == "GL_NORMAL_MAP_ARB" ){ * v.m_value = GL_NORMAL_MAP_ARB; return( s ); }
11529 # endif
11530 # ifdef GL_REFLECTION_MAP_ARB
11531 if( value == "GL_REFLECTION_MAP_ARB" ){ * v.m_value = GL_REFLECTION_MAP_ARB; return( s ); }
11532 # endif
11533 # ifdef GL_TEXTURE_CUBE_MAP_ARB
11534 if( value == "GL_TEXTURE_CUBE_MAP_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_ARB; return( s ); }
11535 # endif
11536 # ifdef GL_TEXTURE_BINDING_CUBE_MAP_ARB
11537 if( value == "GL_TEXTURE_BINDING_CUBE_MAP_ARB" ){ * v.m_value = GL_TEXTURE_BINDING_CUBE_MAP_ARB; return( s ); }
11538 # endif
11539 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
11540 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB; return( s ); }
11541 # endif
11542 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
11543 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB; return( s ); }
11544 # endif
11545 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
11546 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB; return( s ); }
11547 # endif
11548 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
11549 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB; return( s ); }
11550 # endif
11551 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
11552 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB; return( s ); }
11553 # endif
11554 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
11555 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB; return( s ); }
11556 # endif
11557 # ifdef GL_PROXY_TEXTURE_CUBE_MAP_ARB
11558 if( value == "GL_PROXY_TEXTURE_CUBE_MAP_ARB" ){ * v.m_value = GL_PROXY_TEXTURE_CUBE_MAP_ARB; return( s ); }
11559 # endif
11560 # ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
11561 if( value == "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" ){ * v.m_value = GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB; return( s ); }
11562 # endif
11563 # ifdef GL_SUBTRACT_ARB
11564 if( value == "GL_SUBTRACT_ARB" ){ * v.m_value = GL_SUBTRACT_ARB; return( s ); }
11565 # endif
11566 # ifdef GL_COMBINE_ARB
11567 if( value == "GL_COMBINE_ARB" ){ * v.m_value = GL_COMBINE_ARB; return( s ); }
11568 # endif
11569 # ifdef GL_COMBINE_RGB_ARB
11570 if( value == "GL_COMBINE_RGB_ARB" ){ * v.m_value = GL_COMBINE_RGB_ARB; return( s ); }
11571 # endif
11572 # ifdef GL_COMBINE_ALPHA_ARB
11573 if( value == "GL_COMBINE_ALPHA_ARB" ){ * v.m_value = GL_COMBINE_ALPHA_ARB; return( s ); }
11574 # endif
11575 # ifdef GL_RGB_SCALE_ARB
11576 if( value == "GL_RGB_SCALE_ARB" ){ * v.m_value = GL_RGB_SCALE_ARB; return( s ); }
11577 # endif
11578 # ifdef GL_ADD_SIGNED_ARB
11579 if( value == "GL_ADD_SIGNED_ARB" ){ * v.m_value = GL_ADD_SIGNED_ARB; return( s ); }
11580 # endif
11581 # ifdef GL_INTERPOLATE_ARB
11582 if( value == "GL_INTERPOLATE_ARB" ){ * v.m_value = GL_INTERPOLATE_ARB; return( s ); }
11583 # endif
11584 # ifdef GL_CONSTANT_ARB
11585 if( value == "GL_CONSTANT_ARB" ){ * v.m_value = GL_CONSTANT_ARB; return( s ); }
11586 # endif
11587 # ifdef GL_PRIMARY_COLOR_ARB
11588 if( value == "GL_PRIMARY_COLOR_ARB" ){ * v.m_value = GL_PRIMARY_COLOR_ARB; return( s ); }
11589 # endif
11590 # ifdef GL_PREVIOUS_ARB
11591 if( value == "GL_PREVIOUS_ARB" ){ * v.m_value = GL_PREVIOUS_ARB; return( s ); }
11592 # endif
11593 # ifdef GL_SOURCE0_RGB_ARB
11594 if( value == "GL_SOURCE0_RGB_ARB" ){ * v.m_value = GL_SOURCE0_RGB_ARB; return( s ); }
11595 # endif
11596 # ifdef GL_SOURCE1_RGB_ARB
11597 if( value == "GL_SOURCE1_RGB_ARB" ){ * v.m_value = GL_SOURCE1_RGB_ARB; return( s ); }
11598 # endif
11599 # ifdef GL_SOURCE2_RGB_ARB
11600 if( value == "GL_SOURCE2_RGB_ARB" ){ * v.m_value = GL_SOURCE2_RGB_ARB; return( s ); }
11601 # endif
11602 # ifdef GL_SOURCE0_ALPHA_ARB
11603 if( value == "GL_SOURCE0_ALPHA_ARB" ){ * v.m_value = GL_SOURCE0_ALPHA_ARB; return( s ); }
11604 # endif
11605 # ifdef GL_SOURCE1_ALPHA_ARB
11606 if( value == "GL_SOURCE1_ALPHA_ARB" ){ * v.m_value = GL_SOURCE1_ALPHA_ARB; return( s ); }
11607 # endif
11608 # ifdef GL_SOURCE2_ALPHA_ARB
11609 if( value == "GL_SOURCE2_ALPHA_ARB" ){ * v.m_value = GL_SOURCE2_ALPHA_ARB; return( s ); }
11610 # endif
11611 # ifdef GL_OPERAND0_RGB_ARB
11612 if( value == "GL_OPERAND0_RGB_ARB" ){ * v.m_value = GL_OPERAND0_RGB_ARB; return( s ); }
11613 # endif
11614 # ifdef GL_OPERAND1_RGB_ARB
11615 if( value == "GL_OPERAND1_RGB_ARB" ){ * v.m_value = GL_OPERAND1_RGB_ARB; return( s ); }
11616 # endif
11617 # ifdef GL_OPERAND2_RGB_ARB
11618 if( value == "GL_OPERAND2_RGB_ARB" ){ * v.m_value = GL_OPERAND2_RGB_ARB; return( s ); }
11619 # endif
11620 # ifdef GL_OPERAND0_ALPHA_ARB
11621 if( value == "GL_OPERAND0_ALPHA_ARB" ){ * v.m_value = GL_OPERAND0_ALPHA_ARB; return( s ); }
11622 # endif
11623 # ifdef GL_OPERAND1_ALPHA_ARB
11624 if( value == "GL_OPERAND1_ALPHA_ARB" ){ * v.m_value = GL_OPERAND1_ALPHA_ARB; return( s ); }
11625 # endif
11626 # ifdef GL_OPERAND2_ALPHA_ARB
11627 if( value == "GL_OPERAND2_ALPHA_ARB" ){ * v.m_value = GL_OPERAND2_ALPHA_ARB; return( s ); }
11628 # endif
11629 # ifdef GL_DOT3_RGB_ARB
11630 if( value == "GL_DOT3_RGB_ARB" ){ * v.m_value = GL_DOT3_RGB_ARB; return( s ); }
11631 # endif
11632 # ifdef GL_DOT3_RGBA_ARB
11633 if( value == "GL_DOT3_RGBA_ARB" ){ * v.m_value = GL_DOT3_RGBA_ARB; return( s ); }
11634 # endif
11635 # ifdef GL_RGBA32F_ARB
11636 if( value == "GL_RGBA32F_ARB" ){ * v.m_value = GL_RGBA32F_ARB; return( s ); }
11637 # endif
11638 # ifdef GL_RGB32F_ARB
11639 if( value == "GL_RGB32F_ARB" ){ * v.m_value = GL_RGB32F_ARB; return( s ); }
11640 # endif
11641 # ifdef GL_ALPHA32F_ARB
11642 if( value == "GL_ALPHA32F_ARB" ){ * v.m_value = GL_ALPHA32F_ARB; return( s ); }
11643 # endif
11644 # ifdef GL_INTENSITY32F_ARB
11645 if( value == "GL_INTENSITY32F_ARB" ){ * v.m_value = GL_INTENSITY32F_ARB; return( s ); }
11646 # endif
11647 # ifdef GL_LUMINANCE32F_ARB
11648 if( value == "GL_LUMINANCE32F_ARB" ){ * v.m_value = GL_LUMINANCE32F_ARB; return( s ); }
11649 # endif
11650 # ifdef GL_LUMINANCE_ALPHA32F_ARB
11651 if( value == "GL_LUMINANCE_ALPHA32F_ARB" ){ * v.m_value = GL_LUMINANCE_ALPHA32F_ARB; return( s ); }
11652 # endif
11653 # ifdef GL_RGBA16F_ARB
11654 if( value == "GL_RGBA16F_ARB" ){ * v.m_value = GL_RGBA16F_ARB; return( s ); }
11655 # endif
11656 # ifdef GL_RGB16F_ARB
11657 if( value == "GL_RGB16F_ARB" ){ * v.m_value = GL_RGB16F_ARB; return( s ); }
11658 # endif
11659 # ifdef GL_ALPHA16F_ARB
11660 if( value == "GL_ALPHA16F_ARB" ){ * v.m_value = GL_ALPHA16F_ARB; return( s ); }
11661 # endif
11662 # ifdef GL_INTENSITY16F_ARB
11663 if( value == "GL_INTENSITY16F_ARB" ){ * v.m_value = GL_INTENSITY16F_ARB; return( s ); }
11664 # endif
11665 # ifdef GL_LUMINANCE16F_ARB
11666 if( value == "GL_LUMINANCE16F_ARB" ){ * v.m_value = GL_LUMINANCE16F_ARB; return( s ); }
11667 # endif
11668 # ifdef GL_LUMINANCE_ALPHA16F_ARB
11669 if( value == "GL_LUMINANCE_ALPHA16F_ARB" ){ * v.m_value = GL_LUMINANCE_ALPHA16F_ARB; return( s ); }
11670 # endif
11671 # ifdef GL_TEXTURE_RED_TYPE_ARB
11672 if( value == "GL_TEXTURE_RED_TYPE_ARB" ){ * v.m_value = GL_TEXTURE_RED_TYPE_ARB; return( s ); }
11673 # endif
11674 # ifdef GL_TEXTURE_GREEN_TYPE_ARB
11675 if( value == "GL_TEXTURE_GREEN_TYPE_ARB" ){ * v.m_value = GL_TEXTURE_GREEN_TYPE_ARB; return( s ); }
11676 # endif
11677 # ifdef GL_TEXTURE_BLUE_TYPE_ARB
11678 if( value == "GL_TEXTURE_BLUE_TYPE_ARB" ){ * v.m_value = GL_TEXTURE_BLUE_TYPE_ARB; return( s ); }
11679 # endif
11680 # ifdef GL_TEXTURE_ALPHA_TYPE_ARB
11681 if( value == "GL_TEXTURE_ALPHA_TYPE_ARB" ){ * v.m_value = GL_TEXTURE_ALPHA_TYPE_ARB; return( s ); }
11682 # endif
11683 # ifdef GL_TEXTURE_LUMINANCE_TYPE_ARB
11684 if( value == "GL_TEXTURE_LUMINANCE_TYPE_ARB" ){ * v.m_value = GL_TEXTURE_LUMINANCE_TYPE_ARB; return( s ); }
11685 # endif
11686 # ifdef GL_TEXTURE_INTENSITY_TYPE_ARB
11687 if( value == "GL_TEXTURE_INTENSITY_TYPE_ARB" ){ * v.m_value = GL_TEXTURE_INTENSITY_TYPE_ARB; return( s ); }
11688 # endif
11689 # ifdef GL_TEXTURE_DEPTH_TYPE_ARB
11690 if( value == "GL_TEXTURE_DEPTH_TYPE_ARB" ){ * v.m_value = GL_TEXTURE_DEPTH_TYPE_ARB; return( s ); }
11691 # endif
11692 # ifdef GL_UNSIGNED_NORMALIZED_ARB
11693 if( value == "GL_UNSIGNED_NORMALIZED_ARB" ){ * v.m_value = GL_UNSIGNED_NORMALIZED_ARB; return( s ); }
11694 # endif
11695 # ifdef GL_MIRRORED_REPEAT_ARB
11696 if( value == "GL_MIRRORED_REPEAT_ARB" ){ * v.m_value = GL_MIRRORED_REPEAT_ARB; return( s ); }
11697 # endif
11698 # ifdef GL_TEXTURE_RECTANGLE_ARB
11699 if( value == "GL_TEXTURE_RECTANGLE_ARB" ){ * v.m_value = GL_TEXTURE_RECTANGLE_ARB; return( s ); }
11700 # endif
11701 # ifdef GL_TEXTURE_BINDING_RECTANGLE_ARB
11702 if( value == "GL_TEXTURE_BINDING_RECTANGLE_ARB" ){ * v.m_value = GL_TEXTURE_BINDING_RECTANGLE_ARB; return( s ); }
11703 # endif
11704 # ifdef GL_PROXY_TEXTURE_RECTANGLE_ARB
11705 if( value == "GL_PROXY_TEXTURE_RECTANGLE_ARB" ){ * v.m_value = GL_PROXY_TEXTURE_RECTANGLE_ARB; return( s ); }
11706 # endif
11707 # ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
11708 if( value == "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB" ){ * v.m_value = GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB; return( s ); }
11709 # endif
11710 # ifdef GL_SAMPLER_2D_RECT_ARB
11711 if( value == "GL_SAMPLER_2D_RECT_ARB" ){ * v.m_value = GL_SAMPLER_2D_RECT_ARB; return( s ); }
11712 # endif
11713 # ifdef GL_SAMPLER_2D_RECT_SHADOW_ARB
11714 if( value == "GL_SAMPLER_2D_RECT_SHADOW_ARB" ){ * v.m_value = GL_SAMPLER_2D_RECT_SHADOW_ARB; return( s ); }
11715 # endif
11716 # ifdef GL_RED
11717 if( value == "GL_RED" ){ * v.m_value = GL_RED; return( s ); }
11718 # endif
11719 # ifdef GL_RG
11720 if( value == "GL_RG" ){ * v.m_value = GL_RG; return( s ); }
11721 # endif
11722 # ifdef GL_RG_INTEGER
11723 if( value == "GL_RG_INTEGER" ){ * v.m_value = GL_RG_INTEGER; return( s ); }
11724 # endif
11725 # ifdef GL_R8
11726 if( value == "GL_R8" ){ * v.m_value = GL_R8; return( s ); }
11727 # endif
11728 # ifdef GL_R16
11729 if( value == "GL_R16" ){ * v.m_value = GL_R16; return( s ); }
11730 # endif
11731 # ifdef GL_RG8
11732 if( value == "GL_RG8" ){ * v.m_value = GL_RG8; return( s ); }
11733 # endif
11734 # ifdef GL_RG16
11735 if( value == "GL_RG16" ){ * v.m_value = GL_RG16; return( s ); }
11736 # endif
11737 # ifdef GL_R16F
11738 if( value == "GL_R16F" ){ * v.m_value = GL_R16F; return( s ); }
11739 # endif
11740 # ifdef GL_R32F
11741 if( value == "GL_R32F" ){ * v.m_value = GL_R32F; return( s ); }
11742 # endif
11743 # ifdef GL_RG16F
11744 if( value == "GL_RG16F" ){ * v.m_value = GL_RG16F; return( s ); }
11745 # endif
11746 # ifdef GL_RG32F
11747 if( value == "GL_RG32F" ){ * v.m_value = GL_RG32F; return( s ); }
11748 # endif
11749 # ifdef GL_R8I
11750 if( value == "GL_R8I" ){ * v.m_value = GL_R8I; return( s ); }
11751 # endif
11752 # ifdef GL_R8UI
11753 if( value == "GL_R8UI" ){ * v.m_value = GL_R8UI; return( s ); }
11754 # endif
11755 # ifdef GL_R16I
11756 if( value == "GL_R16I" ){ * v.m_value = GL_R16I; return( s ); }
11757 # endif
11758 # ifdef GL_R16UI
11759 if( value == "GL_R16UI" ){ * v.m_value = GL_R16UI; return( s ); }
11760 # endif
11761 # ifdef GL_R32I
11762 if( value == "GL_R32I" ){ * v.m_value = GL_R32I; return( s ); }
11763 # endif
11764 # ifdef GL_R32UI
11765 if( value == "GL_R32UI" ){ * v.m_value = GL_R32UI; return( s ); }
11766 # endif
11767 # ifdef GL_RG8I
11768 if( value == "GL_RG8I" ){ * v.m_value = GL_RG8I; return( s ); }
11769 # endif
11770 # ifdef GL_RG8UI
11771 if( value == "GL_RG8UI" ){ * v.m_value = GL_RG8UI; return( s ); }
11772 # endif
11773 # ifdef GL_RG16I
11774 if( value == "GL_RG16I" ){ * v.m_value = GL_RG16I; return( s ); }
11775 # endif
11776 # ifdef GL_RG16UI
11777 if( value == "GL_RG16UI" ){ * v.m_value = GL_RG16UI; return( s ); }
11778 # endif
11779 # ifdef GL_RG32I
11780 if( value == "GL_RG32I" ){ * v.m_value = GL_RG32I; return( s ); }
11781 # endif
11782 # ifdef GL_RG32UI
11783 if( value == "GL_RG32UI" ){ * v.m_value = GL_RG32UI; return( s ); }
11784 # endif
11785 # ifdef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
11786 if( value == "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB" ){ * v.m_value = GL_TRANSPOSE_MODELVIEW_MATRIX_ARB; return( s ); }
11787 # endif
11788 # ifdef GL_TRANSPOSE_PROJECTION_MATRIX_ARB
11789 if( value == "GL_TRANSPOSE_PROJECTION_MATRIX_ARB" ){ * v.m_value = GL_TRANSPOSE_PROJECTION_MATRIX_ARB; return( s ); }
11790 # endif
11791 # ifdef GL_TRANSPOSE_TEXTURE_MATRIX_ARB
11792 if( value == "GL_TRANSPOSE_TEXTURE_MATRIX_ARB" ){ * v.m_value = GL_TRANSPOSE_TEXTURE_MATRIX_ARB; return( s ); }
11793 # endif
11794 # ifdef GL_TRANSPOSE_COLOR_MATRIX_ARB
11795 if( value == "GL_TRANSPOSE_COLOR_MATRIX_ARB" ){ * v.m_value = GL_TRANSPOSE_COLOR_MATRIX_ARB; return( s ); }
11796 # endif
11797 # ifdef GL_VERTEX_ARRAY_BINDING
11798 if( value == "GL_VERTEX_ARRAY_BINDING" ){ * v.m_value = GL_VERTEX_ARRAY_BINDING; return( s ); }
11799 # endif
11800 # ifdef GL_MODELVIEW0_ARB
11801 if( value == "GL_MODELVIEW0_ARB" ){ * v.m_value = GL_MODELVIEW0_ARB; return( s ); }
11802 # endif
11803 # ifdef GL_MODELVIEW1_ARB
11804 if( value == "GL_MODELVIEW1_ARB" ){ * v.m_value = GL_MODELVIEW1_ARB; return( s ); }
11805 # endif
11806 # ifdef GL_MAX_VERTEX_UNITS_ARB
11807 if( value == "GL_MAX_VERTEX_UNITS_ARB" ){ * v.m_value = GL_MAX_VERTEX_UNITS_ARB; return( s ); }
11808 # endif
11809 # ifdef GL_ACTIVE_VERTEX_UNITS_ARB
11810 if( value == "GL_ACTIVE_VERTEX_UNITS_ARB" ){ * v.m_value = GL_ACTIVE_VERTEX_UNITS_ARB; return( s ); }
11811 # endif
11812 # ifdef GL_WEIGHT_SUM_UNITY_ARB
11813 if( value == "GL_WEIGHT_SUM_UNITY_ARB" ){ * v.m_value = GL_WEIGHT_SUM_UNITY_ARB; return( s ); }
11814 # endif
11815 # ifdef GL_VERTEX_BLEND_ARB
11816 if( value == "GL_VERTEX_BLEND_ARB" ){ * v.m_value = GL_VERTEX_BLEND_ARB; return( s ); }
11817 # endif
11818 # ifdef GL_CURRENT_WEIGHT_ARB
11819 if( value == "GL_CURRENT_WEIGHT_ARB" ){ * v.m_value = GL_CURRENT_WEIGHT_ARB; return( s ); }
11820 # endif
11821 # ifdef GL_WEIGHT_ARRAY_TYPE_ARB
11822 if( value == "GL_WEIGHT_ARRAY_TYPE_ARB" ){ * v.m_value = GL_WEIGHT_ARRAY_TYPE_ARB; return( s ); }
11823 # endif
11824 # ifdef GL_WEIGHT_ARRAY_STRIDE_ARB
11825 if( value == "GL_WEIGHT_ARRAY_STRIDE_ARB" ){ * v.m_value = GL_WEIGHT_ARRAY_STRIDE_ARB; return( s ); }
11826 # endif
11827 # ifdef GL_WEIGHT_ARRAY_SIZE_ARB
11828 if( value == "GL_WEIGHT_ARRAY_SIZE_ARB" ){ * v.m_value = GL_WEIGHT_ARRAY_SIZE_ARB; return( s ); }
11829 # endif
11830 # ifdef GL_WEIGHT_ARRAY_POINTER_ARB
11831 if( value == "GL_WEIGHT_ARRAY_POINTER_ARB" ){ * v.m_value = GL_WEIGHT_ARRAY_POINTER_ARB; return( s ); }
11832 # endif
11833 # ifdef GL_WEIGHT_ARRAY_ARB
11834 if( value == "GL_WEIGHT_ARRAY_ARB" ){ * v.m_value = GL_WEIGHT_ARRAY_ARB; return( s ); }
11835 # endif
11836 # ifdef GL_MODELVIEW2_ARB
11837 if( value == "GL_MODELVIEW2_ARB" ){ * v.m_value = GL_MODELVIEW2_ARB; return( s ); }
11838 # endif
11839 # ifdef GL_MODELVIEW3_ARB
11840 if( value == "GL_MODELVIEW3_ARB" ){ * v.m_value = GL_MODELVIEW3_ARB; return( s ); }
11841 # endif
11842 # ifdef GL_MODELVIEW4_ARB
11843 if( value == "GL_MODELVIEW4_ARB" ){ * v.m_value = GL_MODELVIEW4_ARB; return( s ); }
11844 # endif
11845 # ifdef GL_MODELVIEW5_ARB
11846 if( value == "GL_MODELVIEW5_ARB" ){ * v.m_value = GL_MODELVIEW5_ARB; return( s ); }
11847 # endif
11848 # ifdef GL_MODELVIEW6_ARB
11849 if( value == "GL_MODELVIEW6_ARB" ){ * v.m_value = GL_MODELVIEW6_ARB; return( s ); }
11850 # endif
11851 # ifdef GL_MODELVIEW7_ARB
11852 if( value == "GL_MODELVIEW7_ARB" ){ * v.m_value = GL_MODELVIEW7_ARB; return( s ); }
11853 # endif
11854 # ifdef GL_MODELVIEW8_ARB
11855 if( value == "GL_MODELVIEW8_ARB" ){ * v.m_value = GL_MODELVIEW8_ARB; return( s ); }
11856 # endif
11857 # ifdef GL_MODELVIEW9_ARB
11858 if( value == "GL_MODELVIEW9_ARB" ){ * v.m_value = GL_MODELVIEW9_ARB; return( s ); }
11859 # endif
11860 # ifdef GL_MODELVIEW10_ARB
11861 if( value == "GL_MODELVIEW10_ARB" ){ * v.m_value = GL_MODELVIEW10_ARB; return( s ); }
11862 # endif
11863 # ifdef GL_MODELVIEW11_ARB
11864 if( value == "GL_MODELVIEW11_ARB" ){ * v.m_value = GL_MODELVIEW11_ARB; return( s ); }
11865 # endif
11866 # ifdef GL_MODELVIEW12_ARB
11867 if( value == "GL_MODELVIEW12_ARB" ){ * v.m_value = GL_MODELVIEW12_ARB; return( s ); }
11868 # endif
11869 # ifdef GL_MODELVIEW13_ARB
11870 if( value == "GL_MODELVIEW13_ARB" ){ * v.m_value = GL_MODELVIEW13_ARB; return( s ); }
11871 # endif
11872 # ifdef GL_MODELVIEW14_ARB
11873 if( value == "GL_MODELVIEW14_ARB" ){ * v.m_value = GL_MODELVIEW14_ARB; return( s ); }
11874 # endif
11875 # ifdef GL_MODELVIEW15_ARB
11876 if( value == "GL_MODELVIEW15_ARB" ){ * v.m_value = GL_MODELVIEW15_ARB; return( s ); }
11877 # endif
11878 # ifdef GL_MODELVIEW16_ARB
11879 if( value == "GL_MODELVIEW16_ARB" ){ * v.m_value = GL_MODELVIEW16_ARB; return( s ); }
11880 # endif
11881 # ifdef GL_MODELVIEW17_ARB
11882 if( value == "GL_MODELVIEW17_ARB" ){ * v.m_value = GL_MODELVIEW17_ARB; return( s ); }
11883 # endif
11884 # ifdef GL_MODELVIEW18_ARB
11885 if( value == "GL_MODELVIEW18_ARB" ){ * v.m_value = GL_MODELVIEW18_ARB; return( s ); }
11886 # endif
11887 # ifdef GL_MODELVIEW19_ARB
11888 if( value == "GL_MODELVIEW19_ARB" ){ * v.m_value = GL_MODELVIEW19_ARB; return( s ); }
11889 # endif
11890 # ifdef GL_MODELVIEW20_ARB
11891 if( value == "GL_MODELVIEW20_ARB" ){ * v.m_value = GL_MODELVIEW20_ARB; return( s ); }
11892 # endif
11893 # ifdef GL_MODELVIEW21_ARB
11894 if( value == "GL_MODELVIEW21_ARB" ){ * v.m_value = GL_MODELVIEW21_ARB; return( s ); }
11895 # endif
11896 # ifdef GL_MODELVIEW22_ARB
11897 if( value == "GL_MODELVIEW22_ARB" ){ * v.m_value = GL_MODELVIEW22_ARB; return( s ); }
11898 # endif
11899 # ifdef GL_MODELVIEW23_ARB
11900 if( value == "GL_MODELVIEW23_ARB" ){ * v.m_value = GL_MODELVIEW23_ARB; return( s ); }
11901 # endif
11902 # ifdef GL_MODELVIEW24_ARB
11903 if( value == "GL_MODELVIEW24_ARB" ){ * v.m_value = GL_MODELVIEW24_ARB; return( s ); }
11904 # endif
11905 # ifdef GL_MODELVIEW25_ARB
11906 if( value == "GL_MODELVIEW25_ARB" ){ * v.m_value = GL_MODELVIEW25_ARB; return( s ); }
11907 # endif
11908 # ifdef GL_MODELVIEW26_ARB
11909 if( value == "GL_MODELVIEW26_ARB" ){ * v.m_value = GL_MODELVIEW26_ARB; return( s ); }
11910 # endif
11911 # ifdef GL_MODELVIEW27_ARB
11912 if( value == "GL_MODELVIEW27_ARB" ){ * v.m_value = GL_MODELVIEW27_ARB; return( s ); }
11913 # endif
11914 # ifdef GL_MODELVIEW28_ARB
11915 if( value == "GL_MODELVIEW28_ARB" ){ * v.m_value = GL_MODELVIEW28_ARB; return( s ); }
11916 # endif
11917 # ifdef GL_MODELVIEW29_ARB
11918 if( value == "GL_MODELVIEW29_ARB" ){ * v.m_value = GL_MODELVIEW29_ARB; return( s ); }
11919 # endif
11920 # ifdef GL_MODELVIEW30_ARB
11921 if( value == "GL_MODELVIEW30_ARB" ){ * v.m_value = GL_MODELVIEW30_ARB; return( s ); }
11922 # endif
11923 # ifdef GL_MODELVIEW31_ARB
11924 if( value == "GL_MODELVIEW31_ARB" ){ * v.m_value = GL_MODELVIEW31_ARB; return( s ); }
11925 # endif
11926 # ifdef GL_BUFFER_SIZE_ARB
11927 if( value == "GL_BUFFER_SIZE_ARB" ){ * v.m_value = GL_BUFFER_SIZE_ARB; return( s ); }
11928 # endif
11929 # ifdef GL_BUFFER_USAGE_ARB
11930 if( value == "GL_BUFFER_USAGE_ARB" ){ * v.m_value = GL_BUFFER_USAGE_ARB; return( s ); }
11931 # endif
11932 # ifdef GL_ARRAY_BUFFER_ARB
11933 if( value == "GL_ARRAY_BUFFER_ARB" ){ * v.m_value = GL_ARRAY_BUFFER_ARB; return( s ); }
11934 # endif
11935 # ifdef GL_ELEMENT_ARRAY_BUFFER_ARB
11936 if( value == "GL_ELEMENT_ARRAY_BUFFER_ARB" ){ * v.m_value = GL_ELEMENT_ARRAY_BUFFER_ARB; return( s ); }
11937 # endif
11938 # ifdef GL_ARRAY_BUFFER_BINDING_ARB
11939 if( value == "GL_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11940 # endif
11941 # ifdef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
11942 if( value == "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11943 # endif
11944 # ifdef GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
11945 if( value == "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_VERTEX_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11946 # endif
11947 # ifdef GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
11948 if( value == "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_NORMAL_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11949 # endif
11950 # ifdef GL_COLOR_ARRAY_BUFFER_BINDING_ARB
11951 if( value == "GL_COLOR_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_COLOR_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11952 # endif
11953 # ifdef GL_INDEX_ARRAY_BUFFER_BINDING_ARB
11954 if( value == "GL_INDEX_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_INDEX_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11955 # endif
11956 # ifdef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
11957 if( value == "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11958 # endif
11959 # ifdef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
11960 if( value == "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11961 # endif
11962 # ifdef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
11963 if( value == "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11964 # endif
11965 # ifdef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
11966 if( value == "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11967 # endif
11968 # ifdef GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
11969 if( value == "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11970 # endif
11971 # ifdef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
11972 if( value == "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB; return( s ); }
11973 # endif
11974 # ifdef GL_READ_ONLY_ARB
11975 if( value == "GL_READ_ONLY_ARB" ){ * v.m_value = GL_READ_ONLY_ARB; return( s ); }
11976 # endif
11977 # ifdef GL_WRITE_ONLY_ARB
11978 if( value == "GL_WRITE_ONLY_ARB" ){ * v.m_value = GL_WRITE_ONLY_ARB; return( s ); }
11979 # endif
11980 # ifdef GL_READ_WRITE_ARB
11981 if( value == "GL_READ_WRITE_ARB" ){ * v.m_value = GL_READ_WRITE_ARB; return( s ); }
11982 # endif
11983 # ifdef GL_BUFFER_ACCESS_ARB
11984 if( value == "GL_BUFFER_ACCESS_ARB" ){ * v.m_value = GL_BUFFER_ACCESS_ARB; return( s ); }
11985 # endif
11986 # ifdef GL_BUFFER_MAPPED_ARB
11987 if( value == "GL_BUFFER_MAPPED_ARB" ){ * v.m_value = GL_BUFFER_MAPPED_ARB; return( s ); }
11988 # endif
11989 # ifdef GL_BUFFER_MAP_POINTER_ARB
11990 if( value == "GL_BUFFER_MAP_POINTER_ARB" ){ * v.m_value = GL_BUFFER_MAP_POINTER_ARB; return( s ); }
11991 # endif
11992 # ifdef GL_STREAM_DRAW_ARB
11993 if( value == "GL_STREAM_DRAW_ARB" ){ * v.m_value = GL_STREAM_DRAW_ARB; return( s ); }
11994 # endif
11995 # ifdef GL_STREAM_READ_ARB
11996 if( value == "GL_STREAM_READ_ARB" ){ * v.m_value = GL_STREAM_READ_ARB; return( s ); }
11997 # endif
11998 # ifdef GL_STREAM_COPY_ARB
11999 if( value == "GL_STREAM_COPY_ARB" ){ * v.m_value = GL_STREAM_COPY_ARB; return( s ); }
12000 # endif
12001 # ifdef GL_STATIC_DRAW_ARB
12002 if( value == "GL_STATIC_DRAW_ARB" ){ * v.m_value = GL_STATIC_DRAW_ARB; return( s ); }
12003 # endif
12004 # ifdef GL_STATIC_READ_ARB
12005 if( value == "GL_STATIC_READ_ARB" ){ * v.m_value = GL_STATIC_READ_ARB; return( s ); }
12006 # endif
12007 # ifdef GL_STATIC_COPY_ARB
12008 if( value == "GL_STATIC_COPY_ARB" ){ * v.m_value = GL_STATIC_COPY_ARB; return( s ); }
12009 # endif
12010 # ifdef GL_DYNAMIC_DRAW_ARB
12011 if( value == "GL_DYNAMIC_DRAW_ARB" ){ * v.m_value = GL_DYNAMIC_DRAW_ARB; return( s ); }
12012 # endif
12013 # ifdef GL_DYNAMIC_READ_ARB
12014 if( value == "GL_DYNAMIC_READ_ARB" ){ * v.m_value = GL_DYNAMIC_READ_ARB; return( s ); }
12015 # endif
12016 # ifdef GL_DYNAMIC_COPY_ARB
12017 if( value == "GL_DYNAMIC_COPY_ARB" ){ * v.m_value = GL_DYNAMIC_COPY_ARB; return( s ); }
12018 # endif
12019 # ifdef GL_COLOR_SUM_ARB
12020 if( value == "GL_COLOR_SUM_ARB" ){ * v.m_value = GL_COLOR_SUM_ARB; return( s ); }
12021 # endif
12022 # ifdef GL_VERTEX_PROGRAM_ARB
12023 if( value == "GL_VERTEX_PROGRAM_ARB" ){ * v.m_value = GL_VERTEX_PROGRAM_ARB; return( s ); }
12024 # endif
12025 # ifdef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
12026 if( value == "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB; return( s ); }
12027 # endif
12028 # ifdef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
12029 if( value == "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB; return( s ); }
12030 # endif
12031 # ifdef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
12032 if( value == "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB; return( s ); }
12033 # endif
12034 # ifdef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
12035 if( value == "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB; return( s ); }
12036 # endif
12037 # ifdef GL_CURRENT_VERTEX_ATTRIB_ARB
12038 if( value == "GL_CURRENT_VERTEX_ATTRIB_ARB" ){ * v.m_value = GL_CURRENT_VERTEX_ATTRIB_ARB; return( s ); }
12039 # endif
12040 # ifdef GL_PROGRAM_LENGTH_ARB
12041 if( value == "GL_PROGRAM_LENGTH_ARB" ){ * v.m_value = GL_PROGRAM_LENGTH_ARB; return( s ); }
12042 # endif
12043 # ifdef GL_PROGRAM_STRING_ARB
12044 if( value == "GL_PROGRAM_STRING_ARB" ){ * v.m_value = GL_PROGRAM_STRING_ARB; return( s ); }
12045 # endif
12046 # ifdef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
12047 if( value == "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" ){ * v.m_value = GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB; return( s ); }
12048 # endif
12049 # ifdef GL_MAX_PROGRAM_MATRICES_ARB
12050 if( value == "GL_MAX_PROGRAM_MATRICES_ARB" ){ * v.m_value = GL_MAX_PROGRAM_MATRICES_ARB; return( s ); }
12051 # endif
12052 # ifdef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
12053 if( value == "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" ){ * v.m_value = GL_CURRENT_MATRIX_STACK_DEPTH_ARB; return( s ); }
12054 # endif
12055 # ifdef GL_CURRENT_MATRIX_ARB
12056 if( value == "GL_CURRENT_MATRIX_ARB" ){ * v.m_value = GL_CURRENT_MATRIX_ARB; return( s ); }
12057 # endif
12058 # ifdef GL_VERTEX_PROGRAM_POINT_SIZE_ARB
12059 if( value == "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" ){ * v.m_value = GL_VERTEX_PROGRAM_POINT_SIZE_ARB; return( s ); }
12060 # endif
12061 # ifdef GL_VERTEX_PROGRAM_TWO_SIDE_ARB
12062 if( value == "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" ){ * v.m_value = GL_VERTEX_PROGRAM_TWO_SIDE_ARB; return( s ); }
12063 # endif
12064 # ifdef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
12065 if( value == "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB; return( s ); }
12066 # endif
12067 # ifdef GL_PROGRAM_ERROR_POSITION_ARB
12068 if( value == "GL_PROGRAM_ERROR_POSITION_ARB" ){ * v.m_value = GL_PROGRAM_ERROR_POSITION_ARB; return( s ); }
12069 # endif
12070 # ifdef GL_PROGRAM_BINDING_ARB
12071 if( value == "GL_PROGRAM_BINDING_ARB" ){ * v.m_value = GL_PROGRAM_BINDING_ARB; return( s ); }
12072 # endif
12073 # ifdef GL_MAX_VERTEX_ATTRIBS_ARB
12074 if( value == "GL_MAX_VERTEX_ATTRIBS_ARB" ){ * v.m_value = GL_MAX_VERTEX_ATTRIBS_ARB; return( s ); }
12075 # endif
12076 # ifdef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
12077 if( value == "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB; return( s ); }
12078 # endif
12079 # ifdef GL_PROGRAM_ERROR_STRING_ARB
12080 if( value == "GL_PROGRAM_ERROR_STRING_ARB" ){ * v.m_value = GL_PROGRAM_ERROR_STRING_ARB; return( s ); }
12081 # endif
12082 # ifdef GL_PROGRAM_FORMAT_ASCII_ARB
12083 if( value == "GL_PROGRAM_FORMAT_ASCII_ARB" ){ * v.m_value = GL_PROGRAM_FORMAT_ASCII_ARB; return( s ); }
12084 # endif
12085 # ifdef GL_PROGRAM_FORMAT_ARB
12086 if( value == "GL_PROGRAM_FORMAT_ARB" ){ * v.m_value = GL_PROGRAM_FORMAT_ARB; return( s ); }
12087 # endif
12088 # ifdef GL_PROGRAM_INSTRUCTIONS_ARB
12089 if( value == "GL_PROGRAM_INSTRUCTIONS_ARB" ){ * v.m_value = GL_PROGRAM_INSTRUCTIONS_ARB; return( s ); }
12090 # endif
12091 # ifdef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
12092 if( value == "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_INSTRUCTIONS_ARB; return( s ); }
12093 # endif
12094 # ifdef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
12095 if( value == "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB; return( s ); }
12096 # endif
12097 # ifdef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
12098 if( value == "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB; return( s ); }
12099 # endif
12100 # ifdef GL_PROGRAM_TEMPORARIES_ARB
12101 if( value == "GL_PROGRAM_TEMPORARIES_ARB" ){ * v.m_value = GL_PROGRAM_TEMPORARIES_ARB; return( s ); }
12102 # endif
12103 # ifdef GL_MAX_PROGRAM_TEMPORARIES_ARB
12104 if( value == "GL_MAX_PROGRAM_TEMPORARIES_ARB" ){ * v.m_value = GL_MAX_PROGRAM_TEMPORARIES_ARB; return( s ); }
12105 # endif
12106 # ifdef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
12107 if( value == "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_TEMPORARIES_ARB; return( s ); }
12108 # endif
12109 # ifdef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
12110 if( value == "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB; return( s ); }
12111 # endif
12112 # ifdef GL_PROGRAM_PARAMETERS_ARB
12113 if( value == "GL_PROGRAM_PARAMETERS_ARB" ){ * v.m_value = GL_PROGRAM_PARAMETERS_ARB; return( s ); }
12114 # endif
12115 # ifdef GL_MAX_PROGRAM_PARAMETERS_ARB
12116 if( value == "GL_MAX_PROGRAM_PARAMETERS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_PARAMETERS_ARB; return( s ); }
12117 # endif
12118 # ifdef GL_PROGRAM_NATIVE_PARAMETERS_ARB
12119 if( value == "GL_PROGRAM_NATIVE_PARAMETERS_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_PARAMETERS_ARB; return( s ); }
12120 # endif
12121 # ifdef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
12122 if( value == "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB; return( s ); }
12123 # endif
12124 # ifdef GL_PROGRAM_ATTRIBS_ARB
12125 if( value == "GL_PROGRAM_ATTRIBS_ARB" ){ * v.m_value = GL_PROGRAM_ATTRIBS_ARB; return( s ); }
12126 # endif
12127 # ifdef GL_MAX_PROGRAM_ATTRIBS_ARB
12128 if( value == "GL_MAX_PROGRAM_ATTRIBS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_ATTRIBS_ARB; return( s ); }
12129 # endif
12130 # ifdef GL_PROGRAM_NATIVE_ATTRIBS_ARB
12131 if( value == "GL_PROGRAM_NATIVE_ATTRIBS_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_ATTRIBS_ARB; return( s ); }
12132 # endif
12133 # ifdef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
12134 if( value == "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB; return( s ); }
12135 # endif
12136 # ifdef GL_PROGRAM_ADDRESS_REGISTERS_ARB
12137 if( value == "GL_PROGRAM_ADDRESS_REGISTERS_ARB" ){ * v.m_value = GL_PROGRAM_ADDRESS_REGISTERS_ARB; return( s ); }
12138 # endif
12139 # ifdef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
12140 if( value == "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB; return( s ); }
12141 # endif
12142 # ifdef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
12143 if( value == "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" ){ * v.m_value = GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB; return( s ); }
12144 # endif
12145 # ifdef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
12146 if( value == "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB; return( s ); }
12147 # endif
12148 # ifdef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
12149 if( value == "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB; return( s ); }
12150 # endif
12151 # ifdef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
12152 if( value == "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" ){ * v.m_value = GL_MAX_PROGRAM_ENV_PARAMETERS_ARB; return( s ); }
12153 # endif
12154 # ifdef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
12155 if( value == "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" ){ * v.m_value = GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB; return( s ); }
12156 # endif
12157 # ifdef GL_TRANSPOSE_CURRENT_MATRIX_ARB
12158 if( value == "GL_TRANSPOSE_CURRENT_MATRIX_ARB" ){ * v.m_value = GL_TRANSPOSE_CURRENT_MATRIX_ARB; return( s ); }
12159 # endif
12160 # ifdef GL_MATRIX0_ARB
12161 if( value == "GL_MATRIX0_ARB" ){ * v.m_value = GL_MATRIX0_ARB; return( s ); }
12162 # endif
12163 # ifdef GL_MATRIX1_ARB
12164 if( value == "GL_MATRIX1_ARB" ){ * v.m_value = GL_MATRIX1_ARB; return( s ); }
12165 # endif
12166 # ifdef GL_MATRIX2_ARB
12167 if( value == "GL_MATRIX2_ARB" ){ * v.m_value = GL_MATRIX2_ARB; return( s ); }
12168 # endif
12169 # ifdef GL_MATRIX3_ARB
12170 if( value == "GL_MATRIX3_ARB" ){ * v.m_value = GL_MATRIX3_ARB; return( s ); }
12171 # endif
12172 # ifdef GL_MATRIX4_ARB
12173 if( value == "GL_MATRIX4_ARB" ){ * v.m_value = GL_MATRIX4_ARB; return( s ); }
12174 # endif
12175 # ifdef GL_MATRIX5_ARB
12176 if( value == "GL_MATRIX5_ARB" ){ * v.m_value = GL_MATRIX5_ARB; return( s ); }
12177 # endif
12178 # ifdef GL_MATRIX6_ARB
12179 if( value == "GL_MATRIX6_ARB" ){ * v.m_value = GL_MATRIX6_ARB; return( s ); }
12180 # endif
12181 # ifdef GL_MATRIX7_ARB
12182 if( value == "GL_MATRIX7_ARB" ){ * v.m_value = GL_MATRIX7_ARB; return( s ); }
12183 # endif
12184 # ifdef GL_MATRIX8_ARB
12185 if( value == "GL_MATRIX8_ARB" ){ * v.m_value = GL_MATRIX8_ARB; return( s ); }
12186 # endif
12187 # ifdef GL_MATRIX9_ARB
12188 if( value == "GL_MATRIX9_ARB" ){ * v.m_value = GL_MATRIX9_ARB; return( s ); }
12189 # endif
12190 # ifdef GL_MATRIX10_ARB
12191 if( value == "GL_MATRIX10_ARB" ){ * v.m_value = GL_MATRIX10_ARB; return( s ); }
12192 # endif
12193 # ifdef GL_MATRIX11_ARB
12194 if( value == "GL_MATRIX11_ARB" ){ * v.m_value = GL_MATRIX11_ARB; return( s ); }
12195 # endif
12196 # ifdef GL_MATRIX12_ARB
12197 if( value == "GL_MATRIX12_ARB" ){ * v.m_value = GL_MATRIX12_ARB; return( s ); }
12198 # endif
12199 # ifdef GL_MATRIX13_ARB
12200 if( value == "GL_MATRIX13_ARB" ){ * v.m_value = GL_MATRIX13_ARB; return( s ); }
12201 # endif
12202 # ifdef GL_MATRIX14_ARB
12203 if( value == "GL_MATRIX14_ARB" ){ * v.m_value = GL_MATRIX14_ARB; return( s ); }
12204 # endif
12205 # ifdef GL_MATRIX15_ARB
12206 if( value == "GL_MATRIX15_ARB" ){ * v.m_value = GL_MATRIX15_ARB; return( s ); }
12207 # endif
12208 # ifdef GL_MATRIX16_ARB
12209 if( value == "GL_MATRIX16_ARB" ){ * v.m_value = GL_MATRIX16_ARB; return( s ); }
12210 # endif
12211 # ifdef GL_MATRIX17_ARB
12212 if( value == "GL_MATRIX17_ARB" ){ * v.m_value = GL_MATRIX17_ARB; return( s ); }
12213 # endif
12214 # ifdef GL_MATRIX18_ARB
12215 if( value == "GL_MATRIX18_ARB" ){ * v.m_value = GL_MATRIX18_ARB; return( s ); }
12216 # endif
12217 # ifdef GL_MATRIX19_ARB
12218 if( value == "GL_MATRIX19_ARB" ){ * v.m_value = GL_MATRIX19_ARB; return( s ); }
12219 # endif
12220 # ifdef GL_MATRIX20_ARB
12221 if( value == "GL_MATRIX20_ARB" ){ * v.m_value = GL_MATRIX20_ARB; return( s ); }
12222 # endif
12223 # ifdef GL_MATRIX21_ARB
12224 if( value == "GL_MATRIX21_ARB" ){ * v.m_value = GL_MATRIX21_ARB; return( s ); }
12225 # endif
12226 # ifdef GL_MATRIX22_ARB
12227 if( value == "GL_MATRIX22_ARB" ){ * v.m_value = GL_MATRIX22_ARB; return( s ); }
12228 # endif
12229 # ifdef GL_MATRIX23_ARB
12230 if( value == "GL_MATRIX23_ARB" ){ * v.m_value = GL_MATRIX23_ARB; return( s ); }
12231 # endif
12232 # ifdef GL_MATRIX24_ARB
12233 if( value == "GL_MATRIX24_ARB" ){ * v.m_value = GL_MATRIX24_ARB; return( s ); }
12234 # endif
12235 # ifdef GL_MATRIX25_ARB
12236 if( value == "GL_MATRIX25_ARB" ){ * v.m_value = GL_MATRIX25_ARB; return( s ); }
12237 # endif
12238 # ifdef GL_MATRIX26_ARB
12239 if( value == "GL_MATRIX26_ARB" ){ * v.m_value = GL_MATRIX26_ARB; return( s ); }
12240 # endif
12241 # ifdef GL_MATRIX27_ARB
12242 if( value == "GL_MATRIX27_ARB" ){ * v.m_value = GL_MATRIX27_ARB; return( s ); }
12243 # endif
12244 # ifdef GL_MATRIX28_ARB
12245 if( value == "GL_MATRIX28_ARB" ){ * v.m_value = GL_MATRIX28_ARB; return( s ); }
12246 # endif
12247 # ifdef GL_MATRIX29_ARB
12248 if( value == "GL_MATRIX29_ARB" ){ * v.m_value = GL_MATRIX29_ARB; return( s ); }
12249 # endif
12250 # ifdef GL_MATRIX30_ARB
12251 if( value == "GL_MATRIX30_ARB" ){ * v.m_value = GL_MATRIX30_ARB; return( s ); }
12252 # endif
12253 # ifdef GL_MATRIX31_ARB
12254 if( value == "GL_MATRIX31_ARB" ){ * v.m_value = GL_MATRIX31_ARB; return( s ); }
12255 # endif
12256 # ifdef GL_VERTEX_SHADER_ARB
12257 if( value == "GL_VERTEX_SHADER_ARB" ){ * v.m_value = GL_VERTEX_SHADER_ARB; return( s ); }
12258 # endif
12259 # ifdef GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
12260 if( value == "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" ){ * v.m_value = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB; return( s ); }
