#include <Matrix.h>
Public Member Functions | |
| Mat4 (float v00=1.0f, float v01=0.0f, float v02=0.0f, float v03=0.0f, float v10=0.0f, float v11=1.0f, float v12=0.0f, float v13=0.0f, float v20=0.0f, float v21=0.0f, float v22=1.0f, float v23=0.0f, float v30=0.0f, float v31=0.0f, float v32=0.0f, float v33=1.0f) | |
| --------------------------------Mat4------------------------------- | |
| Mat4 (const float *) | |
| Vec3 | operator* (const Vec3 &) const |
| rotate through upper left 3x3 and translate, assuming w = 1.0 | |
| Vec4 | operator* (const Vec4 &) const |
| multiply | |
| Mat3 | operator* (const Mat3 &) const |
| multiply the Mat3 with the upper left 3x3 | |
| Mat4 | operator* (const Mat4 &) const |
| multiply the Mat4 | |
| Mat4 | operator* (float) const |
| Mat4 | operator+ (const Vec2 &) const |
| Mat4 | operator+ (const Vec3 &) const |
| for transformationmatrices, adding a vec3 implies a translation | |
| const float & | operator[] (const int index) const |
| bool | operator== (const Mat4 &b) const |
| const float * | operator* (void) const |
| float & | operator[] (int) |
| Mat4 & | operator*= (const Mat4 &b) |
| Mat4 & | operator= (const Mat3 &b) |
| Mat4 & | operator= (const Vec3 &b) |
| Mat4 & | operator*= (float) |
| Mat4 & | operator*= (const Vec3 &) |
| Mat4 & | operator+= (const Vec2 &) |
| Mat4 & | operator+= (const Vec3 &) |
| Vec4 | getRow (int) const |
| Vec4 | getCol (int) const |
| const float & | getElement (int column, int row) const |
| bool | equals (const Mat4 &, float epsilon=0.0f) const |
| bool | equals (const float *, float epsilon=0.0f) const |
| Vec3 | translation (void) const |
| Mat3 | rotation (void) const |
| Mat4 | transpose (void) const |
| Mat4 | inverse (void) const |
| original code from MESA contributed by Jacques Leroy jle@star.be | |
| Vec4 | toPolar (void) const |
| Mat3 | toMat3 (void) const |
| Quat | toQuaternion (void) const |
| Vec4 | toPlaneEquation (void) const |
| float & | getElement (int column, int row) |
| void | setElement (int col, int row, float v) |
| void | setRow (int index, const Vec4 &row) |
| void | setCol (int index, const Vec4 &col) |
| void | setIdentity (void) |
| void | ortho (float left, float right, float bottom, float top, float near, float far) |
| void | frustum (float left, float right, float bottom, float top, float near, float far) |
| void | perspective (float fovy, float aspect, float near, float far) |
| void | lookAt (const Vec3 &eye, const Vec3 ¢er, const Vec3 &up=Vec3(0.0f, 0.0f, 1.0f)) |
| void | translate (const Vec3 &b) |
| void | setTranslation (const Vec3 &b) |
Static Public Member Functions | |
| static Mat4 | fromQuaternion (const Quat &) |
| static Mat4 | fromPlaneEquation (const Vec4 &xyzd) |
| static Mat4 | fromDirectionalAxis (const Vec3 &, char principalAxis= 'z') |
| static Mat4 | fromPolar (const Vec4 &xyVectors) |
| static Mat4 | fromTransformation (const Vec3 &position, const Mat3 &rotation) |
| static Mat4 | fromAxisAngle (const Vec3 &, float radians=0.0, const Vec3 &position=Vec3(0.0f)) |
| static Mat4 | fromIdentity (void) |
| static Mat4 | fromOrtho (float left, float right, float bottom, float top, float near, float far) |
| static Mat4 | fromFrustum (float left, float right, float bottom, float top, float near, float far) |
| static Mat4 | fromPerspective (float fovy, float aspect, float near, float far) |
| static Mat4 | fromLookAt (const Vec3 &eye, const Vec3 ¢er=Vec3(), const Vec3 &up=Vec3(0.0f, 0.0f, 1.0f)) |
Definition at line 410 of file Matrix.h.