12261 # endif
12262 # ifdef GL_MAX_VARYING_FLOATS_ARB
12263 if( value == "GL_MAX_VARYING_FLOATS_ARB" ){ * v.m_value = GL_MAX_VARYING_FLOATS_ARB; return( s ); }
12264 # endif
12265 # ifdef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
12266 if( value == "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" ){ * v.m_value = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB; return( s ); }
12267 # endif
12268 # ifdef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
12269 if( value == "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" ){ * v.m_value = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB; return( s ); }
12270 # endif
12271 # ifdef GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
12272 if( value == "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" ){ * v.m_value = GL_OBJECT_ACTIVE_ATTRIBUTES_ARB; return( s ); }
12273 # endif
12274 # ifdef GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
12275 if( value == "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" ){ * v.m_value = GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB; return( s ); }
12276 # endif
12277 # ifdef GL_TEXTURE_POINT_MODE_ATIX
12278 if( value == "GL_TEXTURE_POINT_MODE_ATIX" ){ * v.m_value = GL_TEXTURE_POINT_MODE_ATIX; return( s ); }
12279 # endif
12280 # ifdef GL_TEXTURE_POINT_ONE_COORD_ATIX
12281 if( value == "GL_TEXTURE_POINT_ONE_COORD_ATIX" ){ * v.m_value = GL_TEXTURE_POINT_ONE_COORD_ATIX; return( s ); }
12282 # endif
12283 # ifdef GL_TEXTURE_POINT_SPRITE_ATIX
12284 if( value == "GL_TEXTURE_POINT_SPRITE_ATIX" ){ * v.m_value = GL_TEXTURE_POINT_SPRITE_ATIX; return( s ); }
12285 # endif
12286 # ifdef GL_POINT_SPRITE_CULL_MODE_ATIX
12287 if( value == "GL_POINT_SPRITE_CULL_MODE_ATIX" ){ * v.m_value = GL_POINT_SPRITE_CULL_MODE_ATIX; return( s ); }
12288 # endif
12289 # ifdef GL_POINT_SPRITE_CULL_CENTER_ATIX
12290 if( value == "GL_POINT_SPRITE_CULL_CENTER_ATIX" ){ * v.m_value = GL_POINT_SPRITE_CULL_CENTER_ATIX; return( s ); }
12291 # endif
12292 # ifdef GL_POINT_SPRITE_CULL_CLIP_ATIX
12293 if( value == "GL_POINT_SPRITE_CULL_CLIP_ATIX" ){ * v.m_value = GL_POINT_SPRITE_CULL_CLIP_ATIX; return( s ); }
12294 # endif
12295 # ifdef GL_MODULATE_ADD_ATIX
12296 if( value == "GL_MODULATE_ADD_ATIX" ){ * v.m_value = GL_MODULATE_ADD_ATIX; return( s ); }
12297 # endif
12298 # ifdef GL_MODULATE_SIGNED_ADD_ATIX
12299 if( value == "GL_MODULATE_SIGNED_ADD_ATIX" ){ * v.m_value = GL_MODULATE_SIGNED_ADD_ATIX; return( s ); }
12300 # endif
12301 # ifdef GL_MODULATE_SUBTRACT_ATIX
12302 if( value == "GL_MODULATE_SUBTRACT_ATIX" ){ * v.m_value = GL_MODULATE_SUBTRACT_ATIX; return( s ); }
12303 # endif
12304 # ifdef GL_SECONDARY_COLOR_ATIX
12305 if( value == "GL_SECONDARY_COLOR_ATIX" ){ * v.m_value = GL_SECONDARY_COLOR_ATIX; return( s ); }
12306 # endif
12307 # ifdef GL_TEXTURE_OUTPUT_RGB_ATIX
12308 if( value == "GL_TEXTURE_OUTPUT_RGB_ATIX" ){ * v.m_value = GL_TEXTURE_OUTPUT_RGB_ATIX; return( s ); }
12309 # endif
12310 # ifdef GL_TEXTURE_OUTPUT_ALPHA_ATIX
12311 if( value == "GL_TEXTURE_OUTPUT_ALPHA_ATIX" ){ * v.m_value = GL_TEXTURE_OUTPUT_ALPHA_ATIX; return( s ); }
12312 # endif
12313 # ifdef GL_OUTPUT_POINT_SIZE_ATIX
12314 if( value == "GL_OUTPUT_POINT_SIZE_ATIX" ){ * v.m_value = GL_OUTPUT_POINT_SIZE_ATIX; return( s ); }
12315 # endif
12316 # ifdef GL_MAX_DRAW_BUFFERS_ATI
12317 if( value == "GL_MAX_DRAW_BUFFERS_ATI" ){ * v.m_value = GL_MAX_DRAW_BUFFERS_ATI; return( s ); }
12318 # endif
12319 # ifdef GL_DRAW_BUFFER0_ATI
12320 if( value == "GL_DRAW_BUFFER0_ATI" ){ * v.m_value = GL_DRAW_BUFFER0_ATI; return( s ); }
12321 # endif
12322 # ifdef GL_DRAW_BUFFER1_ATI
12323 if( value == "GL_DRAW_BUFFER1_ATI" ){ * v.m_value = GL_DRAW_BUFFER1_ATI; return( s ); }
12324 # endif
12325 # ifdef GL_DRAW_BUFFER2_ATI
12326 if( value == "GL_DRAW_BUFFER2_ATI" ){ * v.m_value = GL_DRAW_BUFFER2_ATI; return( s ); }
12327 # endif
12328 # ifdef GL_DRAW_BUFFER3_ATI
12329 if( value == "GL_DRAW_BUFFER3_ATI" ){ * v.m_value = GL_DRAW_BUFFER3_ATI; return( s ); }
12330 # endif
12331 # ifdef GL_DRAW_BUFFER4_ATI
12332 if( value == "GL_DRAW_BUFFER4_ATI" ){ * v.m_value = GL_DRAW_BUFFER4_ATI; return( s ); }
12333 # endif
12334 # ifdef GL_DRAW_BUFFER5_ATI
12335 if( value == "GL_DRAW_BUFFER5_ATI" ){ * v.m_value = GL_DRAW_BUFFER5_ATI; return( s ); }
12336 # endif
12337 # ifdef GL_DRAW_BUFFER6_ATI
12338 if( value == "GL_DRAW_BUFFER6_ATI" ){ * v.m_value = GL_DRAW_BUFFER6_ATI; return( s ); }
12339 # endif
12340 # ifdef GL_DRAW_BUFFER7_ATI
12341 if( value == "GL_DRAW_BUFFER7_ATI" ){ * v.m_value = GL_DRAW_BUFFER7_ATI; return( s ); }
12342 # endif
12343 # ifdef GL_DRAW_BUFFER8_ATI
12344 if( value == "GL_DRAW_BUFFER8_ATI" ){ * v.m_value = GL_DRAW_BUFFER8_ATI; return( s ); }
12345 # endif
12346 # ifdef GL_DRAW_BUFFER9_ATI
12347 if( value == "GL_DRAW_BUFFER9_ATI" ){ * v.m_value = GL_DRAW_BUFFER9_ATI; return( s ); }
12348 # endif
12349 # ifdef GL_DRAW_BUFFER10_ATI
12350 if( value == "GL_DRAW_BUFFER10_ATI" ){ * v.m_value = GL_DRAW_BUFFER10_ATI; return( s ); }
12351 # endif
12352 # ifdef GL_DRAW_BUFFER11_ATI
12353 if( value == "GL_DRAW_BUFFER11_ATI" ){ * v.m_value = GL_DRAW_BUFFER11_ATI; return( s ); }
12354 # endif
12355 # ifdef GL_DRAW_BUFFER12_ATI
12356 if( value == "GL_DRAW_BUFFER12_ATI" ){ * v.m_value = GL_DRAW_BUFFER12_ATI; return( s ); }
12357 # endif
12358 # ifdef GL_DRAW_BUFFER13_ATI
12359 if( value == "GL_DRAW_BUFFER13_ATI" ){ * v.m_value = GL_DRAW_BUFFER13_ATI; return( s ); }
12360 # endif
12361 # ifdef GL_DRAW_BUFFER14_ATI
12362 if( value == "GL_DRAW_BUFFER14_ATI" ){ * v.m_value = GL_DRAW_BUFFER14_ATI; return( s ); }
12363 # endif
12364 # ifdef GL_DRAW_BUFFER15_ATI
12365 if( value == "GL_DRAW_BUFFER15_ATI" ){ * v.m_value = GL_DRAW_BUFFER15_ATI; return( s ); }
12366 # endif
12367 # ifdef GL_ELEMENT_ARRAY_ATI
12368 if( value == "GL_ELEMENT_ARRAY_ATI" ){ * v.m_value = GL_ELEMENT_ARRAY_ATI; return( s ); }
12369 # endif
12370 # ifdef GL_ELEMENT_ARRAY_TYPE_ATI
12371 if( value == "GL_ELEMENT_ARRAY_TYPE_ATI" ){ * v.m_value = GL_ELEMENT_ARRAY_TYPE_ATI; return( s ); }
12372 # endif
12373 # ifdef GL_ELEMENT_ARRAY_POINTER_ATI
12374 if( value == "GL_ELEMENT_ARRAY_POINTER_ATI" ){ * v.m_value = GL_ELEMENT_ARRAY_POINTER_ATI; return( s ); }
12375 # endif
12376 # ifdef GL_BUMP_ROT_MATRIX_ATI
12377 if( value == "GL_BUMP_ROT_MATRIX_ATI" ){ * v.m_value = GL_BUMP_ROT_MATRIX_ATI; return( s ); }
12378 # endif
12379 # ifdef GL_BUMP_ROT_MATRIX_SIZE_ATI
12380 if( value == "GL_BUMP_ROT_MATRIX_SIZE_ATI" ){ * v.m_value = GL_BUMP_ROT_MATRIX_SIZE_ATI; return( s ); }
12381 # endif
12382 # ifdef GL_BUMP_NUM_TEX_UNITS_ATI
12383 if( value == "GL_BUMP_NUM_TEX_UNITS_ATI" ){ * v.m_value = GL_BUMP_NUM_TEX_UNITS_ATI; return( s ); }
12384 # endif
12385 # ifdef GL_BUMP_TEX_UNITS_ATI
12386 if( value == "GL_BUMP_TEX_UNITS_ATI" ){ * v.m_value = GL_BUMP_TEX_UNITS_ATI; return( s ); }
12387 # endif
12388 # ifdef GL_DUDV_ATI
12389 if( value == "GL_DUDV_ATI" ){ * v.m_value = GL_DUDV_ATI; return( s ); }
12390 # endif
12391 # ifdef GL_DU8DV8_ATI
12392 if( value == "GL_DU8DV8_ATI" ){ * v.m_value = GL_DU8DV8_ATI; return( s ); }
12393 # endif
12394 # ifdef GL_BUMP_ENVMAP_ATI
12395 if( value == "GL_BUMP_ENVMAP_ATI" ){ * v.m_value = GL_BUMP_ENVMAP_ATI; return( s ); }
12396 # endif
12397 # ifdef GL_BUMP_TARGET_ATI
12398 if( value == "GL_BUMP_TARGET_ATI" ){ * v.m_value = GL_BUMP_TARGET_ATI; return( s ); }
12399 # endif
12400 # ifdef GL_BLUE_BIT_ATI
12401 if( value == "GL_BLUE_BIT_ATI" ){ * v.m_value = GL_BLUE_BIT_ATI; return( s ); }
12402 # endif
12403 # ifdef GL_8X_BIT_ATI
12404 if( value == "GL_8X_BIT_ATI" ){ * v.m_value = GL_8X_BIT_ATI; return( s ); }
12405 # endif
12406 # ifdef GL_NEGATE_BIT_ATI
12407 if( value == "GL_NEGATE_BIT_ATI" ){ * v.m_value = GL_NEGATE_BIT_ATI; return( s ); }
12408 # endif
12409 # ifdef GL_BIAS_BIT_ATI
12410 if( value == "GL_BIAS_BIT_ATI" ){ * v.m_value = GL_BIAS_BIT_ATI; return( s ); }
12411 # endif
12412 # ifdef GL_HALF_BIT_ATI
12413 if( value == "GL_HALF_BIT_ATI" ){ * v.m_value = GL_HALF_BIT_ATI; return( s ); }
12414 # endif
12415 # ifdef GL_QUARTER_BIT_ATI
12416 if( value == "GL_QUARTER_BIT_ATI" ){ * v.m_value = GL_QUARTER_BIT_ATI; return( s ); }
12417 # endif
12418 # ifdef GL_EIGHTH_BIT_ATI
12419 if( value == "GL_EIGHTH_BIT_ATI" ){ * v.m_value = GL_EIGHTH_BIT_ATI; return( s ); }
12420 # endif
12421 # ifdef GL_SATURATE_BIT_ATI
12422 if( value == "GL_SATURATE_BIT_ATI" ){ * v.m_value = GL_SATURATE_BIT_ATI; return( s ); }
12423 # endif
12424 # ifdef GL_FRAGMENT_SHADER_ATI
12425 if( value == "GL_FRAGMENT_SHADER_ATI" ){ * v.m_value = GL_FRAGMENT_SHADER_ATI; return( s ); }
12426 # endif
12427 # ifdef GL_REG_0_ATI
12428 if( value == "GL_REG_0_ATI" ){ * v.m_value = GL_REG_0_ATI; return( s ); }
12429 # endif
12430 # ifdef GL_REG_1_ATI
12431 if( value == "GL_REG_1_ATI" ){ * v.m_value = GL_REG_1_ATI; return( s ); }
12432 # endif
12433 # ifdef GL_REG_2_ATI
12434 if( value == "GL_REG_2_ATI" ){ * v.m_value = GL_REG_2_ATI; return( s ); }
12435 # endif
12436 # ifdef GL_REG_3_ATI
12437 if( value == "GL_REG_3_ATI" ){ * v.m_value = GL_REG_3_ATI; return( s ); }
12438 # endif
12439 # ifdef GL_REG_4_ATI
12440 if( value == "GL_REG_4_ATI" ){ * v.m_value = GL_REG_4_ATI; return( s ); }
12441 # endif
12442 # ifdef GL_REG_5_ATI
12443 if( value == "GL_REG_5_ATI" ){ * v.m_value = GL_REG_5_ATI; return( s ); }
12444 # endif
12445 # ifdef GL_CON_0_ATI
12446 if( value == "GL_CON_0_ATI" ){ * v.m_value = GL_CON_0_ATI; return( s ); }
12447 # endif
12448 # ifdef GL_CON_1_ATI
12449 if( value == "GL_CON_1_ATI" ){ * v.m_value = GL_CON_1_ATI; return( s ); }
12450 # endif
12451 # ifdef GL_CON_2_ATI
12452 if( value == "GL_CON_2_ATI" ){ * v.m_value = GL_CON_2_ATI; return( s ); }
12453 # endif
12454 # ifdef GL_CON_3_ATI
12455 if( value == "GL_CON_3_ATI" ){ * v.m_value = GL_CON_3_ATI; return( s ); }
12456 # endif
12457 # ifdef GL_CON_4_ATI
12458 if( value == "GL_CON_4_ATI" ){ * v.m_value = GL_CON_4_ATI; return( s ); }
12459 # endif
12460 # ifdef GL_CON_5_ATI
12461 if( value == "GL_CON_5_ATI" ){ * v.m_value = GL_CON_5_ATI; return( s ); }
12462 # endif
12463 # ifdef GL_CON_6_ATI
12464 if( value == "GL_CON_6_ATI" ){ * v.m_value = GL_CON_6_ATI; return( s ); }
12465 # endif
12466 # ifdef GL_CON_7_ATI
12467 if( value == "GL_CON_7_ATI" ){ * v.m_value = GL_CON_7_ATI; return( s ); }
12468 # endif
12469 # ifdef GL_MOV_ATI
12470 if( value == "GL_MOV_ATI" ){ * v.m_value = GL_MOV_ATI; return( s ); }
12471 # endif
12472 # ifdef GL_ADD_ATI
12473 if( value == "GL_ADD_ATI" ){ * v.m_value = GL_ADD_ATI; return( s ); }
12474 # endif
12475 # ifdef GL_MUL_ATI
12476 if( value == "GL_MUL_ATI" ){ * v.m_value = GL_MUL_ATI; return( s ); }
12477 # endif
12478 # ifdef GL_SUB_ATI
12479 if( value == "GL_SUB_ATI" ){ * v.m_value = GL_SUB_ATI; return( s ); }
12480 # endif
12481 # ifdef GL_DOT3_ATI
12482 if( value == "GL_DOT3_ATI" ){ * v.m_value = GL_DOT3_ATI; return( s ); }
12483 # endif
12484 # ifdef GL_DOT4_ATI
12485 if( value == "GL_DOT4_ATI" ){ * v.m_value = GL_DOT4_ATI; return( s ); }
12486 # endif
12487 # ifdef GL_MAD_ATI
12488 if( value == "GL_MAD_ATI" ){ * v.m_value = GL_MAD_ATI; return( s ); }
12489 # endif
12490 # ifdef GL_LERP_ATI
12491 if( value == "GL_LERP_ATI" ){ * v.m_value = GL_LERP_ATI; return( s ); }
12492 # endif
12493 # ifdef GL_CND_ATI
12494 if( value == "GL_CND_ATI" ){ * v.m_value = GL_CND_ATI; return( s ); }
12495 # endif
12496 # ifdef GL_CND0_ATI
12497 if( value == "GL_CND0_ATI" ){ * v.m_value = GL_CND0_ATI; return( s ); }
12498 # endif
12499 # ifdef GL_DOT2_ADD_ATI
12500 if( value == "GL_DOT2_ADD_ATI" ){ * v.m_value = GL_DOT2_ADD_ATI; return( s ); }
12501 # endif
12502 # ifdef GL_SECONDARY_INTERPOLATOR_ATI
12503 if( value == "GL_SECONDARY_INTERPOLATOR_ATI" ){ * v.m_value = GL_SECONDARY_INTERPOLATOR_ATI; return( s ); }
12504 # endif
12505 # ifdef GL_NUM_FRAGMENT_REGISTERS_ATI
12506 if( value == "GL_NUM_FRAGMENT_REGISTERS_ATI" ){ * v.m_value = GL_NUM_FRAGMENT_REGISTERS_ATI; return( s ); }
12507 # endif
12508 # ifdef GL_NUM_FRAGMENT_CONSTANTS_ATI
12509 if( value == "GL_NUM_FRAGMENT_CONSTANTS_ATI" ){ * v.m_value = GL_NUM_FRAGMENT_CONSTANTS_ATI; return( s ); }
12510 # endif
12511 # ifdef GL_NUM_PASSES_ATI
12512 if( value == "GL_NUM_PASSES_ATI" ){ * v.m_value = GL_NUM_PASSES_ATI; return( s ); }
12513 # endif
12514 # ifdef GL_NUM_INSTRUCTIONS_PER_PASS_ATI
12515 if( value == "GL_NUM_INSTRUCTIONS_PER_PASS_ATI" ){ * v.m_value = GL_NUM_INSTRUCTIONS_PER_PASS_ATI; return( s ); }
12516 # endif
12517 # ifdef GL_NUM_INSTRUCTIONS_TOTAL_ATI
12518 if( value == "GL_NUM_INSTRUCTIONS_TOTAL_ATI" ){ * v.m_value = GL_NUM_INSTRUCTIONS_TOTAL_ATI; return( s ); }
12519 # endif
12520 # ifdef GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
12521 if( value == "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" ){ * v.m_value = GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI; return( s ); }
12522 # endif
12523 # ifdef GL_NUM_LOOPBACK_COMPONENTS_ATI
12524 if( value == "GL_NUM_LOOPBACK_COMPONENTS_ATI" ){ * v.m_value = GL_NUM_LOOPBACK_COMPONENTS_ATI; return( s ); }
12525 # endif
12526 # ifdef GL_COLOR_ALPHA_PAIRING_ATI
12527 if( value == "GL_COLOR_ALPHA_PAIRING_ATI" ){ * v.m_value = GL_COLOR_ALPHA_PAIRING_ATI; return( s ); }
12528 # endif
12529 # ifdef GL_SWIZZLE_STR_ATI
12530 if( value == "GL_SWIZZLE_STR_ATI" ){ * v.m_value = GL_SWIZZLE_STR_ATI; return( s ); }
12531 # endif
12532 # ifdef GL_SWIZZLE_STQ_ATI
12533 if( value == "GL_SWIZZLE_STQ_ATI" ){ * v.m_value = GL_SWIZZLE_STQ_ATI; return( s ); }
12534 # endif
12535 # ifdef GL_SWIZZLE_STR_DR_ATI
12536 if( value == "GL_SWIZZLE_STR_DR_ATI" ){ * v.m_value = GL_SWIZZLE_STR_DR_ATI; return( s ); }
12537 # endif
12538 # ifdef GL_SWIZZLE_STQ_DQ_ATI
12539 if( value == "GL_SWIZZLE_STQ_DQ_ATI" ){ * v.m_value = GL_SWIZZLE_STQ_DQ_ATI; return( s ); }
12540 # endif
12541 # ifdef GL_SWIZZLE_STRQ_ATI
12542 if( value == "GL_SWIZZLE_STRQ_ATI" ){ * v.m_value = GL_SWIZZLE_STRQ_ATI; return( s ); }
12543 # endif
12544 # ifdef GL_SWIZZLE_STRQ_DQ_ATI
12545 if( value == "GL_SWIZZLE_STRQ_DQ_ATI" ){ * v.m_value = GL_SWIZZLE_STRQ_DQ_ATI; return( s ); }
12546 # endif
12547 # ifdef GL_PN_TRIANGLES_ATI
12548 if( value == "GL_PN_TRIANGLES_ATI" ){ * v.m_value = GL_PN_TRIANGLES_ATI; return( s ); }
12549 # endif
12550 # ifdef GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
12551 if( value == "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI" ){ * v.m_value = GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI; return( s ); }
12552 # endif
12553 # ifdef GL_PN_TRIANGLES_POINT_MODE_ATI
12554 if( value == "GL_PN_TRIANGLES_POINT_MODE_ATI" ){ * v.m_value = GL_PN_TRIANGLES_POINT_MODE_ATI; return( s ); }
12555 # endif
12556 # ifdef GL_PN_TRIANGLES_NORMAL_MODE_ATI
12557 if( value == "GL_PN_TRIANGLES_NORMAL_MODE_ATI" ){ * v.m_value = GL_PN_TRIANGLES_NORMAL_MODE_ATI; return( s ); }
12558 # endif
12559 # ifdef GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
12560 if( value == "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI" ){ * v.m_value = GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI; return( s ); }
12561 # endif
12562 # ifdef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
12563 if( value == "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI" ){ * v.m_value = GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI; return( s ); }
12564 # endif
12565 # ifdef GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
12566 if( value == "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI" ){ * v.m_value = GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI; return( s ); }
12567 # endif
12568 # ifdef GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
12569 if( value == "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI" ){ * v.m_value = GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI; return( s ); }
12570 # endif
12571 # ifdef GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
12572 if( value == "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI" ){ * v.m_value = GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI; return( s ); }
12573 # endif
12574 # ifdef GL_STENCIL_BACK_FUNC_ATI
12575 if( value == "GL_STENCIL_BACK_FUNC_ATI" ){ * v.m_value = GL_STENCIL_BACK_FUNC_ATI; return( s ); }
12576 # endif
12577 # ifdef GL_STENCIL_BACK_FAIL_ATI
12578 if( value == "GL_STENCIL_BACK_FAIL_ATI" ){ * v.m_value = GL_STENCIL_BACK_FAIL_ATI; return( s ); }
12579 # endif
12580 # ifdef GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
12581 if( value == "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" ){ * v.m_value = GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI; return( s ); }
12582 # endif
12583 # ifdef GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
12584 if( value == "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" ){ * v.m_value = GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI; return( s ); }
12585 # endif
12586 # ifdef GL_TEXT_FRAGMENT_SHADER_ATI
12587 if( value == "GL_TEXT_FRAGMENT_SHADER_ATI" ){ * v.m_value = GL_TEXT_FRAGMENT_SHADER_ATI; return( s ); }
12588 # endif
12589 # ifdef GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
12590 if( value == "GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" ){ * v.m_value = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI; return( s ); }
12591 # endif
12592 # ifdef GL_MODULATE_ADD_ATI
12593 if( value == "GL_MODULATE_ADD_ATI" ){ * v.m_value = GL_MODULATE_ADD_ATI; return( s ); }
12594 # endif
12595 # ifdef GL_MODULATE_SIGNED_ADD_ATI
12596 if( value == "GL_MODULATE_SIGNED_ADD_ATI" ){ * v.m_value = GL_MODULATE_SIGNED_ADD_ATI; return( s ); }
12597 # endif
12598 # ifdef GL_MODULATE_SUBTRACT_ATI
12599 if( value == "GL_MODULATE_SUBTRACT_ATI" ){ * v.m_value = GL_MODULATE_SUBTRACT_ATI; return( s ); }
12600 # endif
12601 # ifdef GL_RGBA_FLOAT32_ATI
12602 if( value == "GL_RGBA_FLOAT32_ATI" ){ * v.m_value = GL_RGBA_FLOAT32_ATI; return( s ); }
12603 # endif
12604 # ifdef GL_RGB_FLOAT32_ATI
12605 if( value == "GL_RGB_FLOAT32_ATI" ){ * v.m_value = GL_RGB_FLOAT32_ATI; return( s ); }
12606 # endif
12607 # ifdef GL_ALPHA_FLOAT32_ATI
12608 if( value == "GL_ALPHA_FLOAT32_ATI" ){ * v.m_value = GL_ALPHA_FLOAT32_ATI; return( s ); }
12609 # endif
12610 # ifdef GL_INTENSITY_FLOAT32_ATI
12611 if( value == "GL_INTENSITY_FLOAT32_ATI" ){ * v.m_value = GL_INTENSITY_FLOAT32_ATI; return( s ); }
12612 # endif
12613 # ifdef GL_LUMINANCE_FLOAT32_ATI
12614 if( value == "GL_LUMINANCE_FLOAT32_ATI" ){ * v.m_value = GL_LUMINANCE_FLOAT32_ATI; return( s ); }
12615 # endif
12616 # ifdef GL_LUMINANCE_ALPHA_FLOAT32_ATI
12617 if( value == "GL_LUMINANCE_ALPHA_FLOAT32_ATI" ){ * v.m_value = GL_LUMINANCE_ALPHA_FLOAT32_ATI; return( s ); }
12618 # endif
12619 # ifdef GL_RGBA_FLOAT16_ATI
12620 if( value == "GL_RGBA_FLOAT16_ATI" ){ * v.m_value = GL_RGBA_FLOAT16_ATI; return( s ); }
12621 # endif
12622 # ifdef GL_RGB_FLOAT16_ATI
12623 if( value == "GL_RGB_FLOAT16_ATI" ){ * v.m_value = GL_RGB_FLOAT16_ATI; return( s ); }
12624 # endif
12625 # ifdef GL_ALPHA_FLOAT16_ATI
12626 if( value == "GL_ALPHA_FLOAT16_ATI" ){ * v.m_value = GL_ALPHA_FLOAT16_ATI; return( s ); }
12627 # endif
12628 # ifdef GL_INTENSITY_FLOAT16_ATI
12629 if( value == "GL_INTENSITY_FLOAT16_ATI" ){ * v.m_value = GL_INTENSITY_FLOAT16_ATI; return( s ); }
12630 # endif
12631 # ifdef GL_LUMINANCE_FLOAT16_ATI
12632 if( value == "GL_LUMINANCE_FLOAT16_ATI" ){ * v.m_value = GL_LUMINANCE_FLOAT16_ATI; return( s ); }
12633 # endif
12634 # ifdef GL_LUMINANCE_ALPHA_FLOAT16_ATI
12635 if( value == "GL_LUMINANCE_ALPHA_FLOAT16_ATI" ){ * v.m_value = GL_LUMINANCE_ALPHA_FLOAT16_ATI; return( s ); }
12636 # endif
12637 # ifdef GL_MIRROR_CLAMP_ATI
12638 if( value == "GL_MIRROR_CLAMP_ATI" ){ * v.m_value = GL_MIRROR_CLAMP_ATI; return( s ); }
12639 # endif
12640 # ifdef GL_MIRROR_CLAMP_TO_EDGE_ATI
12641 if( value == "GL_MIRROR_CLAMP_TO_EDGE_ATI" ){ * v.m_value = GL_MIRROR_CLAMP_TO_EDGE_ATI; return( s ); }
12642 # endif
12643 # ifdef GL_STATIC_ATI
12644 if( value == "GL_STATIC_ATI" ){ * v.m_value = GL_STATIC_ATI; return( s ); }
12645 # endif
12646 # ifdef GL_DYNAMIC_ATI
12647 if( value == "GL_DYNAMIC_ATI" ){ * v.m_value = GL_DYNAMIC_ATI; return( s ); }
12648 # endif
12649 # ifdef GL_PRESERVE_ATI
12650 if( value == "GL_PRESERVE_ATI" ){ * v.m_value = GL_PRESERVE_ATI; return( s ); }
12651 # endif
12652 # ifdef GL_DISCARD_ATI
12653 if( value == "GL_DISCARD_ATI" ){ * v.m_value = GL_DISCARD_ATI; return( s ); }
12654 # endif
12655 # ifdef GL_OBJECT_BUFFER_SIZE_ATI
12656 if( value == "GL_OBJECT_BUFFER_SIZE_ATI" ){ * v.m_value = GL_OBJECT_BUFFER_SIZE_ATI; return( s ); }
12657 # endif
12658 # ifdef GL_OBJECT_BUFFER_USAGE_ATI
12659 if( value == "GL_OBJECT_BUFFER_USAGE_ATI" ){ * v.m_value = GL_OBJECT_BUFFER_USAGE_ATI; return( s ); }
12660 # endif
12661 # ifdef GL_ARRAY_OBJECT_BUFFER_ATI
12662 if( value == "GL_ARRAY_OBJECT_BUFFER_ATI" ){ * v.m_value = GL_ARRAY_OBJECT_BUFFER_ATI; return( s ); }
12663 # endif
12664 # ifdef GL_ARRAY_OBJECT_OFFSET_ATI
12665 if( value == "GL_ARRAY_OBJECT_OFFSET_ATI" ){ * v.m_value = GL_ARRAY_OBJECT_OFFSET_ATI; return( s ); }
12666 # endif
12667 # ifdef GL_MAX_VERTEX_STREAMS_ATI
12668 if( value == "GL_MAX_VERTEX_STREAMS_ATI" ){ * v.m_value = GL_MAX_VERTEX_STREAMS_ATI; return( s ); }
12669 # endif
12670 # ifdef GL_VERTEX_SOURCE_ATI
12671 if( value == "GL_VERTEX_SOURCE_ATI" ){ * v.m_value = GL_VERTEX_SOURCE_ATI; return( s ); }
12672 # endif
12673 # ifdef GL_VERTEX_STREAM0_ATI
12674 if( value == "GL_VERTEX_STREAM0_ATI" ){ * v.m_value = GL_VERTEX_STREAM0_ATI; return( s ); }
12675 # endif
12676 # ifdef GL_VERTEX_STREAM1_ATI
12677 if( value == "GL_VERTEX_STREAM1_ATI" ){ * v.m_value = GL_VERTEX_STREAM1_ATI; return( s ); }
12678 # endif
12679 # ifdef GL_VERTEX_STREAM2_ATI
12680 if( value == "GL_VERTEX_STREAM2_ATI" ){ * v.m_value = GL_VERTEX_STREAM2_ATI; return( s ); }
12681 # endif
12682 # ifdef GL_VERTEX_STREAM3_ATI
12683 if( value == "GL_VERTEX_STREAM3_ATI" ){ * v.m_value = GL_VERTEX_STREAM3_ATI; return( s ); }
12684 # endif
12685 # ifdef GL_VERTEX_STREAM4_ATI
12686 if( value == "GL_VERTEX_STREAM4_ATI" ){ * v.m_value = GL_VERTEX_STREAM4_ATI; return( s ); }
12687 # endif
12688 # ifdef GL_VERTEX_STREAM5_ATI
12689 if( value == "GL_VERTEX_STREAM5_ATI" ){ * v.m_value = GL_VERTEX_STREAM5_ATI; return( s ); }
12690 # endif
12691 # ifdef GL_VERTEX_STREAM6_ATI
12692 if( value == "GL_VERTEX_STREAM6_ATI" ){ * v.m_value = GL_VERTEX_STREAM6_ATI; return( s ); }
12693 # endif
12694 # ifdef GL_VERTEX_STREAM7_ATI
12695 if( value == "GL_VERTEX_STREAM7_ATI" ){ * v.m_value = GL_VERTEX_STREAM7_ATI; return( s ); }
12696 # endif
12697 # ifdef GL_422_EXT
12698 if( value == "GL_422_EXT" ){ * v.m_value = GL_422_EXT; return( s ); }
12699 # endif
12700 # ifdef GL_422_REV_EXT
12701 if( value == "GL_422_REV_EXT" ){ * v.m_value = GL_422_REV_EXT; return( s ); }
12702 # endif
12703 # ifdef GL_422_AVERAGE_EXT
12704 if( value == "GL_422_AVERAGE_EXT" ){ * v.m_value = GL_422_AVERAGE_EXT; return( s ); }
12705 # endif
12706 # ifdef GL_422_REV_AVERAGE_EXT
12707 if( value == "GL_422_REV_AVERAGE_EXT" ){ * v.m_value = GL_422_REV_AVERAGE_EXT; return( s ); }
12708 # endif
12709 # ifdef GL_CG_VERTEX_SHADER_EXT
12710 if( value == "GL_CG_VERTEX_SHADER_EXT" ){ * v.m_value = GL_CG_VERTEX_SHADER_EXT; return( s ); }
12711 # endif
12712 # ifdef GL_CG_FRAGMENT_SHADER_EXT
12713 if( value == "GL_CG_FRAGMENT_SHADER_EXT" ){ * v.m_value = GL_CG_FRAGMENT_SHADER_EXT; return( s ); }
12714 # endif
12715 # ifdef GL_ABGR_EXT
12716 if( value == "GL_ABGR_EXT" ){ * v.m_value = GL_ABGR_EXT; return( s ); }
12717 # endif
12718 # ifdef GL_BGR_EXT
12719 if( value == "GL_BGR_EXT" ){ * v.m_value = GL_BGR_EXT; return( s ); }
12720 # endif
12721 # ifdef GL_BGRA_EXT
12722 if( value == "GL_BGRA_EXT" ){ * v.m_value = GL_BGRA_EXT; return( s ); }
12723 # endif
12724 # ifdef GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
12725 if( value == "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" ){ * v.m_value = GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT; return( s ); }
12726 # endif
12727 # ifdef GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
12728 if( value == "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" ){ * v.m_value = GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT; return( s ); }
12729 # endif
12730 # ifdef GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
12731 if( value == "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" ){ * v.m_value = GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT; return( s ); }
12732 # endif
12733 # ifdef GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
12734 if( value == "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" ){ * v.m_value = GL_MAX_BINDABLE_UNIFORM_SIZE_EXT; return( s ); }
12735 # endif
12736 # ifdef GL_UNIFORM_BUFFER_EXT
12737 if( value == "GL_UNIFORM_BUFFER_EXT" ){ * v.m_value = GL_UNIFORM_BUFFER_EXT; return( s ); }
12738 # endif
12739 # ifdef GL_UNIFORM_BUFFER_BINDING_EXT
12740 if( value == "GL_UNIFORM_BUFFER_BINDING_EXT" ){ * v.m_value = GL_UNIFORM_BUFFER_BINDING_EXT; return( s ); }
12741 # endif
12742 # ifdef GL_CONSTANT_COLOR_EXT
12743 if( value == "GL_CONSTANT_COLOR_EXT" ){ * v.m_value = GL_CONSTANT_COLOR_EXT; return( s ); }
12744 # endif
12745 # ifdef GL_ONE_MINUS_CONSTANT_COLOR_EXT
12746 if( value == "GL_ONE_MINUS_CONSTANT_COLOR_EXT" ){ * v.m_value = GL_ONE_MINUS_CONSTANT_COLOR_EXT; return( s ); }
12747 # endif
12748 # ifdef GL_CONSTANT_ALPHA_EXT
12749 if( value == "GL_CONSTANT_ALPHA_EXT" ){ * v.m_value = GL_CONSTANT_ALPHA_EXT; return( s ); }
12750 # endif
12751 # ifdef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
12752 if( value == "GL_ONE_MINUS_CONSTANT_ALPHA_EXT" ){ * v.m_value = GL_ONE_MINUS_CONSTANT_ALPHA_EXT; return( s ); }
12753 # endif
12754 # ifdef GL_BLEND_COLOR_EXT
12755 if( value == "GL_BLEND_COLOR_EXT" ){ * v.m_value = GL_BLEND_COLOR_EXT; return( s ); }
12756 # endif
12757 # ifdef GL_BLEND_EQUATION_RGB_EXT
12758 if( value == "GL_BLEND_EQUATION_RGB_EXT" ){ * v.m_value = GL_BLEND_EQUATION_RGB_EXT; return( s ); }
12759 # endif
12760 # ifdef GL_BLEND_EQUATION_ALPHA_EXT
12761 if( value == "GL_BLEND_EQUATION_ALPHA_EXT" ){ * v.m_value = GL_BLEND_EQUATION_ALPHA_EXT; return( s ); }
12762 # endif
12763 # ifdef GL_BLEND_DST_RGB_EXT
12764 if( value == "GL_BLEND_DST_RGB_EXT" ){ * v.m_value = GL_BLEND_DST_RGB_EXT; return( s ); }
12765 # endif
12766 # ifdef GL_BLEND_SRC_RGB_EXT
12767 if( value == "GL_BLEND_SRC_RGB_EXT" ){ * v.m_value = GL_BLEND_SRC_RGB_EXT; return( s ); }
12768 # endif
12769 # ifdef GL_BLEND_DST_ALPHA_EXT
12770 if( value == "GL_BLEND_DST_ALPHA_EXT" ){ * v.m_value = GL_BLEND_DST_ALPHA_EXT; return( s ); }
12771 # endif
12772 # ifdef GL_BLEND_SRC_ALPHA_EXT
12773 if( value == "GL_BLEND_SRC_ALPHA_EXT" ){ * v.m_value = GL_BLEND_SRC_ALPHA_EXT; return( s ); }
12774 # endif
12775 # ifdef GL_FUNC_ADD_EXT
12776 if( value == "GL_FUNC_ADD_EXT" ){ * v.m_value = GL_FUNC_ADD_EXT; return( s ); }
12777 # endif
12778 # ifdef GL_MIN_EXT
12779 if( value == "GL_MIN_EXT" ){ * v.m_value = GL_MIN_EXT; return( s ); }
12780 # endif
12781 # ifdef GL_MAX_EXT
12782 if( value == "GL_MAX_EXT" ){ * v.m_value = GL_MAX_EXT; return( s ); }
12783 # endif
12784 # ifdef GL_BLEND_EQUATION_EXT
12785 if( value == "GL_BLEND_EQUATION_EXT" ){ * v.m_value = GL_BLEND_EQUATION_EXT; return( s ); }
12786 # endif
12787 # ifdef GL_FUNC_SUBTRACT_EXT
12788 if( value == "GL_FUNC_SUBTRACT_EXT" ){ * v.m_value = GL_FUNC_SUBTRACT_EXT; return( s ); }
12789 # endif
12790 # ifdef GL_FUNC_REVERSE_SUBTRACT_EXT
12791 if( value == "GL_FUNC_REVERSE_SUBTRACT_EXT" ){ * v.m_value = GL_FUNC_REVERSE_SUBTRACT_EXT; return( s ); }
12792 # endif
12793 # ifdef GL_CLIP_VOLUME_CLIPPING_HINT_EXT
12794 if( value == "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" ){ * v.m_value = GL_CLIP_VOLUME_CLIPPING_HINT_EXT; return( s ); }
12795 # endif
12796 # ifdef GL_CMYK_EXT
12797 if( value == "GL_CMYK_EXT" ){ * v.m_value = GL_CMYK_EXT; return( s ); }
12798 # endif
12799 # ifdef GL_CMYKA_EXT
12800 if( value == "GL_CMYKA_EXT" ){ * v.m_value = GL_CMYKA_EXT; return( s ); }
12801 # endif
12802 # ifdef GL_PACK_CMYK_HINT_EXT
12803 if( value == "GL_PACK_CMYK_HINT_EXT" ){ * v.m_value = GL_PACK_CMYK_HINT_EXT; return( s ); }
12804 # endif
12805 # ifdef GL_UNPACK_CMYK_HINT_EXT
12806 if( value == "GL_UNPACK_CMYK_HINT_EXT" ){ * v.m_value = GL_UNPACK_CMYK_HINT_EXT; return( s ); }
12807 # endif
12808 # ifdef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
12809 if( value == "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" ){ * v.m_value = GL_ARRAY_ELEMENT_LOCK_FIRST_EXT; return( s ); }
12810 # endif
12811 # ifdef GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
12812 if( value == "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" ){ * v.m_value = GL_ARRAY_ELEMENT_LOCK_COUNT_EXT; return( s ); }
12813 # endif
12814 # ifdef GL_CONVOLUTION_1D_EXT
12815 if( value == "GL_CONVOLUTION_1D_EXT" ){ * v.m_value = GL_CONVOLUTION_1D_EXT; return( s ); }
12816 # endif
12817 # ifdef GL_CONVOLUTION_2D_EXT
12818 if( value == "GL_CONVOLUTION_2D_EXT" ){ * v.m_value = GL_CONVOLUTION_2D_EXT; return( s ); }
12819 # endif
12820 # ifdef GL_SEPARABLE_2D_EXT
12821 if( value == "GL_SEPARABLE_2D_EXT" ){ * v.m_value = GL_SEPARABLE_2D_EXT; return( s ); }
12822 # endif
12823 # ifdef GL_CONVOLUTION_BORDER_MODE_EXT
12824 if( value == "GL_CONVOLUTION_BORDER_MODE_EXT" ){ * v.m_value = GL_CONVOLUTION_BORDER_MODE_EXT; return( s ); }
12825 # endif
12826 # ifdef GL_CONVOLUTION_FILTER_SCALE_EXT
12827 if( value == "GL_CONVOLUTION_FILTER_SCALE_EXT" ){ * v.m_value = GL_CONVOLUTION_FILTER_SCALE_EXT; return( s ); }
12828 # endif
12829 # ifdef GL_CONVOLUTION_FILTER_BIAS_EXT
12830 if( value == "GL_CONVOLUTION_FILTER_BIAS_EXT" ){ * v.m_value = GL_CONVOLUTION_FILTER_BIAS_EXT; return( s ); }
12831 # endif
12832 # ifdef GL_REDUCE_EXT
12833 if( value == "GL_REDUCE_EXT" ){ * v.m_value = GL_REDUCE_EXT; return( s ); }
12834 # endif
12835 # ifdef GL_CONVOLUTION_FORMAT_EXT
12836 if( value == "GL_CONVOLUTION_FORMAT_EXT" ){ * v.m_value = GL_CONVOLUTION_FORMAT_EXT; return( s ); }
12837 # endif
12838 # ifdef GL_CONVOLUTION_WIDTH_EXT
12839 if( value == "GL_CONVOLUTION_WIDTH_EXT" ){ * v.m_value = GL_CONVOLUTION_WIDTH_EXT; return( s ); }
12840 # endif
12841 # ifdef GL_CONVOLUTION_HEIGHT_EXT
12842 if( value == "GL_CONVOLUTION_HEIGHT_EXT" ){ * v.m_value = GL_CONVOLUTION_HEIGHT_EXT; return( s ); }
12843 # endif
12844 # ifdef GL_MAX_CONVOLUTION_WIDTH_EXT
12845 if( value == "GL_MAX_CONVOLUTION_WIDTH_EXT" ){ * v.m_value = GL_MAX_CONVOLUTION_WIDTH_EXT; return( s ); }
12846 # endif
12847 # ifdef GL_MAX_CONVOLUTION_HEIGHT_EXT
12848 if( value == "GL_MAX_CONVOLUTION_HEIGHT_EXT" ){ * v.m_value = GL_MAX_CONVOLUTION_HEIGHT_EXT; return( s ); }
12849 # endif
12850 # ifdef GL_POST_CONVOLUTION_RED_SCALE_EXT
12851 if( value == "GL_POST_CONVOLUTION_RED_SCALE_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_RED_SCALE_EXT; return( s ); }
12852 # endif
12853 # ifdef GL_POST_CONVOLUTION_GREEN_SCALE_EXT
12854 if( value == "GL_POST_CONVOLUTION_GREEN_SCALE_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_GREEN_SCALE_EXT; return( s ); }
12855 # endif
12856 # ifdef GL_POST_CONVOLUTION_BLUE_SCALE_EXT
12857 if( value == "GL_POST_CONVOLUTION_BLUE_SCALE_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_BLUE_SCALE_EXT; return( s ); }
12858 # endif
12859 # ifdef GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
12860 if( value == "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_ALPHA_SCALE_EXT; return( s ); }
12861 # endif
12862 # ifdef GL_POST_CONVOLUTION_RED_BIAS_EXT
12863 if( value == "GL_POST_CONVOLUTION_RED_BIAS_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_RED_BIAS_EXT; return( s ); }
12864 # endif
12865 # ifdef GL_POST_CONVOLUTION_GREEN_BIAS_EXT
12866 if( value == "GL_POST_CONVOLUTION_GREEN_BIAS_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_GREEN_BIAS_EXT; return( s ); }
12867 # endif
12868 # ifdef GL_POST_CONVOLUTION_BLUE_BIAS_EXT
12869 if( value == "GL_POST_CONVOLUTION_BLUE_BIAS_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_BLUE_BIAS_EXT; return( s ); }
12870 # endif
12871 # ifdef GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
12872 if( value == "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT" ){ * v.m_value = GL_POST_CONVOLUTION_ALPHA_BIAS_EXT; return( s ); }
12873 # endif
12874 # ifdef GL_TANGENT_ARRAY_EXT
12875 if( value == "GL_TANGENT_ARRAY_EXT" ){ * v.m_value = GL_TANGENT_ARRAY_EXT; return( s ); }
12876 # endif
12877 # ifdef GL_BINORMAL_ARRAY_EXT
12878 if( value == "GL_BINORMAL_ARRAY_EXT" ){ * v.m_value = GL_BINORMAL_ARRAY_EXT; return( s ); }
12879 # endif
12880 # ifdef GL_CURRENT_TANGENT_EXT
12881 if( value == "GL_CURRENT_TANGENT_EXT" ){ * v.m_value = GL_CURRENT_TANGENT_EXT; return( s ); }
12882 # endif
12883 # ifdef GL_CURRENT_BINORMAL_EXT
12884 if( value == "GL_CURRENT_BINORMAL_EXT" ){ * v.m_value = GL_CURRENT_BINORMAL_EXT; return( s ); }
12885 # endif
12886 # ifdef GL_TANGENT_ARRAY_TYPE_EXT
12887 if( value == "GL_TANGENT_ARRAY_TYPE_EXT" ){ * v.m_value = GL_TANGENT_ARRAY_TYPE_EXT; return( s ); }
12888 # endif
12889 # ifdef GL_TANGENT_ARRAY_STRIDE_EXT
12890 if( value == "GL_TANGENT_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_TANGENT_ARRAY_STRIDE_EXT; return( s ); }
12891 # endif
12892 # ifdef GL_BINORMAL_ARRAY_TYPE_EXT
12893 if( value == "GL_BINORMAL_ARRAY_TYPE_EXT" ){ * v.m_value = GL_BINORMAL_ARRAY_TYPE_EXT; return( s ); }
12894 # endif
12895 # ifdef GL_BINORMAL_ARRAY_STRIDE_EXT
12896 if( value == "GL_BINORMAL_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_BINORMAL_ARRAY_STRIDE_EXT; return( s ); }
12897 # endif
12898 # ifdef GL_TANGENT_ARRAY_POINTER_EXT
12899 if( value == "GL_TANGENT_ARRAY_POINTER_EXT" ){ * v.m_value = GL_TANGENT_ARRAY_POINTER_EXT; return( s ); }
12900 # endif
12901 # ifdef GL_BINORMAL_ARRAY_POINTER_EXT
12902 if( value == "GL_BINORMAL_ARRAY_POINTER_EXT" ){ * v.m_value = GL_BINORMAL_ARRAY_POINTER_EXT; return( s ); }
12903 # endif
12904 # ifdef GL_MAP1_TANGENT_EXT
12905 if( value == "GL_MAP1_TANGENT_EXT" ){ * v.m_value = GL_MAP1_TANGENT_EXT; return( s ); }
12906 # endif
12907 # ifdef GL_MAP2_TANGENT_EXT
12908 if( value == "GL_MAP2_TANGENT_EXT" ){ * v.m_value = GL_MAP2_TANGENT_EXT; return( s ); }
12909 # endif
12910 # ifdef GL_MAP1_BINORMAL_EXT
12911 if( value == "GL_MAP1_BINORMAL_EXT" ){ * v.m_value = GL_MAP1_BINORMAL_EXT; return( s ); }
12912 # endif
12913 # ifdef GL_MAP2_BINORMAL_EXT
12914 if( value == "GL_MAP2_BINORMAL_EXT" ){ * v.m_value = GL_MAP2_BINORMAL_EXT; return( s ); }
12915 # endif
12916 # ifdef GL_DEPTH_BOUNDS_TEST_EXT
12917 if( value == "GL_DEPTH_BOUNDS_TEST_EXT" ){ * v.m_value = GL_DEPTH_BOUNDS_TEST_EXT; return( s ); }
12918 # endif
12919 # ifdef GL_DEPTH_BOUNDS_EXT
12920 if( value == "GL_DEPTH_BOUNDS_EXT" ){ * v.m_value = GL_DEPTH_BOUNDS_EXT; return( s ); }
12921 # endif
12922 # ifdef GL_PROGRAM_MATRIX_EXT
12923 if( value == "GL_PROGRAM_MATRIX_EXT" ){ * v.m_value = GL_PROGRAM_MATRIX_EXT; return( s ); }
12924 # endif
12925 # ifdef GL_TRANSPOSE_PROGRAM_MATRIX_EXT
12926 if( value == "GL_TRANSPOSE_PROGRAM_MATRIX_EXT" ){ * v.m_value = GL_TRANSPOSE_PROGRAM_MATRIX_EXT; return( s ); }
12927 # endif
12928 # ifdef GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
12929 if( value == "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT" ){ * v.m_value = GL_PROGRAM_MATRIX_STACK_DEPTH_EXT; return( s ); }
12930 # endif
12931 # ifdef GL_MAX_ELEMENTS_VERTICES
12932 if( value == "GL_MAX_ELEMENTS_VERTICES" ){ * v.m_value = GL_MAX_ELEMENTS_VERTICES; return( s ); }
12933 # endif
12934 # ifdef GL_MAX_ELEMENTS_INDICES
12935 if( value == "GL_MAX_ELEMENTS_INDICES" ){ * v.m_value = GL_MAX_ELEMENTS_INDICES; return( s ); }
12936 # endif
12937 # ifdef GL_FOG_COORDINATE_SOURCE_EXT
12938 if( value == "GL_FOG_COORDINATE_SOURCE_EXT" ){ * v.m_value = GL_FOG_COORDINATE_SOURCE_EXT; return( s ); }
12939 # endif
12940 # ifdef GL_FOG_COORDINATE_EXT
12941 if( value == "GL_FOG_COORDINATE_EXT" ){ * v.m_value = GL_FOG_COORDINATE_EXT; return( s ); }
12942 # endif
12943 # ifdef GL_FRAGMENT_DEPTH_EXT
12944 if( value == "GL_FRAGMENT_DEPTH_EXT" ){ * v.m_value = GL_FRAGMENT_DEPTH_EXT; return( s ); }
12945 # endif
12946 # ifdef GL_CURRENT_FOG_COORDINATE_EXT
12947 if( value == "GL_CURRENT_FOG_COORDINATE_EXT" ){ * v.m_value = GL_CURRENT_FOG_COORDINATE_EXT; return( s ); }
12948 # endif
12949 # ifdef GL_FOG_COORDINATE_ARRAY_TYPE_EXT
12950 if( value == "GL_FOG_COORDINATE_ARRAY_TYPE_EXT" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_TYPE_EXT; return( s ); }
12951 # endif
12952 # ifdef GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
12953 if( value == "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_STRIDE_EXT; return( s ); }
12954 # endif
12955 # ifdef GL_FOG_COORDINATE_ARRAY_POINTER_EXT
12956 if( value == "GL_FOG_COORDINATE_ARRAY_POINTER_EXT" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_POINTER_EXT; return( s ); }
12957 # endif
12958 # ifdef GL_FOG_COORDINATE_ARRAY_EXT
12959 if( value == "GL_FOG_COORDINATE_ARRAY_EXT" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_EXT; return( s ); }
12960 # endif
12961 # ifdef GL_FRAGMENT_LIGHTING_EXT
12962 if( value == "GL_FRAGMENT_LIGHTING_EXT" ){ * v.m_value = GL_FRAGMENT_LIGHTING_EXT; return( s ); }
12963 # endif
12964 # ifdef GL_FRAGMENT_COLOR_MATERIAL_EXT
12965 if( value == "GL_FRAGMENT_COLOR_MATERIAL_EXT" ){ * v.m_value = GL_FRAGMENT_COLOR_MATERIAL_EXT; return( s ); }
12966 # endif
12967 # ifdef GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT
12968 if( value == "GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT" ){ * v.m_value = GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT; return( s ); }
12969 # endif
12970 # ifdef GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT
12971 if( value == "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT" ){ * v.m_value = GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT; return( s ); }
12972 # endif
12973 # ifdef GL_MAX_FRAGMENT_LIGHTS_EXT
12974 if( value == "GL_MAX_FRAGMENT_LIGHTS_EXT" ){ * v.m_value = GL_MAX_FRAGMENT_LIGHTS_EXT; return( s ); }
12975 # endif
12976 # ifdef GL_MAX_ACTIVE_LIGHTS_EXT
12977 if( value == "GL_MAX_ACTIVE_LIGHTS_EXT" ){ * v.m_value = GL_MAX_ACTIVE_LIGHTS_EXT; return( s ); }
12978 # endif
12979 # ifdef GL_CURRENT_RASTER_NORMAL_EXT
12980 if( value == "GL_CURRENT_RASTER_NORMAL_EXT" ){ * v.m_value = GL_CURRENT_RASTER_NORMAL_EXT; return( s ); }
12981 # endif
12982 # ifdef GL_LIGHT_ENV_MODE_EXT
12983 if( value == "GL_LIGHT_ENV_MODE_EXT" ){ * v.m_value = GL_LIGHT_ENV_MODE_EXT; return( s ); }
12984 # endif
12985 # ifdef GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT
12986 if( value == "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT" ){ * v.m_value = GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT; return( s ); }
12987 # endif
12988 # ifdef GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT
12989 if( value == "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT" ){ * v.m_value = GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT; return( s ); }
12990 # endif
12991 # ifdef GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT
12992 if( value == "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT" ){ * v.m_value = GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT; return( s ); }
12993 # endif
12994 # ifdef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT
12995 if( value == "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT" ){ * v.m_value = GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT; return( s ); }
12996 # endif
12997 # ifdef GL_FRAGMENT_LIGHT0_EXT
12998 if( value == "GL_FRAGMENT_LIGHT0_EXT" ){ * v.m_value = GL_FRAGMENT_LIGHT0_EXT; return( s ); }
12999 # endif
13000 # ifdef GL_FRAGMENT_LIGHT7_EXT
13001 if( value == "GL_FRAGMENT_LIGHT7_EXT" ){ * v.m_value = GL_FRAGMENT_LIGHT7_EXT; return( s ); }
13002 # endif
13003 # ifdef GL_DRAW_FRAMEBUFFER_BINDING_EXT
13004 if( value == "GL_DRAW_FRAMEBUFFER_BINDING_EXT" ){ * v.m_value = GL_DRAW_FRAMEBUFFER_BINDING_EXT; return( s ); }
13005 # endif
13006 # ifdef GL_READ_FRAMEBUFFER_EXT
13007 if( value == "GL_READ_FRAMEBUFFER_EXT" ){ * v.m_value = GL_READ_FRAMEBUFFER_EXT; return( s ); }
13008 # endif
13009 # ifdef GL_DRAW_FRAMEBUFFER_EXT
13010 if( value == "GL_DRAW_FRAMEBUFFER_EXT" ){ * v.m_value = GL_DRAW_FRAMEBUFFER_EXT; return( s ); }
13011 # endif
13012 # ifdef GL_READ_FRAMEBUFFER_BINDING_EXT
13013 if( value == "GL_READ_FRAMEBUFFER_BINDING_EXT" ){ * v.m_value = GL_READ_FRAMEBUFFER_BINDING_EXT; return( s ); }
13014 # endif
13015 # ifdef GL_RENDERBUFFER_SAMPLES_EXT
13016 if( value == "GL_RENDERBUFFER_SAMPLES_EXT" ){ * v.m_value = GL_RENDERBUFFER_SAMPLES_EXT; return( s ); }
13017 # endif
13018 # ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
13019 if( value == "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; return( s ); }
13020 # endif
13021 # ifdef GL_MAX_SAMPLES_EXT
13022 if( value == "GL_MAX_SAMPLES_EXT" ){ * v.m_value = GL_MAX_SAMPLES_EXT; return( s ); }
13023 # endif
13024 # ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
13025 if( value == "GL_INVALID_FRAMEBUFFER_OPERATION_EXT" ){ * v.m_value = GL_INVALID_FRAMEBUFFER_OPERATION_EXT; return( s ); }
13026 # endif
13027 # ifdef GL_MAX_RENDERBUFFER_SIZE_EXT
13028 if( value == "GL_MAX_RENDERBUFFER_SIZE_EXT" ){ * v.m_value = GL_MAX_RENDERBUFFER_SIZE_EXT; return( s ); }
13029 # endif
13030 # ifdef GL_FRAMEBUFFER_BINDING_EXT
13031 if( value == "GL_FRAMEBUFFER_BINDING_EXT" ){ * v.m_value = GL_FRAMEBUFFER_BINDING_EXT; return( s ); }
13032 # endif
13033 # ifdef GL_RENDERBUFFER_BINDING_EXT
13034 if( value == "GL_RENDERBUFFER_BINDING_EXT" ){ * v.m_value = GL_RENDERBUFFER_BINDING_EXT; return( s ); }
13035 # endif
13036 # ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
13037 if( value == "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT; return( s ); }
13038 # endif
13039 # ifdef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
13040 if( value == "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT; return( s ); }
13041 # endif
13042 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
13043 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT; return( s ); }
13044 # endif
13045 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
13046 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT; return( s ); }
13047 # endif
13048 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
13049 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT; return( s ); }
13050 # endif
13051 # ifdef GL_FRAMEBUFFER_COMPLETE_EXT
13052 if( value == "GL_FRAMEBUFFER_COMPLETE_EXT" ){ * v.m_value = GL_FRAMEBUFFER_COMPLETE_EXT; return( s ); }
13053 # endif
13054 # ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
13055 if( value == "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; return( s ); }
13056 # endif
13057 # ifdef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
13058 if( value == "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; return( s ); }
13059 # endif
13060 # ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
13061 if( value == "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; return( s ); }
13062 # endif
13063 # ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
13064 if( value == "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; return( s ); }
13065 # endif
13066 # ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
13067 if( value == "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; return( s ); }
13068 # endif
13069 # ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
13070 if( value == "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; return( s ); }
13071 # endif
13072 # ifdef GL_FRAMEBUFFER_UNSUPPORTED_EXT
13073 if( value == "GL_FRAMEBUFFER_UNSUPPORTED_EXT" ){ * v.m_value = GL_FRAMEBUFFER_UNSUPPORTED_EXT; return( s ); }
13074 # endif
13075 # ifdef GL_MAX_COLOR_ATTACHMENTS_EXT
13076 if( value == "GL_MAX_COLOR_ATTACHMENTS_EXT" ){ * v.m_value = GL_MAX_COLOR_ATTACHMENTS_EXT; return( s ); }
13077 # endif
13078 # ifdef GL_COLOR_ATTACHMENT0_EXT
13079 if( value == "GL_COLOR_ATTACHMENT0_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT0_EXT; return( s ); }
13080 # endif
13081 # ifdef GL_COLOR_ATTACHMENT1_EXT
13082 if( value == "GL_COLOR_ATTACHMENT1_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT1_EXT; return( s ); }
13083 # endif
13084 # ifdef GL_COLOR_ATTACHMENT2_EXT
13085 if( value == "GL_COLOR_ATTACHMENT2_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT2_EXT; return( s ); }
13086 # endif
13087 # ifdef GL_COLOR_ATTACHMENT3_EXT
13088 if( value == "GL_COLOR_ATTACHMENT3_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT3_EXT; return( s ); }
13089 # endif
13090 # ifdef GL_COLOR_ATTACHMENT4_EXT
13091 if( value == "GL_COLOR_ATTACHMENT4_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT4_EXT; return( s ); }
13092 # endif
13093 # ifdef GL_COLOR_ATTACHMENT5_EXT
13094 if( value == "GL_COLOR_ATTACHMENT5_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT5_EXT; return( s ); }
13095 # endif
13096 # ifdef GL_COLOR_ATTACHMENT6_EXT
13097 if( value == "GL_COLOR_ATTACHMENT6_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT6_EXT; return( s ); }
13098 # endif
13099 # ifdef GL_COLOR_ATTACHMENT7_EXT
13100 if( value == "GL_COLOR_ATTACHMENT7_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT7_EXT; return( s ); }
13101 # endif
13102 # ifdef GL_COLOR_ATTACHMENT8_EXT
13103 if( value == "GL_COLOR_ATTACHMENT8_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT8_EXT; return( s ); }
13104 # endif
13105 # ifdef GL_COLOR_ATTACHMENT9_EXT
13106 if( value == "GL_COLOR_ATTACHMENT9_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT9_EXT; return( s ); }
13107 # endif
13108 # ifdef GL_COLOR_ATTACHMENT10_EXT
13109 if( value == "GL_COLOR_ATTACHMENT10_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT10_EXT; return( s ); }
13110 # endif
13111 # ifdef GL_COLOR_ATTACHMENT11_EXT
13112 if( value == "GL_COLOR_ATTACHMENT11_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT11_EXT; return( s ); }
13113 # endif
13114 # ifdef GL_COLOR_ATTACHMENT12_EXT
13115 if( value == "GL_COLOR_ATTACHMENT12_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT12_EXT; return( s ); }
13116 # endif
13117 # ifdef GL_COLOR_ATTACHMENT13_EXT
13118 if( value == "GL_COLOR_ATTACHMENT13_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT13_EXT; return( s ); }
13119 # endif
13120 # ifdef GL_COLOR_ATTACHMENT14_EXT
13121 if( value == "GL_COLOR_ATTACHMENT14_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT14_EXT; return( s ); }
13122 # endif
13123 # ifdef GL_COLOR_ATTACHMENT15_EXT
13124 if( value == "GL_COLOR_ATTACHMENT15_EXT" ){ * v.m_value = GL_COLOR_ATTACHMENT15_EXT; return( s ); }
13125 # endif
13126 # ifdef GL_DEPTH_ATTACHMENT_EXT
13127 if( value == "GL_DEPTH_ATTACHMENT_EXT" ){ * v.m_value = GL_DEPTH_ATTACHMENT_EXT; return( s ); }
13128 # endif
13129 # ifdef GL_STENCIL_ATTACHMENT_EXT
13130 if( value == "GL_STENCIL_ATTACHMENT_EXT" ){ * v.m_value = GL_STENCIL_ATTACHMENT_EXT; return( s ); }
13131 # endif
13132 # ifdef GL_FRAMEBUFFER_EXT
13133 if( value == "GL_FRAMEBUFFER_EXT" ){ * v.m_value = GL_FRAMEBUFFER_EXT; return( s ); }
13134 # endif
13135 # ifdef GL_RENDERBUFFER_EXT
13136 if( value == "GL_RENDERBUFFER_EXT" ){ * v.m_value = GL_RENDERBUFFER_EXT; return( s ); }
13137 # endif
13138 # ifdef GL_RENDERBUFFER_WIDTH_EXT
13139 if( value == "GL_RENDERBUFFER_WIDTH_EXT" ){ * v.m_value = GL_RENDERBUFFER_WIDTH_EXT; return( s ); }
13140 # endif
13141 # ifdef GL_RENDERBUFFER_HEIGHT_EXT
13142 if( value == "GL_RENDERBUFFER_HEIGHT_EXT" ){ * v.m_value = GL_RENDERBUFFER_HEIGHT_EXT; return( s ); }
13143 # endif
13144 # ifdef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
13145 if( value == "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" ){ * v.m_value = GL_RENDERBUFFER_INTERNAL_FORMAT_EXT; return( s ); }
13146 # endif
13147 # ifdef GL_STENCIL_INDEX1_EXT
13148 if( value == "GL_STENCIL_INDEX1_EXT" ){ * v.m_value = GL_STENCIL_INDEX1_EXT; return( s ); }
13149 # endif
13150 # ifdef GL_STENCIL_INDEX4_EXT
13151 if( value == "GL_STENCIL_INDEX4_EXT" ){ * v.m_value = GL_STENCIL_INDEX4_EXT; return( s ); }
13152 # endif
13153 # ifdef GL_STENCIL_INDEX8_EXT
13154 if( value == "GL_STENCIL_INDEX8_EXT" ){ * v.m_value = GL_STENCIL_INDEX8_EXT; return( s ); }
13155 # endif
13156 # ifdef GL_STENCIL_INDEX16_EXT
13157 if( value == "GL_STENCIL_INDEX16_EXT" ){ * v.m_value = GL_STENCIL_INDEX16_EXT; return( s ); }
13158 # endif
13159 # ifdef GL_RENDERBUFFER_RED_SIZE_EXT
13160 if( value == "GL_RENDERBUFFER_RED_SIZE_EXT" ){ * v.m_value = GL_RENDERBUFFER_RED_SIZE_EXT; return( s ); }
13161 # endif
13162 # ifdef GL_RENDERBUFFER_GREEN_SIZE_EXT
13163 if( value == "GL_RENDERBUFFER_GREEN_SIZE_EXT" ){ * v.m_value = GL_RENDERBUFFER_GREEN_SIZE_EXT; return( s ); }
13164 # endif
13165 # ifdef GL_RENDERBUFFER_BLUE_SIZE_EXT
13166 if( value == "GL_RENDERBUFFER_BLUE_SIZE_EXT" ){ * v.m_value = GL_RENDERBUFFER_BLUE_SIZE_EXT; return( s ); }
13167 # endif
13168 # ifdef GL_RENDERBUFFER_ALPHA_SIZE_EXT
13169 if( value == "GL_RENDERBUFFER_ALPHA_SIZE_EXT" ){ * v.m_value = GL_RENDERBUFFER_ALPHA_SIZE_EXT; return( s ); }
13170 # endif
13171 # ifdef GL_RENDERBUFFER_DEPTH_SIZE_EXT
13172 if( value == "GL_RENDERBUFFER_DEPTH_SIZE_EXT" ){ * v.m_value = GL_RENDERBUFFER_DEPTH_SIZE_EXT; return( s ); }
13173 # endif
13174 # ifdef GL_RENDERBUFFER_STENCIL_SIZE_EXT
13175 if( value == "GL_RENDERBUFFER_STENCIL_SIZE_EXT" ){ * v.m_value = GL_RENDERBUFFER_STENCIL_SIZE_EXT; return( s ); }
13176 # endif
13177 # ifdef GL_FRAMEBUFFER_SRGB_EXT
13178 if( value == "GL_FRAMEBUFFER_SRGB_EXT" ){ * v.m_value = GL_FRAMEBUFFER_SRGB_EXT; return( s ); }
13179 # endif
13180 # ifdef GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
13181 if( value == "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" ){ * v.m_value = GL_FRAMEBUFFER_SRGB_CAPABLE_EXT; return( s ); }
13182 # endif
13183 # ifdef GL_LINES_ADJACENCY_EXT
13184 if( value == "GL_LINES_ADJACENCY_EXT" ){ * v.m_value = GL_LINES_ADJACENCY_EXT; return( s ); }
13185 # endif
13186 # ifdef GL_LINE_STRIP_ADJACENCY_EXT
13187 if( value == "GL_LINE_STRIP_ADJACENCY_EXT" ){ * v.m_value = GL_LINE_STRIP_ADJACENCY_EXT; return( s ); }
13188 # endif
13189 # ifdef GL_TRIANGLES_ADJACENCY_EXT
13190 if( value == "GL_TRIANGLES_ADJACENCY_EXT" ){ * v.m_value = GL_TRIANGLES_ADJACENCY_EXT; return( s ); }
13191 # endif
13192 # ifdef GL_TRIANGLE_STRIP_ADJACENCY_EXT
13193 if( value == "GL_TRIANGLE_STRIP_ADJACENCY_EXT" ){ * v.m_value = GL_TRIANGLE_STRIP_ADJACENCY_EXT; return( s ); }
13194 # endif
13195 # ifdef GL_PROGRAM_POINT_SIZE_EXT
13196 if( value == "GL_PROGRAM_POINT_SIZE_EXT" ){ * v.m_value = GL_PROGRAM_POINT_SIZE_EXT; return( s ); }
13197 # endif
13198 # ifdef GL_MAX_VARYING_COMPONENTS_EXT
13199 if( value == "GL_MAX_VARYING_COMPONENTS_EXT" ){ * v.m_value = GL_MAX_VARYING_COMPONENTS_EXT; return( s ); }
13200 # endif
13201 # ifdef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
13202 if( value == "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" ){ * v.m_value = GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT; return( s ); }
13203 # endif
13204 # ifdef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
13205 if( value == "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT; return( s ); }
13206 # endif
13207 # ifdef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
13208 if( value == "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" ){ * v.m_value = GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT; return( s ); }
13209 # endif
13210 # ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
13211 if( value == "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT; return( s ); }
13212 # endif
13213 # ifdef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
13214 if( value == "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" ){ * v.m_value = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT; return( s ); }
13215 # endif
13216 # ifdef GL_GEOMETRY_SHADER_EXT
13217 if( value == "GL_GEOMETRY_SHADER_EXT" ){ * v.m_value = GL_GEOMETRY_SHADER_EXT; return( s ); }
13218 # endif
13219 # ifdef GL_GEOMETRY_VERTICES_OUT_EXT
13220 if( value == "GL_GEOMETRY_VERTICES_OUT_EXT" ){ * v.m_value = GL_GEOMETRY_VERTICES_OUT_EXT; return( s ); }
13221 # endif
13222 # ifdef GL_GEOMETRY_INPUT_TYPE_EXT
13223 if( value == "GL_GEOMETRY_INPUT_TYPE_EXT" ){ * v.m_value = GL_GEOMETRY_INPUT_TYPE_EXT; return( s ); }
13224 # endif
13225 # ifdef GL_GEOMETRY_OUTPUT_TYPE_EXT
13226 if( value == "GL_GEOMETRY_OUTPUT_TYPE_EXT" ){ * v.m_value = GL_GEOMETRY_OUTPUT_TYPE_EXT; return( s ); }
13227 # endif
13228 # ifdef GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
13229 if( value == "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" ){ * v.m_value = GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT; return( s ); }
13230 # endif
13231 # ifdef GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
13232 if( value == "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" ){ * v.m_value = GL_MAX_VERTEX_VARYING_COMPONENTS_EXT; return( s ); }
13233 # endif
13234 # ifdef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
13235 if( value == "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" ){ * v.m_value = GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT; return( s ); }
13236 # endif
13237 # ifdef GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
13238 if( value == "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" ){ * v.m_value = GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT; return( s ); }
13239 # endif
13240 # ifdef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
13241 if( value == "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" ){ * v.m_value = GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT; return( s ); }
13242 # endif
13243 # ifdef GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
13244 if( value == "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT; return( s ); }
13245 # endif
13246 # ifdef GL_SAMPLER_1D_ARRAY_EXT
13247 if( value == "GL_SAMPLER_1D_ARRAY_EXT" ){ * v.m_value = GL_SAMPLER_1D_ARRAY_EXT; return( s ); }
13248 # endif
13249 # ifdef GL_SAMPLER_2D_ARRAY_EXT
13250 if( value == "GL_SAMPLER_2D_ARRAY_EXT" ){ * v.m_value = GL_SAMPLER_2D_ARRAY_EXT; return( s ); }
13251 # endif
13252 # ifdef GL_SAMPLER_BUFFER_EXT
13253 if( value == "GL_SAMPLER_BUFFER_EXT" ){ * v.m_value = GL_SAMPLER_BUFFER_EXT; return( s ); }
13254 # endif
13255 # ifdef GL_SAMPLER_1D_ARRAY_SHADOW_EXT
13256 if( value == "GL_SAMPLER_1D_ARRAY_SHADOW_EXT" ){ * v.m_value = GL_SAMPLER_1D_ARRAY_SHADOW_EXT; return( s ); }
13257 # endif
13258 # ifdef GL_SAMPLER_2D_ARRAY_SHADOW_EXT
13259 if( value == "GL_SAMPLER_2D_ARRAY_SHADOW_EXT" ){ * v.m_value = GL_SAMPLER_2D_ARRAY_SHADOW_EXT; return( s ); }
13260 # endif
13261 # ifdef GL_SAMPLER_CUBE_SHADOW_EXT
13262 if( value == "GL_SAMPLER_CUBE_SHADOW_EXT" ){ * v.m_value = GL_SAMPLER_CUBE_SHADOW_EXT; return( s ); }
13263 # endif
13264 # ifdef GL_UNSIGNED_INT_VEC2_EXT
13265 if( value == "GL_UNSIGNED_INT_VEC2_EXT" ){ * v.m_value = GL_UNSIGNED_INT_VEC2_EXT; return( s ); }
13266 # endif
13267 # ifdef GL_UNSIGNED_INT_VEC3_EXT
13268 if( value == "GL_UNSIGNED_INT_VEC3_EXT" ){ * v.m_value = GL_UNSIGNED_INT_VEC3_EXT; return( s ); }
13269 # endif
13270 # ifdef GL_UNSIGNED_INT_VEC4_EXT
13271 if( value == "GL_UNSIGNED_INT_VEC4_EXT" ){ * v.m_value = GL_UNSIGNED_INT_VEC4_EXT; return( s ); }
13272 # endif
13273 # ifdef GL_INT_SAMPLER_1D_EXT
13274 if( value == "GL_INT_SAMPLER_1D_EXT" ){ * v.m_value = GL_INT_SAMPLER_1D_EXT; return( s ); }
13275 # endif
13276 # ifdef GL_INT_SAMPLER_2D_EXT
13277 if( value == "GL_INT_SAMPLER_2D_EXT" ){ * v.m_value = GL_INT_SAMPLER_2D_EXT; return( s ); }
13278 # endif
13279 # ifdef GL_INT_SAMPLER_3D_EXT
13280 if( value == "GL_INT_SAMPLER_3D_EXT" ){ * v.m_value = GL_INT_SAMPLER_3D_EXT; return( s ); }
13281 # endif
13282 # ifdef GL_INT_SAMPLER_CUBE_EXT
13283 if( value == "GL_INT_SAMPLER_CUBE_EXT" ){ * v.m_value = GL_INT_SAMPLER_CUBE_EXT; return( s ); }
13284 # endif
13285 # ifdef GL_INT_SAMPLER_2D_RECT_EXT
13286 if( value == "GL_INT_SAMPLER_2D_RECT_EXT" ){ * v.m_value = GL_INT_SAMPLER_2D_RECT_EXT; return( s ); }
13287 # endif
13288 # ifdef GL_INT_SAMPLER_1D_ARRAY_EXT
13289 if( value == "GL_INT_SAMPLER_1D_ARRAY_EXT" ){ * v.m_value = GL_INT_SAMPLER_1D_ARRAY_EXT; return( s ); }
13290 # endif
13291 # ifdef GL_INT_SAMPLER_2D_ARRAY_EXT
13292 if( value == "GL_INT_SAMPLER_2D_ARRAY_EXT" ){ * v.m_value = GL_INT_SAMPLER_2D_ARRAY_EXT; return( s ); }
13293 # endif
13294 # ifdef GL_INT_SAMPLER_BUFFER_EXT
13295 if( value == "GL_INT_SAMPLER_BUFFER_EXT" ){ * v.m_value = GL_INT_SAMPLER_BUFFER_EXT; return( s ); }
13296 # endif
13297 # ifdef GL_UNSIGNED_INT_SAMPLER_1D_EXT
13298 if( value == "GL_UNSIGNED_INT_SAMPLER_1D_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_1D_EXT; return( s ); }
13299 # endif
13300 # ifdef GL_UNSIGNED_INT_SAMPLER_2D_EXT
13301 if( value == "GL_UNSIGNED_INT_SAMPLER_2D_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_2D_EXT; return( s ); }
13302 # endif
13303 # ifdef GL_UNSIGNED_INT_SAMPLER_3D_EXT
13304 if( value == "GL_UNSIGNED_INT_SAMPLER_3D_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_3D_EXT; return( s ); }
13305 # endif
13306 # ifdef GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
13307 if( value == "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_CUBE_EXT; return( s ); }
13308 # endif
13309 # ifdef GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
13310 if( value == "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT; return( s ); }
13311 # endif
13312 # ifdef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
13313 if( value == "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT; return( s ); }
13314 # endif
13315 # ifdef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
13316 if( value == "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT; return( s ); }
13317 # endif
13318 # ifdef GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
13319 if( value == "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT; return( s ); }
13320 # endif
13321 # ifdef GL_HISTOGRAM_EXT
13322 if( value == "GL_HISTOGRAM_EXT" ){ * v.m_value = GL_HISTOGRAM_EXT; return( s ); }
13323 # endif
13324 # ifdef GL_PROXY_HISTOGRAM_EXT
13325 if( value == "GL_PROXY_HISTOGRAM_EXT" ){ * v.m_value = GL_PROXY_HISTOGRAM_EXT; return( s ); }
13326 # endif
13327 # ifdef GL_HISTOGRAM_WIDTH_EXT
13328 if( value == "GL_HISTOGRAM_WIDTH_EXT" ){ * v.m_value = GL_HISTOGRAM_WIDTH_EXT; return( s ); }
13329 # endif
13330 # ifdef GL_HISTOGRAM_FORMAT_EXT
13331 if( value == "GL_HISTOGRAM_FORMAT_EXT" ){ * v.m_value = GL_HISTOGRAM_FORMAT_EXT; return( s ); }
13332 # endif
13333 # ifdef GL_HISTOGRAM_RED_SIZE_EXT
13334 if( value == "GL_HISTOGRAM_RED_SIZE_EXT" ){ * v.m_value = GL_HISTOGRAM_RED_SIZE_EXT; return( s ); }
13335 # endif
13336 # ifdef GL_HISTOGRAM_GREEN_SIZE_EXT
13337 if( value == "GL_HISTOGRAM_GREEN_SIZE_EXT" ){ * v.m_value = GL_HISTOGRAM_GREEN_SIZE_EXT; return( s ); }
13338 # endif
13339 # ifdef GL_HISTOGRAM_BLUE_SIZE_EXT
13340 if( value == "GL_HISTOGRAM_BLUE_SIZE_EXT" ){ * v.m_value = GL_HISTOGRAM_BLUE_SIZE_EXT; return( s ); }
13341 # endif
13342 # ifdef GL_HISTOGRAM_ALPHA_SIZE_EXT
13343 if( value == "GL_HISTOGRAM_ALPHA_SIZE_EXT" ){ * v.m_value = GL_HISTOGRAM_ALPHA_SIZE_EXT; return( s ); }
13344 # endif
13345 # ifdef GL_HISTOGRAM_LUMINANCE_SIZE_EXT
13346 if( value == "GL_HISTOGRAM_LUMINANCE_SIZE_EXT" ){ * v.m_value = GL_HISTOGRAM_LUMINANCE_SIZE_EXT; return( s ); }
13347 # endif
13348 # ifdef GL_HISTOGRAM_SINK_EXT
13349 if( value == "GL_HISTOGRAM_SINK_EXT" ){ * v.m_value = GL_HISTOGRAM_SINK_EXT; return( s ); }
13350 # endif
13351 # ifdef GL_MINMAX_EXT
13352 if( value == "GL_MINMAX_EXT" ){ * v.m_value = GL_MINMAX_EXT; return( s ); }
13353 # endif
13354 # ifdef GL_MINMAX_FORMAT_EXT
13355 if( value == "GL_MINMAX_FORMAT_EXT" ){ * v.m_value = GL_MINMAX_FORMAT_EXT; return( s ); }
13356 # endif
13357 # ifdef GL_MINMAX_SINK_EXT
13358 if( value == "GL_MINMAX_SINK_EXT" ){ * v.m_value = GL_MINMAX_SINK_EXT; return( s ); }
13359 # endif
13360 # ifdef GL_FRAGMENT_MATERIAL_EXT
13361 if( value == "GL_FRAGMENT_MATERIAL_EXT" ){ * v.m_value = GL_FRAGMENT_MATERIAL_EXT; return( s ); }
13362 # endif
13363 # ifdef GL_FRAGMENT_NORMAL_EXT
13364 if( value == "GL_FRAGMENT_NORMAL_EXT" ){ * v.m_value = GL_FRAGMENT_NORMAL_EXT; return( s ); }
13365 # endif
13366 # ifdef GL_FRAGMENT_COLOR_EXT
13367 if( value == "GL_FRAGMENT_COLOR_EXT" ){ * v.m_value = GL_FRAGMENT_COLOR_EXT; return( s ); }
13368 # endif
13369 # ifdef GL_ATTENUATION_EXT
13370 if( value == "GL_ATTENUATION_EXT" ){ * v.m_value = GL_ATTENUATION_EXT; return( s ); }
13371 # endif
13372 # ifdef GL_SHADOW_ATTENUATION_EXT
13373 if( value == "GL_SHADOW_ATTENUATION_EXT" ){ * v.m_value = GL_SHADOW_ATTENUATION_EXT; return( s ); }
13374 # endif
13375 # ifdef GL_TEXTURE_APPLICATION_MODE_EXT
13376 if( value == "GL_TEXTURE_APPLICATION_MODE_EXT" ){ * v.m_value = GL_TEXTURE_APPLICATION_MODE_EXT; return( s ); }
13377 # endif
13378 # ifdef GL_TEXTURE_LIGHT_EXT
13379 if( value == "GL_TEXTURE_LIGHT_EXT" ){ * v.m_value = GL_TEXTURE_LIGHT_EXT; return( s ); }
13380 # endif
13381 # ifdef GL_TEXTURE_MATERIAL_FACE_EXT
13382 if( value == "GL_TEXTURE_MATERIAL_FACE_EXT" ){ * v.m_value = GL_TEXTURE_MATERIAL_FACE_EXT; return( s ); }
13383 # endif
13384 # ifdef GL_TEXTURE_MATERIAL_PARAMETER_EXT
13385 if( value == "GL_TEXTURE_MATERIAL_PARAMETER_EXT" ){ * v.m_value = GL_TEXTURE_MATERIAL_PARAMETER_EXT; return( s ); }
13386 # endif
13387 # ifdef GL_FRAGMENT_DEPTH_EXT
13388 if( value == "GL_FRAGMENT_DEPTH_EXT" ){ * v.m_value = GL_FRAGMENT_DEPTH_EXT; return( s ); }
13389 # endif
13390 # ifdef GL_MULTISAMPLE_EXT
13391 if( value == "GL_MULTISAMPLE_EXT" ){ * v.m_value = GL_MULTISAMPLE_EXT; return( s ); }
13392 # endif
13393 # ifdef GL_SAMPLE_ALPHA_TO_MASK_EXT
13394 if( value == "GL_SAMPLE_ALPHA_TO_MASK_EXT" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_MASK_EXT; return( s ); }
13395 # endif
13396 # ifdef GL_SAMPLE_ALPHA_TO_ONE_EXT
13397 if( value == "GL_SAMPLE_ALPHA_TO_ONE_EXT" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_ONE_EXT; return( s ); }
13398 # endif
13399 # ifdef GL_SAMPLE_MASK_EXT
13400 if( value == "GL_SAMPLE_MASK_EXT" ){ * v.m_value = GL_SAMPLE_MASK_EXT; return( s ); }
13401 # endif
13402 # ifdef GL_1PASS_EXT
13403 if( value == "GL_1PASS_EXT" ){ * v.m_value = GL_1PASS_EXT; return( s ); }
13404 # endif
13405 # ifdef GL_2PASS_0_EXT
13406 if( value == "GL_2PASS_0_EXT" ){ * v.m_value = GL_2PASS_0_EXT; return( s ); }
13407 # endif
13408 # ifdef GL_2PASS_1_EXT
13409 if( value == "GL_2PASS_1_EXT" ){ * v.m_value = GL_2PASS_1_EXT; return( s ); }
13410 # endif
13411 # ifdef GL_4PASS_0_EXT
13412 if( value == "GL_4PASS_0_EXT" ){ * v.m_value = GL_4PASS_0_EXT; return( s ); }
13413 # endif
13414 # ifdef GL_4PASS_1_EXT
13415 if( value == "GL_4PASS_1_EXT" ){ * v.m_value = GL_4PASS_1_EXT; return( s ); }
13416 # endif
13417 # ifdef GL_4PASS_2_EXT
13418 if( value == "GL_4PASS_2_EXT" ){ * v.m_value = GL_4PASS_2_EXT; return( s ); }
13419 # endif
13420 # ifdef GL_4PASS_3_EXT
13421 if( value == "GL_4PASS_3_EXT" ){ * v.m_value = GL_4PASS_3_EXT; return( s ); }
13422 # endif
13423 # ifdef GL_SAMPLE_BUFFERS_EXT
13424 if( value == "GL_SAMPLE_BUFFERS_EXT" ){ * v.m_value = GL_SAMPLE_BUFFERS_EXT; return( s ); }
13425 # endif
13426 # ifdef GL_SAMPLES_EXT
13427 if( value == "GL_SAMPLES_EXT" ){ * v.m_value = GL_SAMPLES_EXT; return( s ); }
13428 # endif
13429 # ifdef GL_SAMPLE_MASK_VALUE_EXT
13430 if( value == "GL_SAMPLE_MASK_VALUE_EXT" ){ * v.m_value = GL_SAMPLE_MASK_VALUE_EXT; return( s ); }
13431 # endif
13432 # ifdef GL_SAMPLE_MASK_INVERT_EXT
13433 if( value == "GL_SAMPLE_MASK_INVERT_EXT" ){ * v.m_value = GL_SAMPLE_MASK_INVERT_EXT; return( s ); }
13434 # endif
13435 # ifdef GL_SAMPLE_PATTERN_EXT
13436 if( value == "GL_SAMPLE_PATTERN_EXT" ){ * v.m_value = GL_SAMPLE_PATTERN_EXT; return( s ); }
13437 # endif
13438 # ifdef GL_MULTISAMPLE_BIT_EXT
13439 if( value == "GL_MULTISAMPLE_BIT_EXT" ){ * v.m_value = GL_MULTISAMPLE_BIT_EXT; return( s ); }
13440 # endif
13441 # ifdef GL_DEPTH_STENCIL_EXT
13442 if( value == "GL_DEPTH_STENCIL_EXT" ){ * v.m_value = GL_DEPTH_STENCIL_EXT; return( s ); }
13443 # endif
13444 # ifdef GL_UNSIGNED_INT_24_8_EXT
13445 if( value == "GL_UNSIGNED_INT_24_8_EXT" ){ * v.m_value = GL_UNSIGNED_INT_24_8_EXT; return( s ); }
13446 # endif
13447 # ifdef GL_DEPTH24_STENCIL8_EXT
13448 if( value == "GL_DEPTH24_STENCIL8_EXT" ){ * v.m_value = GL_DEPTH24_STENCIL8_EXT; return( s ); }
13449 # endif
13450 # ifdef GL_TEXTURE_STENCIL_SIZE_EXT
13451 if( value == "GL_TEXTURE_STENCIL_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_STENCIL_SIZE_EXT; return( s ); }
13452 # endif
13453 # ifdef GL_R11F_G11F_B10F_EXT
13454 if( value == "GL_R11F_G11F_B10F_EXT" ){ * v.m_value = GL_R11F_G11F_B10F_EXT; return( s ); }
13455 # endif
13456 # ifdef GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
13457 if( value == "GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" ){ * v.m_value = GL_UNSIGNED_INT_10F_11F_11F_REV_EXT; return( s ); }
13458 # endif
13459 # ifdef GL_RGBA_SIGNED_COMPONENTS_EXT
13460 if( value == "GL_RGBA_SIGNED_COMPONENTS_EXT" ){ * v.m_value = GL_RGBA_SIGNED_COMPONENTS_EXT; return( s ); }
13461 # endif
13462 # ifdef GL_UNSIGNED_BYTE_3_3_2_EXT
13463 if( value == "GL_UNSIGNED_BYTE_3_3_2_EXT" ){ * v.m_value = GL_UNSIGNED_BYTE_3_3_2_EXT; return( s ); }
13464 # endif
13465 # ifdef GL_UNSIGNED_SHORT_4_4_4_4_EXT
13466 if( value == "GL_UNSIGNED_SHORT_4_4_4_4_EXT" ){ * v.m_value = GL_UNSIGNED_SHORT_4_4_4_4_EXT; return( s ); }
13467 # endif
13468 # ifdef GL_UNSIGNED_SHORT_5_5_5_1_EXT
13469 if( value == "GL_UNSIGNED_SHORT_5_5_5_1_EXT" ){ * v.m_value = GL_UNSIGNED_SHORT_5_5_5_1_EXT; return( s ); }
13470 # endif
13471 # ifdef GL_UNSIGNED_INT_8_8_8_8_EXT
13472 if( value == "GL_UNSIGNED_INT_8_8_8_8_EXT" ){ * v.m_value = GL_UNSIGNED_INT_8_8_8_8_EXT; return( s ); }
13473 # endif
13474 # ifdef GL_UNSIGNED_INT_10_10_10_2_EXT
13475 if( value == "GL_UNSIGNED_INT_10_10_10_2_EXT" ){ * v.m_value = GL_UNSIGNED_INT_10_10_10_2_EXT; return( s ); }
13476 # endif
13477 # ifdef GL_TEXTURE_1D
13478 if( value == "GL_TEXTURE_1D" ){ * v.m_value = GL_TEXTURE_1D; return( s ); }
13479 # endif
13480 # ifdef GL_TEXTURE_2D
13481 if( value == "GL_TEXTURE_2D" ){ * v.m_value = GL_TEXTURE_2D; return( s ); }
13482 # endif
13483 # ifdef GL_PROXY_TEXTURE_1D
13484 if( value == "GL_PROXY_TEXTURE_1D" ){ * v.m_value = GL_PROXY_TEXTURE_1D; return( s ); }
13485 # endif
13486 # ifdef GL_PROXY_TEXTURE_2D
13487 if( value == "GL_PROXY_TEXTURE_2D" ){ * v.m_value = GL_PROXY_TEXTURE_2D; return( s ); }
13488 # endif
13489 # ifdef GL_TEXTURE_3D_EXT
13490 if( value == "GL_TEXTURE_3D_EXT" ){ * v.m_value = GL_TEXTURE_3D_EXT; return( s ); }
13491 # endif
13492 # ifdef GL_PROXY_TEXTURE_3D_EXT
13493 if( value == "GL_PROXY_TEXTURE_3D_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_3D_EXT; return( s ); }
13494 # endif
13495 # ifdef GL_COLOR_TABLE_FORMAT_EXT
13496 if( value == "GL_COLOR_TABLE_FORMAT_EXT" ){ * v.m_value = GL_COLOR_TABLE_FORMAT_EXT; return( s ); }
13497 # endif
13498 # ifdef GL_COLOR_TABLE_WIDTH_EXT
13499 if( value == "GL_COLOR_TABLE_WIDTH_EXT" ){ * v.m_value = GL_COLOR_TABLE_WIDTH_EXT; return( s ); }
13500 # endif
13501 # ifdef GL_COLOR_TABLE_RED_SIZE_EXT
13502 if( value == "GL_COLOR_TABLE_RED_SIZE_EXT" ){ * v.m_value = GL_COLOR_TABLE_RED_SIZE_EXT; return( s ); }
13503 # endif
13504 # ifdef GL_COLOR_TABLE_GREEN_SIZE_EXT
13505 if( value == "GL_COLOR_TABLE_GREEN_SIZE_EXT" ){ * v.m_value = GL_COLOR_TABLE_GREEN_SIZE_EXT; return( s ); }
13506 # endif
13507 # ifdef GL_COLOR_TABLE_BLUE_SIZE_EXT
13508 if( value == "GL_COLOR_TABLE_BLUE_SIZE_EXT" ){ * v.m_value = GL_COLOR_TABLE_BLUE_SIZE_EXT; return( s ); }
13509 # endif
13510 # ifdef GL_COLOR_TABLE_ALPHA_SIZE_EXT
13511 if( value == "GL_COLOR_TABLE_ALPHA_SIZE_EXT" ){ * v.m_value = GL_COLOR_TABLE_ALPHA_SIZE_EXT; return( s ); }
13512 # endif
13513 # ifdef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
13514 if( value == "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT" ){ * v.m_value = GL_COLOR_TABLE_LUMINANCE_SIZE_EXT; return( s ); }
13515 # endif
13516 # ifdef GL_COLOR_TABLE_INTENSITY_SIZE_EXT
13517 if( value == "GL_COLOR_TABLE_INTENSITY_SIZE_EXT" ){ * v.m_value = GL_COLOR_TABLE_INTENSITY_SIZE_EXT; return( s ); }
13518 # endif
13519 # ifdef GL_COLOR_INDEX1_EXT
13520 if( value == "GL_COLOR_INDEX1_EXT" ){ * v.m_value = GL_COLOR_INDEX1_EXT; return( s ); }
13521 # endif
13522 # ifdef GL_COLOR_INDEX2_EXT
13523 if( value == "GL_COLOR_INDEX2_EXT" ){ * v.m_value = GL_COLOR_INDEX2_EXT; return( s ); }
13524 # endif
13525 # ifdef GL_COLOR_INDEX4_EXT
13526 if( value == "GL_COLOR_INDEX4_EXT" ){ * v.m_value = GL_COLOR_INDEX4_EXT; return( s ); }
13527 # endif
13528 # ifdef GL_COLOR_INDEX8_EXT
13529 if( value == "GL_COLOR_INDEX8_EXT" ){ * v.m_value = GL_COLOR_INDEX8_EXT; return( s ); }
13530 # endif
13531 # ifdef GL_COLOR_INDEX12_EXT
13532 if( value == "GL_COLOR_INDEX12_EXT" ){ * v.m_value = GL_COLOR_INDEX12_EXT; return( s ); }
13533 # endif
13534 # ifdef GL_COLOR_INDEX16_EXT
13535 if( value == "GL_COLOR_INDEX16_EXT" ){ * v.m_value = GL_COLOR_INDEX16_EXT; return( s ); }
13536 # endif
13537 # ifdef GL_TEXTURE_INDEX_SIZE_EXT
13538 if( value == "GL_TEXTURE_INDEX_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_INDEX_SIZE_EXT; return( s ); }
13539 # endif
13540 # ifdef GL_TEXTURE_CUBE_MAP_ARB
13541 if( value == "GL_TEXTURE_CUBE_MAP_ARB" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_ARB; return( s ); }
13542 # endif
13543 # ifdef GL_PROXY_TEXTURE_CUBE_MAP_ARB
13544 if( value == "GL_PROXY_TEXTURE_CUBE_MAP_ARB" ){ * v.m_value = GL_PROXY_TEXTURE_CUBE_MAP_ARB; return( s ); }
13545 # endif
13546 # ifdef GL_PIXEL_PACK_BUFFER_EXT
13547 if( value == "GL_PIXEL_PACK_BUFFER_EXT" ){ * v.m_value = GL_PIXEL_PACK_BUFFER_EXT; return( s ); }
13548 # endif
13549 # ifdef GL_PIXEL_UNPACK_BUFFER_EXT
13550 if( value == "GL_PIXEL_UNPACK_BUFFER_EXT" ){ * v.m_value = GL_PIXEL_UNPACK_BUFFER_EXT; return( s ); }
13551 # endif
13552 # ifdef GL_PIXEL_PACK_BUFFER_BINDING_EXT
13553 if( value == "GL_PIXEL_PACK_BUFFER_BINDING_EXT" ){ * v.m_value = GL_PIXEL_PACK_BUFFER_BINDING_EXT; return( s ); }
13554 # endif
13555 # ifdef GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
13556 if( value == "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT" ){ * v.m_value = GL_PIXEL_UNPACK_BUFFER_BINDING_EXT; return( s ); }
13557 # endif
13558 # ifdef GL_PIXEL_TRANSFORM_2D_EXT
13559 if( value == "GL_PIXEL_TRANSFORM_2D_EXT" ){ * v.m_value = GL_PIXEL_TRANSFORM_2D_EXT; return( s ); }
13560 # endif
13561 # ifdef GL_PIXEL_MAG_FILTER_EXT
13562 if( value == "GL_PIXEL_MAG_FILTER_EXT" ){ * v.m_value = GL_PIXEL_MAG_FILTER_EXT; return( s ); }
13563 # endif
13564 # ifdef GL_PIXEL_MIN_FILTER_EXT
13565 if( value == "GL_PIXEL_MIN_FILTER_EXT" ){ * v.m_value = GL_PIXEL_MIN_FILTER_EXT; return( s ); }
13566 # endif
13567 # ifdef GL_PIXEL_CUBIC_WEIGHT_EXT
13568 if( value == "GL_PIXEL_CUBIC_WEIGHT_EXT" ){ * v.m_value = GL_PIXEL_CUBIC_WEIGHT_EXT; return( s ); }
13569 # endif
13570 # ifdef GL_CUBIC_EXT
13571 if( value == "GL_CUBIC_EXT" ){ * v.m_value = GL_CUBIC_EXT; return( s ); }
13572 # endif
13573 # ifdef GL_AVERAGE_EXT
13574 if( value == "GL_AVERAGE_EXT" ){ * v.m_value = GL_AVERAGE_EXT; return( s ); }
13575 # endif
13576 # ifdef GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
13577 if( value == "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" ){ * v.m_value = GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT; return( s ); }
13578 # endif
13579 # ifdef GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
13580 if( value == "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" ){ * v.m_value = GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT; return( s ); }
13581 # endif
13582 # ifdef GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
13583 if( value == "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" ){ * v.m_value = GL_PIXEL_TRANSFORM_2D_MATRIX_EXT; return( s ); }
13584 # endif
13585 # ifdef GL_POINT_SIZE_MIN_EXT
13586 if( value == "GL_POINT_SIZE_MIN_EXT" ){ * v.m_value = GL_POINT_SIZE_MIN_EXT; return( s ); }
13587 # endif
13588 # ifdef GL_POINT_SIZE_MAX_EXT
13589 if( value == "GL_POINT_SIZE_MAX_EXT" ){ * v.m_value = GL_POINT_SIZE_MAX_EXT; return( s ); }
13590 # endif
13591 # ifdef GL_POINT_FADE_THRESHOLD_SIZE_EXT
13592 if( value == "GL_POINT_FADE_THRESHOLD_SIZE_EXT" ){ * v.m_value = GL_POINT_FADE_THRESHOLD_SIZE_EXT; return( s ); }
13593 # endif
13594 # ifdef GL_DISTANCE_ATTENUATION_EXT
13595 if( value == "GL_DISTANCE_ATTENUATION_EXT" ){ * v.m_value = GL_DISTANCE_ATTENUATION_EXT; return( s ); }
13596 # endif
13597 # ifdef GL_POLYGON_OFFSET_EXT
13598 if( value == "GL_POLYGON_OFFSET_EXT" ){ * v.m_value = GL_POLYGON_OFFSET_EXT; return( s ); }
13599 # endif