| RenderTools::Mat4::Mat4 | ( | float | v00 = 1.0f, |
|
| float | v01 = 0.0f, |
|||
| float | v02 = 0.0f, |
|||
| float | v03 = 0.0f, |
|||
| float | v10 = 0.0f, |
|||
| float | v11 = 1.0f, |
|||
| float | v12 = 0.0f, |
|||
| float | v13 = 0.0f, |
|||
| float | v20 = 0.0f, |
|||
| float | v21 = 0.0f, |
|||
| float | v22 = 1.0f, |
|||
| float | v23 = 0.0f, |
|||
| float | v30 = 0.0f, |
|||
| float | v31 = 0.0f, |
|||
| float | v32 = 0.0f, |
|||
| float | v33 = 1.0f | |||
| ) |
--------------------------------Mat4-------------------------------
Definition at line 1792 of file Matrix.cpp.
| RenderTools::Mat4::Mat4 | ( | const float * | v | ) |
Definition at line 1815 of file Matrix.cpp.
| bool RenderTools::Mat4::equals | ( | const float * | compare, | |
| float | epsilon = 0.0f | |||
| ) | const |
Definition at line 2036 of file Matrix.cpp.
| bool RenderTools::Mat4::equals | ( | const Mat4 & | compare, | |
| float | epsilon = 0.0f | |||
| ) | const |
Definition at line 2032 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromAxisAngle | ( | const Vec3 & | v, | |
| float | radians = 0.0, |
|||
| const Vec3 & | position = Vec3( 0.0f ) | |||
| ) | [static] |
Definition at line 2281 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromDirectionalAxis | ( | const Vec3 & | axis, | |
| char | principalAxis = 'z' | |||
| ) | [static] |
Definition at line 2354 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromFrustum | ( | float | left, | |
| float | right, | |||
| float | bottom, | |||
| float | top, | |||
| float | near, | |||
| float | far | |||
| ) | [static] |
Definition at line 2411 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromIdentity | ( | void | ) | [static] |
Definition at line 2399 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromLookAt | ( | const Vec3 & | eye, | |
| const Vec3 & | center = Vec3(), |
|||
| const Vec3 & | up = Vec3( 0.0f, 0.0f, 1.0f ) | |||
| ) | [static] |
Definition at line 2423 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromOrtho | ( | float | left, | |
| float | right, | |||
| float | bottom, | |||
| float | top, | |||
| float | near, | |||
| float | far | |||
| ) | [static] |
Definition at line 2405 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromPerspective | ( | float | fovy, | |
| float | aspect, | |||
| float | near, | |||
| float | far | |||
| ) | [static] |
Definition at line 2417 of file Matrix.cpp.
Definition at line 2343 of file Matrix.cpp.
Definition at line 2334 of file Matrix.cpp.
Definition at line 2307 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::fromTransformation | ( | const Vec3 & | position, | |
| const Mat3 & | rotation | |||
| ) | [static] |
Definition at line 2260 of file Matrix.cpp.
| void RenderTools::Mat4::frustum | ( | float | left, | |
| float | right, | |||
| float | bottom, | |||
| float | top, | |||
| float | near, | |||
| float | far | |||
| ) |
Definition at line 2448 of file Matrix.cpp.
| Vec4 RenderTools::Mat4::getCol | ( | int | index | ) | const |
Definition at line 2014 of file Matrix.cpp.
| float & RenderTools::Mat4::getElement | ( | int | column, | |
| int | row | |||
| ) |
Definition at line 1978 of file Matrix.cpp.
| const float & RenderTools::Mat4::getElement | ( | int | column, | |
| int | row | |||
| ) | const |
Definition at line 1974 of file Matrix.cpp.