13600 # ifdef GL_POLYGON_OFFSET_FACTOR_EXT
13601 if( value == "GL_POLYGON_OFFSET_FACTOR_EXT" ){ * v.m_value = GL_POLYGON_OFFSET_FACTOR_EXT; return( s ); }
13602 # endif
13603 # ifdef GL_POLYGON_OFFSET_BIAS_EXT
13604 if( value == "GL_POLYGON_OFFSET_BIAS_EXT" ){ * v.m_value = GL_POLYGON_OFFSET_BIAS_EXT; return( s ); }
13605 # endif
13606 # ifdef GL_RESCALE_NORMAL_EXT
13607 if( value == "GL_RESCALE_NORMAL_EXT" ){ * v.m_value = GL_RESCALE_NORMAL_EXT; return( s ); }
13608 # endif
13609 # ifdef GL_COLOR_SUM_EXT
13610 if( value == "GL_COLOR_SUM_EXT" ){ * v.m_value = GL_COLOR_SUM_EXT; return( s ); }
13611 # endif
13612 # ifdef GL_CURRENT_SECONDARY_COLOR_EXT
13613 if( value == "GL_CURRENT_SECONDARY_COLOR_EXT" ){ * v.m_value = GL_CURRENT_SECONDARY_COLOR_EXT; return( s ); }
13614 # endif
13615 # ifdef GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
13616 if( value == "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_SIZE_EXT; return( s ); }
13617 # endif
13618 # ifdef GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
13619 if( value == "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_TYPE_EXT; return( s ); }
13620 # endif
13621 # ifdef GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
13622 if( value == "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT; return( s ); }
13623 # endif
13624 # ifdef GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
13625 if( value == "GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_POINTER_EXT; return( s ); }
13626 # endif
13627 # ifdef GL_SECONDARY_COLOR_ARRAY_EXT
13628 if( value == "GL_SECONDARY_COLOR_ARRAY_EXT" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_EXT; return( s ); }
13629 # endif
13630 # ifdef GL_LIGHT_MODEL_COLOR_CONTROL_EXT
13631 if( value == "GL_LIGHT_MODEL_COLOR_CONTROL_EXT" ){ * v.m_value = GL_LIGHT_MODEL_COLOR_CONTROL_EXT; return( s ); }
13632 # endif
13633 # ifdef GL_SINGLE_COLOR_EXT
13634 if( value == "GL_SINGLE_COLOR_EXT" ){ * v.m_value = GL_SINGLE_COLOR_EXT; return( s ); }
13635 # endif
13636 # ifdef GL_SEPARATE_SPECULAR_COLOR_EXT
13637 if( value == "GL_SEPARATE_SPECULAR_COLOR_EXT" ){ * v.m_value = GL_SEPARATE_SPECULAR_COLOR_EXT; return( s ); }
13638 # endif
13639 # ifdef GL_SHARED_TEXTURE_PALETTE_EXT
13640 if( value == "GL_SHARED_TEXTURE_PALETTE_EXT" ){ * v.m_value = GL_SHARED_TEXTURE_PALETTE_EXT; return( s ); }
13641 # endif
13642 # ifdef GL_STENCIL_TAG_BITS_EXT
13643 if( value == "GL_STENCIL_TAG_BITS_EXT" ){ * v.m_value = GL_STENCIL_TAG_BITS_EXT; return( s ); }
13644 # endif
13645 # ifdef GL_STENCIL_CLEAR_TAG_VALUE_EXT
13646 if( value == "GL_STENCIL_CLEAR_TAG_VALUE_EXT" ){ * v.m_value = GL_STENCIL_CLEAR_TAG_VALUE_EXT; return( s ); }
13647 # endif
13648 # ifdef GL_STENCIL_TEST_TWO_SIDE_EXT
13649 if( value == "GL_STENCIL_TEST_TWO_SIDE_EXT" ){ * v.m_value = GL_STENCIL_TEST_TWO_SIDE_EXT; return( s ); }
13650 # endif
13651 # ifdef GL_ACTIVE_STENCIL_FACE_EXT
13652 if( value == "GL_ACTIVE_STENCIL_FACE_EXT" ){ * v.m_value = GL_ACTIVE_STENCIL_FACE_EXT; return( s ); }
13653 # endif
13654 # ifdef GL_INCR_WRAP_EXT
13655 if( value == "GL_INCR_WRAP_EXT" ){ * v.m_value = GL_INCR_WRAP_EXT; return( s ); }
13656 # endif
13657 # ifdef GL_DECR_WRAP_EXT
13658 if( value == "GL_DECR_WRAP_EXT" ){ * v.m_value = GL_DECR_WRAP_EXT; return( s ); }
13659 # endif
13660 # ifdef GL_ALPHA4_EXT
13661 if( value == "GL_ALPHA4_EXT" ){ * v.m_value = GL_ALPHA4_EXT; return( s ); }
13662 # endif
13663 # ifdef GL_ALPHA8_EXT
13664 if( value == "GL_ALPHA8_EXT" ){ * v.m_value = GL_ALPHA8_EXT; return( s ); }
13665 # endif
13666 # ifdef GL_ALPHA12_EXT
13667 if( value == "GL_ALPHA12_EXT" ){ * v.m_value = GL_ALPHA12_EXT; return( s ); }
13668 # endif
13669 # ifdef GL_ALPHA16_EXT
13670 if( value == "GL_ALPHA16_EXT" ){ * v.m_value = GL_ALPHA16_EXT; return( s ); }
13671 # endif
13672 # ifdef GL_LUMINANCE4_EXT
13673 if( value == "GL_LUMINANCE4_EXT" ){ * v.m_value = GL_LUMINANCE4_EXT; return( s ); }
13674 # endif
13675 # ifdef GL_LUMINANCE8_EXT
13676 if( value == "GL_LUMINANCE8_EXT" ){ * v.m_value = GL_LUMINANCE8_EXT; return( s ); }
13677 # endif
13678 # ifdef GL_LUMINANCE12_EXT
13679 if( value == "GL_LUMINANCE12_EXT" ){ * v.m_value = GL_LUMINANCE12_EXT; return( s ); }
13680 # endif
13681 # ifdef GL_LUMINANCE16_EXT
13682 if( value == "GL_LUMINANCE16_EXT" ){ * v.m_value = GL_LUMINANCE16_EXT; return( s ); }
13683 # endif
13684 # ifdef GL_LUMINANCE4_ALPHA4_EXT
13685 if( value == "GL_LUMINANCE4_ALPHA4_EXT" ){ * v.m_value = GL_LUMINANCE4_ALPHA4_EXT; return( s ); }
13686 # endif
13687 # ifdef GL_LUMINANCE6_ALPHA2_EXT
13688 if( value == "GL_LUMINANCE6_ALPHA2_EXT" ){ * v.m_value = GL_LUMINANCE6_ALPHA2_EXT; return( s ); }
13689 # endif
13690 # ifdef GL_LUMINANCE8_ALPHA8_EXT
13691 if( value == "GL_LUMINANCE8_ALPHA8_EXT" ){ * v.m_value = GL_LUMINANCE8_ALPHA8_EXT; return( s ); }
13692 # endif
13693 # ifdef GL_LUMINANCE12_ALPHA4_EXT
13694 if( value == "GL_LUMINANCE12_ALPHA4_EXT" ){ * v.m_value = GL_LUMINANCE12_ALPHA4_EXT; return( s ); }
13695 # endif
13696 # ifdef GL_LUMINANCE12_ALPHA12_EXT
13697 if( value == "GL_LUMINANCE12_ALPHA12_EXT" ){ * v.m_value = GL_LUMINANCE12_ALPHA12_EXT; return( s ); }
13698 # endif
13699 # ifdef GL_LUMINANCE16_ALPHA16_EXT
13700 if( value == "GL_LUMINANCE16_ALPHA16_EXT" ){ * v.m_value = GL_LUMINANCE16_ALPHA16_EXT; return( s ); }
13701 # endif
13702 # ifdef GL_INTENSITY_EXT
13703 if( value == "GL_INTENSITY_EXT" ){ * v.m_value = GL_INTENSITY_EXT; return( s ); }
13704 # endif
13705 # ifdef GL_INTENSITY4_EXT
13706 if( value == "GL_INTENSITY4_EXT" ){ * v.m_value = GL_INTENSITY4_EXT; return( s ); }
13707 # endif
13708 # ifdef GL_INTENSITY8_EXT
13709 if( value == "GL_INTENSITY8_EXT" ){ * v.m_value = GL_INTENSITY8_EXT; return( s ); }
13710 # endif
13711 # ifdef GL_INTENSITY12_EXT
13712 if( value == "GL_INTENSITY12_EXT" ){ * v.m_value = GL_INTENSITY12_EXT; return( s ); }
13713 # endif
13714 # ifdef GL_INTENSITY16_EXT
13715 if( value == "GL_INTENSITY16_EXT" ){ * v.m_value = GL_INTENSITY16_EXT; return( s ); }
13716 # endif
13717 # ifdef GL_RGB2_EXT
13718 if( value == "GL_RGB2_EXT" ){ * v.m_value = GL_RGB2_EXT; return( s ); }
13719 # endif
13720 # ifdef GL_RGB4_EXT
13721 if( value == "GL_RGB4_EXT" ){ * v.m_value = GL_RGB4_EXT; return( s ); }
13722 # endif
13723 # ifdef GL_RGB5_EXT
13724 if( value == "GL_RGB5_EXT" ){ * v.m_value = GL_RGB5_EXT; return( s ); }
13725 # endif
13726 # ifdef GL_RGB8_EXT
13727 if( value == "GL_RGB8_EXT" ){ * v.m_value = GL_RGB8_EXT; return( s ); }
13728 # endif
13729 # ifdef GL_RGB10_EXT
13730 if( value == "GL_RGB10_EXT" ){ * v.m_value = GL_RGB10_EXT; return( s ); }
13731 # endif
13732 # ifdef GL_RGB12_EXT
13733 if( value == "GL_RGB12_EXT" ){ * v.m_value = GL_RGB12_EXT; return( s ); }
13734 # endif
13735 # ifdef GL_RGB16_EXT
13736 if( value == "GL_RGB16_EXT" ){ * v.m_value = GL_RGB16_EXT; return( s ); }
13737 # endif
13738 # ifdef GL_RGBA2_EXT
13739 if( value == "GL_RGBA2_EXT" ){ * v.m_value = GL_RGBA2_EXT; return( s ); }
13740 # endif
13741 # ifdef GL_RGBA4_EXT
13742 if( value == "GL_RGBA4_EXT" ){ * v.m_value = GL_RGBA4_EXT; return( s ); }
13743 # endif
13744 # ifdef GL_RGB5_A1_EXT
13745 if( value == "GL_RGB5_A1_EXT" ){ * v.m_value = GL_RGB5_A1_EXT; return( s ); }
13746 # endif
13747 # ifdef GL_RGBA8_EXT
13748 if( value == "GL_RGBA8_EXT" ){ * v.m_value = GL_RGBA8_EXT; return( s ); }
13749 # endif
13750 # ifdef GL_RGB8_OES
13751 if( value == "GL_RGB8_OES" ){ * v.m_value = GL_RGB8_OES; return( s ); }
13752 # endif
13753 # ifdef GL_RGBA8_OES
13754 if( value == "GL_RGBA8_OES" ){ * v.m_value = GL_RGBA8_OES; return( s ); }
13755 # endif
13756 # ifdef GL_RGB10_A2_EXT
13757 if( value == "GL_RGB10_A2_EXT" ){ * v.m_value = GL_RGB10_A2_EXT; return( s ); }
13758 # endif
13759 # ifdef GL_RGBA12_EXT
13760 if( value == "GL_RGBA12_EXT" ){ * v.m_value = GL_RGBA12_EXT; return( s ); }
13761 # endif
13762 # ifdef GL_RGBA16_EXT
13763 if( value == "GL_RGBA16_EXT" ){ * v.m_value = GL_RGBA16_EXT; return( s ); }
13764 # endif
13765 # ifdef GL_TEXTURE_RED_SIZE_EXT
13766 if( value == "GL_TEXTURE_RED_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_RED_SIZE_EXT; return( s ); }
13767 # endif
13768 # ifdef GL_TEXTURE_GREEN_SIZE_EXT
13769 if( value == "GL_TEXTURE_GREEN_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_GREEN_SIZE_EXT; return( s ); }
13770 # endif
13771 # ifdef GL_TEXTURE_BLUE_SIZE_EXT
13772 if( value == "GL_TEXTURE_BLUE_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_BLUE_SIZE_EXT; return( s ); }
13773 # endif
13774 # ifdef GL_TEXTURE_ALPHA_SIZE_EXT
13775 if( value == "GL_TEXTURE_ALPHA_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_ALPHA_SIZE_EXT; return( s ); }
13776 # endif
13777 # ifdef GL_TEXTURE_LUMINANCE_SIZE_EXT
13778 if( value == "GL_TEXTURE_LUMINANCE_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_LUMINANCE_SIZE_EXT; return( s ); }
13779 # endif
13780 # ifdef GL_TEXTURE_INTENSITY_SIZE_EXT
13781 if( value == "GL_TEXTURE_INTENSITY_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_INTENSITY_SIZE_EXT; return( s ); }
13782 # endif
13783 # ifdef GL_REPLACE_EXT
13784 if( value == "GL_REPLACE_EXT" ){ * v.m_value = GL_REPLACE_EXT; return( s ); }
13785 # endif
13786 # ifdef GL_PROXY_TEXTURE_1D_EXT
13787 if( value == "GL_PROXY_TEXTURE_1D_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_1D_EXT; return( s ); }
13788 # endif
13789 # ifdef GL_PROXY_TEXTURE_2D_EXT
13790 if( value == "GL_PROXY_TEXTURE_2D_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_2D_EXT; return( s ); }
13791 # endif
13792 # ifdef GL_PACK_SKIP_IMAGES_EXT
13793 if( value == "GL_PACK_SKIP_IMAGES_EXT" ){ * v.m_value = GL_PACK_SKIP_IMAGES_EXT; return( s ); }
13794 # endif
13795 # ifdef GL_PACK_IMAGE_HEIGHT_EXT
13796 if( value == "GL_PACK_IMAGE_HEIGHT_EXT" ){ * v.m_value = GL_PACK_IMAGE_HEIGHT_EXT; return( s ); }
13797 # endif
13798 # ifdef GL_UNPACK_SKIP_IMAGES_EXT
13799 if( value == "GL_UNPACK_SKIP_IMAGES_EXT" ){ * v.m_value = GL_UNPACK_SKIP_IMAGES_EXT; return( s ); }
13800 # endif
13801 # ifdef GL_UNPACK_IMAGE_HEIGHT_EXT
13802 if( value == "GL_UNPACK_IMAGE_HEIGHT_EXT" ){ * v.m_value = GL_UNPACK_IMAGE_HEIGHT_EXT; return( s ); }
13803 # endif
13804 # ifdef GL_TEXTURE_3D_EXT
13805 if( value == "GL_TEXTURE_3D_EXT" ){ * v.m_value = GL_TEXTURE_3D_EXT; return( s ); }
13806 # endif
13807 # ifdef GL_PROXY_TEXTURE_3D_EXT
13808 if( value == "GL_PROXY_TEXTURE_3D_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_3D_EXT; return( s ); }
13809 # endif
13810 # ifdef GL_TEXTURE_DEPTH_EXT
13811 if( value == "GL_TEXTURE_DEPTH_EXT" ){ * v.m_value = GL_TEXTURE_DEPTH_EXT; return( s ); }
13812 # endif
13813 # ifdef GL_TEXTURE_WRAP_R_EXT
13814 if( value == "GL_TEXTURE_WRAP_R_EXT" ){ * v.m_value = GL_TEXTURE_WRAP_R_EXT; return( s ); }
13815 # endif
13816 # ifdef GL_MAX_3D_TEXTURE_SIZE_EXT
13817 if( value == "GL_MAX_3D_TEXTURE_SIZE_EXT" ){ * v.m_value = GL_MAX_3D_TEXTURE_SIZE_EXT; return( s ); }
13818 # endif
13819 # ifdef GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
13820 if( value == "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" ){ * v.m_value = GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT; return( s ); }
13821 # endif
13822 # ifdef GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
13823 if( value == "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" ){ * v.m_value = GL_MAX_ARRAY_TEXTURE_LAYERS_EXT; return( s ); }
13824 # endif
13825 # ifdef GL_TEXTURE_1D_ARRAY_EXT
13826 if( value == "GL_TEXTURE_1D_ARRAY_EXT" ){ * v.m_value = GL_TEXTURE_1D_ARRAY_EXT; return( s ); }
13827 # endif
13828 # ifdef GL_PROXY_TEXTURE_1D_ARRAY_EXT
13829 if( value == "GL_PROXY_TEXTURE_1D_ARRAY_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_1D_ARRAY_EXT; return( s ); }
13830 # endif
13831 # ifdef GL_TEXTURE_2D_ARRAY_EXT
13832 if( value == "GL_TEXTURE_2D_ARRAY_EXT" ){ * v.m_value = GL_TEXTURE_2D_ARRAY_EXT; return( s ); }
13833 # endif
13834 # ifdef GL_PROXY_TEXTURE_2D_ARRAY_EXT
13835 if( value == "GL_PROXY_TEXTURE_2D_ARRAY_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_2D_ARRAY_EXT; return( s ); }
13836 # endif
13837 # ifdef GL_TEXTURE_BINDING_1D_ARRAY_EXT
13838 if( value == "GL_TEXTURE_BINDING_1D_ARRAY_EXT" ){ * v.m_value = GL_TEXTURE_BINDING_1D_ARRAY_EXT; return( s ); }
13839 # endif
13840 # ifdef GL_TEXTURE_BINDING_2D_ARRAY_EXT
13841 if( value == "GL_TEXTURE_BINDING_2D_ARRAY_EXT" ){ * v.m_value = GL_TEXTURE_BINDING_2D_ARRAY_EXT; return( s ); }
13842 # endif
13843 # ifdef GL_TEXTURE_BUFFER_EXT
13844 if( value == "GL_TEXTURE_BUFFER_EXT" ){ * v.m_value = GL_TEXTURE_BUFFER_EXT; return( s ); }
13845 # endif
13846 # ifdef GL_MAX_TEXTURE_BUFFER_SIZE_EXT
13847 if( value == "GL_MAX_TEXTURE_BUFFER_SIZE_EXT" ){ * v.m_value = GL_MAX_TEXTURE_BUFFER_SIZE_EXT; return( s ); }
13848 # endif
13849 # ifdef GL_TEXTURE_BINDING_BUFFER_EXT
13850 if( value == "GL_TEXTURE_BINDING_BUFFER_EXT" ){ * v.m_value = GL_TEXTURE_BINDING_BUFFER_EXT; return( s ); }
13851 # endif
13852 # ifdef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
13853 if( value == "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT" ){ * v.m_value = GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT; return( s ); }
13854 # endif
13855 # ifdef GL_TEXTURE_BUFFER_FORMAT_EXT
13856 if( value == "GL_TEXTURE_BUFFER_FORMAT_EXT" ){ * v.m_value = GL_TEXTURE_BUFFER_FORMAT_EXT; return( s ); }
13857 # endif
13858 # ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
13859 if( value == "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ){ * v.m_value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; return( s ); }
13860 # endif
13861 # ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
13862 if( value == "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ){ * v.m_value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; return( s ); }
13863 # endif
13864 # ifdef GL_COMPRESSED_LUMINANCE_LATC1_EXT
13865 if( value == "GL_COMPRESSED_LUMINANCE_LATC1_EXT" ){ * v.m_value = GL_COMPRESSED_LUMINANCE_LATC1_EXT; return( s ); }
13866 # endif
13867 # ifdef GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
13868 if( value == "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT" ){ * v.m_value = GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; return( s ); }
13869 # endif
13870 # ifdef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
13871 if( value == "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT" ){ * v.m_value = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; return( s ); }
13872 # endif
13873 # ifdef GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
13874 if( value == "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT" ){ * v.m_value = GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; return( s ); }
13875 # endif
13876 # ifdef GL_COMPRESSED_RED_RGTC1_EXT
13877 if( value == "GL_COMPRESSED_RED_RGTC1_EXT" ){ * v.m_value = GL_COMPRESSED_RED_RGTC1_EXT; return( s ); }
13878 # endif
13879 # ifdef GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
13880 if( value == "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT" ){ * v.m_value = GL_COMPRESSED_SIGNED_RED_RGTC1_EXT; return( s ); }
13881 # endif
13882 # ifdef GL_COMPRESSED_RED_GREEN_RGTC2_EXT
13883 if( value == "GL_COMPRESSED_RED_GREEN_RGTC2_EXT" ){ * v.m_value = GL_COMPRESSED_RED_GREEN_RGTC2_EXT; return( s ); }
13884 # endif
13885 # ifdef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
13886 if( value == "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT" ){ * v.m_value = GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; return( s ); }
13887 # endif
13888 # ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
13889 if( value == "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" ){ * v.m_value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; return( s ); }
13890 # endif
13891 # ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
13892 if( value == "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" ){ * v.m_value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; return( s ); }
13893 # endif
13894 # ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
13895 if( value == "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" ){ * v.m_value = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; return( s ); }
13896 # endif
13897 # ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
13898 if( value == "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" ){ * v.m_value = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; return( s ); }
13899 # endif
13900 # ifdef GL_NORMAL_MAP_EXT
13901 if( value == "GL_NORMAL_MAP_EXT" ){ * v.m_value = GL_NORMAL_MAP_EXT; return( s ); }
13902 # endif
13903 # ifdef GL_REFLECTION_MAP_EXT
13904 if( value == "GL_REFLECTION_MAP_EXT" ){ * v.m_value = GL_REFLECTION_MAP_EXT; return( s ); }
13905 # endif
13906 # ifdef GL_TEXTURE_CUBE_MAP_EXT
13907 if( value == "GL_TEXTURE_CUBE_MAP_EXT" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_EXT; return( s ); }
13908 # endif
13909 # ifdef GL_TEXTURE_BINDING_CUBE_MAP_EXT
13910 if( value == "GL_TEXTURE_BINDING_CUBE_MAP_EXT" ){ * v.m_value = GL_TEXTURE_BINDING_CUBE_MAP_EXT; return( s ); }
13911 # endif
13912 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
13913 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT; return( s ); }
13914 # endif
13915 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
13916 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT; return( s ); }
13917 # endif
13918 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
13919 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT; return( s ); }
13920 # endif
13921 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
13922 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT; return( s ); }
13923 # endif
13924 # ifdef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
13925 if( value == "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT; return( s ); }
13926 # endif
13927 # ifdef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
13928 if( value == "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT" ){ * v.m_value = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT; return( s ); }
13929 # endif
13930 # ifdef GL_PROXY_TEXTURE_CUBE_MAP_EXT
13931 if( value == "GL_PROXY_TEXTURE_CUBE_MAP_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_CUBE_MAP_EXT; return( s ); }
13932 # endif
13933 # ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
13934 if( value == "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT" ){ * v.m_value = GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT; return( s ); }
13935 # endif
13936 # ifdef GL_CLAMP_TO_EDGE_EXT
13937 if( value == "GL_CLAMP_TO_EDGE_EXT" ){ * v.m_value = GL_CLAMP_TO_EDGE_EXT; return( s ); }
13938 # endif
13939 # ifdef GL_COMBINE_EXT
13940 if( value == "GL_COMBINE_EXT" ){ * v.m_value = GL_COMBINE_EXT; return( s ); }
13941 # endif
13942 # ifdef GL_COMBINE_RGB_EXT
13943 if( value == "GL_COMBINE_RGB_EXT" ){ * v.m_value = GL_COMBINE_RGB_EXT; return( s ); }
13944 # endif
13945 # ifdef GL_COMBINE_ALPHA_EXT
13946 if( value == "GL_COMBINE_ALPHA_EXT" ){ * v.m_value = GL_COMBINE_ALPHA_EXT; return( s ); }
13947 # endif
13948 # ifdef GL_RGB_SCALE_EXT
13949 if( value == "GL_RGB_SCALE_EXT" ){ * v.m_value = GL_RGB_SCALE_EXT; return( s ); }
13950 # endif
13951 # ifdef GL_ADD_SIGNED_EXT
13952 if( value == "GL_ADD_SIGNED_EXT" ){ * v.m_value = GL_ADD_SIGNED_EXT; return( s ); }
13953 # endif
13954 # ifdef GL_INTERPOLATE_EXT
13955 if( value == "GL_INTERPOLATE_EXT" ){ * v.m_value = GL_INTERPOLATE_EXT; return( s ); }
13956 # endif
13957 # ifdef GL_CONSTANT_EXT
13958 if( value == "GL_CONSTANT_EXT" ){ * v.m_value = GL_CONSTANT_EXT; return( s ); }
13959 # endif
13960 # ifdef GL_PRIMARY_COLOR_EXT
13961 if( value == "GL_PRIMARY_COLOR_EXT" ){ * v.m_value = GL_PRIMARY_COLOR_EXT; return( s ); }
13962 # endif
13963 # ifdef GL_PREVIOUS_EXT
13964 if( value == "GL_PREVIOUS_EXT" ){ * v.m_value = GL_PREVIOUS_EXT; return( s ); }
13965 # endif
13966 # ifdef GL_SOURCE0_RGB_EXT
13967 if( value == "GL_SOURCE0_RGB_EXT" ){ * v.m_value = GL_SOURCE0_RGB_EXT; return( s ); }
13968 # endif
13969 # ifdef GL_SOURCE1_RGB_EXT
13970 if( value == "GL_SOURCE1_RGB_EXT" ){ * v.m_value = GL_SOURCE1_RGB_EXT; return( s ); }
13971 # endif
13972 # ifdef GL_SOURCE2_RGB_EXT
13973 if( value == "GL_SOURCE2_RGB_EXT" ){ * v.m_value = GL_SOURCE2_RGB_EXT; return( s ); }
13974 # endif
13975 # ifdef GL_SOURCE0_ALPHA_EXT
13976 if( value == "GL_SOURCE0_ALPHA_EXT" ){ * v.m_value = GL_SOURCE0_ALPHA_EXT; return( s ); }
13977 # endif
13978 # ifdef GL_SOURCE1_ALPHA_EXT
13979 if( value == "GL_SOURCE1_ALPHA_EXT" ){ * v.m_value = GL_SOURCE1_ALPHA_EXT; return( s ); }
13980 # endif
13981 # ifdef GL_SOURCE2_ALPHA_EXT
13982 if( value == "GL_SOURCE2_ALPHA_EXT" ){ * v.m_value = GL_SOURCE2_ALPHA_EXT; return( s ); }
13983 # endif
13984 # ifdef GL_OPERAND0_RGB_EXT
13985 if( value == "GL_OPERAND0_RGB_EXT" ){ * v.m_value = GL_OPERAND0_RGB_EXT; return( s ); }
13986 # endif
13987 # ifdef GL_OPERAND1_RGB_EXT
13988 if( value == "GL_OPERAND1_RGB_EXT" ){ * v.m_value = GL_OPERAND1_RGB_EXT; return( s ); }
13989 # endif
13990 # ifdef GL_OPERAND2_RGB_EXT
13991 if( value == "GL_OPERAND2_RGB_EXT" ){ * v.m_value = GL_OPERAND2_RGB_EXT; return( s ); }
13992 # endif
13993 # ifdef GL_OPERAND0_ALPHA_EXT
13994 if( value == "GL_OPERAND0_ALPHA_EXT" ){ * v.m_value = GL_OPERAND0_ALPHA_EXT; return( s ); }
13995 # endif
13996 # ifdef GL_OPERAND1_ALPHA_EXT
13997 if( value == "GL_OPERAND1_ALPHA_EXT" ){ * v.m_value = GL_OPERAND1_ALPHA_EXT; return( s ); }
13998 # endif
13999 # ifdef GL_OPERAND2_ALPHA_EXT
14000 if( value == "GL_OPERAND2_ALPHA_EXT" ){ * v.m_value = GL_OPERAND2_ALPHA_EXT; return( s ); }
14001 # endif
14002 # ifdef GL_DOT3_RGB_EXT
14003 if( value == "GL_DOT3_RGB_EXT" ){ * v.m_value = GL_DOT3_RGB_EXT; return( s ); }
14004 # endif
14005 # ifdef GL_DOT3_RGBA_EXT
14006 if( value == "GL_DOT3_RGBA_EXT" ){ * v.m_value = GL_DOT3_RGBA_EXT; return( s ); }
14007 # endif
14008 # ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
14009 if( value == "GL_TEXTURE_MAX_ANISOTROPY_EXT" ){ * v.m_value = GL_TEXTURE_MAX_ANISOTROPY_EXT; return( s ); }
14010 # endif
14011 # ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
14012 if( value == "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" ){ * v.m_value = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT; return( s ); }
14013 # endif
14014 # ifdef GL_RGBA32UI_EXT
14015 if( value == "GL_RGBA32UI_EXT" ){ * v.m_value = GL_RGBA32UI_EXT; return( s ); }
14016 # endif
14017 # ifdef GL_RGB32UI_EXT
14018 if( value == "GL_RGB32UI_EXT" ){ * v.m_value = GL_RGB32UI_EXT; return( s ); }
14019 # endif
14020 # ifdef GL_ALPHA32UI_EXT
14021 if( value == "GL_ALPHA32UI_EXT" ){ * v.m_value = GL_ALPHA32UI_EXT; return( s ); }
14022 # endif
14023 # ifdef GL_INTENSITY32UI_EXT
14024 if( value == "GL_INTENSITY32UI_EXT" ){ * v.m_value = GL_INTENSITY32UI_EXT; return( s ); }
14025 # endif
14026 # ifdef GL_LUMINANCE32UI_EXT
14027 if( value == "GL_LUMINANCE32UI_EXT" ){ * v.m_value = GL_LUMINANCE32UI_EXT; return( s ); }
14028 # endif
14029 # ifdef GL_LUMINANCE_ALPHA32UI_EXT
14030 if( value == "GL_LUMINANCE_ALPHA32UI_EXT" ){ * v.m_value = GL_LUMINANCE_ALPHA32UI_EXT; return( s ); }
14031 # endif
14032 # ifdef GL_RGBA16UI_EXT
14033 if( value == "GL_RGBA16UI_EXT" ){ * v.m_value = GL_RGBA16UI_EXT; return( s ); }
14034 # endif
14035 # ifdef GL_RGB16UI_EXT
14036 if( value == "GL_RGB16UI_EXT" ){ * v.m_value = GL_RGB16UI_EXT; return( s ); }
14037 # endif
14038 # ifdef GL_ALPHA16UI_EXT
14039 if( value == "GL_ALPHA16UI_EXT" ){ * v.m_value = GL_ALPHA16UI_EXT; return( s ); }
14040 # endif
14041 # ifdef GL_INTENSITY16UI_EXT
14042 if( value == "GL_INTENSITY16UI_EXT" ){ * v.m_value = GL_INTENSITY16UI_EXT; return( s ); }
14043 # endif
14044 # ifdef GL_LUMINANCE16UI_EXT
14045 if( value == "GL_LUMINANCE16UI_EXT" ){ * v.m_value = GL_LUMINANCE16UI_EXT; return( s ); }
14046 # endif
14047 # ifdef GL_LUMINANCE_ALPHA16UI_EXT
14048 if( value == "GL_LUMINANCE_ALPHA16UI_EXT" ){ * v.m_value = GL_LUMINANCE_ALPHA16UI_EXT; return( s ); }
14049 # endif
14050 # ifdef GL_RGBA8UI_EXT
14051 if( value == "GL_RGBA8UI_EXT" ){ * v.m_value = GL_RGBA8UI_EXT; return( s ); }
14052 # endif
14053 # ifdef GL_RGB8UI_EXT
14054 if( value == "GL_RGB8UI_EXT" ){ * v.m_value = GL_RGB8UI_EXT; return( s ); }
14055 # endif
14056 # ifdef GL_ALPHA8UI_EXT
14057 if( value == "GL_ALPHA8UI_EXT" ){ * v.m_value = GL_ALPHA8UI_EXT; return( s ); }
14058 # endif
14059 # ifdef GL_INTENSITY8UI_EXT
14060 if( value == "GL_INTENSITY8UI_EXT" ){ * v.m_value = GL_INTENSITY8UI_EXT; return( s ); }
14061 # endif
14062 # ifdef GL_LUMINANCE8UI_EXT
14063 if( value == "GL_LUMINANCE8UI_EXT" ){ * v.m_value = GL_LUMINANCE8UI_EXT; return( s ); }
14064 # endif
14065 # ifdef GL_LUMINANCE_ALPHA8UI_EXT
14066 if( value == "GL_LUMINANCE_ALPHA8UI_EXT" ){ * v.m_value = GL_LUMINANCE_ALPHA8UI_EXT; return( s ); }
14067 # endif
14068 # ifdef GL_RGBA32I_EXT
14069 if( value == "GL_RGBA32I_EXT" ){ * v.m_value = GL_RGBA32I_EXT; return( s ); }
14070 # endif
14071 # ifdef GL_RGB32I_EXT
14072 if( value == "GL_RGB32I_EXT" ){ * v.m_value = GL_RGB32I_EXT; return( s ); }
14073 # endif
14074 # ifdef GL_ALPHA32I_EXT
14075 if( value == "GL_ALPHA32I_EXT" ){ * v.m_value = GL_ALPHA32I_EXT; return( s ); }
14076 # endif
14077 # ifdef GL_INTENSITY32I_EXT
14078 if( value == "GL_INTENSITY32I_EXT" ){ * v.m_value = GL_INTENSITY32I_EXT; return( s ); }
14079 # endif
14080 # ifdef GL_LUMINANCE32I_EXT
14081 if( value == "GL_LUMINANCE32I_EXT" ){ * v.m_value = GL_LUMINANCE32I_EXT; return( s ); }
14082 # endif
14083 # ifdef GL_LUMINANCE_ALPHA32I_EXT
14084 if( value == "GL_LUMINANCE_ALPHA32I_EXT" ){ * v.m_value = GL_LUMINANCE_ALPHA32I_EXT; return( s ); }
14085 # endif
14086 # ifdef GL_RGBA16I_EXT
14087 if( value == "GL_RGBA16I_EXT" ){ * v.m_value = GL_RGBA16I_EXT; return( s ); }
14088 # endif
14089 # ifdef GL_RGB16I_EXT
14090 if( value == "GL_RGB16I_EXT" ){ * v.m_value = GL_RGB16I_EXT; return( s ); }
14091 # endif
14092 # ifdef GL_ALPHA16I_EXT
14093 if( value == "GL_ALPHA16I_EXT" ){ * v.m_value = GL_ALPHA16I_EXT; return( s ); }
14094 # endif
14095 # ifdef GL_INTENSITY16I_EXT
14096 if( value == "GL_INTENSITY16I_EXT" ){ * v.m_value = GL_INTENSITY16I_EXT; return( s ); }
14097 # endif
14098 # ifdef GL_LUMINANCE16I_EXT
14099 if( value == "GL_LUMINANCE16I_EXT" ){ * v.m_value = GL_LUMINANCE16I_EXT; return( s ); }
14100 # endif
14101 # ifdef GL_LUMINANCE_ALPHA16I_EXT
14102 if( value == "GL_LUMINANCE_ALPHA16I_EXT" ){ * v.m_value = GL_LUMINANCE_ALPHA16I_EXT; return( s ); }
14103 # endif
14104 # ifdef GL_RGBA8I_EXT
14105 if( value == "GL_RGBA8I_EXT" ){ * v.m_value = GL_RGBA8I_EXT; return( s ); }
14106 # endif
14107 # ifdef GL_RGB8I_EXT
14108 if( value == "GL_RGB8I_EXT" ){ * v.m_value = GL_RGB8I_EXT; return( s ); }
14109 # endif
14110 # ifdef GL_ALPHA8I_EXT
14111 if( value == "GL_ALPHA8I_EXT" ){ * v.m_value = GL_ALPHA8I_EXT; return( s ); }
14112 # endif
14113 # ifdef GL_INTENSITY8I_EXT
14114 if( value == "GL_INTENSITY8I_EXT" ){ * v.m_value = GL_INTENSITY8I_EXT; return( s ); }
14115 # endif
14116 # ifdef GL_LUMINANCE8I_EXT
14117 if( value == "GL_LUMINANCE8I_EXT" ){ * v.m_value = GL_LUMINANCE8I_EXT; return( s ); }
14118 # endif
14119 # ifdef GL_LUMINANCE_ALPHA8I_EXT
14120 if( value == "GL_LUMINANCE_ALPHA8I_EXT" ){ * v.m_value = GL_LUMINANCE_ALPHA8I_EXT; return( s ); }
14121 # endif
14122 # ifdef GL_RED_INTEGER_EXT
14123 if( value == "GL_RED_INTEGER_EXT" ){ * v.m_value = GL_RED_INTEGER_EXT; return( s ); }
14124 # endif
14125 # ifdef GL_GREEN_INTEGER_EXT
14126 if( value == "GL_GREEN_INTEGER_EXT" ){ * v.m_value = GL_GREEN_INTEGER_EXT; return( s ); }
14127 # endif
14128 # ifdef GL_BLUE_INTEGER_EXT
14129 if( value == "GL_BLUE_INTEGER_EXT" ){ * v.m_value = GL_BLUE_INTEGER_EXT; return( s ); }
14130 # endif
14131 # ifdef GL_ALPHA_INTEGER_EXT
14132 if( value == "GL_ALPHA_INTEGER_EXT" ){ * v.m_value = GL_ALPHA_INTEGER_EXT; return( s ); }
14133 # endif
14134 # ifdef GL_RGB_INTEGER_EXT
14135 if( value == "GL_RGB_INTEGER_EXT" ){ * v.m_value = GL_RGB_INTEGER_EXT; return( s ); }
14136 # endif
14137 # ifdef GL_RGBA_INTEGER_EXT
14138 if( value == "GL_RGBA_INTEGER_EXT" ){ * v.m_value = GL_RGBA_INTEGER_EXT; return( s ); }
14139 # endif
14140 # ifdef GL_BGR_INTEGER_EXT
14141 if( value == "GL_BGR_INTEGER_EXT" ){ * v.m_value = GL_BGR_INTEGER_EXT; return( s ); }
14142 # endif
14143 # ifdef GL_BGRA_INTEGER_EXT
14144 if( value == "GL_BGRA_INTEGER_EXT" ){ * v.m_value = GL_BGRA_INTEGER_EXT; return( s ); }
14145 # endif
14146 # ifdef GL_LUMINANCE_INTEGER_EXT
14147 if( value == "GL_LUMINANCE_INTEGER_EXT" ){ * v.m_value = GL_LUMINANCE_INTEGER_EXT; return( s ); }
14148 # endif
14149 # ifdef GL_LUMINANCE_ALPHA_INTEGER_EXT
14150 if( value == "GL_LUMINANCE_ALPHA_INTEGER_EXT" ){ * v.m_value = GL_LUMINANCE_ALPHA_INTEGER_EXT; return( s ); }
14151 # endif
14152 # ifdef GL_RGBA_INTEGER_MODE_EXT
14153 if( value == "GL_RGBA_INTEGER_MODE_EXT" ){ * v.m_value = GL_RGBA_INTEGER_MODE_EXT; return( s ); }
14154 # endif
14155 # ifdef GL_MAX_TEXTURE_LOD_BIAS_EXT
14156 if( value == "GL_MAX_TEXTURE_LOD_BIAS_EXT" ){ * v.m_value = GL_MAX_TEXTURE_LOD_BIAS_EXT; return( s ); }
14157 # endif
14158 # ifdef GL_TEXTURE_FILTER_CONTROL_EXT
14159 if( value == "GL_TEXTURE_FILTER_CONTROL_EXT" ){ * v.m_value = GL_TEXTURE_FILTER_CONTROL_EXT; return( s ); }
14160 # endif
14161 # ifdef GL_TEXTURE_LOD_BIAS_EXT
14162 if( value == "GL_TEXTURE_LOD_BIAS_EXT" ){ * v.m_value = GL_TEXTURE_LOD_BIAS_EXT; return( s ); }
14163 # endif
14164 # ifdef GL_MIRROR_CLAMP_EXT
14165 if( value == "GL_MIRROR_CLAMP_EXT" ){ * v.m_value = GL_MIRROR_CLAMP_EXT; return( s ); }
14166 # endif
14167 # ifdef GL_MIRROR_CLAMP_TO_EDGE_EXT
14168 if( value == "GL_MIRROR_CLAMP_TO_EDGE_EXT" ){ * v.m_value = GL_MIRROR_CLAMP_TO_EDGE_EXT; return( s ); }
14169 # endif
14170 # ifdef GL_MIRROR_CLAMP_TO_BORDER_EXT
14171 if( value == "GL_MIRROR_CLAMP_TO_BORDER_EXT" ){ * v.m_value = GL_MIRROR_CLAMP_TO_BORDER_EXT; return( s ); }
14172 # endif
14173 # ifdef GL_TEXTURE_PRIORITY_EXT
14174 if( value == "GL_TEXTURE_PRIORITY_EXT" ){ * v.m_value = GL_TEXTURE_PRIORITY_EXT; return( s ); }
14175 # endif
14176 # ifdef GL_TEXTURE_RESIDENT_EXT
14177 if( value == "GL_TEXTURE_RESIDENT_EXT" ){ * v.m_value = GL_TEXTURE_RESIDENT_EXT; return( s ); }
14178 # endif
14179 # ifdef GL_TEXTURE_1D_BINDING_EXT
14180 if( value == "GL_TEXTURE_1D_BINDING_EXT" ){ * v.m_value = GL_TEXTURE_1D_BINDING_EXT; return( s ); }
14181 # endif
14182 # ifdef GL_TEXTURE_2D_BINDING_EXT
14183 if( value == "GL_TEXTURE_2D_BINDING_EXT" ){ * v.m_value = GL_TEXTURE_2D_BINDING_EXT; return( s ); }
14184 # endif
14185 # ifdef GL_TEXTURE_3D_BINDING_EXT
14186 if( value == "GL_TEXTURE_3D_BINDING_EXT" ){ * v.m_value = GL_TEXTURE_3D_BINDING_EXT; return( s ); }
14187 # endif
14188 # ifdef GL_PERTURB_EXT
14189 if( value == "GL_PERTURB_EXT" ){ * v.m_value = GL_PERTURB_EXT; return( s ); }
14190 # endif
14191 # ifdef GL_TEXTURE_NORMAL_EXT
14192 if( value == "GL_TEXTURE_NORMAL_EXT" ){ * v.m_value = GL_TEXTURE_NORMAL_EXT; return( s ); }
14193 # endif
14194 # ifdef GL_TEXTURE_RECTANGLE_EXT
14195 if( value == "GL_TEXTURE_RECTANGLE_EXT" ){ * v.m_value = GL_TEXTURE_RECTANGLE_EXT; return( s ); }
14196 # endif
14197 # ifdef GL_TEXTURE_BINDING_RECTANGLE_EXT
14198 if( value == "GL_TEXTURE_BINDING_RECTANGLE_EXT" ){ * v.m_value = GL_TEXTURE_BINDING_RECTANGLE_EXT; return( s ); }
14199 # endif
14200 # ifdef GL_PROXY_TEXTURE_RECTANGLE_EXT
14201 if( value == "GL_PROXY_TEXTURE_RECTANGLE_EXT" ){ * v.m_value = GL_PROXY_TEXTURE_RECTANGLE_EXT; return( s ); }
14202 # endif
14203 # ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
14204 if( value == "GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT" ){ * v.m_value = GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT; return( s ); }
14205 # endif
14206 # ifdef GL_SRGB_EXT
14207 if( value == "GL_SRGB_EXT" ){ * v.m_value = GL_SRGB_EXT; return( s ); }
14208 # endif
14209 # ifdef GL_SRGB8_EXT
14210 if( value == "GL_SRGB8_EXT" ){ * v.m_value = GL_SRGB8_EXT; return( s ); }
14211 # endif
14212 # ifdef GL_SRGB_ALPHA_EXT
14213 if( value == "GL_SRGB_ALPHA_EXT" ){ * v.m_value = GL_SRGB_ALPHA_EXT; return( s ); }
14214 # endif
14215 # ifdef GL_SRGB8_ALPHA8_EXT
14216 if( value == "GL_SRGB8_ALPHA8_EXT" ){ * v.m_value = GL_SRGB8_ALPHA8_EXT; return( s ); }
14217 # endif
14218 # ifdef GL_SLUMINANCE_ALPHA_EXT
14219 if( value == "GL_SLUMINANCE_ALPHA_EXT" ){ * v.m_value = GL_SLUMINANCE_ALPHA_EXT; return( s ); }
14220 # endif
14221 # ifdef GL_SLUMINANCE8_ALPHA8_EXT
14222 if( value == "GL_SLUMINANCE8_ALPHA8_EXT" ){ * v.m_value = GL_SLUMINANCE8_ALPHA8_EXT; return( s ); }
14223 # endif
14224 # ifdef GL_SLUMINANCE_EXT
14225 if( value == "GL_SLUMINANCE_EXT" ){ * v.m_value = GL_SLUMINANCE_EXT; return( s ); }
14226 # endif
14227 # ifdef GL_SLUMINANCE8_EXT
14228 if( value == "GL_SLUMINANCE8_EXT" ){ * v.m_value = GL_SLUMINANCE8_EXT; return( s ); }
14229 # endif
14230 # ifdef GL_COMPRESSED_SRGB_EXT
14231 if( value == "GL_COMPRESSED_SRGB_EXT" ){ * v.m_value = GL_COMPRESSED_SRGB_EXT; return( s ); }
14232 # endif
14233 # ifdef GL_COMPRESSED_SRGB_ALPHA_EXT
14234 if( value == "GL_COMPRESSED_SRGB_ALPHA_EXT" ){ * v.m_value = GL_COMPRESSED_SRGB_ALPHA_EXT; return( s ); }
14235 # endif
14236 # ifdef GL_COMPRESSED_SLUMINANCE_EXT
14237 if( value == "GL_COMPRESSED_SLUMINANCE_EXT" ){ * v.m_value = GL_COMPRESSED_SLUMINANCE_EXT; return( s ); }
14238 # endif
14239 # ifdef GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
14240 if( value == "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" ){ * v.m_value = GL_COMPRESSED_SLUMINANCE_ALPHA_EXT; return( s ); }
14241 # endif
14242 # ifdef GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
14243 if( value == "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" ){ * v.m_value = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; return( s ); }
14244 # endif
14245 # ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
14246 if( value == "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" ){ * v.m_value = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; return( s ); }
14247 # endif
14248 # ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
14249 if( value == "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" ){ * v.m_value = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; return( s ); }
14250 # endif
14251 # ifdef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
14252 if( value == "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" ){ * v.m_value = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; return( s ); }
14253 # endif
14254 # ifdef GL_RGB9_E5_EXT
14255 if( value == "GL_RGB9_E5_EXT" ){ * v.m_value = GL_RGB9_E5_EXT; return( s ); }
14256 # endif
14257 # ifdef GL_UNSIGNED_INT_5_9_9_9_REV_EXT
14258 if( value == "GL_UNSIGNED_INT_5_9_9_9_REV_EXT" ){ * v.m_value = GL_UNSIGNED_INT_5_9_9_9_REV_EXT; return( s ); }
14259 # endif
14260 # ifdef GL_TEXTURE_SHARED_SIZE_EXT
14261 if( value == "GL_TEXTURE_SHARED_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_SHARED_SIZE_EXT; return( s ); }
14262 # endif
14263 # ifdef GL_TEXTURE_SWIZZLE_R_EXT
14264 if( value == "GL_TEXTURE_SWIZZLE_R_EXT" ){ * v.m_value = GL_TEXTURE_SWIZZLE_R_EXT; return( s ); }
14265 # endif
14266 # ifdef GL_TEXTURE_SWIZZLE_G_EXT
14267 if( value == "GL_TEXTURE_SWIZZLE_G_EXT" ){ * v.m_value = GL_TEXTURE_SWIZZLE_G_EXT; return( s ); }
14268 # endif
14269 # ifdef GL_TEXTURE_SWIZZLE_B_EXT
14270 if( value == "GL_TEXTURE_SWIZZLE_B_EXT" ){ * v.m_value = GL_TEXTURE_SWIZZLE_B_EXT; return( s ); }
14271 # endif
14272 # ifdef GL_TEXTURE_SWIZZLE_A_EXT
14273 if( value == "GL_TEXTURE_SWIZZLE_A_EXT" ){ * v.m_value = GL_TEXTURE_SWIZZLE_A_EXT; return( s ); }
14274 # endif
14275 # ifdef GL_TEXTURE_SWIZZLE_RGBA_EXT
14276 if( value == "GL_TEXTURE_SWIZZLE_RGBA_EXT" ){ * v.m_value = GL_TEXTURE_SWIZZLE_RGBA_EXT; return( s ); }
14277 # endif
14278 # ifdef GL_TIME_ELAPSED_EXT
14279 if( value == "GL_TIME_ELAPSED_EXT" ){ * v.m_value = GL_TIME_ELAPSED_EXT; return( s ); }
14280 # endif
14281 # ifdef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
14282 if( value == "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT; return( s ); }
14283 # endif
14284 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
14285 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT; return( s ); }
14286 # endif
14287 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
14288 if( value == "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT; return( s ); }
14289 # endif
14290 # ifdef GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
14291 if( value == "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_VARYINGS_EXT; return( s ); }
14292 # endif
14293 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
14294 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT; return( s ); }
14295 # endif
14296 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
14297 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT; return( s ); }
14298 # endif
14299 # ifdef GL_PRIMITIVES_GENERATED_EXT
14300 if( value == "GL_PRIMITIVES_GENERATED_EXT" ){ * v.m_value = GL_PRIMITIVES_GENERATED_EXT; return( s ); }
14301 # endif
14302 # ifdef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
14303 if( value == "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT; return( s ); }
14304 # endif
14305 # ifdef GL_RASTERIZER_DISCARD_EXT
14306 if( value == "GL_RASTERIZER_DISCARD_EXT" ){ * v.m_value = GL_RASTERIZER_DISCARD_EXT; return( s ); }
14307 # endif
14308 # ifdef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
14309 if( value == "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT; return( s ); }
14310 # endif
14311 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
14312 if( value == "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT; return( s ); }
14313 # endif
14314 # ifdef GL_INTERLEAVED_ATTRIBS_EXT
14315 if( value == "GL_INTERLEAVED_ATTRIBS_EXT" ){ * v.m_value = GL_INTERLEAVED_ATTRIBS_EXT; return( s ); }
14316 # endif
14317 # ifdef GL_SEPARATE_ATTRIBS_EXT
14318 if( value == "GL_SEPARATE_ATTRIBS_EXT" ){ * v.m_value = GL_SEPARATE_ATTRIBS_EXT; return( s ); }
14319 # endif
14320 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_EXT
14321 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_EXT; return( s ); }
14322 # endif
14323 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
14324 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT; return( s ); }
14325 # endif
14326 # ifdef GL_DOUBLE_EXT
14327 if( value == "GL_DOUBLE_EXT" ){ * v.m_value = GL_DOUBLE_EXT; return( s ); }
14328 # endif
14329 # ifdef GL_VERTEX_ARRAY_EXT
14330 if( value == "GL_VERTEX_ARRAY_EXT" ){ * v.m_value = GL_VERTEX_ARRAY_EXT; return( s ); }
14331 # endif
14332 # ifdef GL_NORMAL_ARRAY_EXT
14333 if( value == "GL_NORMAL_ARRAY_EXT" ){ * v.m_value = GL_NORMAL_ARRAY_EXT; return( s ); }
14334 # endif
14335 # ifdef GL_COLOR_ARRAY_EXT
14336 if( value == "GL_COLOR_ARRAY_EXT" ){ * v.m_value = GL_COLOR_ARRAY_EXT; return( s ); }
14337 # endif
14338 # ifdef GL_INDEX_ARRAY_EXT
14339 if( value == "GL_INDEX_ARRAY_EXT" ){ * v.m_value = GL_INDEX_ARRAY_EXT; return( s ); }
14340 # endif
14341 # ifdef GL_TEXTURE_COORD_ARRAY_EXT
14342 if( value == "GL_TEXTURE_COORD_ARRAY_EXT" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_EXT; return( s ); }
14343 # endif
14344 # ifdef GL_EDGE_FLAG_ARRAY_EXT
14345 if( value == "GL_EDGE_FLAG_ARRAY_EXT" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_EXT; return( s ); }
14346 # endif
14347 # ifdef GL_VERTEX_ARRAY_SIZE_EXT
14348 if( value == "GL_VERTEX_ARRAY_SIZE_EXT" ){ * v.m_value = GL_VERTEX_ARRAY_SIZE_EXT; return( s ); }
14349 # endif
14350 # ifdef GL_VERTEX_ARRAY_TYPE_EXT
14351 if( value == "GL_VERTEX_ARRAY_TYPE_EXT" ){ * v.m_value = GL_VERTEX_ARRAY_TYPE_EXT; return( s ); }
14352 # endif
14353 # ifdef GL_VERTEX_ARRAY_STRIDE_EXT
14354 if( value == "GL_VERTEX_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_VERTEX_ARRAY_STRIDE_EXT; return( s ); }
14355 # endif
14356 # ifdef GL_VERTEX_ARRAY_COUNT_EXT
14357 if( value == "GL_VERTEX_ARRAY_COUNT_EXT" ){ * v.m_value = GL_VERTEX_ARRAY_COUNT_EXT; return( s ); }
14358 # endif
14359 # ifdef GL_NORMAL_ARRAY_TYPE_EXT
14360 if( value == "GL_NORMAL_ARRAY_TYPE_EXT" ){ * v.m_value = GL_NORMAL_ARRAY_TYPE_EXT; return( s ); }
14361 # endif
14362 # ifdef GL_NORMAL_ARRAY_STRIDE_EXT
14363 if( value == "GL_NORMAL_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_NORMAL_ARRAY_STRIDE_EXT; return( s ); }
14364 # endif
14365 # ifdef GL_NORMAL_ARRAY_COUNT_EXT
14366 if( value == "GL_NORMAL_ARRAY_COUNT_EXT" ){ * v.m_value = GL_NORMAL_ARRAY_COUNT_EXT; return( s ); }
14367 # endif
14368 # ifdef GL_COLOR_ARRAY_SIZE_EXT
14369 if( value == "GL_COLOR_ARRAY_SIZE_EXT" ){ * v.m_value = GL_COLOR_ARRAY_SIZE_EXT; return( s ); }
14370 # endif
14371 # ifdef GL_COLOR_ARRAY_TYPE_EXT
14372 if( value == "GL_COLOR_ARRAY_TYPE_EXT" ){ * v.m_value = GL_COLOR_ARRAY_TYPE_EXT; return( s ); }
14373 # endif
14374 # ifdef GL_COLOR_ARRAY_STRIDE_EXT
14375 if( value == "GL_COLOR_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_COLOR_ARRAY_STRIDE_EXT; return( s ); }
14376 # endif
14377 # ifdef GL_COLOR_ARRAY_COUNT_EXT
14378 if( value == "GL_COLOR_ARRAY_COUNT_EXT" ){ * v.m_value = GL_COLOR_ARRAY_COUNT_EXT; return( s ); }
14379 # endif
14380 # ifdef GL_INDEX_ARRAY_TYPE_EXT
14381 if( value == "GL_INDEX_ARRAY_TYPE_EXT" ){ * v.m_value = GL_INDEX_ARRAY_TYPE_EXT; return( s ); }
14382 # endif
14383 # ifdef GL_INDEX_ARRAY_STRIDE_EXT
14384 if( value == "GL_INDEX_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_INDEX_ARRAY_STRIDE_EXT; return( s ); }
14385 # endif
14386 # ifdef GL_INDEX_ARRAY_COUNT_EXT
14387 if( value == "GL_INDEX_ARRAY_COUNT_EXT" ){ * v.m_value = GL_INDEX_ARRAY_COUNT_EXT; return( s ); }
14388 # endif
14389 # ifdef GL_TEXTURE_COORD_ARRAY_SIZE_EXT
14390 if( value == "GL_TEXTURE_COORD_ARRAY_SIZE_EXT" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_SIZE_EXT; return( s ); }
14391 # endif
14392 # ifdef GL_TEXTURE_COORD_ARRAY_TYPE_EXT
14393 if( value == "GL_TEXTURE_COORD_ARRAY_TYPE_EXT" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_TYPE_EXT; return( s ); }
14394 # endif
14395 # ifdef GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
14396 if( value == "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_STRIDE_EXT; return( s ); }
14397 # endif
14398 # ifdef GL_TEXTURE_COORD_ARRAY_COUNT_EXT
14399 if( value == "GL_TEXTURE_COORD_ARRAY_COUNT_EXT" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_COUNT_EXT; return( s ); }
14400 # endif
14401 # ifdef GL_EDGE_FLAG_ARRAY_STRIDE_EXT
14402 if( value == "GL_EDGE_FLAG_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_STRIDE_EXT; return( s ); }
14403 # endif
14404 # ifdef GL_EDGE_FLAG_ARRAY_COUNT_EXT
14405 if( value == "GL_EDGE_FLAG_ARRAY_COUNT_EXT" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_COUNT_EXT; return( s ); }
14406 # endif
14407 # ifdef GL_VERTEX_ARRAY_POINTER_EXT
14408 if( value == "GL_VERTEX_ARRAY_POINTER_EXT" ){ * v.m_value = GL_VERTEX_ARRAY_POINTER_EXT; return( s ); }
14409 # endif
14410 # ifdef GL_NORMAL_ARRAY_POINTER_EXT
14411 if( value == "GL_NORMAL_ARRAY_POINTER_EXT" ){ * v.m_value = GL_NORMAL_ARRAY_POINTER_EXT; return( s ); }
14412 # endif
14413 # ifdef GL_COLOR_ARRAY_POINTER_EXT
14414 if( value == "GL_COLOR_ARRAY_POINTER_EXT" ){ * v.m_value = GL_COLOR_ARRAY_POINTER_EXT; return( s ); }
14415 # endif
14416 # ifdef GL_INDEX_ARRAY_POINTER_EXT
14417 if( value == "GL_INDEX_ARRAY_POINTER_EXT" ){ * v.m_value = GL_INDEX_ARRAY_POINTER_EXT; return( s ); }
14418 # endif
14419 # ifdef GL_TEXTURE_COORD_ARRAY_POINTER_EXT
14420 if( value == "GL_TEXTURE_COORD_ARRAY_POINTER_EXT" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_POINTER_EXT; return( s ); }
14421 # endif
14422 # ifdef GL_EDGE_FLAG_ARRAY_POINTER_EXT
14423 if( value == "GL_EDGE_FLAG_ARRAY_POINTER_EXT" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_POINTER_EXT; return( s ); }
14424 # endif
14425 # ifdef GL_BGRA
14426 if( value == "GL_BGRA" ){ * v.m_value = GL_BGRA; return( s ); }
14427 # endif
14428 # ifdef GL_VERTEX_SHADER_EXT
14429 if( value == "GL_VERTEX_SHADER_EXT" ){ * v.m_value = GL_VERTEX_SHADER_EXT; return( s ); }
14430 # endif
14431 # ifdef GL_VERTEX_SHADER_BINDING_EXT
14432 if( value == "GL_VERTEX_SHADER_BINDING_EXT" ){ * v.m_value = GL_VERTEX_SHADER_BINDING_EXT; return( s ); }
14433 # endif
14434 # ifdef GL_OP_INDEX_EXT
14435 if( value == "GL_OP_INDEX_EXT" ){ * v.m_value = GL_OP_INDEX_EXT; return( s ); }
14436 # endif
14437 # ifdef GL_OP_NEGATE_EXT
14438 if( value == "GL_OP_NEGATE_EXT" ){ * v.m_value = GL_OP_NEGATE_EXT; return( s ); }
14439 # endif
14440 # ifdef GL_OP_DOT3_EXT
14441 if( value == "GL_OP_DOT3_EXT" ){ * v.m_value = GL_OP_DOT3_EXT; return( s ); }
14442 # endif
14443 # ifdef GL_OP_DOT4_EXT
14444 if( value == "GL_OP_DOT4_EXT" ){ * v.m_value = GL_OP_DOT4_EXT; return( s ); }
14445 # endif
14446 # ifdef GL_OP_MUL_EXT
14447 if( value == "GL_OP_MUL_EXT" ){ * v.m_value = GL_OP_MUL_EXT; return( s ); }
14448 # endif
14449 # ifdef GL_OP_ADD_EXT
14450 if( value == "GL_OP_ADD_EXT" ){ * v.m_value = GL_OP_ADD_EXT; return( s ); }
14451 # endif
14452 # ifdef GL_OP_MADD_EXT
14453 if( value == "GL_OP_MADD_EXT" ){ * v.m_value = GL_OP_MADD_EXT; return( s ); }
14454 # endif
14455 # ifdef GL_OP_FRAC_EXT
14456 if( value == "GL_OP_FRAC_EXT" ){ * v.m_value = GL_OP_FRAC_EXT; return( s ); }
14457 # endif
14458 # ifdef GL_OP_MAX_EXT
14459 if( value == "GL_OP_MAX_EXT" ){ * v.m_value = GL_OP_MAX_EXT; return( s ); }
14460 # endif
14461 # ifdef GL_OP_MIN_EXT
14462 if( value == "GL_OP_MIN_EXT" ){ * v.m_value = GL_OP_MIN_EXT; return( s ); }
14463 # endif
14464 # ifdef GL_OP_SET_GE_EXT
14465 if( value == "GL_OP_SET_GE_EXT" ){ * v.m_value = GL_OP_SET_GE_EXT; return( s ); }
14466 # endif
14467 # ifdef GL_OP_SET_LT_EXT
14468 if( value == "GL_OP_SET_LT_EXT" ){ * v.m_value = GL_OP_SET_LT_EXT; return( s ); }
14469 # endif
14470 # ifdef GL_OP_CLAMP_EXT
14471 if( value == "GL_OP_CLAMP_EXT" ){ * v.m_value = GL_OP_CLAMP_EXT; return( s ); }
14472 # endif
14473 # ifdef GL_OP_FLOOR_EXT
14474 if( value == "GL_OP_FLOOR_EXT" ){ * v.m_value = GL_OP_FLOOR_EXT; return( s ); }
14475 # endif
14476 # ifdef GL_OP_ROUND_EXT
14477 if( value == "GL_OP_ROUND_EXT" ){ * v.m_value = GL_OP_ROUND_EXT; return( s ); }
14478 # endif
14479 # ifdef GL_OP_EXP_BASE_2_EXT
14480 if( value == "GL_OP_EXP_BASE_2_EXT" ){ * v.m_value = GL_OP_EXP_BASE_2_EXT; return( s ); }
14481 # endif
14482 # ifdef GL_OP_LOG_BASE_2_EXT
14483 if( value == "GL_OP_LOG_BASE_2_EXT" ){ * v.m_value = GL_OP_LOG_BASE_2_EXT; return( s ); }
14484 # endif
14485 # ifdef GL_OP_POWER_EXT
14486 if( value == "GL_OP_POWER_EXT" ){ * v.m_value = GL_OP_POWER_EXT; return( s ); }
14487 # endif
14488 # ifdef GL_OP_RECIP_EXT
14489 if( value == "GL_OP_RECIP_EXT" ){ * v.m_value = GL_OP_RECIP_EXT; return( s ); }
14490 # endif
14491 # ifdef GL_OP_RECIP_SQRT_EXT
14492 if( value == "GL_OP_RECIP_SQRT_EXT" ){ * v.m_value = GL_OP_RECIP_SQRT_EXT; return( s ); }
14493 # endif
14494 # ifdef GL_OP_SUB_EXT
14495 if( value == "GL_OP_SUB_EXT" ){ * v.m_value = GL_OP_SUB_EXT; return( s ); }
14496 # endif
14497 # ifdef GL_OP_CROSS_PRODUCT_EXT
14498 if( value == "GL_OP_CROSS_PRODUCT_EXT" ){ * v.m_value = GL_OP_CROSS_PRODUCT_EXT; return( s ); }
14499 # endif
14500 # ifdef GL_OP_MULTIPLY_MATRIX_EXT
14501 if( value == "GL_OP_MULTIPLY_MATRIX_EXT" ){ * v.m_value = GL_OP_MULTIPLY_MATRIX_EXT; return( s ); }
14502 # endif
14503 # ifdef GL_OP_MOV_EXT
14504 if( value == "GL_OP_MOV_EXT" ){ * v.m_value = GL_OP_MOV_EXT; return( s ); }
14505 # endif
14506 # ifdef GL_OUTPUT_VERTEX_EXT
14507 if( value == "GL_OUTPUT_VERTEX_EXT" ){ * v.m_value = GL_OUTPUT_VERTEX_EXT; return( s ); }
14508 # endif
14509 # ifdef GL_OUTPUT_COLOR0_EXT
14510 if( value == "GL_OUTPUT_COLOR0_EXT" ){ * v.m_value = GL_OUTPUT_COLOR0_EXT; return( s ); }
14511 # endif
14512 # ifdef GL_OUTPUT_COLOR1_EXT
14513 if( value == "GL_OUTPUT_COLOR1_EXT" ){ * v.m_value = GL_OUTPUT_COLOR1_EXT; return( s ); }
14514 # endif
14515 # ifdef GL_OUTPUT_TEXTURE_COORD0_EXT
14516 if( value == "GL_OUTPUT_TEXTURE_COORD0_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD0_EXT; return( s ); }
14517 # endif
14518 # ifdef GL_OUTPUT_TEXTURE_COORD1_EXT
14519 if( value == "GL_OUTPUT_TEXTURE_COORD1_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD1_EXT; return( s ); }
14520 # endif
14521 # ifdef GL_OUTPUT_TEXTURE_COORD2_EXT
14522 if( value == "GL_OUTPUT_TEXTURE_COORD2_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD2_EXT; return( s ); }
14523 # endif
14524 # ifdef GL_OUTPUT_TEXTURE_COORD3_EXT
14525 if( value == "GL_OUTPUT_TEXTURE_COORD3_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD3_EXT; return( s ); }
14526 # endif
14527 # ifdef GL_OUTPUT_TEXTURE_COORD4_EXT
14528 if( value == "GL_OUTPUT_TEXTURE_COORD4_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD4_EXT; return( s ); }
14529 # endif
14530 # ifdef GL_OUTPUT_TEXTURE_COORD5_EXT
14531 if( value == "GL_OUTPUT_TEXTURE_COORD5_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD5_EXT; return( s ); }
14532 # endif
14533 # ifdef GL_OUTPUT_TEXTURE_COORD6_EXT
14534 if( value == "GL_OUTPUT_TEXTURE_COORD6_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD6_EXT; return( s ); }
14535 # endif
14536 # ifdef GL_OUTPUT_TEXTURE_COORD7_EXT
14537 if( value == "GL_OUTPUT_TEXTURE_COORD7_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD7_EXT; return( s ); }
14538 # endif
14539 # ifdef GL_OUTPUT_TEXTURE_COORD8_EXT
14540 if( value == "GL_OUTPUT_TEXTURE_COORD8_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD8_EXT; return( s ); }
14541 # endif
14542 # ifdef GL_OUTPUT_TEXTURE_COORD9_EXT
14543 if( value == "GL_OUTPUT_TEXTURE_COORD9_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD9_EXT; return( s ); }
14544 # endif
14545 # ifdef GL_OUTPUT_TEXTURE_COORD10_EXT
14546 if( value == "GL_OUTPUT_TEXTURE_COORD10_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD10_EXT; return( s ); }
14547 # endif
14548 # ifdef GL_OUTPUT_TEXTURE_COORD11_EXT
14549 if( value == "GL_OUTPUT_TEXTURE_COORD11_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD11_EXT; return( s ); }
14550 # endif
14551 # ifdef GL_OUTPUT_TEXTURE_COORD12_EXT
14552 if( value == "GL_OUTPUT_TEXTURE_COORD12_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD12_EXT; return( s ); }
14553 # endif
14554 # ifdef GL_OUTPUT_TEXTURE_COORD13_EXT
14555 if( value == "GL_OUTPUT_TEXTURE_COORD13_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD13_EXT; return( s ); }
14556 # endif
14557 # ifdef GL_OUTPUT_TEXTURE_COORD14_EXT
14558 if( value == "GL_OUTPUT_TEXTURE_COORD14_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD14_EXT; return( s ); }
14559 # endif
14560 # ifdef GL_OUTPUT_TEXTURE_COORD15_EXT
14561 if( value == "GL_OUTPUT_TEXTURE_COORD15_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD15_EXT; return( s ); }
14562 # endif
14563 # ifdef GL_OUTPUT_TEXTURE_COORD16_EXT
14564 if( value == "GL_OUTPUT_TEXTURE_COORD16_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD16_EXT; return( s ); }
14565 # endif
14566 # ifdef GL_OUTPUT_TEXTURE_COORD17_EXT
14567 if( value == "GL_OUTPUT_TEXTURE_COORD17_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD17_EXT; return( s ); }
14568 # endif
14569 # ifdef GL_OUTPUT_TEXTURE_COORD18_EXT
14570 if( value == "GL_OUTPUT_TEXTURE_COORD18_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD18_EXT; return( s ); }
14571 # endif
14572 # ifdef GL_OUTPUT_TEXTURE_COORD19_EXT
14573 if( value == "GL_OUTPUT_TEXTURE_COORD19_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD19_EXT; return( s ); }
14574 # endif
14575 # ifdef GL_OUTPUT_TEXTURE_COORD20_EXT
14576 if( value == "GL_OUTPUT_TEXTURE_COORD20_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD20_EXT; return( s ); }
14577 # endif
14578 # ifdef GL_OUTPUT_TEXTURE_COORD21_EXT
14579 if( value == "GL_OUTPUT_TEXTURE_COORD21_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD21_EXT; return( s ); }
14580 # endif
14581 # ifdef GL_OUTPUT_TEXTURE_COORD22_EXT
14582 if( value == "GL_OUTPUT_TEXTURE_COORD22_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD22_EXT; return( s ); }
14583 # endif
14584 # ifdef GL_OUTPUT_TEXTURE_COORD23_EXT
14585 if( value == "GL_OUTPUT_TEXTURE_COORD23_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD23_EXT; return( s ); }
14586 # endif
14587 # ifdef GL_OUTPUT_TEXTURE_COORD24_EXT
14588 if( value == "GL_OUTPUT_TEXTURE_COORD24_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD24_EXT; return( s ); }
14589 # endif
14590 # ifdef GL_OUTPUT_TEXTURE_COORD25_EXT
14591 if( value == "GL_OUTPUT_TEXTURE_COORD25_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD25_EXT; return( s ); }
14592 # endif
14593 # ifdef GL_OUTPUT_TEXTURE_COORD26_EXT
14594 if( value == "GL_OUTPUT_TEXTURE_COORD26_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD26_EXT; return( s ); }
14595 # endif
14596 # ifdef GL_OUTPUT_TEXTURE_COORD27_EXT
14597 if( value == "GL_OUTPUT_TEXTURE_COORD27_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD27_EXT; return( s ); }
14598 # endif
14599 # ifdef GL_OUTPUT_TEXTURE_COORD28_EXT
14600 if( value == "GL_OUTPUT_TEXTURE_COORD28_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD28_EXT; return( s ); }
14601 # endif
14602 # ifdef GL_OUTPUT_TEXTURE_COORD29_EXT
14603 if( value == "GL_OUTPUT_TEXTURE_COORD29_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD29_EXT; return( s ); }
14604 # endif
14605 # ifdef GL_OUTPUT_TEXTURE_COORD30_EXT
14606 if( value == "GL_OUTPUT_TEXTURE_COORD30_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD30_EXT; return( s ); }
14607 # endif
14608 # ifdef GL_OUTPUT_TEXTURE_COORD31_EXT
14609 if( value == "GL_OUTPUT_TEXTURE_COORD31_EXT" ){ * v.m_value = GL_OUTPUT_TEXTURE_COORD31_EXT; return( s ); }
14610 # endif
14611 # ifdef GL_OUTPUT_FOG_EXT
14612 if( value == "GL_OUTPUT_FOG_EXT" ){ * v.m_value = GL_OUTPUT_FOG_EXT; return( s ); }
14613 # endif
14614 # ifdef GL_SCALAR_EXT
14615 if( value == "GL_SCALAR_EXT" ){ * v.m_value = GL_SCALAR_EXT; return( s ); }
14616 # endif
14617 # ifdef GL_VECTOR_EXT
14618 if( value == "GL_VECTOR_EXT" ){ * v.m_value = GL_VECTOR_EXT; return( s ); }
14619 # endif
14620 # ifdef GL_MATRIX_EXT
14621 if( value == "GL_MATRIX_EXT" ){ * v.m_value = GL_MATRIX_EXT; return( s ); }
14622 # endif
14623 # ifdef GL_VARIANT_EXT
14624 if( value == "GL_VARIANT_EXT" ){ * v.m_value = GL_VARIANT_EXT; return( s ); }
14625 # endif
14626 # ifdef GL_INVARIANT_EXT
14627 if( value == "GL_INVARIANT_EXT" ){ * v.m_value = GL_INVARIANT_EXT; return( s ); }
14628 # endif
14629 # ifdef GL_LOCAL_CONSTANT_EXT
14630 if( value == "GL_LOCAL_CONSTANT_EXT" ){ * v.m_value = GL_LOCAL_CONSTANT_EXT; return( s ); }
14631 # endif
14632 # ifdef GL_LOCAL_EXT
14633 if( value == "GL_LOCAL_EXT" ){ * v.m_value = GL_LOCAL_EXT; return( s ); }
14634 # endif
14635 # ifdef GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
14636 if( value == "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" ){ * v.m_value = GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT; return( s ); }
14637 # endif
14638 # ifdef GL_MAX_VERTEX_SHADER_VARIANTS_EXT
14639 if( value == "GL_MAX_VERTEX_SHADER_VARIANTS_EXT" ){ * v.m_value = GL_MAX_VERTEX_SHADER_VARIANTS_EXT; return( s ); }
14640 # endif
14641 # ifdef GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
14642 if( value == "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" ){ * v.m_value = GL_MAX_VERTEX_SHADER_INVARIANTS_EXT; return( s ); }
14643 # endif
14644 # ifdef GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
14645 if( value == "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" ){ * v.m_value = GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT; return( s ); }
14646 # endif
14647 # ifdef GL_MAX_VERTEX_SHADER_LOCALS_EXT
14648 if( value == "GL_MAX_VERTEX_SHADER_LOCALS_EXT" ){ * v.m_value = GL_MAX_VERTEX_SHADER_LOCALS_EXT; return( s ); }
14649 # endif
14650 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
14651 if( value == "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" ){ * v.m_value = GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT; return( s ); }
14652 # endif
14653 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
14654 if( value == "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" ){ * v.m_value = GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT; return( s ); }
14655 # endif
14656 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
14657 if( value == "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" ){ * v.m_value = GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT; return( s ); }
14658 # endif
14659 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
14660 if( value == "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" ){ * v.m_value = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT; return( s ); }
14661 # endif
14662 # ifdef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
14663 if( value == "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" ){ * v.m_value = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT; return( s ); }
14664 # endif
14665 # ifdef GL_VERTEX_SHADER_INSTRUCTIONS_EXT
14666 if( value == "GL_VERTEX_SHADER_INSTRUCTIONS_EXT" ){ * v.m_value = GL_VERTEX_SHADER_INSTRUCTIONS_EXT; return( s ); }
14667 # endif
14668 # ifdef GL_VERTEX_SHADER_VARIANTS_EXT
14669 if( value == "GL_VERTEX_SHADER_VARIANTS_EXT" ){ * v.m_value = GL_VERTEX_SHADER_VARIANTS_EXT; return( s ); }
14670 # endif
14671 # ifdef GL_VERTEX_SHADER_INVARIANTS_EXT
14672 if( value == "GL_VERTEX_SHADER_INVARIANTS_EXT" ){ * v.m_value = GL_VERTEX_SHADER_INVARIANTS_EXT; return( s ); }
14673 # endif
14674 # ifdef GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
14675 if( value == "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" ){ * v.m_value = GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT; return( s ); }
14676 # endif
14677 # ifdef GL_VERTEX_SHADER_LOCALS_EXT
14678 if( value == "GL_VERTEX_SHADER_LOCALS_EXT" ){ * v.m_value = GL_VERTEX_SHADER_LOCALS_EXT; return( s ); }
14679 # endif
14680 # ifdef GL_VERTEX_SHADER_OPTIMIZED_EXT
14681 if( value == "GL_VERTEX_SHADER_OPTIMIZED_EXT" ){ * v.m_value = GL_VERTEX_SHADER_OPTIMIZED_EXT; return( s ); }
14682 # endif
14683 # ifdef GL_X_EXT
14684 if( value == "GL_X_EXT" ){ * v.m_value = GL_X_EXT; return( s ); }
14685 # endif
14686 # ifdef GL_Y_EXT
14687 if( value == "GL_Y_EXT" ){ * v.m_value = GL_Y_EXT; return( s ); }
14688 # endif
14689 # ifdef GL_Z_EXT
14690 if( value == "GL_Z_EXT" ){ * v.m_value = GL_Z_EXT; return( s ); }
14691 # endif
14692 # ifdef GL_W_EXT
14693 if( value == "GL_W_EXT" ){ * v.m_value = GL_W_EXT; return( s ); }
14694 # endif
14695 # ifdef GL_NEGATIVE_X_EXT
14696 if( value == "GL_NEGATIVE_X_EXT" ){ * v.m_value = GL_NEGATIVE_X_EXT; return( s ); }
14697 # endif
14698 # ifdef GL_NEGATIVE_Y_EXT
14699 if( value == "GL_NEGATIVE_Y_EXT" ){ * v.m_value = GL_NEGATIVE_Y_EXT; return( s ); }
14700 # endif
14701 # ifdef GL_NEGATIVE_Z_EXT
14702 if( value == "GL_NEGATIVE_Z_EXT" ){ * v.m_value = GL_NEGATIVE_Z_EXT; return( s ); }
14703 # endif
14704 # ifdef GL_NEGATIVE_W_EXT
14705 if( value == "GL_NEGATIVE_W_EXT" ){ * v.m_value = GL_NEGATIVE_W_EXT; return( s ); }
14706 # endif
14707 # ifdef GL_ZERO_EXT
14708 if( value == "GL_ZERO_EXT" ){ * v.m_value = GL_ZERO_EXT; return( s ); }
14709 # endif
14710 # ifdef GL_ONE_EXT
14711 if( value == "GL_ONE_EXT" ){ * v.m_value = GL_ONE_EXT; return( s ); }
14712 # endif
14713 # ifdef GL_NEGATIVE_ONE_EXT
14714 if( value == "GL_NEGATIVE_ONE_EXT" ){ * v.m_value = GL_NEGATIVE_ONE_EXT; return( s ); }
14715 # endif
14716 # ifdef GL_NORMALIZED_RANGE_EXT
14717 if( value == "GL_NORMALIZED_RANGE_EXT" ){ * v.m_value = GL_NORMALIZED_RANGE_EXT; return( s ); }
14718 # endif
14719 # ifdef GL_FULL_RANGE_EXT
14720 if( value == "GL_FULL_RANGE_EXT" ){ * v.m_value = GL_FULL_RANGE_EXT; return( s ); }
14721 # endif
14722 # ifdef GL_CURRENT_VERTEX_EXT
14723 if( value == "GL_CURRENT_VERTEX_EXT" ){ * v.m_value = GL_CURRENT_VERTEX_EXT; return( s ); }
14724 # endif
14725 # ifdef GL_MVP_MATRIX_EXT
14726 if( value == "GL_MVP_MATRIX_EXT" ){ * v.m_value = GL_MVP_MATRIX_EXT; return( s ); }
14727 # endif
14728 # ifdef GL_VARIANT_VALUE_EXT
14729 if( value == "GL_VARIANT_VALUE_EXT" ){ * v.m_value = GL_VARIANT_VALUE_EXT; return( s ); }
14730 # endif
14731 # ifdef GL_VARIANT_DATATYPE_EXT
14732 if( value == "GL_VARIANT_DATATYPE_EXT" ){ * v.m_value = GL_VARIANT_DATATYPE_EXT; return( s ); }
14733 # endif
14734 # ifdef GL_VARIANT_ARRAY_STRIDE_EXT
14735 if( value == "GL_VARIANT_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_VARIANT_ARRAY_STRIDE_EXT; return( s ); }
14736 # endif
14737 # ifdef GL_VARIANT_ARRAY_TYPE_EXT
14738 if( value == "GL_VARIANT_ARRAY_TYPE_EXT" ){ * v.m_value = GL_VARIANT_ARRAY_TYPE_EXT; return( s ); }
14739 # endif
14740 # ifdef GL_VARIANT_ARRAY_EXT
14741 if( value == "GL_VARIANT_ARRAY_EXT" ){ * v.m_value = GL_VARIANT_ARRAY_EXT; return( s ); }
14742 # endif
14743 # ifdef GL_VARIANT_ARRAY_POINTER_EXT
14744 if( value == "GL_VARIANT_ARRAY_POINTER_EXT" ){ * v.m_value = GL_VARIANT_ARRAY_POINTER_EXT; return( s ); }
14745 # endif
14746 # ifdef GL_INVARIANT_VALUE_EXT
14747 if( value == "GL_INVARIANT_VALUE_EXT" ){ * v.m_value = GL_INVARIANT_VALUE_EXT; return( s ); }
14748 # endif
14749 # ifdef GL_INVARIANT_DATATYPE_EXT
14750 if( value == "GL_INVARIANT_DATATYPE_EXT" ){ * v.m_value = GL_INVARIANT_DATATYPE_EXT; return( s ); }
14751 # endif
14752 # ifdef GL_LOCAL_CONSTANT_VALUE_EXT
14753 if( value == "GL_LOCAL_CONSTANT_VALUE_EXT" ){ * v.m_value = GL_LOCAL_CONSTANT_VALUE_EXT; return( s ); }
14754 # endif
14755 # ifdef GL_LOCAL_CONSTANT_DATATYPE_EXT
14756 if( value == "GL_LOCAL_CONSTANT_DATATYPE_EXT" ){ * v.m_value = GL_LOCAL_CONSTANT_DATATYPE_EXT; return( s ); }
14757 # endif
14758 # ifdef GL_MODELVIEW0_STACK_DEPTH_EXT
14759 if( value == "GL_MODELVIEW0_STACK_DEPTH_EXT" ){ * v.m_value = GL_MODELVIEW0_STACK_DEPTH_EXT; return( s ); }
14760 # endif
14761 # ifdef GL_MODELVIEW0_MATRIX_EXT
14762 if( value == "GL_MODELVIEW0_MATRIX_EXT" ){ * v.m_value = GL_MODELVIEW0_MATRIX_EXT; return( s ); }
14763 # endif
14764 # ifdef GL_MODELVIEW0_EXT
14765 if( value == "GL_MODELVIEW0_EXT" ){ * v.m_value = GL_MODELVIEW0_EXT; return( s ); }
14766 # endif
14767 # ifdef GL_MODELVIEW1_STACK_DEPTH_EXT
14768 if( value == "GL_MODELVIEW1_STACK_DEPTH_EXT" ){ * v.m_value = GL_MODELVIEW1_STACK_DEPTH_EXT; return( s ); }
14769 # endif
14770 # ifdef GL_MODELVIEW1_MATRIX_EXT
14771 if( value == "GL_MODELVIEW1_MATRIX_EXT" ){ * v.m_value = GL_MODELVIEW1_MATRIX_EXT; return( s ); }
14772 # endif
14773 # ifdef GL_VERTEX_WEIGHTING_EXT
14774 if( value == "GL_VERTEX_WEIGHTING_EXT" ){ * v.m_value = GL_VERTEX_WEIGHTING_EXT; return( s ); }
14775 # endif
14776 # ifdef GL_MODELVIEW1_EXT
14777 if( value == "GL_MODELVIEW1_EXT" ){ * v.m_value = GL_MODELVIEW1_EXT; return( s ); }
14778 # endif
14779 # ifdef GL_CURRENT_VERTEX_WEIGHT_EXT
14780 if( value == "GL_CURRENT_VERTEX_WEIGHT_EXT" ){ * v.m_value = GL_CURRENT_VERTEX_WEIGHT_EXT; return( s ); }
14781 # endif
14782 # ifdef GL_VERTEX_WEIGHT_ARRAY_EXT
14783 if( value == "GL_VERTEX_WEIGHT_ARRAY_EXT" ){ * v.m_value = GL_VERTEX_WEIGHT_ARRAY_EXT; return( s ); }
14784 # endif
14785 # ifdef GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
14786 if( value == "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" ){ * v.m_value = GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT; return( s ); }
14787 # endif
14788 # ifdef GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
14789 if( value == "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" ){ * v.m_value = GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT; return( s ); }
14790 # endif
14791 # ifdef GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
14792 if( value == "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" ){ * v.m_value = GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT; return( s ); }
14793 # endif
14794 # ifdef GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
14795 if( value == "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" ){ * v.m_value = GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT; return( s ); }
14796 # endif
14797 # ifdef GL_OCCLUSION_TEST_HP
14798 if( value == "GL_OCCLUSION_TEST_HP" ){ * v.m_value = GL_OCCLUSION_TEST_HP; return( s ); }
14799 # endif
14800 # ifdef GL_OCCLUSION_TEST_RESULT_HP
14801 if( value == "GL_OCCLUSION_TEST_RESULT_HP" ){ * v.m_value = GL_OCCLUSION_TEST_RESULT_HP; return( s ); }
14802 # endif
14803 # ifdef GL_CULL_VERTEX_IBM
14804 if( value == "GL_CULL_VERTEX_IBM" ){ * v.m_value = GL_CULL_VERTEX_IBM; return( s ); }
14805 # endif
14806 # ifdef GL_RASTER_POSITION_UNCLIPPED_IBM
14807 if( value == "GL_RASTER_POSITION_UNCLIPPED_IBM" ){ * v.m_value = GL_RASTER_POSITION_UNCLIPPED_IBM; return( s ); }
14808 # endif
14809 # ifdef GL_ALL_STATIC_DATA_IBM
14810 if( value == "GL_ALL_STATIC_DATA_IBM" ){ * v.m_value = GL_ALL_STATIC_DATA_IBM; return( s ); }
14811 # endif
14812 # ifdef GL_STATIC_VERTEX_ARRAY_IBM
14813 if( value == "GL_STATIC_VERTEX_ARRAY_IBM" ){ * v.m_value = GL_STATIC_VERTEX_ARRAY_IBM; return( s ); }
14814 # endif
14815 # ifdef GL_MIRRORED_REPEAT_IBM
14816 if( value == "GL_MIRRORED_REPEAT_IBM" ){ * v.m_value = GL_MIRRORED_REPEAT_IBM; return( s ); }
14817 # endif
14818 # ifdef GL_VERTEX_ARRAY_LIST_IBM
14819 if( value == "GL_VERTEX_ARRAY_LIST_IBM" ){ * v.m_value = GL_VERTEX_ARRAY_LIST_IBM; return( s ); }
14820 # endif
14821 # ifdef GL_NORMAL_ARRAY_LIST_IBM
14822 if( value == "GL_NORMAL_ARRAY_LIST_IBM" ){ * v.m_value = GL_NORMAL_ARRAY_LIST_IBM; return( s ); }
14823 # endif
14824 # ifdef GL_COLOR_ARRAY_LIST_IBM
14825 if( value == "GL_COLOR_ARRAY_LIST_IBM" ){ * v.m_value = GL_COLOR_ARRAY_LIST_IBM; return( s ); }
14826 # endif
14827 # ifdef GL_INDEX_ARRAY_LIST_IBM
14828 if( value == "GL_INDEX_ARRAY_LIST_IBM" ){ * v.m_value = GL_INDEX_ARRAY_LIST_IBM; return( s ); }
14829 # endif
14830 # ifdef GL_TEXTURE_COORD_ARRAY_LIST_IBM
14831 if( value == "GL_TEXTURE_COORD_ARRAY_LIST_IBM" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_LIST_IBM; return( s ); }
14832 # endif
14833 # ifdef GL_EDGE_FLAG_ARRAY_LIST_IBM
14834 if( value == "GL_EDGE_FLAG_ARRAY_LIST_IBM" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_LIST_IBM; return( s ); }
14835 # endif
14836 # ifdef GL_FOG_COORDINATE_ARRAY_LIST_IBM
14837 if( value == "GL_FOG_COORDINATE_ARRAY_LIST_IBM" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_LIST_IBM; return( s ); }
14838 # endif
14839 # ifdef GL_SECONDARY_COLOR_ARRAY_LIST_IBM
14840 if( value == "GL_SECONDARY_COLOR_ARRAY_LIST_IBM" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_LIST_IBM; return( s ); }
14841 # endif
14842 # ifdef GL_VERTEX_ARRAY_LIST_STRIDE_IBM
14843 if( value == "GL_VERTEX_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_VERTEX_ARRAY_LIST_STRIDE_IBM; return( s ); }
14844 # endif
14845 # ifdef GL_NORMAL_ARRAY_LIST_STRIDE_IBM
14846 if( value == "GL_NORMAL_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_NORMAL_ARRAY_LIST_STRIDE_IBM; return( s ); }
14847 # endif
14848 # ifdef GL_COLOR_ARRAY_LIST_STRIDE_IBM
14849 if( value == "GL_COLOR_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_COLOR_ARRAY_LIST_STRIDE_IBM; return( s ); }
14850 # endif
14851 # ifdef GL_INDEX_ARRAY_LIST_STRIDE_IBM
14852 if( value == "GL_INDEX_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_INDEX_ARRAY_LIST_STRIDE_IBM; return( s ); }
14853 # endif
14854 # ifdef GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
14855 if( value == "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM; return( s ); }
14856 # endif
14857 # ifdef GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
14858 if( value == "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM; return( s ); }
14859 # endif
14860 # ifdef GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
14861 if( value == "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM; return( s ); }
14862 # endif
14863 # ifdef GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
14864 if( value == "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM" ){ * v.m_value = GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM; return( s ); }
14865 # endif
14866 # ifdef GL_RED_MIN_CLAMP_INGR
14867 if( value == "GL_RED_MIN_CLAMP_INGR" ){ * v.m_value = GL_RED_MIN_CLAMP_INGR; return( s ); }
14868 # endif
14869 # ifdef GL_GREEN_MIN_CLAMP_INGR
14870 if( value == "GL_GREEN_MIN_CLAMP_INGR" ){ * v.m_value = GL_GREEN_MIN_CLAMP_INGR; return( s ); }
14871 # endif
14872 # ifdef GL_BLUE_MIN_CLAMP_INGR
14873 if( value == "GL_BLUE_MIN_CLAMP_INGR" ){ * v.m_value = GL_BLUE_MIN_CLAMP_INGR; return( s ); }
14874 # endif
14875 # ifdef GL_ALPHA_MIN_CLAMP_INGR
14876 if( value == "GL_ALPHA_MIN_CLAMP_INGR" ){ * v.m_value = GL_ALPHA_MIN_CLAMP_INGR; return( s ); }
14877 # endif
14878 # ifdef GL_RED_MAX_CLAMP_INGR
14879 if( value == "GL_RED_MAX_CLAMP_INGR" ){ * v.m_value = GL_RED_MAX_CLAMP_INGR; return( s ); }
14880 # endif
14881 # ifdef GL_GREEN_MAX_CLAMP_INGR
14882 if( value == "GL_GREEN_MAX_CLAMP_INGR" ){ * v.m_value = GL_GREEN_MAX_CLAMP_INGR; return( s ); }
14883 # endif
14884 # ifdef GL_BLUE_MAX_CLAMP_INGR
14885 if( value == "GL_BLUE_MAX_CLAMP_INGR" ){ * v.m_value = GL_BLUE_MAX_CLAMP_INGR; return( s ); }
14886 # endif
14887 # ifdef GL_ALPHA_MAX_CLAMP_INGR
14888 if( value == "GL_ALPHA_MAX_CLAMP_INGR" ){ * v.m_value = GL_ALPHA_MAX_CLAMP_INGR; return( s ); }
14889 # endif
14890 # ifdef GL_INTERLACE_READ_INGR
14891 if( value == "GL_INTERLACE_READ_INGR" ){ * v.m_value = GL_INTERLACE_READ_INGR; return( s ); }
14892 # endif
14893 # ifdef GL_PARALLEL_ARRAYS_INTEL
14894 if( value == "GL_PARALLEL_ARRAYS_INTEL" ){ * v.m_value = GL_PARALLEL_ARRAYS_INTEL; return( s ); }
14895 # endif
14896 # ifdef GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
14897 if( value == "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL" ){ * v.m_value = GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL; return( s ); }
14898 # endif
14899 # ifdef GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
14900 if( value == "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL" ){ * v.m_value = GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL; return( s ); }
14901 # endif
14902 # ifdef GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
14903 if( value == "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL" ){ * v.m_value = GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL; return( s ); }
14904 # endif
14905 # ifdef GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
14906 if( value == "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL" ){ * v.m_value = GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL; return( s ); }
14907 # endif
14908 # ifdef GL_KTX_STENCIL_REGION
14909 if( value == "GL_KTX_STENCIL_REGION" ){ * v.m_value = GL_KTX_STENCIL_REGION; return( s ); }
14910 # endif
14911 # ifdef GL_TEXTURE_1D_STACK_MESAX
14912 if( value == "GL_TEXTURE_1D_STACK_MESAX" ){ * v.m_value = GL_TEXTURE_1D_STACK_MESAX; return( s ); }
14913 # endif
14914 # ifdef GL_TEXTURE_2D_STACK_MESAX
14915 if( value == "GL_TEXTURE_2D_STACK_MESAX" ){ * v.m_value = GL_TEXTURE_2D_STACK_MESAX; return( s ); }
14916 # endif
14917 # ifdef GL_PROXY_TEXTURE_1D_STACK_MESAX
14918 if( value == "GL_PROXY_TEXTURE_1D_STACK_MESAX" ){ * v.m_value = GL_PROXY_TEXTURE_1D_STACK_MESAX; return( s ); }
14919 # endif
14920 # ifdef GL_PROXY_TEXTURE_2D_STACK_MESAX
14921 if( value == "GL_PROXY_TEXTURE_2D_STACK_MESAX" ){ * v.m_value = GL_PROXY_TEXTURE_2D_STACK_MESAX; return( s ); }
14922 # endif
14923 # ifdef GL_TEXTURE_1D_STACK_BINDING_MESAX
14924 if( value == "GL_TEXTURE_1D_STACK_BINDING_MESAX" ){ * v.m_value = GL_TEXTURE_1D_STACK_BINDING_MESAX; return( s ); }
14925 # endif
14926 # ifdef GL_TEXTURE_2D_STACK_BINDING_MESAX
14927 if( value == "GL_TEXTURE_2D_STACK_BINDING_MESAX" ){ * v.m_value = GL_TEXTURE_2D_STACK_BINDING_MESAX; return( s ); }
14928 # endif
14929 # ifdef GL_PACK_INVERT_MESA
14930 if( value == "GL_PACK_INVERT_MESA" ){ * v.m_value = GL_PACK_INVERT_MESA; return( s ); }
14931 # endif
14932 # ifdef GL_UNSIGNED_SHORT_8_8_MESA
14933 if( value == "GL_UNSIGNED_SHORT_8_8_MESA" ){ * v.m_value = GL_UNSIGNED_SHORT_8_8_MESA; return( s ); }
14934 # endif
14935 # ifdef GL_UNSIGNED_SHORT_8_8_REV_MESA
14936 if( value == "GL_UNSIGNED_SHORT_8_8_REV_MESA" ){ * v.m_value = GL_UNSIGNED_SHORT_8_8_REV_MESA; return( s ); }
14937 # endif
14938 # ifdef GL_YCBCR_MESA
14939 if( value == "GL_YCBCR_MESA" ){ * v.m_value = GL_YCBCR_MESA; return( s ); }
14940 # endif
14941 # ifdef GL_QUERY_WAIT_NV
14942 if( value == "GL_QUERY_WAIT_NV" ){ * v.m_value = GL_QUERY_WAIT_NV; return( s ); }
14943 # endif
14944 # ifdef GL_QUERY_NO_WAIT_NV
14945 if( value == "GL_QUERY_NO_WAIT_NV" ){ * v.m_value = GL_QUERY_NO_WAIT_NV; return( s ); }
14946 # endif
14947 # ifdef GL_QUERY_BY_REGION_WAIT_NV
14948 if( value == "GL_QUERY_BY_REGION_WAIT_NV" ){ * v.m_value = GL_QUERY_BY_REGION_WAIT_NV; return( s ); }