| Vec4 RenderTools::Mat4::getRow | ( | int | index | ) | const |
Definition at line 2010 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::inverse | ( | void | ) | const |
original code from MESA contributed by Jacques Leroy jle@star.be
Definition at line 2096 of file Matrix.cpp.
| void RenderTools::Mat4::lookAt | ( | const Vec3 & | eye, | |
| const Vec3 & | center, | |||
| const Vec3 & | up = Vec3( 0.0f, 0.0f, 1.0f ) | |||
| ) |
Definition at line 2477 of file Matrix.cpp.
| const float * RenderTools::Mat4::operator* | ( | void | ) | const |
Definition at line 1970 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::operator* | ( | float | f | ) | const |
Definition at line 1873 of file Matrix.cpp.
rotate through upper left 3x3 and translate, assuming w = 1.0
Definition at line 1820 of file Matrix.cpp.
Definition at line 1911 of file Matrix.cpp.
| Mat4 & RenderTools::Mat4::operator*= | ( | float | f | ) |
Definition at line 1895 of file Matrix.cpp.
Definition at line 1891 of file Matrix.cpp.
for transformationmatrices, adding a vec3 implies a translation
Definition at line 1939 of file Matrix.cpp.
for transformationmatrices, adding a vec2 implies a translation in the x-y plane
Definition at line 1929 of file Matrix.cpp.
Definition at line 1955 of file Matrix.cpp.
Definition at line 1949 of file Matrix.cpp.
Definition at line 2003 of file Matrix.cpp.
Definition at line 1990 of file Matrix.cpp.
| bool RenderTools::Mat4::operator== | ( | const Mat4 & | b | ) | const |
Definition at line 1986 of file Matrix.cpp.
| float & RenderTools::Mat4::operator[] | ( | int | index | ) |
Definition at line 1962 of file Matrix.cpp.
| const float & RenderTools::Mat4::operator[] | ( | const int | index | ) | const |
Definition at line 1966 of file Matrix.cpp.
| void RenderTools::Mat4::ortho | ( | float | left, | |
| float | right, | |||
| float | bottom, | |||
| float | top, | |||
| float | near, | |||
| float | far | |||
| ) |
Definition at line 2429 of file Matrix.cpp.
| void RenderTools::Mat4::perspective | ( | float | fovy, | |
| float | aspect, | |||
| float | near, | |||
| float | far | |||
| ) |
Definition at line 2467 of file Matrix.cpp.
| Mat3 RenderTools::Mat4::rotation | ( | void | ) | const |
| void RenderTools::Mat4::setCol | ( | int | index, | |
| const Vec4 & | col | |||
| ) |
Definition at line 2025 of file Matrix.cpp.
| void RenderTools::Mat4::setElement | ( | int | col, | |
| int | row, | |||
| float | v | |||
| ) |
Definition at line 1982 of file Matrix.cpp.
| void RenderTools::Mat4::setIdentity | ( | void | ) |
Definition at line 2241 of file Matrix.cpp.
| void RenderTools::Mat4::setRow | ( | int | index, | |
| const Vec4 & | row | |||
| ) |
Definition at line 2018 of file Matrix.cpp.
| void RenderTools::Mat4::setTranslation | ( | const Vec3 & | b | ) |
Definition at line 2053 of file Matrix.cpp.
| Mat3 RenderTools::Mat4::toMat3 | ( | void | ) | const |
| Vec4 RenderTools::Mat4::toPlaneEquation | ( | void | ) | const |
| Vec4 RenderTools::Mat4::toPolar | ( | void | ) | const |
Definition at line 2328 of file Matrix.cpp.
| Quat RenderTools::Mat4::toQuaternion | ( | void | ) | const |
| void RenderTools::Mat4::translate | ( | const Vec3 & | b | ) |
Definition at line 2046 of file Matrix.cpp.
| Vec3 RenderTools::Mat4::translation | ( | void | ) | const |
Definition at line 2059 of file Matrix.cpp.
| Mat4 RenderTools::Mat4::transpose | ( | void | ) | const |
Definition at line 2068 of file Matrix.cpp.
1.5.8