14949 # endif
14950 # ifdef GL_QUERY_BY_REGION_NO_WAIT_NV
14951 if( value == "GL_QUERY_BY_REGION_NO_WAIT_NV" ){ * v.m_value = GL_QUERY_BY_REGION_NO_WAIT_NV; return( s ); }
14952 # endif
14953 # ifdef GL_DEPTH_STENCIL_TO_RGBA_NV
14954 if( value == "GL_DEPTH_STENCIL_TO_RGBA_NV" ){ * v.m_value = GL_DEPTH_STENCIL_TO_RGBA_NV; return( s ); }
14955 # endif
14956 # ifdef GL_DEPTH_STENCIL_TO_BGRA_NV
14957 if( value == "GL_DEPTH_STENCIL_TO_BGRA_NV" ){ * v.m_value = GL_DEPTH_STENCIL_TO_BGRA_NV; return( s ); }
14958 # endif
14959 # ifdef GL_DEPTH_COMPONENT32F_NV
14960 if( value == "GL_DEPTH_COMPONENT32F_NV" ){ * v.m_value = GL_DEPTH_COMPONENT32F_NV; return( s ); }
14961 # endif
14962 # ifdef GL_DEPTH32F_STENCIL8_NV
14963 if( value == "GL_DEPTH32F_STENCIL8_NV" ){ * v.m_value = GL_DEPTH32F_STENCIL8_NV; return( s ); }
14964 # endif
14965 # ifdef GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
14966 if( value == "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" ){ * v.m_value = GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV; return( s ); }
14967 # endif
14968 # ifdef GL_DEPTH_BUFFER_FLOAT_MODE_NV
14969 if( value == "GL_DEPTH_BUFFER_FLOAT_MODE_NV" ){ * v.m_value = GL_DEPTH_BUFFER_FLOAT_MODE_NV; return( s ); }
14970 # endif
14971 # ifdef GL_DEPTH_CLAMP_NV
14972 if( value == "GL_DEPTH_CLAMP_NV" ){ * v.m_value = GL_DEPTH_CLAMP_NV; return( s ); }
14973 # endif
14974 # ifdef GL_SAMPLE_COUNT_BITS_NV
14975 if( value == "GL_SAMPLE_COUNT_BITS_NV" ){ * v.m_value = GL_SAMPLE_COUNT_BITS_NV; return( s ); }
14976 # endif
14977 # ifdef GL_CURRENT_SAMPLE_COUNT_QUERY_NV
14978 if( value == "GL_CURRENT_SAMPLE_COUNT_QUERY_NV" ){ * v.m_value = GL_CURRENT_SAMPLE_COUNT_QUERY_NV; return( s ); }
14979 # endif
14980 # ifdef GL_QUERY_RESULT_NV
14981 if( value == "GL_QUERY_RESULT_NV" ){ * v.m_value = GL_QUERY_RESULT_NV; return( s ); }
14982 # endif
14983 # ifdef GL_QUERY_RESULT_AVAILABLE_NV
14984 if( value == "GL_QUERY_RESULT_AVAILABLE_NV" ){ * v.m_value = GL_QUERY_RESULT_AVAILABLE_NV; return( s ); }
14985 # endif
14986 # ifdef GL_SAMPLE_COUNT_NV
14987 if( value == "GL_SAMPLE_COUNT_NV" ){ * v.m_value = GL_SAMPLE_COUNT_NV; return( s ); }
14988 # endif
14989 # ifdef GL_EVAL_2D_NV
14990 if( value == "GL_EVAL_2D_NV" ){ * v.m_value = GL_EVAL_2D_NV; return( s ); }
14991 # endif
14992 # ifdef GL_EVAL_TRIANGULAR_2D_NV
14993 if( value == "GL_EVAL_TRIANGULAR_2D_NV" ){ * v.m_value = GL_EVAL_TRIANGULAR_2D_NV; return( s ); }
14994 # endif
14995 # ifdef GL_MAP_TESSELLATION_NV
14996 if( value == "GL_MAP_TESSELLATION_NV" ){ * v.m_value = GL_MAP_TESSELLATION_NV; return( s ); }
14997 # endif
14998 # ifdef GL_MAP_ATTRIB_U_ORDER_NV
14999 if( value == "GL_MAP_ATTRIB_U_ORDER_NV" ){ * v.m_value = GL_MAP_ATTRIB_U_ORDER_NV; return( s ); }
15000 # endif
15001 # ifdef GL_MAP_ATTRIB_V_ORDER_NV
15002 if( value == "GL_MAP_ATTRIB_V_ORDER_NV" ){ * v.m_value = GL_MAP_ATTRIB_V_ORDER_NV; return( s ); }
15003 # endif
15004 # ifdef GL_EVAL_FRACTIONAL_TESSELLATION_NV
15005 if( value == "GL_EVAL_FRACTIONAL_TESSELLATION_NV" ){ * v.m_value = GL_EVAL_FRACTIONAL_TESSELLATION_NV; return( s ); }
15006 # endif
15007 # ifdef GL_EVAL_VERTEX_ATTRIB0_NV
15008 if( value == "GL_EVAL_VERTEX_ATTRIB0_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB0_NV; return( s ); }
15009 # endif
15010 # ifdef GL_EVAL_VERTEX_ATTRIB1_NV
15011 if( value == "GL_EVAL_VERTEX_ATTRIB1_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB1_NV; return( s ); }
15012 # endif
15013 # ifdef GL_EVAL_VERTEX_ATTRIB2_NV
15014 if( value == "GL_EVAL_VERTEX_ATTRIB2_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB2_NV; return( s ); }
15015 # endif
15016 # ifdef GL_EVAL_VERTEX_ATTRIB3_NV
15017 if( value == "GL_EVAL_VERTEX_ATTRIB3_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB3_NV; return( s ); }
15018 # endif
15019 # ifdef GL_EVAL_VERTEX_ATTRIB4_NV
15020 if( value == "GL_EVAL_VERTEX_ATTRIB4_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB4_NV; return( s ); }
15021 # endif
15022 # ifdef GL_EVAL_VERTEX_ATTRIB5_NV
15023 if( value == "GL_EVAL_VERTEX_ATTRIB5_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB5_NV; return( s ); }
15024 # endif
15025 # ifdef GL_EVAL_VERTEX_ATTRIB6_NV
15026 if( value == "GL_EVAL_VERTEX_ATTRIB6_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB6_NV; return( s ); }
15027 # endif
15028 # ifdef GL_EVAL_VERTEX_ATTRIB7_NV
15029 if( value == "GL_EVAL_VERTEX_ATTRIB7_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB7_NV; return( s ); }
15030 # endif
15031 # ifdef GL_EVAL_VERTEX_ATTRIB8_NV
15032 if( value == "GL_EVAL_VERTEX_ATTRIB8_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB8_NV; return( s ); }
15033 # endif
15034 # ifdef GL_EVAL_VERTEX_ATTRIB9_NV
15035 if( value == "GL_EVAL_VERTEX_ATTRIB9_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB9_NV; return( s ); }
15036 # endif
15037 # ifdef GL_EVAL_VERTEX_ATTRIB10_NV
15038 if( value == "GL_EVAL_VERTEX_ATTRIB10_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB10_NV; return( s ); }
15039 # endif
15040 # ifdef GL_EVAL_VERTEX_ATTRIB11_NV
15041 if( value == "GL_EVAL_VERTEX_ATTRIB11_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB11_NV; return( s ); }
15042 # endif
15043 # ifdef GL_EVAL_VERTEX_ATTRIB12_NV
15044 if( value == "GL_EVAL_VERTEX_ATTRIB12_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB12_NV; return( s ); }
15045 # endif
15046 # ifdef GL_EVAL_VERTEX_ATTRIB13_NV
15047 if( value == "GL_EVAL_VERTEX_ATTRIB13_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB13_NV; return( s ); }
15048 # endif
15049 # ifdef GL_EVAL_VERTEX_ATTRIB14_NV
15050 if( value == "GL_EVAL_VERTEX_ATTRIB14_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB14_NV; return( s ); }
15051 # endif
15052 # ifdef GL_EVAL_VERTEX_ATTRIB15_NV
15053 if( value == "GL_EVAL_VERTEX_ATTRIB15_NV" ){ * v.m_value = GL_EVAL_VERTEX_ATTRIB15_NV; return( s ); }
15054 # endif
15055 # ifdef GL_MAX_MAP_TESSELLATION_NV
15056 if( value == "GL_MAX_MAP_TESSELLATION_NV" ){ * v.m_value = GL_MAX_MAP_TESSELLATION_NV; return( s ); }
15057 # endif
15058 # ifdef GL_MAX_RATIONAL_EVAL_ORDER_NV
15059 if( value == "GL_MAX_RATIONAL_EVAL_ORDER_NV" ){ * v.m_value = GL_MAX_RATIONAL_EVAL_ORDER_NV; return( s ); }
15060 # endif
15061 # ifdef GL_SAMPLE_POSITION_NV
15062 if( value == "GL_SAMPLE_POSITION_NV" ){ * v.m_value = GL_SAMPLE_POSITION_NV; return( s ); }
15063 # endif
15064 # ifdef GL_SAMPLE_MASK_NV
15065 if( value == "GL_SAMPLE_MASK_NV" ){ * v.m_value = GL_SAMPLE_MASK_NV; return( s ); }
15066 # endif
15067 # ifdef GL_SAMPLE_MASK_VALUE_NV
15068 if( value == "GL_SAMPLE_MASK_VALUE_NV" ){ * v.m_value = GL_SAMPLE_MASK_VALUE_NV; return( s ); }
15069 # endif
15070 # ifdef GL_TEXTURE_BINDING_RENDERBUFFER_NV
15071 if( value == "GL_TEXTURE_BINDING_RENDERBUFFER_NV" ){ * v.m_value = GL_TEXTURE_BINDING_RENDERBUFFER_NV; return( s ); }
15072 # endif
15073 # ifdef GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
15074 if( value == "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV" ){ * v.m_value = GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV; return( s ); }
15075 # endif
15076 # ifdef GL_TEXTURE_RENDERBUFFER_NV
15077 if( value == "GL_TEXTURE_RENDERBUFFER_NV" ){ * v.m_value = GL_TEXTURE_RENDERBUFFER_NV; return( s ); }
15078 # endif
15079 # ifdef GL_SAMPLER_RENDERBUFFER_NV
15080 if( value == "GL_SAMPLER_RENDERBUFFER_NV" ){ * v.m_value = GL_SAMPLER_RENDERBUFFER_NV; return( s ); }
15081 # endif
15082 # ifdef GL_INT_SAMPLER_RENDERBUFFER_NV
15083 if( value == "GL_INT_SAMPLER_RENDERBUFFER_NV" ){ * v.m_value = GL_INT_SAMPLER_RENDERBUFFER_NV; return( s ); }
15084 # endif
15085 # ifdef GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
15086 if( value == "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV" ){ * v.m_value = GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV; return( s ); }
15087 # endif
15088 # ifdef GL_MAX_SAMPLE_MASK_WORDS_NV
15089 if( value == "GL_MAX_SAMPLE_MASK_WORDS_NV" ){ * v.m_value = GL_MAX_SAMPLE_MASK_WORDS_NV; return( s ); }
15090 # endif
15091 # ifdef GL_ALL_COMPLETED_NV
15092 if( value == "GL_ALL_COMPLETED_NV" ){ * v.m_value = GL_ALL_COMPLETED_NV; return( s ); }
15093 # endif
15094 # ifdef GL_FENCE_STATUS_NV
15095 if( value == "GL_FENCE_STATUS_NV" ){ * v.m_value = GL_FENCE_STATUS_NV; return( s ); }
15096 # endif
15097 # ifdef GL_FENCE_CONDITION_NV
15098 if( value == "GL_FENCE_CONDITION_NV" ){ * v.m_value = GL_FENCE_CONDITION_NV; return( s ); }
15099 # endif
15100 # ifdef GL_FLOAT_R_NV
15101 if( value == "GL_FLOAT_R_NV" ){ * v.m_value = GL_FLOAT_R_NV; return( s ); }
15102 # endif
15103 # ifdef GL_FLOAT_RG_NV
15104 if( value == "GL_FLOAT_RG_NV" ){ * v.m_value = GL_FLOAT_RG_NV; return( s ); }
15105 # endif
15106 # ifdef GL_FLOAT_RGB_NV
15107 if( value == "GL_FLOAT_RGB_NV" ){ * v.m_value = GL_FLOAT_RGB_NV; return( s ); }
15108 # endif
15109 # ifdef GL_FLOAT_RGBA_NV
15110 if( value == "GL_FLOAT_RGBA_NV" ){ * v.m_value = GL_FLOAT_RGBA_NV; return( s ); }
15111 # endif
15112 # ifdef GL_FLOAT_R16_NV
15113 if( value == "GL_FLOAT_R16_NV" ){ * v.m_value = GL_FLOAT_R16_NV; return( s ); }
15114 # endif
15115 # ifdef GL_FLOAT_R32_NV
15116 if( value == "GL_FLOAT_R32_NV" ){ * v.m_value = GL_FLOAT_R32_NV; return( s ); }
15117 # endif
15118 # ifdef GL_FLOAT_RG16_NV
15119 if( value == "GL_FLOAT_RG16_NV" ){ * v.m_value = GL_FLOAT_RG16_NV; return( s ); }
15120 # endif
15121 # ifdef GL_FLOAT_RG32_NV
15122 if( value == "GL_FLOAT_RG32_NV" ){ * v.m_value = GL_FLOAT_RG32_NV; return( s ); }
15123 # endif
15124 # ifdef GL_FLOAT_RGB16_NV
15125 if( value == "GL_FLOAT_RGB16_NV" ){ * v.m_value = GL_FLOAT_RGB16_NV; return( s ); }
15126 # endif
15127 # ifdef GL_FLOAT_RGB32_NV
15128 if( value == "GL_FLOAT_RGB32_NV" ){ * v.m_value = GL_FLOAT_RGB32_NV; return( s ); }
15129 # endif
15130 # ifdef GL_FLOAT_RGBA16_NV
15131 if( value == "GL_FLOAT_RGBA16_NV" ){ * v.m_value = GL_FLOAT_RGBA16_NV; return( s ); }
15132 # endif
15133 # ifdef GL_FLOAT_RGBA32_NV
15134 if( value == "GL_FLOAT_RGBA32_NV" ){ * v.m_value = GL_FLOAT_RGBA32_NV; return( s ); }
15135 # endif
15136 # ifdef GL_TEXTURE_FLOAT_COMPONENTS_NV
15137 if( value == "GL_TEXTURE_FLOAT_COMPONENTS_NV" ){ * v.m_value = GL_TEXTURE_FLOAT_COMPONENTS_NV; return( s ); }
15138 # endif
15139 # ifdef GL_FLOAT_CLEAR_COLOR_VALUE_NV
15140 if( value == "GL_FLOAT_CLEAR_COLOR_VALUE_NV" ){ * v.m_value = GL_FLOAT_CLEAR_COLOR_VALUE_NV; return( s ); }
15141 # endif
15142 # ifdef GL_FLOAT_RGBA_MODE_NV
15143 if( value == "GL_FLOAT_RGBA_MODE_NV" ){ * v.m_value = GL_FLOAT_RGBA_MODE_NV; return( s ); }
15144 # endif
15145 # ifdef GL_FOG_DISTANCE_MODE_NV
15146 if( value == "GL_FOG_DISTANCE_MODE_NV" ){ * v.m_value = GL_FOG_DISTANCE_MODE_NV; return( s ); }
15147 # endif
15148 # ifdef GL_EYE_RADIAL_NV
15149 if( value == "GL_EYE_RADIAL_NV" ){ * v.m_value = GL_EYE_RADIAL_NV; return( s ); }
15150 # endif
15151 # ifdef GL_EYE_PLANE_ABSOLUTE_NV
15152 if( value == "GL_EYE_PLANE_ABSOLUTE_NV" ){ * v.m_value = GL_EYE_PLANE_ABSOLUTE_NV; return( s ); }
15153 # endif
15154 # ifdef GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
15155 if( value == "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" ){ * v.m_value = GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV; return( s ); }
15156 # endif
15157 # ifdef GL_FRAGMENT_PROGRAM_NV
15158 if( value == "GL_FRAGMENT_PROGRAM_NV" ){ * v.m_value = GL_FRAGMENT_PROGRAM_NV; return( s ); }
15159 # endif
15160 # ifdef GL_MAX_TEXTURE_COORDS_NV
15161 if( value == "GL_MAX_TEXTURE_COORDS_NV" ){ * v.m_value = GL_MAX_TEXTURE_COORDS_NV; return( s ); }
15162 # endif
15163 # ifdef GL_MAX_TEXTURE_IMAGE_UNITS_NV
15164 if( value == "GL_MAX_TEXTURE_IMAGE_UNITS_NV" ){ * v.m_value = GL_MAX_TEXTURE_IMAGE_UNITS_NV; return( s ); }
15165 # endif
15166 # ifdef GL_FRAGMENT_PROGRAM_BINDING_NV
15167 if( value == "GL_FRAGMENT_PROGRAM_BINDING_NV" ){ * v.m_value = GL_FRAGMENT_PROGRAM_BINDING_NV; return( s ); }
15168 # endif
15169 # ifdef GL_PROGRAM_ERROR_STRING_NV
15170 if( value == "GL_PROGRAM_ERROR_STRING_NV" ){ * v.m_value = GL_PROGRAM_ERROR_STRING_NV; return( s ); }
15171 # endif
15172 # ifdef GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
15173 if( value == "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" ){ * v.m_value = GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV; return( s ); }
15174 # endif
15175 # ifdef GL_MAX_PROGRAM_CALL_DEPTH_NV
15176 if( value == "GL_MAX_PROGRAM_CALL_DEPTH_NV" ){ * v.m_value = GL_MAX_PROGRAM_CALL_DEPTH_NV; return( s ); }
15177 # endif
15178 # ifdef GL_MAX_PROGRAM_IF_DEPTH_NV
15179 if( value == "GL_MAX_PROGRAM_IF_DEPTH_NV" ){ * v.m_value = GL_MAX_PROGRAM_IF_DEPTH_NV; return( s ); }
15180 # endif
15181 # ifdef GL_MAX_PROGRAM_LOOP_DEPTH_NV
15182 if( value == "GL_MAX_PROGRAM_LOOP_DEPTH_NV" ){ * v.m_value = GL_MAX_PROGRAM_LOOP_DEPTH_NV; return( s ); }
15183 # endif
15184 # ifdef GL_MAX_PROGRAM_LOOP_COUNT_NV
15185 if( value == "GL_MAX_PROGRAM_LOOP_COUNT_NV" ){ * v.m_value = GL_MAX_PROGRAM_LOOP_COUNT_NV; return( s ); }
15186 # endif
15187 # ifdef GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
15188 if( value == "GL_RENDERBUFFER_COVERAGE_SAMPLES_NV" ){ * v.m_value = GL_RENDERBUFFER_COVERAGE_SAMPLES_NV; return( s ); }
15189 # endif
15190 # ifdef GL_RENDERBUFFER_COLOR_SAMPLES_NV
15191 if( value == "GL_RENDERBUFFER_COLOR_SAMPLES_NV" ){ * v.m_value = GL_RENDERBUFFER_COLOR_SAMPLES_NV; return( s ); }
15192 # endif
15193 # ifdef GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
15194 if( value == "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV" ){ * v.m_value = GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV; return( s ); }
15195 # endif
15196 # ifdef GL_MULTISAMPLE_COVERAGE_MODES_NV
15197 if( value == "GL_MULTISAMPLE_COVERAGE_MODES_NV" ){ * v.m_value = GL_MULTISAMPLE_COVERAGE_MODES_NV; return( s ); }
15198 # endif
15199 # ifdef GL_GEOMETRY_PROGRAM_NV
15200 if( value == "GL_GEOMETRY_PROGRAM_NV" ){ * v.m_value = GL_GEOMETRY_PROGRAM_NV; return( s ); }
15201 # endif
15202 # ifdef GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
15203 if( value == "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV" ){ * v.m_value = GL_MAX_PROGRAM_OUTPUT_VERTICES_NV; return( s ); }
15204 # endif
15205 # ifdef GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
15206 if( value == "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV" ){ * v.m_value = GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV; return( s ); }
15207 # endif
15208 # ifdef GL_MIN_PROGRAM_TEXEL_OFFSET_NV
15209 if( value == "GL_MIN_PROGRAM_TEXEL_OFFSET_NV" ){ * v.m_value = GL_MIN_PROGRAM_TEXEL_OFFSET_NV; return( s ); }
15210 # endif
15211 # ifdef GL_MAX_PROGRAM_TEXEL_OFFSET_NV
15212 if( value == "GL_MAX_PROGRAM_TEXEL_OFFSET_NV" ){ * v.m_value = GL_MAX_PROGRAM_TEXEL_OFFSET_NV; return( s ); }
15213 # endif
15214 # ifdef GL_PROGRAM_ATTRIB_COMPONENTS_NV
15215 if( value == "GL_PROGRAM_ATTRIB_COMPONENTS_NV" ){ * v.m_value = GL_PROGRAM_ATTRIB_COMPONENTS_NV; return( s ); }
15216 # endif
15217 # ifdef GL_PROGRAM_RESULT_COMPONENTS_NV
15218 if( value == "GL_PROGRAM_RESULT_COMPONENTS_NV" ){ * v.m_value = GL_PROGRAM_RESULT_COMPONENTS_NV; return( s ); }
15219 # endif
15220 # ifdef GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
15221 if( value == "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV" ){ * v.m_value = GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV; return( s ); }
15222 # endif
15223 # ifdef GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
15224 if( value == "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV" ){ * v.m_value = GL_MAX_PROGRAM_RESULT_COMPONENTS_NV; return( s ); }
15225 # endif
15226 # ifdef GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
15227 if( value == "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV" ){ * v.m_value = GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV; return( s ); }
15228 # endif
15229 # ifdef GL_MAX_PROGRAM_GENERIC_RESULTS_NV
15230 if( value == "GL_MAX_PROGRAM_GENERIC_RESULTS_NV" ){ * v.m_value = GL_MAX_PROGRAM_GENERIC_RESULTS_NV; return( s ); }
15231 # endif
15232 # ifdef GL_HALF_FLOAT_NV
15233 if( value == "GL_HALF_FLOAT_NV" ){ * v.m_value = GL_HALF_FLOAT_NV; return( s ); }
15234 # endif
15235 # ifdef GL_MAX_SHININESS_NV
15236 if( value == "GL_MAX_SHININESS_NV" ){ * v.m_value = GL_MAX_SHININESS_NV; return( s ); }
15237 # endif
15238 # ifdef GL_MAX_SPOT_EXPONENT_NV
15239 if( value == "GL_MAX_SPOT_EXPONENT_NV" ){ * v.m_value = GL_MAX_SPOT_EXPONENT_NV; return( s ); }
15240 # endif
15241 # ifdef GL_MULTISAMPLE_FILTER_HINT_NV
15242 if( value == "GL_MULTISAMPLE_FILTER_HINT_NV" ){ * v.m_value = GL_MULTISAMPLE_FILTER_HINT_NV; return( s ); }
15243 # endif
15244 # ifdef GL_PIXEL_COUNTER_BITS_NV
15245 if( value == "GL_PIXEL_COUNTER_BITS_NV" ){ * v.m_value = GL_PIXEL_COUNTER_BITS_NV; return( s ); }
15246 # endif
15247 # ifdef GL_CURRENT_OCCLUSION_QUERY_ID_NV
15248 if( value == "GL_CURRENT_OCCLUSION_QUERY_ID_NV" ){ * v.m_value = GL_CURRENT_OCCLUSION_QUERY_ID_NV; return( s ); }
15249 # endif
15250 # ifdef GL_PIXEL_COUNT_NV
15251 if( value == "GL_PIXEL_COUNT_NV" ){ * v.m_value = GL_PIXEL_COUNT_NV; return( s ); }
15252 # endif
15253 # ifdef GL_PIXEL_COUNT_AVAILABLE_NV
15254 if( value == "GL_PIXEL_COUNT_AVAILABLE_NV" ){ * v.m_value = GL_PIXEL_COUNT_AVAILABLE_NV; return( s ); }
15255 # endif
15256 # ifdef GL_DEPTH_STENCIL_NV
15257 if( value == "GL_DEPTH_STENCIL_NV" ){ * v.m_value = GL_DEPTH_STENCIL_NV; return( s ); }
15258 # endif
15259 # ifdef GL_UNSIGNED_INT_24_8_NV
15260 if( value == "GL_UNSIGNED_INT_24_8_NV" ){ * v.m_value = GL_UNSIGNED_INT_24_8_NV; return( s ); }
15261 # endif
15262 # ifdef GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
15263 if( value == "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV" ){ * v.m_value = GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV; return( s ); }
15264 # endif
15265 # ifdef GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
15266 if( value == "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV" ){ * v.m_value = GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV; return( s ); }
15267 # endif
15268 # ifdef GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
15269 if( value == "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV" ){ * v.m_value = GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV; return( s ); }
15270 # endif
15271 # ifdef GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
15272 if( value == "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV" ){ * v.m_value = GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV; return( s ); }
15273 # endif
15274 # ifdef GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
15275 if( value == "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV" ){ * v.m_value = GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV; return( s ); }
15276 # endif
15277 # ifdef GL_WRITE_PIXEL_DATA_RANGE_NV
15278 if( value == "GL_WRITE_PIXEL_DATA_RANGE_NV" ){ * v.m_value = GL_WRITE_PIXEL_DATA_RANGE_NV; return( s ); }
15279 # endif
15280 # ifdef GL_READ_PIXEL_DATA_RANGE_NV
15281 if( value == "GL_READ_PIXEL_DATA_RANGE_NV" ){ * v.m_value = GL_READ_PIXEL_DATA_RANGE_NV; return( s ); }
15282 # endif
15283 # ifdef GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
15284 if( value == "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV" ){ * v.m_value = GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV; return( s ); }
15285 # endif
15286 # ifdef GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
15287 if( value == "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV" ){ * v.m_value = GL_READ_PIXEL_DATA_RANGE_LENGTH_NV; return( s ); }
15288 # endif
15289 # ifdef GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
15290 if( value == "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV" ){ * v.m_value = GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV; return( s ); }
15291 # endif
15292 # ifdef GL_READ_PIXEL_DATA_RANGE_POINTER_NV
15293 if( value == "GL_READ_PIXEL_DATA_RANGE_POINTER_NV" ){ * v.m_value = GL_READ_PIXEL_DATA_RANGE_POINTER_NV; return( s ); }
15294 # endif
15295 # ifdef GL_POINT_SPRITE_NV
15296 if( value == "GL_POINT_SPRITE_NV" ){ * v.m_value = GL_POINT_SPRITE_NV; return( s ); }
15297 # endif
15298 # ifdef GL_COORD_REPLACE_NV
15299 if( value == "GL_COORD_REPLACE_NV" ){ * v.m_value = GL_COORD_REPLACE_NV; return( s ); }
15300 # endif
15301 # ifdef GL_POINT_SPRITE_R_MODE_NV
15302 if( value == "GL_POINT_SPRITE_R_MODE_NV" ){ * v.m_value = GL_POINT_SPRITE_R_MODE_NV; return( s ); }
15303 # endif
15304 # ifdef GL_FRAME_NV
15305 if( value == "GL_FRAME_NV" ){ * v.m_value = GL_FRAME_NV; return( s ); }
15306 # endif
15307 # ifdef GL_FIELDS_NV
15308 if( value == "GL_FIELDS_NV" ){ * v.m_value = GL_FIELDS_NV; return( s ); }
15309 # endif
15310 # ifdef GL_CURRENT_TIME_NV
15311 if( value == "GL_CURRENT_TIME_NV" ){ * v.m_value = GL_CURRENT_TIME_NV; return( s ); }
15312 # endif
15313 # ifdef GL_NUM_FILL_STREAMS_NV
15314 if( value == "GL_NUM_FILL_STREAMS_NV" ){ * v.m_value = GL_NUM_FILL_STREAMS_NV; return( s ); }
15315 # endif
15316 # ifdef GL_PRESENT_TIME_NV
15317 if( value == "GL_PRESENT_TIME_NV" ){ * v.m_value = GL_PRESENT_TIME_NV; return( s ); }
15318 # endif
15319 # ifdef GL_PRESENT_DURATION_NV
15320 if( value == "GL_PRESENT_DURATION_NV" ){ * v.m_value = GL_PRESENT_DURATION_NV; return( s ); }
15321 # endif
15322 # ifdef GL_PRIMITIVE_RESTART_NV
15323 if( value == "GL_PRIMITIVE_RESTART_NV" ){ * v.m_value = GL_PRIMITIVE_RESTART_NV; return( s ); }
15324 # endif
15325 # ifdef GL_PRIMITIVE_RESTART_INDEX_NV
15326 if( value == "GL_PRIMITIVE_RESTART_INDEX_NV" ){ * v.m_value = GL_PRIMITIVE_RESTART_INDEX_NV; return( s ); }
15327 # endif
15328 # ifdef GL_REGISTER_COMBINERS_NV
15329 if( value == "GL_REGISTER_COMBINERS_NV" ){ * v.m_value = GL_REGISTER_COMBINERS_NV; return( s ); }
15330 # endif
15331 # ifdef GL_VARIABLE_A_NV
15332 if( value == "GL_VARIABLE_A_NV" ){ * v.m_value = GL_VARIABLE_A_NV; return( s ); }
15333 # endif
15334 # ifdef GL_VARIABLE_B_NV
15335 if( value == "GL_VARIABLE_B_NV" ){ * v.m_value = GL_VARIABLE_B_NV; return( s ); }
15336 # endif
15337 # ifdef GL_VARIABLE_C_NV
15338 if( value == "GL_VARIABLE_C_NV" ){ * v.m_value = GL_VARIABLE_C_NV; return( s ); }
15339 # endif
15340 # ifdef GL_VARIABLE_D_NV
15341 if( value == "GL_VARIABLE_D_NV" ){ * v.m_value = GL_VARIABLE_D_NV; return( s ); }
15342 # endif
15343 # ifdef GL_VARIABLE_E_NV
15344 if( value == "GL_VARIABLE_E_NV" ){ * v.m_value = GL_VARIABLE_E_NV; return( s ); }
15345 # endif
15346 # ifdef GL_VARIABLE_F_NV
15347 if( value == "GL_VARIABLE_F_NV" ){ * v.m_value = GL_VARIABLE_F_NV; return( s ); }
15348 # endif
15349 # ifdef GL_VARIABLE_G_NV
15350 if( value == "GL_VARIABLE_G_NV" ){ * v.m_value = GL_VARIABLE_G_NV; return( s ); }
15351 # endif
15352 # ifdef GL_CONSTANT_COLOR0_NV
15353 if( value == "GL_CONSTANT_COLOR0_NV" ){ * v.m_value = GL_CONSTANT_COLOR0_NV; return( s ); }
15354 # endif
15355 # ifdef GL_CONSTANT_COLOR1_NV
15356 if( value == "GL_CONSTANT_COLOR1_NV" ){ * v.m_value = GL_CONSTANT_COLOR1_NV; return( s ); }
15357 # endif
15358 # ifdef GL_PRIMARY_COLOR_NV
15359 if( value == "GL_PRIMARY_COLOR_NV" ){ * v.m_value = GL_PRIMARY_COLOR_NV; return( s ); }
15360 # endif
15361 # ifdef GL_SECONDARY_COLOR_NV
15362 if( value == "GL_SECONDARY_COLOR_NV" ){ * v.m_value = GL_SECONDARY_COLOR_NV; return( s ); }
15363 # endif
15364 # ifdef GL_SPARE0_NV
15365 if( value == "GL_SPARE0_NV" ){ * v.m_value = GL_SPARE0_NV; return( s ); }
15366 # endif
15367 # ifdef GL_SPARE1_NV
15368 if( value == "GL_SPARE1_NV" ){ * v.m_value = GL_SPARE1_NV; return( s ); }
15369 # endif
15370 # ifdef GL_DISCARD_NV
15371 if( value == "GL_DISCARD_NV" ){ * v.m_value = GL_DISCARD_NV; return( s ); }
15372 # endif
15373 # ifdef GL_E_TIMES_F_NV
15374 if( value == "GL_E_TIMES_F_NV" ){ * v.m_value = GL_E_TIMES_F_NV; return( s ); }
15375 # endif
15376 # ifdef GL_SPARE0_PLUS_SECONDARY_COLOR_NV
15377 if( value == "GL_SPARE0_PLUS_SECONDARY_COLOR_NV" ){ * v.m_value = GL_SPARE0_PLUS_SECONDARY_COLOR_NV; return( s ); }
15378 # endif
15379 # ifdef GL_UNSIGNED_IDENTITY_NV
15380 if( value == "GL_UNSIGNED_IDENTITY_NV" ){ * v.m_value = GL_UNSIGNED_IDENTITY_NV; return( s ); }
15381 # endif
15382 # ifdef GL_UNSIGNED_INVERT_NV
15383 if( value == "GL_UNSIGNED_INVERT_NV" ){ * v.m_value = GL_UNSIGNED_INVERT_NV; return( s ); }
15384 # endif
15385 # ifdef GL_EXPAND_NORMAL_NV
15386 if( value == "GL_EXPAND_NORMAL_NV" ){ * v.m_value = GL_EXPAND_NORMAL_NV; return( s ); }
15387 # endif
15388 # ifdef GL_EXPAND_NEGATE_NV
15389 if( value == "GL_EXPAND_NEGATE_NV" ){ * v.m_value = GL_EXPAND_NEGATE_NV; return( s ); }
15390 # endif
15391 # ifdef GL_HALF_BIAS_NORMAL_NV
15392 if( value == "GL_HALF_BIAS_NORMAL_NV" ){ * v.m_value = GL_HALF_BIAS_NORMAL_NV; return( s ); }
15393 # endif
15394 # ifdef GL_HALF_BIAS_NEGATE_NV
15395 if( value == "GL_HALF_BIAS_NEGATE_NV" ){ * v.m_value = GL_HALF_BIAS_NEGATE_NV; return( s ); }
15396 # endif
15397 # ifdef GL_SIGNED_IDENTITY_NV
15398 if( value == "GL_SIGNED_IDENTITY_NV" ){ * v.m_value = GL_SIGNED_IDENTITY_NV; return( s ); }
15399 # endif
15400 # ifdef GL_SIGNED_NEGATE_NV
15401 if( value == "GL_SIGNED_NEGATE_NV" ){ * v.m_value = GL_SIGNED_NEGATE_NV; return( s ); }
15402 # endif
15403 # ifdef GL_SCALE_BY_TWO_NV
15404 if( value == "GL_SCALE_BY_TWO_NV" ){ * v.m_value = GL_SCALE_BY_TWO_NV; return( s ); }
15405 # endif
15406 # ifdef GL_SCALE_BY_FOUR_NV
15407 if( value == "GL_SCALE_BY_FOUR_NV" ){ * v.m_value = GL_SCALE_BY_FOUR_NV; return( s ); }
15408 # endif
15409 # ifdef GL_SCALE_BY_ONE_HALF_NV
15410 if( value == "GL_SCALE_BY_ONE_HALF_NV" ){ * v.m_value = GL_SCALE_BY_ONE_HALF_NV; return( s ); }
15411 # endif
15412 # ifdef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
15413 if( value == "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV" ){ * v.m_value = GL_BIAS_BY_NEGATIVE_ONE_HALF_NV; return( s ); }
15414 # endif
15415 # ifdef GL_COMBINER_INPUT_NV
15416 if( value == "GL_COMBINER_INPUT_NV" ){ * v.m_value = GL_COMBINER_INPUT_NV; return( s ); }
15417 # endif
15418 # ifdef GL_COMBINER_MAPPING_NV
15419 if( value == "GL_COMBINER_MAPPING_NV" ){ * v.m_value = GL_COMBINER_MAPPING_NV; return( s ); }
15420 # endif
15421 # ifdef GL_COMBINER_COMPONENT_USAGE_NV
15422 if( value == "GL_COMBINER_COMPONENT_USAGE_NV" ){ * v.m_value = GL_COMBINER_COMPONENT_USAGE_NV; return( s ); }
15423 # endif
15424 # ifdef GL_COMBINER_AB_DOT_PRODUCT_NV
15425 if( value == "GL_COMBINER_AB_DOT_PRODUCT_NV" ){ * v.m_value = GL_COMBINER_AB_DOT_PRODUCT_NV; return( s ); }
15426 # endif
15427 # ifdef GL_COMBINER_CD_DOT_PRODUCT_NV
15428 if( value == "GL_COMBINER_CD_DOT_PRODUCT_NV" ){ * v.m_value = GL_COMBINER_CD_DOT_PRODUCT_NV; return( s ); }
15429 # endif
15430 # ifdef GL_COMBINER_MUX_SUM_NV
15431 if( value == "GL_COMBINER_MUX_SUM_NV" ){ * v.m_value = GL_COMBINER_MUX_SUM_NV; return( s ); }
15432 # endif
15433 # ifdef GL_COMBINER_SCALE_NV
15434 if( value == "GL_COMBINER_SCALE_NV" ){ * v.m_value = GL_COMBINER_SCALE_NV; return( s ); }
15435 # endif
15436 # ifdef GL_COMBINER_BIAS_NV
15437 if( value == "GL_COMBINER_BIAS_NV" ){ * v.m_value = GL_COMBINER_BIAS_NV; return( s ); }
15438 # endif
15439 # ifdef GL_COMBINER_AB_OUTPUT_NV
15440 if( value == "GL_COMBINER_AB_OUTPUT_NV" ){ * v.m_value = GL_COMBINER_AB_OUTPUT_NV; return( s ); }
15441 # endif
15442 # ifdef GL_COMBINER_CD_OUTPUT_NV
15443 if( value == "GL_COMBINER_CD_OUTPUT_NV" ){ * v.m_value = GL_COMBINER_CD_OUTPUT_NV; return( s ); }
15444 # endif
15445 # ifdef GL_COMBINER_SUM_OUTPUT_NV
15446 if( value == "GL_COMBINER_SUM_OUTPUT_NV" ){ * v.m_value = GL_COMBINER_SUM_OUTPUT_NV; return( s ); }
15447 # endif
15448 # ifdef GL_MAX_GENERAL_COMBINERS_NV
15449 if( value == "GL_MAX_GENERAL_COMBINERS_NV" ){ * v.m_value = GL_MAX_GENERAL_COMBINERS_NV; return( s ); }
15450 # endif
15451 # ifdef GL_NUM_GENERAL_COMBINERS_NV
15452 if( value == "GL_NUM_GENERAL_COMBINERS_NV" ){ * v.m_value = GL_NUM_GENERAL_COMBINERS_NV; return( s ); }
15453 # endif
15454 # ifdef GL_COLOR_SUM_CLAMP_NV
15455 if( value == "GL_COLOR_SUM_CLAMP_NV" ){ * v.m_value = GL_COLOR_SUM_CLAMP_NV; return( s ); }
15456 # endif
15457 # ifdef GL_COMBINER0_NV
15458 if( value == "GL_COMBINER0_NV" ){ * v.m_value = GL_COMBINER0_NV; return( s ); }
15459 # endif
15460 # ifdef GL_COMBINER1_NV
15461 if( value == "GL_COMBINER1_NV" ){ * v.m_value = GL_COMBINER1_NV; return( s ); }
15462 # endif
15463 # ifdef GL_COMBINER2_NV
15464 if( value == "GL_COMBINER2_NV" ){ * v.m_value = GL_COMBINER2_NV; return( s ); }
15465 # endif
15466 # ifdef GL_COMBINER3_NV
15467 if( value == "GL_COMBINER3_NV" ){ * v.m_value = GL_COMBINER3_NV; return( s ); }
15468 # endif
15469 # ifdef GL_COMBINER4_NV
15470 if( value == "GL_COMBINER4_NV" ){ * v.m_value = GL_COMBINER4_NV; return( s ); }
15471 # endif
15472 # ifdef GL_COMBINER5_NV
15473 if( value == "GL_COMBINER5_NV" ){ * v.m_value = GL_COMBINER5_NV; return( s ); }
15474 # endif
15475 # ifdef GL_COMBINER6_NV
15476 if( value == "GL_COMBINER6_NV" ){ * v.m_value = GL_COMBINER6_NV; return( s ); }
15477 # endif
15478 # ifdef GL_COMBINER7_NV
15479 if( value == "GL_COMBINER7_NV" ){ * v.m_value = GL_COMBINER7_NV; return( s ); }
15480 # endif
15481 # ifdef GL_PER_STAGE_CONSTANTS_NV
15482 if( value == "GL_PER_STAGE_CONSTANTS_NV" ){ * v.m_value = GL_PER_STAGE_CONSTANTS_NV; return( s ); }
15483 # endif
15484 # ifdef GL_EMBOSS_LIGHT_NV
15485 if( value == "GL_EMBOSS_LIGHT_NV" ){ * v.m_value = GL_EMBOSS_LIGHT_NV; return( s ); }
15486 # endif
15487 # ifdef GL_EMBOSS_CONSTANT_NV
15488 if( value == "GL_EMBOSS_CONSTANT_NV" ){ * v.m_value = GL_EMBOSS_CONSTANT_NV; return( s ); }
15489 # endif
15490 # ifdef GL_EMBOSS_MAP_NV
15491 if( value == "GL_EMBOSS_MAP_NV" ){ * v.m_value = GL_EMBOSS_MAP_NV; return( s ); }
15492 # endif
15493 # ifdef GL_NORMAL_MAP_NV
15494 if( value == "GL_NORMAL_MAP_NV" ){ * v.m_value = GL_NORMAL_MAP_NV; return( s ); }
15495 # endif
15496 # ifdef GL_REFLECTION_MAP_NV
15497 if( value == "GL_REFLECTION_MAP_NV" ){ * v.m_value = GL_REFLECTION_MAP_NV; return( s ); }
15498 # endif
15499 # ifdef GL_COMBINE4_NV
15500 if( value == "GL_COMBINE4_NV" ){ * v.m_value = GL_COMBINE4_NV; return( s ); }
15501 # endif
15502 # ifdef GL_SOURCE3_RGB_NV
15503 if( value == "GL_SOURCE3_RGB_NV" ){ * v.m_value = GL_SOURCE3_RGB_NV; return( s ); }
15504 # endif
15505 # ifdef GL_SOURCE3_ALPHA_NV
15506 if( value == "GL_SOURCE3_ALPHA_NV" ){ * v.m_value = GL_SOURCE3_ALPHA_NV; return( s ); }
15507 # endif
15508 # ifdef GL_OPERAND3_RGB_NV
15509 if( value == "GL_OPERAND3_RGB_NV" ){ * v.m_value = GL_OPERAND3_RGB_NV; return( s ); }
15510 # endif
15511 # ifdef GL_OPERAND3_ALPHA_NV
15512 if( value == "GL_OPERAND3_ALPHA_NV" ){ * v.m_value = GL_OPERAND3_ALPHA_NV; return( s ); }
15513 # endif
15514 # ifdef GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
15515 if( value == "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV" ){ * v.m_value = GL_TEXTURE_UNSIGNED_REMAP_MODE_NV; return( s ); }
15516 # endif
15517 # ifdef GL_TEXTURE_RECTANGLE_NV
15518 if( value == "GL_TEXTURE_RECTANGLE_NV" ){ * v.m_value = GL_TEXTURE_RECTANGLE_NV; return( s ); }
15519 # endif
15520 # ifdef GL_TEXTURE_BINDING_RECTANGLE_NV
15521 if( value == "GL_TEXTURE_BINDING_RECTANGLE_NV" ){ * v.m_value = GL_TEXTURE_BINDING_RECTANGLE_NV; return( s ); }
15522 # endif
15523 # ifdef GL_PROXY_TEXTURE_RECTANGLE_NV
15524 if( value == "GL_PROXY_TEXTURE_RECTANGLE_NV" ){ * v.m_value = GL_PROXY_TEXTURE_RECTANGLE_NV; return( s ); }
15525 # endif
15526 # ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
15527 if( value == "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" ){ * v.m_value = GL_MAX_RECTANGLE_TEXTURE_SIZE_NV; return( s ); }
15528 # endif
15529 # ifdef GL_OFFSET_TEXTURE_RECTANGLE_NV
15530 if( value == "GL_OFFSET_TEXTURE_RECTANGLE_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_RECTANGLE_NV; return( s ); }
15531 # endif
15532 # ifdef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
15533 if( value == "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV; return( s ); }
15534 # endif
15535 # ifdef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
15536 if( value == "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV" ){ * v.m_value = GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV; return( s ); }
15537 # endif
15538 # ifdef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
15539 if( value == "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV" ){ * v.m_value = GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV; return( s ); }
15540 # endif
15541 # ifdef GL_UNSIGNED_INT_S8_S8_8_8_NV
15542 if( value == "GL_UNSIGNED_INT_S8_S8_8_8_NV" ){ * v.m_value = GL_UNSIGNED_INT_S8_S8_8_8_NV; return( s ); }
15543 # endif
15544 # ifdef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
15545 if( value == "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" ){ * v.m_value = GL_UNSIGNED_INT_8_8_S8_S8_REV_NV; return( s ); }
15546 # endif
15547 # ifdef GL_DSDT_MAG_INTENSITY_NV
15548 if( value == "GL_DSDT_MAG_INTENSITY_NV" ){ * v.m_value = GL_DSDT_MAG_INTENSITY_NV; return( s ); }
15549 # endif
15550 # ifdef GL_SHADER_CONSISTENT_NV
15551 if( value == "GL_SHADER_CONSISTENT_NV" ){ * v.m_value = GL_SHADER_CONSISTENT_NV; return( s ); }
15552 # endif
15553 # ifdef GL_TEXTURE_SHADER_NV
15554 if( value == "GL_TEXTURE_SHADER_NV" ){ * v.m_value = GL_TEXTURE_SHADER_NV; return( s ); }
15555 # endif
15556 # ifdef GL_SHADER_OPERATION_NV
15557 if( value == "GL_SHADER_OPERATION_NV" ){ * v.m_value = GL_SHADER_OPERATION_NV; return( s ); }
15558 # endif
15559 # ifdef GL_CULL_MODES_NV
15560 if( value == "GL_CULL_MODES_NV" ){ * v.m_value = GL_CULL_MODES_NV; return( s ); }
15561 # endif
15562 # ifdef GL_OFFSET_TEXTURE_2D_MATRIX_NV
15563 if( value == "GL_OFFSET_TEXTURE_2D_MATRIX_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_2D_MATRIX_NV; return( s ); }
15564 # endif
15565 # ifdef GL_OFFSET_TEXTURE_MATRIX_NV
15566 if( value == "GL_OFFSET_TEXTURE_MATRIX_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_MATRIX_NV; return( s ); }
15567 # endif
15568 # ifdef GL_OFFSET_TEXTURE_2D_SCALE_NV
15569 if( value == "GL_OFFSET_TEXTURE_2D_SCALE_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_2D_SCALE_NV; return( s ); }
15570 # endif
15571 # ifdef GL_OFFSET_TEXTURE_SCALE_NV
15572 if( value == "GL_OFFSET_TEXTURE_SCALE_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_SCALE_NV; return( s ); }
15573 # endif
15574 # ifdef GL_OFFSET_TEXTURE_BIAS_NV
15575 if( value == "GL_OFFSET_TEXTURE_BIAS_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_BIAS_NV; return( s ); }
15576 # endif
15577 # ifdef GL_OFFSET_TEXTURE_2D_BIAS_NV
15578 if( value == "GL_OFFSET_TEXTURE_2D_BIAS_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_2D_BIAS_NV; return( s ); }
15579 # endif
15580 # ifdef GL_PREVIOUS_TEXTURE_INPUT_NV
15581 if( value == "GL_PREVIOUS_TEXTURE_INPUT_NV" ){ * v.m_value = GL_PREVIOUS_TEXTURE_INPUT_NV; return( s ); }
15582 # endif
15583 # ifdef GL_CONST_EYE_NV
15584 if( value == "GL_CONST_EYE_NV" ){ * v.m_value = GL_CONST_EYE_NV; return( s ); }
15585 # endif
15586 # ifdef GL_PASS_THROUGH_NV
15587 if( value == "GL_PASS_THROUGH_NV" ){ * v.m_value = GL_PASS_THROUGH_NV; return( s ); }
15588 # endif
15589 # ifdef GL_CULL_FRAGMENT_NV
15590 if( value == "GL_CULL_FRAGMENT_NV" ){ * v.m_value = GL_CULL_FRAGMENT_NV; return( s ); }
15591 # endif
15592 # ifdef GL_OFFSET_TEXTURE_2D_NV
15593 if( value == "GL_OFFSET_TEXTURE_2D_NV" ){ * v.m_value = GL_OFFSET_TEXTURE_2D_NV; return( s ); }
15594 # endif
15595 # ifdef GL_DEPENDENT_AR_TEXTURE_2D_NV
15596 if( value == "GL_DEPENDENT_AR_TEXTURE_2D_NV" ){ * v.m_value = GL_DEPENDENT_AR_TEXTURE_2D_NV; return( s ); }
15597 # endif
15598 # ifdef GL_DEPENDENT_GB_TEXTURE_2D_NV
15599 if( value == "GL_DEPENDENT_GB_TEXTURE_2D_NV" ){ * v.m_value = GL_DEPENDENT_GB_TEXTURE_2D_NV; return( s ); }
15600 # endif
15601 # ifdef GL_DOT_PRODUCT_NV
15602 if( value == "GL_DOT_PRODUCT_NV" ){ * v.m_value = GL_DOT_PRODUCT_NV; return( s ); }
15603 # endif
15604 # ifdef GL_DOT_PRODUCT_DEPTH_REPLACE_NV
15605 if( value == "GL_DOT_PRODUCT_DEPTH_REPLACE_NV" ){ * v.m_value = GL_DOT_PRODUCT_DEPTH_REPLACE_NV; return( s ); }
15606 # endif
15607 # ifdef GL_DOT_PRODUCT_TEXTURE_2D_NV
15608 if( value == "GL_DOT_PRODUCT_TEXTURE_2D_NV" ){ * v.m_value = GL_DOT_PRODUCT_TEXTURE_2D_NV; return( s ); }
15609 # endif
15610 # ifdef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
15611 if( value == "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV" ){ * v.m_value = GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV; return( s ); }
15612 # endif
15613 # ifdef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
15614 if( value == "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV" ){ * v.m_value = GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV; return( s ); }
15615 # endif
15616 # ifdef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
15617 if( value == "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV" ){ * v.m_value = GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV; return( s ); }
15618 # endif
15619 # ifdef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
15620 if( value == "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV" ){ * v.m_value = GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV; return( s ); }
15621 # endif
15622 # ifdef GL_HILO_NV
15623 if( value == "GL_HILO_NV" ){ * v.m_value = GL_HILO_NV; return( s ); }
15624 # endif
15625 # ifdef GL_DSDT_NV
15626 if( value == "GL_DSDT_NV" ){ * v.m_value = GL_DSDT_NV; return( s ); }
15627 # endif
15628 # ifdef GL_DSDT_MAG_NV
15629 if( value == "GL_DSDT_MAG_NV" ){ * v.m_value = GL_DSDT_MAG_NV; return( s ); }
15630 # endif
15631 # ifdef GL_DSDT_MAG_VIB_NV
15632 if( value == "GL_DSDT_MAG_VIB_NV" ){ * v.m_value = GL_DSDT_MAG_VIB_NV; return( s ); }
15633 # endif
15634 # ifdef GL_HILO16_NV
15635 if( value == "GL_HILO16_NV" ){ * v.m_value = GL_HILO16_NV; return( s ); }
15636 # endif
15637 # ifdef GL_SIGNED_HILO_NV
15638 if( value == "GL_SIGNED_HILO_NV" ){ * v.m_value = GL_SIGNED_HILO_NV; return( s ); }
15639 # endif
15640 # ifdef GL_SIGNED_HILO16_NV
15641 if( value == "GL_SIGNED_HILO16_NV" ){ * v.m_value = GL_SIGNED_HILO16_NV; return( s ); }
15642 # endif
15643 # ifdef GL_SIGNED_RGBA_NV
15644 if( value == "GL_SIGNED_RGBA_NV" ){ * v.m_value = GL_SIGNED_RGBA_NV; return( s ); }
15645 # endif
15646 # ifdef GL_SIGNED_RGBA8_NV
15647 if( value == "GL_SIGNED_RGBA8_NV" ){ * v.m_value = GL_SIGNED_RGBA8_NV; return( s ); }
15648 # endif
15649 # ifdef GL_SIGNED_RGB_NV
15650 if( value == "GL_SIGNED_RGB_NV" ){ * v.m_value = GL_SIGNED_RGB_NV; return( s ); }
15651 # endif
15652 # ifdef GL_SIGNED_RGB8_NV
15653 if( value == "GL_SIGNED_RGB8_NV" ){ * v.m_value = GL_SIGNED_RGB8_NV; return( s ); }
15654 # endif
15655 # ifdef GL_SIGNED_LUMINANCE_NV
15656 if( value == "GL_SIGNED_LUMINANCE_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE_NV; return( s ); }
15657 # endif
15658 # ifdef GL_SIGNED_LUMINANCE8_NV
15659 if( value == "GL_SIGNED_LUMINANCE8_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE8_NV; return( s ); }
15660 # endif
15661 # ifdef GL_SIGNED_LUMINANCE_ALPHA_NV
15662 if( value == "GL_SIGNED_LUMINANCE_ALPHA_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE_ALPHA_NV; return( s ); }
15663 # endif
15664 # ifdef GL_SIGNED_LUMINANCE8_ALPHA8_NV
15665 if( value == "GL_SIGNED_LUMINANCE8_ALPHA8_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE8_ALPHA8_NV; return( s ); }
15666 # endif
15667 # ifdef GL_SIGNED_ALPHA_NV
15668 if( value == "GL_SIGNED_ALPHA_NV" ){ * v.m_value = GL_SIGNED_ALPHA_NV; return( s ); }
15669 # endif
15670 # ifdef GL_SIGNED_ALPHA8_NV
15671 if( value == "GL_SIGNED_ALPHA8_NV" ){ * v.m_value = GL_SIGNED_ALPHA8_NV; return( s ); }
15672 # endif
15673 # ifdef GL_SIGNED_INTENSITY_NV
15674 if( value == "GL_SIGNED_INTENSITY_NV" ){ * v.m_value = GL_SIGNED_INTENSITY_NV; return( s ); }
15675 # endif
15676 # ifdef GL_SIGNED_INTENSITY8_NV
15677 if( value == "GL_SIGNED_INTENSITY8_NV" ){ * v.m_value = GL_SIGNED_INTENSITY8_NV; return( s ); }
15678 # endif
15679 # ifdef GL_DSDT8_NV
15680 if( value == "GL_DSDT8_NV" ){ * v.m_value = GL_DSDT8_NV; return( s ); }
15681 # endif
15682 # ifdef GL_DSDT8_MAG8_NV
15683 if( value == "GL_DSDT8_MAG8_NV" ){ * v.m_value = GL_DSDT8_MAG8_NV; return( s ); }
15684 # endif
15685 # ifdef GL_DSDT8_MAG8_INTENSITY8_NV
15686 if( value == "GL_DSDT8_MAG8_INTENSITY8_NV" ){ * v.m_value = GL_DSDT8_MAG8_INTENSITY8_NV; return( s ); }
15687 # endif
15688 # ifdef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
15689 if( value == "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" ){ * v.m_value = GL_SIGNED_RGB_UNSIGNED_ALPHA_NV; return( s ); }
15690 # endif
15691 # ifdef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
15692 if( value == "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" ){ * v.m_value = GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV; return( s ); }
15693 # endif
15694 # ifdef GL_HI_SCALE_NV
15695 if( value == "GL_HI_SCALE_NV" ){ * v.m_value = GL_HI_SCALE_NV; return( s ); }
15696 # endif
15697 # ifdef GL_LO_SCALE_NV
15698 if( value == "GL_LO_SCALE_NV" ){ * v.m_value = GL_LO_SCALE_NV; return( s ); }
15699 # endif
15700 # ifdef GL_DS_SCALE_NV
15701 if( value == "GL_DS_SCALE_NV" ){ * v.m_value = GL_DS_SCALE_NV; return( s ); }
15702 # endif
15703 # ifdef GL_DT_SCALE_NV
15704 if( value == "GL_DT_SCALE_NV" ){ * v.m_value = GL_DT_SCALE_NV; return( s ); }
15705 # endif
15706 # ifdef GL_MAGNITUDE_SCALE_NV
15707 if( value == "GL_MAGNITUDE_SCALE_NV" ){ * v.m_value = GL_MAGNITUDE_SCALE_NV; return( s ); }
15708 # endif
15709 # ifdef GL_VIBRANCE_SCALE_NV
15710 if( value == "GL_VIBRANCE_SCALE_NV" ){ * v.m_value = GL_VIBRANCE_SCALE_NV; return( s ); }
15711 # endif
15712 # ifdef GL_HI_BIAS_NV
15713 if( value == "GL_HI_BIAS_NV" ){ * v.m_value = GL_HI_BIAS_NV; return( s ); }
15714 # endif
15715 # ifdef GL_LO_BIAS_NV
15716 if( value == "GL_LO_BIAS_NV" ){ * v.m_value = GL_LO_BIAS_NV; return( s ); }
15717 # endif
15718 # ifdef GL_DS_BIAS_NV
15719 if( value == "GL_DS_BIAS_NV" ){ * v.m_value = GL_DS_BIAS_NV; return( s ); }
15720 # endif
15721 # ifdef GL_DT_BIAS_NV
15722 if( value == "GL_DT_BIAS_NV" ){ * v.m_value = GL_DT_BIAS_NV; return( s ); }
15723 # endif
15724 # ifdef GL_MAGNITUDE_BIAS_NV
15725 if( value == "GL_MAGNITUDE_BIAS_NV" ){ * v.m_value = GL_MAGNITUDE_BIAS_NV; return( s ); }
15726 # endif
15727 # ifdef GL_VIBRANCE_BIAS_NV
15728 if( value == "GL_VIBRANCE_BIAS_NV" ){ * v.m_value = GL_VIBRANCE_BIAS_NV; return( s ); }
15729 # endif
15730 # ifdef GL_TEXTURE_BORDER_VALUES_NV
15731 if( value == "GL_TEXTURE_BORDER_VALUES_NV" ){ * v.m_value = GL_TEXTURE_BORDER_VALUES_NV; return( s ); }
15732 # endif
15733 # ifdef GL_TEXTURE_HI_SIZE_NV
15734 if( value == "GL_TEXTURE_HI_SIZE_NV" ){ * v.m_value = GL_TEXTURE_HI_SIZE_NV; return( s ); }
15735 # endif
15736 # ifdef GL_TEXTURE_LO_SIZE_NV
15737 if( value == "GL_TEXTURE_LO_SIZE_NV" ){ * v.m_value = GL_TEXTURE_LO_SIZE_NV; return( s ); }
15738 # endif
15739 # ifdef GL_TEXTURE_DS_SIZE_NV
15740 if( value == "GL_TEXTURE_DS_SIZE_NV" ){ * v.m_value = GL_TEXTURE_DS_SIZE_NV; return( s ); }
15741 # endif
15742 # ifdef GL_TEXTURE_DT_SIZE_NV
15743 if( value == "GL_TEXTURE_DT_SIZE_NV" ){ * v.m_value = GL_TEXTURE_DT_SIZE_NV; return( s ); }
15744 # endif
15745 # ifdef GL_TEXTURE_MAG_SIZE_NV
15746 if( value == "GL_TEXTURE_MAG_SIZE_NV" ){ * v.m_value = GL_TEXTURE_MAG_SIZE_NV; return( s ); }
15747 # endif
15748 # ifdef GL_UNSIGNED_INT_S8_S8_8_8_NV
15749 if( value == "GL_UNSIGNED_INT_S8_S8_8_8_NV" ){ * v.m_value = GL_UNSIGNED_INT_S8_S8_8_8_NV; return( s ); }
15750 # endif
15751 # ifdef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
15752 if( value == "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV" ){ * v.m_value = GL_UNSIGNED_INT_8_8_S8_S8_REV_NV; return( s ); }
15753 # endif
15754 # ifdef GL_DSDT_MAG_INTENSITY_NV
15755 if( value == "GL_DSDT_MAG_INTENSITY_NV" ){ * v.m_value = GL_DSDT_MAG_INTENSITY_NV; return( s ); }
15756 # endif
15757 # ifdef GL_DOT_PRODUCT_TEXTURE_3D_NV
15758 if( value == "GL_DOT_PRODUCT_TEXTURE_3D_NV" ){ * v.m_value = GL_DOT_PRODUCT_TEXTURE_3D_NV; return( s ); }
15759 # endif
15760 # ifdef GL_HILO_NV
15761 if( value == "GL_HILO_NV" ){ * v.m_value = GL_HILO_NV; return( s ); }
15762 # endif
15763 # ifdef GL_DSDT_NV
15764 if( value == "GL_DSDT_NV" ){ * v.m_value = GL_DSDT_NV; return( s ); }
15765 # endif
15766 # ifdef GL_DSDT_MAG_NV
15767 if( value == "GL_DSDT_MAG_NV" ){ * v.m_value = GL_DSDT_MAG_NV; return( s ); }
15768 # endif
15769 # ifdef GL_DSDT_MAG_VIB_NV
15770 if( value == "GL_DSDT_MAG_VIB_NV" ){ * v.m_value = GL_DSDT_MAG_VIB_NV; return( s ); }
15771 # endif
15772 # ifdef GL_HILO16_NV
15773 if( value == "GL_HILO16_NV" ){ * v.m_value = GL_HILO16_NV; return( s ); }
15774 # endif
15775 # ifdef GL_SIGNED_HILO_NV
15776 if( value == "GL_SIGNED_HILO_NV" ){ * v.m_value = GL_SIGNED_HILO_NV; return( s ); }
15777 # endif
15778 # ifdef GL_SIGNED_HILO16_NV
15779 if( value == "GL_SIGNED_HILO16_NV" ){ * v.m_value = GL_SIGNED_HILO16_NV; return( s ); }
15780 # endif
15781 # ifdef GL_SIGNED_RGBA_NV
15782 if( value == "GL_SIGNED_RGBA_NV" ){ * v.m_value = GL_SIGNED_RGBA_NV; return( s ); }
15783 # endif
15784 # ifdef GL_SIGNED_RGBA8_NV
15785 if( value == "GL_SIGNED_RGBA8_NV" ){ * v.m_value = GL_SIGNED_RGBA8_NV; return( s ); }
15786 # endif
15787 # ifdef GL_SIGNED_RGB_NV
15788 if( value == "GL_SIGNED_RGB_NV" ){ * v.m_value = GL_SIGNED_RGB_NV; return( s ); }
15789 # endif
15790 # ifdef GL_SIGNED_RGB8_NV
15791 if( value == "GL_SIGNED_RGB8_NV" ){ * v.m_value = GL_SIGNED_RGB8_NV; return( s ); }
15792 # endif
15793 # ifdef GL_SIGNED_LUMINANCE_NV
15794 if( value == "GL_SIGNED_LUMINANCE_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE_NV; return( s ); }
15795 # endif
15796 # ifdef GL_SIGNED_LUMINANCE8_NV
15797 if( value == "GL_SIGNED_LUMINANCE8_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE8_NV; return( s ); }
15798 # endif
15799 # ifdef GL_SIGNED_LUMINANCE_ALPHA_NV
15800 if( value == "GL_SIGNED_LUMINANCE_ALPHA_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE_ALPHA_NV; return( s ); }
15801 # endif
15802 # ifdef GL_SIGNED_LUMINANCE8_ALPHA8_NV
15803 if( value == "GL_SIGNED_LUMINANCE8_ALPHA8_NV" ){ * v.m_value = GL_SIGNED_LUMINANCE8_ALPHA8_NV; return( s ); }
15804 # endif
15805 # ifdef GL_SIGNED_ALPHA_NV
15806 if( value == "GL_SIGNED_ALPHA_NV" ){ * v.m_value = GL_SIGNED_ALPHA_NV; return( s ); }
15807 # endif
15808 # ifdef GL_SIGNED_ALPHA8_NV
15809 if( value == "GL_SIGNED_ALPHA8_NV" ){ * v.m_value = GL_SIGNED_ALPHA8_NV; return( s ); }
15810 # endif
15811 # ifdef GL_SIGNED_INTENSITY_NV
15812 if( value == "GL_SIGNED_INTENSITY_NV" ){ * v.m_value = GL_SIGNED_INTENSITY_NV; return( s ); }
15813 # endif
15814 # ifdef GL_SIGNED_INTENSITY8_NV
15815 if( value == "GL_SIGNED_INTENSITY8_NV" ){ * v.m_value = GL_SIGNED_INTENSITY8_NV; return( s ); }
15816 # endif
15817 # ifdef GL_DSDT8_NV
15818 if( value == "GL_DSDT8_NV" ){ * v.m_value = GL_DSDT8_NV; return( s ); }
15819 # endif
15820 # ifdef GL_DSDT8_MAG8_NV
15821 if( value == "GL_DSDT8_MAG8_NV" ){ * v.m_value = GL_DSDT8_MAG8_NV; return( s ); }
15822 # endif
15823 # ifdef GL_DSDT8_MAG8_INTENSITY8_NV
15824 if( value == "GL_DSDT8_MAG8_INTENSITY8_NV" ){ * v.m_value = GL_DSDT8_MAG8_INTENSITY8_NV; return( s ); }
15825 # endif
15826 # ifdef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
15827 if( value == "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV" ){ * v.m_value = GL_SIGNED_RGB_UNSIGNED_ALPHA_NV; return( s ); }
15828 # endif
15829 # ifdef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
15830 if( value == "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV" ){ * v.m_value = GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV; return( s ); }
15831 # endif
15832 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
15833 if( value == "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV" ){ * v.m_value = GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV; return( s ); }
15834 # endif
15835 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
15836 if( value == "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV" ){ * v.m_value = GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV; return( s ); }
15837 # endif
15838 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
15839 if( value == "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV" ){ * v.m_value = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV; return( s ); }
15840 # endif
15841 # ifdef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
15842 if( value == "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV" ){ * v.m_value = GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV; return( s ); }
15843 # endif
15844 # ifdef GL_OFFSET_HILO_TEXTURE_2D_NV
15845 if( value == "GL_OFFSET_HILO_TEXTURE_2D_NV" ){ * v.m_value = GL_OFFSET_HILO_TEXTURE_2D_NV; return( s ); }
15846 # endif
15847 # ifdef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
15848 if( value == "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV" ){ * v.m_value = GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV; return( s ); }
15849 # endif
15850 # ifdef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
15851 if( value == "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV" ){ * v.m_value = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV; return( s ); }
15852 # endif
15853 # ifdef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
15854 if( value == "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV" ){ * v.m_value = GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV; return( s ); }
15855 # endif
15856 # ifdef GL_DEPENDENT_HILO_TEXTURE_2D_NV
15857 if( value == "GL_DEPENDENT_HILO_TEXTURE_2D_NV" ){ * v.m_value = GL_DEPENDENT_HILO_TEXTURE_2D_NV; return( s ); }
15858 # endif
15859 # ifdef GL_DEPENDENT_RGB_TEXTURE_3D_NV
15860 if( value == "GL_DEPENDENT_RGB_TEXTURE_3D_NV" ){ * v.m_value = GL_DEPENDENT_RGB_TEXTURE_3D_NV; return( s ); }
15861 # endif
15862 # ifdef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
15863 if( value == "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV" ){ * v.m_value = GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV; return( s ); }
15864 # endif
15865 # ifdef GL_DOT_PRODUCT_PASS_THROUGH_NV
15866 if( value == "GL_DOT_PRODUCT_PASS_THROUGH_NV" ){ * v.m_value = GL_DOT_PRODUCT_PASS_THROUGH_NV; return( s ); }
15867 # endif
15868 # ifdef GL_DOT_PRODUCT_TEXTURE_1D_NV
15869 if( value == "GL_DOT_PRODUCT_TEXTURE_1D_NV" ){ * v.m_value = GL_DOT_PRODUCT_TEXTURE_1D_NV; return( s ); }
15870 # endif
15871 # ifdef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
15872 if( value == "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV" ){ * v.m_value = GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV; return( s ); }
15873 # endif
15874 # ifdef GL_HILO8_NV
15875 if( value == "GL_HILO8_NV" ){ * v.m_value = GL_HILO8_NV; return( s ); }
15876 # endif
15877 # ifdef GL_SIGNED_HILO8_NV
15878 if( value == "GL_SIGNED_HILO8_NV" ){ * v.m_value = GL_SIGNED_HILO8_NV; return( s ); }
15879 # endif
15880 # ifdef GL_FORCE_BLUE_TO_ONE_NV
15881 if( value == "GL_FORCE_BLUE_TO_ONE_NV" ){ * v.m_value = GL_FORCE_BLUE_TO_ONE_NV; return( s ); }
15882 # endif
15883 # ifdef GL_BACK_PRIMARY_COLOR_NV
15884 if( value == "GL_BACK_PRIMARY_COLOR_NV" ){ * v.m_value = GL_BACK_PRIMARY_COLOR_NV; return( s ); }
15885 # endif
15886 # ifdef GL_BACK_SECONDARY_COLOR_NV
15887 if( value == "GL_BACK_SECONDARY_COLOR_NV" ){ * v.m_value = GL_BACK_SECONDARY_COLOR_NV; return( s ); }
15888 # endif
15889 # ifdef GL_TEXTURE_COORD_NV
15890 if( value == "GL_TEXTURE_COORD_NV" ){ * v.m_value = GL_TEXTURE_COORD_NV; return( s ); }
15891 # endif
15892 # ifdef GL_CLIP_DISTANCE_NV
15893 if( value == "GL_CLIP_DISTANCE_NV" ){ * v.m_value = GL_CLIP_DISTANCE_NV; return( s ); }
15894 # endif
15895 # ifdef GL_VERTEX_ID_NV
15896 if( value == "GL_VERTEX_ID_NV" ){ * v.m_value = GL_VERTEX_ID_NV; return( s ); }
15897 # endif
15898 # ifdef GL_PRIMITIVE_ID_NV
15899 if( value == "GL_PRIMITIVE_ID_NV" ){ * v.m_value = GL_PRIMITIVE_ID_NV; return( s ); }
15900 # endif
15901 # ifdef GL_GENERIC_ATTRIB_NV
15902 if( value == "GL_GENERIC_ATTRIB_NV" ){ * v.m_value = GL_GENERIC_ATTRIB_NV; return( s ); }
15903 # endif
15904 # ifdef GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
15905 if( value == "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_ATTRIBS_NV; return( s ); }
15906 # endif
15907 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
15908 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV; return( s ); }
15909 # endif
15910 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
15911 if( value == "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV; return( s ); }
15912 # endif
15913 # ifdef GL_ACTIVE_VARYINGS_NV
15914 if( value == "GL_ACTIVE_VARYINGS_NV" ){ * v.m_value = GL_ACTIVE_VARYINGS_NV; return( s ); }
15915 # endif
15916 # ifdef GL_ACTIVE_VARYING_MAX_LENGTH_NV
15917 if( value == "GL_ACTIVE_VARYING_MAX_LENGTH_NV" ){ * v.m_value = GL_ACTIVE_VARYING_MAX_LENGTH_NV; return( s ); }
15918 # endif
15919 # ifdef GL_TRANSFORM_FEEDBACK_VARYINGS_NV
15920 if( value == "GL_TRANSFORM_FEEDBACK_VARYINGS_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_VARYINGS_NV; return( s ); }
15921 # endif
15922 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
15923 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_START_NV; return( s ); }
15924 # endif
15925 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
15926 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV; return( s ); }
15927 # endif
15928 # ifdef GL_TRANSFORM_FEEDBACK_RECORD_NV
15929 if( value == "GL_TRANSFORM_FEEDBACK_RECORD_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_RECORD_NV; return( s ); }
15930 # endif
15931 # ifdef GL_PRIMITIVES_GENERATED_NV
15932 if( value == "GL_PRIMITIVES_GENERATED_NV" ){ * v.m_value = GL_PRIMITIVES_GENERATED_NV; return( s ); }
15933 # endif
15934 # ifdef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
15935 if( value == "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV; return( s ); }
15936 # endif
15937 # ifdef GL_RASTERIZER_DISCARD_NV
15938 if( value == "GL_RASTERIZER_DISCARD_NV" ){ * v.m_value = GL_RASTERIZER_DISCARD_NV; return( s ); }
15939 # endif
15940 # ifdef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
15941 if( value == "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV; return( s ); }
15942 # endif
15943 # ifdef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
15944 if( value == "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV" ){ * v.m_value = GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV; return( s ); }
15945 # endif
15946 # ifdef GL_INTERLEAVED_ATTRIBS_NV
15947 if( value == "GL_INTERLEAVED_ATTRIBS_NV" ){ * v.m_value = GL_INTERLEAVED_ATTRIBS_NV; return( s ); }
15948 # endif
15949 # ifdef GL_SEPARATE_ATTRIBS_NV
15950 if( value == "GL_SEPARATE_ATTRIBS_NV" ){ * v.m_value = GL_SEPARATE_ATTRIBS_NV; return( s ); }
15951 # endif
15952 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_NV
15953 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_NV; return( s ); }
15954 # endif
15955 # ifdef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
15956 if( value == "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV" ){ * v.m_value = GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV; return( s ); }
15957 # endif
15958 # ifdef GL_VERTEX_ARRAY_RANGE_NV
15959 if( value == "GL_VERTEX_ARRAY_RANGE_NV" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_NV; return( s ); }
15960 # endif
15961 # ifdef GL_VERTEX_ARRAY_RANGE_LENGTH_NV
15962 if( value == "GL_VERTEX_ARRAY_RANGE_LENGTH_NV" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_LENGTH_NV; return( s ); }
15963 # endif
15964 # ifdef GL_VERTEX_ARRAY_RANGE_VALID_NV
15965 if( value == "GL_VERTEX_ARRAY_RANGE_VALID_NV" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_VALID_NV; return( s ); }
15966 # endif
15967 # ifdef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
15968 if( value == "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV" ){ * v.m_value = GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV; return( s ); }
15969 # endif
15970 # ifdef GL_VERTEX_ARRAY_RANGE_POINTER_NV
15971 if( value == "GL_VERTEX_ARRAY_RANGE_POINTER_NV" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_POINTER_NV; return( s ); }
15972 # endif
15973 # ifdef GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
15974 if( value == "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV" ){ * v.m_value = GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV; return( s ); }
15975 # endif
15976 # ifdef GL_VERTEX_PROGRAM_NV
15977 if( value == "GL_VERTEX_PROGRAM_NV" ){ * v.m_value = GL_VERTEX_PROGRAM_NV; return( s ); }
15978 # endif
15979 # ifdef GL_VERTEX_STATE_PROGRAM_NV
15980 if( value == "GL_VERTEX_STATE_PROGRAM_NV" ){ * v.m_value = GL_VERTEX_STATE_PROGRAM_NV; return( s ); }
15981 # endif
15982 # ifdef GL_ATTRIB_ARRAY_SIZE_NV
15983 if( value == "GL_ATTRIB_ARRAY_SIZE_NV" ){ * v.m_value = GL_ATTRIB_ARRAY_SIZE_NV; return( s ); }
15984 # endif
15985 # ifdef GL_ATTRIB_ARRAY_STRIDE_NV
15986 if( value == "GL_ATTRIB_ARRAY_STRIDE_NV" ){ * v.m_value = GL_ATTRIB_ARRAY_STRIDE_NV; return( s ); }
15987 # endif
15988 # ifdef GL_ATTRIB_ARRAY_TYPE_NV
15989 if( value == "GL_ATTRIB_ARRAY_TYPE_NV" ){ * v.m_value = GL_ATTRIB_ARRAY_TYPE_NV; return( s ); }
15990 # endif
15991 # ifdef GL_CURRENT_ATTRIB_NV
15992 if( value == "GL_CURRENT_ATTRIB_NV" ){ * v.m_value = GL_CURRENT_ATTRIB_NV; return( s ); }
15993 # endif
15994 # ifdef GL_PROGRAM_LENGTH_NV
15995 if( value == "GL_PROGRAM_LENGTH_NV" ){ * v.m_value = GL_PROGRAM_LENGTH_NV; return( s ); }
15996 # endif
15997 # ifdef GL_PROGRAM_STRING_NV
15998 if( value == "GL_PROGRAM_STRING_NV" ){ * v.m_value = GL_PROGRAM_STRING_NV; return( s ); }
15999 # endif
16000 # ifdef GL_MODELVIEW_PROJECTION_NV
16001 if( value == "GL_MODELVIEW_PROJECTION_NV" ){ * v.m_value = GL_MODELVIEW_PROJECTION_NV; return( s ); }
16002 # endif
16003 # ifdef GL_IDENTITY_NV
16004 if( value == "GL_IDENTITY_NV" ){ * v.m_value = GL_IDENTITY_NV; return( s ); }
16005 # endif
16006 # ifdef GL_INVERSE_NV
16007 if( value == "GL_INVERSE_NV" ){ * v.m_value = GL_INVERSE_NV; return( s ); }
16008 # endif
16009 # ifdef GL_TRANSPOSE_NV
16010 if( value == "GL_TRANSPOSE_NV" ){ * v.m_value = GL_TRANSPOSE_NV; return( s ); }
16011 # endif
16012 # ifdef GL_INVERSE_TRANSPOSE_NV
16013 if( value == "GL_INVERSE_TRANSPOSE_NV" ){ * v.m_value = GL_INVERSE_TRANSPOSE_NV; return( s ); }
16014 # endif
16015 # ifdef GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
16016 if( value == "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" ){ * v.m_value = GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV; return( s ); }
16017 # endif
16018 # ifdef GL_MAX_TRACK_MATRICES_NV
16019 if( value == "GL_MAX_TRACK_MATRICES_NV" ){ * v.m_value = GL_MAX_TRACK_MATRICES_NV; return( s ); }
16020 # endif
16021 # ifdef GL_MATRIX0_NV
16022 if( value == "GL_MATRIX0_NV" ){ * v.m_value = GL_MATRIX0_NV; return( s ); }
16023 # endif
16024 # ifdef GL_MATRIX1_NV
16025 if( value == "GL_MATRIX1_NV" ){ * v.m_value = GL_MATRIX1_NV; return( s ); }
16026 # endif
16027 # ifdef GL_MATRIX2_NV
16028 if( value == "GL_MATRIX2_NV" ){ * v.m_value = GL_MATRIX2_NV; return( s ); }
16029 # endif
16030 # ifdef GL_MATRIX3_NV
16031 if( value == "GL_MATRIX3_NV" ){ * v.m_value = GL_MATRIX3_NV; return( s ); }
16032 # endif
16033 # ifdef GL_MATRIX4_NV
16034 if( value == "GL_MATRIX4_NV" ){ * v.m_value = GL_MATRIX4_NV; return( s ); }
16035 # endif
16036 # ifdef GL_MATRIX5_NV
16037 if( value == "GL_MATRIX5_NV" ){ * v.m_value = GL_MATRIX5_NV; return( s ); }
16038 # endif
16039 # ifdef GL_MATRIX6_NV
16040 if( value == "GL_MATRIX6_NV" ){ * v.m_value = GL_MATRIX6_NV; return( s ); }
16041 # endif
16042 # ifdef GL_MATRIX7_NV
16043 if( value == "GL_MATRIX7_NV" ){ * v.m_value = GL_MATRIX7_NV; return( s ); }
16044 # endif
16045 # ifdef GL_CURRENT_MATRIX_STACK_DEPTH_NV
16046 if( value == "GL_CURRENT_MATRIX_STACK_DEPTH_NV" ){ * v.m_value = GL_CURRENT_MATRIX_STACK_DEPTH_NV; return( s ); }
16047 # endif
16048 # ifdef GL_CURRENT_MATRIX_NV
16049 if( value == "GL_CURRENT_MATRIX_NV" ){ * v.m_value = GL_CURRENT_MATRIX_NV; return( s ); }
16050 # endif
16051 # ifdef GL_VERTEX_PROGRAM_POINT_SIZE_NV
16052 if( value == "GL_VERTEX_PROGRAM_POINT_SIZE_NV" ){ * v.m_value = GL_VERTEX_PROGRAM_POINT_SIZE_NV; return( s ); }
16053 # endif
16054 # ifdef GL_VERTEX_PROGRAM_TWO_SIDE_NV
16055 if( value == "GL_VERTEX_PROGRAM_TWO_SIDE_NV" ){ * v.m_value = GL_VERTEX_PROGRAM_TWO_SIDE_NV; return( s ); }
16056 # endif
16057 # ifdef GL_PROGRAM_PARAMETER_NV
16058 if( value == "GL_PROGRAM_PARAMETER_NV" ){ * v.m_value = GL_PROGRAM_PARAMETER_NV; return( s ); }
16059 # endif
16060 # ifdef GL_ATTRIB_ARRAY_POINTER_NV
16061 if( value == "GL_ATTRIB_ARRAY_POINTER_NV" ){ * v.m_value = GL_ATTRIB_ARRAY_POINTER_NV; return( s ); }
16062 # endif
16063 # ifdef GL_PROGRAM_TARGET_NV
16064 if( value == "GL_PROGRAM_TARGET_NV" ){ * v.m_value = GL_PROGRAM_TARGET_NV; return( s ); }
16065 # endif
16066 # ifdef GL_PROGRAM_RESIDENT_NV
16067 if( value == "GL_PROGRAM_RESIDENT_NV" ){ * v.m_value = GL_PROGRAM_RESIDENT_NV; return( s ); }
16068 # endif
16069 # ifdef GL_TRACK_MATRIX_NV
16070 if( value == "GL_TRACK_MATRIX_NV" ){ * v.m_value = GL_TRACK_MATRIX_NV; return( s ); }
16071 # endif
16072 # ifdef GL_TRACK_MATRIX_TRANSFORM_NV
16073 if( value == "GL_TRACK_MATRIX_TRANSFORM_NV" ){ * v.m_value = GL_TRACK_MATRIX_TRANSFORM_NV; return( s ); }
16074 # endif
16075 # ifdef GL_VERTEX_PROGRAM_BINDING_NV
16076 if( value == "GL_VERTEX_PROGRAM_BINDING_NV" ){ * v.m_value = GL_VERTEX_PROGRAM_BINDING_NV; return( s ); }
16077 # endif
16078 # ifdef GL_PROGRAM_ERROR_POSITION_NV
16079 if( value == "GL_PROGRAM_ERROR_POSITION_NV" ){ * v.m_value = GL_PROGRAM_ERROR_POSITION_NV; return( s ); }
16080 # endif
16081 # ifdef GL_VERTEX_ATTRIB_ARRAY0_NV
16082 if( value == "GL_VERTEX_ATTRIB_ARRAY0_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY0_NV; return( s ); }
16083 # endif
16084 # ifdef GL_VERTEX_ATTRIB_ARRAY1_NV
16085 if( value == "GL_VERTEX_ATTRIB_ARRAY1_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY1_NV; return( s ); }
16086 # endif
16087 # ifdef GL_VERTEX_ATTRIB_ARRAY2_NV
16088 if( value == "GL_VERTEX_ATTRIB_ARRAY2_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY2_NV; return( s ); }
16089 # endif
16090 # ifdef GL_VERTEX_ATTRIB_ARRAY3_NV
16091 if( value == "GL_VERTEX_ATTRIB_ARRAY3_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY3_NV; return( s ); }
16092 # endif
16093 # ifdef GL_VERTEX_ATTRIB_ARRAY4_NV
16094 if( value == "GL_VERTEX_ATTRIB_ARRAY4_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY4_NV; return( s ); }
16095 # endif
16096 # ifdef GL_VERTEX_ATTRIB_ARRAY5_NV
16097 if( value == "GL_VERTEX_ATTRIB_ARRAY5_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY5_NV; return( s ); }
16098 # endif
16099 # ifdef GL_VERTEX_ATTRIB_ARRAY6_NV
16100 if( value == "GL_VERTEX_ATTRIB_ARRAY6_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY6_NV; return( s ); }
16101 # endif
16102 # ifdef GL_VERTEX_ATTRIB_ARRAY7_NV
16103 if( value == "GL_VERTEX_ATTRIB_ARRAY7_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY7_NV; return( s ); }
16104 # endif
16105 # ifdef GL_VERTEX_ATTRIB_ARRAY8_NV
16106 if( value == "GL_VERTEX_ATTRIB_ARRAY8_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY8_NV; return( s ); }
16107 # endif
16108 # ifdef GL_VERTEX_ATTRIB_ARRAY9_NV
16109 if( value == "GL_VERTEX_ATTRIB_ARRAY9_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY9_NV; return( s ); }
16110 # endif
16111 # ifdef GL_VERTEX_ATTRIB_ARRAY10_NV
16112 if( value == "GL_VERTEX_ATTRIB_ARRAY10_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY10_NV; return( s ); }
16113 # endif
16114 # ifdef GL_VERTEX_ATTRIB_ARRAY11_NV
16115 if( value == "GL_VERTEX_ATTRIB_ARRAY11_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY11_NV; return( s ); }
16116 # endif
16117 # ifdef GL_VERTEX_ATTRIB_ARRAY12_NV
16118 if( value == "GL_VERTEX_ATTRIB_ARRAY12_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY12_NV; return( s ); }
16119 # endif
16120 # ifdef GL_VERTEX_ATTRIB_ARRAY13_NV
16121 if( value == "GL_VERTEX_ATTRIB_ARRAY13_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY13_NV; return( s ); }
16122 # endif
16123 # ifdef GL_VERTEX_ATTRIB_ARRAY14_NV
16124 if( value == "GL_VERTEX_ATTRIB_ARRAY14_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY14_NV; return( s ); }
16125 # endif
16126 # ifdef GL_VERTEX_ATTRIB_ARRAY15_NV
16127 if( value == "GL_VERTEX_ATTRIB_ARRAY15_NV" ){ * v.m_value = GL_VERTEX_ATTRIB_ARRAY15_NV; return( s ); }
16128 # endif
16129 # ifdef GL_MAP1_VERTEX_ATTRIB0_4_NV
16130 if( value == "GL_MAP1_VERTEX_ATTRIB0_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB0_4_NV; return( s ); }
16131 # endif
16132 # ifdef GL_MAP1_VERTEX_ATTRIB1_4_NV
16133 if( value == "GL_MAP1_VERTEX_ATTRIB1_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB1_4_NV; return( s ); }
16134 # endif
16135 # ifdef GL_MAP1_VERTEX_ATTRIB2_4_NV
16136 if( value == "GL_MAP1_VERTEX_ATTRIB2_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB2_4_NV; return( s ); }
16137 # endif
16138 # ifdef GL_MAP1_VERTEX_ATTRIB3_4_NV
16139 if( value == "GL_MAP1_VERTEX_ATTRIB3_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB3_4_NV; return( s ); }
16140 # endif
16141 # ifdef GL_MAP1_VERTEX_ATTRIB4_4_NV
16142 if( value == "GL_MAP1_VERTEX_ATTRIB4_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB4_4_NV; return( s ); }
16143 # endif
16144 # ifdef GL_MAP1_VERTEX_ATTRIB5_4_NV
16145 if( value == "GL_MAP1_VERTEX_ATTRIB5_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB5_4_NV; return( s ); }
16146 # endif
16147 # ifdef GL_MAP1_VERTEX_ATTRIB6_4_NV
16148 if( value == "GL_MAP1_VERTEX_ATTRIB6_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB6_4_NV; return( s ); }
16149 # endif
16150 # ifdef GL_MAP1_VERTEX_ATTRIB7_4_NV
16151 if( value == "GL_MAP1_VERTEX_ATTRIB7_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB7_4_NV; return( s ); }
16152 # endif
16153 # ifdef GL_MAP1_VERTEX_ATTRIB8_4_NV
16154 if( value == "GL_MAP1_VERTEX_ATTRIB8_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB8_4_NV; return( s ); }
16155 # endif
16156 # ifdef GL_MAP1_VERTEX_ATTRIB9_4_NV
16157 if( value == "GL_MAP1_VERTEX_ATTRIB9_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB9_4_NV; return( s ); }
16158 # endif
16159 # ifdef GL_MAP1_VERTEX_ATTRIB10_4_NV
16160 if( value == "GL_MAP1_VERTEX_ATTRIB10_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB10_4_NV; return( s ); }
16161 # endif
16162 # ifdef GL_MAP1_VERTEX_ATTRIB11_4_NV
16163 if( value == "GL_MAP1_VERTEX_ATTRIB11_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB11_4_NV; return( s ); }
16164 # endif
16165 # ifdef GL_MAP1_VERTEX_ATTRIB12_4_NV
16166 if( value == "GL_MAP1_VERTEX_ATTRIB12_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB12_4_NV; return( s ); }
16167 # endif
16168 # ifdef GL_MAP1_VERTEX_ATTRIB13_4_NV
16169 if( value == "GL_MAP1_VERTEX_ATTRIB13_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB13_4_NV; return( s ); }
16170 # endif
16171 # ifdef GL_MAP1_VERTEX_ATTRIB14_4_NV
16172 if( value == "GL_MAP1_VERTEX_ATTRIB14_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB14_4_NV; return( s ); }
16173 # endif
16174 # ifdef GL_MAP1_VERTEX_ATTRIB15_4_NV
16175 if( value == "GL_MAP1_VERTEX_ATTRIB15_4_NV" ){ * v.m_value = GL_MAP1_VERTEX_ATTRIB15_4_NV; return( s ); }
16176 # endif
16177 # ifdef GL_MAP2_VERTEX_ATTRIB0_4_NV
16178 if( value == "GL_MAP2_VERTEX_ATTRIB0_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB0_4_NV; return( s ); }
16179 # endif
16180 # ifdef GL_MAP2_VERTEX_ATTRIB1_4_NV
16181 if( value == "GL_MAP2_VERTEX_ATTRIB1_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB1_4_NV; return( s ); }
16182 # endif
16183 # ifdef GL_MAP2_VERTEX_ATTRIB2_4_NV
16184 if( value == "GL_MAP2_VERTEX_ATTRIB2_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB2_4_NV; return( s ); }
16185 # endif
16186 # ifdef GL_MAP2_VERTEX_ATTRIB3_4_NV
16187 if( value == "GL_MAP2_VERTEX_ATTRIB3_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB3_4_NV; return( s ); }
16188 # endif
16189 # ifdef GL_MAP2_VERTEX_ATTRIB4_4_NV
16190 if( value == "GL_MAP2_VERTEX_ATTRIB4_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB4_4_NV; return( s ); }
16191 # endif
16192 # ifdef GL_MAP2_VERTEX_ATTRIB5_4_NV
16193 if( value == "GL_MAP2_VERTEX_ATTRIB5_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB5_4_NV; return( s ); }
16194 # endif
16195 # ifdef GL_MAP2_VERTEX_ATTRIB6_4_NV
16196 if( value == "GL_MAP2_VERTEX_ATTRIB6_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB6_4_NV; return( s ); }
16197 # endif
16198 # ifdef GL_MAP2_VERTEX_ATTRIB7_4_NV
16199 if( value == "GL_MAP2_VERTEX_ATTRIB7_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB7_4_NV; return( s ); }
16200 # endif
16201 # ifdef GL_MAP2_VERTEX_ATTRIB8_4_NV
16202 if( value == "GL_MAP2_VERTEX_ATTRIB8_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB8_4_NV; return( s ); }
16203 # endif
16204 # ifdef GL_MAP2_VERTEX_ATTRIB9_4_NV
16205 if( value == "GL_MAP2_VERTEX_ATTRIB9_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB9_4_NV; return( s ); }
16206 # endif
16207 # ifdef GL_MAP2_VERTEX_ATTRIB10_4_NV
16208 if( value == "GL_MAP2_VERTEX_ATTRIB10_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB10_4_NV; return( s ); }
16209 # endif
16210 # ifdef GL_MAP2_VERTEX_ATTRIB11_4_NV
16211 if( value == "GL_MAP2_VERTEX_ATTRIB11_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB11_4_NV; return( s ); }
16212 # endif
16213 # ifdef GL_MAP2_VERTEX_ATTRIB12_4_NV
16214 if( value == "GL_MAP2_VERTEX_ATTRIB12_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB12_4_NV; return( s ); }
16215 # endif
16216 # ifdef GL_MAP2_VERTEX_ATTRIB13_4_NV
16217 if( value == "GL_MAP2_VERTEX_ATTRIB13_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB13_4_NV; return( s ); }
16218 # endif
16219 # ifdef GL_MAP2_VERTEX_ATTRIB14_4_NV
16220 if( value == "GL_MAP2_VERTEX_ATTRIB14_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB14_4_NV; return( s ); }
16221 # endif
16222 # ifdef GL_MAP2_VERTEX_ATTRIB15_4_NV
16223 if( value == "GL_MAP2_VERTEX_ATTRIB15_4_NV" ){ * v.m_value = GL_MAP2_VERTEX_ATTRIB15_4_NV; return( s ); }
16224 # endif
16225 # ifdef GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
16226 if( value == "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV" ){ * v.m_value = GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV; return( s ); }
16227 # endif
16228 # ifdef GL_MAX_PROGRAM_CALL_DEPTH_NV
16229 if( value == "GL_MAX_PROGRAM_CALL_DEPTH_NV" ){ * v.m_value = GL_MAX_PROGRAM_CALL_DEPTH_NV; return( s ); }
16230 # endif
16231 # ifdef GL_BYTE
16232 if( value == "GL_BYTE" ){ * v.m_value = GL_BYTE; return( s ); }
16233 # endif
16234 # ifdef GL_PALETTE4_RGB8_OES
16235 if( value == "GL_PALETTE4_RGB8_OES" ){ * v.m_value = GL_PALETTE4_RGB8_OES; return( s ); }
16236 # endif
16237 # ifdef GL_PALETTE4_RGBA8_OES
16238 if( value == "GL_PALETTE4_RGBA8_OES" ){ * v.m_value = GL_PALETTE4_RGBA8_OES; return( s ); }
16239 # endif
16240 # ifdef GL_PALETTE4_R5_G6_B5_OES
16241 if( value == "GL_PALETTE4_R5_G6_B5_OES" ){ * v.m_value = GL_PALETTE4_R5_G6_B5_OES; return( s ); }
16242 # endif
16243 # ifdef GL_PALETTE4_RGBA4_OES
16244 if( value == "GL_PALETTE4_RGBA4_OES" ){ * v.m_value = GL_PALETTE4_RGBA4_OES; return( s ); }
16245 # endif
16246 # ifdef GL_PALETTE4_RGB5_A1_OES
16247 if( value == "GL_PALETTE4_RGB5_A1_OES" ){ * v.m_value = GL_PALETTE4_RGB5_A1_OES; return( s ); }
16248 # endif
16249 # ifdef GL_PALETTE8_RGB8_OES
16250 if( value == "GL_PALETTE8_RGB8_OES" ){ * v.m_value = GL_PALETTE8_RGB8_OES; return( s ); }
16251 # endif
16252 # ifdef GL_PALETTE8_RGBA8_OES
16253 if( value == "GL_PALETTE8_RGBA8_OES" ){ * v.m_value = GL_PALETTE8_RGBA8_OES; return( s ); }
16254 # endif
16255 # ifdef GL_PALETTE8_R5_G6_B5_OES
16256 if( value == "GL_PALETTE8_R5_G6_B5_OES" ){ * v.m_value = GL_PALETTE8_R5_G6_B5_OES; return( s ); }
16257 # endif
16258 # ifdef GL_PALETTE8_RGBA4_OES
16259 if( value == "GL_PALETTE8_RGBA4_OES" ){ * v.m_value = GL_PALETTE8_RGBA4_OES; return( s ); }
16260 # endif
16261 # ifdef GL_PALETTE8_RGB5_A1_OES
16262 if( value == "GL_PALETTE8_RGB5_A1_OES" ){ * v.m_value = GL_PALETTE8_RGB5_A1_OES; return( s ); }
16263 # endif
16264 # ifdef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
16265 if( value == "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES" ){ * v.m_value = GL_IMPLEMENTATION_COLOR_READ_TYPE_OES; return( s ); }
16266 # endif
16267 # ifdef GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
16268 if( value == "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES" ){ * v.m_value = GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES; return( s ); }
16269 # endif
16270 # ifdef GL_INTERLACE_OML
16271 if( value == "GL_INTERLACE_OML" ){ * v.m_value = GL_INTERLACE_OML; return( s ); }
16272 # endif
16273 # ifdef GL_INTERLACE_READ_OML
16274 if( value == "GL_INTERLACE_READ_OML" ){ * v.m_value = GL_INTERLACE_READ_OML; return( s ); }
16275 # endif
16276 # ifdef GL_PACK_RESAMPLE_OML
16277 if( value == "GL_PACK_RESAMPLE_OML" ){ * v.m_value = GL_PACK_RESAMPLE_OML; return( s ); }
16278 # endif
16279 # ifdef GL_UNPACK_RESAMPLE_OML
16280 if( value == "GL_UNPACK_RESAMPLE_OML" ){ * v.m_value = GL_UNPACK_RESAMPLE_OML; return( s ); }
16281 # endif
16282 # ifdef GL_RESAMPLE_REPLICATE_OML
16283 if( value == "GL_RESAMPLE_REPLICATE_OML" ){ * v.m_value = GL_RESAMPLE_REPLICATE_OML; return( s ); }
16284 # endif
16285 # ifdef GL_RESAMPLE_ZERO_FILL_OML
16286 if( value == "GL_RESAMPLE_ZERO_FILL_OML" ){ * v.m_value = GL_RESAMPLE_ZERO_FILL_OML; return( s ); }
16287 # endif
16288 # ifdef GL_RESAMPLE_AVERAGE_OML
16289 if( value == "GL_RESAMPLE_AVERAGE_OML" ){ * v.m_value = GL_RESAMPLE_AVERAGE_OML; return( s ); }
16290 # endif
16291 # ifdef GL_RESAMPLE_DECIMATE_OML
16292 if( value == "GL_RESAMPLE_DECIMATE_OML" ){ * v.m_value = GL_RESAMPLE_DECIMATE_OML; return( s ); }
16293 # endif
16294 # ifdef GL_FORMAT_SUBSAMPLE_24_24_OML
16295 if( value == "GL_FORMAT_SUBSAMPLE_24_24_OML" ){ * v.m_value = GL_FORMAT_SUBSAMPLE_24_24_OML; return( s ); }
16296 # endif
16297 # ifdef GL_FORMAT_SUBSAMPLE_244_244_OML
16298 if( value == "GL_FORMAT_SUBSAMPLE_244_244_OML" ){ * v.m_value = GL_FORMAT_SUBSAMPLE_244_244_OML; return( s ); }
16299 # endif
16300 # ifdef GL_PREFER_DOUBLEBUFFER_HINT_PGI
16301 if( value == "GL_PREFER_DOUBLEBUFFER_HINT_PGI" ){ * v.m_value = GL_PREFER_DOUBLEBUFFER_HINT_PGI; return( s ); }
16302 # endif
16303 # ifdef GL_CONSERVE_MEMORY_HINT_PGI
16304 if( value == "GL_CONSERVE_MEMORY_HINT_PGI" ){ * v.m_value = GL_CONSERVE_MEMORY_HINT_PGI; return( s ); }
16305 # endif
16306 # ifdef GL_RECLAIM_MEMORY_HINT_PGI
16307 if( value == "GL_RECLAIM_MEMORY_HINT_PGI" ){ * v.m_value = GL_RECLAIM_MEMORY_HINT_PGI; return( s ); }
16308 # endif
16309 # ifdef GL_NATIVE_GRAPHICS_HANDLE_PGI
16310 if( value == "GL_NATIVE_GRAPHICS_HANDLE_PGI" ){ * v.m_value = GL_NATIVE_GRAPHICS_HANDLE_PGI; return( s ); }
16311 # endif
16312 # ifdef GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
16313 if( value == "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI" ){ * v.m_value = GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI; return( s ); }
16314 # endif
16315 # ifdef GL_NATIVE_GRAPHICS_END_HINT_PGI
16316 if( value == "GL_NATIVE_GRAPHICS_END_HINT_PGI" ){ * v.m_value = GL_NATIVE_GRAPHICS_END_HINT_PGI; return( s ); }
16317 # endif
16318 # ifdef GL_ALWAYS_FAST_HINT_PGI
16319 if( value == "GL_ALWAYS_FAST_HINT_PGI" ){ * v.m_value = GL_ALWAYS_FAST_HINT_PGI; return( s ); }
16320 # endif
16321 # ifdef GL_ALWAYS_SOFT_HINT_PGI
16322 if( value == "GL_ALWAYS_SOFT_HINT_PGI" ){ * v.m_value = GL_ALWAYS_SOFT_HINT_PGI; return( s ); }
16323 # endif
16324 # ifdef GL_ALLOW_DRAW_OBJ_HINT_PGI
16325 if( value == "GL_ALLOW_DRAW_OBJ_HINT_PGI" ){ * v.m_value = GL_ALLOW_DRAW_OBJ_HINT_PGI; return( s ); }
16326 # endif
16327 # ifdef GL_ALLOW_DRAW_WIN_HINT_PGI
16328 if( value == "GL_ALLOW_DRAW_WIN_HINT_PGI" ){ * v.m_value = GL_ALLOW_DRAW_WIN_HINT_PGI; return( s ); }
16329 # endif
16330 # ifdef GL_ALLOW_DRAW_FRG_HINT_PGI
16331 if( value == "GL_ALLOW_DRAW_FRG_HINT_PGI" ){ * v.m_value = GL_ALLOW_DRAW_FRG_HINT_PGI; return( s ); }
16332 # endif
16333 # ifdef GL_ALLOW_DRAW_MEM_HINT_PGI
16334 if( value == "GL_ALLOW_DRAW_MEM_HINT_PGI" ){ * v.m_value = GL_ALLOW_DRAW_MEM_HINT_PGI; return( s ); }
16335 # endif
16336 # ifdef GL_STRICT_DEPTHFUNC_HINT_PGI
16337 if( value == "GL_STRICT_DEPTHFUNC_HINT_PGI" ){ * v.m_value = GL_STRICT_DEPTHFUNC_HINT_PGI; return( s ); }
16338 # endif
16339 # ifdef GL_STRICT_LIGHTING_HINT_PGI
16340 if( value == "GL_STRICT_LIGHTING_HINT_PGI" ){ * v.m_value = GL_STRICT_LIGHTING_HINT_PGI; return( s ); }
16341 # endif
16342 # ifdef GL_STRICT_SCISSOR_HINT_PGI
16343 if( value == "GL_STRICT_SCISSOR_HINT_PGI" ){ * v.m_value = GL_STRICT_SCISSOR_HINT_PGI; return( s ); }
16344 # endif
16345 # ifdef GL_FULL_STIPPLE_HINT_PGI
16346 if( value == "GL_FULL_STIPPLE_HINT_PGI" ){ * v.m_value = GL_FULL_STIPPLE_HINT_PGI; return( s ); }
16347 # endif
16348 # ifdef GL_CLIP_NEAR_HINT_PGI
16349 if( value == "GL_CLIP_NEAR_HINT_PGI" ){ * v.m_value = GL_CLIP_NEAR_HINT_PGI; return( s ); }
16350 # endif
16351 # ifdef GL_CLIP_FAR_HINT_PGI
16352 if( value == "GL_CLIP_FAR_HINT_PGI" ){ * v.m_value = GL_CLIP_FAR_HINT_PGI; return( s ); }
16353 # endif
16354 # ifdef GL_WIDE_LINE_HINT_PGI
16355 if( value == "GL_WIDE_LINE_HINT_PGI" ){ * v.m_value = GL_WIDE_LINE_HINT_PGI; return( s ); }
16356 # endif
16357 # ifdef GL_BACK_NORMALS_HINT_PGI
16358 if( value == "GL_BACK_NORMALS_HINT_PGI" ){ * v.m_value = GL_BACK_NORMALS_HINT_PGI; return( s ); }
16359 # endif
16360 # ifdef GL_VERTEX23_BIT_PGI
16361 if( value == "GL_VERTEX23_BIT_PGI" ){ * v.m_value = GL_VERTEX23_BIT_PGI; return( s ); }
16362 # endif
16363 # ifdef GL_VERTEX4_BIT_PGI
16364 if( value == "GL_VERTEX4_BIT_PGI" ){ * v.m_value = GL_VERTEX4_BIT_PGI; return( s ); }
16365 # endif
16366 # ifdef GL_COLOR3_BIT_PGI
16367 if( value == "GL_COLOR3_BIT_PGI" ){ * v.m_value = GL_COLOR3_BIT_PGI; return( s ); }
16368 # endif
16369 # ifdef GL_COLOR4_BIT_PGI
16370 if( value == "GL_COLOR4_BIT_PGI" ){ * v.m_value = GL_COLOR4_BIT_PGI; return( s ); }
16371 # endif
16372 # ifdef GL_EDGEFLAG_BIT_PGI
16373 if( value == "GL_EDGEFLAG_BIT_PGI" ){ * v.m_value = GL_EDGEFLAG_BIT_PGI; return( s ); }
16374 # endif
16375 # ifdef GL_INDEX_BIT_PGI
16376 if( value == "GL_INDEX_BIT_PGI" ){ * v.m_value = GL_INDEX_BIT_PGI; return( s ); }
16377 # endif
16378 # ifdef GL_MAT_AMBIENT_BIT_PGI
16379 if( value == "GL_MAT_AMBIENT_BIT_PGI" ){ * v.m_value = GL_MAT_AMBIENT_BIT_PGI; return( s ); }
16380 # endif
16381 # ifdef GL_VERTEX_DATA_HINT_PGI
16382 if( value == "GL_VERTEX_DATA_HINT_PGI" ){ * v.m_value = GL_VERTEX_DATA_HINT_PGI; return( s ); }
16383 # endif
16384 # ifdef GL_VERTEX_CONSISTENT_HINT_PGI
16385 if( value == "GL_VERTEX_CONSISTENT_HINT_PGI" ){ * v.m_value = GL_VERTEX_CONSISTENT_HINT_PGI; return( s ); }
16386 # endif
16387 # ifdef GL_MATERIAL_SIDE_HINT_PGI
16388 if( value == "GL_MATERIAL_SIDE_HINT_PGI" ){ * v.m_value = GL_MATERIAL_SIDE_HINT_PGI; return( s ); }
16389 # endif
16390 # ifdef GL_MAX_VERTEX_HINT_PGI
16391 if( value == "GL_MAX_VERTEX_HINT_PGI" ){ * v.m_value = GL_MAX_VERTEX_HINT_PGI; return( s ); }
16392 # endif
16393 # ifdef GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
16394 if( value == "GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI" ){ * v.m_value = GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI; return( s ); }
16395 # endif
16396 # ifdef GL_MAT_DIFFUSE_BIT_PGI
16397 if( value == "GL_MAT_DIFFUSE_BIT_PGI" ){ * v.m_value = GL_MAT_DIFFUSE_BIT_PGI; return( s ); }
16398 # endif
16399 # ifdef GL_MAT_EMISSION_BIT_PGI
16400 if( value == "GL_MAT_EMISSION_BIT_PGI" ){ * v.m_value = GL_MAT_EMISSION_BIT_PGI; return( s ); }
16401 # endif
16402 # ifdef GL_MAT_COLOR_INDEXES_BIT_PGI
16403 if( value == "GL_MAT_COLOR_INDEXES_BIT_PGI" ){ * v.m_value = GL_MAT_COLOR_INDEXES_BIT_PGI; return( s ); }
16404 # endif
16405 # ifdef GL_MAT_SHININESS_BIT_PGI
16406 if( value == "GL_MAT_SHININESS_BIT_PGI" ){ * v.m_value = GL_MAT_SHININESS_BIT_PGI; return( s ); }
16407 # endif
16408 # ifdef GL_MAT_SPECULAR_BIT_PGI
16409 if( value == "GL_MAT_SPECULAR_BIT_PGI" ){ * v.m_value = GL_MAT_SPECULAR_BIT_PGI; return( s ); }
16410 # endif
16411 # ifdef GL_NORMAL_BIT_PGI
16412 if( value == "GL_NORMAL_BIT_PGI" ){ * v.m_value = GL_NORMAL_BIT_PGI; return( s ); }
16413 # endif
16414 # ifdef GL_TEXCOORD1_BIT_PGI
16415 if( value == "GL_TEXCOORD1_BIT_PGI" ){ * v.m_value = GL_TEXCOORD1_BIT_PGI; return( s ); }
16416 # endif
16417 # ifdef GL_TEXCOORD2_BIT_PGI
16418 if( value == "GL_TEXCOORD2_BIT_PGI" ){ * v.m_value = GL_TEXCOORD2_BIT_PGI; return( s ); }
16419 # endif
16420 # ifdef GL_TEXCOORD3_BIT_PGI
16421 if( value == "GL_TEXCOORD3_BIT_PGI" ){ * v.m_value = GL_TEXCOORD3_BIT_PGI; return( s ); }
16422 # endif
16423 # ifdef GL_TEXCOORD4_BIT_PGI
16424 if( value == "GL_TEXCOORD4_BIT_PGI" ){ * v.m_value = GL_TEXCOORD4_BIT_PGI; return( s ); }
16425 # endif
16426 # ifdef GL_SCREEN_COORDINATES_REND
16427 if( value == "GL_SCREEN_COORDINATES_REND" ){ * v.m_value = GL_SCREEN_COORDINATES_REND; return( s ); }
16428 # endif
16429 # ifdef GL_INVERTED_SCREEN_W_REND
16430 if( value == "GL_INVERTED_SCREEN_W_REND" ){ * v.m_value = GL_INVERTED_SCREEN_W_REND; return( s ); }
16431 # endif
16432 # ifdef GL_RGB_S3TC
16433 if( value == "GL_RGB_S3TC" ){ * v.m_value = GL_RGB_S3TC; return( s ); }
16434 # endif
16435 # ifdef GL_RGB4_S3TC
16436 if( value == "GL_RGB4_S3TC" ){ * v.m_value = GL_RGB4_S3TC; return( s ); }
16437 # endif
16438 # ifdef GL_RGBA_S3TC
16439 if( value == "GL_RGBA_S3TC" ){ * v.m_value = GL_RGBA_S3TC; return( s ); }
16440 # endif
16441 # ifdef GL_RGBA4_S3TC
16442 if( value == "GL_RGBA4_S3TC" ){ * v.m_value = GL_RGBA4_S3TC; return( s ); }
16443 # endif
16444 # ifdef GL_RGBA_DXT5_S3TC
16445 if( value == "GL_RGBA_DXT5_S3TC" ){ * v.m_value = GL_RGBA_DXT5_S3TC; return( s ); }
16446 # endif
16447 # ifdef GL_RGBA4_DXT5_S3TC
16448 if( value == "GL_RGBA4_DXT5_S3TC" ){ * v.m_value = GL_RGBA4_DXT5_S3TC; return( s ); }
16449 # endif
16450 # ifdef GL_EXTENDED_RANGE_SGIS
16451 if( value == "GL_EXTENDED_RANGE_SGIS" ){ * v.m_value = GL_EXTENDED_RANGE_SGIS; return( s ); }
16452 # endif
16453 # ifdef GL_MIN_RED_SGIS
16454 if( value == "GL_MIN_RED_SGIS" ){ * v.m_value = GL_MIN_RED_SGIS; return( s ); }
16455 # endif
16456 # ifdef GL_MAX_RED_SGIS
16457 if( value == "GL_MAX_RED_SGIS" ){ * v.m_value = GL_MAX_RED_SGIS; return( s ); }
16458 # endif
16459 # ifdef GL_MIN_GREEN_SGIS
16460 if( value == "GL_MIN_GREEN_SGIS" ){ * v.m_value = GL_MIN_GREEN_SGIS; return( s ); }
16461 # endif
16462 # ifdef GL_MAX_GREEN_SGIS
16463 if( value == "GL_MAX_GREEN_SGIS" ){ * v.m_value = GL_MAX_GREEN_SGIS; return( s ); }
16464 # endif
16465 # ifdef GL_MIN_BLUE_SGIS
16466 if( value == "GL_MIN_BLUE_SGIS" ){ * v.m_value = GL_MIN_BLUE_SGIS; return( s ); }
16467 # endif
16468 # ifdef GL_MAX_BLUE_SGIS
16469 if( value == "GL_MAX_BLUE_SGIS" ){ * v.m_value = GL_MAX_BLUE_SGIS; return( s ); }
16470 # endif
16471 # ifdef GL_MIN_ALPHA_SGIS
16472 if( value == "GL_MIN_ALPHA_SGIS" ){ * v.m_value = GL_MIN_ALPHA_SGIS; return( s ); }
16473 # endif
16474 # ifdef GL_MAX_ALPHA_SGIS
16475 if( value == "GL_MAX_ALPHA_SGIS" ){ * v.m_value = GL_MAX_ALPHA_SGIS; return( s ); }
16476 # endif
16477 # ifdef GL_GENERATE_MIPMAP_SGIS
16478 if( value == "GL_GENERATE_MIPMAP_SGIS" ){ * v.m_value = GL_GENERATE_MIPMAP_SGIS; return( s ); }
16479 # endif
16480 # ifdef GL_GENERATE_MIPMAP_HINT_SGIS
16481 if( value == "GL_GENERATE_MIPMAP_HINT_SGIS" ){ * v.m_value = GL_GENERATE_MIPMAP_HINT_SGIS; return( s ); }
16482 # endif
16483 # ifdef GL_MULTISAMPLE_SGIS
16484 if( value == "GL_MULTISAMPLE_SGIS" ){ * v.m_value = GL_MULTISAMPLE_SGIS; return( s ); }
16485 # endif
16486 # ifdef GL_SAMPLE_ALPHA_TO_MASK_SGIS
16487 if( value == "GL_SAMPLE_ALPHA_TO_MASK_SGIS" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_MASK_SGIS; return( s ); }
16488 # endif
16489 # ifdef GL_SAMPLE_ALPHA_TO_ONE_SGIS
16490 if( value == "GL_SAMPLE_ALPHA_TO_ONE_SGIS" ){ * v.m_value = GL_SAMPLE_ALPHA_TO_ONE_SGIS; return( s ); }
16491 # endif
16492 # ifdef GL_SAMPLE_MASK_SGIS
16493 if( value == "GL_SAMPLE_MASK_SGIS" ){ * v.m_value = GL_SAMPLE_MASK_SGIS; return( s ); }
16494 # endif
16495 # ifdef GL_1PASS_SGIS
16496 if( value == "GL_1PASS_SGIS" ){ * v.m_value = GL_1PASS_SGIS; return( s ); }
16497 # endif
16498 # ifdef GL_2PASS_0_SGIS
16499 if( value == "GL_2PASS_0_SGIS" ){ * v.m_value = GL_2PASS_0_SGIS; return( s ); }
16500 # endif
16501 # ifdef GL_2PASS_1_SGIS
16502 if( value == "GL_2PASS_1_SGIS" ){ * v.m_value = GL_2PASS_1_SGIS; return( s ); }
16503 # endif
16504 # ifdef GL_4PASS_0_SGIS
16505 if( value == "GL_4PASS_0_SGIS" ){ * v.m_value = GL_4PASS_0_SGIS; return( s ); }
16506 # endif
16507 # ifdef GL_4PASS_1_SGIS
16508 if( value == "GL_4PASS_1_SGIS" ){ * v.m_value = GL_4PASS_1_SGIS; return( s ); }
16509 # endif
16510 # ifdef GL_4PASS_2_SGIS
16511 if( value == "GL_4PASS_2_SGIS" ){ * v.m_value = GL_4PASS_2_SGIS; return( s ); }
16512 # endif
16513 # ifdef GL_4PASS_3_SGIS
16514 if( value == "GL_4PASS_3_SGIS" ){ * v.m_value = GL_4PASS_3_SGIS; return( s ); }
16515 # endif
16516 # ifdef GL_SAMPLE_BUFFERS_SGIS
16517 if( value == "GL_SAMPLE_BUFFERS_SGIS" ){ * v.m_value = GL_SAMPLE_BUFFERS_SGIS; return( s ); }
16518 # endif
16519 # ifdef GL_SAMPLES_SGIS
16520 if( value == "GL_SAMPLES_SGIS" ){ * v.m_value = GL_SAMPLES_SGIS; return( s ); }
16521 # endif
16522 # ifdef GL_SAMPLE_MASK_VALUE_SGIS
16523 if( value == "GL_SAMPLE_MASK_VALUE_SGIS" ){ * v.m_value = GL_SAMPLE_MASK_VALUE_SGIS; return( s ); }
16524 # endif
16525 # ifdef GL_SAMPLE_MASK_INVERT_SGIS
16526 if( value == "GL_SAMPLE_MASK_INVERT_SGIS" ){ * v.m_value = GL_SAMPLE_MASK_INVERT_SGIS; return( s ); }
16527 # endif
16528 # ifdef GL_SAMPLE_PATTERN_SGIS
16529 if( value == "GL_SAMPLE_PATTERN_SGIS" ){ * v.m_value = GL_SAMPLE_PATTERN_SGIS; return( s ); }
16530 # endif
16531 # ifdef GL_MULTISAMPLE_BIT_EXT
16532 if( value == "GL_MULTISAMPLE_BIT_EXT" ){ * v.m_value = GL_MULTISAMPLE_BIT_EXT; return( s ); }
16533 # endif
16534 # ifdef GL_EYE_DISTANCE_TO_POINT_SGIS
16535 if( value == "GL_EYE_DISTANCE_TO_POINT_SGIS" ){ * v.m_value = GL_EYE_DISTANCE_TO_POINT_SGIS; return( s ); }
16536 # endif
16537 # ifdef GL_OBJECT_DISTANCE_TO_POINT_SGIS
16538 if( value == "GL_OBJECT_DISTANCE_TO_POINT_SGIS" ){ * v.m_value = GL_OBJECT_DISTANCE_TO_POINT_SGIS; return( s ); }
16539 # endif
16540 # ifdef GL_EYE_DISTANCE_TO_LINE_SGIS
16541 if( value == "GL_EYE_DISTANCE_TO_LINE_SGIS" ){ * v.m_value = GL_EYE_DISTANCE_TO_LINE_SGIS; return( s ); }
16542 # endif
16543 # ifdef GL_OBJECT_DISTANCE_TO_LINE_SGIS
16544 if( value == "GL_OBJECT_DISTANCE_TO_LINE_SGIS" ){ * v.m_value = GL_OBJECT_DISTANCE_TO_LINE_SGIS; return( s ); }
16545 # endif
16546 # ifdef GL_EYE_POINT_SGIS
16547 if( value == "GL_EYE_POINT_SGIS" ){ * v.m_value = GL_EYE_POINT_SGIS; return( s ); }
16548 # endif
16549 # ifdef GL_OBJECT_POINT_SGIS
16550 if( value == "GL_OBJECT_POINT_SGIS" ){ * v.m_value = GL_OBJECT_POINT_SGIS; return( s ); }
16551 # endif
16552 # ifdef GL_EYE_LINE_SGIS
16553 if( value == "GL_EYE_LINE_SGIS" ){ * v.m_value = GL_EYE_LINE_SGIS; return( s ); }
16554 # endif
16555 # ifdef GL_OBJECT_LINE_SGIS
16556 if( value == "GL_OBJECT_LINE_SGIS" ){ * v.m_value = GL_OBJECT_LINE_SGIS; return( s ); }
16557 # endif
16558 # ifdef GL_CLAMP_TO_BORDER_SGIS
16559 if( value == "GL_CLAMP_TO_BORDER_SGIS" ){ * v.m_value = GL_CLAMP_TO_BORDER_SGIS; return( s ); }
16560 # endif
16561 # ifdef GL_CLAMP_TO_EDGE_SGIS
16562 if( value == "GL_CLAMP_TO_EDGE_SGIS" ){ * v.m_value = GL_CLAMP_TO_EDGE_SGIS; return( s ); }
16563 # endif
16564 # ifdef GL_TEXTURE_MIN_LOD_SGIS
16565 if( value == "GL_TEXTURE_MIN_LOD_SGIS" ){ * v.m_value = GL_TEXTURE_MIN_LOD_SGIS; return( s ); }
16566 # endif
16567 # ifdef GL_TEXTURE_MAX_LOD_SGIS
16568 if( value == "GL_TEXTURE_MAX_LOD_SGIS" ){ * v.m_value = GL_TEXTURE_MAX_LOD_SGIS; return( s ); }
16569 # endif
16570 # ifdef GL_TEXTURE_BASE_LEVEL_SGIS
16571 if( value == "GL_TEXTURE_BASE_LEVEL_SGIS" ){ * v.m_value = GL_TEXTURE_BASE_LEVEL_SGIS; return( s ); }
16572 # endif
16573 # ifdef GL_TEXTURE_MAX_LEVEL_SGIS
16574 if( value == "GL_TEXTURE_MAX_LEVEL_SGIS" ){ * v.m_value = GL_TEXTURE_MAX_LEVEL_SGIS; return( s ); }
16575 # endif
16576 # ifdef GL_ASYNC_MARKER_SGIX
16577 if( value == "GL_ASYNC_MARKER_SGIX" ){ * v.m_value = GL_ASYNC_MARKER_SGIX; return( s ); }
16578 # endif
16579 # ifdef GL_ASYNC_HISTOGRAM_SGIX
16580 if( value == "GL_ASYNC_HISTOGRAM_SGIX" ){ * v.m_value = GL_ASYNC_HISTOGRAM_SGIX; return( s ); }
16581 # endif
16582 # ifdef GL_MAX_ASYNC_HISTOGRAM_SGIX
16583 if( value == "GL_MAX_ASYNC_HISTOGRAM_SGIX" ){ * v.m_value = GL_MAX_ASYNC_HISTOGRAM_SGIX; return( s ); }
16584 # endif
16585 # ifdef GL_ASYNC_TEX_IMAGE_SGIX
16586 if( value == "GL_ASYNC_TEX_IMAGE_SGIX" ){ * v.m_value = GL_ASYNC_TEX_IMAGE_SGIX; return( s ); }
16587 # endif
16588 # ifdef GL_ASYNC_DRAW_PIXELS_SGIX
16589 if( value == "GL_ASYNC_DRAW_PIXELS_SGIX" ){ * v.m_value = GL_ASYNC_DRAW_PIXELS_SGIX; return( s ); }
16590 # endif
16591 # ifdef GL_ASYNC_READ_PIXELS_SGIX
16592 if( value == "GL_ASYNC_READ_PIXELS_SGIX" ){ * v.m_value = GL_ASYNC_READ_PIXELS_SGIX; return( s ); }
16593 # endif
16594 # ifdef GL_MAX_ASYNC_TEX_IMAGE_SGIX
16595 if( value == "GL_MAX_ASYNC_TEX_IMAGE_SGIX" ){ * v.m_value = GL_MAX_ASYNC_TEX_IMAGE_SGIX; return( s ); }
16596 # endif
16597 # ifdef GL_MAX_ASYNC_DRAW_PIXELS_SGIX
16598 if( value == "GL_MAX_ASYNC_DRAW_PIXELS_SGIX" ){ * v.m_value = GL_MAX_ASYNC_DRAW_PIXELS_SGIX; return( s ); }
16599 # endif
16600 # ifdef GL_MAX_ASYNC_READ_PIXELS_SGIX
16601 if( value == "GL_MAX_ASYNC_READ_PIXELS_SGIX" ){ * v.m_value = GL_MAX_ASYNC_READ_PIXELS_SGIX; return( s ); }
16602 # endif
16603 # ifdef GL_ALPHA_MIN_SGIX
16604 if( value == "GL_ALPHA_MIN_SGIX" ){ * v.m_value = GL_ALPHA_MIN_SGIX; return( s ); }
16605 # endif
16606 # ifdef GL_ALPHA_MAX_SGIX
16607 if( value == "GL_ALPHA_MAX_SGIX" ){ * v.m_value = GL_ALPHA_MAX_SGIX; return( s ); }
16608 # endif
16609 # ifdef GL_CONVOLUTION_HINT_SGIX
16610 if( value == "GL_CONVOLUTION_HINT_SGIX" ){ * v.m_value = GL_CONVOLUTION_HINT_SGIX; return( s ); }
16611 # endif
16612 # ifdef GL_DEPTH_COMPONENT16_SGIX
16613 if( value == "GL_DEPTH_COMPONENT16_SGIX" ){ * v.m_value = GL_DEPTH_COMPONENT16_SGIX; return( s ); }
16614 # endif
16615 # ifdef GL_DEPTH_COMPONENT24_SGIX
16616 if( value == "GL_DEPTH_COMPONENT24_SGIX" ){ * v.m_value = GL_DEPTH_COMPONENT24_SGIX; return( s ); }
16617 # endif
16618 # ifdef GL_DEPTH_COMPONENT32_SGIX
16619 if( value == "GL_DEPTH_COMPONENT32_SGIX" ){ * v.m_value = GL_DEPTH_COMPONENT32_SGIX; return( s ); }
16620 # endif
16621 # ifdef GL_FOG_OFFSET_SGIX
16622 if( value == "GL_FOG_OFFSET_SGIX" ){ * v.m_value = GL_FOG_OFFSET_SGIX; return( s ); }
16623 # endif
16624 # ifdef GL_FOG_OFFSET_VALUE_SGIX
16625 if( value == "GL_FOG_OFFSET_VALUE_SGIX" ){ * v.m_value = GL_FOG_OFFSET_VALUE_SGIX; return( s ); }
16626 # endif
16627 # ifdef GL_INTERLACE_SGIX
16628 if( value == "GL_INTERLACE_SGIX" ){ * v.m_value = GL_INTERLACE_SGIX; return( s ); }
16629 # endif
16630 # ifdef GL_PACK_RESAMPLE_SGIX
16631 if( value == "GL_PACK_RESAMPLE_SGIX" ){ * v.m_value = GL_PACK_RESAMPLE_SGIX; return( s ); }
16632 # endif
16633 # ifdef GL_UNPACK_RESAMPLE_SGIX
16634 if( value == "GL_UNPACK_RESAMPLE_SGIX" ){ * v.m_value = GL_UNPACK_RESAMPLE_SGIX; return( s ); }
16635 # endif
16636 # ifdef GL_RESAMPLE_DECIMATE_SGIX
16637 if( value == "GL_RESAMPLE_DECIMATE_SGIX" ){ * v.m_value = GL_RESAMPLE_DECIMATE_SGIX; return( s ); }
16638 # endif
16639 # ifdef GL_RESAMPLE_REPLICATE_SGIX
16640 if( value == "GL_RESAMPLE_REPLICATE_SGIX" ){ * v.m_value = GL_RESAMPLE_REPLICATE_SGIX; return( s ); }
16641 # endif
16642 # ifdef GL_RESAMPLE_ZERO_FILL_SGIX
16643 if( value == "GL_RESAMPLE_ZERO_FILL_SGIX" ){ * v.m_value = GL_RESAMPLE_ZERO_FILL_SGIX; return( s ); }
16644 # endif
16645 # ifdef GL_TEXTURE_COMPARE_SGIX
16646 if( value == "GL_TEXTURE_COMPARE_SGIX" ){ * v.m_value = GL_TEXTURE_COMPARE_SGIX; return( s ); }
16647 # endif
16648 # ifdef GL_TEXTURE_COMPARE_OPERATOR_SGIX
16649 if( value == "GL_TEXTURE_COMPARE_OPERATOR_SGIX" ){ * v.m_value = GL_TEXTURE_COMPARE_OPERATOR_SGIX; return( s ); }
16650 # endif
16651 # ifdef GL_TEXTURE_LEQUAL_R_SGIX
16652 if( value == "GL_TEXTURE_LEQUAL_R_SGIX" ){ * v.m_value = GL_TEXTURE_LEQUAL_R_SGIX; return( s ); }
16653 # endif
16654 # ifdef GL_TEXTURE_GEQUAL_R_SGIX
16655 if( value == "GL_TEXTURE_GEQUAL_R_SGIX" ){ * v.m_value = GL_TEXTURE_GEQUAL_R_SGIX; return( s ); }
16656 # endif
16657 # ifdef GL_SHADOW_AMBIENT_SGIX
16658 if( value == "GL_SHADOW_AMBIENT_SGIX" ){ * v.m_value = GL_SHADOW_AMBIENT_SGIX; return( s ); }
16659 # endif
16660 # ifdef GL_TEXTURE_MAX_CLAMP_S_SGIX
16661 if( value == "GL_TEXTURE_MAX_CLAMP_S_SGIX" ){ * v.m_value = GL_TEXTURE_MAX_CLAMP_S_SGIX; return( s ); }
16662 # endif
16663 # ifdef GL_TEXTURE_MAX_CLAMP_T_SGIX
16664 if( value == "GL_TEXTURE_MAX_CLAMP_T_SGIX" ){ * v.m_value = GL_TEXTURE_MAX_CLAMP_T_SGIX; return( s ); }
16665 # endif
16666 # ifdef GL_TEXTURE_MAX_CLAMP_R_SGIX
16667 if( value == "GL_TEXTURE_MAX_CLAMP_R_SGIX" ){ * v.m_value = GL_TEXTURE_MAX_CLAMP_R_SGIX; return( s ); }
16668 # endif
16669 # ifdef GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
16670 if( value == "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX" ){ * v.m_value = GL_TEXTURE_MULTI_BUFFER_HINT_SGIX; return( s ); }
16671 # endif
16672 # ifdef GL_RGB_SIGNED_SGIX
16673 if( value == "GL_RGB_SIGNED_SGIX" ){ * v.m_value = GL_RGB_SIGNED_SGIX; return( s ); }
16674 # endif
16675 # ifdef GL_RGBA_SIGNED_SGIX
16676 if( value == "GL_RGBA_SIGNED_SGIX" ){ * v.m_value = GL_RGBA_SIGNED_SGIX; return( s ); }
16677 # endif
16678 # ifdef GL_ALPHA_SIGNED_SGIX
16679 if( value == "GL_ALPHA_SIGNED_SGIX" ){ * v.m_value = GL_ALPHA_SIGNED_SGIX; return( s ); }
16680 # endif
16681 # ifdef GL_LUMINANCE_SIGNED_SGIX
16682 if( value == "GL_LUMINANCE_SIGNED_SGIX" ){ * v.m_value = GL_LUMINANCE_SIGNED_SGIX; return( s ); }
16683 # endif
16684 # ifdef GL_INTENSITY_SIGNED_SGIX
16685 if( value == "GL_INTENSITY_SIGNED_SGIX" ){ * v.m_value = GL_INTENSITY_SIGNED_SGIX; return( s ); }
16686 # endif
16687 # ifdef GL_LUMINANCE_ALPHA_SIGNED_SGIX
16688 if( value == "GL_LUMINANCE_ALPHA_SIGNED_SGIX" ){ * v.m_value = GL_LUMINANCE_ALPHA_SIGNED_SGIX; return( s ); }
16689 # endif
16690 # ifdef GL_RGB16_SIGNED_SGIX
16691 if( value == "GL_RGB16_SIGNED_SGIX" ){ * v.m_value = GL_RGB16_SIGNED_SGIX; return( s ); }
16692 # endif
16693 # ifdef GL_RGBA16_SIGNED_SGIX
16694 if( value == "GL_RGBA16_SIGNED_SGIX" ){ * v.m_value = GL_RGBA16_SIGNED_SGIX; return( s ); }
16695 # endif
16696 # ifdef GL_ALPHA16_SIGNED_SGIX
16697 if( value == "GL_ALPHA16_SIGNED_SGIX" ){ * v.m_value = GL_ALPHA16_SIGNED_SGIX; return( s ); }
16698 # endif
16699 # ifdef GL_LUMINANCE16_SIGNED_SGIX
16700 if( value == "GL_LUMINANCE16_SIGNED_SGIX" ){ * v.m_value = GL_LUMINANCE16_SIGNED_SGIX; return( s ); }
16701 # endif
16702 # ifdef GL_INTENSITY16_SIGNED_SGIX
16703 if( value == "GL_INTENSITY16_SIGNED_SGIX" ){ * v.m_value = GL_INTENSITY16_SIGNED_SGIX; return( s ); }
16704 # endif
16705 # ifdef GL_LUMINANCE16_ALPHA16_SIGNED_SGIX
16706 if( value == "GL_LUMINANCE16_ALPHA16_SIGNED_SGIX" ){ * v.m_value = GL_LUMINANCE16_ALPHA16_SIGNED_SGIX; return( s ); }
16707 # endif
16708 # ifdef GL_RGB_EXTENDED_RANGE_SGIX
16709 if( value == "GL_RGB_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_RGB_EXTENDED_RANGE_SGIX; return( s ); }
16710 # endif
16711 # ifdef GL_RGBA_EXTENDED_RANGE_SGIX
16712 if( value == "GL_RGBA_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_RGBA_EXTENDED_RANGE_SGIX; return( s ); }
16713 # endif
16714 # ifdef GL_ALPHA_EXTENDED_RANGE_SGIX
16715 if( value == "GL_ALPHA_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_ALPHA_EXTENDED_RANGE_SGIX; return( s ); }
16716 # endif
16717 # ifdef GL_LUMINANCE_EXTENDED_RANGE_SGIX
16718 if( value == "GL_LUMINANCE_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_LUMINANCE_EXTENDED_RANGE_SGIX; return( s ); }
16719 # endif
16720 # ifdef GL_INTENSITY_EXTENDED_RANGE_SGIX
16721 if( value == "GL_INTENSITY_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_INTENSITY_EXTENDED_RANGE_SGIX; return( s ); }
16722 # endif
16723 # ifdef GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX
16724 if( value == "GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX; return( s ); }
16725 # endif
16726 # ifdef GL_RGB16_EXTENDED_RANGE_SGIX
16727 if( value == "GL_RGB16_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_RGB16_EXTENDED_RANGE_SGIX; return( s ); }
16728 # endif
16729 # ifdef GL_RGBA16_EXTENDED_RANGE_SGIX
16730 if( value == "GL_RGBA16_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_RGBA16_EXTENDED_RANGE_SGIX; return( s ); }
16731 # endif
16732 # ifdef GL_ALPHA16_EXTENDED_RANGE_SGIX
16733 if( value == "GL_ALPHA16_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_ALPHA16_EXTENDED_RANGE_SGIX; return( s ); }
16734 # endif
16735 # ifdef GL_LUMINANCE16_EXTENDED_RANGE_SGIX
16736 if( value == "GL_LUMINANCE16_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_LUMINANCE16_EXTENDED_RANGE_SGIX; return( s ); }
16737 # endif
16738 # ifdef GL_INTENSITY16_EXTENDED_RANGE_SGIX
16739 if( value == "GL_INTENSITY16_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_INTENSITY16_EXTENDED_RANGE_SGIX; return( s ); }
16740 # endif
16741 # ifdef GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX
16742 if( value == "GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX" ){ * v.m_value = GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX; return( s ); }
16743 # endif
16744 # ifdef GL_MIN_LUMINANCE_SGIS
16745 if( value == "GL_MIN_LUMINANCE_SGIS" ){ * v.m_value = GL_MIN_LUMINANCE_SGIS; return( s ); }
16746 # endif
16747 # ifdef GL_MAX_LUMINANCE_SGIS
16748 if( value == "GL_MAX_LUMINANCE_SGIS" ){ * v.m_value = GL_MAX_LUMINANCE_SGIS; return( s ); }
16749 # endif
16750 # ifdef GL_MIN_INTENSITY_SGIS
16751 if( value == "GL_MIN_INTENSITY_SGIS" ){ * v.m_value = GL_MIN_INTENSITY_SGIS; return( s ); }
16752 # endif
16753 # ifdef GL_MAX_INTENSITY_SGIS
16754 if( value == "GL_MAX_INTENSITY_SGIS" ){ * v.m_value = GL_MAX_INTENSITY_SGIS; return( s ); }
16755 # endif
16756 # ifdef GL_POST_TEXTURE_FILTER_BIAS_SGIX
16757 if( value == "GL_POST_TEXTURE_FILTER_BIAS_SGIX" ){ * v.m_value = GL_POST_TEXTURE_FILTER_BIAS_SGIX; return( s ); }
16758 # endif
16759 # ifdef GL_POST_TEXTURE_FILTER_SCALE_SGIX
16760 if( value == "GL_POST_TEXTURE_FILTER_SCALE_SGIX" ){ * v.m_value = GL_POST_TEXTURE_FILTER_SCALE_SGIX; return( s ); }
16761 # endif
16762 # ifdef GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
16763 if( value == "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX" ){ * v.m_value = GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX; return( s ); }
16764 # endif
16765 # ifdef GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
16766 if( value == "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX" ){ * v.m_value = GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX; return( s ); }
16767 # endif
16768 # ifdef GL_VERTEX_PRECLIP_SGIX
16769 if( value == "GL_VERTEX_PRECLIP_SGIX" ){ * v.m_value = GL_VERTEX_PRECLIP_SGIX; return( s ); }
16770 # endif
16771 # ifdef GL_VERTEX_PRECLIP_HINT_SGIX
16772 if( value == "GL_VERTEX_PRECLIP_HINT_SGIX" ){ * v.m_value = GL_VERTEX_PRECLIP_HINT_SGIX; return( s ); }
16773 # endif
16774 # ifdef GL_VERTEX_PRECLIP_SGIX
16775 if( value == "GL_VERTEX_PRECLIP_SGIX" ){ * v.m_value = GL_VERTEX_PRECLIP_SGIX; return( s ); }
16776 # endif
16777 # ifdef GL_VERTEX_PRECLIP_HINT_SGIX
16778 if( value == "GL_VERTEX_PRECLIP_HINT_SGIX" ){ * v.m_value = GL_VERTEX_PRECLIP_HINT_SGIX; return( s ); }
16779 # endif
16780 # ifdef GL_COLOR_MATRIX_SGI
16781 if( value == "GL_COLOR_MATRIX_SGI" ){ * v.m_value = GL_COLOR_MATRIX_SGI; return( s ); }
16782 # endif
16783 # ifdef GL_COLOR_MATRIX_STACK_DEPTH_SGI
16784 if( value == "GL_COLOR_MATRIX_STACK_DEPTH_SGI" ){ * v.m_value = GL_COLOR_MATRIX_STACK_DEPTH_SGI; return( s ); }
16785 # endif
16786 # ifdef GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
16787 if( value == "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI" ){ * v.m_value = GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI; return( s ); }
16788 # endif
16789 # ifdef GL_POST_COLOR_MATRIX_RED_SCALE_SGI
16790 if( value == "GL_POST_COLOR_MATRIX_RED_SCALE_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_RED_SCALE_SGI; return( s ); }
16791 # endif
16792 # ifdef GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
16793 if( value == "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI; return( s ); }
16794 # endif
16795 # ifdef GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
16796 if( value == "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI; return( s ); }
16797 # endif
16798 # ifdef GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
16799 if( value == "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI; return( s ); }
16800 # endif
16801 # ifdef GL_POST_COLOR_MATRIX_RED_BIAS_SGI
16802 if( value == "GL_POST_COLOR_MATRIX_RED_BIAS_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_RED_BIAS_SGI; return( s ); }
16803 # endif
16804 # ifdef GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
16805 if( value == "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI; return( s ); }
16806 # endif
16807 # ifdef GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
16808 if( value == "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI; return( s ); }
16809 # endif
16810 # ifdef GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
16811 if( value == "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI; return( s ); }
16812 # endif
16813 # ifdef GL_COLOR_TABLE_SGI
16814 if( value == "GL_COLOR_TABLE_SGI" ){ * v.m_value = GL_COLOR_TABLE_SGI; return( s ); }
16815 # endif
16816 # ifdef GL_POST_CONVOLUTION_COLOR_TABLE_SGI
16817 if( value == "GL_POST_CONVOLUTION_COLOR_TABLE_SGI" ){ * v.m_value = GL_POST_CONVOLUTION_COLOR_TABLE_SGI; return( s ); }
16818 # endif
16819 # ifdef GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
16820 if( value == "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI" ){ * v.m_value = GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI; return( s ); }
16821 # endif
16822 # ifdef GL_PROXY_COLOR_TABLE_SGI
16823 if( value == "GL_PROXY_COLOR_TABLE_SGI" ){ * v.m_value = GL_PROXY_COLOR_TABLE_SGI; return( s ); }
16824 # endif
16825 # ifdef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
16826 if( value == "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI" ){ * v.m_value = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI; return( s ); }
16827 # endif
16828 # ifdef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
16829 if( value == "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI" ){ * v.m_value = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI; return( s ); }
16830 # endif
16831 # ifdef GL_COLOR_TABLE_SCALE_SGI
16832 if( value == "GL_COLOR_TABLE_SCALE_SGI" ){ * v.m_value = GL_COLOR_TABLE_SCALE_SGI; return( s ); }
16833 # endif
16834 # ifdef GL_COLOR_TABLE_BIAS_SGI
16835 if( value == "GL_COLOR_TABLE_BIAS_SGI" ){ * v.m_value = GL_COLOR_TABLE_BIAS_SGI; return( s ); }
16836 # endif
16837 # ifdef GL_COLOR_TABLE_FORMAT_SGI
16838 if( value == "GL_COLOR_TABLE_FORMAT_SGI" ){ * v.m_value = GL_COLOR_TABLE_FORMAT_SGI; return( s ); }
16839 # endif
16840 # ifdef GL_COLOR_TABLE_WIDTH_SGI
16841 if( value == "GL_COLOR_TABLE_WIDTH_SGI" ){ * v.m_value = GL_COLOR_TABLE_WIDTH_SGI; return( s ); }
16842 # endif
16843 # ifdef GL_COLOR_TABLE_RED_SIZE_SGI
16844 if( value == "GL_COLOR_TABLE_RED_SIZE_SGI" ){ * v.m_value = GL_COLOR_TABLE_RED_SIZE_SGI; return( s ); }
16845 # endif
16846 # ifdef GL_COLOR_TABLE_GREEN_SIZE_SGI
16847 if( value == "GL_COLOR_TABLE_GREEN_SIZE_SGI" ){ * v.m_value = GL_COLOR_TABLE_GREEN_SIZE_SGI; return( s ); }
16848 # endif
16849 # ifdef GL_COLOR_TABLE_BLUE_SIZE_SGI
16850 if( value == "GL_COLOR_TABLE_BLUE_SIZE_SGI" ){ * v.m_value = GL_COLOR_TABLE_BLUE_SIZE_SGI; return( s ); }
16851 # endif
16852 # ifdef GL_COLOR_TABLE_ALPHA_SIZE_SGI
16853 if( value == "GL_COLOR_TABLE_ALPHA_SIZE_SGI" ){ * v.m_value = GL_COLOR_TABLE_ALPHA_SIZE_SGI; return( s ); }
16854 # endif
16855 # ifdef GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
16856 if( value == "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI" ){ * v.m_value = GL_COLOR_TABLE_LUMINANCE_SIZE_SGI; return( s ); }
16857 # endif
16858 # ifdef GL_COLOR_TABLE_INTENSITY_SIZE_SGI
16859 if( value == "GL_COLOR_TABLE_INTENSITY_SIZE_SGI" ){ * v.m_value = GL_COLOR_TABLE_INTENSITY_SIZE_SGI; return( s ); }
16860 # endif
16861 # ifdef GL_TEXTURE_COLOR_TABLE_SGI
16862 if( value == "GL_TEXTURE_COLOR_TABLE_SGI" ){ * v.m_value = GL_TEXTURE_COLOR_TABLE_SGI; return( s ); }
16863 # endif
16864 # ifdef GL_PROXY_TEXTURE_COLOR_TABLE_SGI
16865 if( value == "GL_PROXY_TEXTURE_COLOR_TABLE_SGI" ){ * v.m_value = GL_PROXY_TEXTURE_COLOR_TABLE_SGI; return( s ); }
16866 # endif
16867 # ifdef GL_UNPACK_CONSTANT_DATA_SUNX
16868 if( value == "GL_UNPACK_CONSTANT_DATA_SUNX" ){ * v.m_value = GL_UNPACK_CONSTANT_DATA_SUNX; return( s ); }
16869 # endif
16870 # ifdef GL_TEXTURE_CONSTANT_DATA_SUNX
16871 if( value == "GL_TEXTURE_CONSTANT_DATA_SUNX" ){ * v.m_value = GL_TEXTURE_CONSTANT_DATA_SUNX; return( s ); }
16872 # endif
16873 # ifdef GL_WRAP_BORDER_SUN
16874 if( value == "GL_WRAP_BORDER_SUN" ){ * v.m_value = GL_WRAP_BORDER_SUN; return( s ); }
16875 # endif
16876 # ifdef GL_GLOBAL_ALPHA_SUN
16877 if( value == "GL_GLOBAL_ALPHA_SUN" ){ * v.m_value = GL_GLOBAL_ALPHA_SUN; return( s ); }
16878 # endif
16879 # ifdef GL_GLOBAL_ALPHA_FACTOR_SUN
16880 if( value == "GL_GLOBAL_ALPHA_FACTOR_SUN" ){ * v.m_value = GL_GLOBAL_ALPHA_FACTOR_SUN; return( s ); }
16881 # endif
16882 # ifdef GL_QUAD_MESH_SUN
16883 if( value == "GL_QUAD_MESH_SUN" ){ * v.m_value = GL_QUAD_MESH_SUN; return( s ); }
16884 # endif
16885 # ifdef GL_TRIANGLE_MESH_SUN
16886 if( value == "GL_TRIANGLE_MESH_SUN" ){ * v.m_value = GL_TRIANGLE_MESH_SUN; return( s ); }
16887 # endif
16888 # ifdef GL_SLICE_ACCUM_SUN
16889 if( value == "GL_SLICE_ACCUM_SUN" ){ * v.m_value = GL_SLICE_ACCUM_SUN; return( s ); }
16890 # endif
16891 # ifdef GL_REPLACE_OLDEST_SUN
16892 if( value == "GL_REPLACE_OLDEST_SUN" ){ * v.m_value = GL_REPLACE_OLDEST_SUN; return( s ); }
16893 # endif
16894 # ifdef GL_TRIANGLE_LIST_SUN
16895 if( value == "GL_TRIANGLE_LIST_SUN" ){ * v.m_value = GL_TRIANGLE_LIST_SUN; return( s ); }
16896 # endif
16897 # ifdef GL_REPLACEMENT_CODE_SUN
16898 if( value == "GL_REPLACEMENT_CODE_SUN" ){ * v.m_value = GL_REPLACEMENT_CODE_SUN; return( s ); }
16899 # endif
16900 # ifdef GL_REPLACEMENT_CODE_ARRAY_SUN
16901 if( value == "GL_REPLACEMENT_CODE_ARRAY_SUN" ){ * v.m_value = GL_REPLACEMENT_CODE_ARRAY_SUN; return( s ); }
16902 # endif
16903 # ifdef GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
16904 if( value == "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN" ){ * v.m_value = GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN; return( s ); }
16905 # endif
16906 # ifdef GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
16907 if( value == "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN" ){ * v.m_value = GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN; return( s ); }
16908 # endif
16909 # ifdef GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
16910 if( value == "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN" ){ * v.m_value = GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN; return( s ); }
16911 # endif
16912 # ifdef GL_R1UI_V3F_SUN
16913 if( value == "GL_R1UI_V3F_SUN" ){ * v.m_value = GL_R1UI_V3F_SUN; return( s ); }
16914 # endif
16915 # ifdef GL_R1UI_C4UB_V3F_SUN
16916 if( value == "GL_R1UI_C4UB_V3F_SUN" ){ * v.m_value = GL_R1UI_C4UB_V3F_SUN; return( s ); }
16917 # endif
16918 # ifdef GL_R1UI_C3F_V3F_SUN
16919 if( value == "GL_R1UI_C3F_V3F_SUN" ){ * v.m_value = GL_R1UI_C3F_V3F_SUN; return( s ); }
16920 # endif
16921 # ifdef GL_R1UI_N3F_V3F_SUN
16922 if( value == "GL_R1UI_N3F_V3F_SUN" ){ * v.m_value = GL_R1UI_N3F_V3F_SUN; return( s ); }
16923 # endif
16924 # ifdef GL_R1UI_C4F_N3F_V3F_SUN
16925 if( value == "GL_R1UI_C4F_N3F_V3F_SUN" ){ * v.m_value = GL_R1UI_C4F_N3F_V3F_SUN; return( s ); }
16926 # endif
16927 # ifdef GL_R1UI_T2F_V3F_SUN
16928 if( value == "GL_R1UI_T2F_V3F_SUN" ){ * v.m_value = GL_R1UI_T2F_V3F_SUN; return( s ); }
16929 # endif
16930 # ifdef GL_R1UI_T2F_N3F_V3F_SUN
16931 if( value == "GL_R1UI_T2F_N3F_V3F_SUN" ){ * v.m_value = GL_R1UI_T2F_N3F_V3F_SUN; return( s ); }
16932 # endif
16933 # ifdef GL_R1UI_T2F_C4F_N3F_V3F_SUN
16934 if( value == "GL_R1UI_T2F_C4F_N3F_V3F_SUN" ){ * v.m_value = GL_R1UI_T2F_C4F_N3F_V3F_SUN; return( s ); }
16935 # endif
16936 # ifdef GL_PHONG_WIN
16937 if( value == "GL_PHONG_WIN" ){ * v.m_value = GL_PHONG_WIN; return( s ); }
16938 # endif
16939 # ifdef GL_PHONG_HINT_WIN
16940 if( value == "GL_PHONG_HINT_WIN" ){ * v.m_value = GL_PHONG_HINT_WIN; return( s ); }
16941 # endif
16942 # ifdef GL_FOG_SPECULAR_TEXTURE_WIN
16943 if( value == "GL_FOG_SPECULAR_TEXTURE_WIN" ){ * v.m_value = GL_FOG_SPECULAR_TEXTURE_WIN; return( s ); }
16944 # endif
16945 return( s );
16946 }
16947 #endif // RT_AS3
16948
16949 };
16950
16951 #endif //TYPES_H